MeltyPlayer
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4b98663b59
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Merge branch 'audio' of https://github.com/MeltyPlayer/libsm64-ext into audio
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2022-12-06 16:55:47 -06:00 |
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MeltyPlayer
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3937c61765
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Removed a ton of DEBUG_PRINT statements.
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2022-12-06 16:55:39 -06:00 |
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MeltyPlayer
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4342ccbe29
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Merge branch 'libsm64:master' into audio
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2022-12-06 16:45:29 -06:00 |
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Jeremy Burns
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63cb9ab2c1
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Merge pull request #20 from MeltyPlayer/master
Exposed libsm64's raycasting/collision logic via its API.
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2022-12-06 10:10:38 -07:00 |
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MeltyPlayer
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553c2635ed
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Merge branch 'master' into master
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2022-11-22 00:36:14 -06:00 |
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MeltyPlayer
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0475d7facf
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Removed dependencies on other files so that libsm64.h can be used on its own.
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2022-11-22 00:29:09 -06:00 |
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Jeremy Burns
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40fdc86525
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Merge pull request #21 from zalo/master
[FEAT] Add Github Actions Building
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2022-11-21 10:47:32 -07:00 |
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Johnathon Selstad
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8a838502b9
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Also have builds trigger in pull requests
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2022-11-16 14:02:53 -08:00 |
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Johnathon Selstad
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79c80f95d7
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Add the README to the Uploaded Binaries
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2022-11-16 13:53:31 -08:00 |
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Johnathon Selstad
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4cb4ec4276
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Build test program; upload binaries
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2022-11-16 13:44:15 -08:00 |
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Johnathon Selstad
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c70f20b6a9
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Test building in Github Actions
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2022-11-16 13:38:17 -08:00 |
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jaburns
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a2fbf60afe
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Dont depend on project-local header inside libsm64.h
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2022-11-08 16:43:16 -07:00 |
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MeltyPlayer
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ff41ecfceb
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Exposed libsm64's raycasting/collision logic via its API.
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2022-11-07 19:40:46 -06:00 |
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MeltyPlayer
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3a4115e8f6
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Pushed the final changes that got audio working!
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2022-11-06 20:22:00 -06:00 |
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MeltyPlayer
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7bd0cc9a2c
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Enabled NO_SEGMENTED_MEMORY flag in order to fix bug when converting virtual to physical memory addresses.
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2022-10-27 22:37:33 -05:00 |
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MeltyPlayer
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fed6deebc3
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Removed print statements that were accidentally kept in convUtils.
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2022-10-26 16:21:50 -05:00 |
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MeltyPlayer
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2e2701688d
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Merge branch 'audio' of https://github.com/MeltyPlayer/libsm64-ext into audio
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2022-10-24 03:02:39 -05:00 |
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MeltyPlayer
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0bfd2b9ed2
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Deleted unused compat file.
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2022-10-24 03:02:31 -05:00 |
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MeltyPlayer
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979de74e91
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Merge branch 'libsm64:master' into audio
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2022-10-24 03:00:05 -05:00 |
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MeltyPlayer
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bbf8827011
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Deleted input/alloc logic that isn't actually used.
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2022-10-24 02:58:53 -05:00 |
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MeltyPlayer
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ecb5924682
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Deleted unused pc/gfx and audio directories.
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2022-10-24 02:52:10 -05:00 |
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MeltyPlayer
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13fab60dd8
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Introduced the ability to parse audio tables from the ROM!
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2022-10-24 02:05:59 -05:00 |
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jaburns
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1380e17066
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Fix test prog
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2022-10-23 14:14:54 -06:00 |
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Jeremy Burns
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d3119c50aa
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Merge pull request #19 from MeltyPlayer/master
Merged in some minor bug fixes, enhancements, and API changes.
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2022-10-23 14:13:24 -06:00 |
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MeltyPlayer
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37c8ce046c
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Loaded and returned audio banks. Let's see if this actually works, though...
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2022-10-21 01:04:56 -05:00 |
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MeltyPlayer
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7df97a3333
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Included more files from the decomp.
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2022-10-21 00:27:03 -05:00 |
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MeltyPlayer
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43cc7c9700
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Pulled in the audio code from @ckosmic's fork, which is from the decomp project.
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2022-10-21 00:15:13 -05:00 |
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MeltyPlayer
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2e2b6de15d
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Switched needless "DL_INT_SIZE" define to intptr_t.
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2022-10-20 12:53:32 -05:00 |
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MeltyPlayer
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fda9452421
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Fixed how DLs are rendered past the bounds of short values.
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2022-10-20 00:54:05 -05:00 |
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MeltyPlayer
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c035455ff7
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Copied a fix that extends the region Mario can explore beyond shorts from @ckosmic's fork.
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2022-10-20 00:18:43 -05:00 |
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MeltyPlayer
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478d28ed7d
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Carried over a NPE fix from @ckosmic's fork.
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2022-10-20 00:01:51 -05:00 |
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MeltyPlayer
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a179746889
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Exposed registering a handler for playing sounds.
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2022-10-19 23:46:13 -05:00 |
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MeltyPlayer
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babdc896b5
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Pulled out debug print function registering into a separate method from init.
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2022-10-19 21:10:25 -05:00 |
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MeltyPlayer
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ede1c4db2c
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Seem to have fixed 32-bit mode!
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2022-10-18 19:18:35 -05:00 |
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MeltyPlayer
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c4b7dce9f7
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Stopped deleting the Mario files and test level in clean, since it was taking forever to rebuild as a result.
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2022-10-17 20:13:26 -05:00 |
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Jeremy Burns
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25744dda72
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Explain public API (#14)
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2022-05-20 10:40:00 -06:00 |
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jaburns
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1dfcce07bb
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Fix musl build not actually statically linking musl
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2022-04-15 13:41:32 -06:00 |
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jaburns
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15986c636f
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Fix #11 - s_mario_geo_pool free when null
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2022-04-15 13:34:25 -06:00 |
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jaburns
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fad2570b98
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Add flag to link musl instead of glibc
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2022-04-15 13:28:23 -06:00 |
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jaburns
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82e53bef23
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#3 - Fix null ptr deref when deleting platform while Mario pool is sparse
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2021-10-15 23:54:27 -06:00 |
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jaburns
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c818f9cf51
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#6 : Fixed empty interaction handlers
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2021-10-11 21:46:51 -06:00 |
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jaburns
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e108c03608
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Filter out surfaces with bad tris, use 32 bit ints for collision surfaces
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2021-08-16 15:01:57 -06:00 |
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jaburns
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54f979df93
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Print to stdout if no debug print fn provided
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2021-08-16 14:55:25 -06:00 |
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jaburns
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a167b38ba2
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Properly clean up Marios on global terminate
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2021-07-28 16:11:21 -06:00 |
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jaburns
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0fde7c26d3
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Update README, add rust bindings and plugin links
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2021-07-26 17:23:44 -06:00 |
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jaburns
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be84cd333a
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Return -1 instead of crashing if no floor under mario on create
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2021-07-22 21:25:02 -06:00 |
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jaburns
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8144865975
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More fix
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2021-07-22 21:15:51 -06:00 |
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jaburns
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6503fb6e91
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Fix mario id type mismatch
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2021-07-22 21:13:51 -06:00 |
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jaburns
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ae34481fb9
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Consistent types for mario ids
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2021-07-19 17:52:49 -06:00 |
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jaburns
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04cabfe13b
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Dont leak memory when calling load surfaces multiple times
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2021-07-19 17:49:14 -06:00 |
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