diff options
Diffstat (limited to 'game/characters/player')
| -rw-r--r-- | game/characters/player/Player.gd | 8 |
1 files changed, 1 insertions, 7 deletions
diff --git a/game/characters/player/Player.gd b/game/characters/player/Player.gd index ea87926..40d4148 100644 --- a/game/characters/player/Player.gd +++ b/game/characters/player/Player.gd @@ -9,10 +9,6 @@ export var ACCEL = 20 var motion = Vector2() -# Called when the node enters the scene tree for the first time. -func _ready(): - pass # Replace with function body. - func _physics_process(_delta): @@ -34,9 +30,7 @@ func _physics_process(_delta): if is_on_floor(): if Input.is_action_just_pressed("jump"): motion.y = -JUMPFORCE - pass motion = move_and_slide(motion,UP) - - pass + |
