diff options
| author | Andrew Lee <alee14498@protonmail.com> | 2022-08-05 20:18:38 -0400 |
|---|---|---|
| committer | Andrew Lee <alee14498@protonmail.com> | 2022-08-05 20:18:38 -0400 |
| commit | 931d187c762011cefefe273241e209ef08a58ccf (patch) | |
| tree | 13e590284298128b158cb155ccfffed95205280e /android/build/AndroidManifest.xml | |
| parent | 19aba81bd9920c470ff258b35ef14276faa1146e (diff) | |
| download | frivolous-run-931d187c762011cefefe273241e209ef08a58ccf.tar.gz frivolous-run-931d187c762011cefefe273241e209ef08a58ccf.tar.bz2 frivolous-run-931d187c762011cefefe273241e209ef08a58ccf.zip | |
Removed android build tools
Diffstat (limited to 'android/build/AndroidManifest.xml')
| -rw-r--r-- | android/build/AndroidManifest.xml | 97 |
1 files changed, 0 insertions, 97 deletions
diff --git a/android/build/AndroidManifest.xml b/android/build/AndroidManifest.xml deleted file mode 100644 index d38c2d6..0000000 --- a/android/build/AndroidManifest.xml +++ /dev/null @@ -1,97 +0,0 @@ -<?xml version="1.0" encoding="utf-8"?> -<manifest xmlns:android="http://schemas.android.com/apk/res/android" - xmlns:tools="http://schemas.android.com/tools" - package="com.godot.game" - android:versionCode="1" - android:versionName="1.0" - android:installLocation="auto" > - - <!-- Adding custom text to the manifest is fine, but do it outside the custom USER and APPLICATION BEGIN/END comments, --> - <!-- as that gets rewritten. --> - - <supports-screens - android:smallScreens="true" - android:normalScreens="true" - android:largeScreens="true" - android:xlargeScreens="true" /> - - <!-- glEsVersion is modified by the exporter, changing this value here has no effect. --> - <uses-feature - android:glEsVersion="0x00020000" - android:required="true" /> - -<!-- Custom user permissions XML added by add-ons. It's recommended to add them from the export preset, though. --> -<!--CHUNK_USER_PERMISSIONS_BEGIN--> -<!--CHUNK_USER_PERMISSIONS_END--> - - <!-- Any tag in this line after android:icon will be erased when doing custom builds. --> - <!-- If you want to add tags manually, do before it. --> - <!-- WARNING: This should stay on a single line until the parsing code is improved. See GH-32414. --> - <!-- TODO: Remove the 'requestLegacyExternalStorage' attribute when https://github.com/godotengine/godot/issues/38913 is resolved --> - <application android:label="@string/godot_project_name_string" android:allowBackup="false" android:isGame="true" android:hasFragileUserData="false" android:requestLegacyExternalStorage="false" tools:ignore="GoogleAppIndexingWarning" android:icon="@mipmap/icon" > - - <!-- Records the version of the Godot editor used for building --> - <meta-data - android:name="org.godotengine.editor.version" - android:value="${godotEditorVersion}" /> - - <!-- The following metadata values are replaced when Godot exports, modifying them here has no effect. --> - <!-- Do these changes in the export preset. Adding new ones is fine. --> - - <!-- XR mode metadata. This is modified by the exporter based on the selected xr mode. DO NOT CHANGE the values here. --> - <meta-data - android:name="xr_mode_metadata_name" - android:value="xr_mode_metadata_value" /> - - <!-- XR hand tracking metadata --> - <!-- This is modified by the exporter based on the selected xr mode. DO NOT CHANGE the values here. --> - <!-- Removed at export time if the xr mode is not VR or hand tracking is disabled. --> - <meta-data - android:name="xr_hand_tracking_metadata_name" - android:value="xr_hand_tracking_metadata_value"/> - - <!-- XR hand tracking version --> - <!-- This is modified by the exporter based on the selected xr mode. DO NOT CHANGE the values here. --> - <!-- Removed at export time if the xr mode is not VR or hand tracking is disabled. --> - <meta-data - android:name="xr_hand_tracking_version_name" - android:value="xr_hand_tracking_version_value"/> - - <!-- Supported Meta devices --> - <!-- This is removed by the exporter if the xr mode is not VR. --> - <meta-data - android:name="com.oculus.supportedDevices" - android:value="all" /> - - <activity - android:name=".GodotApp" - android:label="@string/godot_project_name_string" - android:theme="@style/GodotAppSplashTheme" - android:launchMode="singleTask" - android:excludeFromRecents="false" - android:exported="true" - android:screenOrientation="landscape" - android:configChanges="orientation|keyboardHidden|screenSize|smallestScreenSize|density|keyboard|navigation|screenLayout|uiMode" - android:resizeableActivity="false" - tools:ignore="UnusedAttribute" > - - <!-- Focus awareness metadata is removed at export time if the xr mode is not VR. --> - <meta-data android:name="com.oculus.vr.focusaware" android:value="true" /> - - <intent-filter> - <action android:name="android.intent.action.MAIN" /> - <category android:name="android.intent.category.LAUNCHER" /> - - <!-- Enable access to OpenXR on Oculus mobile devices, no-op on other Android - platforms. --> - <category android:name="com.oculus.intent.category.VR" /> - </intent-filter> - </activity> - -<!-- Custom application XML added by add-ons. --> -<!--CHUNK_APPLICATION_BEGIN--> -<!--CHUNK_APPLICATION_END--> - - </application> - -</manifest> |
