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authorAndrew Lee <alee14498@protonmail.com>2023-06-25 15:43:55 -0400
committerAndrew Lee <alee14498@protonmail.com>2023-06-25 15:43:55 -0400
commita4f737b2be0409a48d00c0d20bb6f7b21852d345 (patch)
tree13dc0c57b26e0fa78aace5575552dca0f116fce3 /game/characters/victor
parentdbb42c99e07320bc20d77cdbe404a8071c0a522e (diff)
downloadfrivolous-run-master.tar.gz
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Death implemented, added money spent, pause screenHEADmaster
Diffstat (limited to 'game/characters/victor')
-rw-r--r--game/characters/victor/Victor.gd16
1 files changed, 11 insertions, 5 deletions
diff --git a/game/characters/victor/Victor.gd b/game/characters/victor/Victor.gd
index 725babe..55b3d32 100644
--- a/game/characters/victor/Victor.gd
+++ b/game/characters/victor/Victor.gd
@@ -1,18 +1,24 @@
extends CharacterBody2D
var SPEED = 100
+const JUMP_VELOCITY = -500.0
var gravity = ProjectSettings.get_setting("physics/2d/default_gravity")
var player
+var chase = true
func _physics_process(delta):
velocity.y += gravity * delta
- player = get_node("../Player")
- var direction = (player.position - self.position).normalized()
- velocity.x = direction.x * SPEED
- move_and_slide()
+ if chase == true:
+ if Input.is_action_just_pressed("ui_accept") and is_on_floor():
+ velocity.y = JUMP_VELOCITY
+ player = get_node("../Player")
+ var direction = (player.position - self.position).normalized()
+ velocity.x = direction.x * SPEED
+ move_and_slide()
func _on_player_collision_body_entered(body):
if body.name == "Player":
print("Killed player")
- Stats.playerdead == true
+ chase = false
+ Stats.playerdead = true