Commit graph

108 commits

Author SHA1 Message Date
MeltyPlayer
4b98663b59 Merge branch 'audio' of https://github.com/MeltyPlayer/libsm64-ext into audio 2022-12-06 16:55:47 -06:00
MeltyPlayer
3937c61765 Removed a ton of DEBUG_PRINT statements. 2022-12-06 16:55:39 -06:00
MeltyPlayer
4342ccbe29
Merge branch 'libsm64:master' into audio 2022-12-06 16:45:29 -06:00
Jeremy Burns
63cb9ab2c1
Merge pull request #20 from MeltyPlayer/master
Exposed libsm64's raycasting/collision logic via its API.
2022-12-06 10:10:38 -07:00
MeltyPlayer
553c2635ed
Merge branch 'master' into master 2022-11-22 00:36:14 -06:00
MeltyPlayer
0475d7facf Removed dependencies on other files so that libsm64.h can be used on its own. 2022-11-22 00:29:09 -06:00
Jeremy Burns
40fdc86525
Merge pull request #21 from zalo/master
[FEAT] Add Github Actions Building
2022-11-21 10:47:32 -07:00
Johnathon Selstad
8a838502b9
Also have builds trigger in pull requests 2022-11-16 14:02:53 -08:00
Johnathon Selstad
79c80f95d7
Add the README to the Uploaded Binaries 2022-11-16 13:53:31 -08:00
Johnathon Selstad
4cb4ec4276
Build test program; upload binaries 2022-11-16 13:44:15 -08:00
Johnathon Selstad
c70f20b6a9
Test building in Github Actions 2022-11-16 13:38:17 -08:00
jaburns
a2fbf60afe Dont depend on project-local header inside libsm64.h 2022-11-08 16:43:16 -07:00
MeltyPlayer
ff41ecfceb Exposed libsm64's raycasting/collision logic via its API. 2022-11-07 19:40:46 -06:00
MeltyPlayer
3a4115e8f6 Pushed the final changes that got audio working! 2022-11-06 20:22:00 -06:00
MeltyPlayer
7bd0cc9a2c Enabled NO_SEGMENTED_MEMORY flag in order to fix bug when converting virtual to physical memory addresses. 2022-10-27 22:37:33 -05:00
MeltyPlayer
fed6deebc3 Removed print statements that were accidentally kept in convUtils. 2022-10-26 16:21:50 -05:00
MeltyPlayer
2e2701688d Merge branch 'audio' of https://github.com/MeltyPlayer/libsm64-ext into audio 2022-10-24 03:02:39 -05:00
MeltyPlayer
0bfd2b9ed2 Deleted unused compat file. 2022-10-24 03:02:31 -05:00
MeltyPlayer
979de74e91
Merge branch 'libsm64:master' into audio 2022-10-24 03:00:05 -05:00
MeltyPlayer
bbf8827011 Deleted input/alloc logic that isn't actually used. 2022-10-24 02:58:53 -05:00
MeltyPlayer
ecb5924682 Deleted unused pc/gfx and audio directories. 2022-10-24 02:52:10 -05:00
MeltyPlayer
13fab60dd8 Introduced the ability to parse audio tables from the ROM! 2022-10-24 02:05:59 -05:00
jaburns
1380e17066 Fix test prog 2022-10-23 14:14:54 -06:00
Jeremy Burns
d3119c50aa
Merge pull request #19 from MeltyPlayer/master
Merged in some minor bug fixes, enhancements, and API changes.
2022-10-23 14:13:24 -06:00
MeltyPlayer
37c8ce046c Loaded and returned audio banks. Let's see if this actually works, though... 2022-10-21 01:04:56 -05:00
MeltyPlayer
7df97a3333 Included more files from the decomp. 2022-10-21 00:27:03 -05:00
MeltyPlayer
43cc7c9700 Pulled in the audio code from @ckosmic's fork, which is from the decomp project. 2022-10-21 00:15:13 -05:00
MeltyPlayer
2e2b6de15d Switched needless "DL_INT_SIZE" define to intptr_t. 2022-10-20 12:53:32 -05:00
MeltyPlayer
fda9452421 Fixed how DLs are rendered past the bounds of short values. 2022-10-20 00:54:05 -05:00
MeltyPlayer
c035455ff7 Copied a fix that extends the region Mario can explore beyond shorts from @ckosmic's fork. 2022-10-20 00:18:43 -05:00
MeltyPlayer
478d28ed7d Carried over a NPE fix from @ckosmic's fork. 2022-10-20 00:01:51 -05:00
MeltyPlayer
a179746889 Exposed registering a handler for playing sounds. 2022-10-19 23:46:13 -05:00
MeltyPlayer
babdc896b5 Pulled out debug print function registering into a separate method from init. 2022-10-19 21:10:25 -05:00
MeltyPlayer
ede1c4db2c Seem to have fixed 32-bit mode! 2022-10-18 19:18:35 -05:00
MeltyPlayer
c4b7dce9f7 Stopped deleting the Mario files and test level in clean, since it was taking forever to rebuild as a result. 2022-10-17 20:13:26 -05:00
Jeremy Burns
25744dda72
Explain public API (#14) 2022-05-20 10:40:00 -06:00
jaburns
1dfcce07bb Fix musl build not actually statically linking musl 2022-04-15 13:41:32 -06:00
jaburns
15986c636f Fix #11 - s_mario_geo_pool free when null 2022-04-15 13:34:25 -06:00
jaburns
fad2570b98 Add flag to link musl instead of glibc 2022-04-15 13:28:23 -06:00
jaburns
82e53bef23 #3 - Fix null ptr deref when deleting platform while Mario pool is sparse 2021-10-15 23:54:27 -06:00
jaburns
c818f9cf51 #6 : Fixed empty interaction handlers 2021-10-11 21:46:51 -06:00
jaburns
e108c03608 Filter out surfaces with bad tris, use 32 bit ints for collision surfaces 2021-08-16 15:01:57 -06:00
jaburns
54f979df93 Print to stdout if no debug print fn provided 2021-08-16 14:55:25 -06:00
jaburns
a167b38ba2 Properly clean up Marios on global terminate 2021-07-28 16:11:21 -06:00
jaburns
0fde7c26d3 Update README, add rust bindings and plugin links 2021-07-26 17:23:44 -06:00
jaburns
be84cd333a Return -1 instead of crashing if no floor under mario on create 2021-07-22 21:25:02 -06:00
jaburns
8144865975 More fix 2021-07-22 21:15:51 -06:00
jaburns
6503fb6e91 Fix mario id type mismatch 2021-07-22 21:13:51 -06:00
jaburns
ae34481fb9 Consistent types for mario ids 2021-07-19 17:52:49 -06:00
jaburns
04cabfe13b Dont leak memory when calling load surfaces multiple times 2021-07-19 17:49:14 -06:00