* WIP mario.h - mario_actions_moving.c * Fix improper list formatting bulleted lists are broken due to whitespace stripping, i may fix this later. * Fix some issues in formatting and missing descriptions * Accidental struct syntax fix * Fix repeating descriptions * Fix repeating descriptions final
142 KiB
⏪ Lua Functions
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functions from obj_behaviors_2.c
approach_f32_ptr
Lua Example
local integerValue = approach_f32_ptr(px, target, delta)
Parameters
Field | Type |
---|---|
px | Pointer <number > |
target | number |
delta | number |
Returns
integer
C Prototype
s32 approach_f32_ptr(f32 *px, f32 target, f32 delta);
cur_obj_init_anim_and_check_if_end
Lua Example
local integerValue = cur_obj_init_anim_and_check_if_end(arg0)
Parameters
Field | Type |
---|---|
arg0 | integer |
Returns
integer
C Prototype
s32 cur_obj_init_anim_and_check_if_end(s32 arg0);
cur_obj_init_anim_check_frame
Lua Example
local integerValue = cur_obj_init_anim_check_frame(arg0, arg1)
Parameters
Field | Type |
---|---|
arg0 | integer |
arg1 | integer |
Returns
integer
C Prototype
s32 cur_obj_init_anim_check_frame(s32 arg0, s32 arg1);
cur_obj_init_anim_extend
Lua Example
cur_obj_init_anim_extend(arg0)
Parameters
Field | Type |
---|---|
arg0 | integer |
Returns
- None
C Prototype
void cur_obj_init_anim_extend(s32 arg0);
cur_obj_play_sound_at_anim_range
Lua Example
local integerValue = cur_obj_play_sound_at_anim_range(arg0, arg1, sound)
Parameters
Field | Type |
---|---|
arg0 | integer |
arg1 | integer |
sound | integer |
Returns
integer
C Prototype
s32 cur_obj_play_sound_at_anim_range(s8 arg0, s8 arg1, u32 sound);
cur_obj_set_anim_if_at_end
Lua Example
local integerValue = cur_obj_set_anim_if_at_end(arg0)
Parameters
Field | Type |
---|---|
arg0 | integer |
Returns
integer
C Prototype
s32 cur_obj_set_anim_if_at_end(s32 arg0);
cur_obj_spin_all_dimensions
Lua Example
cur_obj_spin_all_dimensions(arg0, arg1)
Parameters
Field | Type |
---|---|
arg0 | number |
arg1 | number |
Returns
- None
C Prototype
void cur_obj_spin_all_dimensions(f32 arg0, f32 arg1);
obj_act_knockback
Lua Example
obj_act_knockback(baseScale)
Parameters
Field | Type |
---|---|
baseScale | number |
Returns
- None
C Prototype
void obj_act_knockback(UNUSED f32 baseScale);
obj_act_squished
Lua Example
obj_act_squished(baseScale)
Parameters
Field | Type |
---|---|
baseScale | number |
Returns
- None
C Prototype
void obj_act_squished(f32 baseScale);
obj_bounce_off_walls_edges_objects
Lua Example
local integerValue = obj_bounce_off_walls_edges_objects(targetYaw)
Parameters
Field | Type |
---|---|
targetYaw | Pointer <integer > |
Returns
integer
C Prototype
s32 obj_bounce_off_walls_edges_objects(s32 *targetYaw);
obj_check_attacks
Lua Example
local integerValue = obj_check_attacks(hitbox, attackedMarioAction)
Parameters
Field | Type |
---|---|
hitbox | ObjectHitbox |
attackedMarioAction | integer |
Returns
integer
C Prototype
s32 obj_check_attacks(struct ObjectHitbox *hitbox, s32 attackedMarioAction);
obj_compute_vel_from_move_pitch
Lua Example
obj_compute_vel_from_move_pitch(speed)
Parameters
Field | Type |
---|---|
speed | number |
Returns
- None
C Prototype
void obj_compute_vel_from_move_pitch(f32 speed);
obj_die_if_above_lava_and_health_non_positive
Lua Example
local integerValue = obj_die_if_above_lava_and_health_non_positive()
Parameters
- None
Returns
integer
C Prototype
s32 obj_die_if_above_lava_and_health_non_positive(void);
obj_die_if_health_non_positive
Lua Example
obj_die_if_health_non_positive()
Parameters
- None
Returns
- None
C Prototype
void obj_die_if_health_non_positive(void);
obj_face_pitch_approach
Lua Example
local integerValue = obj_face_pitch_approach(targetPitch, deltaPitch)
Parameters
Field | Type |
---|---|
targetPitch | integer |
deltaPitch | integer |
Returns
integer
C Prototype
s32 obj_face_pitch_approach(s16 targetPitch, s16 deltaPitch);
obj_face_roll_approach
Lua Example
local integerValue = obj_face_roll_approach(targetRoll, deltaRoll)
Parameters
Field | Type |
---|---|
targetRoll | integer |
deltaRoll | integer |
Returns
integer
C Prototype
s32 obj_face_roll_approach(s16 targetRoll, s16 deltaRoll);
obj_face_yaw_approach
Lua Example
local integerValue = obj_face_yaw_approach(targetYaw, deltaYaw)
Parameters
Field | Type |
---|---|
targetYaw | integer |
deltaYaw | integer |
Returns
integer
C Prototype
s32 obj_face_yaw_approach(s16 targetYaw, s16 deltaYaw);
obj_forward_vel_approach
Lua Example
local integerValue = obj_forward_vel_approach(target, delta)
Parameters
Field | Type |
---|---|
target | number |
delta | number |
Returns
integer
C Prototype
s32 obj_forward_vel_approach(f32 target, f32 delta);
obj_get_pitch_from_vel
Lua Example
local integerValue = obj_get_pitch_from_vel()
Parameters
- None
Returns
integer
C Prototype
s16 obj_get_pitch_from_vel(void);
obj_get_pitch_to_home
Lua Example
local integerValue = obj_get_pitch_to_home(latDistToHome)
Parameters
Field | Type |
---|---|
latDistToHome | number |
Returns
integer
C Prototype
s16 obj_get_pitch_to_home(f32 latDistToHome);
obj_grow_then_shrink
Lua Example
local integerValue = obj_grow_then_shrink(scaleVel, shootFireScale, endScale)
Parameters
Field | Type |
---|---|
scaleVel | Pointer <number > |
shootFireScale | number |
endScale | number |
Returns
integer
C Prototype
s32 obj_grow_then_shrink(f32 *scaleVel, f32 shootFireScale, f32 endScale);
obj_handle_attacks
Lua Example
local integerValue = obj_handle_attacks(hitbox, attackedMarioAction, attackHandlers)
Parameters
Field | Type |
---|---|
hitbox | ObjectHitbox |
attackedMarioAction | integer |
attackHandlers | Pointer <integer > |
Returns
integer
C Prototype
s32 obj_handle_attacks(struct ObjectHitbox *hitbox, s32 attackedMarioAction, u8 *attackHandlers);
obj_is_near_to_and_facing_mario
Lua Example
local integerValue = obj_is_near_to_and_facing_mario(m, maxDist, maxAngleDiff)
Parameters
Field | Type |
---|---|
m | MarioState |
maxDist | number |
maxAngleDiff | integer |
Returns
integer
C Prototype
s32 obj_is_near_to_and_facing_mario(struct MarioState* m, f32 maxDist, s16 maxAngleDiff);
obj_is_rendering_enabled
Lua Example
local integerValue = obj_is_rendering_enabled()
Parameters
- None
Returns
integer
C Prototype
s32 obj_is_rendering_enabled(void);
obj_move_for_one_second
Lua Example
local integerValue = obj_move_for_one_second(endAction)
Parameters
Field | Type |
---|---|
endAction | integer |
Returns
integer
C Prototype
s32 obj_move_for_one_second(s32 endAction);
obj_move_pitch_approach
Lua Example
local integerValue = obj_move_pitch_approach(target, delta)
Parameters
Field | Type |
---|---|
target | integer |
delta | integer |
Returns
integer
C Prototype
s32 obj_move_pitch_approach(s16 target, s16 delta);
obj_random_fixed_turn
Lua Example
local integerValue = obj_random_fixed_turn(delta)
Parameters
Field | Type |
---|---|
delta | integer |
Returns
integer
C Prototype
s16 obj_random_fixed_turn(s16 delta);
obj_resolve_collisions_and_turn
Lua Example
local integerValue = obj_resolve_collisions_and_turn(targetYaw, turnSpeed)
Parameters
Field | Type |
---|---|
targetYaw | integer |
turnSpeed | integer |
Returns
integer
C Prototype
s32 obj_resolve_collisions_and_turn(s16 targetYaw, s16 turnSpeed);
obj_resolve_object_collisions
Lua Example
local integerValue = obj_resolve_object_collisions(targetYaw)
Parameters
Field | Type |
---|---|
targetYaw | Pointer <integer > |
Returns
integer
C Prototype
s32 obj_resolve_object_collisions(s32 *targetYaw);
obj_roll_to_match_yaw_turn
Lua Example
obj_roll_to_match_yaw_turn(targetYaw, maxRoll, rollSpeed)
Parameters
Field | Type |
---|---|
targetYaw | integer |
maxRoll | integer |
rollSpeed | integer |
Returns
- None
C Prototype
void obj_roll_to_match_yaw_turn(s16 targetYaw, s16 maxRoll, s16 rollSpeed);
obj_rotate_yaw_and_bounce_off_walls
Lua Example
obj_rotate_yaw_and_bounce_off_walls(targetYaw, turnAmount)
Parameters
Field | Type |
---|---|
targetYaw | integer |
turnAmount | integer |
Returns
- None
C Prototype
void obj_rotate_yaw_and_bounce_off_walls(s16 targetYaw, s16 turnAmount);
obj_set_dist_from_home
Lua Example
obj_set_dist_from_home(distFromHome)
Parameters
Field | Type |
---|---|
distFromHome | number |
Returns
- None
C Prototype
void obj_set_dist_from_home(f32 distFromHome);
obj_set_knockback_action
Lua Example
obj_set_knockback_action(attackType)
Parameters
Field | Type |
---|---|
attackType | integer |
Returns
- None
C Prototype
void obj_set_knockback_action(s32 attackType);
obj_set_squished_action
Lua Example
obj_set_squished_action()
Parameters
- None
Returns
- None
C Prototype
void obj_set_squished_action(void);
obj_smooth_turn
Lua Example
local integerValue = obj_smooth_turn(angleVel, angle, targetAngle, targetSpeedProportion, accel, minSpeed, maxSpeed)
Parameters
Field | Type |
---|---|
angleVel | Pointer <integer > |
angle | Pointer <integer > |
targetAngle | integer |
targetSpeedProportion | number |
accel | integer |
minSpeed | integer |
maxSpeed | integer |
Returns
integer
C Prototype
s32 obj_smooth_turn(s16 *angleVel, s32 *angle, s16 targetAngle, f32 targetSpeedProportion, s16 accel, s16 minSpeed, s16 maxSpeed);
obj_spit_fire
Lua Example
local ObjectValue = obj_spit_fire(relativePosX, relativePosY, relativePosZ, scale, model, startSpeed, endSpeed, movePitch)
Parameters
Field | Type |
---|---|
relativePosX | integer |
relativePosY | integer |
relativePosZ | integer |
scale | number |
model | integer |
startSpeed | number |
endSpeed | number |
movePitch | integer |
Returns
C Prototype
struct Object* obj_spit_fire(s16 relativePosX, s16 relativePosY, s16 relativePosZ, f32 scale, s32 model, f32 startSpeed, f32 endSpeed, s16 movePitch);
obj_turn_pitch_toward_mario
Lua Example
local integerValue = obj_turn_pitch_toward_mario(m, targetOffsetY, turnAmount)
Parameters
Field | Type |
---|---|
m | MarioState |
targetOffsetY | number |
turnAmount | integer |
Returns
integer
C Prototype
s16 obj_turn_pitch_toward_mario(struct MarioState* m, f32 targetOffsetY, s16 turnAmount);
obj_unused_die
Lua Example
obj_unused_die()
Parameters
- None
Returns
- None
C Prototype
void obj_unused_die(void);
obj_update_blinking
Lua Example
obj_update_blinking(blinkTimer, baseCycleLength, cycleLengthRange, blinkLength)
Parameters
Field | Type |
---|---|
blinkTimer | Pointer <integer > |
baseCycleLength | integer |
cycleLengthRange | integer |
blinkLength | integer |
Returns
- None
C Prototype
void obj_update_blinking(s32 *blinkTimer, s16 baseCycleLength, s16 cycleLengthRange, s16 blinkLength);
obj_update_standard_actions
Lua Example
local integerValue = obj_update_standard_actions(scale)
Parameters
Field | Type |
---|---|
scale | number |
Returns
integer
C Prototype
s32 obj_update_standard_actions(f32 scale);
obj_y_vel_approach
Lua Example
local integerValue = obj_y_vel_approach(target, delta)
Parameters
Field | Type |
---|---|
target | number |
delta | number |
Returns
integer
C Prototype
s32 obj_y_vel_approach(f32 target, f32 delta);
oscillate_toward
Lua Example
local integerValue = oscillate_toward(value, vel, target, velCloseToZero, accel, slowdown)
Parameters
Field | Type |
---|---|
value | Pointer <integer > |
vel | Pointer <number > |
target | integer |
velCloseToZero | number |
accel | number |
slowdown | number |
Returns
integer
C Prototype
s32 oscillate_toward(s32 *value, f32 *vel, s32 target, f32 velCloseToZero, f32 accel, f32 slowdown);
platform_on_track_update_pos_or_spawn_ball
Lua Example
platform_on_track_update_pos_or_spawn_ball(ballIndex, x, y, z)
Parameters
Field | Type |
---|---|
ballIndex | integer |
x | number |
y | number |
z | number |
Returns
- None
C Prototype
void platform_on_track_update_pos_or_spawn_ball(s32 ballIndex, f32 x, f32 y, f32 z);
random_linear_offset
Lua Example
local integerValue = random_linear_offset(base, range)
Parameters
Field | Type |
---|---|
base | integer |
range | integer |
Returns
integer
C Prototype
s16 random_linear_offset(s16 base, s16 range);
random_mod_offset
Lua Example
local integerValue = random_mod_offset(base, step, mod)
Parameters
Field | Type |
---|---|
base | integer |
step | integer |
mod | integer |
Returns
integer
C Prototype
s16 random_mod_offset(s16 base, s16 step, s16 mod);
treat_far_home_as_mario
Lua Example
treat_far_home_as_mario(threshold, distanceToPlayer, angleToPlayer)
Parameters
Field | Type |
---|---|
threshold | number |
distanceToPlayer | Pointer <integer > |
angleToPlayer | Pointer <integer > |
Returns
- None
C Prototype
void treat_far_home_as_mario(f32 threshold, s32* distanceToPlayer, s32* angleToPlayer);
functions from object_helpers.c
abs_angle_diff
Lua Example
local integerValue = abs_angle_diff(x0, x1)
Parameters
Field | Type |
---|---|
x0 | integer |
x1 | integer |
Returns
integer
C Prototype
s16 abs_angle_diff(s16 x0, s16 x1);
apply_drag_to_value
Lua Example
apply_drag_to_value(value, dragStrength)
Parameters
Field | Type |
---|---|
value | Pointer <number > |
dragStrength | number |
Returns
- None
C Prototype
void apply_drag_to_value(f32 *value, f32 dragStrength);
approach_f32_signed
Lua Example
local integerValue = approach_f32_signed(value, target, increment)
Parameters
Field | Type |
---|---|
value | Pointer <number > |
target | number |
increment | number |
Returns
integer
C Prototype
s32 approach_f32_signed(f32 *value, f32 target, f32 increment);
approach_f32_symmetric
Lua Example
local numberValue = approach_f32_symmetric(value, target, increment)
Parameters
Field | Type |
---|---|
value | number |
target | number |
increment | number |
Returns
number
C Prototype
f32 approach_f32_symmetric(f32 value, f32 target, f32 increment);
approach_s16_symmetric
Lua Example
local integerValue = approach_s16_symmetric(value, target, increment)
Parameters
Field | Type |
---|---|
value | integer |
target | integer |
increment | integer |
Returns
integer
C Prototype
s16 approach_s16_symmetric(s16 value, s16 target, s16 increment);
bhv_dust_smoke_loop
Lua Example
bhv_dust_smoke_loop()
Parameters
- None
Returns
- None
C Prototype
void bhv_dust_smoke_loop(void);
bhv_init_room
Lua Example
bhv_init_room()
Parameters
- None
Returns
- None
C Prototype
void bhv_init_room(void);
bit_shift_left
Lua Example
local integerValue = bit_shift_left(a0)
Parameters
Field | Type |
---|---|
a0 | integer |
Returns
integer
C Prototype
s32 bit_shift_left(s32 a0);
chain_segment_init
Lua Example
chain_segment_init(segment)
Parameters
Field | Type |
---|---|
segment | ChainSegment |
Returns
- None
C Prototype
void chain_segment_init(struct ChainSegment *segment);
clear_move_flag
Lua Example
local integerValue = clear_move_flag(bitSet, flag)
Parameters
Field | Type |
---|---|
bitSet | Pointer <integer > |
flag | integer |
Returns
integer
C Prototype
s32 clear_move_flag(u32 *bitSet, s32 flag);
clear_time_stop_flags
Lua Example
clear_time_stop_flags(flags)
Parameters
Field | Type |
---|---|
flags | integer |
Returns
- None
C Prototype
void clear_time_stop_flags(s32 flags);
count_objects_with_behavior
Lua Example
local integerValue = count_objects_with_behavior(behavior)
Parameters
Field | Type |
---|---|
behavior | Pointer <BehaviorScript > |
Returns
integer
C Prototype
s32 count_objects_with_behavior(const BehaviorScript *behavior);
count_unimportant_objects
Lua Example
local integerValue = count_unimportant_objects()
Parameters
- None
Returns
integer
C Prototype
s32 count_unimportant_objects(void);
create_transformation_from_matrices
Lua Example
create_transformation_from_matrices(a0, a1, a2)
Parameters
Field | Type |
---|---|
a0 | Mat4 |
a1 | Mat4 |
a2 | Mat4 |
Returns
- None
C Prototype
void create_transformation_from_matrices(Mat4 a0, Mat4 a1, Mat4 a2);
cur_obj_abs_y_dist_to_home
Lua Example
local numberValue = cur_obj_abs_y_dist_to_home()
Parameters
- None
Returns
number
C Prototype
f32 cur_obj_abs_y_dist_to_home(void);
cur_obj_advance_looping_anim
Lua Example
local integerValue = cur_obj_advance_looping_anim()
Parameters
- None
Returns
integer
C Prototype
s32 cur_obj_advance_looping_anim(void);
cur_obj_align_gfx_with_floor
Lua Example
cur_obj_align_gfx_with_floor()
Parameters
- None
Returns
- None
C Prototype
void cur_obj_align_gfx_with_floor(void);
cur_obj_angle_to_home
Lua Example
local integerValue = cur_obj_angle_to_home()
Parameters
- None
Returns
integer
C Prototype
s16 cur_obj_angle_to_home(void);
cur_obj_apply_drag_xz
Lua Example
cur_obj_apply_drag_xz(dragStrength)
Parameters
Field | Type |
---|---|
dragStrength | number |
Returns
- None
C Prototype
void cur_obj_apply_drag_xz(f32 dragStrength);
cur_obj_become_intangible
Lua Example
cur_obj_become_intangible()
Parameters
- None
Returns
- None
C Prototype
void cur_obj_become_intangible(void);
cur_obj_become_tangible
Lua Example
cur_obj_become_tangible()
Parameters
- None
Returns
- None
C Prototype
void cur_obj_become_tangible(void);
cur_obj_can_mario_activate_textbox
Lua Example
local integerValue = cur_obj_can_mario_activate_textbox(m, radius, height, unused)
Parameters
Field | Type |
---|---|
m | MarioState |
radius | number |
height | number |
unused | integer |
Returns
integer
C Prototype
s32 cur_obj_can_mario_activate_textbox(struct MarioState* m, f32 radius, f32 height, UNUSED s32 unused);
cur_obj_can_mario_activate_textbox_2
Lua Example
local integerValue = cur_obj_can_mario_activate_textbox_2(m, radius, height)
Parameters
Field | Type |
---|---|
m | MarioState |
radius | number |
height | number |
Returns
integer
C Prototype
s32 cur_obj_can_mario_activate_textbox_2(struct MarioState* m, f32 radius, f32 height);
cur_obj_change_action
Lua Example
cur_obj_change_action(action)
Parameters
Field | Type |
---|---|
action | integer |
Returns
- None
C Prototype
void cur_obj_change_action(s32 action);
cur_obj_check_anim_frame
Lua Example
local integerValue = cur_obj_check_anim_frame(frame)
Parameters
Field | Type |
---|---|
frame | integer |
Returns
integer
C Prototype
s32 cur_obj_check_anim_frame(s32 frame);
cur_obj_check_anim_frame_in_range
Lua Example
local integerValue = cur_obj_check_anim_frame_in_range(startFrame, rangeLength)
Parameters
Field | Type |
---|---|
startFrame | integer |
rangeLength | integer |
Returns
integer
C Prototype
s32 cur_obj_check_anim_frame_in_range(s32 startFrame, s32 rangeLength);
cur_obj_check_frame_prior_current_frame
Lua Example
local integerValue = cur_obj_check_frame_prior_current_frame(a0)
Parameters
Field | Type |
---|---|
a0 | Pointer <integer > |
Returns
integer
C Prototype
s32 cur_obj_check_frame_prior_current_frame(s16 *a0);
cur_obj_check_grabbed_mario
Lua Example
local integerValue = cur_obj_check_grabbed_mario()
Parameters
- None
Returns
integer
C Prototype
s32 cur_obj_check_grabbed_mario(void);
cur_obj_check_if_at_animation_end
Lua Example
local integerValue = cur_obj_check_if_at_animation_end()
Parameters
- None
Returns
integer
C Prototype
s32 cur_obj_check_if_at_animation_end(void);
cur_obj_check_if_near_animation_end
Lua Example
local integerValue = cur_obj_check_if_near_animation_end()
Parameters
- None
Returns
integer
C Prototype
s32 cur_obj_check_if_near_animation_end(void);
cur_obj_check_interacted
Lua Example
local integerValue = cur_obj_check_interacted()
Parameters
- None
Returns
integer
C Prototype
s32 cur_obj_check_interacted(void);
cur_obj_clear_interact_status_flag
Lua Example
local integerValue = cur_obj_clear_interact_status_flag(flag)
Parameters
Field | Type |
---|---|
flag | integer |
Returns
integer
C Prototype
s32 cur_obj_clear_interact_status_flag(s32 flag);
cur_obj_compute_vel_xz
Lua Example
cur_obj_compute_vel_xz()
Parameters
- None
Returns
- None
C Prototype
void cur_obj_compute_vel_xz(void);
cur_obj_count_objects_with_behavior
Lua Example
local integerValue = cur_obj_count_objects_with_behavior(behavior, dist)
Parameters
Field | Type |
---|---|
behavior | Pointer <BehaviorScript > |
dist | number |
Returns
integer
C Prototype
u16 cur_obj_count_objects_with_behavior(const BehaviorScript* behavior, f32 dist);
cur_obj_detect_steep_floor
Lua Example
local integerValue = cur_obj_detect_steep_floor(steepAngleDegrees)
Parameters
Field | Type |
---|---|
steepAngleDegrees | integer |
Returns
integer
C Prototype
s32 cur_obj_detect_steep_floor(s16 steepAngleDegrees);
cur_obj_disable
Lua Example
cur_obj_disable()
Parameters
- None
Returns
- None
C Prototype
void cur_obj_disable(void);
cur_obj_disable_rendering
Lua Example
cur_obj_disable_rendering()
Parameters
- None
Returns
- None
C Prototype
void cur_obj_disable_rendering(void);
cur_obj_disable_rendering_and_become_intangible
Lua Example
cur_obj_disable_rendering_and_become_intangible(obj)
Parameters
Field | Type |
---|---|
obj | Object |
Returns
- None
C Prototype
void cur_obj_disable_rendering_and_become_intangible(struct Object *obj);
cur_obj_dist_to_nearest_object_with_behavior
Lua Example
local numberValue = cur_obj_dist_to_nearest_object_with_behavior(behavior)
Parameters
Field | Type |
---|---|
behavior | Pointer <BehaviorScript > |
Returns
number
C Prototype
f32 cur_obj_dist_to_nearest_object_with_behavior(const BehaviorScript *behavior);
cur_obj_enable_rendering
Lua Example
cur_obj_enable_rendering()
Parameters
- None
Returns
- None
C Prototype
void cur_obj_enable_rendering(void);
cur_obj_enable_rendering_2
Lua Example
cur_obj_enable_rendering_2()
Parameters
- None
Returns
- None
C Prototype
void cur_obj_enable_rendering_2(void);
cur_obj_enable_rendering_and_become_tangible
Lua Example
cur_obj_enable_rendering_and_become_tangible(obj)
Parameters
Field | Type |
---|---|
obj | Object |
Returns
- None
C Prototype
void cur_obj_enable_rendering_and_become_tangible(struct Object *obj);
cur_obj_enable_rendering_if_mario_in_room
Lua Example
cur_obj_enable_rendering_if_mario_in_room()
Parameters
- None
Returns
- None
C Prototype
void cur_obj_enable_rendering_if_mario_in_room(void);
cur_obj_end_dialog
Lua Example
cur_obj_end_dialog(m, dialogFlags, dialogResult)
Parameters
Field | Type |
---|---|
m | MarioState |
dialogFlags | integer |
dialogResult | integer |
Returns
- None
C Prototype
void cur_obj_end_dialog(struct MarioState* m, s32 dialogFlags, s32 dialogResult);
cur_obj_extend_animation_if_at_end
Lua Example
cur_obj_extend_animation_if_at_end()
Parameters
- None
Returns
- None
C Prototype
void cur_obj_extend_animation_if_at_end(void);
cur_obj_find_nearby_held_actor
Lua Example
local ObjectValue = cur_obj_find_nearby_held_actor(behavior, maxDist)
Parameters
Field | Type |
---|---|
behavior | Pointer <BehaviorScript > |
maxDist | number |
Returns
C Prototype
struct Object *cur_obj_find_nearby_held_actor(const BehaviorScript *behavior, f32 maxDist);
cur_obj_find_nearest_object_with_behavior
Lua Example
local ObjectValue = cur_obj_find_nearest_object_with_behavior(behavior, dist)
Parameters
Field | Type |
---|---|
behavior | Pointer <BehaviorScript > |
dist | Pointer <number > |
Returns
C Prototype
struct Object *cur_obj_find_nearest_object_with_behavior(const BehaviorScript *behavior, f32 *dist);
cur_obj_find_nearest_pole
Lua Example
local ObjectValue = cur_obj_find_nearest_pole()
Parameters
- None
Returns
C Prototype
struct Object* cur_obj_find_nearest_pole(void);
cur_obj_follow_path
Lua Example
local integerValue = cur_obj_follow_path(unusedArg)
Parameters
Field | Type |
---|---|
unusedArg | integer |
Returns
integer
C Prototype
s32 cur_obj_follow_path(UNUSED s32 unusedArg);
cur_obj_forward_vel_approach_upward
Lua Example
cur_obj_forward_vel_approach_upward(target, increment)
Parameters
Field | Type |
---|---|
target | number |
increment | number |
Returns
- None
C Prototype
void cur_obj_forward_vel_approach_upward(f32 target, f32 increment);
cur_obj_get_dropped
Lua Example
cur_obj_get_dropped()
Parameters
- None
Returns
- None
C Prototype
void cur_obj_get_dropped(void);
cur_obj_get_thrown_or_placed
Lua Example
cur_obj_get_thrown_or_placed(forwardVel, velY, thrownAction)
Parameters
Field | Type |
---|---|
forwardVel | number |
velY | number |
thrownAction | integer |
Returns
- None
C Prototype
void cur_obj_get_thrown_or_placed(f32 forwardVel, f32 velY, s32 thrownAction);
cur_obj_has_behavior
Lua Example
local integerValue = cur_obj_has_behavior(behavior)
Parameters
Field | Type |
---|---|
behavior | Pointer <BehaviorScript > |
Returns
integer
C Prototype
s32 cur_obj_has_behavior(const BehaviorScript *behavior);
cur_obj_has_model
Lua Example
local integerValue = cur_obj_has_model(modelID)
Parameters
Field | Type |
---|---|
modelID | integer |
Returns
integer
C Prototype
s32 cur_obj_has_model(u16 modelID);
cur_obj_hide
Lua Example
cur_obj_hide()
Parameters
- None
Returns
- None
C Prototype
void cur_obj_hide(void);
cur_obj_hide_if_mario_far_away_y
Lua Example
local integerValue = cur_obj_hide_if_mario_far_away_y(distY)
Parameters
Field | Type |
---|---|
distY | number |
Returns
integer
C Prototype
s32 cur_obj_hide_if_mario_far_away_y(f32 distY);
cur_obj_if_hit_wall_bounce_away
Lua Example
cur_obj_if_hit_wall_bounce_away()
Parameters
- None
Returns
- None
C Prototype
void cur_obj_if_hit_wall_bounce_away(void);
cur_obj_init_animation
Lua Example
cur_obj_init_animation(animIndex)
Parameters
Field | Type |
---|---|
animIndex | integer |
Returns
- None
C Prototype
void cur_obj_init_animation(s32 animIndex);
cur_obj_init_animation_and_anim_frame
Lua Example
cur_obj_init_animation_and_anim_frame(animIndex, animFrame)
Parameters
Field | Type |
---|---|
animIndex | integer |
animFrame | integer |
Returns
- None
C Prototype
void cur_obj_init_animation_and_anim_frame(s32 animIndex, s32 animFrame);
cur_obj_init_animation_and_check_if_near_end
Lua Example
local integerValue = cur_obj_init_animation_and_check_if_near_end(animIndex)
Parameters
Field | Type |
---|---|
animIndex | integer |
Returns
integer
C Prototype
s32 cur_obj_init_animation_and_check_if_near_end(s32 animIndex);
cur_obj_init_animation_and_extend_if_at_end
Lua Example
cur_obj_init_animation_and_extend_if_at_end(animIndex)
Parameters
Field | Type |
---|---|
animIndex | integer |
Returns
- None
C Prototype
void cur_obj_init_animation_and_extend_if_at_end(s32 animIndex);
cur_obj_init_animation_with_accel_and_sound
Lua Example
cur_obj_init_animation_with_accel_and_sound(animIndex, accel)
Parameters
Field | Type |
---|---|
animIndex | integer |
accel | number |
Returns
- None
C Prototype
void cur_obj_init_animation_with_accel_and_sound(s32 animIndex, f32 accel);
cur_obj_init_animation_with_sound
Lua Example
cur_obj_init_animation_with_sound(animIndex)
Parameters
Field | Type |
---|---|
animIndex | integer |
Returns
- None
C Prototype
void cur_obj_init_animation_with_sound(s32 animIndex);
cur_obj_is_any_player_on_platform
Lua Example
local integerValue = cur_obj_is_any_player_on_platform()
Parameters
- None
Returns
integer
C Prototype
s32 cur_obj_is_any_player_on_platform(void);
cur_obj_is_mario_ground_pounding_platform
Lua Example
local integerValue = cur_obj_is_mario_ground_pounding_platform()
Parameters
- None
Returns
integer
C Prototype
s32 cur_obj_is_mario_ground_pounding_platform(void);
cur_obj_is_mario_on_platform
Lua Example
local integerValue = cur_obj_is_mario_on_platform()
Parameters
- None
Returns
integer
C Prototype
s32 cur_obj_is_mario_on_platform(void);
cur_obj_lateral_dist_from_mario_to_home
Lua Example
local numberValue = cur_obj_lateral_dist_from_mario_to_home()
Parameters
- None
Returns
number
C Prototype
f32 cur_obj_lateral_dist_from_mario_to_home(void);
cur_obj_lateral_dist_from_obj_to_home
Lua Example
local numberValue = cur_obj_lateral_dist_from_obj_to_home(obj)
Parameters
Field | Type |
---|---|
obj | Object |
Returns
number
C Prototype
f32 cur_obj_lateral_dist_from_obj_to_home(struct Object *obj);
cur_obj_lateral_dist_to_home
Lua Example
local numberValue = cur_obj_lateral_dist_to_home()
Parameters
- None
Returns
number
C Prototype
f32 cur_obj_lateral_dist_to_home(void);
cur_obj_mario_far_away
Lua Example
local integerValue = cur_obj_mario_far_away()
Parameters
- None
Returns
integer
C Prototype
s32 cur_obj_mario_far_away(void);
cur_obj_move_after_thrown_or_dropped
Lua Example
cur_obj_move_after_thrown_or_dropped(forwardVel, velY)
Parameters
Field | Type |
---|---|
forwardVel | number |
velY | number |
Returns
- None
C Prototype
void cur_obj_move_after_thrown_or_dropped(f32 forwardVel, f32 velY);
cur_obj_move_standard
Lua Example
cur_obj_move_standard(steepSlopeAngleDegrees)
Parameters
Field | Type |
---|---|
steepSlopeAngleDegrees | integer |
Returns
- None
C Prototype
void cur_obj_move_standard(s16 steepSlopeAngleDegrees);
cur_obj_move_up_and_down
Lua Example
local integerValue = cur_obj_move_up_and_down(a0)
Parameters
Field | Type |
---|---|
a0 | integer |
Returns
integer
C Prototype
s32 cur_obj_move_up_and_down(s32 a0);
cur_obj_move_update_ground_air_flags
Lua Example
cur_obj_move_update_ground_air_flags(gravity, bounciness)
Parameters
Field | Type |
---|---|
gravity | number |
bounciness | number |
Returns
- None
C Prototype
void cur_obj_move_update_ground_air_flags(UNUSED f32 gravity, f32 bounciness);
cur_obj_move_update_underwater_flags
Lua Example
cur_obj_move_update_underwater_flags()
Parameters
- None
Returns
- None
C Prototype
void cur_obj_move_update_underwater_flags(void);
cur_obj_move_using_fvel_and_gravity
Lua Example
cur_obj_move_using_fvel_and_gravity()
Parameters
- None
Returns
- None
C Prototype
void cur_obj_move_using_fvel_and_gravity(void);
cur_obj_move_using_vel
Lua Example
cur_obj_move_using_vel()
Parameters
- None
Returns
- None
C Prototype
void cur_obj_move_using_vel(void);
cur_obj_move_using_vel_and_gravity
Lua Example
cur_obj_move_using_vel_and_gravity()
Parameters
- None
Returns
- None
C Prototype
void cur_obj_move_using_vel_and_gravity(void);
cur_obj_move_xz
Lua Example
local integerValue = cur_obj_move_xz(steepSlopeNormalY, careAboutEdgesAndSteepSlopes)
Parameters
Field | Type |
---|---|
steepSlopeNormalY | number |
careAboutEdgesAndSteepSlopes | integer |
Returns
integer
C Prototype
s32 cur_obj_move_xz(f32 steepSlopeNormalY, s32 careAboutEdgesAndSteepSlopes);
cur_obj_move_xz_using_fvel_and_yaw
Lua Example
cur_obj_move_xz_using_fvel_and_yaw()
Parameters
- None
Returns
- None
C Prototype
void cur_obj_move_xz_using_fvel_and_yaw(void);
cur_obj_move_y
Lua Example
cur_obj_move_y(gravity, bounciness, buoyancy)
Parameters
Field | Type |
---|---|
gravity | number |
bounciness | number |
buoyancy | number |
Returns
- None
C Prototype
void cur_obj_move_y(f32 gravity, f32 bounciness, f32 buoyancy);
cur_obj_move_y_and_get_water_level
Lua Example
local numberValue = cur_obj_move_y_and_get_water_level(gravity, buoyancy)
Parameters
Field | Type |
---|---|
gravity | number |
buoyancy | number |
Returns
number
C Prototype
f32 cur_obj_move_y_and_get_water_level(f32 gravity, f32 buoyancy);
cur_obj_move_y_with_terminal_vel
Lua Example
cur_obj_move_y_with_terminal_vel()
Parameters
- None
Returns
- None
C Prototype
void cur_obj_move_y_with_terminal_vel(void);
cur_obj_nearest_object_with_behavior
Lua Example
local ObjectValue = cur_obj_nearest_object_with_behavior(behavior)
Parameters
Field | Type |
---|---|
behavior | Pointer <BehaviorScript > |
Returns
C Prototype
struct Object *cur_obj_nearest_object_with_behavior(const BehaviorScript *behavior);
cur_obj_outside_home_rectangle
Lua Example
local integerValue = cur_obj_outside_home_rectangle(minX, maxX, minZ, maxZ)
Parameters
Field | Type |
---|---|
minX | number |
maxX | number |
minZ | number |
maxZ | number |
Returns
integer
C Prototype
s32 cur_obj_outside_home_rectangle(f32 minX, f32 maxX, f32 minZ, f32 maxZ);
cur_obj_outside_home_square
Lua Example
local integerValue = cur_obj_outside_home_square(halfLength)
Parameters
Field | Type |
---|---|
halfLength | number |
Returns
integer
C Prototype
s32 cur_obj_outside_home_square(f32 halfLength);
cur_obj_push_mario_away
Lua Example
cur_obj_push_mario_away(radius)
Parameters
Field | Type |
---|---|
radius | number |
Returns
- None
C Prototype
void cur_obj_push_mario_away(f32 radius);
cur_obj_push_mario_away_from_cylinder
Lua Example
cur_obj_push_mario_away_from_cylinder(radius, extentY)
Parameters
Field | Type |
---|---|
radius | number |
extentY | number |
Returns
- None
C Prototype
void cur_obj_push_mario_away_from_cylinder(f32 radius, f32 extentY);
cur_obj_reflect_move_angle_off_wall
Lua Example
local integerValue = cur_obj_reflect_move_angle_off_wall()
Parameters
- None
Returns
integer
C Prototype
s16 cur_obj_reflect_move_angle_off_wall(void);
cur_obj_reset_timer_and_subaction
Lua Example
cur_obj_reset_timer_and_subaction()
Parameters
- None
Returns
- None
C Prototype
void cur_obj_reset_timer_and_subaction(void);
cur_obj_resolve_wall_collisions
Lua Example
local integerValue = cur_obj_resolve_wall_collisions()
Parameters
- None
Returns
integer
C Prototype
s32 cur_obj_resolve_wall_collisions(void);
cur_obj_reverse_animation
Lua Example
cur_obj_reverse_animation()
Parameters
- None
Returns
- None
C Prototype
void cur_obj_reverse_animation(void);
cur_obj_rotate_face_angle_using_vel
Lua Example
cur_obj_rotate_face_angle_using_vel()
Parameters
- None
Returns
- None
C Prototype
void cur_obj_rotate_face_angle_using_vel(void);
cur_obj_rotate_move_angle_using_vel
Lua Example
cur_obj_rotate_move_angle_using_vel()
Parameters
- None
Returns
- None
C Prototype
void cur_obj_rotate_move_angle_using_vel(void);
cur_obj_rotate_yaw_toward
Lua Example
local integerValue = cur_obj_rotate_yaw_toward(target, increment)
Parameters
Field | Type |
---|---|
target | integer |
increment | integer |
Returns
integer
C Prototype
s32 cur_obj_rotate_yaw_toward(s16 target, s16 increment);
cur_obj_scale
Lua Example
cur_obj_scale(scale)
Parameters
Field | Type |
---|---|
scale | number |
Returns
- None
C Prototype
void cur_obj_scale(f32 scale);
cur_obj_scale_over_time
Lua Example
cur_obj_scale_over_time(a0, a1, sp10, sp14)
Parameters
Field | Type |
---|---|
a0 | integer |
a1 | integer |
sp10 | number |
sp14 | number |
Returns
- None
C Prototype
void cur_obj_scale_over_time(s32 a0, s32 a1, f32 sp10, f32 sp14);
cur_obj_set_behavior
Lua Example
cur_obj_set_behavior(behavior)
Parameters
Field | Type |
---|---|
behavior | Pointer <BehaviorScript > |
Returns
- None
C Prototype
void cur_obj_set_behavior(const BehaviorScript *behavior);
cur_obj_set_billboard_if_vanilla_cam
Lua Example
cur_obj_set_billboard_if_vanilla_cam()
Parameters
- None
Returns
- None
C Prototype
void cur_obj_set_billboard_if_vanilla_cam(void);
cur_obj_set_face_angle_to_move_angle
Lua Example
cur_obj_set_face_angle_to_move_angle()
Parameters
- None
Returns
- None
C Prototype
void cur_obj_set_face_angle_to_move_angle(void);
cur_obj_set_hitbox_and_die_if_attacked
Lua Example
local integerValue = cur_obj_set_hitbox_and_die_if_attacked(hitbox, deathSound, noLootCoins)
Parameters
Field | Type |
---|---|
hitbox | ObjectHitbox |
deathSound | integer |
noLootCoins | integer |
Returns
integer
C Prototype
s32 cur_obj_set_hitbox_and_die_if_attacked(struct ObjectHitbox *hitbox, s32 deathSound, s32 noLootCoins);
cur_obj_set_hitbox_radius_and_height
Lua Example
cur_obj_set_hitbox_radius_and_height(radius, height)
Parameters
Field | Type |
---|---|
radius | number |
height | number |
Returns
- None
C Prototype
void cur_obj_set_hitbox_radius_and_height(f32 radius, f32 height);
cur_obj_set_home_once
Lua Example
cur_obj_set_home_once()
Parameters
- None
Returns
- None
C Prototype
void cur_obj_set_home_once(void);
cur_obj_set_hurtbox_radius_and_height
Lua Example
cur_obj_set_hurtbox_radius_and_height(radius, height)
Parameters
Field | Type |
---|---|
radius | number |
height | number |
Returns
- None
C Prototype
void cur_obj_set_hurtbox_radius_and_height(f32 radius, f32 height);
cur_obj_set_pos_relative
Lua Example
cur_obj_set_pos_relative(other, dleft, dy, dforward)
Parameters
Field | Type |
---|---|
other | Object |
dleft | number |
dy | number |
dforward | number |
Returns
- None
C Prototype
void cur_obj_set_pos_relative(struct Object *other, f32 dleft, f32 dy, f32 dforward);
cur_obj_set_pos_relative_to_parent
Lua Example
cur_obj_set_pos_relative_to_parent(dleft, dy, dforward)
Parameters
Field | Type |
---|---|
dleft | number |
dy | number |
dforward | number |
Returns
- None
C Prototype
void cur_obj_set_pos_relative_to_parent(f32 dleft, f32 dy, f32 dforward);
cur_obj_set_pos_to_home
Lua Example
cur_obj_set_pos_to_home()
Parameters
- None
Returns
- None
C Prototype
void cur_obj_set_pos_to_home(void);
cur_obj_set_pos_to_home_and_stop
Lua Example
cur_obj_set_pos_to_home_and_stop()
Parameters
- None
Returns
- None
C Prototype
void cur_obj_set_pos_to_home_and_stop(void);
cur_obj_set_pos_to_home_with_debug
Lua Example
cur_obj_set_pos_to_home_with_debug()
Parameters
- None
Returns
- None
C Prototype
void cur_obj_set_pos_to_home_with_debug(void);
cur_obj_set_pos_via_transform
Lua Example
cur_obj_set_pos_via_transform()
Parameters
- None
Returns
- None
C Prototype
void cur_obj_set_pos_via_transform(void);
cur_obj_set_vel_from_mario_vel
Lua Example
cur_obj_set_vel_from_mario_vel(m, f12, f14)
Parameters
Field | Type |
---|---|
m | MarioState |
f12 | number |
f14 | number |
Returns
- None
C Prototype
void cur_obj_set_vel_from_mario_vel(struct MarioState* m, f32 f12, f32 f14);
cur_obj_set_y_vel_and_animation
Lua Example
cur_obj_set_y_vel_and_animation(sp18, sp1C)
Parameters
Field | Type |
---|---|
sp18 | number |
sp1C | integer |
Returns
- None
C Prototype
void cur_obj_set_y_vel_and_animation(f32 sp18, s32 sp1C);
cur_obj_shake_screen
Lua Example
cur_obj_shake_screen(shake)
Parameters
Field | Type |
---|---|
shake | integer |
Returns
- None
C Prototype
void cur_obj_shake_screen(s32 shake);
cur_obj_shake_y
Lua Example
cur_obj_shake_y(amount)
Parameters
Field | Type |
---|---|
amount | number |
Returns
- None
C Prototype
void cur_obj_shake_y(f32 amount);
cur_obj_shake_y_until
Lua Example
local integerValue = cur_obj_shake_y_until(cycles, amount)
Parameters
Field | Type |
---|---|
cycles | integer |
amount | integer |
Returns
integer
C Prototype
s32 cur_obj_shake_y_until(s32 cycles, s32 amount);
cur_obj_spawn_loot_blue_coin
Lua Example
cur_obj_spawn_loot_blue_coin()
Parameters
- None
Returns
- None
C Prototype
void cur_obj_spawn_loot_blue_coin(void);
cur_obj_spawn_loot_coin_at_mario_pos
Lua Example
cur_obj_spawn_loot_coin_at_mario_pos(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void cur_obj_spawn_loot_coin_at_mario_pos(struct MarioState* m);
cur_obj_spawn_particles
Lua Example
cur_obj_spawn_particles(info)
Parameters
Field | Type |
---|---|
info | SpawnParticlesInfo |
Returns
- None
C Prototype
void cur_obj_spawn_particles(struct SpawnParticlesInfo *info);
cur_obj_spawn_star_at_y_offset
Lua Example
cur_obj_spawn_star_at_y_offset(targetX, targetY, targetZ, offsetY)
Parameters
Field | Type |
---|---|
targetX | number |
targetY | number |
targetZ | number |
offsetY | number |
Returns
- None
C Prototype
void cur_obj_spawn_star_at_y_offset(f32 targetX, f32 targetY, f32 targetZ, f32 offsetY);
cur_obj_start_cam_event
Lua Example
cur_obj_start_cam_event(obj, cameraEvent)
Parameters
Field | Type |
---|---|
obj | Object |
cameraEvent | integer |
Returns
- None
C Prototype
void cur_obj_start_cam_event(UNUSED struct Object *obj, s32 cameraEvent);
cur_obj_unhide
Lua Example
cur_obj_unhide()
Parameters
- None
Returns
- None
C Prototype
void cur_obj_unhide(void);
cur_obj_unrender_and_reset_state
Lua Example
cur_obj_unrender_and_reset_state(sp18, sp1C)
Parameters
Field | Type |
---|---|
sp18 | integer |
sp1C | integer |
Returns
- None
C Prototype
void cur_obj_unrender_and_reset_state(s32 sp18, s32 sp1C);
cur_obj_unused_init_on_floor
Lua Example
cur_obj_unused_init_on_floor()
Parameters
- None
Returns
- None
C Prototype
void cur_obj_unused_init_on_floor(void);
cur_obj_unused_play_footstep_sound
Lua Example
cur_obj_unused_play_footstep_sound(animFrame1, animFrame2, sound)
Parameters
Field | Type |
---|---|
animFrame1 | integer |
animFrame2 | integer |
sound | integer |
Returns
- None
C Prototype
void cur_obj_unused_play_footstep_sound(s32 animFrame1, s32 animFrame2, s32 sound);
cur_obj_unused_resolve_wall_collisions
Lua Example
cur_obj_unused_resolve_wall_collisions(offsetY, radius)
Parameters
Field | Type |
---|---|
offsetY | number |
radius | number |
Returns
- None
C Prototype
void cur_obj_unused_resolve_wall_collisions(f32 offsetY, f32 radius);
cur_obj_update_floor
Lua Example
cur_obj_update_floor()
Parameters
- None
Returns
- None
C Prototype
void cur_obj_update_floor(void);
cur_obj_update_floor_and_resolve_wall_collisions
Lua Example
cur_obj_update_floor_and_resolve_wall_collisions(steepSlopeDegrees)
Parameters
Field | Type |
---|---|
steepSlopeDegrees | integer |
Returns
- None
C Prototype
void cur_obj_update_floor_and_resolve_wall_collisions(s16 steepSlopeDegrees);
cur_obj_update_floor_and_walls
Lua Example
cur_obj_update_floor_and_walls()
Parameters
- None
Returns
- None
C Prototype
void cur_obj_update_floor_and_walls(void);
cur_obj_update_floor_height
Lua Example
cur_obj_update_floor_height()
Parameters
- None
Returns
- None
C Prototype
void cur_obj_update_floor_height(void);
cur_obj_update_floor_height_and_get_floor
Lua Example
local SurfaceValue = cur_obj_update_floor_height_and_get_floor()
Parameters
- None
Returns
C Prototype
struct Surface *cur_obj_update_floor_height_and_get_floor(void);
cur_obj_wait_then_blink
Lua Example
local integerValue = cur_obj_wait_then_blink(timeUntilBlinking, numBlinks)
Parameters
Field | Type |
---|---|
timeUntilBlinking | integer |
numBlinks | integer |
Returns
integer
C Prototype
s32 cur_obj_wait_then_blink(s32 timeUntilBlinking, s32 numBlinks);
cur_obj_was_attacked_or_ground_pounded
Lua Example
local integerValue = cur_obj_was_attacked_or_ground_pounded()
Parameters
- None
Returns
integer
C Prototype
s32 cur_obj_was_attacked_or_ground_pounded(void);
cur_obj_within_12k_bounds
Lua Example
local integerValue = cur_obj_within_12k_bounds()
Parameters
- None
Returns
integer
C Prototype
s32 cur_obj_within_12k_bounds(void);
disable_time_stop
Lua Example
disable_time_stop()
Parameters
- None
Returns
- None
C Prototype
void disable_time_stop(void);
disable_time_stop_including_mario
Lua Example
disable_time_stop_including_mario()
Parameters
- None
Returns
- None
C Prototype
void disable_time_stop_including_mario(void);
dist_between_object_and_point
Lua Example
local numberValue = dist_between_object_and_point(obj, pointX, pointY, pointZ)
Parameters
Field | Type |
---|---|
obj | Object |
pointX | number |
pointY | number |
pointZ | number |
Returns
number
C Prototype
f32 dist_between_object_and_point(struct Object *obj, f32 pointX, f32 pointY, f32 pointZ);
dist_between_objects
Lua Example
local numberValue = dist_between_objects(obj1, obj2)
Parameters
Field | Type |
---|---|
obj1 | Object |
obj2 | Object |
Returns
number
C Prototype
f32 dist_between_objects(struct Object *obj1, struct Object *obj2);
enable_time_stop
Lua Example
enable_time_stop()
Parameters
- None
Returns
- None
C Prototype
void enable_time_stop(void);
enable_time_stop_if_alone
Lua Example
enable_time_stop_if_alone()
Parameters
- None
Returns
- None
C Prototype
void enable_time_stop_if_alone(void);
enable_time_stop_including_mario
Lua Example
enable_time_stop_including_mario()
Parameters
- None
Returns
- None
C Prototype
void enable_time_stop_including_mario(void);
find_object_with_behavior
Lua Example
local ObjectValue = find_object_with_behavior(behavior)
Parameters
Field | Type |
---|---|
behavior | Pointer <BehaviorScript > |
Returns
C Prototype
struct Object *find_object_with_behavior(const BehaviorScript *behavior);
find_unimportant_object
Lua Example
local ObjectValue = find_unimportant_object()
Parameters
- None
Returns
C Prototype
struct Object *find_unimportant_object(void);
geo_offset_klepto_debug
Lua Example
local integerValue = geo_offset_klepto_debug(callContext, a1, sp8)
Parameters
Field | Type |
---|---|
callContext | integer |
a1 | GraphNode |
sp8 | integer |
Returns
integer
C Prototype
s32 geo_offset_klepto_debug(s32 callContext, struct GraphNode *a1, UNUSED s32 sp8);
get_object_list_from_behavior
Lua Example
local integerValue = get_object_list_from_behavior(behavior)
Parameters
Field | Type |
---|---|
behavior | Pointer <BehaviorScript > |
Returns
integer
C Prototype
u32 get_object_list_from_behavior(const BehaviorScript *behavior);
get_trajectory_length
Lua Example
local integerValue = get_trajectory_length(trajectory)
Parameters
Field | Type |
---|---|
trajectory | Pointer <Trajectory > |
Returns
integer
C Prototype
s32 get_trajectory_length(Trajectory* trajectory);
increment_velocity_toward_range
Lua Example
local numberValue = increment_velocity_toward_range(value, center, zeroThreshold, increment)
Parameters
Field | Type |
---|---|
value | number |
center | number |
zeroThreshold | number |
increment | number |
Returns
number
C Prototype
f32 increment_velocity_toward_range(f32 value, f32 center, f32 zeroThreshold, f32 increment);
is_item_in_array
Lua Example
local integerValue = is_item_in_array(item, array)
Parameters
Field | Type |
---|---|
item | integer |
array | Pointer <integer > |
Returns
integer
C Prototype
s32 is_item_in_array(s8 item, s8 *array);
is_mario_moving_fast_or_in_air
Lua Example
local integerValue = is_mario_moving_fast_or_in_air(speedThreshold)
Parameters
Field | Type |
---|---|
speedThreshold | integer |
Returns
integer
C Prototype
s32 is_mario_moving_fast_or_in_air(s32 speedThreshold);
lateral_dist_between_objects
Lua Example
local numberValue = lateral_dist_between_objects(obj1, obj2)
Parameters
Field | Type |
---|---|
obj1 | Object |
obj2 | Object |
Returns
number
C Prototype
f32 lateral_dist_between_objects(struct Object *obj1, struct Object *obj2);
linear_mtxf_mul_vec3f
Lua Example
linear_mtxf_mul_vec3f(m, dst, v)
Parameters
Field | Type |
---|---|
m | Mat4 |
dst | Vec3f |
v | Vec3f |
Returns
- None
C Prototype
void linear_mtxf_mul_vec3f(Mat4 m, Vec3f dst, Vec3f v);
linear_mtxf_transpose_mul_vec3f
Lua Example
linear_mtxf_transpose_mul_vec3f(m, dst, v)
Parameters
Field | Type |
---|---|
m | Mat4 |
dst | Vec3f |
v | Vec3f |
Returns
- None
C Prototype
void linear_mtxf_transpose_mul_vec3f(Mat4 m, Vec3f dst, Vec3f v);
mario_is_dive_sliding
Lua Example
local integerValue = mario_is_dive_sliding(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 mario_is_dive_sliding(struct MarioState* m);
mario_is_in_air_action
Lua Example
local integerValue = mario_is_in_air_action(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
integer
C Prototype
s32 mario_is_in_air_action(struct MarioState* m);
mario_is_within_rectangle
Lua Example
local integerValue = mario_is_within_rectangle(minX, maxX, minZ, maxZ)
Parameters
Field | Type |
---|---|
minX | integer |
maxX | integer |
minZ | integer |
maxZ | integer |
Returns
integer
C Prototype
s32 mario_is_within_rectangle(s16 minX, s16 maxX, s16 minZ, s16 maxZ);
mario_set_flag
Lua Example
mario_set_flag(flag)
Parameters
Field | Type |
---|---|
flag | integer |
Returns
- None
C Prototype
void mario_set_flag(s32 flag);
obj_angle_to_object
Lua Example
local integerValue = obj_angle_to_object(obj1, obj2)
Parameters
Field | Type |
---|---|
obj1 | Object |
obj2 | Object |
Returns
integer
C Prototype
s16 obj_angle_to_object(struct Object *obj1, struct Object *obj2);
obj_angle_to_point
Lua Example
local integerValue = obj_angle_to_point(obj, pointX, pointZ)
Parameters
Field | Type |
---|---|
obj | Object |
pointX | number |
pointZ | number |
Returns
integer
C Prototype
s16 obj_angle_to_point(struct Object *obj, f32 pointX, f32 pointZ);
obj_apply_scale_to_matrix
Lua Example
obj_apply_scale_to_matrix(obj, dst, src)
Parameters
Field | Type |
---|---|
obj | Object |
dst | Mat4 |
src | Mat4 |
Returns
- None
C Prototype
void obj_apply_scale_to_matrix(struct Object *obj, Mat4 dst, Mat4 src);
obj_apply_scale_to_transform
Lua Example
obj_apply_scale_to_transform(obj)
Parameters
Field | Type |
---|---|
obj | Object |
Returns
- None
C Prototype
void obj_apply_scale_to_transform(struct Object *obj);
obj_attack_collided_from_other_object
Lua Example
local integerValue = obj_attack_collided_from_other_object(obj)
Parameters
Field | Type |
---|---|
obj | Object |
Returns
integer
C Prototype
s32 obj_attack_collided_from_other_object(struct Object *obj);
obj_become_tangible
Lua Example
obj_become_tangible(obj)
Parameters
Field | Type |
---|---|
obj | Object |
Returns
- None
C Prototype
void obj_become_tangible(struct Object *obj);
obj_build_relative_transform
Lua Example
obj_build_relative_transform(obj)
Parameters
Field | Type |
---|---|
obj | Object |
Returns
- None
C Prototype
void obj_build_relative_transform(struct Object *obj);
obj_build_transform_from_pos_and_angle
Lua Example
obj_build_transform_from_pos_and_angle(obj, posIndex, angleIndex)
Parameters
Field | Type |
---|---|
obj | Object |
posIndex | integer |
angleIndex | integer |
Returns
- None
C Prototype
void obj_build_transform_from_pos_and_angle(struct Object *obj, s16 posIndex, s16 angleIndex);
obj_build_transform_relative_to_parent
Lua Example
obj_build_transform_relative_to_parent(obj)
Parameters
Field | Type |
---|---|
obj | Object |
Returns
- None
C Prototype
void obj_build_transform_relative_to_parent(struct Object *obj);
obj_build_vel_from_transform
Lua Example
obj_build_vel_from_transform(a0)
Parameters
Field | Type |
---|---|
a0 | Object |
Returns
- None
C Prototype
void obj_build_vel_from_transform(struct Object *a0);
obj_check_if_collided_with_object
Lua Example
local integerValue = obj_check_if_collided_with_object(obj1, obj2)
Parameters
Field | Type |
---|---|
obj1 | Object |
obj2 | Object |
Returns
integer
C Prototype
s32 obj_check_if_collided_with_object(struct Object *obj1, struct Object *obj2);
obj_copy_angle
Lua Example
obj_copy_angle(dst, src)
Parameters
Field | Type |
---|---|
dst | Object |
src | Object |
Returns
- None
C Prototype
void obj_copy_angle(struct Object *dst, struct Object *src);
obj_copy_behavior_params
Lua Example
obj_copy_behavior_params(dst, src)
Parameters
Field | Type |
---|---|
dst | Object |
src | Object |
Returns
- None
C Prototype
void obj_copy_behavior_params(struct Object *dst, struct Object *src);
obj_copy_graph_y_offset
Lua Example
obj_copy_graph_y_offset(dst, src)
Parameters
Field | Type |
---|---|
dst | Object |
src | Object |
Returns
- None
C Prototype
void obj_copy_graph_y_offset(struct Object *dst, struct Object *src);
obj_copy_pos
Lua Example
obj_copy_pos(dst, src)
Parameters
Field | Type |
---|---|
dst | Object |
src | Object |
Returns
- None
C Prototype
void obj_copy_pos(struct Object *dst, struct Object *src);
obj_copy_pos_and_angle
Lua Example
obj_copy_pos_and_angle(dst, src)
Parameters
Field | Type |
---|---|
dst | Object |
src | Object |
Returns
- None
C Prototype
void obj_copy_pos_and_angle(struct Object *dst, struct Object *src);
obj_copy_scale
Lua Example
obj_copy_scale(dst, src)
Parameters
Field | Type |
---|---|
dst | Object |
src | Object |
Returns
- None
C Prototype
void obj_copy_scale(struct Object *dst, struct Object *src);
obj_create_transform_from_self
Lua Example
obj_create_transform_from_self(obj)
Parameters
Field | Type |
---|---|
obj | Object |
Returns
- None
C Prototype
void obj_create_transform_from_self(struct Object *obj);
obj_explode_and_spawn_coins
Lua Example
obj_explode_and_spawn_coins(sp18, sp1C)
Parameters
Field | Type |
---|---|
sp18 | number |
sp1C | integer |
Returns
- None
C Prototype
void obj_explode_and_spawn_coins(f32 sp18, s32 sp1C);
obj_has_behavior
Lua Example
local integerValue = obj_has_behavior(obj, behavior)
Parameters
Field | Type |
---|---|
obj | Object |
behavior | Pointer <BehaviorScript > |
Returns
integer
C Prototype
s32 obj_has_behavior(struct Object *obj, const BehaviorScript *behavior);
obj_init_animation
Lua Example
obj_init_animation(obj, animIndex)
Parameters
Field | Type |
---|---|
obj | Object |
animIndex | integer |
Returns
- None
C Prototype
void obj_init_animation(struct Object *obj, s32 animIndex);
obj_init_animation_with_accel_and_sound
Lua Example
obj_init_animation_with_accel_and_sound(obj, animIndex, accel)
Parameters
Field | Type |
---|---|
obj | Object |
animIndex | integer |
accel | number |
Returns
- None
C Prototype
void obj_init_animation_with_accel_and_sound(struct Object *obj, s32 animIndex, f32 accel);
obj_init_animation_with_sound
Lua Example
obj_init_animation_with_sound(obj, animations, animIndex)
Parameters
Field | Type |
---|---|
obj | Object |
animations | AnimationTable |
animIndex | integer |
Returns
- None
C Prototype
void obj_init_animation_with_sound(struct Object *obj, const struct AnimationTable* animations, s32 animIndex);
obj_is_hidden
Lua Example
local integerValue = obj_is_hidden(obj)
Parameters
Field | Type |
---|---|
obj | Object |
Returns
integer
C Prototype
s32 obj_is_hidden(struct Object *obj);
obj_mark_for_deletion
Lua Example
obj_mark_for_deletion(obj)
Parameters
Field | Type |
---|---|
obj | Object |
Returns
- None
C Prototype
void obj_mark_for_deletion(struct Object *obj);
obj_pitch_to_object
Lua Example
local integerValue = obj_pitch_to_object(obj, target)
Parameters
Field | Type |
---|---|
obj | Object |
target | Object |
Returns
integer
C Prototype
s16 obj_pitch_to_object(struct Object* obj, struct Object* target);
obj_scale
Lua Example
obj_scale(obj, scale)
Parameters
Field | Type |
---|---|
obj | Object |
scale | number |
Returns
- None
C Prototype
void obj_scale(struct Object *obj, f32 scale);
obj_scale_random
Lua Example
obj_scale_random(obj, rangeLength, minScale)
Parameters
Field | Type |
---|---|
obj | Object |
rangeLength | number |
minScale | number |
Returns
- None
C Prototype
void obj_scale_random(struct Object *obj, f32 rangeLength, f32 minScale);
obj_scale_xyz
Lua Example
obj_scale_xyz(obj, xScale, yScale, zScale)
Parameters
Field | Type |
---|---|
obj | Object |
xScale | number |
yScale | number |
zScale | number |
Returns
- None
C Prototype
void obj_scale_xyz(struct Object *obj, f32 xScale, f32 yScale, f32 zScale);
obj_set_angle
Lua Example
obj_set_angle(obj, pitch, yaw, roll)
Parameters
Field | Type |
---|---|
obj | Object |
pitch | integer |
yaw | integer |
roll | integer |
Returns
- None
C Prototype
void obj_set_angle(struct Object *obj, s16 pitch, s16 yaw, s16 roll);
obj_set_behavior
Lua Example
obj_set_behavior(obj, behavior)
Parameters
Field | Type |
---|---|
obj | Object |
behavior | Pointer <BehaviorScript > |
Returns
- None
C Prototype
void obj_set_behavior(struct Object *obj, const BehaviorScript *behavior);
obj_set_billboard
Lua Example
obj_set_billboard(obj)
Parameters
Field | Type |
---|---|
obj | Object |
Returns
- None
C Prototype
void obj_set_billboard(struct Object *obj);
obj_set_cylboard
Lua Example
obj_set_cylboard(obj)
Parameters
Field | Type |
---|---|
obj | Object |
Returns
- None
C Prototype
void obj_set_cylboard(struct Object *obj);
obj_set_face_angle
Lua Example
obj_set_face_angle(obj, pitch, yaw, roll)
Parameters
Field | Type |
---|---|
obj | Object |
pitch | integer |
yaw | integer |
roll | integer |
Returns
- None
C Prototype
void obj_set_face_angle(struct Object *obj, s16 pitch, s16 yaw, s16 roll);
obj_set_face_angle_to_move_angle
Lua Example
obj_set_face_angle_to_move_angle(obj)
Parameters
Field | Type |
---|---|
obj | Object |
Returns
- None
C Prototype
void obj_set_face_angle_to_move_angle(struct Object *obj);
obj_set_gfx_angle
Lua Example
obj_set_gfx_angle(obj, pitch, yaw, roll)
Parameters
Field | Type |
---|---|
obj | Object |
pitch | integer |
yaw | integer |
roll | integer |
Returns
- None
C Prototype
void obj_set_gfx_angle(struct Object *obj, s16 pitch, s16 yaw, s16 roll);
obj_set_gfx_pos
Lua Example
obj_set_gfx_pos(obj, x, y, z)
Parameters
Field | Type |
---|---|
obj | Object |
x | number |
y | number |
z | number |
Returns
- None
C Prototype
void obj_set_gfx_pos(struct Object *obj, f32 x, f32 y, f32 z);
obj_set_gfx_pos_at_obj_pos
Lua Example
obj_set_gfx_pos_at_obj_pos(obj1, obj2)
Parameters
Field | Type |
---|---|
obj1 | Object |
obj2 | Object |
Returns
- None
C Prototype
void obj_set_gfx_pos_at_obj_pos(struct Object *obj1, struct Object *obj2);
obj_set_gfx_pos_from_pos
Lua Example
obj_set_gfx_pos_from_pos(obj)
Parameters
Field | Type |
---|---|
obj | Object |
Returns
- None
C Prototype
void obj_set_gfx_pos_from_pos(struct Object *obj);
obj_set_gfx_scale
Lua Example
obj_set_gfx_scale(obj, x, y, z)
Parameters
Field | Type |
---|---|
obj | Object |
x | number |
y | number |
z | number |
Returns
- None
C Prototype
void obj_set_gfx_scale(struct Object *obj, f32 x, f32 y, f32 z);
obj_set_held_state
Lua Example
obj_set_held_state(obj, heldBehavior)
Parameters
Field | Type |
---|---|
obj | Object |
heldBehavior | Pointer <BehaviorScript > |
Returns
- None
C Prototype
void obj_set_held_state(struct Object *obj, const BehaviorScript *heldBehavior);
obj_set_hitbox
Lua Example
obj_set_hitbox(obj, hitbox)
Parameters
Field | Type |
---|---|
obj | Object |
hitbox | ObjectHitbox |
Returns
- None
C Prototype
void obj_set_hitbox(struct Object *obj, struct ObjectHitbox *hitbox);
obj_set_hitbox_radius_and_height
Lua Example
obj_set_hitbox_radius_and_height(o, radius, height)
Parameters
Field | Type |
---|---|
o | Object |
radius | number |
height | number |
Returns
- None
C Prototype
void obj_set_hitbox_radius_and_height(struct Object *o, f32 radius, f32 height);
obj_set_hurtbox_radius_and_height
Lua Example
obj_set_hurtbox_radius_and_height(o, radius, height)
Parameters
Field | Type |
---|---|
o | Object |
radius | number |
height | number |
Returns
- None
C Prototype
void obj_set_hurtbox_radius_and_height(struct Object *o, f32 radius, f32 height);
obj_set_move_angle
Lua Example
obj_set_move_angle(obj, pitch, yaw, roll)
Parameters
Field | Type |
---|---|
obj | Object |
pitch | integer |
yaw | integer |
roll | integer |
Returns
- None
C Prototype
void obj_set_move_angle(struct Object *obj, s16 pitch, s16 yaw, s16 roll);
obj_set_parent_relative_pos
Lua Example
obj_set_parent_relative_pos(obj, relX, relY, relZ)
Parameters
Field | Type |
---|---|
obj | Object |
relX | integer |
relY | integer |
relZ | integer |
Returns
- None
C Prototype
void obj_set_parent_relative_pos(struct Object *obj, s16 relX, s16 relY, s16 relZ);
obj_set_pos
Lua Example
obj_set_pos(obj, x, y, z)
Parameters
Field | Type |
---|---|
obj | Object |
x | integer |
y | integer |
z | integer |
Returns
- None
C Prototype
void obj_set_pos(struct Object *obj, s16 x, s16 y, s16 z);
obj_set_pos_relative
Lua Example
obj_set_pos_relative(obj, other, dleft, dy, dforward)
Parameters
Field | Type |
---|---|
obj | Object |
other | Object |
dleft | number |
dy | number |
dforward | number |
Returns
- None
C Prototype
void obj_set_pos_relative(struct Object *obj, struct Object *other, f32 dleft, f32 dy, f32 dforward);
obj_set_throw_matrix_from_transform
Lua Example
obj_set_throw_matrix_from_transform(obj)
Parameters
Field | Type |
---|---|
obj | Object |
Returns
- None
C Prototype
void obj_set_throw_matrix_from_transform(struct Object *obj);
obj_spawn_loot_blue_coins
Lua Example
obj_spawn_loot_blue_coins(obj, numCoins, sp28, posJitter)
Parameters
Field | Type |
---|---|
obj | Object |
numCoins | integer |
sp28 | number |
posJitter | integer |
Returns
- None
C Prototype
void obj_spawn_loot_blue_coins(struct Object *obj, s32 numCoins, f32 sp28, s16 posJitter);
obj_spawn_loot_coins
Lua Example
obj_spawn_loot_coins(obj, numCoins, sp30, coinBehavior, posJitter, model)
Parameters
Field | Type |
---|---|
obj | Object |
numCoins | integer |
sp30 | number |
coinBehavior | Pointer <BehaviorScript > |
posJitter | integer |
model | integer |
Returns
- None
C Prototype
void obj_spawn_loot_coins(struct Object *obj, s32 numCoins, f32 sp30, const BehaviorScript *coinBehavior, s16 posJitter, s16 model);
obj_spawn_loot_yellow_coins
Lua Example
obj_spawn_loot_yellow_coins(obj, numCoins, sp28)
Parameters
Field | Type |
---|---|
obj | Object |
numCoins | integer |
sp28 | number |
Returns
- None
C Prototype
void obj_spawn_loot_yellow_coins(struct Object *obj, s32 numCoins, f32 sp28);
obj_translate_local
Lua Example
obj_translate_local(obj, posIndex, localTranslateIndex)
Parameters
Field | Type |
---|---|
obj | Object |
posIndex | integer |
localTranslateIndex | integer |
Returns
- None
C Prototype
void obj_translate_local(struct Object *obj, s16 posIndex, s16 localTranslateIndex);
obj_translate_xyz_random
Lua Example
obj_translate_xyz_random(obj, rangeLength)
Parameters
Field | Type |
---|---|
obj | Object |
rangeLength | number |
Returns
- None
C Prototype
void obj_translate_xyz_random(struct Object *obj, f32 rangeLength);
obj_translate_xz_random
Lua Example
obj_translate_xz_random(obj, rangeLength)
Parameters
Field | Type |
---|---|
obj | Object |
rangeLength | number |
Returns
- None
C Prototype
void obj_translate_xz_random(struct Object *obj, f32 rangeLength);
obj_turn_toward_object
Lua Example
local integerValue = obj_turn_toward_object(obj, target, angleIndex, turnAmount)
Parameters
Field | Type |
---|---|
obj | Object |
target | Object |
angleIndex | integer |
turnAmount | integer |
Returns
integer
C Prototype
s16 obj_turn_toward_object(struct Object *obj, struct Object *target, s16 angleIndex, s16 turnAmount);
obj_update_pos_from_parent_transformation
Lua Example
obj_update_pos_from_parent_transformation(a0, a1)
Parameters
Field | Type |
---|---|
a0 | Mat4 |
a1 | Object |
Returns
- None
C Prototype
void obj_update_pos_from_parent_transformation(Mat4 a0, struct Object *a1);
player_performed_grab_escape_action
Lua Example
local integerValue = player_performed_grab_escape_action()
Parameters
- None
Returns
integer
C Prototype
s32 player_performed_grab_escape_action(void);
random_f32_around_zero
Lua Example
local numberValue = random_f32_around_zero(diameter)
Parameters
Field | Type |
---|---|
diameter | number |
Returns
number
C Prototype
f32 random_f32_around_zero(f32 diameter);
set_mario_interact_hoot_if_in_range
Lua Example
set_mario_interact_hoot_if_in_range(sp0, sp4, sp8)
Parameters
Field | Type |
---|---|
sp0 | integer |
sp4 | integer |
sp8 | number |
Returns
- None
C Prototype
void set_mario_interact_hoot_if_in_range(UNUSED s32 sp0, UNUSED s32 sp4, f32 sp8);
set_room_override
Lua Example
set_room_override(room)
Parameters
Field | Type |
---|---|
room | integer |
Returns
- None
C Prototype
void set_room_override(s16 room);
set_time_stop_flags
Lua Example
set_time_stop_flags(flags)
Parameters
Field | Type |
---|---|
flags | integer |
Returns
- None
C Prototype
void set_time_stop_flags(s32 flags);
set_time_stop_flags_if_alone
Lua Example
set_time_stop_flags_if_alone(flags)
Parameters
Field | Type |
---|---|
flags | integer |
Returns
- None
C Prototype
void set_time_stop_flags_if_alone(s32 flags);
signum_positive
Lua Example
local integerValue = signum_positive(x)
Parameters
Field | Type |
---|---|
x | integer |
Returns
integer
C Prototype
s32 signum_positive(s32 x);
spawn_base_star_with_no_lvl_exit
Lua Example
spawn_base_star_with_no_lvl_exit()
Parameters
- None
Returns
- None
C Prototype
void spawn_base_star_with_no_lvl_exit(void);
spawn_mist_particles
Lua Example
spawn_mist_particles()
Parameters
- None
Returns
- None
C Prototype
void spawn_mist_particles(void);
spawn_mist_particles_with_sound
Lua Example
spawn_mist_particles_with_sound(sp18)
Parameters
Field | Type |
---|---|
sp18 | integer |
Returns
- None
C Prototype
void spawn_mist_particles_with_sound(u32 sp18);
spawn_star_with_no_lvl_exit
Lua Example
local ObjectValue = spawn_star_with_no_lvl_exit(sp20, sp24)
Parameters
Field | Type |
---|---|
sp20 | integer |
sp24 | integer |
Returns
C Prototype
struct Object *spawn_star_with_no_lvl_exit(s32 sp20, s32 sp24);
spawn_water_droplet
Lua Example
local ObjectValue = spawn_water_droplet(parent, params)
Parameters
Field | Type |
---|---|
parent | Object |
params | WaterDropletParams |
Returns
C Prototype
struct Object *spawn_water_droplet(struct Object *parent, struct WaterDropletParams *params);
stub_obj_helpers_3
Lua Example
stub_obj_helpers_3(sp0, sp4)
Parameters
Field | Type |
---|---|
sp0 | integer |
sp4 | integer |
Returns
- None
C Prototype
void stub_obj_helpers_3(UNUSED s32 sp0, UNUSED s32 sp4);
stub_obj_helpers_4
Lua Example
stub_obj_helpers_4()
Parameters
- None
Returns
- None
C Prototype
void stub_obj_helpers_4(void);
functions from object_list_processor.h
set_object_respawn_info_bits
Description
Runs an OR operator on the obj
's respawn info with bits
<< 8. If bits
is 0xFF, this prevents the object from respawning after leaving and re-entering the area
Lua Example
set_object_respawn_info_bits(obj, bits)
Parameters
Field | Type |
---|---|
obj | Object |
bits | integer |
Returns
- None
C Prototype
void set_object_respawn_info_bits(struct Object *obj, u8 bits);
functions from rumble_init.h
queue_rumble_data
Description
Queues rumble data
Lua Example
queue_rumble_data(a0, a1)
Parameters
Field | Type |
---|---|
a0 | integer |
a1 | integer |
Returns
- None
C Prototype
void queue_rumble_data(s16 a0, s16 a1);
queue_rumble_data_mario
Description
Queues rumble data for Mario
Lua Example
queue_rumble_data_mario(m, a0, a1)
Parameters
Field | Type |
---|---|
m | MarioState |
a0 | integer |
a1 | integer |
Returns
- None
C Prototype
void queue_rumble_data_mario(struct MarioState* m, s16 a0, s16 a1);
queue_rumble_data_object
Description
Queues rumble data for object, factoring in its distance from Mario
Lua Example
queue_rumble_data_object(object, a0, a1)
Parameters
Field | Type |
---|---|
object | Object |
a0 | integer |
a1 | integer |
Returns
- None
C Prototype
void queue_rumble_data_object(struct Object* object, s16 a0, s16 a1);
reset_rumble_timers
Description
Resets rumble timers
Lua Example
reset_rumble_timers(m)
Parameters
Field | Type |
---|---|
m | MarioState |
Returns
- None
C Prototype
void reset_rumble_timers(struct MarioState* m);
reset_rumble_timers_2
Description
Resets rumble timers and sets a field based on a0
Lua Example
reset_rumble_timers_2(m, a0)
Parameters
Field | Type |
---|---|
m | MarioState |
a0 | integer |
Returns
- None
C Prototype
void reset_rumble_timers_2(struct MarioState* m, s32 a0);
functions from save_file.h
save_file_clear_flags
Description
Clears specific flags in the current save file. The flags are specified as a bitmask in the flags
parameter. Ensures that the save file remains valid after clearing. Useful for removing specific game states, such as collected items or completed objectives, without resetting the entire save
Lua Example
save_file_clear_flags(flags)
Parameters
Field | Type |
---|---|
flags | integer |
Returns
- None
C Prototype
void save_file_clear_flags(u32 flags);
save_file_do_save
Description
Saves the current state of the game into a specified save file. Includes data verification and backup management. Useful for maintaining game progress during play or when saving manually
Lua Example
save_file_do_save(fileIndex, forceSave)
Parameters
Field | Type |
---|---|
fileIndex | integer |
forceSave | integer |
Returns
- None
C Prototype
void save_file_do_save(s32 fileIndex, s8 forceSave);
save_file_erase
Description
Erases all data in a specified save file, including backup slots. Marks the save file as modified and performs a save to apply the changes. Useful for resetting a save file to its default state
Lua Example
save_file_erase(fileIndex)
Parameters
Field | Type |
---|---|
fileIndex | integer |
Returns
- None
C Prototype
void save_file_erase(s32 fileIndex);
save_file_erase_current_backup_save
Description
Erases the backup data for the current save file without affecting the primary save data. Reloads the save file afterward
Lua Example
save_file_erase_current_backup_save()
Parameters
- None
Returns
- None
C Prototype
void save_file_erase_current_backup_save(void);
save_file_get_cap_pos
Description
Retrieves the current position of Mario's cap, if it is on the ground in the current level and area. The position is stored in the provided capPos
parameter. Useful for tracking the cap's location after it has been dropped or lost
Lua Example
local integerValue = save_file_get_cap_pos(capPos)
Parameters
Field | Type |
---|---|
capPos | Vec3s |
Returns
integer
C Prototype
s32 save_file_get_cap_pos(Vec3s capPos);
save_file_get_course_coin_score
Description
Returns the highest coin score for a specified course in the save file. Performs checks to ensure the coin score is valid. Useful for tracking player achievements and high scores
Lua Example
local integerValue = save_file_get_course_coin_score(fileIndex, courseIndex)
Parameters
Field | Type |
---|---|
fileIndex | integer |
courseIndex | integer |
Returns
integer
C Prototype
s32 save_file_get_course_coin_score(s32 fileIndex, s32 courseIndex);
save_file_get_course_star_count
Description
Calculates the total number of stars collected in a specific course for a given save file. Useful for determining completion status of individual levels
Lua Example
local integerValue = save_file_get_course_star_count(fileIndex, courseIndex)
Parameters
Field | Type |
---|---|
fileIndex | integer |
courseIndex | integer |
Returns
integer
C Prototype
s32 save_file_get_course_star_count(s32 fileIndex, s32 courseIndex);
save_file_get_flags
Description
Retrieves the bitmask of flags representing the current state of the save file. Flags indicate collected items, completed objectives, and other game states. Useful for checking specific game progress details
Lua Example
local integerValue = save_file_get_flags()
Parameters
- None
Returns
integer
C Prototype
u32 save_file_get_flags(void);
save_file_get_max_coin_score
Description
Determines the maximum coin score for a course across all save files. Returns the score along with the file index of the save containing it. Useful for leaderboard-style comparisons and overall progress tracking
Lua Example
local integerValue = save_file_get_max_coin_score(courseIndex)
Parameters
Field | Type |
---|---|
courseIndex | integer |
Returns
integer
C Prototype
u32 save_file_get_max_coin_score(s32 courseIndex);
save_file_get_sound_mode
Description
Returns the current sound mode (e.g., stereo, mono) stored in the save file. Useful for checking the audio output preferences when loading a save
Lua Example
local integerValue = save_file_get_sound_mode()
Parameters
- None
Returns
integer
C Prototype
u16 save_file_get_sound_mode(void);
save_file_get_star_flags
Description
Retrieves the bitmask of stars collected in a specific course or castle secret stars (-1). Useful for evaluating level progress and completion
Lua Example
local integerValue = save_file_get_star_flags(fileIndex, courseIndex)
Parameters
Field | Type |
---|---|
fileIndex | integer |
courseIndex | integer |
Returns
integer
C Prototype
u32 save_file_get_star_flags(s32 fileIndex, s32 courseIndex);
save_file_get_total_star_count
Description
Calculates the total number of stars collected across multiple courses within a specified range. Useful for determining the overall progress toward game completion
Lua Example
local integerValue = save_file_get_total_star_count(fileIndex, minCourse, maxCourse)
Parameters
Field | Type |
---|---|
fileIndex | integer |
minCourse | integer |
maxCourse | integer |
Returns
integer
C Prototype
s32 save_file_get_total_star_count(s32 fileIndex, s32 minCourse, s32 maxCourse);
save_file_is_cannon_unlocked
Description
Checks whether the cannon in the specified course is unlocked. Returns true if the cannon is unlocked, otherwise false. Useful for tracking course-specific progress and enabling shortcuts
Lua Example
local integerValue = save_file_is_cannon_unlocked(fileIndex, courseIndex)
Parameters
Field | Type |
---|---|
fileIndex | integer |
courseIndex | integer |
Returns
integer
C Prototype
s32 save_file_is_cannon_unlocked(s32 fileIndex, s32 courseIndex);
save_file_reload
Description
Reloads the save file data into memory, optionally resetting all save files. Marks the save file as modified. Useful for reloading state after data corruption or during development debugging
Lua Example
save_file_reload(load_all)
Parameters
Field | Type |
---|---|
load_all | integer |
Returns
- None
C Prototype
void save_file_reload(u8 load_all);
save_file_remove_star_flags
Description
Removes specific star flags from the save file. This modifies the bitmask representing collected stars for a course or castle secret stars. Useful for undoing progress or debugging collected stars
Lua Example
save_file_remove_star_flags(fileIndex, courseIndex, starFlagsToRemove)
Parameters
Field | Type |
---|---|
fileIndex | integer |
courseIndex | integer |
starFlagsToRemove | integer |
Returns
- None
C Prototype
void save_file_remove_star_flags(s32 fileIndex, s32 courseIndex, u32 starFlagsToRemove);
save_file_set_course_coin_score
Description
Updates the coin score for a specific course in the save file. The new score is provided in the coinScore
parameter. Useful for manually setting achievements such as high coin counts in individual levels
Lua Example
save_file_set_course_coin_score(fileIndex, courseIndex, coinScore)
Parameters
Field | Type |
---|---|
fileIndex | integer |
courseIndex | integer |
coinScore | integer |
Returns
- None
C Prototype
void save_file_set_course_coin_score(s32 fileIndex, s32 courseIndex, u8 coinScore);
save_file_set_flags
Description
Adds new flags to the save file's flag bitmask. Useful for updating progress or triggering new gameplay features
Lua Example
save_file_set_flags(flags)
Parameters
Field | Type |
---|---|
flags | integer |
Returns
- None
C Prototype
void save_file_set_flags(u32 flags);
save_file_set_star_flags
Description
Adds specific star flags to the save file, indicating collected stars for a course or castle secret stars. Updates the save file flags as necessary. Useful for recording progress after star collection
Lua Example
save_file_set_star_flags(fileIndex, courseIndex, starFlags)
Parameters
Field | Type |
---|---|
fileIndex | integer |
courseIndex | integer |
starFlags | integer |
Returns
- None
C Prototype
void save_file_set_star_flags(s32 fileIndex, s32 courseIndex, u32 starFlags);
touch_coin_score_age
Description
Marks the coin score for a specific course as the newest among all save files. Adjusts the age of other scores to reflect the update. Useful for leaderboard tracking or displaying recent progress
Lua Example
touch_coin_score_age(fileIndex, courseIndex)
Parameters
Field | Type |
---|---|
fileIndex | integer |
courseIndex | integer |
Returns
- None
C Prototype
void touch_coin_score_age(s32 fileIndex, s32 courseIndex);
functions from seqplayer.h
sequence_player_get_tempo
Description
Gets the tempo of player
Lua Example
local integerValue = sequence_player_get_tempo(player)
Parameters
Field | Type |
---|---|
player | integer |
Returns
integer
C Prototype
u16 sequence_player_get_tempo(u8 player);
sequence_player_get_tempo_acc
Description
Gets the tempoAcc (tempo ???) of player
Lua Example
local integerValue = sequence_player_get_tempo_acc(player)
Parameters
Field | Type |
---|---|
player | integer |
Returns
integer
C Prototype
u16 sequence_player_get_tempo_acc(u8 player);
sequence_player_get_transposition
Description
Gets the transposition (pitch) of player
Lua Example
local integerValue = sequence_player_get_transposition(player)
Parameters
Field | Type |
---|---|
player | integer |
Returns
integer
C Prototype
u16 sequence_player_get_transposition(u8 player);
sequence_player_set_tempo
Description
Sets the tempo
of player
. Resets when another sequence is played
Lua Example
sequence_player_set_tempo(player, tempo)
Parameters
Field | Type |
---|---|
player | integer |
tempo | integer |
Returns
- None
C Prototype
void sequence_player_set_tempo(u8 player, u16 tempo);
sequence_player_set_tempo_acc
Description
Sets the tempoAcc
(tempo ???) of player
. Resets when another sequence is played
Lua Example
sequence_player_set_tempo_acc(player, tempoAcc)
Parameters
Field | Type |
---|---|
player | integer |
tempoAcc | integer |
Returns
- None
C Prototype
void sequence_player_set_tempo_acc(u8 player, u16 tempoAcc);
sequence_player_set_transposition
Description
Sets the transposition
(pitch) of player
. Resets when another sequence is played
Lua Example
sequence_player_set_transposition(player, transposition)
Parameters
Field | Type |
---|---|
player | integer |
transposition | integer |
Returns
- None
C Prototype
void sequence_player_set_transposition(u8 player, u16 transposition);
functions from smlua_anim_utils.h
get_mario_vanilla_animation
Description
Gets a vanilla mario Animation with index
Lua Example
local AnimationValue = get_mario_vanilla_animation(index)
Parameters
Field | Type |
---|---|
index | integer |
Returns
C Prototype
struct Animation *get_mario_vanilla_animation(u16 index);
smlua_anim_util_get_current_animation_name
Description
Gets the name of the current animation playing on obj
, returns nil
if there's no name
Lua Example
local stringValue = smlua_anim_util_get_current_animation_name(obj)
Parameters
Field | Type |
---|---|
obj | Object |
Returns
string
C Prototype
const char *smlua_anim_util_get_current_animation_name(struct Object *obj);
smlua_anim_util_set_animation
Description
Sets the animation of obj
to the animation name
corresponds to
Lua Example
smlua_anim_util_set_animation(obj, name)
Parameters
Field | Type |
---|---|
obj | Object |
name | string |
Returns
- None
C Prototype
void smlua_anim_util_set_animation(struct Object *obj, const char *name);
functions from smlua_audio_utils.h
audio_sample_destroy
Description
Destroys an audio
sample
Lua Example
audio_sample_destroy(audio)
Parameters
Field | Type |
---|---|
audio | ModAudio |
Returns
- None
C Prototype
void audio_sample_destroy(struct ModAudio* audio);
audio_sample_load
Description
Loads an audio
sample
Lua Example
local ModAudioValue = audio_sample_load(filename)
Parameters
Field | Type |
---|---|
filename | string |
Returns
C Prototype
struct ModAudio* audio_sample_load(const char* filename);
audio_sample_play
Description
Plays an audio
sample at position
with volume
Lua Example
audio_sample_play(audio, position, volume)
Parameters
Field | Type |
---|---|
audio | ModAudio |
position | Vec3f |
volume | number |
Returns
- None
C Prototype
void audio_sample_play(struct ModAudio* audio, Vec3f position, f32 volume);
audio_sample_stop
Description
Stops an audio
sample
Lua Example
audio_sample_stop(audio)
Parameters
Field | Type |
---|---|
audio | ModAudio |
Returns
- None
C Prototype
void audio_sample_stop(struct ModAudio* audio);
audio_stream_destroy
Description
Destroys an audio
stream
Lua Example
audio_stream_destroy(audio)
Parameters
Field | Type |
---|---|
audio | ModAudio |
Returns
- None
C Prototype
void audio_stream_destroy(struct ModAudio* audio);
audio_stream_get_frequency
Description
Gets the frequency of an audio
stream
Lua Example
local numberValue = audio_stream_get_frequency(audio)
Parameters
Field | Type |
---|---|
audio | ModAudio |
Returns
number
C Prototype
f32 audio_stream_get_frequency(struct ModAudio* audio);
audio_stream_get_looping
Description
Gets if an audio
stream is looping or not
Lua Example
local booleanValue = audio_stream_get_looping(audio)
Parameters
Field | Type |
---|---|
audio | ModAudio |
Returns
boolean
C Prototype
bool audio_stream_get_looping(struct ModAudio* audio);
audio_stream_get_position
Description
Gets the position of an audio
stream
Lua Example
local numberValue = audio_stream_get_position(audio)
Parameters
Field | Type |
---|---|
audio | ModAudio |
Returns
number
C Prototype
f32 audio_stream_get_position(struct ModAudio* audio);
audio_stream_get_volume
Description
Gets the volume of an audio
stream
Lua Example
local numberValue = audio_stream_get_volume(audio)
Parameters
Field | Type |
---|---|
audio | ModAudio |
Returns
number
C Prototype
f32 audio_stream_get_volume(struct ModAudio* audio);
audio_stream_load
Description
Loads an audio
stream by filename
(with extension)
Lua Example
local ModAudioValue = audio_stream_load(filename)
Parameters
Field | Type |
---|---|
filename | string |
Returns
C Prototype
struct ModAudio* audio_stream_load(const char* filename);
audio_stream_pause
Description
Pauses an audio
stream
Lua Example
audio_stream_pause(audio)
Parameters
Field | Type |
---|---|
audio | ModAudio |
Returns
- None
C Prototype
void audio_stream_pause(struct ModAudio* audio);
audio_stream_play
Description
Plays an audio
stream with volume
. restart
sets the elapsed time back to 0.
Lua Example
audio_stream_play(audio, restart, volume)
Parameters
Field | Type |
---|---|
audio | ModAudio |
restart | boolean |
volume | number |
Returns
- None
C Prototype
void audio_stream_play(struct ModAudio* audio, bool restart, f32 volume);
audio_stream_set_frequency
Description
Sets the frequency of an audio
stream
Lua Example
audio_stream_set_frequency(audio, freq)
Parameters
Field | Type |
---|---|
audio | ModAudio |
freq | number |
Returns
- None
C Prototype
void audio_stream_set_frequency(struct ModAudio* audio, f32 freq);
audio_stream_set_looping
Description
Sets if an audio
stream is looping or not
Lua Example
audio_stream_set_looping(audio, looping)
Parameters
Field | Type |
---|---|
audio | ModAudio |
looping | boolean |
Returns
- None
C Prototype
void audio_stream_set_looping(struct ModAudio* audio, bool looping);
audio_stream_set_position
Description
Sets the position of an audio
stream
Lua Example
audio_stream_set_position(audio, pos)
Parameters
Field | Type |
---|---|
audio | ModAudio |
pos | number |
Returns
- None
C Prototype
void audio_stream_set_position(struct ModAudio* audio, f32 pos);
audio_stream_set_volume
Description
Sets the volume of an audio
stream
Lua Example
audio_stream_set_volume(audio, volume)
Parameters
Field | Type |
---|---|
audio | ModAudio |
volume | number |
Returns
- None
C Prototype
void audio_stream_set_volume(struct ModAudio* audio, f32 volume);
audio_stream_stop
Description
Stops an audio
stream
Lua Example
audio_stream_stop(audio)
Parameters
Field | Type |
---|---|
audio | ModAudio |
Returns
- None
C Prototype
void audio_stream_stop(struct ModAudio* audio);
smlua_audio_utils_replace_sequence
Lua Example
smlua_audio_utils_replace_sequence(sequenceId, bankId, defaultVolume, m64Name)
Parameters
Field | Type |
---|---|
sequenceId | integer |
bankId | integer |
defaultVolume | integer |
m64Name | string |
Returns
- None
C Prototype
void smlua_audio_utils_replace_sequence(u8 sequenceId, u8 bankId, u8 defaultVolume, const char* m64Name);
smlua_audio_utils_reset_all
Lua Example
smlua_audio_utils_reset_all()
Parameters
- None
Returns
- None
C Prototype
void smlua_audio_utils_reset_all(void);
functions from smlua_camera_utils.h
camera_allow_toxic_gas_camera
Description
Sets if the romhack camera should fly above poison gas
Lua Example
camera_allow_toxic_gas_camera(allow)
Parameters
Field | Type |
---|---|
allow | integer |
Returns
- None
C Prototype
void camera_allow_toxic_gas_camera(u8 allow);
camera_config_enable_analog_cam
Description
Overrides if Analog Camera is enabled
Lua Example
camera_config_enable_analog_cam(enable)
Parameters
Field | Type |
---|---|
enable | boolean |
Returns
- None
C Prototype
void camera_config_enable_analog_cam(bool enable);
camera_config_enable_free_cam
Description
Overrides if Free Camera is enabled
Lua Example
camera_config_enable_free_cam(enable)
Parameters
Field | Type |
---|---|
enable | boolean |
Returns
- None
C Prototype
void camera_config_enable_free_cam(bool enable);
camera_config_enable_mouse_look
Description
Overrides if camera mouse look is enabled
Lua Example
camera_config_enable_mouse_look(enable)
Parameters
Field | Type |
---|---|
enable | boolean |
Returns
- None
C Prototype
void camera_config_enable_mouse_look(bool enable);
camera_config_get_aggression
Lua Example
local integerValue = camera_config_get_aggression()
Parameters
- None
Returns
integer
C Prototype
u32 camera_config_get_aggression(void);
camera_config_get_deceleration
Lua Example
local integerValue = camera_config_get_deceleration()
Parameters
- None
Returns
integer
C Prototype
u32 camera_config_get_deceleration(void);
camera_config_get_pan_level
Lua Example
local integerValue = camera_config_get_pan_level()
Parameters
- None
Returns
integer
C Prototype
u32 camera_config_get_pan_level(void);
camera_config_get_x_sensitivity
Lua Example
local integerValue = camera_config_get_x_sensitivity()
Parameters
- None
Returns
integer
C Prototype
u32 camera_config_get_x_sensitivity(void);
camera_config_get_y_sensitivity
Lua Example
local integerValue = camera_config_get_y_sensitivity()
Parameters
- None
Returns
integer
C Prototype
u32 camera_config_get_y_sensitivity(void);
camera_config_invert_x
Description
Overrides if camera X is inverted
Lua Example
camera_config_invert_x(invert)
Parameters
Field | Type |
---|---|
invert | boolean |
Returns
- None
C Prototype
void camera_config_invert_x(bool invert);
camera_config_invert_y
Description
Overrides if camera Y is inverted
Lua Example
camera_config_invert_y(invert)
Parameters
Field | Type |
---|---|
invert | boolean |
Returns
- None
C Prototype
void camera_config_invert_y(bool invert);
camera_config_is_analog_cam_enabled
Description
Checks if Analog Camera is enabled
Lua Example
local booleanValue = camera_config_is_analog_cam_enabled()
Parameters
- None
Returns
boolean
C Prototype
bool camera_config_is_analog_cam_enabled(void);
camera_config_is_free_cam_enabled
Description
Checks if Free Camera is enabled
Lua Example
local booleanValue = camera_config_is_free_cam_enabled()
Parameters
- None
Returns
boolean
C Prototype
bool camera_config_is_free_cam_enabled(void);
camera_config_is_mouse_look_enabled
Description
Checks if Mouse Look is enabled
Lua Example
local booleanValue = camera_config_is_mouse_look_enabled()
Parameters
- None
Returns
boolean
C Prototype
bool camera_config_is_mouse_look_enabled(void);
camera_config_is_x_inverted
Description
Checks if camera X is inverted
Lua Example
local booleanValue = camera_config_is_x_inverted()
Parameters
- None
Returns
boolean
C Prototype
bool camera_config_is_x_inverted(void);
camera_config_is_y_inverted
Description
Checks if camera Y is inverted
Lua Example
local booleanValue = camera_config_is_y_inverted()
Parameters
- None
Returns
boolean
C Prototype
bool camera_config_is_y_inverted(void);
camera_config_set_aggression
Description
Overrides camera aggression
Lua Example
camera_config_set_aggression(value)
Parameters
Field | Type |
---|---|
value | integer |
Returns
- None
C Prototype
void camera_config_set_aggression(u32 value);
camera_config_set_deceleration
Description
Overrides camera deceleration
Lua Example
camera_config_set_deceleration(value)
Parameters
Field | Type |
---|---|
value | integer |
Returns
- None
C Prototype
void camera_config_set_deceleration(u32 value);
camera_config_set_pan_level
Description
Overrides camera pan level
Lua Example
camera_config_set_pan_level(value)
Parameters
Field | Type |
---|---|
value | integer |
Returns
- None
C Prototype
void camera_config_set_pan_level(u32 value);
camera_config_set_x_sensitivity
Description
Overrides camera X sensitivity
Lua Example
camera_config_set_x_sensitivity(value)
Parameters
Field | Type |
---|---|
value | integer |
Returns
- None
C Prototype
void camera_config_set_x_sensitivity(u32 value);
camera_config_set_y_sensitivity
Description
Overrides camera Y sensitivity
Lua Example
camera_config_set_y_sensitivity(value)
Parameters
Field | Type |
---|---|
value | integer |
Returns
- None
C Prototype
void camera_config_set_y_sensitivity(u32 value);
camera_freeze
Description
Freezes the camera by not updating it
Lua Example
camera_freeze()
Parameters
- None
Returns
- None
C Prototype
void camera_freeze(void);
camera_get_checking_surfaces
Description
Checks if the camera should account for surfaces
Lua Example
local booleanValue = camera_get_checking_surfaces()
Parameters
- None
Returns
boolean
C Prototype
bool camera_get_checking_surfaces(void);
camera_is_frozen
Description
Checks if the camera is frozen
Lua Example
local booleanValue = camera_is_frozen()
Parameters
- None
Returns
boolean
C Prototype
bool camera_is_frozen(void);
camera_reset_overrides
Description
Resets camera config overrides
Lua Example
camera_reset_overrides()
Parameters
- None
Returns
- None
C Prototype
void camera_reset_overrides(void);
camera_romhack_allow_centering
Description
Sets if the romhack camera should allow centering
Lua Example
camera_romhack_allow_centering(allow)
Parameters
Field | Type |
---|---|
allow | integer |
Returns
- None
C Prototype
void camera_romhack_allow_centering(u8 allow);
camera_romhack_allow_dpad_usage
Description
Sets if the romhack camera should allow D-Pad movement
Lua Example
camera_romhack_allow_dpad_usage(allow)
Parameters
Field | Type |
---|---|
allow | integer |
Returns
- None
C Prototype
void camera_romhack_allow_dpad_usage(u8 allow);
camera_set_checking_surfaces
Description
Sets if the camera should account for surfaces
Lua Example
camera_set_checking_surfaces(value)
Parameters
Field | Type |
---|---|
value | boolean |
Returns
- None
C Prototype
void camera_set_checking_surfaces(bool value);
camera_set_romhack_override
Description
Sets the romhack camera override status
Lua Example
camera_set_romhack_override(rco)
Parameters
Field | Type |
---|---|
rco | enum RomhackCameraOverride |
Returns
- None
C Prototype
void camera_set_romhack_override(enum RomhackCameraOverride rco);
camera_unfreeze
Description
Unfreezes the camera
Lua Example
camera_unfreeze()
Parameters
- None
Returns
- None
C Prototype
void camera_unfreeze(void);
functions from smlua_collision_utils.h
collision_find_ceil
Description
Finds a potential ceiling at the given x
, y
, and z
values
Lua Example
local SurfaceValue = collision_find_ceil(x, y, z)
Parameters
Field | Type |
---|---|
x | number |
y | number |
z | number |
Returns
C Prototype
struct Surface* collision_find_ceil(f32 x, f32 y, f32 z);
collision_find_floor
Description
Finds a potential floor at the given x
, y
, and z
values
Lua Example
local SurfaceValue = collision_find_floor(x, y, z)
Parameters
Field | Type |
---|---|
x | number |
y | number |
z | number |
Returns
C Prototype
struct Surface* collision_find_floor(f32 x, f32 y, f32 z);
collision_get_temp_wall_collision_data
Description
Returns a temporary wall collision data pointer
Lua Example
local WallCollisionDataValue = collision_get_temp_wall_collision_data()
Parameters
- None
Returns
C Prototype
struct WallCollisionData* collision_get_temp_wall_collision_data(void);
get_surface_from_wcd_index
Description
Gets the surface corresponding to index
from wcd
Lua Example
local SurfaceValue = get_surface_from_wcd_index(wcd, index)
Parameters
Field | Type |
---|---|
wcd | WallCollisionData |
index | integer |
Returns
C Prototype
struct Surface* get_surface_from_wcd_index(struct WallCollisionData* wcd, s8 index);
get_water_surface_pseudo_floor
Lua Example
local SurfaceValue = get_water_surface_pseudo_floor()
Parameters
- None
Returns
C Prototype
struct Surface* get_water_surface_pseudo_floor(void);
smlua_collision_util_find_surface_types
Description
Gets a table of the surface types from data
Lua Example
smlua_collision_util_find_surface_types(data)
Parameters
Field | Type |
---|---|
data | Pointer <Collision > |
Returns
- None
C Prototype
void smlua_collision_util_find_surface_types(Collision* data);
smlua_collision_util_get
Description
Gets the Collision
with name
Lua Example
local PointerValue = smlua_collision_util_get(name)
Parameters
Field | Type |
---|---|
name | string |
Returns
Pointer
<Collision
>
C Prototype
Collision* smlua_collision_util_get(const char* name);
smlua_collision_util_get_current_terrain_collision
Description
Gets the current level terrain collision
Lua Example
local PointerValue = smlua_collision_util_get_current_terrain_collision()
Parameters
- None
Returns
Pointer
<Collision
>
C Prototype
Collision* smlua_collision_util_get_current_terrain_collision(void);
smlua_collision_util_get_level_collision
Description
Gets the level
terrain collision from area
Lua Example
local PointerValue = smlua_collision_util_get_level_collision(level, area)
Parameters
Field | Type |
---|---|
level | integer |
area | integer |
Returns
Pointer
<Collision
>
C Prototype
Collision *smlua_collision_util_get_level_collision(u32 level, u16 area);
functions from smlua_deprecated.h
functions from smlua_gfx_utils.h
get_fog_color
Description
Gets a value of the global fog color
Lua Example
local integerValue = get_fog_color(index)
Parameters
Field | Type |
---|---|
index | integer |
Returns
integer
C Prototype
u8 get_fog_color(u8 index);
get_fog_intensity
Description
Gets the intensity of the fog
Lua Example
local numberValue = get_fog_intensity()
Parameters
- None
Returns
number
C Prototype
f32 get_fog_intensity(void);
get_lighting_color
Description
Gets a value of the global lighting color
Lua Example
local integerValue = get_lighting_color(index)
Parameters
Field | Type |
---|---|
index | integer |
Returns
integer
C Prototype
u8 get_lighting_color(u8 index);
get_lighting_color_ambient
Description
Gets a value of the global ambient lighting color
Lua Example
local integerValue = get_lighting_color_ambient(index)
Parameters
Field | Type |
---|---|
index | integer |
Returns
integer
C Prototype
u8 get_lighting_color_ambient(u8 index);
get_lighting_dir
Description
Gets a value of the global lighting direction
Lua Example
local numberValue = get_lighting_dir(index)
Parameters
Field | Type |
---|---|
index | integer |
Returns
number
C Prototype
f32 get_lighting_dir(u8 index);
get_skybox
Description
Gets the current skybox
Lua Example
local integerValue = get_skybox()
Parameters
- None
Returns
integer
C Prototype
s8 get_skybox(void);
get_skybox_color
Description
Gets a value of the global skybox color
Lua Example
local integerValue = get_skybox_color(index)
Parameters
Field | Type |
---|---|
index | integer |
Returns
integer
C Prototype
u8 get_skybox_color(u8 index);
get_vertex_color
Description
Gets a value of the global vertex shading color
Lua Example
local integerValue = get_vertex_color(index)
Parameters
Field | Type |
---|---|
index | integer |
Returns
integer
C Prototype
u8 get_vertex_color(u8 index);
set_fog_color
Description
Sets a value of the global fog color
Lua Example
set_fog_color(index, value)
Parameters
Field | Type |
---|---|
index | integer |
value | integer |
Returns
- None
C Prototype
void set_fog_color(u8 index, u8 value);
set_fog_intensity
Description
Sets the intensity of the fog (this value scales very quickly, 1.0 to 1.1 is a desirable range)
Lua Example
set_fog_intensity(intensity)
Parameters
Field | Type |
---|---|
intensity | number |
Returns
- None
C Prototype
void set_fog_intensity(f32 intensity);
set_lighting_color
Description
Sets a value of the global lighting color
Lua Example
set_lighting_color(index, value)
Parameters
Field | Type |
---|---|
index | integer |
value | integer |
Returns
- None
C Prototype
void set_lighting_color(u8 index, u8 value);
set_lighting_color_ambient
Description
Sets a value of the global lighting color (run this after set_lighting_color
for the ambient color to not be overriden)
Lua Example
set_lighting_color_ambient(index, value)
Parameters
Field | Type |
---|---|
index | integer |
value | integer |
Returns
- None
C Prototype
void set_lighting_color_ambient(u8 index, u8 value);
set_lighting_dir
Description
Sets a value of the global lighting direction
Lua Example
set_lighting_dir(index, value)
Parameters
Field | Type |
---|---|
index | integer |
value | number |
Returns
- None
C Prototype
void set_lighting_dir(u8 index, f32 value);
set_override_far
Description
Sets the override far plane
Lua Example
set_override_far(far)
Parameters
Field | Type |
---|---|
far | number |
Returns
- None
C Prototype
void set_override_far(f32 far);
set_override_fov
Description
Sets the override FOV
Lua Example
set_override_fov(fov)
Parameters
Field | Type |
---|---|
fov | number |
Returns
- None
C Prototype
void set_override_fov(f32 fov);
set_override_near
Description
Sets the override near plane
Lua Example
set_override_near(near)
Parameters
Field | Type |
---|---|
near | number |
Returns
- None
C Prototype
void set_override_near(f32 near);
set_override_skybox
Description
Sets the override skybox
Lua Example
set_override_skybox(background)
Parameters
Field | Type |
---|---|
background | integer |
Returns
- None
C Prototype
void set_override_skybox(s8 background);
set_skybox_color
Description
Sets a value of the global skybox color
Lua Example
set_skybox_color(index, value)
Parameters
Field | Type |
---|---|
index | integer |
value | integer |
Returns
- None
C Prototype
void set_skybox_color(u8 index, u8 value);
set_vertex_color
Description
Sets a value of the global vertex shading color
Lua Example
set_vertex_color(index, value)
Parameters
Field | Type |
---|---|
index | integer |
value | integer |
Returns
- None
C Prototype
void set_vertex_color(u8 index, u8 value);
functions from smlua_level_utils.h
level_is_vanilla_level
Description
Checks if levelNum
is a vanilla level
Lua Example
local booleanValue = level_is_vanilla_level(levelNum)
Parameters
Field | Type |
---|---|
levelNum | integer |
Returns
boolean
C Prototype
bool level_is_vanilla_level(s16 levelNum);
level_register
Description
Registers a fully custom level. Level ID begins at 50
Lua Example
local integerValue = level_register(scriptEntryName, courseNum, fullName, shortName, acousticReach, echoLevel1, echoLevel2, echoLevel3)
Parameters
Field | Type |
---|---|
scriptEntryName | string |
courseNum | integer |
fullName | string |
shortName | string |
acousticReach | integer |
echoLevel1 | integer |
echoLevel2 | integer |
echoLevel3 | integer |
Returns
integer
C Prototype
s16 level_register(const char* scriptEntryName, s16 courseNum, const char* fullName, const char* shortName, u32 acousticReach, u32 echoLevel1, u32 echoLevel2, u32 echoLevel3);
smlua_level_util_change_area
Description
Instantly changes the current area to areaIndex
Lua Example
smlua_level_util_change_area(areaIndex)
Parameters
Field | Type |
---|---|
areaIndex | integer |
Returns
- None
C Prototype
void smlua_level_util_change_area(s32 areaIndex);
smlua_level_util_get_info
Description
Gets information on a custom level from levelNum
Lua Example
local CustomLevelInfoValue = smlua_level_util_get_info(levelNum)
Parameters
Field | Type |
---|---|
levelNum | integer |
Returns
C Prototype
struct CustomLevelInfo* smlua_level_util_get_info(s16 levelNum);
smlua_level_util_get_info_from_course_num
Description
Gets information on a custom level from courseNum
Lua Example
local CustomLevelInfoValue = smlua_level_util_get_info_from_course_num(courseNum)
Parameters
Field | Type |
---|---|
courseNum | integer |
Returns
C Prototype
struct CustomLevelInfo* smlua_level_util_get_info_from_course_num(u8 courseNum);
smlua_level_util_get_info_from_short_name
Description
Gets information on a custom level from shortName
Lua Example
local CustomLevelInfoValue = smlua_level_util_get_info_from_short_name(shortName)
Parameters
Field | Type |
---|---|
shortName | string |
Returns
C Prototype
struct CustomLevelInfo* smlua_level_util_get_info_from_short_name(const char* shortName);
warp_exit_level
Description
Exits the current level after aDelay
Lua Example
local booleanValue = warp_exit_level(aDelay)
Parameters
Field | Type |
---|---|
aDelay | integer |
Returns
boolean
C Prototype
bool warp_exit_level(s32 aDelay);
warp_restart_level
Description
Restarts the current level
Lua Example
local booleanValue = warp_restart_level()
Parameters
- None
Returns
boolean
C Prototype
bool warp_restart_level(void);
warp_to_castle
Description
Warps back to the castle from aLevel
Lua Example
local booleanValue = warp_to_castle(aLevel)
Parameters
Field | Type |
---|---|
aLevel | integer |
Returns
boolean
C Prototype
bool warp_to_castle(s32 aLevel);
warp_to_level
Description
Warps to aArea
of aLevel
in aAct
Lua Example
local booleanValue = warp_to_level(aLevel, aArea, aAct)
Parameters
Field | Type |
---|---|
aLevel | integer |
aArea | integer |
aAct | integer |
Returns
boolean
C Prototype
bool warp_to_level(s32 aLevel, s32 aArea, s32 aAct);
warp_to_start_level
Description
Warps to the start level (Castle Grounds by default)
Lua Example
local booleanValue = warp_to_start_level()
Parameters
- None
Returns
boolean
C Prototype
bool warp_to_start_level(void);
warp_to_warpnode
Description
Warps to aWarpId
of aArea
in aLevel
during aAct
Lua Example
local booleanValue = warp_to_warpnode(aLevel, aArea, aAct, aWarpId)
Parameters
Field | Type |
---|---|
aLevel | integer |
aArea | integer |
aAct | integer |
aWarpId | integer |
Returns
boolean
C Prototype
bool warp_to_warpnode(s32 aLevel, s32 aArea, s32 aAct, s32 aWarpId);
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