sm64coopdx/docs/lua/functions-5.md
John S be0e47a4c2
Documentation of mario.h, mario_actions_airborne.c, mario_actions_automatic.c, mario_actions_cutscene.c, and mario_actions_moving.c (#601)
* WIP mario.h - mario_actions_moving.c

* Fix improper list formatting

bulleted lists are broken due to whitespace stripping, i may fix this later.

* Fix some issues in formatting and missing descriptions

* Accidental struct syntax fix

* Fix repeating descriptions

* Fix repeating descriptions final
2024-12-31 21:00:54 -05:00

142 KiB

Lua Functions


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functions from obj_behaviors_2.c


approach_f32_ptr

Lua Example

local integerValue = approach_f32_ptr(px, target, delta)

Parameters

Field Type
px Pointer <number>
target number
delta number

Returns

  • integer

C Prototype

s32 approach_f32_ptr(f32 *px, f32 target, f32 delta);

🔼


cur_obj_init_anim_and_check_if_end

Lua Example

local integerValue = cur_obj_init_anim_and_check_if_end(arg0)

Parameters

Field Type
arg0 integer

Returns

  • integer

C Prototype

s32 cur_obj_init_anim_and_check_if_end(s32 arg0);

🔼


cur_obj_init_anim_check_frame

Lua Example

local integerValue = cur_obj_init_anim_check_frame(arg0, arg1)

Parameters

Field Type
arg0 integer
arg1 integer

Returns

  • integer

C Prototype

s32 cur_obj_init_anim_check_frame(s32 arg0, s32 arg1);

🔼


cur_obj_init_anim_extend

Lua Example

cur_obj_init_anim_extend(arg0)

Parameters

Field Type
arg0 integer

Returns

  • None

C Prototype

void cur_obj_init_anim_extend(s32 arg0);

🔼


cur_obj_play_sound_at_anim_range

Lua Example

local integerValue = cur_obj_play_sound_at_anim_range(arg0, arg1, sound)

Parameters

Field Type
arg0 integer
arg1 integer
sound integer

Returns

  • integer

C Prototype

s32 cur_obj_play_sound_at_anim_range(s8 arg0, s8 arg1, u32 sound);

🔼


cur_obj_set_anim_if_at_end

Lua Example

local integerValue = cur_obj_set_anim_if_at_end(arg0)

Parameters

Field Type
arg0 integer

Returns

  • integer

C Prototype

s32 cur_obj_set_anim_if_at_end(s32 arg0);

🔼


cur_obj_spin_all_dimensions

Lua Example

cur_obj_spin_all_dimensions(arg0, arg1)

Parameters

Field Type
arg0 number
arg1 number

Returns

  • None

C Prototype

void cur_obj_spin_all_dimensions(f32 arg0, f32 arg1);

🔼


obj_act_knockback

Lua Example

obj_act_knockback(baseScale)

Parameters

Field Type
baseScale number

Returns

  • None

C Prototype

void obj_act_knockback(UNUSED f32 baseScale);

🔼


obj_act_squished

Lua Example

obj_act_squished(baseScale)

Parameters

Field Type
baseScale number

Returns

  • None

C Prototype

void obj_act_squished(f32 baseScale);

🔼


obj_bounce_off_walls_edges_objects

Lua Example

local integerValue = obj_bounce_off_walls_edges_objects(targetYaw)

Parameters

Field Type
targetYaw Pointer <integer>

Returns

  • integer

C Prototype

s32 obj_bounce_off_walls_edges_objects(s32 *targetYaw);

🔼


obj_check_attacks

Lua Example

local integerValue = obj_check_attacks(hitbox, attackedMarioAction)

Parameters

Field Type
hitbox ObjectHitbox
attackedMarioAction integer

Returns

  • integer

C Prototype

s32 obj_check_attacks(struct ObjectHitbox *hitbox, s32 attackedMarioAction);

🔼


obj_compute_vel_from_move_pitch

Lua Example

obj_compute_vel_from_move_pitch(speed)

Parameters

Field Type
speed number

Returns

  • None

C Prototype

void obj_compute_vel_from_move_pitch(f32 speed);

🔼


obj_die_if_above_lava_and_health_non_positive

Lua Example

local integerValue = obj_die_if_above_lava_and_health_non_positive()

Parameters

  • None

Returns

  • integer

C Prototype

s32 obj_die_if_above_lava_and_health_non_positive(void);

🔼


obj_die_if_health_non_positive

Lua Example

obj_die_if_health_non_positive()

Parameters

  • None

Returns

  • None

C Prototype

void obj_die_if_health_non_positive(void);

🔼


obj_face_pitch_approach

Lua Example

local integerValue = obj_face_pitch_approach(targetPitch, deltaPitch)

Parameters

Field Type
targetPitch integer
deltaPitch integer

Returns

  • integer

C Prototype

s32 obj_face_pitch_approach(s16 targetPitch, s16 deltaPitch);

🔼


obj_face_roll_approach

Lua Example

local integerValue = obj_face_roll_approach(targetRoll, deltaRoll)

Parameters

Field Type
targetRoll integer
deltaRoll integer

Returns

  • integer

C Prototype

s32 obj_face_roll_approach(s16 targetRoll, s16 deltaRoll);

🔼


obj_face_yaw_approach

Lua Example

local integerValue = obj_face_yaw_approach(targetYaw, deltaYaw)

Parameters

Field Type
targetYaw integer
deltaYaw integer

Returns

  • integer

C Prototype

s32 obj_face_yaw_approach(s16 targetYaw, s16 deltaYaw);

🔼


obj_forward_vel_approach

Lua Example

local integerValue = obj_forward_vel_approach(target, delta)

Parameters

Field Type
target number
delta number

Returns

  • integer

C Prototype

s32 obj_forward_vel_approach(f32 target, f32 delta);

🔼


obj_get_pitch_from_vel

Lua Example

local integerValue = obj_get_pitch_from_vel()

Parameters

  • None

Returns

  • integer

C Prototype

s16 obj_get_pitch_from_vel(void);

🔼


obj_get_pitch_to_home

Lua Example

local integerValue = obj_get_pitch_to_home(latDistToHome)

Parameters

Field Type
latDistToHome number

Returns

  • integer

C Prototype

s16 obj_get_pitch_to_home(f32 latDistToHome);

🔼


obj_grow_then_shrink

Lua Example

local integerValue = obj_grow_then_shrink(scaleVel, shootFireScale, endScale)

Parameters

Field Type
scaleVel Pointer <number>
shootFireScale number
endScale number

Returns

  • integer

C Prototype

s32 obj_grow_then_shrink(f32 *scaleVel, f32 shootFireScale, f32 endScale);

🔼


obj_handle_attacks

Lua Example

local integerValue = obj_handle_attacks(hitbox, attackedMarioAction, attackHandlers)

Parameters

Field Type
hitbox ObjectHitbox
attackedMarioAction integer
attackHandlers Pointer <integer>

Returns

  • integer

C Prototype

s32 obj_handle_attacks(struct ObjectHitbox *hitbox, s32 attackedMarioAction, u8 *attackHandlers);

🔼


obj_is_near_to_and_facing_mario

Lua Example

local integerValue = obj_is_near_to_and_facing_mario(m, maxDist, maxAngleDiff)

Parameters

Field Type
m MarioState
maxDist number
maxAngleDiff integer

Returns

  • integer

C Prototype

s32 obj_is_near_to_and_facing_mario(struct MarioState* m, f32 maxDist, s16 maxAngleDiff);

🔼


obj_is_rendering_enabled

Lua Example

local integerValue = obj_is_rendering_enabled()

Parameters

  • None

Returns

  • integer

C Prototype

s32 obj_is_rendering_enabled(void);

🔼


obj_move_for_one_second

Lua Example

local integerValue = obj_move_for_one_second(endAction)

Parameters

Field Type
endAction integer

Returns

  • integer

C Prototype

s32 obj_move_for_one_second(s32 endAction);

🔼


obj_move_pitch_approach

Lua Example

local integerValue = obj_move_pitch_approach(target, delta)

Parameters

Field Type
target integer
delta integer

Returns

  • integer

C Prototype

s32 obj_move_pitch_approach(s16 target, s16 delta);

🔼


obj_random_fixed_turn

Lua Example

local integerValue = obj_random_fixed_turn(delta)

Parameters

Field Type
delta integer

Returns

  • integer

C Prototype

s16 obj_random_fixed_turn(s16 delta);

🔼


obj_resolve_collisions_and_turn

Lua Example

local integerValue = obj_resolve_collisions_and_turn(targetYaw, turnSpeed)

Parameters

Field Type
targetYaw integer
turnSpeed integer

Returns

  • integer

C Prototype

s32 obj_resolve_collisions_and_turn(s16 targetYaw, s16 turnSpeed);

🔼


obj_resolve_object_collisions

Lua Example

local integerValue = obj_resolve_object_collisions(targetYaw)

Parameters

Field Type
targetYaw Pointer <integer>

Returns

  • integer

C Prototype

s32 obj_resolve_object_collisions(s32 *targetYaw);

🔼


obj_roll_to_match_yaw_turn

Lua Example

obj_roll_to_match_yaw_turn(targetYaw, maxRoll, rollSpeed)

Parameters

Field Type
targetYaw integer
maxRoll integer
rollSpeed integer

Returns

  • None

C Prototype

void obj_roll_to_match_yaw_turn(s16 targetYaw, s16 maxRoll, s16 rollSpeed);

🔼


obj_rotate_yaw_and_bounce_off_walls

Lua Example

obj_rotate_yaw_and_bounce_off_walls(targetYaw, turnAmount)

Parameters

Field Type
targetYaw integer
turnAmount integer

Returns

  • None

C Prototype

void obj_rotate_yaw_and_bounce_off_walls(s16 targetYaw, s16 turnAmount);

🔼


obj_set_dist_from_home

Lua Example

obj_set_dist_from_home(distFromHome)

Parameters

Field Type
distFromHome number

Returns

  • None

C Prototype

void obj_set_dist_from_home(f32 distFromHome);

🔼


obj_set_knockback_action

Lua Example

obj_set_knockback_action(attackType)

Parameters

Field Type
attackType integer

Returns

  • None

C Prototype

void obj_set_knockback_action(s32 attackType);

🔼


obj_set_squished_action

Lua Example

obj_set_squished_action()

Parameters

  • None

Returns

  • None

C Prototype

void obj_set_squished_action(void);

🔼


obj_smooth_turn

Lua Example

local integerValue = obj_smooth_turn(angleVel, angle, targetAngle, targetSpeedProportion, accel, minSpeed, maxSpeed)

Parameters

Field Type
angleVel Pointer <integer>
angle Pointer <integer>
targetAngle integer
targetSpeedProportion number
accel integer
minSpeed integer
maxSpeed integer

Returns

  • integer

C Prototype

s32 obj_smooth_turn(s16 *angleVel, s32 *angle, s16 targetAngle, f32 targetSpeedProportion, s16 accel, s16 minSpeed, s16 maxSpeed);

🔼


obj_spit_fire

Lua Example

local ObjectValue = obj_spit_fire(relativePosX, relativePosY, relativePosZ, scale, model, startSpeed, endSpeed, movePitch)

Parameters

Field Type
relativePosX integer
relativePosY integer
relativePosZ integer
scale number
model integer
startSpeed number
endSpeed number
movePitch integer

Returns

Object

C Prototype

struct Object* obj_spit_fire(s16 relativePosX, s16 relativePosY, s16 relativePosZ, f32 scale, s32 model, f32 startSpeed, f32 endSpeed, s16 movePitch);

🔼


obj_turn_pitch_toward_mario

Lua Example

local integerValue = obj_turn_pitch_toward_mario(m, targetOffsetY, turnAmount)

Parameters

Field Type
m MarioState
targetOffsetY number
turnAmount integer

Returns

  • integer

C Prototype

s16 obj_turn_pitch_toward_mario(struct MarioState* m, f32 targetOffsetY, s16 turnAmount);

🔼


obj_unused_die

Lua Example

obj_unused_die()

Parameters

  • None

Returns

  • None

C Prototype

void obj_unused_die(void);

🔼


obj_update_blinking

Lua Example

obj_update_blinking(blinkTimer, baseCycleLength, cycleLengthRange, blinkLength)

Parameters

Field Type
blinkTimer Pointer <integer>
baseCycleLength integer
cycleLengthRange integer
blinkLength integer

Returns

  • None

C Prototype

void obj_update_blinking(s32 *blinkTimer, s16 baseCycleLength, s16 cycleLengthRange, s16 blinkLength);

🔼


obj_update_standard_actions

Lua Example

local integerValue = obj_update_standard_actions(scale)

Parameters

Field Type
scale number

Returns

  • integer

C Prototype

s32 obj_update_standard_actions(f32 scale);

🔼


obj_y_vel_approach

Lua Example

local integerValue = obj_y_vel_approach(target, delta)

Parameters

Field Type
target number
delta number

Returns

  • integer

C Prototype

s32 obj_y_vel_approach(f32 target, f32 delta);

🔼


oscillate_toward

Lua Example

local integerValue = oscillate_toward(value, vel, target, velCloseToZero, accel, slowdown)

Parameters

Field Type
value Pointer <integer>
vel Pointer <number>
target integer
velCloseToZero number
accel number
slowdown number

Returns

  • integer

C Prototype

s32 oscillate_toward(s32 *value, f32 *vel, s32 target, f32 velCloseToZero, f32 accel, f32 slowdown);

🔼


platform_on_track_update_pos_or_spawn_ball

Lua Example

platform_on_track_update_pos_or_spawn_ball(ballIndex, x, y, z)

Parameters

Field Type
ballIndex integer
x number
y number
z number

Returns

  • None

C Prototype

void platform_on_track_update_pos_or_spawn_ball(s32 ballIndex, f32 x, f32 y, f32 z);

🔼


random_linear_offset

Lua Example

local integerValue = random_linear_offset(base, range)

Parameters

Field Type
base integer
range integer

Returns

  • integer

C Prototype

s16 random_linear_offset(s16 base, s16 range);

🔼


random_mod_offset

Lua Example

local integerValue = random_mod_offset(base, step, mod)

Parameters

Field Type
base integer
step integer
mod integer

Returns

  • integer

C Prototype

s16 random_mod_offset(s16 base, s16 step, s16 mod);

🔼


treat_far_home_as_mario

Lua Example

treat_far_home_as_mario(threshold, distanceToPlayer, angleToPlayer)

Parameters

Field Type
threshold number
distanceToPlayer Pointer <integer>
angleToPlayer Pointer <integer>

Returns

  • None

C Prototype

void treat_far_home_as_mario(f32 threshold, s32* distanceToPlayer, s32* angleToPlayer);

🔼



functions from object_helpers.c


abs_angle_diff

Lua Example

local integerValue = abs_angle_diff(x0, x1)

Parameters

Field Type
x0 integer
x1 integer

Returns

  • integer

C Prototype

s16 abs_angle_diff(s16 x0, s16 x1);

🔼


apply_drag_to_value

Lua Example

apply_drag_to_value(value, dragStrength)

Parameters

Field Type
value Pointer <number>
dragStrength number

Returns

  • None

C Prototype

void apply_drag_to_value(f32 *value, f32 dragStrength);

🔼


approach_f32_signed

Lua Example

local integerValue = approach_f32_signed(value, target, increment)

Parameters

Field Type
value Pointer <number>
target number
increment number

Returns

  • integer

C Prototype

s32 approach_f32_signed(f32 *value, f32 target, f32 increment);

🔼


approach_f32_symmetric

Lua Example

local numberValue = approach_f32_symmetric(value, target, increment)

Parameters

Field Type
value number
target number
increment number

Returns

  • number

C Prototype

f32 approach_f32_symmetric(f32 value, f32 target, f32 increment);

🔼


approach_s16_symmetric

Lua Example

local integerValue = approach_s16_symmetric(value, target, increment)

Parameters

Field Type
value integer
target integer
increment integer

Returns

  • integer

C Prototype

s16 approach_s16_symmetric(s16 value, s16 target, s16 increment);

🔼


bhv_dust_smoke_loop

Lua Example

bhv_dust_smoke_loop()

Parameters

  • None

Returns

  • None

C Prototype

void bhv_dust_smoke_loop(void);

🔼


bhv_init_room

Lua Example

bhv_init_room()

Parameters

  • None

Returns

  • None

C Prototype

void bhv_init_room(void);

🔼


bit_shift_left

Lua Example

local integerValue = bit_shift_left(a0)

Parameters

Field Type
a0 integer

Returns

  • integer

C Prototype

s32 bit_shift_left(s32 a0);

🔼


chain_segment_init

Lua Example

chain_segment_init(segment)

Parameters

Field Type
segment ChainSegment

Returns

  • None

C Prototype

void chain_segment_init(struct ChainSegment *segment);

🔼


clear_move_flag

Lua Example

local integerValue = clear_move_flag(bitSet, flag)

Parameters

Field Type
bitSet Pointer <integer>
flag integer

Returns

  • integer

C Prototype

s32 clear_move_flag(u32 *bitSet, s32 flag);

🔼


clear_time_stop_flags

Lua Example

clear_time_stop_flags(flags)

Parameters

Field Type
flags integer

Returns

  • None

C Prototype

void clear_time_stop_flags(s32 flags);

🔼


count_objects_with_behavior

Lua Example

local integerValue = count_objects_with_behavior(behavior)

Parameters

Field Type
behavior Pointer <BehaviorScript>

Returns

  • integer

C Prototype

s32 count_objects_with_behavior(const BehaviorScript *behavior);

🔼


count_unimportant_objects

Lua Example

local integerValue = count_unimportant_objects()

Parameters

  • None

Returns

  • integer

C Prototype

s32 count_unimportant_objects(void);

🔼


create_transformation_from_matrices

Lua Example

create_transformation_from_matrices(a0, a1, a2)

Parameters

Field Type
a0 Mat4
a1 Mat4
a2 Mat4

Returns

  • None

C Prototype

void create_transformation_from_matrices(Mat4 a0, Mat4 a1, Mat4 a2);

🔼


cur_obj_abs_y_dist_to_home

Lua Example

local numberValue = cur_obj_abs_y_dist_to_home()

Parameters

  • None

Returns

  • number

C Prototype

f32 cur_obj_abs_y_dist_to_home(void);

🔼


cur_obj_advance_looping_anim

Lua Example

local integerValue = cur_obj_advance_looping_anim()

Parameters

  • None

Returns

  • integer

C Prototype

s32 cur_obj_advance_looping_anim(void);

🔼


cur_obj_align_gfx_with_floor

Lua Example

cur_obj_align_gfx_with_floor()

Parameters

  • None

Returns

  • None

C Prototype

void cur_obj_align_gfx_with_floor(void);

🔼


cur_obj_angle_to_home

Lua Example

local integerValue = cur_obj_angle_to_home()

Parameters

  • None

Returns

  • integer

C Prototype

s16 cur_obj_angle_to_home(void);

🔼


cur_obj_apply_drag_xz

Lua Example

cur_obj_apply_drag_xz(dragStrength)

Parameters

Field Type
dragStrength number

Returns

  • None

C Prototype

void cur_obj_apply_drag_xz(f32 dragStrength);

🔼


cur_obj_become_intangible

Lua Example

cur_obj_become_intangible()

Parameters

  • None

Returns

  • None

C Prototype

void cur_obj_become_intangible(void);

🔼


cur_obj_become_tangible

Lua Example

cur_obj_become_tangible()

Parameters

  • None

Returns

  • None

C Prototype

void cur_obj_become_tangible(void);

🔼


cur_obj_can_mario_activate_textbox

Lua Example

local integerValue = cur_obj_can_mario_activate_textbox(m, radius, height, unused)

Parameters

Field Type
m MarioState
radius number
height number
unused integer

Returns

  • integer

C Prototype

s32 cur_obj_can_mario_activate_textbox(struct MarioState* m, f32 radius, f32 height, UNUSED s32 unused);

🔼


cur_obj_can_mario_activate_textbox_2

Lua Example

local integerValue = cur_obj_can_mario_activate_textbox_2(m, radius, height)

Parameters

Field Type
m MarioState
radius number
height number

Returns

  • integer

C Prototype

s32 cur_obj_can_mario_activate_textbox_2(struct MarioState* m, f32 radius, f32 height);

🔼


cur_obj_change_action

Lua Example

cur_obj_change_action(action)

Parameters

Field Type
action integer

Returns

  • None

C Prototype

void cur_obj_change_action(s32 action);

🔼


cur_obj_check_anim_frame

Lua Example

local integerValue = cur_obj_check_anim_frame(frame)

Parameters

Field Type
frame integer

Returns

  • integer

C Prototype

s32 cur_obj_check_anim_frame(s32 frame);

🔼


cur_obj_check_anim_frame_in_range

Lua Example

local integerValue = cur_obj_check_anim_frame_in_range(startFrame, rangeLength)

Parameters

Field Type
startFrame integer
rangeLength integer

Returns

  • integer

C Prototype

s32 cur_obj_check_anim_frame_in_range(s32 startFrame, s32 rangeLength);

🔼


cur_obj_check_frame_prior_current_frame

Lua Example

local integerValue = cur_obj_check_frame_prior_current_frame(a0)

Parameters

Field Type
a0 Pointer <integer>

Returns

  • integer

C Prototype

s32 cur_obj_check_frame_prior_current_frame(s16 *a0);

🔼


cur_obj_check_grabbed_mario

Lua Example

local integerValue = cur_obj_check_grabbed_mario()

Parameters

  • None

Returns

  • integer

C Prototype

s32 cur_obj_check_grabbed_mario(void);

🔼


cur_obj_check_if_at_animation_end

Lua Example

local integerValue = cur_obj_check_if_at_animation_end()

Parameters

  • None

Returns

  • integer

C Prototype

s32 cur_obj_check_if_at_animation_end(void);

🔼


cur_obj_check_if_near_animation_end

Lua Example

local integerValue = cur_obj_check_if_near_animation_end()

Parameters

  • None

Returns

  • integer

C Prototype

s32 cur_obj_check_if_near_animation_end(void);

🔼


cur_obj_check_interacted

Lua Example

local integerValue = cur_obj_check_interacted()

Parameters

  • None

Returns

  • integer

C Prototype

s32 cur_obj_check_interacted(void);

🔼


cur_obj_clear_interact_status_flag

Lua Example

local integerValue = cur_obj_clear_interact_status_flag(flag)

Parameters

Field Type
flag integer

Returns

  • integer

C Prototype

s32 cur_obj_clear_interact_status_flag(s32 flag);

🔼


cur_obj_compute_vel_xz

Lua Example

cur_obj_compute_vel_xz()

Parameters

  • None

Returns

  • None

C Prototype

void cur_obj_compute_vel_xz(void);

🔼


cur_obj_count_objects_with_behavior

Lua Example

local integerValue = cur_obj_count_objects_with_behavior(behavior, dist)

Parameters

Field Type
behavior Pointer <BehaviorScript>
dist number

Returns

  • integer

C Prototype

u16 cur_obj_count_objects_with_behavior(const BehaviorScript* behavior, f32 dist);

🔼


cur_obj_detect_steep_floor

Lua Example

local integerValue = cur_obj_detect_steep_floor(steepAngleDegrees)

Parameters

Field Type
steepAngleDegrees integer

Returns

  • integer

C Prototype

s32 cur_obj_detect_steep_floor(s16 steepAngleDegrees);

🔼


cur_obj_disable

Lua Example

cur_obj_disable()

Parameters

  • None

Returns

  • None

C Prototype

void cur_obj_disable(void);

🔼


cur_obj_disable_rendering

Lua Example

cur_obj_disable_rendering()

Parameters

  • None

Returns

  • None

C Prototype

void cur_obj_disable_rendering(void);

🔼


cur_obj_disable_rendering_and_become_intangible

Lua Example

cur_obj_disable_rendering_and_become_intangible(obj)

Parameters

Field Type
obj Object

Returns

  • None

C Prototype

void cur_obj_disable_rendering_and_become_intangible(struct Object *obj);

🔼


cur_obj_dist_to_nearest_object_with_behavior

Lua Example

local numberValue = cur_obj_dist_to_nearest_object_with_behavior(behavior)

Parameters

Field Type
behavior Pointer <BehaviorScript>

Returns

  • number

C Prototype

f32 cur_obj_dist_to_nearest_object_with_behavior(const BehaviorScript *behavior);

🔼


cur_obj_enable_rendering

Lua Example

cur_obj_enable_rendering()

Parameters

  • None

Returns

  • None

C Prototype

void cur_obj_enable_rendering(void);

🔼


cur_obj_enable_rendering_2

Lua Example

cur_obj_enable_rendering_2()

Parameters

  • None

Returns

  • None

C Prototype

void cur_obj_enable_rendering_2(void);

🔼


cur_obj_enable_rendering_and_become_tangible

Lua Example

cur_obj_enable_rendering_and_become_tangible(obj)

Parameters

Field Type
obj Object

Returns

  • None

C Prototype

void cur_obj_enable_rendering_and_become_tangible(struct Object *obj);

🔼


cur_obj_enable_rendering_if_mario_in_room

Lua Example

cur_obj_enable_rendering_if_mario_in_room()

Parameters

  • None

Returns

  • None

C Prototype

void cur_obj_enable_rendering_if_mario_in_room(void);

🔼


cur_obj_end_dialog

Lua Example

cur_obj_end_dialog(m, dialogFlags, dialogResult)

Parameters

Field Type
m MarioState
dialogFlags integer
dialogResult integer

Returns

  • None

C Prototype

void cur_obj_end_dialog(struct MarioState* m, s32 dialogFlags, s32 dialogResult);

🔼


cur_obj_extend_animation_if_at_end

Lua Example

cur_obj_extend_animation_if_at_end()

Parameters

  • None

Returns

  • None

C Prototype

void cur_obj_extend_animation_if_at_end(void);

🔼


cur_obj_find_nearby_held_actor

Lua Example

local ObjectValue = cur_obj_find_nearby_held_actor(behavior, maxDist)

Parameters

Field Type
behavior Pointer <BehaviorScript>
maxDist number

Returns

Object

C Prototype

struct Object *cur_obj_find_nearby_held_actor(const BehaviorScript *behavior, f32 maxDist);

🔼


cur_obj_find_nearest_object_with_behavior

Lua Example

local ObjectValue = cur_obj_find_nearest_object_with_behavior(behavior, dist)

Parameters

Field Type
behavior Pointer <BehaviorScript>
dist Pointer <number>

Returns

Object

C Prototype

struct Object *cur_obj_find_nearest_object_with_behavior(const BehaviorScript *behavior, f32 *dist);

🔼


cur_obj_find_nearest_pole

Lua Example

local ObjectValue = cur_obj_find_nearest_pole()

Parameters

  • None

Returns

Object

C Prototype

struct Object* cur_obj_find_nearest_pole(void);

🔼


cur_obj_follow_path

Lua Example

local integerValue = cur_obj_follow_path(unusedArg)

Parameters

Field Type
unusedArg integer

Returns

  • integer

C Prototype

s32 cur_obj_follow_path(UNUSED s32 unusedArg);

🔼


cur_obj_forward_vel_approach_upward

Lua Example

cur_obj_forward_vel_approach_upward(target, increment)

Parameters

Field Type
target number
increment number

Returns

  • None

C Prototype

void cur_obj_forward_vel_approach_upward(f32 target, f32 increment);

🔼


cur_obj_get_dropped

Lua Example

cur_obj_get_dropped()

Parameters

  • None

Returns

  • None

C Prototype

void cur_obj_get_dropped(void);

🔼


cur_obj_get_thrown_or_placed

Lua Example

cur_obj_get_thrown_or_placed(forwardVel, velY, thrownAction)

Parameters

Field Type
forwardVel number
velY number
thrownAction integer

Returns

  • None

C Prototype

void cur_obj_get_thrown_or_placed(f32 forwardVel, f32 velY, s32 thrownAction);

🔼


cur_obj_has_behavior

Lua Example

local integerValue = cur_obj_has_behavior(behavior)

Parameters

Field Type
behavior Pointer <BehaviorScript>

Returns

  • integer

C Prototype

s32 cur_obj_has_behavior(const BehaviorScript *behavior);

🔼


cur_obj_has_model

Lua Example

local integerValue = cur_obj_has_model(modelID)

Parameters

Field Type
modelID integer

Returns

  • integer

C Prototype

s32 cur_obj_has_model(u16 modelID);

🔼


cur_obj_hide

Lua Example

cur_obj_hide()

Parameters

  • None

Returns

  • None

C Prototype

void cur_obj_hide(void);

🔼


cur_obj_hide_if_mario_far_away_y

Lua Example

local integerValue = cur_obj_hide_if_mario_far_away_y(distY)

Parameters

Field Type
distY number

Returns

  • integer

C Prototype

s32 cur_obj_hide_if_mario_far_away_y(f32 distY);

🔼


cur_obj_if_hit_wall_bounce_away

Lua Example

cur_obj_if_hit_wall_bounce_away()

Parameters

  • None

Returns

  • None

C Prototype

void cur_obj_if_hit_wall_bounce_away(void);

🔼


cur_obj_init_animation

Lua Example

cur_obj_init_animation(animIndex)

Parameters

Field Type
animIndex integer

Returns

  • None

C Prototype

void cur_obj_init_animation(s32 animIndex);

🔼


cur_obj_init_animation_and_anim_frame

Lua Example

cur_obj_init_animation_and_anim_frame(animIndex, animFrame)

Parameters

Field Type
animIndex integer
animFrame integer

Returns

  • None

C Prototype

void cur_obj_init_animation_and_anim_frame(s32 animIndex, s32 animFrame);

🔼


cur_obj_init_animation_and_check_if_near_end

Lua Example

local integerValue = cur_obj_init_animation_and_check_if_near_end(animIndex)

Parameters

Field Type
animIndex integer

Returns

  • integer

C Prototype

s32 cur_obj_init_animation_and_check_if_near_end(s32 animIndex);

🔼


cur_obj_init_animation_and_extend_if_at_end

Lua Example

cur_obj_init_animation_and_extend_if_at_end(animIndex)

Parameters

Field Type
animIndex integer

Returns

  • None

C Prototype

void cur_obj_init_animation_and_extend_if_at_end(s32 animIndex);

🔼


cur_obj_init_animation_with_accel_and_sound

Lua Example

cur_obj_init_animation_with_accel_and_sound(animIndex, accel)

Parameters

Field Type
animIndex integer
accel number

Returns

  • None

C Prototype

void cur_obj_init_animation_with_accel_and_sound(s32 animIndex, f32 accel);

🔼


cur_obj_init_animation_with_sound

Lua Example

cur_obj_init_animation_with_sound(animIndex)

Parameters

Field Type
animIndex integer

Returns

  • None

C Prototype

void cur_obj_init_animation_with_sound(s32 animIndex);

🔼


cur_obj_is_any_player_on_platform

Lua Example

local integerValue = cur_obj_is_any_player_on_platform()

Parameters

  • None

Returns

  • integer

C Prototype

s32 cur_obj_is_any_player_on_platform(void);

🔼


cur_obj_is_mario_ground_pounding_platform

Lua Example

local integerValue = cur_obj_is_mario_ground_pounding_platform()

Parameters

  • None

Returns

  • integer

C Prototype

s32 cur_obj_is_mario_ground_pounding_platform(void);

🔼


cur_obj_is_mario_on_platform

Lua Example

local integerValue = cur_obj_is_mario_on_platform()

Parameters

  • None

Returns

  • integer

C Prototype

s32 cur_obj_is_mario_on_platform(void);

🔼


cur_obj_lateral_dist_from_mario_to_home

Lua Example

local numberValue = cur_obj_lateral_dist_from_mario_to_home()

Parameters

  • None

Returns

  • number

C Prototype

f32 cur_obj_lateral_dist_from_mario_to_home(void);

🔼


cur_obj_lateral_dist_from_obj_to_home

Lua Example

local numberValue = cur_obj_lateral_dist_from_obj_to_home(obj)

Parameters

Field Type
obj Object

Returns

  • number

C Prototype

f32 cur_obj_lateral_dist_from_obj_to_home(struct Object *obj);

🔼


cur_obj_lateral_dist_to_home

Lua Example

local numberValue = cur_obj_lateral_dist_to_home()

Parameters

  • None

Returns

  • number

C Prototype

f32 cur_obj_lateral_dist_to_home(void);

🔼


cur_obj_mario_far_away

Lua Example

local integerValue = cur_obj_mario_far_away()

Parameters

  • None

Returns

  • integer

C Prototype

s32 cur_obj_mario_far_away(void);

🔼


cur_obj_move_after_thrown_or_dropped

Lua Example

cur_obj_move_after_thrown_or_dropped(forwardVel, velY)

Parameters

Field Type
forwardVel number
velY number

Returns

  • None

C Prototype

void cur_obj_move_after_thrown_or_dropped(f32 forwardVel, f32 velY);

🔼


cur_obj_move_standard

Lua Example

cur_obj_move_standard(steepSlopeAngleDegrees)

Parameters

Field Type
steepSlopeAngleDegrees integer

Returns

  • None

C Prototype

void cur_obj_move_standard(s16 steepSlopeAngleDegrees);

🔼


cur_obj_move_up_and_down

Lua Example

local integerValue = cur_obj_move_up_and_down(a0)

Parameters

Field Type
a0 integer

Returns

  • integer

C Prototype

s32 cur_obj_move_up_and_down(s32 a0);

🔼


cur_obj_move_update_ground_air_flags

Lua Example

cur_obj_move_update_ground_air_flags(gravity, bounciness)

Parameters

Field Type
gravity number
bounciness number

Returns

  • None

C Prototype

void cur_obj_move_update_ground_air_flags(UNUSED f32 gravity, f32 bounciness);

🔼


cur_obj_move_update_underwater_flags

Lua Example

cur_obj_move_update_underwater_flags()

Parameters

  • None

Returns

  • None

C Prototype

void cur_obj_move_update_underwater_flags(void);

🔼


cur_obj_move_using_fvel_and_gravity

Lua Example

cur_obj_move_using_fvel_and_gravity()

Parameters

  • None

Returns

  • None

C Prototype

void cur_obj_move_using_fvel_and_gravity(void);

🔼


cur_obj_move_using_vel

Lua Example

cur_obj_move_using_vel()

Parameters

  • None

Returns

  • None

C Prototype

void cur_obj_move_using_vel(void);

🔼


cur_obj_move_using_vel_and_gravity

Lua Example

cur_obj_move_using_vel_and_gravity()

Parameters

  • None

Returns

  • None

C Prototype

void cur_obj_move_using_vel_and_gravity(void);

🔼


cur_obj_move_xz

Lua Example

local integerValue = cur_obj_move_xz(steepSlopeNormalY, careAboutEdgesAndSteepSlopes)

Parameters

Field Type
steepSlopeNormalY number
careAboutEdgesAndSteepSlopes integer

Returns

  • integer

C Prototype

s32 cur_obj_move_xz(f32 steepSlopeNormalY, s32 careAboutEdgesAndSteepSlopes);

🔼


cur_obj_move_xz_using_fvel_and_yaw

Lua Example

cur_obj_move_xz_using_fvel_and_yaw()

Parameters

  • None

Returns

  • None

C Prototype

void cur_obj_move_xz_using_fvel_and_yaw(void);

🔼


cur_obj_move_y

Lua Example

cur_obj_move_y(gravity, bounciness, buoyancy)

Parameters

Field Type
gravity number
bounciness number
buoyancy number

Returns

  • None

C Prototype

void cur_obj_move_y(f32 gravity, f32 bounciness, f32 buoyancy);

🔼


cur_obj_move_y_and_get_water_level

Lua Example

local numberValue = cur_obj_move_y_and_get_water_level(gravity, buoyancy)

Parameters

Field Type
gravity number
buoyancy number

Returns

  • number

C Prototype

f32 cur_obj_move_y_and_get_water_level(f32 gravity, f32 buoyancy);

🔼


cur_obj_move_y_with_terminal_vel

Lua Example

cur_obj_move_y_with_terminal_vel()

Parameters

  • None

Returns

  • None

C Prototype

void cur_obj_move_y_with_terminal_vel(void);

🔼


cur_obj_nearest_object_with_behavior

Lua Example

local ObjectValue = cur_obj_nearest_object_with_behavior(behavior)

Parameters

Field Type
behavior Pointer <BehaviorScript>

Returns

Object

C Prototype

struct Object *cur_obj_nearest_object_with_behavior(const BehaviorScript *behavior);

🔼


cur_obj_outside_home_rectangle

Lua Example

local integerValue = cur_obj_outside_home_rectangle(minX, maxX, minZ, maxZ)

Parameters

Field Type
minX number
maxX number
minZ number
maxZ number

Returns

  • integer

C Prototype

s32 cur_obj_outside_home_rectangle(f32 minX, f32 maxX, f32 minZ, f32 maxZ);

🔼


cur_obj_outside_home_square

Lua Example

local integerValue = cur_obj_outside_home_square(halfLength)

Parameters

Field Type
halfLength number

Returns

  • integer

C Prototype

s32 cur_obj_outside_home_square(f32 halfLength);

🔼


cur_obj_push_mario_away

Lua Example

cur_obj_push_mario_away(radius)

Parameters

Field Type
radius number

Returns

  • None

C Prototype

void cur_obj_push_mario_away(f32 radius);

🔼


cur_obj_push_mario_away_from_cylinder

Lua Example

cur_obj_push_mario_away_from_cylinder(radius, extentY)

Parameters

Field Type
radius number
extentY number

Returns

  • None

C Prototype

void cur_obj_push_mario_away_from_cylinder(f32 radius, f32 extentY);

🔼


cur_obj_reflect_move_angle_off_wall

Lua Example

local integerValue = cur_obj_reflect_move_angle_off_wall()

Parameters

  • None

Returns

  • integer

C Prototype

s16 cur_obj_reflect_move_angle_off_wall(void);

🔼


cur_obj_reset_timer_and_subaction

Lua Example

cur_obj_reset_timer_and_subaction()

Parameters

  • None

Returns

  • None

C Prototype

void cur_obj_reset_timer_and_subaction(void);

🔼


cur_obj_resolve_wall_collisions

Lua Example

local integerValue = cur_obj_resolve_wall_collisions()

Parameters

  • None

Returns

  • integer

C Prototype

s32 cur_obj_resolve_wall_collisions(void);

🔼


cur_obj_reverse_animation

Lua Example

cur_obj_reverse_animation()

Parameters

  • None

Returns

  • None

C Prototype

void cur_obj_reverse_animation(void);

🔼


cur_obj_rotate_face_angle_using_vel

Lua Example

cur_obj_rotate_face_angle_using_vel()

Parameters

  • None

Returns

  • None

C Prototype

void cur_obj_rotate_face_angle_using_vel(void);

🔼


cur_obj_rotate_move_angle_using_vel

Lua Example

cur_obj_rotate_move_angle_using_vel()

Parameters

  • None

Returns

  • None

C Prototype

void cur_obj_rotate_move_angle_using_vel(void);

🔼


cur_obj_rotate_yaw_toward

Lua Example

local integerValue = cur_obj_rotate_yaw_toward(target, increment)

Parameters

Field Type
target integer
increment integer

Returns

  • integer

C Prototype

s32 cur_obj_rotate_yaw_toward(s16 target, s16 increment);

🔼


cur_obj_scale

Lua Example

cur_obj_scale(scale)

Parameters

Field Type
scale number

Returns

  • None

C Prototype

void cur_obj_scale(f32 scale);

🔼


cur_obj_scale_over_time

Lua Example

cur_obj_scale_over_time(a0, a1, sp10, sp14)

Parameters

Field Type
a0 integer
a1 integer
sp10 number
sp14 number

Returns

  • None

C Prototype

void cur_obj_scale_over_time(s32 a0, s32 a1, f32 sp10, f32 sp14);

🔼


cur_obj_set_behavior

Lua Example

cur_obj_set_behavior(behavior)

Parameters

Field Type
behavior Pointer <BehaviorScript>

Returns

  • None

C Prototype

void cur_obj_set_behavior(const BehaviorScript *behavior);

🔼


cur_obj_set_billboard_if_vanilla_cam

Lua Example

cur_obj_set_billboard_if_vanilla_cam()

Parameters

  • None

Returns

  • None

C Prototype

void cur_obj_set_billboard_if_vanilla_cam(void);

🔼


cur_obj_set_face_angle_to_move_angle

Lua Example

cur_obj_set_face_angle_to_move_angle()

Parameters

  • None

Returns

  • None

C Prototype

void cur_obj_set_face_angle_to_move_angle(void);

🔼


cur_obj_set_hitbox_and_die_if_attacked

Lua Example

local integerValue = cur_obj_set_hitbox_and_die_if_attacked(hitbox, deathSound, noLootCoins)

Parameters

Field Type
hitbox ObjectHitbox
deathSound integer
noLootCoins integer

Returns

  • integer

C Prototype

s32 cur_obj_set_hitbox_and_die_if_attacked(struct ObjectHitbox *hitbox, s32 deathSound, s32 noLootCoins);

🔼


cur_obj_set_hitbox_radius_and_height

Lua Example

cur_obj_set_hitbox_radius_and_height(radius, height)

Parameters

Field Type
radius number
height number

Returns

  • None

C Prototype

void cur_obj_set_hitbox_radius_and_height(f32 radius, f32 height);

🔼


cur_obj_set_home_once

Lua Example

cur_obj_set_home_once()

Parameters

  • None

Returns

  • None

C Prototype

void cur_obj_set_home_once(void);

🔼


cur_obj_set_hurtbox_radius_and_height

Lua Example

cur_obj_set_hurtbox_radius_and_height(radius, height)

Parameters

Field Type
radius number
height number

Returns

  • None

C Prototype

void cur_obj_set_hurtbox_radius_and_height(f32 radius, f32 height);

🔼


cur_obj_set_pos_relative

Lua Example

cur_obj_set_pos_relative(other, dleft, dy, dforward)

Parameters

Field Type
other Object
dleft number
dy number
dforward number

Returns

  • None

C Prototype

void cur_obj_set_pos_relative(struct Object *other, f32 dleft, f32 dy, f32 dforward);

🔼


cur_obj_set_pos_relative_to_parent

Lua Example

cur_obj_set_pos_relative_to_parent(dleft, dy, dforward)

Parameters

Field Type
dleft number
dy number
dforward number

Returns

  • None

C Prototype

void cur_obj_set_pos_relative_to_parent(f32 dleft, f32 dy, f32 dforward);

🔼


cur_obj_set_pos_to_home

Lua Example

cur_obj_set_pos_to_home()

Parameters

  • None

Returns

  • None

C Prototype

void cur_obj_set_pos_to_home(void);

🔼


cur_obj_set_pos_to_home_and_stop

Lua Example

cur_obj_set_pos_to_home_and_stop()

Parameters

  • None

Returns

  • None

C Prototype

void cur_obj_set_pos_to_home_and_stop(void);

🔼


cur_obj_set_pos_to_home_with_debug

Lua Example

cur_obj_set_pos_to_home_with_debug()

Parameters

  • None

Returns

  • None

C Prototype

void cur_obj_set_pos_to_home_with_debug(void);

🔼


cur_obj_set_pos_via_transform

Lua Example

cur_obj_set_pos_via_transform()

Parameters

  • None

Returns

  • None

C Prototype

void cur_obj_set_pos_via_transform(void);

🔼


cur_obj_set_vel_from_mario_vel

Lua Example

cur_obj_set_vel_from_mario_vel(m, f12, f14)

Parameters

Field Type
m MarioState
f12 number
f14 number

Returns

  • None

C Prototype

void cur_obj_set_vel_from_mario_vel(struct MarioState* m, f32 f12, f32 f14);

🔼


cur_obj_set_y_vel_and_animation

Lua Example

cur_obj_set_y_vel_and_animation(sp18, sp1C)

Parameters

Field Type
sp18 number
sp1C integer

Returns

  • None

C Prototype

void cur_obj_set_y_vel_and_animation(f32 sp18, s32 sp1C);

🔼


cur_obj_shake_screen

Lua Example

cur_obj_shake_screen(shake)

Parameters

Field Type
shake integer

Returns

  • None

C Prototype

void cur_obj_shake_screen(s32 shake);

🔼


cur_obj_shake_y

Lua Example

cur_obj_shake_y(amount)

Parameters

Field Type
amount number

Returns

  • None

C Prototype

void cur_obj_shake_y(f32 amount);

🔼


cur_obj_shake_y_until

Lua Example

local integerValue = cur_obj_shake_y_until(cycles, amount)

Parameters

Field Type
cycles integer
amount integer

Returns

  • integer

C Prototype

s32 cur_obj_shake_y_until(s32 cycles, s32 amount);

🔼


cur_obj_spawn_loot_blue_coin

Lua Example

cur_obj_spawn_loot_blue_coin()

Parameters

  • None

Returns

  • None

C Prototype

void cur_obj_spawn_loot_blue_coin(void);

🔼


cur_obj_spawn_loot_coin_at_mario_pos

Lua Example

cur_obj_spawn_loot_coin_at_mario_pos(m)

Parameters

Field Type
m MarioState

Returns

  • None

C Prototype

void cur_obj_spawn_loot_coin_at_mario_pos(struct MarioState* m);

🔼


cur_obj_spawn_particles

Lua Example

cur_obj_spawn_particles(info)

Parameters

Field Type
info SpawnParticlesInfo

Returns

  • None

C Prototype

void cur_obj_spawn_particles(struct SpawnParticlesInfo *info);

🔼


cur_obj_spawn_star_at_y_offset

Lua Example

cur_obj_spawn_star_at_y_offset(targetX, targetY, targetZ, offsetY)

Parameters

Field Type
targetX number
targetY number
targetZ number
offsetY number

Returns

  • None

C Prototype

void cur_obj_spawn_star_at_y_offset(f32 targetX, f32 targetY, f32 targetZ, f32 offsetY);

🔼


cur_obj_start_cam_event

Lua Example

cur_obj_start_cam_event(obj, cameraEvent)

Parameters

Field Type
obj Object
cameraEvent integer

Returns

  • None

C Prototype

void cur_obj_start_cam_event(UNUSED struct Object *obj, s32 cameraEvent);

🔼


cur_obj_unhide

Lua Example

cur_obj_unhide()

Parameters

  • None

Returns

  • None

C Prototype

void cur_obj_unhide(void);

🔼


cur_obj_unrender_and_reset_state

Lua Example

cur_obj_unrender_and_reset_state(sp18, sp1C)

Parameters

Field Type
sp18 integer
sp1C integer

Returns

  • None

C Prototype

void cur_obj_unrender_and_reset_state(s32 sp18, s32 sp1C);

🔼


cur_obj_unused_init_on_floor

Lua Example

cur_obj_unused_init_on_floor()

Parameters

  • None

Returns

  • None

C Prototype

void cur_obj_unused_init_on_floor(void);

🔼


cur_obj_unused_play_footstep_sound

Lua Example

cur_obj_unused_play_footstep_sound(animFrame1, animFrame2, sound)

Parameters

Field Type
animFrame1 integer
animFrame2 integer
sound integer

Returns

  • None

C Prototype

void cur_obj_unused_play_footstep_sound(s32 animFrame1, s32 animFrame2, s32 sound);

🔼


cur_obj_unused_resolve_wall_collisions

Lua Example

cur_obj_unused_resolve_wall_collisions(offsetY, radius)

Parameters

Field Type
offsetY number
radius number

Returns

  • None

C Prototype

void cur_obj_unused_resolve_wall_collisions(f32 offsetY, f32 radius);

🔼


cur_obj_update_floor

Lua Example

cur_obj_update_floor()

Parameters

  • None

Returns

  • None

C Prototype

void cur_obj_update_floor(void);

🔼


cur_obj_update_floor_and_resolve_wall_collisions

Lua Example

cur_obj_update_floor_and_resolve_wall_collisions(steepSlopeDegrees)

Parameters

Field Type
steepSlopeDegrees integer

Returns

  • None

C Prototype

void cur_obj_update_floor_and_resolve_wall_collisions(s16 steepSlopeDegrees);

🔼


cur_obj_update_floor_and_walls

Lua Example

cur_obj_update_floor_and_walls()

Parameters

  • None

Returns

  • None

C Prototype

void cur_obj_update_floor_and_walls(void);

🔼


cur_obj_update_floor_height

Lua Example

cur_obj_update_floor_height()

Parameters

  • None

Returns

  • None

C Prototype

void cur_obj_update_floor_height(void);

🔼


cur_obj_update_floor_height_and_get_floor

Lua Example

local SurfaceValue = cur_obj_update_floor_height_and_get_floor()

Parameters

  • None

Returns

Surface

C Prototype

struct Surface *cur_obj_update_floor_height_and_get_floor(void);

🔼


Lua Example

local integerValue = cur_obj_wait_then_blink(timeUntilBlinking, numBlinks)

Parameters

Field Type
timeUntilBlinking integer
numBlinks integer

Returns

  • integer

C Prototype

s32 cur_obj_wait_then_blink(s32 timeUntilBlinking, s32 numBlinks);

🔼


cur_obj_was_attacked_or_ground_pounded

Lua Example

local integerValue = cur_obj_was_attacked_or_ground_pounded()

Parameters

  • None

Returns

  • integer

C Prototype

s32 cur_obj_was_attacked_or_ground_pounded(void);

🔼


cur_obj_within_12k_bounds

Lua Example

local integerValue = cur_obj_within_12k_bounds()

Parameters

  • None

Returns

  • integer

C Prototype

s32 cur_obj_within_12k_bounds(void);

🔼


disable_time_stop

Lua Example

disable_time_stop()

Parameters

  • None

Returns

  • None

C Prototype

void disable_time_stop(void);

🔼


disable_time_stop_including_mario

Lua Example

disable_time_stop_including_mario()

Parameters

  • None

Returns

  • None

C Prototype

void disable_time_stop_including_mario(void);

🔼


dist_between_object_and_point

Lua Example

local numberValue = dist_between_object_and_point(obj, pointX, pointY, pointZ)

Parameters

Field Type
obj Object
pointX number
pointY number
pointZ number

Returns

  • number

C Prototype

f32 dist_between_object_and_point(struct Object *obj, f32 pointX, f32 pointY, f32 pointZ);

🔼


dist_between_objects

Lua Example

local numberValue = dist_between_objects(obj1, obj2)

Parameters

Field Type
obj1 Object
obj2 Object

Returns

  • number

C Prototype

f32 dist_between_objects(struct Object *obj1, struct Object *obj2);

🔼


enable_time_stop

Lua Example

enable_time_stop()

Parameters

  • None

Returns

  • None

C Prototype

void enable_time_stop(void);

🔼


enable_time_stop_if_alone

Lua Example

enable_time_stop_if_alone()

Parameters

  • None

Returns

  • None

C Prototype

void enable_time_stop_if_alone(void);

🔼


enable_time_stop_including_mario

Lua Example

enable_time_stop_including_mario()

Parameters

  • None

Returns

  • None

C Prototype

void enable_time_stop_including_mario(void);

🔼


find_object_with_behavior

Lua Example

local ObjectValue = find_object_with_behavior(behavior)

Parameters

Field Type
behavior Pointer <BehaviorScript>

Returns

Object

C Prototype

struct Object *find_object_with_behavior(const BehaviorScript *behavior);

🔼


find_unimportant_object

Lua Example

local ObjectValue = find_unimportant_object()

Parameters

  • None

Returns

Object

C Prototype

struct Object *find_unimportant_object(void);

🔼


geo_offset_klepto_debug

Lua Example

local integerValue = geo_offset_klepto_debug(callContext, a1, sp8)

Parameters

Field Type
callContext integer
a1 GraphNode
sp8 integer

Returns

  • integer

C Prototype

s32 geo_offset_klepto_debug(s32 callContext, struct GraphNode *a1, UNUSED s32 sp8);

🔼


get_object_list_from_behavior

Lua Example

local integerValue = get_object_list_from_behavior(behavior)

Parameters

Field Type
behavior Pointer <BehaviorScript>

Returns

  • integer

C Prototype

u32 get_object_list_from_behavior(const BehaviorScript *behavior);

🔼


get_trajectory_length

Lua Example

local integerValue = get_trajectory_length(trajectory)

Parameters

Field Type
trajectory Pointer <Trajectory>

Returns

  • integer

C Prototype

s32 get_trajectory_length(Trajectory* trajectory);

🔼


increment_velocity_toward_range

Lua Example

local numberValue = increment_velocity_toward_range(value, center, zeroThreshold, increment)

Parameters

Field Type
value number
center number
zeroThreshold number
increment number

Returns

  • number

C Prototype

f32 increment_velocity_toward_range(f32 value, f32 center, f32 zeroThreshold, f32 increment);

🔼


is_item_in_array

Lua Example

local integerValue = is_item_in_array(item, array)

Parameters

Field Type
item integer
array Pointer <integer>

Returns

  • integer

C Prototype

s32 is_item_in_array(s8 item, s8 *array);

🔼


is_mario_moving_fast_or_in_air

Lua Example

local integerValue = is_mario_moving_fast_or_in_air(speedThreshold)

Parameters

Field Type
speedThreshold integer

Returns

  • integer

C Prototype

s32 is_mario_moving_fast_or_in_air(s32 speedThreshold);

🔼


lateral_dist_between_objects

Lua Example

local numberValue = lateral_dist_between_objects(obj1, obj2)

Parameters

Field Type
obj1 Object
obj2 Object

Returns

  • number

C Prototype

f32 lateral_dist_between_objects(struct Object *obj1, struct Object *obj2);

🔼


linear_mtxf_mul_vec3f

Lua Example

linear_mtxf_mul_vec3f(m, dst, v)

Parameters

Field Type
m Mat4
dst Vec3f
v Vec3f

Returns

  • None

C Prototype

void linear_mtxf_mul_vec3f(Mat4 m, Vec3f dst, Vec3f v);

🔼


linear_mtxf_transpose_mul_vec3f

Lua Example

linear_mtxf_transpose_mul_vec3f(m, dst, v)

Parameters

Field Type
m Mat4
dst Vec3f
v Vec3f

Returns

  • None

C Prototype

void linear_mtxf_transpose_mul_vec3f(Mat4 m, Vec3f dst, Vec3f v);

🔼


mario_is_dive_sliding

Lua Example

local integerValue = mario_is_dive_sliding(m)

Parameters

Field Type
m MarioState

Returns

  • integer

C Prototype

s32 mario_is_dive_sliding(struct MarioState* m);

🔼


mario_is_in_air_action

Lua Example

local integerValue = mario_is_in_air_action(m)

Parameters

Field Type
m MarioState

Returns

  • integer

C Prototype

s32 mario_is_in_air_action(struct MarioState* m);

🔼


mario_is_within_rectangle

Lua Example

local integerValue = mario_is_within_rectangle(minX, maxX, minZ, maxZ)

Parameters

Field Type
minX integer
maxX integer
minZ integer
maxZ integer

Returns

  • integer

C Prototype

s32 mario_is_within_rectangle(s16 minX, s16 maxX, s16 minZ, s16 maxZ);

🔼


mario_set_flag

Lua Example

mario_set_flag(flag)

Parameters

Field Type
flag integer

Returns

  • None

C Prototype

void mario_set_flag(s32 flag);

🔼


obj_angle_to_object

Lua Example

local integerValue = obj_angle_to_object(obj1, obj2)

Parameters

Field Type
obj1 Object
obj2 Object

Returns

  • integer

C Prototype

s16 obj_angle_to_object(struct Object *obj1, struct Object *obj2);

🔼


obj_angle_to_point

Lua Example

local integerValue = obj_angle_to_point(obj, pointX, pointZ)

Parameters

Field Type
obj Object
pointX number
pointZ number

Returns

  • integer

C Prototype

s16 obj_angle_to_point(struct Object *obj, f32 pointX, f32 pointZ);

🔼


obj_apply_scale_to_matrix

Lua Example

obj_apply_scale_to_matrix(obj, dst, src)

Parameters

Field Type
obj Object
dst Mat4
src Mat4

Returns

  • None

C Prototype

void obj_apply_scale_to_matrix(struct Object *obj, Mat4 dst, Mat4 src);

🔼


obj_apply_scale_to_transform

Lua Example

obj_apply_scale_to_transform(obj)

Parameters

Field Type
obj Object

Returns

  • None

C Prototype

void obj_apply_scale_to_transform(struct Object *obj);

🔼


obj_attack_collided_from_other_object

Lua Example

local integerValue = obj_attack_collided_from_other_object(obj)

Parameters

Field Type
obj Object

Returns

  • integer

C Prototype

s32 obj_attack_collided_from_other_object(struct Object *obj);

🔼


obj_become_tangible

Lua Example

obj_become_tangible(obj)

Parameters

Field Type
obj Object

Returns

  • None

C Prototype

void obj_become_tangible(struct Object *obj);

🔼


obj_build_relative_transform

Lua Example

obj_build_relative_transform(obj)

Parameters

Field Type
obj Object

Returns

  • None

C Prototype

void obj_build_relative_transform(struct Object *obj);

🔼


obj_build_transform_from_pos_and_angle

Lua Example

obj_build_transform_from_pos_and_angle(obj, posIndex, angleIndex)

Parameters

Field Type
obj Object
posIndex integer
angleIndex integer

Returns

  • None

C Prototype

void obj_build_transform_from_pos_and_angle(struct Object *obj, s16 posIndex, s16 angleIndex);

🔼


obj_build_transform_relative_to_parent

Lua Example

obj_build_transform_relative_to_parent(obj)

Parameters

Field Type
obj Object

Returns

  • None

C Prototype

void obj_build_transform_relative_to_parent(struct Object *obj);

🔼


obj_build_vel_from_transform

Lua Example

obj_build_vel_from_transform(a0)

Parameters

Field Type
a0 Object

Returns

  • None

C Prototype

void obj_build_vel_from_transform(struct Object *a0);

🔼


obj_check_if_collided_with_object

Lua Example

local integerValue = obj_check_if_collided_with_object(obj1, obj2)

Parameters

Field Type
obj1 Object
obj2 Object

Returns

  • integer

C Prototype

s32 obj_check_if_collided_with_object(struct Object *obj1, struct Object *obj2);

🔼


obj_copy_angle

Lua Example

obj_copy_angle(dst, src)

Parameters

Field Type
dst Object
src Object

Returns

  • None

C Prototype

void obj_copy_angle(struct Object *dst, struct Object *src);

🔼


obj_copy_behavior_params

Lua Example

obj_copy_behavior_params(dst, src)

Parameters

Field Type
dst Object
src Object

Returns

  • None

C Prototype

void obj_copy_behavior_params(struct Object *dst, struct Object *src);

🔼


obj_copy_graph_y_offset

Lua Example

obj_copy_graph_y_offset(dst, src)

Parameters

Field Type
dst Object
src Object

Returns

  • None

C Prototype

void obj_copy_graph_y_offset(struct Object *dst, struct Object *src);

🔼


obj_copy_pos

Lua Example

obj_copy_pos(dst, src)

Parameters

Field Type
dst Object
src Object

Returns

  • None

C Prototype

void obj_copy_pos(struct Object *dst, struct Object *src);

🔼


obj_copy_pos_and_angle

Lua Example

obj_copy_pos_and_angle(dst, src)

Parameters

Field Type
dst Object
src Object

Returns

  • None

C Prototype

void obj_copy_pos_and_angle(struct Object *dst, struct Object *src);

🔼


obj_copy_scale

Lua Example

obj_copy_scale(dst, src)

Parameters

Field Type
dst Object
src Object

Returns

  • None

C Prototype

void obj_copy_scale(struct Object *dst, struct Object *src);

🔼


obj_create_transform_from_self

Lua Example

obj_create_transform_from_self(obj)

Parameters

Field Type
obj Object

Returns

  • None

C Prototype

void obj_create_transform_from_self(struct Object *obj);

🔼


obj_explode_and_spawn_coins

Lua Example

obj_explode_and_spawn_coins(sp18, sp1C)

Parameters

Field Type
sp18 number
sp1C integer

Returns

  • None

C Prototype

void obj_explode_and_spawn_coins(f32 sp18, s32 sp1C);

🔼


obj_has_behavior

Lua Example

local integerValue = obj_has_behavior(obj, behavior)

Parameters

Field Type
obj Object
behavior Pointer <BehaviorScript>

Returns

  • integer

C Prototype

s32 obj_has_behavior(struct Object *obj, const BehaviorScript *behavior);

🔼


obj_init_animation

Lua Example

obj_init_animation(obj, animIndex)

Parameters

Field Type
obj Object
animIndex integer

Returns

  • None

C Prototype

void obj_init_animation(struct Object *obj, s32 animIndex);

🔼


obj_init_animation_with_accel_and_sound

Lua Example

obj_init_animation_with_accel_and_sound(obj, animIndex, accel)

Parameters

Field Type
obj Object
animIndex integer
accel number

Returns

  • None

C Prototype

void obj_init_animation_with_accel_and_sound(struct Object *obj, s32 animIndex, f32 accel);

🔼


obj_init_animation_with_sound

Lua Example

obj_init_animation_with_sound(obj, animations, animIndex)

Parameters

Field Type
obj Object
animations AnimationTable
animIndex integer

Returns

  • None

C Prototype

void obj_init_animation_with_sound(struct Object *obj, const struct AnimationTable* animations, s32 animIndex);

🔼


obj_is_hidden

Lua Example

local integerValue = obj_is_hidden(obj)

Parameters

Field Type
obj Object

Returns

  • integer

C Prototype

s32 obj_is_hidden(struct Object *obj);

🔼


obj_mark_for_deletion

Lua Example

obj_mark_for_deletion(obj)

Parameters

Field Type
obj Object

Returns

  • None

C Prototype

void obj_mark_for_deletion(struct Object *obj);

🔼


obj_pitch_to_object

Lua Example

local integerValue = obj_pitch_to_object(obj, target)

Parameters

Field Type
obj Object
target Object

Returns

  • integer

C Prototype

s16 obj_pitch_to_object(struct Object* obj, struct Object* target);

🔼


obj_scale

Lua Example

obj_scale(obj, scale)

Parameters

Field Type
obj Object
scale number

Returns

  • None

C Prototype

void obj_scale(struct Object *obj, f32 scale);

🔼


obj_scale_random

Lua Example

obj_scale_random(obj, rangeLength, minScale)

Parameters

Field Type
obj Object
rangeLength number
minScale number

Returns

  • None

C Prototype

void obj_scale_random(struct Object *obj, f32 rangeLength, f32 minScale);

🔼


obj_scale_xyz

Lua Example

obj_scale_xyz(obj, xScale, yScale, zScale)

Parameters

Field Type
obj Object
xScale number
yScale number
zScale number

Returns

  • None

C Prototype

void obj_scale_xyz(struct Object *obj, f32 xScale, f32 yScale, f32 zScale);

🔼


obj_set_angle

Lua Example

obj_set_angle(obj, pitch, yaw, roll)

Parameters

Field Type
obj Object
pitch integer
yaw integer
roll integer

Returns

  • None

C Prototype

void obj_set_angle(struct Object *obj, s16 pitch, s16 yaw, s16 roll);

🔼


obj_set_behavior

Lua Example

obj_set_behavior(obj, behavior)

Parameters

Field Type
obj Object
behavior Pointer <BehaviorScript>

Returns

  • None

C Prototype

void obj_set_behavior(struct Object *obj, const BehaviorScript *behavior);

🔼


obj_set_billboard

Lua Example

obj_set_billboard(obj)

Parameters

Field Type
obj Object

Returns

  • None

C Prototype

void obj_set_billboard(struct Object *obj);

🔼


obj_set_cylboard

Lua Example

obj_set_cylboard(obj)

Parameters

Field Type
obj Object

Returns

  • None

C Prototype

void obj_set_cylboard(struct Object *obj);

🔼


obj_set_face_angle

Lua Example

obj_set_face_angle(obj, pitch, yaw, roll)

Parameters

Field Type
obj Object
pitch integer
yaw integer
roll integer

Returns

  • None

C Prototype

void obj_set_face_angle(struct Object *obj, s16 pitch, s16 yaw, s16 roll);

🔼


obj_set_face_angle_to_move_angle

Lua Example

obj_set_face_angle_to_move_angle(obj)

Parameters

Field Type
obj Object

Returns

  • None

C Prototype

void obj_set_face_angle_to_move_angle(struct Object *obj);

🔼


obj_set_gfx_angle

Lua Example

obj_set_gfx_angle(obj, pitch, yaw, roll)

Parameters

Field Type
obj Object
pitch integer
yaw integer
roll integer

Returns

  • None

C Prototype

void obj_set_gfx_angle(struct Object *obj, s16 pitch, s16 yaw, s16 roll);

🔼


obj_set_gfx_pos

Lua Example

obj_set_gfx_pos(obj, x, y, z)

Parameters

Field Type
obj Object
x number
y number
z number

Returns

  • None

C Prototype

void obj_set_gfx_pos(struct Object *obj, f32 x, f32 y, f32 z);

🔼


obj_set_gfx_pos_at_obj_pos

Lua Example

obj_set_gfx_pos_at_obj_pos(obj1, obj2)

Parameters

Field Type
obj1 Object
obj2 Object

Returns

  • None

C Prototype

void obj_set_gfx_pos_at_obj_pos(struct Object *obj1, struct Object *obj2);

🔼


obj_set_gfx_pos_from_pos

Lua Example

obj_set_gfx_pos_from_pos(obj)

Parameters

Field Type
obj Object

Returns

  • None

C Prototype

void obj_set_gfx_pos_from_pos(struct Object *obj);

🔼


obj_set_gfx_scale

Lua Example

obj_set_gfx_scale(obj, x, y, z)

Parameters

Field Type
obj Object
x number
y number
z number

Returns

  • None

C Prototype

void obj_set_gfx_scale(struct Object *obj, f32 x, f32 y, f32 z);

🔼


obj_set_held_state

Lua Example

obj_set_held_state(obj, heldBehavior)

Parameters

Field Type
obj Object
heldBehavior Pointer <BehaviorScript>

Returns

  • None

C Prototype

void obj_set_held_state(struct Object *obj, const BehaviorScript *heldBehavior);

🔼


obj_set_hitbox

Lua Example

obj_set_hitbox(obj, hitbox)

Parameters

Field Type
obj Object
hitbox ObjectHitbox

Returns

  • None

C Prototype

void obj_set_hitbox(struct Object *obj, struct ObjectHitbox *hitbox);

🔼


obj_set_hitbox_radius_and_height

Lua Example

obj_set_hitbox_radius_and_height(o, radius, height)

Parameters

Field Type
o Object
radius number
height number

Returns

  • None

C Prototype

void obj_set_hitbox_radius_and_height(struct Object *o, f32 radius, f32 height);

🔼


obj_set_hurtbox_radius_and_height

Lua Example

obj_set_hurtbox_radius_and_height(o, radius, height)

Parameters

Field Type
o Object
radius number
height number

Returns

  • None

C Prototype

void obj_set_hurtbox_radius_and_height(struct Object *o, f32 radius, f32 height);

🔼


obj_set_move_angle

Lua Example

obj_set_move_angle(obj, pitch, yaw, roll)

Parameters

Field Type
obj Object
pitch integer
yaw integer
roll integer

Returns

  • None

C Prototype

void obj_set_move_angle(struct Object *obj, s16 pitch, s16 yaw, s16 roll);

🔼


obj_set_parent_relative_pos

Lua Example

obj_set_parent_relative_pos(obj, relX, relY, relZ)

Parameters

Field Type
obj Object
relX integer
relY integer
relZ integer

Returns

  • None

C Prototype

void obj_set_parent_relative_pos(struct Object *obj, s16 relX, s16 relY, s16 relZ);

🔼


obj_set_pos

Lua Example

obj_set_pos(obj, x, y, z)

Parameters

Field Type
obj Object
x integer
y integer
z integer

Returns

  • None

C Prototype

void obj_set_pos(struct Object *obj, s16 x, s16 y, s16 z);

🔼


obj_set_pos_relative

Lua Example

obj_set_pos_relative(obj, other, dleft, dy, dforward)

Parameters

Field Type
obj Object
other Object
dleft number
dy number
dforward number

Returns

  • None

C Prototype

void obj_set_pos_relative(struct Object *obj, struct Object *other, f32 dleft, f32 dy, f32 dforward);

🔼


obj_set_throw_matrix_from_transform

Lua Example

obj_set_throw_matrix_from_transform(obj)

Parameters

Field Type
obj Object

Returns

  • None

C Prototype

void obj_set_throw_matrix_from_transform(struct Object *obj);

🔼


obj_spawn_loot_blue_coins

Lua Example

obj_spawn_loot_blue_coins(obj, numCoins, sp28, posJitter)

Parameters

Field Type
obj Object
numCoins integer
sp28 number
posJitter integer

Returns

  • None

C Prototype

void obj_spawn_loot_blue_coins(struct Object *obj, s32 numCoins, f32 sp28, s16 posJitter);

🔼


obj_spawn_loot_coins

Lua Example

obj_spawn_loot_coins(obj, numCoins, sp30, coinBehavior, posJitter, model)

Parameters

Field Type
obj Object
numCoins integer
sp30 number
coinBehavior Pointer <BehaviorScript>
posJitter integer
model integer

Returns

  • None

C Prototype

void obj_spawn_loot_coins(struct Object *obj, s32 numCoins, f32 sp30, const BehaviorScript *coinBehavior, s16 posJitter, s16 model);

🔼


obj_spawn_loot_yellow_coins

Lua Example

obj_spawn_loot_yellow_coins(obj, numCoins, sp28)

Parameters

Field Type
obj Object
numCoins integer
sp28 number

Returns

  • None

C Prototype

void obj_spawn_loot_yellow_coins(struct Object *obj, s32 numCoins, f32 sp28);

🔼


obj_translate_local

Lua Example

obj_translate_local(obj, posIndex, localTranslateIndex)

Parameters

Field Type
obj Object
posIndex integer
localTranslateIndex integer

Returns

  • None

C Prototype

void obj_translate_local(struct Object *obj, s16 posIndex, s16 localTranslateIndex);

🔼


obj_translate_xyz_random

Lua Example

obj_translate_xyz_random(obj, rangeLength)

Parameters

Field Type
obj Object
rangeLength number

Returns

  • None

C Prototype

void obj_translate_xyz_random(struct Object *obj, f32 rangeLength);

🔼


obj_translate_xz_random

Lua Example

obj_translate_xz_random(obj, rangeLength)

Parameters

Field Type
obj Object
rangeLength number

Returns

  • None

C Prototype

void obj_translate_xz_random(struct Object *obj, f32 rangeLength);

🔼


obj_turn_toward_object

Lua Example

local integerValue = obj_turn_toward_object(obj, target, angleIndex, turnAmount)

Parameters

Field Type
obj Object
target Object
angleIndex integer
turnAmount integer

Returns

  • integer

C Prototype

s16 obj_turn_toward_object(struct Object *obj, struct Object *target, s16 angleIndex, s16 turnAmount);

🔼


obj_update_pos_from_parent_transformation

Lua Example

obj_update_pos_from_parent_transformation(a0, a1)

Parameters

Field Type
a0 Mat4
a1 Object

Returns

  • None

C Prototype

void obj_update_pos_from_parent_transformation(Mat4 a0, struct Object *a1);

🔼


player_performed_grab_escape_action

Lua Example

local integerValue = player_performed_grab_escape_action()

Parameters

  • None

Returns

  • integer

C Prototype

s32 player_performed_grab_escape_action(void);

🔼


random_f32_around_zero

Lua Example

local numberValue = random_f32_around_zero(diameter)

Parameters

Field Type
diameter number

Returns

  • number

C Prototype

f32 random_f32_around_zero(f32 diameter);

🔼


set_mario_interact_hoot_if_in_range

Lua Example

set_mario_interact_hoot_if_in_range(sp0, sp4, sp8)

Parameters

Field Type
sp0 integer
sp4 integer
sp8 number

Returns

  • None

C Prototype

void set_mario_interact_hoot_if_in_range(UNUSED s32 sp0, UNUSED s32 sp4, f32 sp8);

🔼


set_room_override

Lua Example

set_room_override(room)

Parameters

Field Type
room integer

Returns

  • None

C Prototype

void set_room_override(s16 room);

🔼


set_time_stop_flags

Lua Example

set_time_stop_flags(flags)

Parameters

Field Type
flags integer

Returns

  • None

C Prototype

void set_time_stop_flags(s32 flags);

🔼


set_time_stop_flags_if_alone

Lua Example

set_time_stop_flags_if_alone(flags)

Parameters

Field Type
flags integer

Returns

  • None

C Prototype

void set_time_stop_flags_if_alone(s32 flags);

🔼


signum_positive

Lua Example

local integerValue = signum_positive(x)

Parameters

Field Type
x integer

Returns

  • integer

C Prototype

s32 signum_positive(s32 x);

🔼


spawn_base_star_with_no_lvl_exit

Lua Example

spawn_base_star_with_no_lvl_exit()

Parameters

  • None

Returns

  • None

C Prototype

void spawn_base_star_with_no_lvl_exit(void);

🔼


spawn_mist_particles

Lua Example

spawn_mist_particles()

Parameters

  • None

Returns

  • None

C Prototype

void spawn_mist_particles(void);

🔼


spawn_mist_particles_with_sound

Lua Example

spawn_mist_particles_with_sound(sp18)

Parameters

Field Type
sp18 integer

Returns

  • None

C Prototype

void spawn_mist_particles_with_sound(u32 sp18);

🔼


spawn_star_with_no_lvl_exit

Lua Example

local ObjectValue = spawn_star_with_no_lvl_exit(sp20, sp24)

Parameters

Field Type
sp20 integer
sp24 integer

Returns

Object

C Prototype

struct Object *spawn_star_with_no_lvl_exit(s32 sp20, s32 sp24);

🔼


spawn_water_droplet

Lua Example

local ObjectValue = spawn_water_droplet(parent, params)

Parameters

Field Type
parent Object
params WaterDropletParams

Returns

Object

C Prototype

struct Object *spawn_water_droplet(struct Object *parent, struct WaterDropletParams *params);

🔼


stub_obj_helpers_3

Lua Example

stub_obj_helpers_3(sp0, sp4)

Parameters

Field Type
sp0 integer
sp4 integer

Returns

  • None

C Prototype

void stub_obj_helpers_3(UNUSED s32 sp0, UNUSED s32 sp4);

🔼


stub_obj_helpers_4

Lua Example

stub_obj_helpers_4()

Parameters

  • None

Returns

  • None

C Prototype

void stub_obj_helpers_4(void);

🔼



functions from object_list_processor.h


set_object_respawn_info_bits

Description

Runs an OR operator on the obj's respawn info with bits << 8. If bits is 0xFF, this prevents the object from respawning after leaving and re-entering the area

Lua Example

set_object_respawn_info_bits(obj, bits)

Parameters

Field Type
obj Object
bits integer

Returns

  • None

C Prototype

void set_object_respawn_info_bits(struct Object *obj, u8 bits);

🔼



functions from rumble_init.h


queue_rumble_data

Description

Queues rumble data

Lua Example

queue_rumble_data(a0, a1)

Parameters

Field Type
a0 integer
a1 integer

Returns

  • None

C Prototype

void queue_rumble_data(s16 a0, s16 a1);

🔼


queue_rumble_data_mario

Description

Queues rumble data for Mario

Lua Example

queue_rumble_data_mario(m, a0, a1)

Parameters

Field Type
m MarioState
a0 integer
a1 integer

Returns

  • None

C Prototype

void queue_rumble_data_mario(struct MarioState* m, s16 a0, s16 a1);

🔼


queue_rumble_data_object

Description

Queues rumble data for object, factoring in its distance from Mario

Lua Example

queue_rumble_data_object(object, a0, a1)

Parameters

Field Type
object Object
a0 integer
a1 integer

Returns

  • None

C Prototype

void queue_rumble_data_object(struct Object* object, s16 a0, s16 a1);

🔼


reset_rumble_timers

Description

Resets rumble timers

Lua Example

reset_rumble_timers(m)

Parameters

Field Type
m MarioState

Returns

  • None

C Prototype

void reset_rumble_timers(struct MarioState* m);

🔼


reset_rumble_timers_2

Description

Resets rumble timers and sets a field based on a0

Lua Example

reset_rumble_timers_2(m, a0)

Parameters

Field Type
m MarioState
a0 integer

Returns

  • None

C Prototype

void reset_rumble_timers_2(struct MarioState* m, s32 a0);

🔼



functions from save_file.h


save_file_clear_flags

Description

Clears specific flags in the current save file. The flags are specified as a bitmask in the flags parameter. Ensures that the save file remains valid after clearing. Useful for removing specific game states, such as collected items or completed objectives, without resetting the entire save

Lua Example

save_file_clear_flags(flags)

Parameters

Field Type
flags integer

Returns

  • None

C Prototype

void save_file_clear_flags(u32 flags);

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save_file_do_save

Description

Saves the current state of the game into a specified save file. Includes data verification and backup management. Useful for maintaining game progress during play or when saving manually

Lua Example

save_file_do_save(fileIndex, forceSave)

Parameters

Field Type
fileIndex integer
forceSave integer

Returns

  • None

C Prototype

void save_file_do_save(s32 fileIndex, s8 forceSave);

🔼


save_file_erase

Description

Erases all data in a specified save file, including backup slots. Marks the save file as modified and performs a save to apply the changes. Useful for resetting a save file to its default state

Lua Example

save_file_erase(fileIndex)

Parameters

Field Type
fileIndex integer

Returns

  • None

C Prototype

void save_file_erase(s32 fileIndex);

🔼


save_file_erase_current_backup_save

Description

Erases the backup data for the current save file without affecting the primary save data. Reloads the save file afterward

Lua Example

save_file_erase_current_backup_save()

Parameters

  • None

Returns

  • None

C Prototype

void save_file_erase_current_backup_save(void);

🔼


save_file_get_cap_pos

Description

Retrieves the current position of Mario's cap, if it is on the ground in the current level and area. The position is stored in the provided capPos parameter. Useful for tracking the cap's location after it has been dropped or lost

Lua Example

local integerValue = save_file_get_cap_pos(capPos)

Parameters

Field Type
capPos Vec3s

Returns

  • integer

C Prototype

s32 save_file_get_cap_pos(Vec3s capPos);

🔼


save_file_get_course_coin_score

Description

Returns the highest coin score for a specified course in the save file. Performs checks to ensure the coin score is valid. Useful for tracking player achievements and high scores

Lua Example

local integerValue = save_file_get_course_coin_score(fileIndex, courseIndex)

Parameters

Field Type
fileIndex integer
courseIndex integer

Returns

  • integer

C Prototype

s32 save_file_get_course_coin_score(s32 fileIndex, s32 courseIndex);

🔼


save_file_get_course_star_count

Description

Calculates the total number of stars collected in a specific course for a given save file. Useful for determining completion status of individual levels

Lua Example

local integerValue = save_file_get_course_star_count(fileIndex, courseIndex)

Parameters

Field Type
fileIndex integer
courseIndex integer

Returns

  • integer

C Prototype

s32 save_file_get_course_star_count(s32 fileIndex, s32 courseIndex);

🔼


save_file_get_flags

Description

Retrieves the bitmask of flags representing the current state of the save file. Flags indicate collected items, completed objectives, and other game states. Useful for checking specific game progress details

Lua Example

local integerValue = save_file_get_flags()

Parameters

  • None

Returns

  • integer

C Prototype

u32 save_file_get_flags(void);

🔼


save_file_get_max_coin_score

Description

Determines the maximum coin score for a course across all save files. Returns the score along with the file index of the save containing it. Useful for leaderboard-style comparisons and overall progress tracking

Lua Example

local integerValue = save_file_get_max_coin_score(courseIndex)

Parameters

Field Type
courseIndex integer

Returns

  • integer

C Prototype

u32 save_file_get_max_coin_score(s32 courseIndex);

🔼


save_file_get_sound_mode

Description

Returns the current sound mode (e.g., stereo, mono) stored in the save file. Useful for checking the audio output preferences when loading a save

Lua Example

local integerValue = save_file_get_sound_mode()

Parameters

  • None

Returns

  • integer

C Prototype

u16 save_file_get_sound_mode(void);

🔼


save_file_get_star_flags

Description

Retrieves the bitmask of stars collected in a specific course or castle secret stars (-1). Useful for evaluating level progress and completion

Lua Example

local integerValue = save_file_get_star_flags(fileIndex, courseIndex)

Parameters

Field Type
fileIndex integer
courseIndex integer

Returns

  • integer

C Prototype

u32 save_file_get_star_flags(s32 fileIndex, s32 courseIndex);

🔼


save_file_get_total_star_count

Description

Calculates the total number of stars collected across multiple courses within a specified range. Useful for determining the overall progress toward game completion

Lua Example

local integerValue = save_file_get_total_star_count(fileIndex, minCourse, maxCourse)

Parameters

Field Type
fileIndex integer
minCourse integer
maxCourse integer

Returns

  • integer

C Prototype

s32 save_file_get_total_star_count(s32 fileIndex, s32 minCourse, s32 maxCourse);

🔼


save_file_is_cannon_unlocked

Description

Checks whether the cannon in the specified course is unlocked. Returns true if the cannon is unlocked, otherwise false. Useful for tracking course-specific progress and enabling shortcuts

Lua Example

local integerValue = save_file_is_cannon_unlocked(fileIndex, courseIndex)

Parameters

Field Type
fileIndex integer
courseIndex integer

Returns

  • integer

C Prototype

s32 save_file_is_cannon_unlocked(s32 fileIndex, s32 courseIndex);

🔼


save_file_reload

Description

Reloads the save file data into memory, optionally resetting all save files. Marks the save file as modified. Useful for reloading state after data corruption or during development debugging

Lua Example

save_file_reload(load_all)

Parameters

Field Type
load_all integer

Returns

  • None

C Prototype

void save_file_reload(u8 load_all);

🔼


save_file_remove_star_flags

Description

Removes specific star flags from the save file. This modifies the bitmask representing collected stars for a course or castle secret stars. Useful for undoing progress or debugging collected stars

Lua Example

save_file_remove_star_flags(fileIndex, courseIndex, starFlagsToRemove)

Parameters

Field Type
fileIndex integer
courseIndex integer
starFlagsToRemove integer

Returns

  • None

C Prototype

void save_file_remove_star_flags(s32 fileIndex, s32 courseIndex, u32 starFlagsToRemove);

🔼


save_file_set_course_coin_score

Description

Updates the coin score for a specific course in the save file. The new score is provided in the coinScore parameter. Useful for manually setting achievements such as high coin counts in individual levels

Lua Example

save_file_set_course_coin_score(fileIndex, courseIndex, coinScore)

Parameters

Field Type
fileIndex integer
courseIndex integer
coinScore integer

Returns

  • None

C Prototype

void save_file_set_course_coin_score(s32 fileIndex, s32 courseIndex, u8 coinScore);

🔼


save_file_set_flags

Description

Adds new flags to the save file's flag bitmask. Useful for updating progress or triggering new gameplay features

Lua Example

save_file_set_flags(flags)

Parameters

Field Type
flags integer

Returns

  • None

C Prototype

void save_file_set_flags(u32 flags);

🔼


save_file_set_star_flags

Description

Adds specific star flags to the save file, indicating collected stars for a course or castle secret stars. Updates the save file flags as necessary. Useful for recording progress after star collection

Lua Example

save_file_set_star_flags(fileIndex, courseIndex, starFlags)

Parameters

Field Type
fileIndex integer
courseIndex integer
starFlags integer

Returns

  • None

C Prototype

void save_file_set_star_flags(s32 fileIndex, s32 courseIndex, u32 starFlags);

🔼


touch_coin_score_age

Description

Marks the coin score for a specific course as the newest among all save files. Adjusts the age of other scores to reflect the update. Useful for leaderboard tracking or displaying recent progress

Lua Example

touch_coin_score_age(fileIndex, courseIndex)

Parameters

Field Type
fileIndex integer
courseIndex integer

Returns

  • None

C Prototype

void touch_coin_score_age(s32 fileIndex, s32 courseIndex);

🔼



functions from seqplayer.h


sequence_player_get_tempo

Description

Gets the tempo of player

Lua Example

local integerValue = sequence_player_get_tempo(player)

Parameters

Field Type
player integer

Returns

  • integer

C Prototype

u16 sequence_player_get_tempo(u8 player);

🔼


sequence_player_get_tempo_acc

Description

Gets the tempoAcc (tempo ???) of player

Lua Example

local integerValue = sequence_player_get_tempo_acc(player)

Parameters

Field Type
player integer

Returns

  • integer

C Prototype

u16 sequence_player_get_tempo_acc(u8 player);

🔼


sequence_player_get_transposition

Description

Gets the transposition (pitch) of player

Lua Example

local integerValue = sequence_player_get_transposition(player)

Parameters

Field Type
player integer

Returns

  • integer

C Prototype

u16 sequence_player_get_transposition(u8 player);

🔼


sequence_player_set_tempo

Description

Sets the tempo of player. Resets when another sequence is played

Lua Example

sequence_player_set_tempo(player, tempo)

Parameters

Field Type
player integer
tempo integer

Returns

  • None

C Prototype

void sequence_player_set_tempo(u8 player, u16 tempo);

🔼


sequence_player_set_tempo_acc

Description

Sets the tempoAcc (tempo ???) of player. Resets when another sequence is played

Lua Example

sequence_player_set_tempo_acc(player, tempoAcc)

Parameters

Field Type
player integer
tempoAcc integer

Returns

  • None

C Prototype

void sequence_player_set_tempo_acc(u8 player, u16 tempoAcc);

🔼


sequence_player_set_transposition

Description

Sets the transposition (pitch) of player. Resets when another sequence is played

Lua Example

sequence_player_set_transposition(player, transposition)

Parameters

Field Type
player integer
transposition integer

Returns

  • None

C Prototype

void sequence_player_set_transposition(u8 player, u16 transposition);

🔼



functions from smlua_anim_utils.h


get_mario_vanilla_animation

Description

Gets a vanilla mario Animation with index

Lua Example

local AnimationValue = get_mario_vanilla_animation(index)

Parameters

Field Type
index integer

Returns

Animation

C Prototype

struct Animation *get_mario_vanilla_animation(u16 index);

🔼


smlua_anim_util_get_current_animation_name

Description

Gets the name of the current animation playing on obj, returns nil if there's no name

Lua Example

local stringValue = smlua_anim_util_get_current_animation_name(obj)

Parameters

Field Type
obj Object

Returns

  • string

C Prototype

const char *smlua_anim_util_get_current_animation_name(struct Object *obj);

🔼


smlua_anim_util_set_animation

Description

Sets the animation of obj to the animation name corresponds to

Lua Example

smlua_anim_util_set_animation(obj, name)

Parameters

Field Type
obj Object
name string

Returns

  • None

C Prototype

void smlua_anim_util_set_animation(struct Object *obj, const char *name);

🔼



functions from smlua_audio_utils.h


audio_sample_destroy

Description

Destroys an audio sample

Lua Example

audio_sample_destroy(audio)

Parameters

Field Type
audio ModAudio

Returns

  • None

C Prototype

void audio_sample_destroy(struct ModAudio* audio);

🔼


audio_sample_load

Description

Loads an audio sample

Lua Example

local ModAudioValue = audio_sample_load(filename)

Parameters

Field Type
filename string

Returns

ModAudio

C Prototype

struct ModAudio* audio_sample_load(const char* filename);

🔼


audio_sample_play

Description

Plays an audio sample at position with volume

Lua Example

audio_sample_play(audio, position, volume)

Parameters

Field Type
audio ModAudio
position Vec3f
volume number

Returns

  • None

C Prototype

void audio_sample_play(struct ModAudio* audio, Vec3f position, f32 volume);

🔼


audio_sample_stop

Description

Stops an audio sample

Lua Example

audio_sample_stop(audio)

Parameters

Field Type
audio ModAudio

Returns

  • None

C Prototype

void audio_sample_stop(struct ModAudio* audio);

🔼


audio_stream_destroy

Description

Destroys an audio stream

Lua Example

audio_stream_destroy(audio)

Parameters

Field Type
audio ModAudio

Returns

  • None

C Prototype

void audio_stream_destroy(struct ModAudio* audio);

🔼


audio_stream_get_frequency

Description

Gets the frequency of an audio stream

Lua Example

local numberValue = audio_stream_get_frequency(audio)

Parameters

Field Type
audio ModAudio

Returns

  • number

C Prototype

f32 audio_stream_get_frequency(struct ModAudio* audio);

🔼


audio_stream_get_looping

Description

Gets if an audio stream is looping or not

Lua Example

local booleanValue = audio_stream_get_looping(audio)

Parameters

Field Type
audio ModAudio

Returns

  • boolean

C Prototype

bool audio_stream_get_looping(struct ModAudio* audio);

🔼


audio_stream_get_position

Description

Gets the position of an audio stream

Lua Example

local numberValue = audio_stream_get_position(audio)

Parameters

Field Type
audio ModAudio

Returns

  • number

C Prototype

f32 audio_stream_get_position(struct ModAudio* audio);

🔼


audio_stream_get_volume

Description

Gets the volume of an audio stream

Lua Example

local numberValue = audio_stream_get_volume(audio)

Parameters

Field Type
audio ModAudio

Returns

  • number

C Prototype

f32 audio_stream_get_volume(struct ModAudio* audio);

🔼


audio_stream_load

Description

Loads an audio stream by filename (with extension)

Lua Example

local ModAudioValue = audio_stream_load(filename)

Parameters

Field Type
filename string

Returns

ModAudio

C Prototype

struct ModAudio* audio_stream_load(const char* filename);

🔼


audio_stream_pause

Description

Pauses an audio stream

Lua Example

audio_stream_pause(audio)

Parameters

Field Type
audio ModAudio

Returns

  • None

C Prototype

void audio_stream_pause(struct ModAudio* audio);

🔼


audio_stream_play

Description

Plays an audio stream with volume. restart sets the elapsed time back to 0.

Lua Example

audio_stream_play(audio, restart, volume)

Parameters

Field Type
audio ModAudio
restart boolean
volume number

Returns

  • None

C Prototype

void audio_stream_play(struct ModAudio* audio, bool restart, f32 volume);

🔼


audio_stream_set_frequency

Description

Sets the frequency of an audio stream

Lua Example

audio_stream_set_frequency(audio, freq)

Parameters

Field Type
audio ModAudio
freq number

Returns

  • None

C Prototype

void audio_stream_set_frequency(struct ModAudio* audio, f32 freq);

🔼


audio_stream_set_looping

Description

Sets if an audio stream is looping or not

Lua Example

audio_stream_set_looping(audio, looping)

Parameters

Field Type
audio ModAudio
looping boolean

Returns

  • None

C Prototype

void audio_stream_set_looping(struct ModAudio* audio, bool looping);

🔼


audio_stream_set_position

Description

Sets the position of an audio stream

Lua Example

audio_stream_set_position(audio, pos)

Parameters

Field Type
audio ModAudio
pos number

Returns

  • None

C Prototype

void audio_stream_set_position(struct ModAudio* audio, f32 pos);

🔼


audio_stream_set_volume

Description

Sets the volume of an audio stream

Lua Example

audio_stream_set_volume(audio, volume)

Parameters

Field Type
audio ModAudio
volume number

Returns

  • None

C Prototype

void audio_stream_set_volume(struct ModAudio* audio, f32 volume);

🔼


audio_stream_stop

Description

Stops an audio stream

Lua Example

audio_stream_stop(audio)

Parameters

Field Type
audio ModAudio

Returns

  • None

C Prototype

void audio_stream_stop(struct ModAudio* audio);

🔼


smlua_audio_utils_replace_sequence

Lua Example

smlua_audio_utils_replace_sequence(sequenceId, bankId, defaultVolume, m64Name)

Parameters

Field Type
sequenceId integer
bankId integer
defaultVolume integer
m64Name string

Returns

  • None

C Prototype

void smlua_audio_utils_replace_sequence(u8 sequenceId, u8 bankId, u8 defaultVolume, const char* m64Name);

🔼


smlua_audio_utils_reset_all

Lua Example

smlua_audio_utils_reset_all()

Parameters

  • None

Returns

  • None

C Prototype

void smlua_audio_utils_reset_all(void);

🔼



functions from smlua_camera_utils.h


camera_allow_toxic_gas_camera

Description

Sets if the romhack camera should fly above poison gas

Lua Example

camera_allow_toxic_gas_camera(allow)

Parameters

Field Type
allow integer

Returns

  • None

C Prototype

void camera_allow_toxic_gas_camera(u8 allow);

🔼


camera_config_enable_analog_cam

Description

Overrides if Analog Camera is enabled

Lua Example

camera_config_enable_analog_cam(enable)

Parameters

Field Type
enable boolean

Returns

  • None

C Prototype

void camera_config_enable_analog_cam(bool enable);

🔼


camera_config_enable_free_cam

Description

Overrides if Free Camera is enabled

Lua Example

camera_config_enable_free_cam(enable)

Parameters

Field Type
enable boolean

Returns

  • None

C Prototype

void camera_config_enable_free_cam(bool enable);

🔼


camera_config_enable_mouse_look

Description

Overrides if camera mouse look is enabled

Lua Example

camera_config_enable_mouse_look(enable)

Parameters

Field Type
enable boolean

Returns

  • None

C Prototype

void camera_config_enable_mouse_look(bool enable);

🔼


camera_config_get_aggression

Lua Example

local integerValue = camera_config_get_aggression()

Parameters

  • None

Returns

  • integer

C Prototype

u32 camera_config_get_aggression(void);

🔼


camera_config_get_deceleration

Lua Example

local integerValue = camera_config_get_deceleration()

Parameters

  • None

Returns

  • integer

C Prototype

u32 camera_config_get_deceleration(void);

🔼


camera_config_get_pan_level

Lua Example

local integerValue = camera_config_get_pan_level()

Parameters

  • None

Returns

  • integer

C Prototype

u32 camera_config_get_pan_level(void);

🔼


camera_config_get_x_sensitivity

Lua Example

local integerValue = camera_config_get_x_sensitivity()

Parameters

  • None

Returns

  • integer

C Prototype

u32 camera_config_get_x_sensitivity(void);

🔼


camera_config_get_y_sensitivity

Lua Example

local integerValue = camera_config_get_y_sensitivity()

Parameters

  • None

Returns

  • integer

C Prototype

u32 camera_config_get_y_sensitivity(void);

🔼


camera_config_invert_x

Description

Overrides if camera X is inverted

Lua Example

camera_config_invert_x(invert)

Parameters

Field Type
invert boolean

Returns

  • None

C Prototype

void camera_config_invert_x(bool invert);

🔼


camera_config_invert_y

Description

Overrides if camera Y is inverted

Lua Example

camera_config_invert_y(invert)

Parameters

Field Type
invert boolean

Returns

  • None

C Prototype

void camera_config_invert_y(bool invert);

🔼


camera_config_is_analog_cam_enabled

Description

Checks if Analog Camera is enabled

Lua Example

local booleanValue = camera_config_is_analog_cam_enabled()

Parameters

  • None

Returns

  • boolean

C Prototype

bool camera_config_is_analog_cam_enabled(void);

🔼


camera_config_is_free_cam_enabled

Description

Checks if Free Camera is enabled

Lua Example

local booleanValue = camera_config_is_free_cam_enabled()

Parameters

  • None

Returns

  • boolean

C Prototype

bool camera_config_is_free_cam_enabled(void);

🔼


camera_config_is_mouse_look_enabled

Description

Checks if Mouse Look is enabled

Lua Example

local booleanValue = camera_config_is_mouse_look_enabled()

Parameters

  • None

Returns

  • boolean

C Prototype

bool camera_config_is_mouse_look_enabled(void);

🔼


camera_config_is_x_inverted

Description

Checks if camera X is inverted

Lua Example

local booleanValue = camera_config_is_x_inverted()

Parameters

  • None

Returns

  • boolean

C Prototype

bool camera_config_is_x_inverted(void);

🔼


camera_config_is_y_inverted

Description

Checks if camera Y is inverted

Lua Example

local booleanValue = camera_config_is_y_inverted()

Parameters

  • None

Returns

  • boolean

C Prototype

bool camera_config_is_y_inverted(void);

🔼


camera_config_set_aggression

Description

Overrides camera aggression

Lua Example

camera_config_set_aggression(value)

Parameters

Field Type
value integer

Returns

  • None

C Prototype

void camera_config_set_aggression(u32 value);

🔼


camera_config_set_deceleration

Description

Overrides camera deceleration

Lua Example

camera_config_set_deceleration(value)

Parameters

Field Type
value integer

Returns

  • None

C Prototype

void camera_config_set_deceleration(u32 value);

🔼


camera_config_set_pan_level

Description

Overrides camera pan level

Lua Example

camera_config_set_pan_level(value)

Parameters

Field Type
value integer

Returns

  • None

C Prototype

void camera_config_set_pan_level(u32 value);

🔼


camera_config_set_x_sensitivity

Description

Overrides camera X sensitivity

Lua Example

camera_config_set_x_sensitivity(value)

Parameters

Field Type
value integer

Returns

  • None

C Prototype

void camera_config_set_x_sensitivity(u32 value);

🔼


camera_config_set_y_sensitivity

Description

Overrides camera Y sensitivity

Lua Example

camera_config_set_y_sensitivity(value)

Parameters

Field Type
value integer

Returns

  • None

C Prototype

void camera_config_set_y_sensitivity(u32 value);

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camera_freeze

Description

Freezes the camera by not updating it

Lua Example

camera_freeze()

Parameters

  • None

Returns

  • None

C Prototype

void camera_freeze(void);

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camera_get_checking_surfaces

Description

Checks if the camera should account for surfaces

Lua Example

local booleanValue = camera_get_checking_surfaces()

Parameters

  • None

Returns

  • boolean

C Prototype

bool camera_get_checking_surfaces(void);

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camera_is_frozen

Description

Checks if the camera is frozen

Lua Example

local booleanValue = camera_is_frozen()

Parameters

  • None

Returns

  • boolean

C Prototype

bool camera_is_frozen(void);

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camera_reset_overrides

Description

Resets camera config overrides

Lua Example

camera_reset_overrides()

Parameters

  • None

Returns

  • None

C Prototype

void camera_reset_overrides(void);

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camera_romhack_allow_centering

Description

Sets if the romhack camera should allow centering

Lua Example

camera_romhack_allow_centering(allow)

Parameters

Field Type
allow integer

Returns

  • None

C Prototype

void camera_romhack_allow_centering(u8 allow);

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camera_romhack_allow_dpad_usage

Description

Sets if the romhack camera should allow D-Pad movement

Lua Example

camera_romhack_allow_dpad_usage(allow)

Parameters

Field Type
allow integer

Returns

  • None

C Prototype

void camera_romhack_allow_dpad_usage(u8 allow);

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camera_set_checking_surfaces

Description

Sets if the camera should account for surfaces

Lua Example

camera_set_checking_surfaces(value)

Parameters

Field Type
value boolean

Returns

  • None

C Prototype

void camera_set_checking_surfaces(bool value);

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camera_set_romhack_override

Description

Sets the romhack camera override status

Lua Example

camera_set_romhack_override(rco)

Parameters

Field Type
rco enum RomhackCameraOverride

Returns

  • None

C Prototype

void camera_set_romhack_override(enum RomhackCameraOverride rco);

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camera_unfreeze

Description

Unfreezes the camera

Lua Example

camera_unfreeze()

Parameters

  • None

Returns

  • None

C Prototype

void camera_unfreeze(void);

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functions from smlua_collision_utils.h


collision_find_ceil

Description

Finds a potential ceiling at the given x, y, and z values

Lua Example

local SurfaceValue = collision_find_ceil(x, y, z)

Parameters

Field Type
x number
y number
z number

Returns

Surface

C Prototype

struct Surface* collision_find_ceil(f32 x, f32 y, f32 z);

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collision_find_floor

Description

Finds a potential floor at the given x, y, and z values

Lua Example

local SurfaceValue = collision_find_floor(x, y, z)

Parameters

Field Type
x number
y number
z number

Returns

Surface

C Prototype

struct Surface* collision_find_floor(f32 x, f32 y, f32 z);

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collision_get_temp_wall_collision_data

Description

Returns a temporary wall collision data pointer

Lua Example

local WallCollisionDataValue = collision_get_temp_wall_collision_data()

Parameters

  • None

Returns

WallCollisionData

C Prototype

struct WallCollisionData* collision_get_temp_wall_collision_data(void);

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get_surface_from_wcd_index

Description

Gets the surface corresponding to index from wcd

Lua Example

local SurfaceValue = get_surface_from_wcd_index(wcd, index)

Parameters

Field Type
wcd WallCollisionData
index integer

Returns

Surface

C Prototype

struct Surface* get_surface_from_wcd_index(struct WallCollisionData* wcd, s8 index);

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get_water_surface_pseudo_floor

Lua Example

local SurfaceValue = get_water_surface_pseudo_floor()

Parameters

  • None

Returns

Surface

C Prototype

struct Surface* get_water_surface_pseudo_floor(void);

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smlua_collision_util_find_surface_types

Description

Gets a table of the surface types from data

Lua Example

smlua_collision_util_find_surface_types(data)

Parameters

Field Type
data Pointer <Collision>

Returns

  • None

C Prototype

void smlua_collision_util_find_surface_types(Collision* data);

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smlua_collision_util_get

Description

Gets the Collision with name

Lua Example

local PointerValue = smlua_collision_util_get(name)

Parameters

Field Type
name string

Returns

  • Pointer <Collision>

C Prototype

Collision* smlua_collision_util_get(const char* name);

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smlua_collision_util_get_current_terrain_collision

Description

Gets the current level terrain collision

Lua Example

local PointerValue = smlua_collision_util_get_current_terrain_collision()

Parameters

  • None

Returns

  • Pointer <Collision>

C Prototype

Collision* smlua_collision_util_get_current_terrain_collision(void);

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smlua_collision_util_get_level_collision

Description

Gets the level terrain collision from area

Lua Example

local PointerValue = smlua_collision_util_get_level_collision(level, area)

Parameters

Field Type
level integer
area integer

Returns

  • Pointer <Collision>

C Prototype

Collision *smlua_collision_util_get_level_collision(u32 level, u16 area);

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functions from smlua_deprecated.h



functions from smlua_gfx_utils.h


get_fog_color

Description

Gets a value of the global fog color

Lua Example

local integerValue = get_fog_color(index)

Parameters

Field Type
index integer

Returns

  • integer

C Prototype

u8 get_fog_color(u8 index);

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get_fog_intensity

Description

Gets the intensity of the fog

Lua Example

local numberValue = get_fog_intensity()

Parameters

  • None

Returns

  • number

C Prototype

f32 get_fog_intensity(void);

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get_lighting_color

Description

Gets a value of the global lighting color

Lua Example

local integerValue = get_lighting_color(index)

Parameters

Field Type
index integer

Returns

  • integer

C Prototype

u8 get_lighting_color(u8 index);

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get_lighting_color_ambient

Description

Gets a value of the global ambient lighting color

Lua Example

local integerValue = get_lighting_color_ambient(index)

Parameters

Field Type
index integer

Returns

  • integer

C Prototype

u8 get_lighting_color_ambient(u8 index);

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get_lighting_dir

Description

Gets a value of the global lighting direction

Lua Example

local numberValue = get_lighting_dir(index)

Parameters

Field Type
index integer

Returns

  • number

C Prototype

f32 get_lighting_dir(u8 index);

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get_skybox

Description

Gets the current skybox

Lua Example

local integerValue = get_skybox()

Parameters

  • None

Returns

  • integer

C Prototype

s8 get_skybox(void);

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get_skybox_color

Description

Gets a value of the global skybox color

Lua Example

local integerValue = get_skybox_color(index)

Parameters

Field Type
index integer

Returns

  • integer

C Prototype

u8 get_skybox_color(u8 index);

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get_vertex_color

Description

Gets a value of the global vertex shading color

Lua Example

local integerValue = get_vertex_color(index)

Parameters

Field Type
index integer

Returns

  • integer

C Prototype

u8 get_vertex_color(u8 index);

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set_fog_color

Description

Sets a value of the global fog color

Lua Example

set_fog_color(index, value)

Parameters

Field Type
index integer
value integer

Returns

  • None

C Prototype

void set_fog_color(u8 index, u8 value);

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set_fog_intensity

Description

Sets the intensity of the fog (this value scales very quickly, 1.0 to 1.1 is a desirable range)

Lua Example

set_fog_intensity(intensity)

Parameters

Field Type
intensity number

Returns

  • None

C Prototype

void set_fog_intensity(f32 intensity);

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set_lighting_color

Description

Sets a value of the global lighting color

Lua Example

set_lighting_color(index, value)

Parameters

Field Type
index integer
value integer

Returns

  • None

C Prototype

void set_lighting_color(u8 index, u8 value);

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set_lighting_color_ambient

Description

Sets a value of the global lighting color (run this after set_lighting_color for the ambient color to not be overriden)

Lua Example

set_lighting_color_ambient(index, value)

Parameters

Field Type
index integer
value integer

Returns

  • None

C Prototype

void set_lighting_color_ambient(u8 index, u8 value);

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set_lighting_dir

Description

Sets a value of the global lighting direction

Lua Example

set_lighting_dir(index, value)

Parameters

Field Type
index integer
value number

Returns

  • None

C Prototype

void set_lighting_dir(u8 index, f32 value);

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set_override_far

Description

Sets the override far plane

Lua Example

set_override_far(far)

Parameters

Field Type
far number

Returns

  • None

C Prototype

void set_override_far(f32 far);

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set_override_fov

Description

Sets the override FOV

Lua Example

set_override_fov(fov)

Parameters

Field Type
fov number

Returns

  • None

C Prototype

void set_override_fov(f32 fov);

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set_override_near

Description

Sets the override near plane

Lua Example

set_override_near(near)

Parameters

Field Type
near number

Returns

  • None

C Prototype

void set_override_near(f32 near);

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set_override_skybox

Description

Sets the override skybox

Lua Example

set_override_skybox(background)

Parameters

Field Type
background integer

Returns

  • None

C Prototype

void set_override_skybox(s8 background);

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set_skybox_color

Description

Sets a value of the global skybox color

Lua Example

set_skybox_color(index, value)

Parameters

Field Type
index integer
value integer

Returns

  • None

C Prototype

void set_skybox_color(u8 index, u8 value);

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set_vertex_color

Description

Sets a value of the global vertex shading color

Lua Example

set_vertex_color(index, value)

Parameters

Field Type
index integer
value integer

Returns

  • None

C Prototype

void set_vertex_color(u8 index, u8 value);

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functions from smlua_level_utils.h


level_is_vanilla_level

Description

Checks if levelNum is a vanilla level

Lua Example

local booleanValue = level_is_vanilla_level(levelNum)

Parameters

Field Type
levelNum integer

Returns

  • boolean

C Prototype

bool level_is_vanilla_level(s16 levelNum);

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level_register

Description

Registers a fully custom level. Level ID begins at 50

Lua Example

local integerValue = level_register(scriptEntryName, courseNum, fullName, shortName, acousticReach, echoLevel1, echoLevel2, echoLevel3)

Parameters

Field Type
scriptEntryName string
courseNum integer
fullName string
shortName string
acousticReach integer
echoLevel1 integer
echoLevel2 integer
echoLevel3 integer

Returns

  • integer

C Prototype

s16 level_register(const char* scriptEntryName, s16 courseNum, const char* fullName, const char* shortName, u32 acousticReach, u32 echoLevel1, u32 echoLevel2, u32 echoLevel3);

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smlua_level_util_change_area

Description

Instantly changes the current area to areaIndex

Lua Example

smlua_level_util_change_area(areaIndex)

Parameters

Field Type
areaIndex integer

Returns

  • None

C Prototype

void smlua_level_util_change_area(s32 areaIndex);

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smlua_level_util_get_info

Description

Gets information on a custom level from levelNum

Lua Example

local CustomLevelInfoValue = smlua_level_util_get_info(levelNum)

Parameters

Field Type
levelNum integer

Returns

CustomLevelInfo

C Prototype

struct CustomLevelInfo* smlua_level_util_get_info(s16 levelNum);

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smlua_level_util_get_info_from_course_num

Description

Gets information on a custom level from courseNum

Lua Example

local CustomLevelInfoValue = smlua_level_util_get_info_from_course_num(courseNum)

Parameters

Field Type
courseNum integer

Returns

CustomLevelInfo

C Prototype

struct CustomLevelInfo* smlua_level_util_get_info_from_course_num(u8 courseNum);

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smlua_level_util_get_info_from_short_name

Description

Gets information on a custom level from shortName

Lua Example

local CustomLevelInfoValue = smlua_level_util_get_info_from_short_name(shortName)

Parameters

Field Type
shortName string

Returns

CustomLevelInfo

C Prototype

struct CustomLevelInfo* smlua_level_util_get_info_from_short_name(const char* shortName);

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warp_exit_level

Description

Exits the current level after aDelay

Lua Example

local booleanValue = warp_exit_level(aDelay)

Parameters

Field Type
aDelay integer

Returns

  • boolean

C Prototype

bool warp_exit_level(s32 aDelay);

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warp_restart_level

Description

Restarts the current level

Lua Example

local booleanValue = warp_restart_level()

Parameters

  • None

Returns

  • boolean

C Prototype

bool warp_restart_level(void);

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warp_to_castle

Description

Warps back to the castle from aLevel

Lua Example

local booleanValue = warp_to_castle(aLevel)

Parameters

Field Type
aLevel integer

Returns

  • boolean

C Prototype

bool warp_to_castle(s32 aLevel);

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warp_to_level

Description

Warps to aArea of aLevel in aAct

Lua Example

local booleanValue = warp_to_level(aLevel, aArea, aAct)

Parameters

Field Type
aLevel integer
aArea integer
aAct integer

Returns

  • boolean

C Prototype

bool warp_to_level(s32 aLevel, s32 aArea, s32 aAct);

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warp_to_start_level

Description

Warps to the start level (Castle Grounds by default)

Lua Example

local booleanValue = warp_to_start_level()

Parameters

  • None

Returns

  • boolean

C Prototype

bool warp_to_start_level(void);

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warp_to_warpnode

Description

Warps to aWarpId of aArea in aLevel during aAct

Lua Example

local booleanValue = warp_to_warpnode(aLevel, aArea, aAct, aWarpId)

Parameters

Field Type
aLevel integer
aArea integer
aAct integer
aWarpId integer

Returns

  • boolean

C Prototype

bool warp_to_warpnode(s32 aLevel, s32 aArea, s32 aAct, s32 aWarpId);

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