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authorAndrew Lee <alee14498@protonmail.com>2022-08-05 20:27:02 -0400
committerAndrew Lee <alee14498@protonmail.com>2022-08-05 20:27:02 -0400
commit0fdf6eebba1723f3d05e668d78bdc7669e679486 (patch)
treeea0c7dea2bb5eb756579745381e5abfca95f7fa3 /game/Characters/Player/Player.gd
parent931d187c762011cefefe273241e209ef08a58ccf (diff)
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Fixed switching scene problem
Diffstat (limited to 'game/Characters/Player/Player.gd')
-rw-r--r--game/Characters/Player/Player.gd34
1 files changed, 0 insertions, 34 deletions
diff --git a/game/Characters/Player/Player.gd b/game/Characters/Player/Player.gd
deleted file mode 100644
index f764015..0000000
--- a/game/Characters/Player/Player.gd
+++ /dev/null
@@ -1,34 +0,0 @@
-extends KinematicBody2D
-
-const UP = Vector2(0,-1)
-export var GRAVITY = 20
-export var MAXFALLSPEED = 200
-export var MAXSPEED = 80
-export var JUMPFORCE = 300
-export var ACCEL = 10
-
-var motion = Vector2()
-
-# Called when the node enters the scene tree for the first time.
-func _ready():
- pass # Replace with function body.
-
-
-func _physics_process(_delta):
-
- motion.y += GRAVITY
-
- if motion.y > MAXFALLSPEED:
- motion.y = MAXFALLSPEED
-
- if is_on_floor():
- if Input.is_action_just_released("jump"):
- motion.y = -JUMPFORCE
- pass
-
- motion.x = clamp(motion.x,-MAXSPEED,MAXSPEED)
-
- motion.x += ACCEL
- motion = move_and_slide(motion,UP)
-
- pass