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authorAndrew Lee <alee14498@protonmail.com>2022-08-05 20:17:55 -0400
committerAndrew Lee <alee14498@protonmail.com>2022-08-05 20:17:55 -0400
commit19aba81bd9920c470ff258b35ef14276faa1146e (patch)
tree2937e91c1822edaf4ad0fcaf44f8a50ecf303203 /menu/Menu.gd
parentcc3ae0f86b824cec321ee7734df4daa22b81af70 (diff)
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Finally some gameplay
Diffstat (limited to 'menu/Menu.gd')
-rw-r--r--menu/Menu.gd31
1 files changed, 31 insertions, 0 deletions
diff --git a/menu/Menu.gd b/menu/Menu.gd
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+extends MarginContainer
+
+
+# Declare member variables here. Examples:
+# var a = 2
+# var b = "text"
+
+
+# Called when the node enters the scene tree for the first time.
+func _ready():
+ pass # Replace with function body.
+
+
+# Called every frame. 'delta' is the elapsed time since the previous frame.
+#func _process(delta):
+# pass
+
+
+func _on_Play_button_up():
+ if get_tree().change_scene("res://game/game.tscn") != OK:
+ print("There was an error trying to load the scene...")
+ pass # Replace with function body.
+
+
+func _on_Credits_button_up():
+ pass # Replace with function body.
+
+
+func _on_Quit_button_up():
+ get_tree().quit()
+ pass # Replace with function body.