aboutsummaryrefslogtreecommitdiff
path: root/game/Characters/Player/Player.tscn
diff options
context:
space:
mode:
authorAndrew Lee <alee14498@protonmail.com>2022-08-05 20:17:55 -0400
committerAndrew Lee <alee14498@protonmail.com>2022-08-05 20:17:55 -0400
commit19aba81bd9920c470ff258b35ef14276faa1146e (patch)
tree2937e91c1822edaf4ad0fcaf44f8a50ecf303203 /game/Characters/Player/Player.tscn
parentcc3ae0f86b824cec321ee7734df4daa22b81af70 (diff)
downloadfrivolous-run-19aba81bd9920c470ff258b35ef14276faa1146e.tar.gz
frivolous-run-19aba81bd9920c470ff258b35ef14276faa1146e.tar.bz2
frivolous-run-19aba81bd9920c470ff258b35ef14276faa1146e.zip
Finally some gameplay
Diffstat (limited to 'game/Characters/Player/Player.tscn')
-rw-r--r--game/Characters/Player/Player.tscn38
1 files changed, 38 insertions, 0 deletions
diff --git a/game/Characters/Player/Player.tscn b/game/Characters/Player/Player.tscn
new file mode 100644
index 0000000..a7ee0e4
--- /dev/null
+++ b/game/Characters/Player/Player.tscn
@@ -0,0 +1,38 @@
+[gd_scene load_steps=4 format=2]
+
+[ext_resource path="res://assets/images/white.png" type="Texture" id=2]
+
+[sub_resource type="GDScript" id=2]
+script/source = "extends KinematicBody2D
+
+
+# Declare member variables here. Examples:
+# var a = 2
+# var b = \"text\"
+
+
+# Called when the node enters the scene tree for the first time.
+func _ready():
+ pass # Replace with function body.
+
+
+# Called every frame. 'delta' is the elapsed time since the previous frame.
+#func _process(delta):
+# pass
+"
+
+[sub_resource type="RectangleShape2D" id=1]
+extents = Vector2( 160, 160 )
+
+[node name="Player" type="KinematicBody2D"]
+script = SubResource( 2 )
+
+[node name="White" type="Sprite" parent="."]
+position = Vector2( -4.76837e-07, 0 )
+scale = Vector2( 20, 20 )
+texture = ExtResource( 2 )
+
+[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
+shape = SubResource( 1 )
+
+[node name="Camera2D" type="Camera2D" parent="."]