diff options
| author | Andrew Lee <alee14498@protonmail.com> | 2021-02-14 15:27:29 -0500 |
|---|---|---|
| committer | Andrew Lee <alee14498@protonmail.com> | 2021-02-14 15:27:29 -0500 |
| commit | 280185245d19c7c9c02e5c73601e0e54009c6c8e (patch) | |
| tree | 410ef1ff865ec412dfcee96312b30461c3241834 /public/unity/Build/SnugCup.wasm.framework.unityweb | |
| parent | d16550df3d370ce2f2859d72a79c36e8ef0b4a72 (diff) | |
| download | snug-cup-280185245d19c7c9c02e5c73601e0e54009c6c8e.tar.gz snug-cup-280185245d19c7c9c02e5c73601e0e54009c6c8e.tar.bz2 snug-cup-280185245d19c7c9c02e5c73601e0e54009c6c8e.zip | |
Added unity project
Diffstat (limited to 'public/unity/Build/SnugCup.wasm.framework.unityweb')
| -rw-r--r-- | public/unity/Build/SnugCup.wasm.framework.unityweb | 25341 |
1 files changed, 25341 insertions, 0 deletions
diff --git a/public/unity/Build/SnugCup.wasm.framework.unityweb b/public/unity/Build/SnugCup.wasm.framework.unityweb new file mode 100644 index 0000000..a76fa8d --- /dev/null +++ b/public/unity/Build/SnugCup.wasm.framework.unityweb @@ -0,0 +1,25341 @@ + +var UnityModule = (function() { + var _scriptDir = typeof document !== 'undefined' && document.currentScript ? document.currentScript.src : undefined; + return ( +function(UnityModule) { + UnityModule = UnityModule || {}; + +var Module = typeof UnityModule !== "undefined" ? UnityModule : {}; +if (typeof ENVIRONMENT_IS_PTHREAD === "undefined" || !ENVIRONMENT_IS_PTHREAD) { + Module["preRun"].push((function() { + var unityFileSystemInit = Module["unityFileSystemInit"] || (function() { + if (!Module.indexedDB) { + console.log("IndexedDB is not available. Data will not persist in cache and PlayerPrefs will not be saved."); + } + FS.mkdir("/idbfs"); + FS.mount(IDBFS, {}, "/idbfs"); + Module.addRunDependency("JS_FileSystem_Mount"); + FS.syncfs(true, (function(err) { + Module.removeRunDependency("JS_FileSystem_Mount"); + })); + }); + unityFileSystemInit(); + })); +} +Module["SetFullscreen"] = (function(fullscreen) { + if (typeof runtimeInitialized === "undefined" || !runtimeInitialized) { + console.log("Runtime not initialized yet."); + } else if (typeof JSEvents === "undefined") { + console.log("Player not loaded yet."); + } else { + var tmp = JSEvents.canPerformEventHandlerRequests; + JSEvents.canPerformEventHandlerRequests = (function() { + return 1; + }); + Module.ccall("SetFullscreen", null, [ "number" ], [ fullscreen ]); + JSEvents.canPerformEventHandlerRequests = tmp; + } +}); +Module["demangle"] = demangle || (function(symbol) { + return symbol; +}); +var MediaDevices = []; +if (typeof ENVIRONMENT_IS_PTHREAD === "undefined" || !ENVIRONMENT_IS_PTHREAD) { + Module["preRun"].push((function() { + var enumerateMediaDevices = (function() { + var getMedia = navigator.getUserMedia || navigator.webkitGetUserMedia || navigator.mozGetUserMedia || navigator.msGetUserMedia; + if (!getMedia) return; + function addDevice(label) { + label = label ? label : "device #" + MediaDevices.length; + var device = { + deviceName: label, + refCount: 0, + video: null + }; + MediaDevices.push(device); + } + if (!navigator.mediaDevices || !navigator.mediaDevices.enumerateDevices) { + if (typeof MediaStreamTrack == "undefined" || typeof MediaStreamTrack.getSources == "undefined") { + console.log("Media Devices cannot be enumerated on this browser."); + return; + } + function gotSources(sourceInfos) { + for (var i = 0; i !== sourceInfos.length; ++i) { + var sourceInfo = sourceInfos[i]; + if (sourceInfo.kind === "video") addDevice(sourceInfo.label); + } + } + MediaStreamTrack.getSources(gotSources); + } + navigator.mediaDevices.enumerateDevices().then((function(devices) { + devices.forEach((function(device) { + if (device.kind == "videoinput") addDevice(device.label); + })); + })).catch((function(err) { + console.log(err.name + ": " + error.message); + })); + }); + enumerateMediaDevices(); + })); +} +function SendMessage(gameObject, func, param) { + if (param === undefined) Module.ccall("SendMessage", null, [ "string", "string" ], [ gameObject, func ]); else if (typeof param === "string") Module.ccall("SendMessageString", null, [ "string", "string", "string" ], [ gameObject, func, param ]); else if (typeof param === "number") Module.ccall("SendMessageFloat", null, [ "string", "string", "number" ], [ gameObject, func, param ]); else throw "" + param + " is does not have a type which is supported by SendMessage."; +} +Module["SendMessage"] = SendMessage; +var moduleOverrides = {}; +var key; +for (key in Module) { + if (Module.hasOwnProperty(key)) { + moduleOverrides[key] = Module[key]; + } +} +Module["arguments"] = []; +Module["thisProgram"] = "./this.program"; +Module["quit"] = (function(status, toThrow) { + throw toThrow; +}); +Module["preRun"] = []; +Module["postRun"] = []; +var ENVIRONMENT_IS_WEB = false; +var ENVIRONMENT_IS_WORKER = false; +var ENVIRONMENT_IS_NODE = false; +var ENVIRONMENT_IS_SHELL = false; +ENVIRONMENT_IS_WEB = typeof window === "object"; +ENVIRONMENT_IS_WORKER = typeof importScripts === "function"; +ENVIRONMENT_IS_NODE = typeof process === "object" && typeof require === "function" && !ENVIRONMENT_IS_WEB && !ENVIRONMENT_IS_WORKER; +ENVIRONMENT_IS_SHELL = !ENVIRONMENT_IS_WEB && !ENVIRONMENT_IS_NODE && !ENVIRONMENT_IS_WORKER; +if (Module["ENVIRONMENT"]) { + throw new Error("Module.ENVIRONMENT has been deprecated. To force the environment, use the ENVIRONMENT compile-time option (for example, -s ENVIRONMENT=web or -s ENVIRONMENT=node)"); +} +assert(typeof Module["memoryInitializerPrefixURL"] === "undefined", "Module.memoryInitializerPrefixURL option was removed, use Module.locateFile instead"); +assert(typeof Module["pthreadMainPrefixURL"] === "undefined", "Module.pthreadMainPrefixURL option was removed, use Module.locateFile instead"); +assert(typeof Module["cdInitializerPrefixURL"] === "undefined", "Module.cdInitializerPrefixURL option was removed, use Module.locateFile instead"); +assert(typeof Module["filePackagePrefixURL"] === "undefined", "Module.filePackagePrefixURL option was removed, use Module.locateFile instead"); +var scriptDirectory = ""; +function locateFile(path) { + if (Module["locateFile"]) { + return Module["locateFile"](path, scriptDirectory); + } else { + return scriptDirectory + path; + } +} +if (ENVIRONMENT_IS_NODE) { + scriptDirectory = __dirname + "/"; + var nodeFS; + var nodePath; + Module["read"] = function shell_read(filename, binary) { + var ret; + if (!nodeFS) nodeFS = require("fs"); + if (!nodePath) nodePath = require("path"); + filename = nodePath["normalize"](filename); + ret = nodeFS["readFileSync"](filename); + return binary ? ret : ret.toString(); + }; + Module["readBinary"] = function readBinary(filename) { + var ret = Module["read"](filename, true); + if (!ret.buffer) { + ret = new Uint8Array(ret); + } + assert(ret.buffer); + return ret; + }; + if (process["argv"].length > 1) { + Module["thisProgram"] = process["argv"][1].replace(/\\/g, "/"); + } + Module["arguments"] = process["argv"].slice(2); + process["on"]("uncaughtException", (function(ex) { + if (!(ex instanceof ExitStatus)) { + throw ex; + } + })); + process["on"]("unhandledRejection", (function(reason, p) { + err("node.js exiting due to unhandled promise rejection"); + process["exit"](1); + })); + Module["quit"] = (function(status) { + process["exit"](status); + }); + Module["inspect"] = (function() { + return "[Emscripten Module object]"; + }); +} else if (ENVIRONMENT_IS_SHELL) { + if (typeof read != "undefined") { + Module["read"] = function shell_read(f) { + return read(f); + }; + } + Module["readBinary"] = function readBinary(f) { + var data; + if (typeof readbuffer === "function") { + return new Uint8Array(readbuffer(f)); + } + data = read(f, "binary"); + assert(typeof data === "object"); + return data; + }; + if (typeof scriptArgs != "undefined") { + Module["arguments"] = scriptArgs; + } else if (typeof arguments != "undefined") { + Module["arguments"] = arguments; + } + if (typeof quit === "function") { + Module["quit"] = (function(status) { + quit(status); + }); + } +} else if (ENVIRONMENT_IS_WEB || ENVIRONMENT_IS_WORKER) { + if (ENVIRONMENT_IS_WEB) { + if (document.currentScript) { + scriptDirectory = document.currentScript.src; + } + } else { + scriptDirectory = self.location.href; + } + if (_scriptDir) { + scriptDirectory = _scriptDir; + } + if (scriptDirectory.indexOf("blob:") !== 0) { + scriptDirectory = scriptDirectory.split("/").slice(0, -1).join("/") + "/"; + } else { + scriptDirectory = ""; + } + Module["read"] = function shell_read(url) { + var xhr = new XMLHttpRequest; + xhr.open("GET", url, false); + xhr.send(null); + return xhr.responseText; + }; + if (ENVIRONMENT_IS_WORKER) { + Module["readBinary"] = function readBinary(url) { + var xhr = new XMLHttpRequest; + xhr.open("GET", url, false); + xhr.responseType = "arraybuffer"; + xhr.send(null); + return new Uint8Array(xhr.response); + }; + } + Module["readAsync"] = function readAsync(url, onload, onerror) { + var xhr = new XMLHttpRequest; + xhr.open("GET", url, true); + xhr.responseType = "arraybuffer"; + xhr.onload = function xhr_onload() { + if (xhr.status == 200 || xhr.status == 0 && xhr.response) { + onload(xhr.response); + return; + } + onerror(); + }; + xhr.onerror = onerror; + xhr.send(null); + }; + Module["setWindowTitle"] = (function(title) { + document.title = title; + }); +} else { + throw new Error("environment detection error"); +} +var out = Module["print"] || (typeof console !== "undefined" ? console.log.bind(console) : typeof print !== "undefined" ? print : null); +var err = Module["printErr"] || (typeof printErr !== "undefined" ? printErr : typeof console !== "undefined" && console.warn.bind(console) || out); +for (key in moduleOverrides) { + if (moduleOverrides.hasOwnProperty(key)) { + Module[key] = moduleOverrides[key]; + } +} +moduleOverrides = undefined; +var STACK_ALIGN = 16; +stackSave = stackRestore = stackAlloc = setTempRet0 = getTempRet0 = (function() { + abort("cannot use the stack before compiled code is ready to run, and has provided stack access"); +}); +function staticAlloc(size) { + assert(!staticSealed); + var ret = STATICTOP; + STATICTOP = STATICTOP + size + 15 & -16; + assert(STATICTOP < TOTAL_MEMORY, "not enough memory for static allocation - increase TOTAL_MEMORY"); + return ret; +} +function dynamicAlloc(size) { + assert(DYNAMICTOP_PTR); + var ret = HEAP32[DYNAMICTOP_PTR >> 2]; + var end = ret + size + 15 & -16; + HEAP32[DYNAMICTOP_PTR >> 2] = end; + if (end >= TOTAL_MEMORY) { + var success = enlargeMemory(); + if (!success) { + HEAP32[DYNAMICTOP_PTR >> 2] = ret; + return 0; + } + } + return ret; +} +function alignMemory(size, factor) { + if (!factor) factor = STACK_ALIGN; + var ret = size = Math.ceil(size / factor) * factor; + return ret; +} +function getNativeTypeSize(type) { + switch (type) { + case "i1": + case "i8": + return 1; + case "i16": + return 2; + case "i32": + return 4; + case "i64": + return 8; + case "float": + return 4; + case "double": + return 8; + default: + { + if (type[type.length - 1] === "*") { + return 4; + } else if (type[0] === "i") { + var bits = parseInt(type.substr(1)); + assert(bits % 8 === 0); + return bits / 8; + } else { + return 0; + } + } + } +} +function warnOnce(text) { + if (!warnOnce.shown) warnOnce.shown = {}; + if (!warnOnce.shown[text]) { + warnOnce.shown[text] = 1; + err(text); + } +} +var asm2wasmImports = { + "f64-rem": (function(x, y) { + return x % y; + }), + "debugger": (function() { + debugger; + }) +}; +var jsCallStartIndex = 1; +var functionPointers = new Array(0); +function addFunction(func, sig) { + if (typeof sig === "undefined") { + err("warning: addFunction(): You should provide a wasm function signature string as a second argument. This is not necessary for asm.js and asm2wasm, but is required for the LLVM wasm backend, so it is recommended for full portability."); + } + var base = 0; + for (var i = base; i < base + 0; i++) { + if (!functionPointers[i]) { + functionPointers[i] = func; + return jsCallStartIndex + i; + } + } + throw "Finished up all reserved function pointers. Use a higher value for RESERVED_FUNCTION_POINTERS."; +} +var funcWrappers = {}; +function getFuncWrapper(func, sig) { + if (!func) return; + assert(sig); + if (!funcWrappers[sig]) { + funcWrappers[sig] = {}; + } + var sigCache = funcWrappers[sig]; + if (!sigCache[func]) { + if (sig.length === 1) { + sigCache[func] = function dynCall_wrapper() { + return dynCall(sig, func); + }; + } else if (sig.length === 2) { + sigCache[func] = function dynCall_wrapper(arg) { + return dynCall(sig, func, [ arg ]); + }; + } else { + sigCache[func] = function dynCall_wrapper() { + return dynCall(sig, func, Array.prototype.slice.call(arguments)); + }; + } + } + return sigCache[func]; +} +function makeBigInt(low, high, unsigned) { + return unsigned ? +(low >>> 0) + +(high >>> 0) * 4294967296 : +(low >>> 0) + +(high | 0) * 4294967296; +} +function dynCall(sig, ptr, args) { + if (args && args.length) { + assert(args.length == sig.length - 1); + assert("dynCall_" + sig in Module, "bad function pointer type - no table for sig '" + sig + "'"); + return Module["dynCall_" + sig].apply(null, [ ptr ].concat(args)); + } else { + assert(sig.length == 1); + assert("dynCall_" + sig in Module, "bad function pointer type - no table for sig '" + sig + "'"); + return Module["dynCall_" + sig].call(null, ptr); + } +} +var GLOBAL_BASE = 1024; +var ABORT = 0; +var EXITSTATUS = 0; +function assert(condition, text) { + if (!condition) { + abort("Assertion failed: " + text); + } +} +function getCFunc(ident) { + var func = Module["_" + ident]; + assert(func, "Cannot call unknown function " + ident + ", make sure it is exported"); + return func; +} +var JSfuncs = { + "stackSave": (function() { + stackSave(); + }), + "stackRestore": (function() { + stackRestore(); + }), + "arrayToC": (function(arr) { + var ret = stackAlloc(arr.length); + writeArrayToMemory(arr, ret); + return ret; + }), + "stringToC": (function(str) { + var ret = 0; + if (str !== null && str !== undefined && str !== 0) { + var len = (str.length << 2) + 1; + ret = stackAlloc(len); + stringToUTF8(str, ret, len); + } + return ret; + }) +}; +var toC = { + "string": JSfuncs["stringToC"], + "array": JSfuncs["arrayToC"] +}; +function ccall(ident, returnType, argTypes, args, opts) { + function convertReturnValue(ret) { + if (returnType === "string") return Pointer_stringify(ret); + if (returnType === "boolean") return Boolean(ret); + return ret; + } + var func = getCFunc(ident); + var cArgs = []; + var stack = 0; + assert(returnType !== "array", 'Return type should not be "array".'); + if (args) { + for (var i = 0; i < args.length; i++) { + var converter = toC[argTypes[i]]; + if (converter) { + if (stack === 0) stack = stackSave(); + cArgs[i] = converter(args[i]); + } else { + cArgs[i] = args[i]; + } + } + } + var ret = func.apply(null, cArgs); + ret = convertReturnValue(ret); + if (stack !== 0) stackRestore(stack); + return ret; +} +function cwrap(ident, returnType, argTypes, opts) { + return (function() { + return ccall(ident, returnType, argTypes, arguments, opts); + }); +} +function setValue(ptr, value, type, noSafe) { + type = type || "i8"; + if (type.charAt(type.length - 1) === "*") type = "i32"; + switch (type) { + case "i1": + HEAP8[ptr >> 0] = value; + break; + case "i8": + HEAP8[ptr >> 0] = value; + break; + case "i16": + HEAP16[ptr >> 1] = value; + break; + case "i32": + HEAP32[ptr >> 2] = value; + break; + case "i64": + tempI64 = [ value >>> 0, (tempDouble = value, +Math_abs(tempDouble) >= 1 ? tempDouble > 0 ? (Math_min(+Math_floor(tempDouble / 4294967296), 4294967295) | 0) >>> 0 : ~~+Math_ceil((tempDouble - +(~~tempDouble >>> 0)) / 4294967296) >>> 0 : 0) ], HEAP32[ptr >> 2] = tempI64[0], HEAP32[ptr + 4 >> 2] = tempI64[1]; + break; + case "float": + HEAPF32[ptr >> 2] = value; + break; + case "double": + HEAPF64[ptr >> 3] = value; + break; + default: + abort("invalid type for setValue: " + type); + } +} +var ALLOC_NORMAL = 0; +var ALLOC_STACK = 1; +var ALLOC_STATIC = 2; +var ALLOC_NONE = 4; +function allocate(slab, types, allocator, ptr) { + var zeroinit, size; + if (typeof slab === "number") { + zeroinit = true; + size = slab; + } else { + zeroinit = false; + size = slab.length; + } + var singleType = typeof types === "string" ? types : null; + var ret; + if (allocator == ALLOC_NONE) { + ret = ptr; + } else { + ret = [ typeof _malloc === "function" ? _malloc : staticAlloc, stackAlloc, staticAlloc, dynamicAlloc ][allocator === undefined ? ALLOC_STATIC : allocator](Math.max(size, singleType ? 1 : types.length)); + } + if (zeroinit) { + var stop; + ptr = ret; + assert((ret & 3) == 0); + stop = ret + (size & ~3); + for (; ptr < stop; ptr += 4) { + HEAP32[ptr >> 2] = 0; + } + stop = ret + size; + while (ptr < stop) { + HEAP8[ptr++ >> 0] = 0; + } + return ret; + } + if (singleType === "i8") { + if (slab.subarray || slab.slice) { + HEAPU8.set(slab, ret); + } else { + HEAPU8.set(new Uint8Array(slab), ret); + } + return ret; + } + var i = 0, type, typeSize, previousType; + while (i < size) { + var curr = slab[i]; + type = singleType || types[i]; + if (type === 0) { + i++; + continue; + } + assert(type, "Must know what type to store in allocate!"); + if (type == "i64") type = "i32"; + setValue(ret + i, curr, type); + if (previousType !== type) { + typeSize = getNativeTypeSize(type); + previousType = type; + } + i += typeSize; + } + return ret; +} +function getMemory(size) { + if (!staticSealed) return staticAlloc(size); + if (!runtimeInitialized) return dynamicAlloc(size); + return _malloc(size); +} +function Pointer_stringify(ptr, length) { + if (length === 0 || !ptr) return ""; + var hasUtf = 0; + var t; + var i = 0; + while (1) { + assert(ptr + i < TOTAL_MEMORY); + t = HEAPU8[ptr + i >> 0]; + hasUtf |= t; + if (t == 0 && !length) break; + i++; + if (length && i == length) break; + } + if (!length) length = i; + var ret = ""; + if (hasUtf < 128) { + var MAX_CHUNK = 1024; + var curr; + while (length > 0) { + curr = String.fromCharCode.apply(String, HEAPU8.subarray(ptr, ptr + Math.min(length, MAX_CHUNK))); + ret = ret ? ret + curr : curr; + ptr += MAX_CHUNK; + length -= MAX_CHUNK; + } + return ret; + } + return UTF8ToString(ptr); +} +var UTF8Decoder = typeof TextDecoder !== "undefined" ? new TextDecoder("utf8") : undefined; +function UTF8ArrayToString(u8Array, idx) { + var endPtr = idx; + while (u8Array[endPtr]) ++endPtr; + if (endPtr - idx > 16 && u8Array.subarray && UTF8Decoder) { + return UTF8Decoder.decode(u8Array.subarray(idx, endPtr)); + } else { + var u0, u1, u2, u3, u4, u5; + var str = ""; + while (1) { + u0 = u8Array[idx++]; + if (!u0) return str; + if (!(u0 & 128)) { + str += String.fromCharCode(u0); + continue; + } + u1 = u8Array[idx++] & 63; + if ((u0 & 224) == 192) { + str += String.fromCharCode((u0 & 31) << 6 | u1); + continue; + } + u2 = u8Array[idx++] & 63; + if ((u0 & 240) == 224) { + u0 = (u0 & 15) << 12 | u1 << 6 | u2; + } else { + u3 = u8Array[idx++] & 63; + if ((u0 & 248) == 240) { + u0 = (u0 & 7) << 18 | u1 << 12 | u2 << 6 | u3; + } else { + u4 = u8Array[idx++] & 63; + if ((u0 & 252) == 248) { + u0 = (u0 & 3) << 24 | u1 << 18 | u2 << 12 | u3 << 6 | u4; + } else { + u5 = u8Array[idx++] & 63; + u0 = (u0 & 1) << 30 | u1 << 24 | u2 << 18 | u3 << 12 | u4 << 6 | u5; + } + } + } + if (u0 < 65536) { + str += String.fromCharCode(u0); + } else { + var ch = u0 - 65536; + str += String.fromCharCode(55296 | ch >> 10, 56320 | ch & 1023); + } + } + } +} +function UTF8ToString(ptr) { + return UTF8ArrayToString(HEAPU8, ptr); +} +function stringToUTF8Array(str, outU8Array, outIdx, maxBytesToWrite) { + if (!(maxBytesToWrite > 0)) return 0; + var startIdx = outIdx; + var endIdx = outIdx + maxBytesToWrite - 1; + for (var i = 0; i < str.length; ++i) { + var u = str.charCodeAt(i); + if (u >= 55296 && u <= 57343) { + var u1 = str.charCodeAt(++i); + u = 65536 + ((u & 1023) << 10) | u1 & 1023; + } + if (u <= 127) { + if (outIdx >= endIdx) break; + outU8Array[outIdx++] = u; + } else if (u <= 2047) { + if (outIdx + 1 >= endIdx) break; + outU8Array[outIdx++] = 192 | u >> 6; + outU8Array[outIdx++] = 128 | u & 63; + } else if (u <= 65535) { + if (outIdx + 2 >= endIdx) break; + outU8Array[outIdx++] = 224 | u >> 12; + outU8Array[outIdx++] = 128 | u >> 6 & 63; + outU8Array[outIdx++] = 128 | u & 63; + } else if (u <= 2097151) { + if (outIdx + 3 >= endIdx) break; + outU8Array[outIdx++] = 240 | u >> 18; + outU8Array[outIdx++] = 128 | u >> 12 & 63; + outU8Array[outIdx++] = 128 | u >> 6 & 63; + outU8Array[outIdx++] = 128 | u & 63; + } else if (u <= 67108863) { + if (outIdx + 4 >= endIdx) break; + outU8Array[outIdx++] = 248 | u >> 24; + outU8Array[outIdx++] = 128 | u >> 18 & 63; + outU8Array[outIdx++] = 128 | u >> 12 & 63; + outU8Array[outIdx++] = 128 | u >> 6 & 63; + outU8Array[outIdx++] = 128 | u & 63; + } else { + if (outIdx + 5 >= endIdx) break; + outU8Array[outIdx++] = 252 | u >> 30; + outU8Array[outIdx++] = 128 | u >> 24 & 63; + outU8Array[outIdx++] = 128 | u >> 18 & 63; + outU8Array[outIdx++] = 128 | u >> 12 & 63; + outU8Array[outIdx++] = 128 | u >> 6 & 63; + outU8Array[outIdx++] = 128 | u & 63; + } + } + outU8Array[outIdx] = 0; + return outIdx - startIdx; +} +function stringToUTF8(str, outPtr, maxBytesToWrite) { + assert(typeof maxBytesToWrite == "number", "stringToUTF8(str, outPtr, maxBytesToWrite) is missing the third parameter that specifies the length of the output buffer!"); + return stringToUTF8Array(str, HEAPU8, outPtr, maxBytesToWrite); +} +function lengthBytesUTF8(str) { + var len = 0; + for (var i = 0; i < str.length; ++i) { + var u = str.charCodeAt(i); + if (u >= 55296 && u <= 57343) u = 65536 + ((u & 1023) << 10) | str.charCodeAt(++i) & 1023; + if (u <= 127) { + ++len; + } else if (u <= 2047) { + len += 2; + } else if (u <= 65535) { + len += 3; + } else if (u <= 2097151) { + len += 4; + } else if (u <= 67108863) { + len += 5; + } else { + len += 6; + } + } + return len; +} +var UTF16Decoder = typeof TextDecoder !== "undefined" ? new TextDecoder("utf-16le") : undefined; +function allocateUTF8(str) { + var size = lengthBytesUTF8(str) + 1; + var ret = _malloc(size); + if (ret) stringToUTF8Array(str, HEAP8, ret, size); + return ret; +} +function allocateUTF8OnStack(str) { + var size = lengthBytesUTF8(str) + 1; + var ret = stackAlloc(size); + stringToUTF8Array(str, HEAP8, ret, size); + return ret; +} +function demangle(func) { + var __cxa_demangle_func = Module["___cxa_demangle"] || Module["__cxa_demangle"]; + assert(__cxa_demangle_func); + try { + var s = func.substr(1); + var len = lengthBytesUTF8(s) + 1; + var buf = _malloc(len); + stringToUTF8(s, buf, len); + var status = _malloc(4); + var ret = __cxa_demangle_func(buf, 0, 0, status); + if (HEAP32[status >> 2] === 0 && ret) { + return Pointer_stringify(ret); + } + } catch (e) {} finally { + if (buf) _free(buf); + if (status) _free(status); + if (ret) _free(ret); + } + return func; +} +function demangleAll(text) { + var regex = /__Z[\w\d_]+/g; + return text.replace(regex, (function(x) { + var y = demangle(x); + return x === y ? x : x + " [" + y + "]"; + })); +} +function jsStackTrace() { + var err = new Error; + if (!err.stack) { + try { + throw new Error(0); + } catch (e) { + err = e; + } + if (!err.stack) { + return "(no stack trace available)"; + } + } + return err.stack.toString(); +} +function stackTrace() { + var js = jsStackTrace(); + if (Module["extraStackTrace"]) js += "\n" + Module["extraStackTrace"](); + return demangleAll(js); +} +var PAGE_SIZE = 16384; +var WASM_PAGE_SIZE = 65536; +var ASMJS_PAGE_SIZE = 16777216; +var MIN_TOTAL_MEMORY = 16777216; +function alignUp(x, multiple) { + if (x % multiple > 0) { + x += multiple - x % multiple; + } + return x; +} +var buffer, HEAP8, HEAPU8, HEAP16, HEAPU16, HEAP32, HEAPU32, HEAPF32, HEAPF64; +function updateGlobalBuffer(buf) { + Module["buffer"] = buffer = buf; +} +function updateGlobalBufferViews() { + Module["HEAP8"] = HEAP8 = new Int8Array(buffer); + Module["HEAP16"] = HEAP16 = new Int16Array(buffer); + Module["HEAP32"] = HEAP32 = new Int32Array(buffer); + Module["HEAPU8"] = HEAPU8 = new Uint8Array(buffer); + Module["HEAPU16"] = HEAPU16 = new Uint16Array(buffer); + Module["HEAPU32"] = HEAPU32 = new Uint32Array(buffer); + Module["HEAPF32"] = HEAPF32 = new Float32Array(buffer); + Module["HEAPF64"] = HEAPF64 = new Float64Array(buffer); +} +var STATIC_BASE, STATICTOP, staticSealed; +var STACK_BASE, STACKTOP, STACK_MAX; +var DYNAMIC_BASE, DYNAMICTOP_PTR; +STATIC_BASE = STATICTOP = STACK_BASE = STACKTOP = STACK_MAX = DYNAMIC_BASE = DYNAMICTOP_PTR = 0; +staticSealed = false; +function writeStackCookie() { + assert((STACK_MAX & 3) == 0); + HEAPU32[(STACK_MAX >> 2) - 1] = 34821223; + HEAPU32[(STACK_MAX >> 2) - 2] = 2310721022; +} +function checkStackCookie() { + if (HEAPU32[(STACK_MAX >> 2) - 1] != 34821223 || HEAPU32[(STACK_MAX >> 2) - 2] != 2310721022) { + abort("Stack overflow! Stack cookie has been overwritten, expected hex dwords 0x89BACDFE and 0x02135467, but received 0x" + HEAPU32[(STACK_MAX >> 2) - 2].toString(16) + " " + HEAPU32[(STACK_MAX >> 2) - 1].toString(16)); + } + if (HEAP32[0] !== 1668509029) throw "Runtime error: The application has corrupted its heap memory area (address zero)!"; +} +function abortStackOverflow(allocSize) { + abort("Stack overflow! Attempted to allocate " + allocSize + " bytes on the stack, but stack has only " + (STACK_MAX - stackSave() + allocSize) + " bytes available!"); +} +function abortOnCannotGrowMemory() { + abort("Cannot enlarge memory arrays. Either (1) compile with -s TOTAL_MEMORY=X with X higher than the current value " + TOTAL_MEMORY + ", (2) compile with -s ALLOW_MEMORY_GROWTH=1 which allows increasing the size at runtime, or (3) if you want malloc to return NULL (0) instead of this abort, compile with -s ABORTING_MALLOC=0 "); +} +if (!Module["reallocBuffer"]) Module["reallocBuffer"] = (function(size) { + var ret; + try { + if (ArrayBuffer.transfer) { + ret = ArrayBuffer.transfer(buffer, size); + } else { + var oldHEAP8 = HEAP8; + ret = new ArrayBuffer(size); + var temp = new Int8Array(ret); + temp.set(oldHEAP8); + } + } catch (e) { + return false; + } + var success = _emscripten_replace_memory(ret); + if (!success) return false; + return ret; +}); +function enlargeMemory() { + assert(HEAP32[DYNAMICTOP_PTR >> 2] > TOTAL_MEMORY); + var PAGE_MULTIPLE = Module["usingWasm"] ? WASM_PAGE_SIZE : ASMJS_PAGE_SIZE; + var LIMIT = 2147483648 - PAGE_MULTIPLE; + if (HEAP32[DYNAMICTOP_PTR >> 2] > LIMIT) { + err("Cannot enlarge memory, asked to go up to " + HEAP32[DYNAMICTOP_PTR >> 2] + " bytes, but the limit is " + LIMIT + " bytes!"); + return false; + } + var OLD_TOTAL_MEMORY = TOTAL_MEMORY; + TOTAL_MEMORY = Math.max(TOTAL_MEMORY, MIN_TOTAL_MEMORY); + while (TOTAL_MEMORY < HEAP32[DYNAMICTOP_PTR >> 2]) { + if (TOTAL_MEMORY <= 536870912) { + TOTAL_MEMORY = alignUp(2 * TOTAL_MEMORY, PAGE_MULTIPLE); + } else { + TOTAL_MEMORY = Math.min(alignUp((3 * TOTAL_MEMORY + 2147483648) / 4, PAGE_MULTIPLE), LIMIT); + if (TOTAL_MEMORY === OLD_TOTAL_MEMORY) { + warnOnce("Cannot ask for more memory since we reached the practical limit in browsers (which is just below 2GB), so the request would have failed. Requesting only " + TOTAL_MEMORY); + } + } + } + var start = Date.now(); + var replacement = Module["reallocBuffer"](TOTAL_MEMORY); + if (!replacement || replacement.byteLength != TOTAL_MEMORY) { + err("Failed to grow the heap from " + OLD_TOTAL_MEMORY + " bytes to " + TOTAL_MEMORY + " bytes, not enough memory!"); + if (replacement) { + err("Expected to get back a buffer of size " + TOTAL_MEMORY + " bytes, but instead got back a buffer of size " + replacement.byteLength); + } + TOTAL_MEMORY = OLD_TOTAL_MEMORY; + return false; + } + updateGlobalBuffer(replacement); + updateGlobalBufferViews(); + if (!Module["usingWasm"]) { + err("Warning: Enlarging memory arrays, this is not fast! " + [ OLD_TOTAL_MEMORY, TOTAL_MEMORY ]); + } + return true; +} +var byteLength; +try { + byteLength = Function.prototype.call.bind(Object.getOwnPropertyDescriptor(ArrayBuffer.prototype, "byteLength").get); + byteLength(new ArrayBuffer(4)); +} catch (e) { + byteLength = (function(buffer) { + return buffer.byteLength; + }); +} +var TOTAL_STACK = Module["TOTAL_STACK"] || 5242880; +var TOTAL_MEMORY = Module["TOTAL_MEMORY"] || 33554432; +if (TOTAL_MEMORY < TOTAL_STACK) err("TOTAL_MEMORY should be larger than TOTAL_STACK, was " + TOTAL_MEMORY + "! (TOTAL_STACK=" + TOTAL_STACK + ")"); +assert(typeof Int32Array !== "undefined" && typeof Float64Array !== "undefined" && Int32Array.prototype.subarray !== undefined && Int32Array.prototype.set !== undefined, "JS engine does not provide full typed array support"); +if (Module["buffer"]) { + buffer = Module["buffer"]; + assert(buffer.byteLength === TOTAL_MEMORY, "provided buffer should be " + TOTAL_MEMORY + " bytes, but it is " + buffer.byteLength); +} else { + if (typeof WebAssembly === "object" && typeof WebAssembly.Memory === "function") { + assert(TOTAL_MEMORY % WASM_PAGE_SIZE === 0); + Module["wasmMemory"] = new WebAssembly.Memory({ + "initial": TOTAL_MEMORY / WASM_PAGE_SIZE + }); + buffer = Module["wasmMemory"].buffer; + } else { + buffer = new ArrayBuffer(TOTAL_MEMORY); + } + assert(buffer.byteLength === TOTAL_MEMORY); + Module["buffer"] = buffer; +} +updateGlobalBufferViews(); +function getTotalMemory() { + return TOTAL_MEMORY; +} +HEAP32[0] = 1668509029; +HEAP16[1] = 25459; +if (HEAPU8[2] !== 115 || HEAPU8[3] !== 99) throw "Runtime error: expected the system to be little-endian!"; +function callRuntimeCallbacks(callbacks) { + while (callbacks.length > 0) { + var callback = callbacks.shift(); + if (typeof callback == "function") { + callback(); + continue; + } + var func = callback.func; + if (typeof func === "number") { + if (callback.arg === undefined) { + Module["dynCall_v"](func); + } else { + Module["dynCall_vi"](func, callback.arg); + } + } else { + func(callback.arg === undefined ? null : callback.arg); + } + } +} +var __ATPRERUN__ = []; +var __ATINIT__ = []; +var __ATMAIN__ = []; +var __ATEXIT__ = []; +var __ATPOSTRUN__ = []; +var runtimeInitialized = false; +var runtimeExited = false; +function preRun() { + if (Module["preRun"]) { + if (typeof Module["preRun"] == "function") Module["preRun"] = [ Module["preRun"] ]; + while (Module["preRun"].length) { + addOnPreRun(Module["preRun"].shift()); + } + } + callRuntimeCallbacks(__ATPRERUN__); +} +function ensureInitRuntime() { + checkStackCookie(); + if (runtimeInitialized) return; + runtimeInitialized = true; + callRuntimeCallbacks(__ATINIT__); +} +function preMain() { + checkStackCookie(); + callRuntimeCallbacks(__ATMAIN__); +} +function exitRuntime() { + checkStackCookie(); + callRuntimeCallbacks(__ATEXIT__); + runtimeExited = true; +} +function postRun() { + checkStackCookie(); + if (Module["postRun"]) { + if (typeof Module["postRun"] == "function") Module["postRun"] = [ Module["postRun"] ]; + while (Module["postRun"].length) { + addOnPostRun(Module["postRun"].shift()); + } + } + callRuntimeCallbacks(__ATPOSTRUN__); +} +function addOnPreRun(cb) { + __ATPRERUN__.unshift(cb); +} +function addOnPostRun(cb) { + __ATPOSTRUN__.unshift(cb); +} +function writeArrayToMemory(array, buffer) { + assert(array.length >= 0, "writeArrayToMemory array must have a length (should be an array or typed array)"); + HEAP8.set(array, buffer); +} +function writeAsciiToMemory(str, buffer, dontAddNull) { + for (var i = 0; i < str.length; ++i) { + assert(str.charCodeAt(i) === str.charCodeAt(i) & 255); + HEAP8[buffer++ >> 0] = str.charCodeAt(i); + } + if (!dontAddNull) HEAP8[buffer >> 0] = 0; +} +function unSign(value, bits, ignore) { + if (value >= 0) { + return value; + } + return bits <= 32 ? 2 * Math.abs(1 << bits - 1) + value : Math.pow(2, bits) + value; +} +function reSign(value, bits, ignore) { + if (value <= 0) { + return value; + } + var half = bits <= 32 ? Math.abs(1 << bits - 1) : Math.pow(2, bits - 1); + if (value >= half && (bits <= 32 || value > half)) { + value = -2 * half + value; + } + return value; +} +assert(Math["imul"] && Math["fround"] && Math["clz32"] && Math["trunc"], "this is a legacy browser, build with LEGACY_VM_SUPPORT"); +var Math_abs = Math.abs; +var Math_sqrt = Math.sqrt; +var Math_ceil = Math.ceil; +var Math_floor = Math.floor; +var Math_pow = Math.pow; +var Math_min = Math.min; +var Math_clz32 = Math.clz32; +var Math_trunc = Math.trunc; +var runDependencies = 0; +var runDependencyWatcher = null; +var dependenciesFulfilled = null; +var runDependencyTracking = {}; +function getUniqueRunDependency(id) { + var orig = id; + while (1) { + if (!runDependencyTracking[id]) return id; + id = orig + Math.random(); + } + return id; +} +function addRunDependency(id) { + runDependencies++; + if (Module["monitorRunDependencies"]) { + Module["monitorRunDependencies"](runDependencies); + } + if (id) { + assert(!runDependencyTracking[id]); + runDependencyTracking[id] = 1; + if (runDependencyWatcher === null && typeof setInterval !== "undefined") { + runDependencyWatcher = setInterval((function() { + if (ABORT) { + clearInterval(runDependencyWatcher); + runDependencyWatcher = null; + return; + } + var shown = false; + for (var dep in runDependencyTracking) { + if (!shown) { + shown = true; + err("still waiting on run dependencies:"); + } + err("dependency: " + dep); + } + if (shown) { + err("(end of list)"); + } + }), 1e4); + } + } else { + err("warning: run dependency added without ID"); + } +} +function removeRunDependency(id) { + runDependencies--; + if (Module["monitorRunDependencies"]) { + Module["monitorRunDependencies"](runDependencies); + } + if (id) { + assert(runDependencyTracking[id]); + delete runDependencyTracking[id]; + } else { + err("warning: run dependency removed without ID"); + } + if (runDependencies == 0) { + if (runDependencyWatcher !== null) { + clearInterval(runDependencyWatcher); + runDependencyWatcher = null; + } + if (dependenciesFulfilled) { + var callback = dependenciesFulfilled; + dependenciesFulfilled = null; + callback(); + } + } +} +Module["preloadedImages"] = {}; +Module["preloadedAudios"] = {}; +var dataURIPrefix = "data:application/octet-stream;base64,"; +function isDataURI(filename) { + return String.prototype.startsWith ? filename.startsWith(dataURIPrefix) : filename.indexOf(dataURIPrefix) === 0; +} +function integrateWasmJS() { + var wasmTextFile = "build.wast"; + var wasmBinaryFile = "build.wasm"; + var asmjsCodeFile = "build.temp.asm.js"; + if (!isDataURI(wasmTextFile)) { + wasmTextFile = locateFile(wasmTextFile); + } + if (!isDataURI(wasmBinaryFile)) { + wasmBinaryFile = locateFile(wasmBinaryFile); + } + if (!isDataURI(asmjsCodeFile)) { + asmjsCodeFile = locateFile(asmjsCodeFile); + } + var wasmPageSize = 64 * 1024; + var info = { + "global": null, + "env": null, + "asm2wasm": asm2wasmImports, + "parent": Module + }; + var exports = null; + function mergeMemory(newBuffer) { + var oldBuffer = Module["buffer"]; + if (newBuffer.byteLength < oldBuffer.byteLength) { + err("the new buffer in mergeMemory is smaller than the previous one. in native wasm, we should grow memory here"); + } + var oldView = new Int8Array(oldBuffer); + var newView = new Int8Array(newBuffer); + newView.set(oldView); + updateGlobalBuffer(newBuffer); + updateGlobalBufferViews(); + } + function fixImports(imports) { + return imports; + } + function getBinary() { + try { + if (Module["wasmBinary"]) { + return new Uint8Array(Module["wasmBinary"]); + } + if (Module["readBinary"]) { + return Module["readBinary"](wasmBinaryFile); + } else { + throw "both async and sync fetching of the wasm failed"; + } + } catch (err) { + abort(err); + } + } + function getBinaryPromise() { + if (!Module["wasmBinary"] && (ENVIRONMENT_IS_WEB || ENVIRONMENT_IS_WORKER) && typeof fetch === "function") { + return fetch(wasmBinaryFile, { + credentials: "same-origin" + }).then((function(response) { + if (!response["ok"]) { + throw "failed to load wasm binary file at '" + wasmBinaryFile + "'"; + } + return response["arrayBuffer"](); + })).catch((function() { + return getBinary(); + })); + } + return new Promise((function(resolve, reject) { + resolve(getBinary()); + })); + } + function doNativeWasm(global, env, providedBuffer) { + if (typeof WebAssembly !== "object") { + abort("No WebAssembly support found. Build with -s WASM=0 to target JavaScript instead."); + err("no native wasm support detected"); + return false; + } + if (!(Module["wasmMemory"] instanceof WebAssembly.Memory)) { + err("no native wasm Memory in use"); + return false; + } + env["memory"] = Module["wasmMemory"]; + info["global"] = { + "NaN": NaN, + "Infinity": Infinity + }; + info["global.Math"] = Math; + info["env"] = env; + function receiveInstance(instance, module) { + exports = instance.exports; + if (exports.memory) mergeMemory(exports.memory); + Module["asm"] = exports; + Module["usingWasm"] = true; + removeRunDependency("wasm-instantiate"); + } + addRunDependency("wasm-instantiate"); + if (Module["instantiateWasm"]) { + try { + return Module["instantiateWasm"](info, receiveInstance); + } catch (e) { + err("Module.instantiateWasm callback failed with error: " + e); + return false; + } + } + var trueModule = Module; + function receiveInstantiatedSource(output) { + assert(Module === trueModule, "the Module object should not be replaced during async compilation - perhaps the order of HTML elements is wrong?"); + trueModule = null; + receiveInstance(output["instance"], output["module"]); + } + function instantiateArrayBuffer(receiver) { + getBinaryPromise().then((function(binary) { + return WebAssembly.instantiate(binary, info); + })).then(receiver).catch((function(reason) { + err("failed to asynchronously prepare wasm: " + reason); + abort(reason); + })); + } + if (!Module["wasmBinary"] && typeof WebAssembly.instantiateStreaming === "function" && !isDataURI(wasmBinaryFile) && typeof fetch === "function") { + WebAssembly.instantiateStreaming(fetch(wasmBinaryFile, { + credentials: "same-origin" + }), info).then(receiveInstantiatedSource).catch((function(reason) { + err("wasm streaming compile failed: " + reason); + err("falling back to ArrayBuffer instantiation"); + instantiateArrayBuffer(receiveInstantiatedSource); + })); + } else { + instantiateArrayBuffer(receiveInstantiatedSource); + } + return {}; + } + Module["asmPreload"] = Module["asm"]; + var asmjsReallocBuffer = Module["reallocBuffer"]; + var wasmReallocBuffer = (function(size) { + var PAGE_MULTIPLE = Module["usingWasm"] ? WASM_PAGE_SIZE : ASMJS_PAGE_SIZE; + size = alignUp(size, PAGE_MULTIPLE); + var old = Module["buffer"]; + var oldSize = old.byteLength; + if (Module["usingWasm"]) { + try { + var result = Module["wasmMemory"].grow((size - oldSize) / wasmPageSize); + if (result !== (-1 | 0)) { + return Module["buffer"] = Module["wasmMemory"].buffer; + } else { + return null; + } + } catch (e) { + console.error("Module.reallocBuffer: Attempted to grow from " + oldSize + " bytes to " + size + " bytes, but got error: " + e); + return null; + } + } + }); + Module["reallocBuffer"] = (function(size) { + if (finalMethod === "asmjs") { + return asmjsReallocBuffer(size); + } else { + return wasmReallocBuffer(size); + } + }); + var finalMethod = ""; + Module["asm"] = (function(global, env, providedBuffer) { + env = fixImports(env); + if (!env["table"]) { + var TABLE_SIZE = Module["wasmTableSize"]; + if (TABLE_SIZE === undefined) TABLE_SIZE = 1024; + var MAX_TABLE_SIZE = Module["wasmMaxTableSize"]; + if (typeof WebAssembly === "object" && typeof WebAssembly.Table === "function") { + if (MAX_TABLE_SIZE !== undefined) { + env["table"] = new WebAssembly.Table({ + "initial": TABLE_SIZE, + "maximum": MAX_TABLE_SIZE, + "element": "anyfunc" + }); + } else { + env["table"] = new WebAssembly.Table({ + "initial": TABLE_SIZE, + element: "anyfunc" + }); + } + } else { + env["table"] = new Array(TABLE_SIZE); + } + Module["wasmTable"] = env["table"]; + } + if (!env["memoryBase"]) { + env["memoryBase"] = Module["STATIC_BASE"]; + } + if (!env["tableBase"]) { + env["tableBase"] = 0; + } + var exports; + exports = doNativeWasm(global, env, providedBuffer); + assert(exports, "no binaryen method succeeded. consider enabling more options, like interpreting, if you want that: https://github.com/kripken/emscripten/wiki/WebAssembly#binaryen-methods"); + return exports; + }); +} +integrateWasmJS(); +var ASM_CONSTS = [ (function() { + return Module.webglContextAttributes.premultipliedAlpha; +}), (function() { + return Module.webglContextAttributes.preserveDrawingBuffer; +}), (function($0) { + throw new Error('Internal Unity error: gles::GetProcAddress("' + Pointer_stringify($0) + '") was called but gles::GetProcAddress() is not implemented on Unity WebGL. Please report a bug.'); +}), (function() { + Module["emscripten_get_now_backup"] = performance.now; +}), (function($0) { + performance.now = (function() { + return $0; + }); +}), (function() { + performance.now = Module["emscripten_get_now_backup"]; +}), (function() { + return typeof Module.shouldQuit != "undefined"; +}), (function() { + for (var id in Module.intervals) { + window.clearInterval(id); + } + Module.intervals = {}; + for (var i = 0; i < Module.deinitializers.length; i++) { + Module.deinitializers[i](); + } + Module.deinitializers = []; + if (typeof Module.onQuit == "function") Module.onQuit(); +}) ]; +function _emscripten_asm_const_i(code) { + return ASM_CONSTS[code](); +} +function _emscripten_asm_const_sync_on_main_thread_i(code) { + return ASM_CONSTS[code](); +} +function _emscripten_asm_const_id(code, a0) { + return ASM_CONSTS[code](a0); +} +function _emscripten_asm_const_ii(code, a0) { + return ASM_CONSTS[code](a0); +} +STATIC_BASE = GLOBAL_BASE; +STATICTOP = STATIC_BASE + 2560800; +__ATINIT__.push({ + func: (function() { + __GLOBAL__sub_I_Transform_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Modules_IMGUI_1_cpp(); + }) +}, { + func: (function() { + ___cxx_global_var_init_31_3735(); + }) +}, { + func: (function() { + ___cxx_global_var_init_30_3734(); + }) +}, { + func: (function() { + ___cxx_global_var_init_29(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Modules_IMGUI_0_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_IMGUIScriptingClasses_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Modules_Grid_Public_0_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_GridScriptingClasses_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_DirectorScriptingClasses_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Modules_DSPGraph_Public_3_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Modules_DSPGraph_Public_1_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Modules_DSPGraph_Public_0_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Modules_CrashReporting_Public_0_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_PlatformDependent_WebGL_External_baselib_builds_Source_0_cpp(); + }) +}, { + func: (function() { + ___cxx_global_var_init_4043(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Shader_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_LogAssert_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_SkinnedMeshRendererManager_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_TrailRenderer_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_LineRenderer_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_PlatformDependent_WebGL_Source_2_cpp(); + }) +}, { + func: (function() { + ___cxx_global_var_init_144(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_PlatformDependent_WebGL_Source_0_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_Serialize_TransferFunctions_1_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_Serialize_TransferFunctions_0_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_Serialize_2_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_Serialize_1_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_Serialize_0_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_Scripting_ManagedReference_0_cpp(); + }) +}, { + func: (function() { + ___cxx_global_var_init_46_4485(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Physics2DScriptingClasses_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Modules_PerformanceReporting_0_cpp(); + }) +}, { + func: (function() { + ___cxx_global_var_init_26_5295(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_ShapeModule_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_ParticleSystemRenderer_cpp(); + }) +}, { + func: (function() { + ___cxx_global_var_init_28_4486(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_ParticleSystemGeometryJob_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Modules_ParticleSystem_Modules_5_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Modules_ParticleSystem_Modules_4_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Modules_ParticleSystem_Modules_3_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Modules_ParticleSystem_Modules_2_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Modules_ParticleSystem_Modules_1_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Modules_ParticleSystem_Modules_0_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Modules_ParticleSystem_1_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_Scripting_APIUpdating_0_cpp(); + }) +}, { + func: (function() { + ___cxx_global_var_init_45_4484(); + }) +}, { + func: (function() { + ___cxx_global_var_init_44_4483(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Modules_ParticleSystem_0_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_ParticleSystemScriptingClasses_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Modules_Input_Private_0_cpp(); + }) +}, { + func: (function() { + ___cxx_global_var_init_9(); + }) +}, { + func: (function() { + ___cxx_global_var_init_8_4230(); + }) +}, { + func: (function() { + ___cxx_global_var_init_7_4229(); + }) +}, { + func: (function() { + ___cxx_global_var_init_6_4228(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_InputScriptingClasses_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_InputLegacyModuleRegistration_cpp(); + }) +}, { + func: (function() { + ___cxx_global_var_init_3_4140(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_InputLegacyScriptingClasses_cpp(); + }) +}, { + func: (function() { + ___cxx_global_var_init_59(); + }) +}, { + func: (function() { + ___cxx_global_var_init_38(); + }) +}, { + func: (function() { + ___cxx_global_var_init_37(); + }) +}, { + func: (function() { + ___cxx_global_var_init_36(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_GfxDevice_3_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_GfxDevice_2_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_GfxDevice_1_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_UnsafeUtility_bindings_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Modules_Profiler_Dispatch_0_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Modules_Profiler_Runtime_2_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Modules_Profiler_Runtime_1_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Modules_Profiler_Runtime_0_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Modules_Profiler_Public_0_cpp(); + }) +}, { + func: (function() { + ___cxx_global_var_init_61(); + }) +}, { + func: (function() { + ___cxx_global_var_init_60(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_GfxDevice_4_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_Modules_0_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_VirtualFileSystem_MemoryFileSystem_0_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_AssetBundleFileSystem_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_VirtualFileSystem_ArchiveFileSystem_0_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_Utilities_9_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_Utilities_8_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_Utilities_7_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_Utilities_6_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_Utilities_5_cpp(); + }) +}, { + func: (function() { + ___cxx_global_var_init_2_10986(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_Utilities_2_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_Transform_1_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_Transform_0_cpp(); + }) +}, { + func: (function() { + ___cxx_global_var_init_21(); + }) +}, { + func: (function() { + ___cxx_global_var_init_46(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_TemplateInstantiations_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_Mono_SerializationBackend_DirectMemoryAccess_1_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_Mono_SerializationBackend_DirectMemoryAccess_0_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_Mono_0_cpp(); + }) +}, { + func: (function() { + ___cxx_global_var_init_64(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_Scripting_3_cpp(); + }) +}, { + func: (function() { + ___cxx_global_var_init_40_13456(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_Scripting_2_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_Scripting_0_cpp(); + }) +}, { + func: (function() { + ___cxx_global_var_init_151_1159(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_ScriptingBackend_Il2Cpp_0_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_Director_Core_1_cpp(); + }) +}, { + func: (function() { + ___cxx_global_var_init_48_1158(); + }) +}, { + func: (function() { + ___cxx_global_var_init_47_1157(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_External_Box2D_Box2D_Dynamics_0_cpp(); + }) +}, { + func: (function() { + ___cxx_global_var_init_45(); + }) +}, { + func: (function() { + ___cxx_global_var_init_44(); + }) +}, { + func: (function() { + ___cxx_global_var_init_43(); + }) +}, { + func: (function() { + ___cxx_global_var_init_42(); + }) +}, { + func: (function() { + ___cxx_global_var_init_41(); + }) +}, { + func: (function() { + ___cxx_global_var_init_40(); + }) +}, { + func: (function() { + ___cxx_global_var_init_39(); + }) +}, { + func: (function() { + ___cxx_global_var_init_38_12766(); + }) +}, { + func: (function() { + ___cxx_global_var_init_37_12765(); + }) +}, { + func: (function() { + ___cxx_global_var_init_36_12764(); + }) +}, { + func: (function() { + ___cxx_global_var_init_35(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_PluginInterface_0_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_GfxDevice_5_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_UnityWebRequestScriptingClasses_cpp(); + }) +}, { + func: (function() { + ___cxx_global_var_init_44_8857(); + }) +}, { + func: (function() { + ___cxx_global_var_init_43_8856(); + }) +}, { + func: (function() { + ___cxx_global_var_init_42_8855(); + }) +}, { + func: (function() { + ___cxx_global_var_init_41_8854(); + }) +}, { + func: (function() { + ___cxx_global_var_init_40_8853(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_VRScriptingClasses_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Modules_VFX_Public_Systems_0_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Modules_VFX_Public_2_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Modules_VFX_Public_1_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Modules_VFX_Public_0_cpp(); + }) +}, { + func: (function() { + ___cxx_global_var_init_75_8681(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_VFXScriptingClasses_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Modules_UnityWebRequest_Public_DownloadHandler_0_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Modules_UnityWebRequest_Public_0_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Modules_VR_0_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_UnityAdsSettings_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Modules_UnityAnalytics_Dispatcher_0_cpp(); + }) +}, { + func: (function() { + ___cxx_global_var_init_7980(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Modules_UnityAnalytics_CoreStats_0_cpp(); + }) +}, { + func: (function() { + ___cxx_global_var_init_67(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_UnityAnalyticsScriptingClasses_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_umbra_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Modules_UI_2_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Modules_UI_1_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Modules_UI_0_cpp(); + }) +}, { + func: (function() { + ___cxx_global_var_init_49(); + }) +}, { + func: (function() { + ___cxx_global_var_init_48_7768(); + }) +}, { + func: (function() { + ___cxx_global_var_init_47_7767(); + }) +}, { + func: (function() { + ___cxx_global_var_init_46_7766(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_VideoScriptingClasses_cpp(); + }) +}, { + func: (function() { + ___emscripten_environ_constructor(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Lump_libil2cpp_gc_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Lump_libil2cpp_utils_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Lump_libil2cpp_metadata_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Il2CppCodeRegistration_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Lump_libil2cpp_vm_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Lump_libil2cpp_os_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Modules_XR_Subsystems_Input_Public_1_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_XRScriptingClasses_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Wind_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Modules_Video_Public_0_cpp(); + }) +}, { + func: (function() { + ___cxx_global_var_init_1_9123(); + }) +}, { + func: (function() { + ___cxx_global_var_init_9122(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Modules_Video_Public_Base_0_cpp(); + }) +}, { + func: (function() { + ___cxx_global_var_init_45_7765(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Modules_Vehicles_0_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Modules_VR_PluginInterface_0_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Modules_VR_3_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Modules_VR_2_cpp(); + }) +}, { + func: (function() { + ___cxx_global_var_init_24_8865(); + }) +}, { + func: (function() { + ___cxx_global_var_init_23_8864(); + }) +}, { + func: (function() { + ___cxx_global_var_init_22_8863(); + }) +}, { + func: (function() { + ___cxx_global_var_init_21_8862(); + }) +}, { + func: (function() { + ___cxx_global_var_init_20_8861(); + }) +}, { + func: (function() { + ___cxx_global_var_init_19_8860(); + }) +}, { + func: (function() { + ___cxx_global_var_init_18_8859(); + }) +}, { + func: (function() { + ___cxx_global_var_init_17(); + }) +}, { + func: (function() { + ___cxx_global_var_init_16_8858(); + }) +}, { + func: (function() { + ___cxx_global_var_init_80(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_SubsystemsScriptingClasses_cpp(); + }) +}, { + func: (function() { + ___cxx_global_var_init_1_6765(); + }) +}, { + func: (function() { + ___cxx_global_var_init_4_6711(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Modules_SpriteShape_Private_0_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Modules_SpriteMask_Private_0_cpp(); + }) +}, { + func: (function() { + ___cxx_global_var_init_11(); + }) +}, { + func: (function() { + ___cxx_global_var_init_7_6649(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_PhysicsScene_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Modules_Physics_BatchCommands_0_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_PhysicsQuery_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Modules_Physics_3_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Modules_Physics_1_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Modules_Physics_0_cpp(); + }) +}, { + func: (function() { + ___cxx_global_var_init_81_5900(); + }) +}, { + func: (function() { + ___cxx_global_var_init_28_6804(); + }) +}, { + func: (function() { + ___cxx_global_var_init_79(); + }) +}, { + func: (function() { + ___cxx_global_var_init_78(); + }) +}, { + func: (function() { + ___cxx_global_var_init_77_5899(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_PhysicsScriptingClasses_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Modules_Physics2D_Public_1_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Modules_Physics2D_Public_0_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Modules_Physics2D_0_cpp(); + }) +}, { + func: (function() { + ___cxx_global_var_init_112(); + }) +}, { + func: (function() { + ___cxx_global_var_init_111(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_External_Box2D_Box2D_Jobs_3_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_External_Box2D_Box2D_Jobs_2_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_External_Box2D_Box2D_Jobs_1_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_External_Box2D_Box2D_Jobs_0_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_TextRenderingScriptingClasses_cpp(); + }) +}, { + func: (function() { + ___cxx_global_var_init_44_7764(); + }) +}, { + func: (function() { + ___cxx_global_var_init_43_7763(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_UIScriptingClasses_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Modules_UIElements_0_cpp(); + }) +}, { + func: (function() { + ___cxx_global_var_init_10_7605(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_External_Yoga_Yoga_0_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_UIElementsScriptingClasses_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Modules_Tilemap_Public_0_cpp(); + }) +}, { + func: (function() { + ___cxx_global_var_init_44_7474(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Modules_Tilemap_0_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_TilemapScriptingClasses_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Modules_TextRendering_Public_0_cpp(); + }) +}, { + func: (function() { + ___cxx_global_var_init_35_7292(); + }) +}, { + func: (function() { + ___cxx_global_var_init_7291(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_Streaming_1_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Modules_TextCore_Native_FontEngine_0_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_TextCoreScriptingClasses_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Modules_TerrainPhysics_0_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Modules_Terrain_VR_0_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Modules_Terrain_Public_3_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Modules_Terrain_Public_2_cpp(); + }) +}, { + func: (function() { + ___cxx_global_var_init_123_6885(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Modules_Terrain_Public_1_cpp(); + }) +}, { + func: (function() { + ___cxx_global_var_init_88(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Modules_Terrain_Public_0_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_TerrainScriptingClasses_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Modules_Subsystems_0_cpp(); + }) +}, { + func: (function() { + ___cxx_global_var_init_29_6805(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_BaseClasses_2_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_Camera_6_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_Camera_5_cpp(); + }) +}, { + func: (function() { + ___cxx_global_var_init_69(); + }) +}, { + func: (function() { + ___cxx_global_var_init_68(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_Camera_4_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_Camera_3_cpp(); + }) +}, { + func: (function() { + ___cxx_global_var_init_124(); + }) +}, { + func: (function() { + ___cxx_global_var_init_123(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_Camera_2_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_Camera_1_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_Camera_0_cpp(); + }) +}, { + func: (function() { + ___cxx_global_var_init_55(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_Burst_0_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_BaseClasses_3_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_Camera_7_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_BaseClasses_1_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_BaseClasses_0_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_Application_0_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_Allocator_3_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_Allocator_2_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_Allocator_0_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_2D_SpriteTiling_0_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_2D_SpriteAtlas_0_cpp(); + }) +}, { + func: (function() { + ___cxx_global_var_init_16(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_2D_Sorting_0_cpp(); + }) +}, { + func: (function() { + ___cxx_global_var_init_19(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_2D_Renderer_0_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_External_ProphecySDK_BlitOperations_1_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_GfxDeviceNull_cpp(); + }) +}, { + func: (function() { + ___cxx_global_var_init_133(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_Graphics_LOD_0_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_Graphics_CommandBuffer_0_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_Graphics_Billboard_0_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_Graphics_12_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_Graphics_11_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_Graphics_10_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_Graphics_9_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_Graphics_8_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_Graphics_6_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_Graphics_5_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_Graphics_4_cpp(); + }) +}, { + func: (function() { + ___cxx_global_var_init_75(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_Graphics_2_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_Graphics_1_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_Input_0_cpp(); + }) +}, { + func: (function() { + ___cxx_global_var_init_132(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_Graphics_0_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_Geometry_2_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_Geometry_1_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_GameCode_0_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_File_0_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_Core_Callbacks_0_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_Containers_0_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_Camera_RenderLoops_2_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_Camera_RenderLoops_0_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_GUITexture_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_Camera_Culling_0_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Shadows_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Modules_Animation_0_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_AssetBundleScriptingClasses_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_AnimationClip_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_clipmuscle_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_ConstraintManager_cpp(); + }) +}, { + func: (function() { + ___cxx_global_var_init_7(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_ConstraintJob_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Avatar_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Modules_Animation_Director_1_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Modules_Animation_Director_0_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Modules_Animation_6_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Modules_Animation_5_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Modules_Animation_3_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Modules_Animation_2_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Modules_Animation_1_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Modules_AssetBundle_Public_0_cpp(); + }) +}, { + func: (function() { + ___cxx_global_var_init_115(); + }) +}, { + func: (function() { + ___cxx_global_var_init_114(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_AnimationScriptingClasses_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_AndroidJNIScriptingClasses_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_AccessibilityScriptingClasses_cpp(); + }) +}, { + func: (function() { + ___cxx_global_var_init(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Modules_AI_Obstacles_0_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Modules_AI_NavMesh_0_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Modules_AI_Crowd_0_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Modules_AI_Builder_0_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Modules_AI_1_cpp(); + }) +}, { + func: (function() { + ___cxx_global_var_init_48(); + }) +}, { + func: (function() { + ___cxx_global_var_init_47(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_ClothScriptingClasses_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_VirtualFileSystem_1_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_VirtualFileSystem_0_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_GfxDevice_opengles_2_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_GfxDevice_opengles_0_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_artifacts_WebGL_codegenerator_0_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_SwSolverKernel_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_SwInterCollision_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_nvcloth_src_1_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_nvcloth_src_0_cpp(); + }) +}, { + func: (function() { + ___cxx_global_var_init_18(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Modules_Cloth_0_cpp(); + }) +}, { + func: (function() { + ___cxx_global_var_init_26(); + }) +}, { + func: (function() { + ___cxx_global_var_init_25(); + }) +}, { + func: (function() { + ___cxx_global_var_init_24(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_Graphics_Mesh_0_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Modules_Audio_Public_sound_0_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Modules_Audio_Public_ScriptBindings_1_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Modules_Audio_Public_3_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Modules_Audio_Public_1_cpp(); + }) +}, { + func: (function() { + ___cxx_global_var_init_151(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Modules_Audio_Public_0_cpp(); + }) +}, { + func: (function() { + ___cxx_global_var_init_5(); + }) +}, { + func: (function() { + ___cxx_global_var_init_4_670(); + }) +}, { + func: (function() { + ___cxx_global_var_init_77(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_Video_0_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_AudioScriptingClasses_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Modules_AssetBundle_Public_2_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Modules_AssetBundle_Public_1_cpp(); + }) +}, { + func: (function() { + ___cxx_global_var_init_201(); + }) +}, { + func: (function() { + ___cxx_global_var_init_215(); + }) +}, { + func: (function() { + ___cxx_global_var_init_214(); + }) +}, { + func: (function() { + ___cxx_global_var_init_213(); + }) +}, { + func: (function() { + ___cxx_global_var_init_212(); + }) +}, { + func: (function() { + ___cxx_global_var_init_211(); + }) +}, { + func: (function() { + ___cxx_global_var_init_210(); + }) +}, { + func: (function() { + ___cxx_global_var_init_209(); + }) +}, { + func: (function() { + ___cxx_global_var_init_208(); + }) +}, { + func: (function() { + ___cxx_global_var_init_207(); + }) +}, { + func: (function() { + ___cxx_global_var_init_206(); + }) +}, { + func: (function() { + ___cxx_global_var_init_205(); + }) +}, { + func: (function() { + ___cxx_global_var_init_204(); + }) +}, { + func: (function() { + ___cxx_global_var_init_203(); + }) +}, { + func: (function() { + ___cxx_global_var_init_202(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_Misc_5_cpp(); + }) +}, { + func: (function() { + ___cxx_global_var_init_200(); + }) +}, { + func: (function() { + ___cxx_global_var_init_199(); + }) +}, { + func: (function() { + ___cxx_global_var_init_198(); + }) +}, { + func: (function() { + ___cxx_global_var_init_197(); + }) +}, { + func: (function() { + ___cxx_global_var_init_196(); + }) +}, { + func: (function() { + ___cxx_global_var_init_195(); + }) +}, { + func: (function() { + ___cxx_global_var_init_194(); + }) +}, { + func: (function() { + ___cxx_global_var_init_193(); + }) +}, { + func: (function() { + ___cxx_global_var_init_192(); + }) +}, { + func: (function() { + ___cxx_global_var_init_191(); + }) +}, { + func: (function() { + ___cxx_global_var_init_190(); + }) +}, { + func: (function() { + ___cxx_global_var_init_189(); + }) +}, { + func: (function() { + ___cxx_global_var_init_188_8760(); + }) +}, { + func: (function() { + ___cxx_global_var_init_187_8759(); + }) +}, { + func: (function() { + ___cxx_global_var_init_23(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_Streaming_0_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_Shaders_ShaderImpl_2_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_Shaders_ShaderImpl_1_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_Shaders_GpuPrograms_0_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_Shaders_3_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_Shaders_2_cpp(); + }) +}, { + func: (function() { + ___cxx_global_var_init_33_9957(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_Shaders_1_cpp(); + }) +}, { + func: (function() { + ___cxx_global_var_init_122(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_Shaders_0_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_SceneManager_0_cpp(); + }) +}, { + func: (function() { + ___cxx_global_var_init_26_9360(); + }) +}, { + func: (function() { + ___cxx_global_var_init_25_1156(); + }) +}, { + func: (function() { + ___cxx_global_var_init_24_9359(); + }) +}, { + func: (function() { + ___cxx_global_var_init_186_8758(); + }) +}, { + func: (function() { + ___cxx_global_var_init_22_9358(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_Profiler_ScriptBindings_0_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_Profiler_2_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_Profiler_1_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_Profiler_0_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_PreloadManager_0_cpp(); + }) +}, { + func: (function() { + ___cxx_global_var_init_34_9146(); + }) +}, { + func: (function() { + ___cxx_global_var_init_33(); + }) +}, { + func: (function() { + ___cxx_global_var_init_32_9145(); + }) +}, { + func: (function() { + ___cxx_global_var_init_31(); + }) +}, { + func: (function() { + ___cxx_global_var_init_30_9144(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_Network_PlayerCommunicator_0_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_Network_0_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_Jobs_0_cpp(); + }) +}, { + func: (function() { + ___cxx_global_var_init_185(); + }) +}, { + func: (function() { + ___cxx_global_var_init_184(); + }) +}, { + func: (function() { + ___cxx_global_var_init_183(); + }) +}, { + func: (function() { + ___cxx_global_var_init_182(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_Misc_1_cpp(); + }) +}, { + func: (function() { + ___cxx_global_var_init_77_1155(); + }) +}, { + func: (function() { + ___cxx_global_var_init_75_8094(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_Misc_0_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_Math_Random_0_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_Math_2_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_Jobs_ScriptBindings_0_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_Jobs_Internal_1_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_Jobs_2_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_Jobs_1_cpp(); + }) +}, { + func: (function() { + ___cxx_global_var_init_186(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_Interfaces_2_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_Interfaces_1_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_Interfaces_0_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_Graphics_ScriptableRenderLoop_1_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_Graphics_ScriptableRenderLoop_0_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_Graphics_Mesh_6_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_Graphics_Mesh_5_cpp(); + }) +}, { + func: (function() { + ___cxx_global_var_init_53(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_Graphics_Mesh_4_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_Graphics_Mesh_3_cpp(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_Graphics_Mesh_2_cpp(); + }) +}, { + func: (function() { + ___cxx_global_var_init_81(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_Graphics_Mesh_1_cpp(); + }) +}, { + func: (function() { + ___cxx_global_var_init_171(); + }) +}, { + func: (function() { + ___cxx_global_var_init_185_8757(); + }) +}, { + func: (function() { + ___cxx_global_var_init_184_8756(); + }) +}, { + func: (function() { + ___cxx_global_var_init_183_8755(); + }) +}, { + func: (function() { + ___cxx_global_var_init_182_8754(); + }) +}, { + func: (function() { + ___cxx_global_var_init_181(); + }) +}, { + func: (function() { + ___cxx_global_var_init_180(); + }) +}, { + func: (function() { + ___cxx_global_var_init_179(); + }) +}, { + func: (function() { + ___cxx_global_var_init_178(); + }) +}, { + func: (function() { + ___cxx_global_var_init_177(); + }) +}, { + func: (function() { + ___cxx_global_var_init_176(); + }) +}, { + func: (function() { + ___cxx_global_var_init_175(); + }) +}, { + func: (function() { + ___cxx_global_var_init_174(); + }) +}, { + func: (function() { + ___cxx_global_var_init_173(); + }) +}, { + func: (function() { + ___cxx_global_var_init_172(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_AIScriptingClasses_cpp(); + }) +}, { + func: (function() { + ___cxx_global_var_init_170(); + }) +}, { + func: (function() { + ___cxx_global_var_init_169(); + }) +}, { + func: (function() { + ___cxx_global_var_init_168(); + }) +}, { + func: (function() { + ___cxx_global_var_init_167(); + }) +}, { + func: (function() { + ___cxx_global_var_init_166(); + }) +}, { + func: (function() { + ___cxx_global_var_init_165(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_Misc_4_cpp(); + }) +}, { + func: (function() { + ___cxx_global_var_init_14(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_Misc_3_cpp(); + }) +}, { + func: (function() { + ___cxx_global_var_init_160(); + }) +}, { + func: (function() { + __GLOBAL__sub_I_Runtime_Misc_2_cpp(); + }) +}, { + func: (function() { + ___cxx_global_var_init_188(); + }) +}, { + func: (function() { + ___cxx_global_var_init_187(); + }) +}); +var STATIC_BUMP = 2560800; +Module["STATIC_BASE"] = STATIC_BASE; +Module["STATIC_BUMP"] = STATIC_BUMP; +var tempDoublePtr = STATICTOP; +STATICTOP += 16; +assert(tempDoublePtr % 8 == 0); +function _JS_Cursor_SetImage(ptr, length) { + var binary = ""; + for (var i = 0; i < length; i++) binary += String.fromCharCode(HEAPU8[ptr + i]); + Module.canvas.style.cursor = "url(data:image/cur;base64," + btoa(binary) + "),default"; +} +function _JS_Cursor_SetShow(show) { + Module.canvas.style.cursor = show ? "default" : "none"; +} +function _JS_Eval_ClearInterval(id) { + window.clearInterval(id); +} +function _JS_Eval_SetInterval(func, arg, millis) { + Module["noExitRuntime"] = true; + function wrapper() { + getFuncWrapper(func, "vi")(arg); + } + return Browser.safeSetInterval(wrapper, millis); +} +var fs = { + numPendingSync: 0, + syncInternal: 1e3, + syncInProgress: false, + sync: (function(onlyPendingSync) { + if (onlyPendingSync) { + if (fs.numPendingSync == 0) return; + } else if (fs.syncInProgress) { + fs.numPendingSync++; + return; + } + fs.syncInProgress = true; + FS.syncfs(false, (function(err) { + fs.syncInProgress = false; + })); + fs.numPendingSync = 0; + }) +}; +function _JS_FileSystem_Initialize() { + if (!Module.indexedDB) return; + Module.setInterval((function() { + fs.sync(true); + }), fs.syncInternal); +} +function _JS_FileSystem_Sync() { + if (!Module.indexedDB) return; + fs.sync(false); +} +function _JS_Log_Dump(ptr, type) { + var str = Pointer_stringify(ptr); + if (typeof dump == "function") dump(str); + switch (type) { + case 0: + case 1: + case 4: + console.error(str); + return; + case 2: + console.warn(str); + return; + case 3: + case 5: + console.log(str); + return; + default: + console.error("Unknown console message type!"); + console.error(str); + } +} +function _JS_Log_StackTrace(buffer, bufferSize) { + var trace = stackTrace(); + if (buffer) stringToUTF8(trace, buffer, bufferSize); + return lengthBytesUTF8(trace); +} +function _JS_Profiler_InjectJobs() { + for (var jobname in Module["Jobs"]) { + var job = Module["Jobs"][jobname]; + if (typeof job["endtime"] != "undefined") Module.ccall("InjectProfilerSample", null, [ "string", "number", "number" ], [ jobname, job.starttime, job.endtime ]); + } +} +var WEBAudio = { + audioInstances: [], + audioContext: {}, + audioWebEnabled: 0 +}; +function _JS_Sound_Create_Channel(callback, userData) { + if (WEBAudio.audioWebEnabled == 0) return; + var channel = { + gain: WEBAudio.audioContext.createGain(), + panner: WEBAudio.audioContext.createPanner(), + threeD: false, + playBuffer: (function(delay, buffer, offset) { + this.source.buffer = buffer; + var chan = this; + this.source.onended = (function() { + if (callback) dynCall("vi", callback, [ userData ]); + chan.setup(); + }); + this.source.start(delay, offset); + }), + setup: (function() { + this.source = WEBAudio.audioContext.createBufferSource(); + this.setupPanning(); + }), + setupPanning: (function() { + if (this.threeD) { + this.source.disconnect(); + this.source.connect(this.panner); + this.panner.connect(this.gain); + } else { + this.panner.disconnect(); + this.source.connect(this.gain); + } + }) + }; + channel.panner.rolloffFactor = 0; + channel.gain.connect(WEBAudio.audioContext.destination); + channel.setup(); + return WEBAudio.audioInstances.push(channel) - 1; +} +function _JS_Sound_GetLength(bufferInstance) { + if (WEBAudio.audioWebEnabled == 0) return 0; + var sound = WEBAudio.audioInstances[bufferInstance]; + var sampleRateRatio = 44100 / sound.buffer.sampleRate; + return sound.buffer.length * sampleRateRatio; +} +function _JS_Sound_GetLoadState(bufferInstance) { + if (WEBAudio.audioWebEnabled == 0) return 2; + var sound = WEBAudio.audioInstances[bufferInstance]; + if (sound.error) return 2; + if (sound.buffer) return 0; + return 1; +} +function _JS_Sound_Init() { + try { + window.AudioContext = window.AudioContext || window.webkitAudioContext; + WEBAudio.audioContext = new AudioContext; + var tryToResumeAudioContext = (function() { + if (WEBAudio.audioContext.state === "suspended") WEBAudio.audioContext.resume(); else Module.clearInterval(resumeInterval); + }); + var resumeInterval = Module.setInterval(tryToResumeAudioContext, 400); + WEBAudio.audioWebEnabled = 1; + } catch (e) { + alert("Web Audio API is not supported in this browser"); + } +} +function _JS_Sound_Load(ptr, length) { + if (WEBAudio.audioWebEnabled == 0) return 0; + var sound = { + buffer: null, + error: false + }; + var instance = WEBAudio.audioInstances.push(sound) - 1; + var audioData = HEAPU8.buffer.slice(ptr, ptr + length); + WEBAudio.audioContext.decodeAudioData(audioData, (function(buffer) { + sound.buffer = buffer; + }), (function() { + sound.error = true; + console.log("Decode error."); + })); + return instance; +} +function _JS_Sound_Load_PCM(channels, length, sampleRate, ptr) { + if (WEBAudio.audioWebEnabled == 0) return 0; + var sound = { + buffer: WEBAudio.audioContext.createBuffer(channels, length, sampleRate), + error: false + }; + for (var i = 0; i < channels; i++) { + var offs = (ptr >> 2) + length * i; + var buffer = sound.buffer; + var copyToChannel = buffer["copyToChannel"] || (function(source, channelNumber, startInChannel) { + var clipped = source.subarray(0, Math.min(source.length, this.length - (startInChannel | 0))); + this.getChannelData(channelNumber | 0).set(clipped, startInChannel | 0); + }); + copyToChannel.apply(buffer, [ HEAPF32.subarray(offs, offs + length), i, 0 ]); + } + var instance = WEBAudio.audioInstances.push(sound) - 1; + return instance; +} +function _JS_Sound_Play(bufferInstance, channelInstance, offset, delay) { + _JS_Sound_Stop(channelInstance, 0); + if (WEBAudio.audioWebEnabled == 0) return; + var sound = WEBAudio.audioInstances[bufferInstance]; + var channel = WEBAudio.audioInstances[channelInstance]; + if (sound.buffer) { + try { + channel.playBuffer(WEBAudio.audioContext.currentTime + delay, sound.buffer, offset); + } catch (e) { + console.error("playBuffer error. Exception: " + e); + } + } else console.log("Trying to play sound which is not loaded."); +} +function _JS_Sound_ReleaseInstance(instance) { + WEBAudio.audioInstances[instance] = null; +} +function _JS_Sound_ResumeIfNeeded() { + if (WEBAudio.audioWebEnabled == 0) return; + if (WEBAudio.audioContext.state === "suspended") WEBAudio.audioContext.resume(); +} +function _JS_Sound_Set3D(channelInstance, threeD) { + var channel = WEBAudio.audioInstances[channelInstance]; + if (channel.threeD != threeD) { + channel.threeD = threeD; + channel.setupPanning(); + } +} +function _JS_Sound_SetListenerOrientation(x, y, z, xUp, yUp, zUp) { + if (WEBAudio.audioWebEnabled == 0) return; + if (WEBAudio.audioContext.listener.forwardX) { + WEBAudio.audioContext.listener.forwardX.setValueAtTime(-x, WEBAudio.audioContext.currentTime); + WEBAudio.audioContext.listener.forwardY.setValueAtTime(-y, WEBAudio.audioContext.currentTime); + WEBAudio.audioContext.listener.forwardZ.setValueAtTime(-z, WEBAudio.audioContext.currentTime); + WEBAudio.audioContext.listener.upX.setValueAtTime(xUp, WEBAudio.audioContext.currentTime); + WEBAudio.audioContext.listener.upY.setValueAtTime(yUp, WEBAudio.audioContext.currentTime); + WEBAudio.audioContext.listener.upZ.setValueAtTime(zUp, WEBAudio.audioContext.currentTime); + } else { + WEBAudio.audioContext.listener.setOrientation(-x, -y, -z, xUp, yUp, zUp); + } +} +function _JS_Sound_SetListenerPosition(x, y, z) { + if (WEBAudio.audioWebEnabled == 0) return; + if (WEBAudio.audioContext.listener.positionX) { + WEBAudio.audioContext.listener.positionX.setValueAtTime(x, WEBAudio.audioContext.currentTime); + WEBAudio.audioContext.listener.positionY.setValueAtTime(y, WEBAudio.audioContext.currentTime); + WEBAudio.audioContext.listener.positionZ.setValueAtTime(z, WEBAudio.audioContext.currentTime); + } else { + WEBAudio.audioContext.listener.setPosition(x, y, z); + } +} +function _JS_Sound_SetLoop(channelInstance, loop) { + if (WEBAudio.audioWebEnabled == 0) return; + WEBAudio.audioInstances[channelInstance].source.loop = loop; +} +function _JS_Sound_SetLoopPoints(channelInstance, loopStart, loopEnd) { + if (WEBAudio.audioWebEnabled == 0) return; + var channel = WEBAudio.audioInstances[channelInstance]; + channel.source.loopStart = loopStart; + channel.source.loopEnd = loopEnd; +} +function _JS_Sound_SetPitch(channelInstance, v) { + if (WEBAudio.audioWebEnabled == 0) return; + WEBAudio.audioInstances[channelInstance].source.playbackRate.setValueAtTime(v, WEBAudio.audioContext.currentTime); +} +function _JS_Sound_SetPosition(channelInstance, x, y, z) { + if (WEBAudio.audioWebEnabled == 0) return; + WEBAudio.audioInstances[channelInstance].panner.setPosition(x, y, z); +} +function _JS_Sound_SetVolume(channelInstance, v) { + if (WEBAudio.audioWebEnabled == 0) return; + WEBAudio.audioInstances[channelInstance].gain.gain.setValueAtTime(v, WEBAudio.audioContext.currentTime); +} +function _JS_Sound_Stop(channelInstance, delay) { + if (WEBAudio.audioWebEnabled == 0) return; + var channel = WEBAudio.audioInstances[channelInstance]; + if (channel.source.buffer) { + try { + channel.source.stop(WEBAudio.audioContext.currentTime + delay); + } catch (e) { + channel.source.disconnect(); + } + if (delay == 0) { + channel.source.onended = (function() {}); + channel.setup(); + } + } +} +function _JS_SystemInfo_GetCanvasClientSize(domElementSelector, outWidth, outHeight) { + var selector = UTF8ToString(domElementSelector); + var canvas = selector == "#canvas" ? Module["canvas"] : document.querySelector(selector); + HEAPF64[outWidth >> 3] = canvas ? canvas.clientWidth : 0; + HEAPF64[outHeight >> 3] = canvas ? canvas.clientHeight : 0; +} +function _JS_SystemInfo_GetDocumentURL(buffer, bufferSize) { + if (buffer) stringToUTF8(document.URL, buffer, bufferSize); + return lengthBytesUTF8(document.URL); +} +function _JS_SystemInfo_GetGPUInfo(buffer, bufferSize) { + var gpuinfo = UnityLoader.SystemInfo.gpu; + if (buffer) stringToUTF8(gpuinfo, buffer, bufferSize); + return lengthBytesUTF8(gpuinfo); +} +function _JS_SystemInfo_GetMemory() { + return TOTAL_MEMORY / (1024 * 1024); +} +function _JS_SystemInfo_GetOS(buffer, bufferSize) { + var browser = UnityLoader.SystemInfo.os + " " + UnityLoader.SystemInfo.osVersion; + if (buffer) stringToUTF8(browser, buffer, bufferSize); + return lengthBytesUTF8(browser); +} +function _JS_SystemInfo_GetPreferredDevicePixelRatio() { + return Module.devicePixelRatio || window.devicePixelRatio || 1; +} +function _JS_SystemInfo_GetScreenSize(outWidth, outHeight) { + HEAPF64[outWidth >> 3] = UnityLoader.SystemInfo.width; + HEAPF64[outHeight >> 3] = UnityLoader.SystemInfo.height; +} +function _JS_SystemInfo_HasCursorLock() { + return UnityLoader.SystemInfo.hasCursorLock; +} +function _JS_SystemInfo_HasFullscreen() { + return UnityLoader.SystemInfo.hasFullscreen; +} +function _JS_SystemInfo_HasWebGL() { + return UnityLoader.SystemInfo.hasWebGL; +} +function ___atomic_fetch_add_8(ptr, vall, valh, memmodel) { + var l = HEAP32[ptr >> 2]; + var h = HEAP32[ptr + 4 >> 2]; + HEAP32[ptr >> 2] = _i64Add(l, h, vall, valh); + HEAP32[ptr + 4 >> 2] = getTempRet0(); + return (setTempRet0(h), l) | 0; +} +var ENV = {}; +function ___buildEnvironment(environ) { + var MAX_ENV_VALUES = 64; + var TOTAL_ENV_SIZE = 1024; + var poolPtr; + var envPtr; + if (!___buildEnvironment.called) { + ___buildEnvironment.called = true; + ENV["USER"] = ENV["LOGNAME"] = "web_user"; + ENV["PATH"] = "/"; + ENV["PWD"] = "/"; + ENV["HOME"] = "/home/web_user"; + ENV["LANG"] = "C.UTF-8"; + ENV["_"] = Module["thisProgram"]; + poolPtr = getMemory(TOTAL_ENV_SIZE); + envPtr = getMemory(MAX_ENV_VALUES * 4); + HEAP32[envPtr >> 2] = poolPtr; + HEAP32[environ >> 2] = envPtr; + } else { + envPtr = HEAP32[environ >> 2]; + poolPtr = HEAP32[envPtr >> 2]; + } + var strings = []; + var totalSize = 0; + for (var key in ENV) { + if (typeof ENV[key] === "string") { + var line = key + "=" + ENV[key]; + strings.push(line); + totalSize += line.length; + } + } + if (totalSize > TOTAL_ENV_SIZE) { + throw new Error("Environment size exceeded TOTAL_ENV_SIZE!"); + } + var ptrSize = 4; + for (var i = 0; i < strings.length; i++) { + var line = strings[i]; + writeAsciiToMemory(line, poolPtr); + HEAP32[envPtr + i * ptrSize >> 2] = poolPtr; + poolPtr += line.length + 1; + } + HEAP32[envPtr + strings.length * ptrSize >> 2] = 0; +} +function ___cxa_allocate_exception(size) { + return _malloc(size); +} +function __ZSt18uncaught_exceptionv() { + return !!__ZSt18uncaught_exceptionv.uncaught_exception; +} +var EXCEPTIONS = { + last: 0, + caught: [], + infos: {}, + deAdjust: (function(adjusted) { + if (!adjusted || EXCEPTIONS.infos[adjusted]) return adjusted; + for (var key in EXCEPTIONS.infos) { + var ptr = +key; + var info = EXCEPTIONS.infos[ptr]; + if (info.adjusted === adjusted) { + return ptr; + } + } + return adjusted; + }), + addRef: (function(ptr) { + if (!ptr) return; + var info = EXCEPTIONS.infos[ptr]; + info.refcount++; + }), + decRef: (function(ptr) { + if (!ptr) return; + var info = EXCEPTIONS.infos[ptr]; + assert(info.refcount > 0); + info.refcount--; + if (info.refcount === 0 && !info.rethrown) { + if (info.destructor) { + Module["dynCall_vi"](info.destructor, ptr); + } + delete EXCEPTIONS.infos[ptr]; + ___cxa_free_exception(ptr); + } + }), + clearRef: (function(ptr) { + if (!ptr) return; + var info = EXCEPTIONS.infos[ptr]; + info.refcount = 0; + }) +}; +function ___cxa_begin_catch(ptr) { + var info = EXCEPTIONS.infos[ptr]; + if (info && !info.caught) { + info.caught = true; + __ZSt18uncaught_exceptionv.uncaught_exception--; + } + if (info) info.rethrown = false; + EXCEPTIONS.caught.push(ptr); + EXCEPTIONS.addRef(EXCEPTIONS.deAdjust(ptr)); + return ptr; +} +function ___cxa_free_exception(ptr) { + try { + return _free(ptr); + } catch (e) { + err("exception during cxa_free_exception: " + e); + } +} +function ___cxa_end_catch() { + Module["setThrew"](0); + var ptr = EXCEPTIONS.caught.pop(); + if (ptr) { + EXCEPTIONS.decRef(EXCEPTIONS.deAdjust(ptr)); + EXCEPTIONS.last = 0; + } +} +function ___cxa_find_matching_catch_2() { + return ___cxa_find_matching_catch.apply(null, arguments); +} +function ___cxa_find_matching_catch_3() { + return ___cxa_find_matching_catch.apply(null, arguments); +} +function ___cxa_find_matching_catch_4() { + return ___cxa_find_matching_catch.apply(null, arguments); +} +function ___cxa_pure_virtual() { + ABORT = true; + throw "Pure virtual function called!"; +} +function ___cxa_rethrow() { + var ptr = EXCEPTIONS.caught.pop(); + ptr = EXCEPTIONS.deAdjust(ptr); + if (!EXCEPTIONS.infos[ptr].rethrown) { + EXCEPTIONS.caught.push(ptr); + EXCEPTIONS.infos[ptr].rethrown = true; + } + EXCEPTIONS.last = ptr; + throw ptr; +} +function ___resumeException(ptr) { + if (!EXCEPTIONS.last) { + EXCEPTIONS.last = ptr; + } + throw ptr; +} +function ___cxa_find_matching_catch() { + var thrown = EXCEPTIONS.last; + if (!thrown) { + return (setTempRet0(0), 0) | 0; + } + var info = EXCEPTIONS.infos[thrown]; + var throwntype = info.type; + if (!throwntype) { + return (setTempRet0(0), thrown) | 0; + } + var typeArray = Array.prototype.slice.call(arguments); + var pointer = Module["___cxa_is_pointer_type"](throwntype); + if (!___cxa_find_matching_catch.buffer) ___cxa_find_matching_catch.buffer = _malloc(4); + HEAP32[___cxa_find_matching_catch.buffer >> 2] = thrown; + thrown = ___cxa_find_matching_catch.buffer; + for (var i = 0; i < typeArray.length; i++) { + if (typeArray[i] && Module["___cxa_can_catch"](typeArray[i], throwntype, thrown)) { + thrown = HEAP32[thrown >> 2]; + info.adjusted = thrown; + return (setTempRet0(typeArray[i]), thrown) | 0; + } + } + thrown = HEAP32[thrown >> 2]; + return (setTempRet0(throwntype), thrown) | 0; +} +function ___cxa_throw(ptr, type, destructor) { + EXCEPTIONS.infos[ptr] = { + ptr: ptr, + adjusted: ptr, + type: type, + destructor: destructor, + refcount: 0, + caught: false, + rethrown: false + }; + EXCEPTIONS.last = ptr; + if (!("uncaught_exception" in __ZSt18uncaught_exceptionv)) { + __ZSt18uncaught_exceptionv.uncaught_exception = 1; + } else { + __ZSt18uncaught_exceptionv.uncaught_exception++; + } + throw ptr; +} +function ___gxx_personality_v0() {} +function ___lock() {} +var ERRNO_CODES = { + EPERM: 1, + ENOENT: 2, + ESRCH: 3, + EINTR: 4, + EIO: 5, + ENXIO: 6, + E2BIG: 7, + ENOEXEC: 8, + EBADF: 9, + ECHILD: 10, + EAGAIN: 11, + EWOULDBLOCK: 11, + ENOMEM: 12, + EACCES: 13, + EFAULT: 14, + ENOTBLK: 15, + EBUSY: 16, + EEXIST: 17, + EXDEV: 18, + ENODEV: 19, + ENOTDIR: 20, + EISDIR: 21, + EINVAL: 22, + ENFILE: 23, + EMFILE: 24, + ENOTTY: 25, + ETXTBSY: 26, + EFBIG: 27, + ENOSPC: 28, + ESPIPE: 29, + EROFS: 30, + EMLINK: 31, + EPIPE: 32, + EDOM: 33, + ERANGE: 34, + ENOMSG: 42, + EIDRM: 43, + ECHRNG: 44, + EL2NSYNC: 45, + EL3HLT: 46, + EL3RST: 47, + ELNRNG: 48, + EUNATCH: 49, + ENOCSI: 50, + EL2HLT: 51, + EDEADLK: 35, + ENOLCK: 37, + EBADE: 52, + EBADR: 53, + EXFULL: 54, + ENOANO: 55, + EBADRQC: 56, + EBADSLT: 57, + EDEADLOCK: 35, + EBFONT: 59, + ENOSTR: 60, + ENODATA: 61, + ETIME: 62, + ENOSR: 63, + ENONET: 64, + ENOPKG: 65, + EREMOTE: 66, + ENOLINK: 67, + EADV: 68, + ESRMNT: 69, + ECOMM: 70, + EPROTO: 71, + EMULTIHOP: 72, + EDOTDOT: 73, + EBADMSG: 74, + ENOTUNIQ: 76, + EBADFD: 77, + EREMCHG: 78, + ELIBACC: 79, + ELIBBAD: 80, + ELIBSCN: 81, + ELIBMAX: 82, + ELIBEXEC: 83, + ENOSYS: 38, + ENOTEMPTY: 39, + ENAMETOOLONG: 36, + ELOOP: 40, + EOPNOTSUPP: 95, + EPFNOSUPPORT: 96, + ECONNRESET: 104, + ENOBUFS: 105, + EAFNOSUPPORT: 97, + EPROTOTYPE: 91, + ENOTSOCK: 88, + ENOPROTOOPT: 92, + ESHUTDOWN: 108, + ECONNREFUSED: 111, + EADDRINUSE: 98, + ECONNABORTED: 103, + ENETUNREACH: 101, + ENETDOWN: 100, + ETIMEDOUT: 110, + EHOSTDOWN: 112, + EHOSTUNREACH: 113, + EINPROGRESS: 115, + EALREADY: 114, + EDESTADDRREQ: 89, + EMSGSIZE: 90, + EPROTONOSUPPORT: 93, + ESOCKTNOSUPPORT: 94, + EADDRNOTAVAIL: 99, + ENETRESET: 102, + EISCONN: 106, + ENOTCONN: 107, + ETOOMANYREFS: 109, + EUSERS: 87, + EDQUOT: 122, + ESTALE: 116, + ENOTSUP: 95, + ENOMEDIUM: 123, + EILSEQ: 84, + EOVERFLOW: 75, + ECANCELED: 125, + ENOTRECOVERABLE: 131, + EOWNERDEAD: 130, + ESTRPIPE: 86 +}; +function ___setErrNo(value) { + if (Module["___errno_location"]) HEAP32[Module["___errno_location"]() >> 2] = value; else err("failed to set errno from JS"); + return value; +} +function ___map_file(pathname, size) { + ___setErrNo(ERRNO_CODES.EPERM); + return -1; +} +var ERRNO_MESSAGES = { + 0: "Success", + 1: "Not super-user", + 2: "No such file or directory", + 3: "No such process", + 4: "Interrupted system call", + 5: "I/O error", + 6: "No such device or address", + 7: "Arg list too long", + 8: "Exec format error", + 9: "Bad file number", + 10: "No children", + 11: "No more processes", + 12: "Not enough core", + 13: "Permission denied", + 14: "Bad address", + 15: "Block device required", + 16: "Mount device busy", + 17: "File exists", + 18: "Cross-device link", + 19: "No such device", + 20: "Not a directory", + 21: "Is a directory", + 22: "Invalid argument", + 23: "Too many open files in system", + 24: "Too many open files", + 25: "Not a typewriter", + 26: "Text file busy", + 27: "File too large", + 28: "No space left on device", + 29: "Illegal seek", + 30: "Read only file system", + 31: "Too many links", + 32: "Broken pipe", + 33: "Math arg out of domain of func", + 34: "Math result not representable", + 35: "File locking deadlock error", + 36: "File or path name too long", + 37: "No record locks available", + 38: "Function not implemented", + 39: "Directory not empty", + 40: "Too many symbolic links", + 42: "No message of desired type", + 43: "Identifier removed", + 44: "Channel number out of range", + 45: "Level 2 not synchronized", + 46: "Level 3 halted", + 47: "Level 3 reset", + 48: "Link number out of range", + 49: "Protocol driver not attached", + 50: "No CSI structure available", + 51: "Level 2 halted", + 52: "Invalid exchange", + 53: "Invalid request descriptor", + 54: "Exchange full", + 55: "No anode", + 56: "Invalid request code", + 57: "Invalid slot", + 59: "Bad font file fmt", + 60: "Device not a stream", + 61: "No data (for no delay io)", + 62: "Timer expired", + 63: "Out of streams resources", + 64: "Machine is not on the network", + 65: "Package not installed", + 66: "The object is remote", + 67: "The link has been severed", + 68: "Advertise error", + 69: "Srmount error", + 70: "Communication error on send", + 71: "Protocol error", + 72: "Multihop attempted", + 73: "Cross mount point (not really error)", + 74: "Trying to read unreadable message", + 75: "Value too large for defined data type", + 76: "Given log. name not unique", + 77: "f.d. invalid for this operation", + 78: "Remote address changed", + 79: "Can access a needed shared lib", + 80: "Accessing a corrupted shared lib", + 81: ".lib section in a.out corrupted", + 82: "Attempting to link in too many libs", + 83: "Attempting to exec a shared library", + 84: "Illegal byte sequence", + 86: "Streams pipe error", + 87: "Too many users", + 88: "Socket operation on non-socket", + 89: "Destination address required", + 90: "Message too long", + 91: "Protocol wrong type for socket", + 92: "Protocol not available", + 93: "Unknown protocol", + 94: "Socket type not supported", + 95: "Not supported", + 96: "Protocol family not supported", + 97: "Address family not supported by protocol family", + 98: "Address already in use", + 99: "Address not available", + 100: "Network interface is not configured", + 101: "Network is unreachable", + 102: "Connection reset by network", + 103: "Connection aborted", + 104: "Connection reset by peer", + 105: "No buffer space available", + 106: "Socket is already connected", + 107: "Socket is not connected", + 108: "Can't send after socket shutdown", + 109: "Too many references", + 110: "Connection timed out", + 111: "Connection refused", + 112: "Host is down", + 113: "Host is unreachable", + 114: "Socket already connected", + 115: "Connection already in progress", + 116: "Stale file handle", + 122: "Quota exceeded", + 123: "No medium (in tape drive)", + 125: "Operation canceled", + 130: "Previous owner died", + 131: "State not recoverable" +}; +var PATH = { + splitPath: (function(filename) { + var splitPathRe = /^(\/?|)([\s\S]*?)((?:\.{1,2}|[^\/]+?|)(\.[^.\/]*|))(?:[\/]*)$/; + return splitPathRe.exec(filename).slice(1); + }), + normalizeArray: (function(parts, allowAboveRoot) { + var up = 0; + for (var i = parts.length - 1; i >= 0; i--) { + var last = parts[i]; + if (last === ".") { + parts.splice(i, 1); + } else if (last === "..") { + parts.splice(i, 1); + up++; + } else if (up) { + parts.splice(i, 1); + up--; + } + } + if (allowAboveRoot) { + for (; up; up--) { + parts.unshift(".."); + } + } + return parts; + }), + normalize: (function(path) { + var isAbsolute = path.charAt(0) === "/", trailingSlash = path.substr(-1) === "/"; + path = PATH.normalizeArray(path.split("/").filter((function(p) { + return !!p; + })), !isAbsolute).join("/"); + if (!path && !isAbsolute) { + path = "."; + } + if (path && trailingSlash) { + path += "/"; + } + return (isAbsolute ? "/" : "") + path; + }), + dirname: (function(path) { + var result = PATH.splitPath(path), root = result[0], dir = result[1]; + if (!root && !dir) { + return "."; + } + if (dir) { + dir = dir.substr(0, dir.length - 1); + } + return root + dir; + }), + basename: (function(path) { + if (path === "/") return "/"; + var lastSlash = path.lastIndexOf("/"); + if (lastSlash === -1) return path; + return path.substr(lastSlash + 1); + }), + extname: (function(path) { + return PATH.splitPath(path)[3]; + }), + join: (function() { + var paths = Array.prototype.slice.call(arguments, 0); + return PATH.normalize(paths.join("/")); + }), + join2: (function(l, r) { + return PATH.normalize(l + "/" + r); + }), + resolve: (function() { + var resolvedPath = "", resolvedAbsolute = false; + for (var i = arguments.length - 1; i >= -1 && !resolvedAbsolute; i--) { + var path = i >= 0 ? arguments[i] : FS.cwd(); + if (typeof path !== "string") { + throw new TypeError("Arguments to path.resolve must be strings"); + } else if (!path) { + return ""; + } + resolvedPath = path + "/" + resolvedPath; + resolvedAbsolute = path.charAt(0) === "/"; + } + resolvedPath = PATH.normalizeArray(resolvedPath.split("/").filter((function(p) { + return !!p; + })), !resolvedAbsolute).join("/"); + return (resolvedAbsolute ? "/" : "") + resolvedPath || "."; + }), + relative: (function(from, to) { + from = PATH.resolve(from).substr(1); + to = PATH.resolve(to).substr(1); + function trim(arr) { + var start = 0; + for (; start < arr.length; start++) { + if (arr[start] !== "") break; + } + var end = arr.length - 1; + for (; end >= 0; end--) { + if (arr[end] !== "") break; + } + if (start > end) return []; + return arr.slice(start, end - start + 1); + } + var fromParts = trim(from.split("/")); + var toParts = trim(to.split("/")); + var length = Math.min(fromParts.length, toParts.length); + var samePartsLength = length; + for (var i = 0; i < length; i++) { + if (fromParts[i] !== toParts[i]) { + samePartsLength = i; + break; + } + } + var outputParts = []; + for (var i = samePartsLength; i < fromParts.length; i++) { + outputParts.push(".."); + } + outputParts = outputParts.concat(toParts.slice(samePartsLength)); + return outputParts.join("/"); + }) +}; +var TTY = { + ttys: [], + init: (function() {}), + shutdown: (function() {}), + register: (function(dev, ops) { + TTY.ttys[dev] = { + input: [], + output: [], + ops: ops + }; + FS.registerDevice(dev, TTY.stream_ops); + }), + stream_ops: { + open: (function(stream) { + var tty = TTY.ttys[stream.node.rdev]; + if (!tty) { + throw new FS.ErrnoError(ERRNO_CODES.ENODEV); + } + stream.tty = tty; + stream.seekable = false; + }), + close: (function(stream) { + stream.tty.ops.flush(stream.tty); + }), + flush: (function(stream) { + stream.tty.ops.flush(stream.tty); + }), + read: (function(stream, buffer, offset, length, pos) { + if (!stream.tty || !stream.tty.ops.get_char) { + throw new FS.ErrnoError(ERRNO_CODES.ENXIO); + } + var bytesRead = 0; + for (var i = 0; i < length; i++) { + var result; + try { + result = stream.tty.ops.get_char(stream.tty); + } catch (e) { + throw new FS.ErrnoError(ERRNO_CODES.EIO); + } + if (result === undefined && bytesRead === 0) { + throw new FS.ErrnoError(ERRNO_CODES.EAGAIN); + } + if (result === null || result === undefined) break; + bytesRead++; + buffer[offset + i] = result; + } + if (bytesRead) { + stream.node.timestamp = Date.now(); + } + return bytesRead; + }), + write: (function(stream, buffer, offset, length, pos) { + if (!stream.tty || !stream.tty.ops.put_char) { + throw new FS.ErrnoError(ERRNO_CODES.ENXIO); + } + for (var i = 0; i < length; i++) { + try { + stream.tty.ops.put_char(stream.tty, buffer[offset + i]); + } catch (e) { + throw new FS.ErrnoError(ERRNO_CODES.EIO); + } + } + if (length) { + stream.node.timestamp = Date.now(); + } + return i; + }) + }, + default_tty_ops: { + get_char: (function(tty) { + if (!tty.input.length) { + var result = null; + if (ENVIRONMENT_IS_NODE) { + var BUFSIZE = 256; + var buf = new Buffer(BUFSIZE); + var bytesRead = 0; + var isPosixPlatform = process.platform != "win32"; + var fd = process.stdin.fd; + if (isPosixPlatform) { + var usingDevice = false; + try { + fd = fs.openSync("/dev/stdin", "r"); + usingDevice = true; + } catch (e) {} + } + try { + bytesRead = fs.readSync(fd, buf, 0, BUFSIZE, null); + } catch (e) { + if (e.toString().indexOf("EOF") != -1) bytesRead = 0; else throw e; + } + if (usingDevice) { + fs.closeSync(fd); + } + if (bytesRead > 0) { + result = buf.slice(0, bytesRead).toString("utf-8"); + } else { + result = null; + } + } else if (typeof window != "undefined" && typeof window.prompt == "function") { + result = window.prompt("Input: "); + if (result !== null) { + result += "\n"; + } + } else if (typeof readline == "function") { + result = readline(); + if (result !== null) { + result += "\n"; + } + } + if (!result) { + return null; + } + tty.input = intArrayFromString(result, true); + } + return tty.input.shift(); + }), + put_char: (function(tty, val) { + if (val === null || val === 10) { + out(UTF8ArrayToString(tty.output, 0)); + tty.output = []; + } else { + if (val != 0) tty.output.push(val); + } + }), + flush: (function(tty) { + if (tty.output && tty.output.length > 0) { + out(UTF8ArrayToString(tty.output, 0)); + tty.output = []; + } + }) + }, + default_tty1_ops: { + put_char: (function(tty, val) { + if (val === null || val === 10) { + err(UTF8ArrayToString(tty.output, 0)); + tty.output = []; + } else { + if (val != 0) tty.output.push(val); + } + }), + flush: (function(tty) { + if (tty.output && tty.output.length > 0) { + err(UTF8ArrayToString(tty.output, 0)); + tty.output = []; + } + }) + } +}; +var MEMFS = { + ops_table: null, + mount: (function(mount) { + return MEMFS.createNode(null, "/", 16384 | 511, 0); + }), + createNode: (function(parent, name, mode, dev) { + if (FS.isBlkdev(mode) || FS.isFIFO(mode)) { + throw new FS.ErrnoError(ERRNO_CODES.EPERM); + } + if (!MEMFS.ops_table) { + MEMFS.ops_table = { + dir: { + node: { + getattr: MEMFS.node_ops.getattr, + setattr: MEMFS.node_ops.setattr, + lookup: MEMFS.node_ops.lookup, + mknod: MEMFS.node_ops.mknod, + rename: MEMFS.node_ops.rename, + unlink: MEMFS.node_ops.unlink, + rmdir: MEMFS.node_ops.rmdir, + readdir: MEMFS.node_ops.readdir, + symlink: MEMFS.node_ops.symlink + }, + stream: { + llseek: MEMFS.stream_ops.llseek + } + }, + file: { + node: { + getattr: MEMFS.node_ops.getattr, + setattr: MEMFS.node_ops.setattr + }, + stream: { + llseek: MEMFS.stream_ops.llseek, + read: MEMFS.stream_ops.read, + write: MEMFS.stream_ops.write, + allocate: MEMFS.stream_ops.allocate, + mmap: MEMFS.stream_ops.mmap, + msync: MEMFS.stream_ops.msync + } + }, + link: { + node: { + getattr: MEMFS.node_ops.getattr, + setattr: MEMFS.node_ops.setattr, + readlink: MEMFS.node_ops.readlink + }, + stream: {} + }, + chrdev: { + node: { + getattr: MEMFS.node_ops.getattr, + setattr: MEMFS.node_ops.setattr + }, + stream: FS.chrdev_stream_ops + } + }; + } + var node = FS.createNode(parent, name, mode, dev); + if (FS.isDir(node.mode)) { + node.node_ops = MEMFS.ops_table.dir.node; + node.stream_ops = MEMFS.ops_table.dir.stream; + node.contents = {}; + } else if (FS.isFile(node.mode)) { + node.node_ops = MEMFS.ops_table.file.node; + node.stream_ops = MEMFS.ops_table.file.stream; + node.usedBytes = 0; + node.contents = null; + } else if (FS.isLink(node.mode)) { + node.node_ops = MEMFS.ops_table.link.node; + node.stream_ops = MEMFS.ops_table.link.stream; + } else if (FS.isChrdev(node.mode)) { + node.node_ops = MEMFS.ops_table.chrdev.node; + node.stream_ops = MEMFS.ops_table.chrdev.stream; + } + node.timestamp = Date.now(); + if (parent) { + parent.contents[name] = node; + } + return node; + }), + getFileDataAsRegularArray: (function(node) { + if (node.contents && node.contents.subarray) { + var arr = []; + for (var i = 0; i < node.usedBytes; ++i) arr.push(node.contents[i]); + return arr; + } + return node.contents; + }), + getFileDataAsTypedArray: (function(node) { + if (!node.contents) return new Uint8Array; + if (node.contents.subarray) return node.contents.subarray(0, node.usedBytes); + return new Uint8Array(node.contents); + }), + expandFileStorage: (function(node, newCapacity) { + if (node.contents && node.contents.subarray && newCapacity > node.contents.length) { + node.contents = MEMFS.getFileDataAsRegularArray(node); + node.usedBytes = node.contents.length; + } + if (!node.contents || node.contents.subarray) { + var prevCapacity = node.contents ? node.contents.length : 0; + if (prevCapacity >= newCapacity) return; + var CAPACITY_DOUBLING_MAX = 1024 * 1024; + newCapacity = Math.max(newCapacity, prevCapacity * (prevCapacity < CAPACITY_DOUBLING_MAX ? 2 : 1.125) | 0); + if (prevCapacity != 0) newCapacity = Math.max(newCapacity, 256); + var oldContents = node.contents; + node.contents = new Uint8Array(newCapacity); + if (node.usedBytes > 0) node.contents.set(oldContents.subarray(0, node.usedBytes), 0); + return; + } + if (!node.contents && newCapacity > 0) node.contents = []; + while (node.contents.length < newCapacity) node.contents.push(0); + }), + resizeFileStorage: (function(node, newSize) { + if (node.usedBytes == newSize) return; + if (newSize == 0) { + node.contents = null; + node.usedBytes = 0; + return; + } + if (!node.contents || node.contents.subarray) { + var oldContents = node.contents; + node.contents = new Uint8Array(new ArrayBuffer(newSize)); + if (oldContents) { + node.contents.set(oldContents.subarray(0, Math.min(newSize, node.usedBytes))); + } + node.usedBytes = newSize; + return; + } + if (!node.contents) node.contents = []; + if (node.contents.length > newSize) node.contents.length = newSize; else while (node.contents.length < newSize) node.contents.push(0); + node.usedBytes = newSize; + }), + node_ops: { + getattr: (function(node) { + var attr = {}; + attr.dev = FS.isChrdev(node.mode) ? node.id : 1; + attr.ino = node.id; + attr.mode = node.mode; + attr.nlink = 1; + attr.uid = 0; + attr.gid = 0; + attr.rdev = node.rdev; + if (FS.isDir(node.mode)) { + attr.size = 4096; + } else if (FS.isFile(node.mode)) { + attr.size = node.usedBytes; + } else if (FS.isLink(node.mode)) { + attr.size = node.link.length; + } else { + attr.size = 0; + } + attr.atime = new Date(node.timestamp); + attr.mtime = new Date(node.timestamp); + attr.ctime = new Date(node.timestamp); + attr.blksize = 4096; + attr.blocks = Math.ceil(attr.size / attr.blksize); + return attr; + }), + setattr: (function(node, attr) { + if (attr.mode !== undefined) { + node.mode = attr.mode; + } + if (attr.timestamp !== undefined) { + node.timestamp = attr.timestamp; + } + if (attr.size !== undefined) { + MEMFS.resizeFileStorage(node, attr.size); + } + }), + lookup: (function(parent, name) { + throw FS.genericErrors[ERRNO_CODES.ENOENT]; + }), + mknod: (function(parent, name, mode, dev) { + return MEMFS.createNode(parent, name, mode, dev); + }), + rename: (function(old_node, new_dir, new_name) { + if (FS.isDir(old_node.mode)) { + var new_node; + try { + new_node = FS.lookupNode(new_dir, new_name); + } catch (e) {} + if (new_node) { + for (var i in new_node.contents) { + throw new FS.ErrnoError(ERRNO_CODES.ENOTEMPTY); + } + } + } + delete old_node.parent.contents[old_node.name]; + old_node.name = new_name; + new_dir.contents[new_name] = old_node; + old_node.parent = new_dir; + }), + unlink: (function(parent, name) { + delete parent.contents[name]; + }), + rmdir: (function(parent, name) { + var node = FS.lookupNode(parent, name); + for (var i in node.contents) { + throw new FS.ErrnoError(ERRNO_CODES.ENOTEMPTY); + } + delete parent.contents[name]; + }), + readdir: (function(node) { + var entries = [ ".", ".." ]; + for (var key in node.contents) { + if (!node.contents.hasOwnProperty(key)) { + continue; + } + entries.push(key); + } + return entries; + }), + symlink: (function(parent, newname, oldpath) { + var node = MEMFS.createNode(parent, newname, 511 | 40960, 0); + node.link = oldpath; + return node; + }), + readlink: (function(node) { + if (!FS.isLink(node.mode)) { + throw new FS.ErrnoError(ERRNO_CODES.EINVAL); + } + return node.link; + }) + }, + stream_ops: { + read: (function(stream, buffer, offset, length, position) { + var contents = stream.node.contents; + if (position >= stream.node.usedBytes) return 0; + var size = Math.min(stream.node.usedBytes - position, length); + assert(size >= 0); + if (size > 8 && contents.subarray) { + buffer.set(contents.subarray(position, position + size), offset); + } else { + for (var i = 0; i < size; i++) buffer[offset + i] = contents[position + i]; + } + return size; + }), + write: (function(stream, buffer, offset, length, position, canOwn) { + if (!length) return 0; + var node = stream.node; + node.timestamp = Date.now(); + if (buffer.subarray && (!node.contents || node.contents.subarray)) { + if (canOwn) { + assert(position === 0, "canOwn must imply no weird position inside the file"); + node.contents = buffer.subarray(offset, offset + length); + node.usedBytes = length; + return length; + } else if (node.usedBytes === 0 && position === 0) { + node.contents = new Uint8Array(buffer.subarray(offset, offset + length)); + node.usedBytes = length; + return length; + } else if (position + length <= node.usedBytes) { + node.contents.set(buffer.subarray(offset, offset + length), position); + return length; + } + } + MEMFS.expandFileStorage(node, position + length); + if (node.contents.subarray && buffer.subarray) node.contents.set(buffer.subarray(offset, offset + length), position); else { + for (var i = 0; i < length; i++) { + node.contents[position + i] = buffer[offset + i]; + } + } + node.usedBytes = Math.max(node.usedBytes, position + length); + return length; + }), + llseek: (function(stream, offset, whence) { + var position = offset; + if (whence === 1) { + position += stream.position; + } else if (whence === 2) { + if (FS.isFile(stream.node.mode)) { + position += stream.node.usedBytes; + } + } + if (position < 0) { + throw new FS.ErrnoError(ERRNO_CODES.EINVAL); + } + return position; + }), + allocate: (function(stream, offset, length) { + MEMFS.expandFileStorage(stream.node, offset + length); + stream.node.usedBytes = Math.max(stream.node.usedBytes, offset + length); + }), + mmap: (function(stream, buffer, offset, length, position, prot, flags) { + if (!FS.isFile(stream.node.mode)) { + throw new FS.ErrnoError(ERRNO_CODES.ENODEV); + } + var ptr; + var allocated; + var contents = stream.node.contents; + if (!(flags & 2) && (contents.buffer === buffer || contents.buffer === buffer.buffer)) { + allocated = false; + ptr = contents.byteOffset; + } else { + if (position > 0 || position + length < stream.node.usedBytes) { + if (contents.subarray) { + contents = contents.subarray(position, position + length); + } else { + contents = Array.prototype.slice.call(contents, position, position + length); + } + } + allocated = true; + ptr = _malloc(length); + if (!ptr) { + throw new FS.ErrnoError(ERRNO_CODES.ENOMEM); + } + buffer.set(contents, ptr); + } + return { + ptr: ptr, + allocated: allocated + }; + }), + msync: (function(stream, buffer, offset, length, mmapFlags) { + if (!FS.isFile(stream.node.mode)) { + throw new FS.ErrnoError(ERRNO_CODES.ENODEV); + } + if (mmapFlags & 2) { + return 0; + } + var bytesWritten = MEMFS.stream_ops.write(stream, buffer, 0, length, offset, false); + return 0; + }) + } +}; +var IDBFS = { + dbs: {}, + indexedDB: (function() { + if (typeof indexedDB !== "undefined") return indexedDB; + var ret = null; + if (typeof window === "object") ret = window.indexedDB || window.mozIndexedDB || window.webkitIndexedDB || window.msIndexedDB; + assert(ret, "IDBFS used, but indexedDB not supported"); + return ret; + }), + DB_VERSION: 21, + DB_STORE_NAME: "FILE_DATA", + mount: (function(mount) { + return MEMFS.mount.apply(null, arguments); + }), + syncfs: (function(mount, populate, callback) { + IDBFS.getLocalSet(mount, (function(err, local) { + if (err) return callback(err); + IDBFS.getRemoteSet(mount, (function(err, remote) { + if (err) return callback(err); + var src = populate ? remote : local; + var dst = populate ? local : remote; + IDBFS.reconcile(src, dst, callback); + })); + })); + }), + getDB: (function(name, callback) { + var db = IDBFS.dbs[name]; + if (db) { + return callback(null, db); + } + var req; + try { + req = IDBFS.indexedDB().open(name, IDBFS.DB_VERSION); + } catch (e) { + return callback(e); + } + if (!req) { + return callback("Unable to connect to IndexedDB"); + } + req.onupgradeneeded = (function(e) { + var db = e.target.result; + var transaction = e.target.transaction; + var fileStore; + if (db.objectStoreNames.contains(IDBFS.DB_STORE_NAME)) { + fileStore = transaction.objectStore(IDBFS.DB_STORE_NAME); + } else { + fileStore = db.createObjectStore(IDBFS.DB_STORE_NAME); + } + if (!fileStore.indexNames.contains("timestamp")) { + fileStore.createIndex("timestamp", "timestamp", { + unique: false + }); + } + }); + req.onsuccess = (function() { + db = req.result; + IDBFS.dbs[name] = db; + callback(null, db); + }); + req.onerror = (function(e) { + callback(this.error); + e.preventDefault(); + }); + }), + getLocalSet: (function(mount, callback) { + var entries = {}; + function isRealDir(p) { + return p !== "." && p !== ".."; + } + function toAbsolute(root) { + return (function(p) { + return PATH.join2(root, p); + }); + } + var check = FS.readdir(mount.mountpoint).filter(isRealDir).map(toAbsolute(mount.mountpoint)); + while (check.length) { + var path = check.pop(); + var stat; + try { + stat = FS.stat(path); + } catch (e) { + return callback(e); + } + if (FS.isDir(stat.mode)) { + check.push.apply(check, FS.readdir(path).filter(isRealDir).map(toAbsolute(path))); + } + entries[path] = { + timestamp: stat.mtime + }; + } + return callback(null, { + type: "local", + entries: entries + }); + }), + getRemoteSet: (function(mount, callback) { + var entries = {}; + IDBFS.getDB(mount.mountpoint, (function(err, db) { + if (err) return callback(err); + try { + var transaction = db.transaction([ IDBFS.DB_STORE_NAME ], "readonly"); + transaction.onerror = (function(e) { + callback(this.error); + e.preventDefault(); + }); + var store = transaction.objectStore(IDBFS.DB_STORE_NAME); + var index = store.index("timestamp"); + index.openKeyCursor().onsuccess = (function(event) { + var cursor = event.target.result; + if (!cursor) { + return callback(null, { + type: "remote", + db: db, + entries: entries + }); + } + entries[cursor.primaryKey] = { + timestamp: cursor.key + }; + cursor.continue(); + }); + } catch (e) { + return callback(e); + } + })); + }), + loadLocalEntry: (function(path, callback) { + var stat, node; + try { + var lookup = FS.lookupPath(path); + node = lookup.node; + stat = FS.stat(path); + } catch (e) { + return callback(e); + } + if (FS.isDir(stat.mode)) { + return callback(null, { + timestamp: stat.mtime, + mode: stat.mode + }); + } else if (FS.isFile(stat.mode)) { + node.contents = MEMFS.getFileDataAsTypedArray(node); + return callback(null, { + timestamp: stat.mtime, + mode: stat.mode, + contents: node.contents + }); + } else { + return callback(new Error("node type not supported")); + } + }), + storeLocalEntry: (function(path, entry, callback) { + try { + if (FS.isDir(entry.mode)) { + FS.mkdir(path, entry.mode); + } else if (FS.isFile(entry.mode)) { + FS.writeFile(path, entry.contents, { + canOwn: true + }); + } else { + return callback(new Error("node type not supported")); + } + FS.chmod(path, entry.mode); + FS.utime(path, entry.timestamp, entry.timestamp); + } catch (e) { + return callback(e); + } + callback(null); + }), + removeLocalEntry: (function(path, callback) { + try { + var lookup = FS.lookupPath(path); + var stat = FS.stat(path); + if (FS.isDir(stat.mode)) { + FS.rmdir(path); + } else if (FS.isFile(stat.mode)) { + FS.unlink(path); + } + } catch (e) { + return callback(e); + } + callback(null); + }), + loadRemoteEntry: (function(store, path, callback) { + var req = store.get(path); + req.onsuccess = (function(event) { + callback(null, event.target.result); + }); + req.onerror = (function(e) { + callback(this.error); + e.preventDefault(); + }); + }), + storeRemoteEntry: (function(store, path, entry, callback) { + var req = store.put(entry, path); + req.onsuccess = (function() { + callback(null); + }); + req.onerror = (function(e) { + callback(this.error); + e.preventDefault(); + }); + }), + removeRemoteEntry: (function(store, path, callback) { + var req = store.delete(path); + req.onsuccess = (function() { + callback(null); + }); + req.onerror = (function(e) { + callback(this.error); + e.preventDefault(); + }); + }), + reconcile: (function(src, dst, callback) { + var total = 0; + var create = []; + Object.keys(src.entries).forEach((function(key) { + var e = src.entries[key]; + var e2 = dst.entries[key]; + if (!e2 || e.timestamp > e2.timestamp) { + create.push(key); + total++; + } + })); + var remove = []; + Object.keys(dst.entries).forEach((function(key) { + var e = dst.entries[key]; + var e2 = src.entries[key]; + if (!e2) { + remove.push(key); + total++; + } + })); + if (!total) { + return callback(null); + } + var completed = 0; + var db = src.type === "remote" ? src.db : dst.db; + var transaction = db.transaction([ IDBFS.DB_STORE_NAME ], "readwrite"); + var store = transaction.objectStore(IDBFS.DB_STORE_NAME); + function done(err) { + if (err) { + if (!done.errored) { + done.errored = true; + return callback(err); + } + return; + } + if (++completed >= total) { + return callback(null); + } + } + transaction.onerror = (function(e) { + done(this.error); + e.preventDefault(); + }); + create.sort().forEach((function(path) { + if (dst.type === "local") { + IDBFS.loadRemoteEntry(store, path, (function(err, entry) { + if (err) return done(err); + IDBFS.storeLocalEntry(path, entry, done); + })); + } else { + IDBFS.loadLocalEntry(path, (function(err, entry) { + if (err) return done(err); + IDBFS.storeRemoteEntry(store, path, entry, done); + })); + } + })); + remove.sort().reverse().forEach((function(path) { + if (dst.type === "local") { + IDBFS.removeLocalEntry(path, done); + } else { + IDBFS.removeRemoteEntry(store, path, done); + } + })); + }) +}; +var NODEFS = { + isWindows: false, + staticInit: (function() { + NODEFS.isWindows = !!process.platform.match(/^win/); + var flags = process["binding"]("constants"); + if (flags["fs"]) { + flags = flags["fs"]; + } + NODEFS.flagsForNodeMap = { + "1024": flags["O_APPEND"], + "64": flags["O_CREAT"], + "128": flags["O_EXCL"], + "0": flags["O_RDONLY"], + "2": flags["O_RDWR"], + "4096": flags["O_SYNC"], + "512": flags["O_TRUNC"], + "1": flags["O_WRONLY"] + }; + }), + bufferFrom: (function(arrayBuffer) { + return Buffer.alloc ? Buffer.from(arrayBuffer) : new Buffer(arrayBuffer); + }), + mount: (function(mount) { + assert(ENVIRONMENT_IS_NODE); + return NODEFS.createNode(null, "/", NODEFS.getMode(mount.opts.root), 0); + }), + createNode: (function(parent, name, mode, dev) { + if (!FS.isDir(mode) && !FS.isFile(mode) && !FS.isLink(mode)) { + throw new FS.ErrnoError(ERRNO_CODES.EINVAL); + } + var node = FS.createNode(parent, name, mode); + node.node_ops = NODEFS.node_ops; + node.stream_ops = NODEFS.stream_ops; + return node; + }), + getMode: (function(path) { + var stat; + try { + stat = fs.lstatSync(path); + if (NODEFS.isWindows) { + stat.mode = stat.mode | (stat.mode & 292) >> 2; + } + } catch (e) { + if (!e.code) throw e; + throw new FS.ErrnoError(ERRNO_CODES[e.code]); + } + return stat.mode; + }), + realPath: (function(node) { + var parts = []; + while (node.parent !== node) { + parts.push(node.name); + node = node.parent; + } + parts.push(node.mount.opts.root); + parts.reverse(); + return PATH.join.apply(null, parts); + }), + flagsForNode: (function(flags) { + flags &= ~2097152; + flags &= ~2048; + flags &= ~32768; + flags &= ~524288; + var newFlags = 0; + for (var k in NODEFS.flagsForNodeMap) { + if (flags & k) { + newFlags |= NODEFS.flagsForNodeMap[k]; + flags ^= k; + } + } + if (!flags) { + return newFlags; + } else { + throw new FS.ErrnoError(ERRNO_CODES.EINVAL); + } + }), + node_ops: { + getattr: (function(node) { + var path = NODEFS.realPath(node); + var stat; + try { + stat = fs.lstatSync(path); + } catch (e) { + if (!e.code) throw e; + throw new FS.ErrnoError(ERRNO_CODES[e.code]); + } + if (NODEFS.isWindows && !stat.blksize) { + stat.blksize = 4096; + } + if (NODEFS.isWindows && !stat.blocks) { + stat.blocks = (stat.size + stat.blksize - 1) / stat.blksize | 0; + } + return { + dev: stat.dev, + ino: stat.ino, + mode: stat.mode, + nlink: stat.nlink, + uid: stat.uid, + gid: stat.gid, + rdev: stat.rdev, + size: stat.size, + atime: stat.atime, + mtime: stat.mtime, + ctime: stat.ctime, + blksize: stat.blksize, + blocks: stat.blocks + }; + }), + setattr: (function(node, attr) { + var path = NODEFS.realPath(node); + try { + if (attr.mode !== undefined) { + fs.chmodSync(path, attr.mode); + node.mode = attr.mode; + } + if (attr.timestamp !== undefined) { + var date = new Date(attr.timestamp); + fs.utimesSync(path, date, date); + } + if (attr.size !== undefined) { + fs.truncateSync(path, attr.size); + } + } catch (e) { + if (!e.code) throw e; + throw new FS.ErrnoError(ERRNO_CODES[e.code]); + } + }), + lookup: (function(parent, name) { + var path = PATH.join2(NODEFS.realPath(parent), name); + var mode = NODEFS.getMode(path); + return NODEFS.createNode(parent, name, mode); + }), + mknod: (function(parent, name, mode, dev) { + var node = NODEFS.createNode(parent, name, mode, dev); + var path = NODEFS.realPath(node); + try { + if (FS.isDir(node.mode)) { + fs.mkdirSync(path, node.mode); + } else { + fs.writeFileSync(path, "", { + mode: node.mode + }); + } + } catch (e) { + if (!e.code) throw e; + throw new FS.ErrnoError(ERRNO_CODES[e.code]); + } + return node; + }), + rename: (function(oldNode, newDir, newName) { + var oldPath = NODEFS.realPath(oldNode); + var newPath = PATH.join2(NODEFS.realPath(newDir), newName); + try { + fs.renameSync(oldPath, newPath); + } catch (e) { + if (!e.code) throw e; + throw new FS.ErrnoError(ERRNO_CODES[e.code]); + } + }), + unlink: (function(parent, name) { + var path = PATH.join2(NODEFS.realPath(parent), name); + try { + fs.unlinkSync(path); + } catch (e) { + if (!e.code) throw e; + throw new FS.ErrnoError(ERRNO_CODES[e.code]); + } + }), + rmdir: (function(parent, name) { + var path = PATH.join2(NODEFS.realPath(parent), name); + try { + fs.rmdirSync(path); + } catch (e) { + if (!e.code) throw e; + throw new FS.ErrnoError(ERRNO_CODES[e.code]); + } + }), + readdir: (function(node) { + var path = NODEFS.realPath(node); + try { + return fs.readdirSync(path); + } catch (e) { + if (!e.code) throw e; + throw new FS.ErrnoError(ERRNO_CODES[e.code]); + } + }), + symlink: (function(parent, newName, oldPath) { + var newPath = PATH.join2(NODEFS.realPath(parent), newName); + try { + fs.symlinkSync(oldPath, newPath); + } catch (e) { + if (!e.code) throw e; + throw new FS.ErrnoError(ERRNO_CODES[e.code]); + } + }), + readlink: (function(node) { + var path = NODEFS.realPath(node); + try { + path = fs.readlinkSync(path); + path = NODEJS_PATH.relative(NODEJS_PATH.resolve(node.mount.opts.root), path); + return path; + } catch (e) { + if (!e.code) throw e; + throw new FS.ErrnoError(ERRNO_CODES[e.code]); + } + }) + }, + stream_ops: { + open: (function(stream) { + var path = NODEFS.realPath(stream.node); + try { + if (FS.isFile(stream.node.mode)) { + stream.nfd = fs.openSync(path, NODEFS.flagsForNode(stream.flags)); + } + } catch (e) { + if (!e.code) throw e; + throw new FS.ErrnoError(ERRNO_CODES[e.code]); + } + }), + close: (function(stream) { + try { + if (FS.isFile(stream.node.mode) && stream.nfd) { + fs.closeSync(stream.nfd); + } + } catch (e) { + if (!e.code) throw e; + throw new FS.ErrnoError(ERRNO_CODES[e.code]); + } + }), + read: (function(stream, buffer, offset, length, position) { + if (length === 0) return 0; + try { + return fs.readSync(stream.nfd, NODEFS.bufferFrom(buffer.buffer), offset, length, position); + } catch (e) { + throw new FS.ErrnoError(ERRNO_CODES[e.code]); + } + }), + write: (function(stream, buffer, offset, length, position) { + try { + return fs.writeSync(stream.nfd, NODEFS.bufferFrom(buffer.buffer), offset, length, position); + } catch (e) { + throw new FS.ErrnoError(ERRNO_CODES[e.code]); + } + }), + llseek: (function(stream, offset, whence) { + var position = offset; + if (whence === 1) { + position += stream.position; + } else if (whence === 2) { + if (FS.isFile(stream.node.mode)) { + try { + var stat = fs.fstatSync(stream.nfd); + position += stat.size; + } catch (e) { + throw new FS.ErrnoError(ERRNO_CODES[e.code]); + } + } + } + if (position < 0) { + throw new FS.ErrnoError(ERRNO_CODES.EINVAL); + } + return position; + }) + } +}; +var WORKERFS = { + DIR_MODE: 16895, + FILE_MODE: 33279, + reader: null, + mount: (function(mount) { + assert(ENVIRONMENT_IS_WORKER); + if (!WORKERFS.reader) WORKERFS.reader = new FileReaderSync; + var root = WORKERFS.createNode(null, "/", WORKERFS.DIR_MODE, 0); + var createdParents = {}; + function ensureParent(path) { + var parts = path.split("/"); + var parent = root; + for (var i = 0; i < parts.length - 1; i++) { + var curr = parts.slice(0, i + 1).join("/"); + if (!createdParents[curr]) { + createdParents[curr] = WORKERFS.createNode(parent, parts[i], WORKERFS.DIR_MODE, 0); + } + parent = createdParents[curr]; + } + return parent; + } + function base(path) { + var parts = path.split("/"); + return parts[parts.length - 1]; + } + Array.prototype.forEach.call(mount.opts["files"] || [], (function(file) { + WORKERFS.createNode(ensureParent(file.name), base(file.name), WORKERFS.FILE_MODE, 0, file, file.lastModifiedDate); + })); + (mount.opts["blobs"] || []).forEach((function(obj) { + WORKERFS.createNode(ensureParent(obj["name"]), base(obj["name"]), WORKERFS.FILE_MODE, 0, obj["data"]); + })); + (mount.opts["packages"] || []).forEach((function(pack) { + pack["metadata"].files.forEach((function(file) { + var name = file.filename.substr(1); + WORKERFS.createNode(ensureParent(name), base(name), WORKERFS.FILE_MODE, 0, pack["blob"].slice(file.start, file.end)); + })); + })); + return root; + }), + createNode: (function(parent, name, mode, dev, contents, mtime) { + var node = FS.createNode(parent, name, mode); + node.mode = mode; + node.node_ops = WORKERFS.node_ops; + node.stream_ops = WORKERFS.stream_ops; + node.timestamp = (mtime || new Date).getTime(); + assert(WORKERFS.FILE_MODE !== WORKERFS.DIR_MODE); + if (mode === WORKERFS.FILE_MODE) { + node.size = contents.size; + node.contents = contents; + } else { + node.size = 4096; + node.contents = {}; + } + if (parent) { + parent.contents[name] = node; + } + return node; + }), + node_ops: { + getattr: (function(node) { + return { + dev: 1, + ino: undefined, + mode: node.mode, + nlink: 1, + uid: 0, + gid: 0, + rdev: undefined, + size: node.size, + atime: new Date(node.timestamp), + mtime: new Date(node.timestamp), + ctime: new Date(node.timestamp), + blksize: 4096, + blocks: Math.ceil(node.size / 4096) + }; + }), + setattr: (function(node, attr) { + if (attr.mode !== undefined) { + node.mode = attr.mode; + } + if (attr.timestamp !== undefined) { + node.timestamp = attr.timestamp; + } + }), + lookup: (function(parent, name) { + throw new FS.ErrnoError(ERRNO_CODES.ENOENT); + }), + mknod: (function(parent, name, mode, dev) { + throw new FS.ErrnoError(ERRNO_CODES.EPERM); + }), + rename: (function(oldNode, newDir, newName) { + throw new FS.ErrnoError(ERRNO_CODES.EPERM); + }), + unlink: (function(parent, name) { + throw new FS.ErrnoError(ERRNO_CODES.EPERM); + }), + rmdir: (function(parent, name) { + throw new FS.ErrnoError(ERRNO_CODES.EPERM); + }), + readdir: (function(node) { + var entries = [ ".", ".." ]; + for (var key in node.contents) { + if (!node.contents.hasOwnProperty(key)) { + continue; + } + entries.push(key); + } + return entries; + }), + symlink: (function(parent, newName, oldPath) { + throw new FS.ErrnoError(ERRNO_CODES.EPERM); + }), + readlink: (function(node) { + throw new FS.ErrnoError(ERRNO_CODES.EPERM); + }) + }, + stream_ops: { + read: (function(stream, buffer, offset, length, position) { + if (position >= stream.node.size) return 0; + var chunk = stream.node.contents.slice(position, position + length); + var ab = WORKERFS.reader.readAsArrayBuffer(chunk); + buffer.set(new Uint8Array(ab), offset); + return chunk.size; + }), + write: (function(stream, buffer, offset, length, position) { + throw new FS.ErrnoError(ERRNO_CODES.EIO); + }), + llseek: (function(stream, offset, whence) { + var position = offset; + if (whence === 1) { + position += stream.position; + } else if (whence === 2) { + if (FS.isFile(stream.node.mode)) { + position += stream.node.size; + } + } + if (position < 0) { + throw new FS.ErrnoError(ERRNO_CODES.EINVAL); + } + return position; + }) + } +}; +STATICTOP += 16; +STATICTOP += 16; +STATICTOP += 16; +var FS = { + root: null, + mounts: [], + devices: {}, + streams: [], + nextInode: 1, + nameTable: null, + currentPath: "/", + initialized: false, + ignorePermissions: true, + trackingDelegate: {}, + tracking: { + openFlags: { + READ: 1, + WRITE: 2 + } + }, + ErrnoError: null, + genericErrors: {}, + filesystems: null, + syncFSRequests: 0, + handleFSError: (function(e) { + if (!(e instanceof FS.ErrnoError)) throw e + " : " + stackTrace(); + return ___setErrNo(e.errno); + }), + lookupPath: (function(path, opts) { + path = PATH.resolve(FS.cwd(), path); + opts = opts || {}; + if (!path) return { + path: "", + node: null + }; + var defaults = { + follow_mount: true, + recurse_count: 0 + }; + for (var key in defaults) { + if (opts[key] === undefined) { + opts[key] = defaults[key]; + } + } + if (opts.recurse_count > 8) { + throw new FS.ErrnoError(ERRNO_CODES.ELOOP); + } + var parts = PATH.normalizeArray(path.split("/").filter((function(p) { + return !!p; + })), false); + var current = FS.root; + var current_path = "/"; + for (var i = 0; i < parts.length; i++) { + var islast = i === parts.length - 1; + if (islast && opts.parent) { + break; + } + current = FS.lookupNode(current, parts[i]); + current_path = PATH.join2(current_path, parts[i]); + if (FS.isMountpoint(current)) { + if (!islast || islast && opts.follow_mount) { + current = current.mounted.root; + } + } + if (!islast || opts.follow) { + var count = 0; + while (FS.isLink(current.mode)) { + var link = FS.readlink(current_path); + current_path = PATH.resolve(PATH.dirname(current_path), link); + var lookup = FS.lookupPath(current_path, { + recurse_count: opts.recurse_count + }); + current = lookup.node; + if (count++ > 40) { + throw new FS.ErrnoError(ERRNO_CODES.ELOOP); + } + } + } + } + return { + path: current_path, + node: current + }; + }), + getPath: (function(node) { + var path; + while (true) { + if (FS.isRoot(node)) { + var mount = node.mount.mountpoint; + if (!path) return mount; + return mount[mount.length - 1] !== "/" ? mount + "/" + path : mount + path; + } + path = path ? node.name + "/" + path : node.name; + node = node.parent; + } + }), + hashName: (function(parentid, name) { + var hash = 0; + for (var i = 0; i < name.length; i++) { + hash = (hash << 5) - hash + name.charCodeAt(i) | 0; + } + return (parentid + hash >>> 0) % FS.nameTable.length; + }), + hashAddNode: (function(node) { + var hash = FS.hashName(node.parent.id, node.name); + node.name_next = FS.nameTable[hash]; + FS.nameTable[hash] = node; + }), + hashRemoveNode: (function(node) { + var hash = FS.hashName(node.parent.id, node.name); + if (FS.nameTable[hash] === node) { + FS.nameTable[hash] = node.name_next; + } else { + var current = FS.nameTable[hash]; + while (current) { + if (current.name_next === node) { + current.name_next = node.name_next; + break; + } + current = current.name_next; + } + } + }), + lookupNode: (function(parent, name) { + var err = FS.mayLookup(parent); + if (err) { + throw new FS.ErrnoError(err, parent); + } + var hash = FS.hashName(parent.id, name); + for (var node = FS.nameTable[hash]; node; node = node.name_next) { + var nodeName = node.name; + if (node.parent.id === parent.id && nodeName === name) { + return node; + } + } + return FS.lookup(parent, name); + }), + createNode: (function(parent, name, mode, rdev) { + if (!FS.FSNode) { + FS.FSNode = (function(parent, name, mode, rdev) { + if (!parent) { + parent = this; + } + this.parent = parent; + this.mount = parent.mount; + this.mounted = null; + this.id = FS.nextInode++; + this.name = name; + this.mode = mode; + this.node_ops = {}; + this.stream_ops = {}; + this.rdev = rdev; + }); + FS.FSNode.prototype = {}; + var readMode = 292 | 73; + var writeMode = 146; + Object.defineProperties(FS.FSNode.prototype, { + read: { + get: (function() { + return (this.mode & readMode) === readMode; + }), + set: (function(val) { + val ? this.mode |= readMode : this.mode &= ~readMode; + }) + }, + write: { + get: (function() { + return (this.mode & writeMode) === writeMode; + }), + set: (function(val) { + val ? this.mode |= writeMode : this.mode &= ~writeMode; + }) + }, + isFolder: { + get: (function() { + return FS.isDir(this.mode); + }) + }, + isDevice: { + get: (function() { + return FS.isChrdev(this.mode); + }) + } + }); + } + var node = new FS.FSNode(parent, name, mode, rdev); + FS.hashAddNode(node); + return node; + }), + destroyNode: (function(node) { + FS.hashRemoveNode(node); + }), + isRoot: (function(node) { + return node === node.parent; + }), + isMountpoint: (function(node) { + return !!node.mounted; + }), + isFile: (function(mode) { + return (mode & 61440) === 32768; + }), + isDir: (function(mode) { + return (mode & 61440) === 16384; + }), + isLink: (function(mode) { + return (mode & 61440) === 40960; + }), + isChrdev: (function(mode) { + return (mode & 61440) === 8192; + }), + isBlkdev: (function(mode) { + return (mode & 61440) === 24576; + }), + isFIFO: (function(mode) { + return (mode & 61440) === 4096; + }), + isSocket: (function(mode) { + return (mode & 49152) === 49152; + }), + flagModes: { + "r": 0, + "rs": 1052672, + "r+": 2, + "w": 577, + "wx": 705, + "xw": 705, + "w+": 578, + "wx+": 706, + "xw+": 706, + "a": 1089, + "ax": 1217, + "xa": 1217, + "a+": 1090, + "ax+": 1218, + "xa+": 1218 + }, + modeStringToFlags: (function(str) { + var flags = FS.flagModes[str]; + if (typeof flags === "undefined") { + throw new Error("Unknown file open mode: " + str); + } + return flags; + }), + flagsToPermissionString: (function(flag) { + var perms = [ "r", "w", "rw" ][flag & 3]; + if (flag & 512) { + perms += "w"; + } + return perms; + }), + nodePermissions: (function(node, perms) { + if (FS.ignorePermissions) { + return 0; + } + if (perms.indexOf("r") !== -1 && !(node.mode & 292)) { + return ERRNO_CODES.EACCES; + } else if (perms.indexOf("w") !== -1 && !(node.mode & 146)) { + return ERRNO_CODES.EACCES; + } else if (perms.indexOf("x") !== -1 && !(node.mode & 73)) { + return ERRNO_CODES.EACCES; + } + return 0; + }), + mayLookup: (function(dir) { + var err = FS.nodePermissions(dir, "x"); + if (err) return err; + if (!dir.node_ops.lookup) return ERRNO_CODES.EACCES; + return 0; + }), + mayCreate: (function(dir, name) { + try { + var node = FS.lookupNode(dir, name); + return ERRNO_CODES.EEXIST; + } catch (e) {} + return FS.nodePermissions(dir, "wx"); + }), + mayDelete: (function(dir, name, isdir) { + var node; + try { + node = FS.lookupNode(dir, name); + } catch (e) { + return e.errno; + } + var err = FS.nodePermissions(dir, "wx"); + if (err) { + return err; + } + if (isdir) { + if (!FS.isDir(node.mode)) { + return ERRNO_CODES.ENOTDIR; + } + if (FS.isRoot(node) || FS.getPath(node) === FS.cwd()) { + return ERRNO_CODES.EBUSY; + } + } else { + if (FS.isDir(node.mode)) { + return ERRNO_CODES.EISDIR; + } + } + return 0; + }), + mayOpen: (function(node, flags) { + if (!node) { + return ERRNO_CODES.ENOENT; + } + if (FS.isLink(node.mode)) { + return ERRNO_CODES.ELOOP; + } else if (FS.isDir(node.mode)) { + if (FS.flagsToPermissionString(flags) !== "r" || flags & 512) { + return ERRNO_CODES.EISDIR; + } + } + return FS.nodePermissions(node, FS.flagsToPermissionString(flags)); + }), + MAX_OPEN_FDS: 4096, + nextfd: (function(fd_start, fd_end) { + fd_start = fd_start || 0; + fd_end = fd_end || FS.MAX_OPEN_FDS; + for (var fd = fd_start; fd <= fd_end; fd++) { + if (!FS.streams[fd]) { + return fd; + } + } + throw new FS.ErrnoError(ERRNO_CODES.EMFILE); + }), + getStream: (function(fd) { + return FS.streams[fd]; + }), + createStream: (function(stream, fd_start, fd_end) { + if (!FS.FSStream) { + FS.FSStream = (function() {}); + FS.FSStream.prototype = {}; + Object.defineProperties(FS.FSStream.prototype, { + object: { + get: (function() { + return this.node; + }), + set: (function(val) { + this.node = val; + }) + }, + isRead: { + get: (function() { + return (this.flags & 2097155) !== 1; + }) + }, + isWrite: { + get: (function() { + return (this.flags & 2097155) !== 0; + }) + }, + isAppend: { + get: (function() { + return this.flags & 1024; + }) + } + }); + } + var newStream = new FS.FSStream; + for (var p in stream) { + newStream[p] = stream[p]; + } + stream = newStream; + var fd = FS.nextfd(fd_start, fd_end); + stream.fd = fd; + FS.streams[fd] = stream; + return stream; + }), + closeStream: (function(fd) { + FS.streams[fd] = null; + }), + chrdev_stream_ops: { + open: (function(stream) { + var device = FS.getDevice(stream.node.rdev); + stream.stream_ops = device.stream_ops; + if (stream.stream_ops.open) { + stream.stream_ops.open(stream); + } + }), + llseek: (function() { + throw new FS.ErrnoError(ERRNO_CODES.ESPIPE); + }) + }, + major: (function(dev) { + return dev >> 8; + }), + minor: (function(dev) { + return dev & 255; + }), + makedev: (function(ma, mi) { + return ma << 8 | mi; + }), + registerDevice: (function(dev, ops) { + FS.devices[dev] = { + stream_ops: ops + }; + }), + getDevice: (function(dev) { + return FS.devices[dev]; + }), + getMounts: (function(mount) { + var mounts = []; + var check = [ mount ]; + while (check.length) { + var m = check.pop(); + mounts.push(m); + check.push.apply(check, m.mounts); + } + return mounts; + }), + syncfs: (function(populate, callback) { + if (typeof populate === "function") { + callback = populate; + populate = false; + } + FS.syncFSRequests++; + if (FS.syncFSRequests > 1) { + console.log("warning: " + FS.syncFSRequests + " FS.syncfs operations in flight at once, probably just doing extra work"); + } + var mounts = FS.getMounts(FS.root.mount); + var completed = 0; + function doCallback(err) { + assert(FS.syncFSRequests > 0); + FS.syncFSRequests--; + return callback(err); + } + function done(err) { + if (err) { + if (!done.errored) { + done.errored = true; + return doCallback(err); + } + return; + } + if (++completed >= mounts.length) { + doCallback(null); + } + } + mounts.forEach((function(mount) { + if (!mount.type.syncfs) { + return done(null); + } + mount.type.syncfs(mount, populate, done); + })); + }), + mount: (function(type, opts, mountpoint) { + var root = mountpoint === "/"; + var pseudo = !mountpoint; + var node; + if (root && FS.root) { + throw new FS.ErrnoError(ERRNO_CODES.EBUSY); + } else if (!root && !pseudo) { + var lookup = FS.lookupPath(mountpoint, { + follow_mount: false + }); + mountpoint = lookup.path; + node = lookup.node; + if (FS.isMountpoint(node)) { + throw new FS.ErrnoError(ERRNO_CODES.EBUSY); + } + if (!FS.isDir(node.mode)) { + throw new FS.ErrnoError(ERRNO_CODES.ENOTDIR); + } + } + var mount = { + type: type, + opts: opts, + mountpoint: mountpoint, + mounts: [] + }; + var mountRoot = type.mount(mount); + mountRoot.mount = mount; + mount.root = mountRoot; + if (root) { + FS.root = mountRoot; + } else if (node) { + node.mounted = mount; + if (node.mount) { + node.mount.mounts.push(mount); + } + } + return mountRoot; + }), + unmount: (function(mountpoint) { + var lookup = FS.lookupPath(mountpoint, { + follow_mount: false + }); + if (!FS.isMountpoint(lookup.node)) { + throw new FS.ErrnoError(ERRNO_CODES.EINVAL); + } + var node = lookup.node; + var mount = node.mounted; + var mounts = FS.getMounts(mount); + Object.keys(FS.nameTable).forEach((function(hash) { + var current = FS.nameTable[hash]; + while (current) { + var next = current.name_next; + if (mounts.indexOf(current.mount) !== -1) { + FS.destroyNode(current); + } + current = next; + } + })); + node.mounted = null; + var idx = node.mount.mounts.indexOf(mount); + assert(idx !== -1); + node.mount.mounts.splice(idx, 1); + }), + lookup: (function(parent, name) { + return parent.node_ops.lookup(parent, name); + }), + mknod: (function(path, mode, dev) { + var lookup = FS.lookupPath(path, { + parent: true + }); + var parent = lookup.node; + var name = PATH.basename(path); + if (!name || name === "." || name === "..") { + throw new FS.ErrnoError(ERRNO_CODES.EINVAL); + } + var err = FS.mayCreate(parent, name); + if (err) { + throw new FS.ErrnoError(err); + } + if (!parent.node_ops.mknod) { + throw new FS.ErrnoError(ERRNO_CODES.EPERM); + } + return parent.node_ops.mknod(parent, name, mode, dev); + }), + create: (function(path, mode) { + mode = mode !== undefined ? mode : 438; + mode &= 4095; + mode |= 32768; + return FS.mknod(path, mode, 0); + }), + mkdir: (function(path, mode) { + mode = mode !== undefined ? mode : 511; + mode &= 511 | 512; + mode |= 16384; + return FS.mknod(path, mode, 0); + }), + mkdirTree: (function(path, mode) { + var dirs = path.split("/"); + var d = ""; + for (var i = 0; i < dirs.length; ++i) { + if (!dirs[i]) continue; + d += "/" + dirs[i]; + try { + FS.mkdir(d, mode); + } catch (e) { + if (e.errno != ERRNO_CODES.EEXIST) throw e; + } + } + }), + mkdev: (function(path, mode, dev) { + if (typeof dev === "undefined") { + dev = mode; + mode = 438; + } + mode |= 8192; + return FS.mknod(path, mode, dev); + }), + symlink: (function(oldpath, newpath) { + if (!PATH.resolve(oldpath)) { + throw new FS.ErrnoError(ERRNO_CODES.ENOENT); + } + var lookup = FS.lookupPath(newpath, { + parent: true + }); + var parent = lookup.node; + if (!parent) { + throw new FS.ErrnoError(ERRNO_CODES.ENOENT); + } + var newname = PATH.basename(newpath); + var err = FS.mayCreate(parent, newname); + if (err) { + throw new FS.ErrnoError(err); + } + if (!parent.node_ops.symlink) { + throw new FS.ErrnoError(ERRNO_CODES.EPERM); + } + return parent.node_ops.symlink(parent, newname, oldpath); + }), + rename: (function(old_path, new_path) { + var old_dirname = PATH.dirname(old_path); + var new_dirname = PATH.dirname(new_path); + var old_name = PATH.basename(old_path); + var new_name = PATH.basename(new_path); + var lookup, old_dir, new_dir; + try { + lookup = FS.lookupPath(old_path, { + parent: true + }); + old_dir = lookup.node; + lookup = FS.lookupPath(new_path, { + parent: true + }); + new_dir = lookup.node; + } catch (e) { + throw new FS.ErrnoError(ERRNO_CODES.EBUSY); + } + if (!old_dir || !new_dir) throw new FS.ErrnoError(ERRNO_CODES.ENOENT); + if (old_dir.mount !== new_dir.mount) { + throw new FS.ErrnoError(ERRNO_CODES.EXDEV); + } + var old_node = FS.lookupNode(old_dir, old_name); + var relative = PATH.relative(old_path, new_dirname); + if (relative.charAt(0) !== ".") { + throw new FS.ErrnoError(ERRNO_CODES.EINVAL); + } + relative = PATH.relative(new_path, old_dirname); + if (relative.charAt(0) !== ".") { + throw new FS.ErrnoError(ERRNO_CODES.ENOTEMPTY); + } + var new_node; + try { + new_node = FS.lookupNode(new_dir, new_name); + } catch (e) {} + if (old_node === new_node) { + return; + } + var isdir = FS.isDir(old_node.mode); + var err = FS.mayDelete(old_dir, old_name, isdir); + if (err) { + throw new FS.ErrnoError(err); + } + err = new_node ? FS.mayDelete(new_dir, new_name, isdir) : FS.mayCreate(new_dir, new_name); + if (err) { + throw new FS.ErrnoError(err); + } + if (!old_dir.node_ops.rename) { + throw new FS.ErrnoError(ERRNO_CODES.EPERM); + } + if (FS.isMountpoint(old_node) || new_node && FS.isMountpoint(new_node)) { + throw new FS.ErrnoError(ERRNO_CODES.EBUSY); + } + if (new_dir !== old_dir) { + err = FS.nodePermissions(old_dir, "w"); + if (err) { + throw new FS.ErrnoError(err); + } + } + try { + if (FS.trackingDelegate["willMovePath"]) { + FS.trackingDelegate["willMovePath"](old_path, new_path); + } + } catch (e) { + console.log("FS.trackingDelegate['willMovePath']('" + old_path + "', '" + new_path + "') threw an exception: " + e.message); + } + FS.hashRemoveNode(old_node); + try { + old_dir.node_ops.rename(old_node, new_dir, new_name); + } catch (e) { + throw e; + } finally { + FS.hashAddNode(old_node); + } + try { + if (FS.trackingDelegate["onMovePath"]) FS.trackingDelegate["onMovePath"](old_path, new_path); + } catch (e) { + console.log("FS.trackingDelegate['onMovePath']('" + old_path + "', '" + new_path + "') threw an exception: " + e.message); + } + }), + rmdir: (function(path) { + var lookup = FS.lookupPath(path, { + parent: true + }); + var parent = lookup.node; + var name = PATH.basename(path); + var node = FS.lookupNode(parent, name); + var err = FS.mayDelete(parent, name, true); + if (err) { + throw new FS.ErrnoError(err); + } + if (!parent.node_ops.rmdir) { + throw new FS.ErrnoError(ERRNO_CODES.EPERM); + } + if (FS.isMountpoint(node)) { + throw new FS.ErrnoError(ERRNO_CODES.EBUSY); + } + try { + if (FS.trackingDelegate["willDeletePath"]) { + FS.trackingDelegate["willDeletePath"](path); + } + } catch (e) { + console.log("FS.trackingDelegate['willDeletePath']('" + path + "') threw an exception: " + e.message); + } + parent.node_ops.rmdir(parent, name); + FS.destroyNode(node); + try { + if (FS.trackingDelegate["onDeletePath"]) FS.trackingDelegate["onDeletePath"](path); + } catch (e) { + console.log("FS.trackingDelegate['onDeletePath']('" + path + "') threw an exception: " + e.message); + } + }), + readdir: (function(path) { + var lookup = FS.lookupPath(path, { + follow: true + }); + var node = lookup.node; + if (!node.node_ops.readdir) { + throw new FS.ErrnoError(ERRNO_CODES.ENOTDIR); + } + return node.node_ops.readdir(node); + }), + unlink: (function(path) { + var lookup = FS.lookupPath(path, { + parent: true + }); + var parent = lookup.node; + var name = PATH.basename(path); + var node = FS.lookupNode(parent, name); + var err = FS.mayDelete(parent, name, false); + if (err) { + throw new FS.ErrnoError(err); + } + if (!parent.node_ops.unlink) { + throw new FS.ErrnoError(ERRNO_CODES.EPERM); + } + if (FS.isMountpoint(node)) { + throw new FS.ErrnoError(ERRNO_CODES.EBUSY); + } + try { + if (FS.trackingDelegate["willDeletePath"]) { + FS.trackingDelegate["willDeletePath"](path); + } + } catch (e) { + console.log("FS.trackingDelegate['willDeletePath']('" + path + "') threw an exception: " + e.message); + } + parent.node_ops.unlink(parent, name); + FS.destroyNode(node); + try { + if (FS.trackingDelegate["onDeletePath"]) FS.trackingDelegate["onDeletePath"](path); + } catch (e) { + console.log("FS.trackingDelegate['onDeletePath']('" + path + "') threw an exception: " + e.message); + } + }), + readlink: (function(path) { + var lookup = FS.lookupPath(path); + var link = lookup.node; + if (!link) { + throw new FS.ErrnoError(ERRNO_CODES.ENOENT); + } + if (!link.node_ops.readlink) { + throw new FS.ErrnoError(ERRNO_CODES.EINVAL); + } + return PATH.resolve(FS.getPath(link.parent), link.node_ops.readlink(link)); + }), + stat: (function(path, dontFollow) { + var lookup = FS.lookupPath(path, { + follow: !dontFollow + }); + var node = lookup.node; + if (!node) { + throw new FS.ErrnoError(ERRNO_CODES.ENOENT); + } + if (!node.node_ops.getattr) { + throw new FS.ErrnoError(ERRNO_CODES.EPERM); + } + return node.node_ops.getattr(node); + }), + lstat: (function(path) { + return FS.stat(path, true); + }), + chmod: (function(path, mode, dontFollow) { + var node; + if (typeof path === "string") { + var lookup = FS.lookupPath(path, { + follow: !dontFollow + }); + node = lookup.node; + } else { + node = path; + } + if (!node.node_ops.setattr) { + throw new FS.ErrnoError(ERRNO_CODES.EPERM); + } + node.node_ops.setattr(node, { + mode: mode & 4095 | node.mode & ~4095, + timestamp: Date.now() + }); + }), + lchmod: (function(path, mode) { + FS.chmod(path, mode, true); + }), + fchmod: (function(fd, mode) { + var stream = FS.getStream(fd); + if (!stream) { + throw new FS.ErrnoError(ERRNO_CODES.EBADF); + } + FS.chmod(stream.node, mode); + }), + chown: (function(path, uid, gid, dontFollow) { + var node; + if (typeof path === "string") { + var lookup = FS.lookupPath(path, { + follow: !dontFollow + }); + node = lookup.node; + } else { + node = path; + } + if (!node.node_ops.setattr) { + throw new FS.ErrnoError(ERRNO_CODES.EPERM); + } + node.node_ops.setattr(node, { + timestamp: Date.now() + }); + }), + lchown: (function(path, uid, gid) { + FS.chown(path, uid, gid, true); + }), + fchown: (function(fd, uid, gid) { + var stream = FS.getStream(fd); + if (!stream) { + throw new FS.ErrnoError(ERRNO_CODES.EBADF); + } + FS.chown(stream.node, uid, gid); + }), + truncate: (function(path, len) { + if (len < 0) { + throw new FS.ErrnoError(ERRNO_CODES.EINVAL); + } + var node; + if (typeof path === "string") { + var lookup = FS.lookupPath(path, { + follow: true + }); + node = lookup.node; + } else { + node = path; + } + if (!node.node_ops.setattr) { + throw new FS.ErrnoError(ERRNO_CODES.EPERM); + } + if (FS.isDir(node.mode)) { + throw new FS.ErrnoError(ERRNO_CODES.EISDIR); + } + if (!FS.isFile(node.mode)) { + throw new FS.ErrnoError(ERRNO_CODES.EINVAL); + } + var err = FS.nodePermissions(node, "w"); + if (err) { + throw new FS.ErrnoError(err); + } + node.node_ops.setattr(node, { + size: len, + timestamp: Date.now() + }); + }), + ftruncate: (function(fd, len) { + var stream = FS.getStream(fd); + if (!stream) { + throw new FS.ErrnoError(ERRNO_CODES.EBADF); + } + if ((stream.flags & 2097155) === 0) { + throw new FS.ErrnoError(ERRNO_CODES.EINVAL); + } + FS.truncate(stream.node, len); + }), + utime: (function(path, atime, mtime) { + var lookup = FS.lookupPath(path, { + follow: true + }); + var node = lookup.node; + node.node_ops.setattr(node, { + timestamp: Math.max(atime, mtime) + }); + }), + open: (function(path, flags, mode, fd_start, fd_end) { + if (path === "") { + throw new FS.ErrnoError(ERRNO_CODES.ENOENT); + } + flags = typeof flags === "string" ? FS.modeStringToFlags(flags) : flags; + mode = typeof mode === "undefined" ? 438 : mode; + if (flags & 64) { + mode = mode & 4095 | 32768; + } else { + mode = 0; + } + var node; + if (typeof path === "object") { + node = path; + } else { + path = PATH.normalize(path); + try { + var lookup = FS.lookupPath(path, { + follow: !(flags & 131072) + }); + node = lookup.node; + } catch (e) {} + } + var created = false; + if (flags & 64) { + if (node) { + if (flags & 128) { + throw new FS.ErrnoError(ERRNO_CODES.EEXIST); + } + } else { + node = FS.mknod(path, mode, 0); + created = true; + } + } + if (!node) { + throw new FS.ErrnoError(ERRNO_CODES.ENOENT); + } + if (FS.isChrdev(node.mode)) { + flags &= ~512; + } + if (flags & 65536 && !FS.isDir(node.mode)) { + throw new FS.ErrnoError(ERRNO_CODES.ENOTDIR); + } + if (!created) { + var err = FS.mayOpen(node, flags); + if (err) { + throw new FS.ErrnoError(err); + } + } + if (flags & 512) { + FS.truncate(node, 0); + } + flags &= ~(128 | 512); + var stream = FS.createStream({ + node: node, + path: FS.getPath(node), + flags: flags, + seekable: true, + position: 0, + stream_ops: node.stream_ops, + ungotten: [], + error: false + }, fd_start, fd_end); + if (stream.stream_ops.open) { + stream.stream_ops.open(stream); + } + if (Module["logReadFiles"] && !(flags & 1)) { + if (!FS.readFiles) FS.readFiles = {}; + if (!(path in FS.readFiles)) { + FS.readFiles[path] = 1; + err("read file: " + path); + } + } + try { + if (FS.trackingDelegate["onOpenFile"]) { + var trackingFlags = 0; + if ((flags & 2097155) !== 1) { + trackingFlags |= FS.tracking.openFlags.READ; + } + if ((flags & 2097155) !== 0) { + trackingFlags |= FS.tracking.openFlags.WRITE; + } + FS.trackingDelegate["onOpenFile"](path, trackingFlags); + } + } catch (e) { + console.log("FS.trackingDelegate['onOpenFile']('" + path + "', flags) threw an exception: " + e.message); + } + return stream; + }), + close: (function(stream) { + if (FS.isClosed(stream)) { + throw new FS.ErrnoError(ERRNO_CODES.EBADF); + } + if (stream.getdents) stream.getdents = null; + try { + if (stream.stream_ops.close) { + stream.stream_ops.close(stream); + } + } catch (e) { + throw e; + } finally { + FS.closeStream(stream.fd); + } + stream.fd = null; + }), + isClosed: (function(stream) { + return stream.fd === null; + }), + llseek: (function(stream, offset, whence) { + if (FS.isClosed(stream)) { + throw new FS.ErrnoError(ERRNO_CODES.EBADF); + } + if (!stream.seekable || !stream.stream_ops.llseek) { + throw new FS.ErrnoError(ERRNO_CODES.ESPIPE); + } + stream.position = stream.stream_ops.llseek(stream, offset, whence); + stream.ungotten = []; + return stream.position; + }), + read: (function(stream, buffer, offset, length, position) { + if (length < 0 || position < 0) { + throw new FS.ErrnoError(ERRNO_CODES.EINVAL); + } + if (FS.isClosed(stream)) { + throw new FS.ErrnoError(ERRNO_CODES.EBADF); + } + if ((stream.flags & 2097155) === 1) { + throw new FS.ErrnoError(ERRNO_CODES.EBADF); + } + if (FS.isDir(stream.node.mode)) { + throw new FS.ErrnoError(ERRNO_CODES.EISDIR); + } + if (!stream.stream_ops.read) { + throw new FS.ErrnoError(ERRNO_CODES.EINVAL); + } + var seeking = typeof position !== "undefined"; + if (!seeking) { + position = stream.position; + } else if (!stream.seekable) { + throw new FS.ErrnoError(ERRNO_CODES.ESPIPE); + } + var bytesRead = stream.stream_ops.read(stream, buffer, offset, length, position); + if (!seeking) stream.position += bytesRead; + return bytesRead; + }), + write: (function(stream, buffer, offset, length, position, canOwn) { + if (length < 0 || position < 0) { + throw new FS.ErrnoError(ERRNO_CODES.EINVAL); + } + if (FS.isClosed(stream)) { + throw new FS.ErrnoError(ERRNO_CODES.EBADF); + } + if ((stream.flags & 2097155) === 0) { + throw new FS.ErrnoError(ERRNO_CODES.EBADF); + } + if (FS.isDir(stream.node.mode)) { + throw new FS.ErrnoError(ERRNO_CODES.EISDIR); + } + if (!stream.stream_ops.write) { + throw new FS.ErrnoError(ERRNO_CODES.EINVAL); + } + if (stream.flags & 1024) { + FS.llseek(stream, 0, 2); + } + var seeking = typeof position !== "undefined"; + if (!seeking) { + position = stream.position; + } else if (!stream.seekable) { + throw new FS.ErrnoError(ERRNO_CODES.ESPIPE); + } + var bytesWritten = stream.stream_ops.write(stream, buffer, offset, length, position, canOwn); + if (!seeking) stream.position += bytesWritten; + try { + if (stream.path && FS.trackingDelegate["onWriteToFile"]) FS.trackingDelegate["onWriteToFile"](stream.path); + } catch (e) { + console.log("FS.trackingDelegate['onWriteToFile']('" + path + "') threw an exception: " + e.message); + } + return bytesWritten; + }), + allocate: (function(stream, offset, length) { + if (FS.isClosed(stream)) { + throw new FS.ErrnoError(ERRNO_CODES.EBADF); + } + if (offset < 0 || length <= 0) { + throw new FS.ErrnoError(ERRNO_CODES.EINVAL); + } + if ((stream.flags & 2097155) === 0) { + throw new FS.ErrnoError(ERRNO_CODES.EBADF); + } + if (!FS.isFile(stream.node.mode) && !FS.isDir(stream.node.mode)) { + throw new FS.ErrnoError(ERRNO_CODES.ENODEV); + } + if (!stream.stream_ops.allocate) { + throw new FS.ErrnoError(ERRNO_CODES.EOPNOTSUPP); + } + stream.stream_ops.allocate(stream, offset, length); + }), + mmap: (function(stream, buffer, offset, length, position, prot, flags) { + if ((stream.flags & 2097155) === 1) { + throw new FS.ErrnoError(ERRNO_CODES.EACCES); + } + if (!stream.stream_ops.mmap) { + throw new FS.ErrnoError(ERRNO_CODES.ENODEV); + } + return stream.stream_ops.mmap(stream, buffer, offset, length, position, prot, flags); + }), + msync: (function(stream, buffer, offset, length, mmapFlags) { + if (!stream || !stream.stream_ops.msync) { + return 0; + } + return stream.stream_ops.msync(stream, buffer, offset, length, mmapFlags); + }), + munmap: (function(stream) { + return 0; + }), + ioctl: (function(stream, cmd, arg) { + if (!stream.stream_ops.ioctl) { + throw new FS.ErrnoError(ERRNO_CODES.ENOTTY); + } + return stream.stream_ops.ioctl(stream, cmd, arg); + }), + readFile: (function(path, opts) { + opts = opts || {}; + opts.flags = opts.flags || "r"; + opts.encoding = opts.encoding || "binary"; + if (opts.encoding !== "utf8" && opts.encoding !== "binary") { + throw new Error('Invalid encoding type "' + opts.encoding + '"'); + } + var ret; + var stream = FS.open(path, opts.flags); + var stat = FS.stat(path); + var length = stat.size; + var buf = new Uint8Array(length); + FS.read(stream, buf, 0, length, 0); + if (opts.encoding === "utf8") { + ret = UTF8ArrayToString(buf, 0); + } else if (opts.encoding === "binary") { + ret = buf; + } + FS.close(stream); + return ret; + }), + writeFile: (function(path, data, opts) { + opts = opts || {}; + opts.flags = opts.flags || "w"; + var stream = FS.open(path, opts.flags, opts.mode); + if (typeof data === "string") { + var buf = new Uint8Array(lengthBytesUTF8(data) + 1); + var actualNumBytes = stringToUTF8Array(data, buf, 0, buf.length); + FS.write(stream, buf, 0, actualNumBytes, undefined, opts.canOwn); + } else if (ArrayBuffer.isView(data)) { + FS.write(stream, data, 0, data.byteLength, undefined, opts.canOwn); + } else { + throw new Error("Unsupported data type"); + } + FS.close(stream); + }), + cwd: (function() { + return FS.currentPath; + }), + chdir: (function(path) { + var lookup = FS.lookupPath(path, { + follow: true + }); + if (lookup.node === null) { + throw new FS.ErrnoError(ERRNO_CODES.ENOENT); + } + if (!FS.isDir(lookup.node.mode)) { + throw new FS.ErrnoError(ERRNO_CODES.ENOTDIR); + } + var err = FS.nodePermissions(lookup.node, "x"); + if (err) { + throw new FS.ErrnoError(err); + } + FS.currentPath = lookup.path; + }), + createDefaultDirectories: (function() { + FS.mkdir("/tmp"); + FS.mkdir("/home"); + FS.mkdir("/home/web_user"); + }), + createDefaultDevices: (function() { + FS.mkdir("/dev"); + FS.registerDevice(FS.makedev(1, 3), { + read: (function() { + return 0; + }), + write: (function(stream, buffer, offset, length, pos) { + return length; + }) + }); + FS.mkdev("/dev/null", FS.makedev(1, 3)); + TTY.register(FS.makedev(5, 0), TTY.default_tty_ops); + TTY.register(FS.makedev(6, 0), TTY.default_tty1_ops); + FS.mkdev("/dev/tty", FS.makedev(5, 0)); + FS.mkdev("/dev/tty1", FS.makedev(6, 0)); + var random_device; + if (typeof crypto !== "undefined") { + var randomBuffer = new Uint8Array(1); + random_device = (function() { + crypto.getRandomValues(randomBuffer); + return randomBuffer[0]; + }); + } else if (ENVIRONMENT_IS_NODE) { + random_device = (function() { + return require("crypto")["randomBytes"](1)[0]; + }); + } else { + random_device = (function() { + return Math.random() * 256 | 0; + }); + } + FS.createDevice("/dev", "random", random_device); + FS.createDevice("/dev", "urandom", random_device); + FS.mkdir("/dev/shm"); + FS.mkdir("/dev/shm/tmp"); + }), + createSpecialDirectories: (function() { + FS.mkdir("/proc"); + FS.mkdir("/proc/self"); + FS.mkdir("/proc/self/fd"); + FS.mount({ + mount: (function() { + var node = FS.createNode("/proc/self", "fd", 16384 | 511, 73); + node.node_ops = { + lookup: (function(parent, name) { + var fd = +name; + var stream = FS.getStream(fd); + if (!stream) throw new FS.ErrnoError(ERRNO_CODES.EBADF); + var ret = { + parent: null, + mount: { + mountpoint: "fake" + }, + node_ops: { + readlink: (function() { + return stream.path; + }) + } + }; + ret.parent = ret; + return ret; + }) + }; + return node; + }) + }, {}, "/proc/self/fd"); + }), + createStandardStreams: (function() { + if (Module["stdin"]) { + FS.createDevice("/dev", "stdin", Module["stdin"]); + } else { + FS.symlink("/dev/tty", "/dev/stdin"); + } + if (Module["stdout"]) { + FS.createDevice("/dev", "stdout", null, Module["stdout"]); + } else { + FS.symlink("/dev/tty", "/dev/stdout"); + } + if (Module["stderr"]) { + FS.createDevice("/dev", "stderr", null, Module["stderr"]); + } else { + FS.symlink("/dev/tty1", "/dev/stderr"); + } + var stdin = FS.open("/dev/stdin", "r"); + assert(stdin.fd === 0, "invalid handle for stdin (" + stdin.fd + ")"); + var stdout = FS.open("/dev/stdout", "w"); + assert(stdout.fd === 1, "invalid handle for stdout (" + stdout.fd + ")"); + var stderr = FS.open("/dev/stderr", "w"); + assert(stderr.fd === 2, "invalid handle for stderr (" + stderr.fd + ")"); + }), + ensureErrnoError: (function() { + if (FS.ErrnoError) return; + FS.ErrnoError = function ErrnoError(errno, node) { + this.node = node; + this.setErrno = (function(errno) { + this.errno = errno; + for (var key in ERRNO_CODES) { + if (ERRNO_CODES[key] === errno) { + this.code = key; + break; + } + } + }); + this.setErrno(errno); + this.message = ERRNO_MESSAGES[errno]; + if (this.stack) Object.defineProperty(this, "stack", { + value: (new Error).stack, + writable: true + }); + if (this.stack) this.stack = demangleAll(this.stack); + }; + FS.ErrnoError.prototype = new Error; + FS.ErrnoError.prototype.constructor = FS.ErrnoError; + [ ERRNO_CODES.ENOENT ].forEach((function(code) { + FS.genericErrors[code] = new FS.ErrnoError(code); + FS.genericErrors[code].stack = "<generic error, no stack>"; + })); + }), + staticInit: (function() { + FS.ensureErrnoError(); + FS.nameTable = new Array(4096); + FS.mount(MEMFS, {}, "/"); + FS.createDefaultDirectories(); + FS.createDefaultDevices(); + FS.createSpecialDirectories(); + FS.filesystems = { + "MEMFS": MEMFS, + "IDBFS": IDBFS, + "NODEFS": NODEFS, + "WORKERFS": WORKERFS + }; + }), + init: (function(input, output, error) { + assert(!FS.init.initialized, "FS.init was previously called. If you want to initialize later with custom parameters, remove any earlier calls (note that one is automatically added to the generated code)"); + FS.init.initialized = true; + FS.ensureErrnoError(); + Module["stdin"] = input || Module["stdin"]; + Module["stdout"] = output || Module["stdout"]; + Module["stderr"] = error || Module["stderr"]; + FS.createStandardStreams(); + }), + quit: (function() { + FS.init.initialized = false; + var fflush = Module["_fflush"]; + if (fflush) fflush(0); + for (var i = 0; i < FS.streams.length; i++) { + var stream = FS.streams[i]; + if (!stream) { + continue; + } + FS.close(stream); + } + }), + getMode: (function(canRead, canWrite) { + var mode = 0; + if (canRead) mode |= 292 | 73; + if (canWrite) mode |= 146; + return mode; + }), + joinPath: (function(parts, forceRelative) { + var path = PATH.join.apply(null, parts); + if (forceRelative && path[0] == "/") path = path.substr(1); + return path; + }), + absolutePath: (function(relative, base) { + return PATH.resolve(base, relative); + }), + standardizePath: (function(path) { + return PATH.normalize(path); + }), + findObject: (function(path, dontResolveLastLink) { + var ret = FS.analyzePath(path, dontResolveLastLink); + if (ret.exists) { + return ret.object; + } else { + ___setErrNo(ret.error); + return null; + } + }), + analyzePath: (function(path, dontResolveLastLink) { + try { + var lookup = FS.lookupPath(path, { + follow: !dontResolveLastLink + }); + path = lookup.path; + } catch (e) {} + var ret = { + isRoot: false, + exists: false, + error: 0, + name: null, + path: null, + object: null, + parentExists: false, + parentPath: null, + parentObject: null + }; + try { + var lookup = FS.lookupPath(path, { + parent: true + }); + ret.parentExists = true; + ret.parentPath = lookup.path; + ret.parentObject = lookup.node; + ret.name = PATH.basename(path); + lookup = FS.lookupPath(path, { + follow: !dontResolveLastLink + }); + ret.exists = true; + ret.path = lookup.path; + ret.object = lookup.node; + ret.name = lookup.node.name; + ret.isRoot = lookup.path === "/"; + } catch (e) { + ret.error = e.errno; + } + return ret; + }), + createFolder: (function(parent, name, canRead, canWrite) { + var path = PATH.join2(typeof parent === "string" ? parent : FS.getPath(parent), name); + var mode = FS.getMode(canRead, canWrite); + return FS.mkdir(path, mode); + }), + createPath: (function(parent, path, canRead, canWrite) { + parent = typeof parent === "string" ? parent : FS.getPath(parent); + var parts = path.split("/").reverse(); + while (parts.length) { + var part = parts.pop(); + if (!part) continue; + var current = PATH.join2(parent, part); + try { + FS.mkdir(current); + } catch (e) {} + parent = current; + } + return current; + }), + createFile: (function(parent, name, properties, canRead, canWrite) { + var path = PATH.join2(typeof parent === "string" ? parent : FS.getPath(parent), name); + var mode = FS.getMode(canRead, canWrite); + return FS.create(path, mode); + }), + createDataFile: (function(parent, name, data, canRead, canWrite, canOwn) { + var path = name ? PATH.join2(typeof parent === "string" ? parent : FS.getPath(parent), name) : parent; + var mode = FS.getMode(canRead, canWrite); + var node = FS.create(path, mode); + if (data) { + if (typeof data === "string") { + var arr = new Array(data.length); + for (var i = 0, len = data.length; i < len; ++i) arr[i] = data.charCodeAt(i); + data = arr; + } + FS.chmod(node, mode | 146); + var stream = FS.open(node, "w"); + FS.write(stream, data, 0, data.length, 0, canOwn); + FS.close(stream); + FS.chmod(node, mode); + } + return node; + }), + createDevice: (function(parent, name, input, output) { + var path = PATH.join2(typeof parent === "string" ? parent : FS.getPath(parent), name); + var mode = FS.getMode(!!input, !!output); + if (!FS.createDevice.major) FS.createDevice.major = 64; + var dev = FS.makedev(FS.createDevice.major++, 0); + FS.registerDevice(dev, { + open: (function(stream) { + stream.seekable = false; + }), + close: (function(stream) { + if (output && output.buffer && output.buffer.length) { + output(10); + } + }), + read: (function(stream, buffer, offset, length, pos) { + var bytesRead = 0; + for (var i = 0; i < length; i++) { + var result; + try { + result = input(); + } catch (e) { + throw new FS.ErrnoError(ERRNO_CODES.EIO); + } + if (result === undefined && bytesRead === 0) { + throw new FS.ErrnoError(ERRNO_CODES.EAGAIN); + } + if (result === null || result === undefined) break; + bytesRead++; + buffer[offset + i] = result; + } + if (bytesRead) { + stream.node.timestamp = Date.now(); + } + return bytesRead; + }), + write: (function(stream, buffer, offset, length, pos) { + for (var i = 0; i < length; i++) { + try { + output(buffer[offset + i]); + } catch (e) { + throw new FS.ErrnoError(ERRNO_CODES.EIO); + } + } + if (length) { + stream.node.timestamp = Date.now(); + } + return i; + }) + }); + return FS.mkdev(path, mode, dev); + }), + createLink: (function(parent, name, target, canRead, canWrite) { + var path = PATH.join2(typeof parent === "string" ? parent : FS.getPath(parent), name); + return FS.symlink(target, path); + }), + forceLoadFile: (function(obj) { + if (obj.isDevice || obj.isFolder || obj.link || obj.contents) return true; + var success = true; + if (typeof XMLHttpRequest !== "undefined") { + throw new Error("Lazy loading should have been performed (contents set) in createLazyFile, but it was not. Lazy loading only works in web workers. Use --embed-file or --preload-file in emcc on the main thread."); + } else if (Module["read"]) { + try { + obj.contents = intArrayFromString(Module["read"](obj.url), true); + obj.usedBytes = obj.contents.length; + } catch (e) { + success = false; + } + } else { + throw new Error("Cannot load without read() or XMLHttpRequest."); + } + if (!success) ___setErrNo(ERRNO_CODES.EIO); + return success; + }), + createLazyFile: (function(parent, name, url, canRead, canWrite) { + function LazyUint8Array() { + this.lengthKnown = false; + this.chunks = []; + } + LazyUint8Array.prototype.get = function LazyUint8Array_get(idx) { + if (idx > this.length - 1 || idx < 0) { + return undefined; + } + var chunkOffset = idx % this.chunkSize; + var chunkNum = idx / this.chunkSize | 0; + return this.getter(chunkNum)[chunkOffset]; + }; + LazyUint8Array.prototype.setDataGetter = function LazyUint8Array_setDataGetter(getter) { + this.getter = getter; + }; + LazyUint8Array.prototype.cacheLength = function LazyUint8Array_cacheLength() { + var xhr = new XMLHttpRequest; + xhr.open("HEAD", url, false); + xhr.send(null); + if (!(xhr.status >= 200 && xhr.status < 300 || xhr.status === 304)) throw new Error("Couldn't load " + url + ". Status: " + xhr.status); + var datalength = Number(xhr.getResponseHeader("Content-length")); + var header; + var hasByteServing = (header = xhr.getResponseHeader("Accept-Ranges")) && header === "bytes"; + var usesGzip = (header = xhr.getResponseHeader("Content-Encoding")) && header === "gzip"; + var chunkSize = 1024 * 1024; + if (!hasByteServing) chunkSize = datalength; + var doXHR = (function(from, to) { + if (from > to) throw new Error("invalid range (" + from + ", " + to + ") or no bytes requested!"); + if (to > datalength - 1) throw new Error("only " + datalength + " bytes available! programmer error!"); + var xhr = new XMLHttpRequest; + xhr.open("GET", url, false); + if (datalength !== chunkSize) xhr.setRequestHeader("Range", "bytes=" + from + "-" + to); + if (typeof Uint8Array != "undefined") xhr.responseType = "arraybuffer"; + if (xhr.overrideMimeType) { + xhr.overrideMimeType("text/plain; charset=x-user-defined"); + } + xhr.send(null); + if (!(xhr.status >= 200 && xhr.status < 300 || xhr.status === 304)) throw new Error("Couldn't load " + url + ". Status: " + xhr.status); + if (xhr.response !== undefined) { + return new Uint8Array(xhr.response || []); + } else { + return intArrayFromString(xhr.responseText || "", true); + } + }); + var lazyArray = this; + lazyArray.setDataGetter((function(chunkNum) { + var start = chunkNum * chunkSize; + var end = (chunkNum + 1) * chunkSize - 1; + end = Math.min(end, datalength - 1); + if (typeof lazyArray.chunks[chunkNum] === "undefined") { + lazyArray.chunks[chunkNum] = doXHR(start, end); + } + if (typeof lazyArray.chunks[chunkNum] === "undefined") throw new Error("doXHR failed!"); + return lazyArray.chunks[chunkNum]; + })); + if (usesGzip || !datalength) { + chunkSize = datalength = 1; + datalength = this.getter(0).length; + chunkSize = datalength; + console.log("LazyFiles on gzip forces download of the whole file when length is accessed"); + } + this._length = datalength; + this._chunkSize = chunkSize; + this.lengthKnown = true; + }; + if (typeof XMLHttpRequest !== "undefined") { + if (!ENVIRONMENT_IS_WORKER) throw "Cannot do synchronous binary XHRs outside webworkers in modern browsers. Use --embed-file or --preload-file in emcc"; + var lazyArray = new LazyUint8Array; + Object.defineProperties(lazyArray, { + length: { + get: (function() { + if (!this.lengthKnown) { + this.cacheLength(); + } + return this._length; + }) + }, + chunkSize: { + get: (function() { + if (!this.lengthKnown) { + this.cacheLength(); + } + return this._chunkSize; + }) + } + }); + var properties = { + isDevice: false, + contents: lazyArray + }; + } else { + var properties = { + isDevice: false, + url: url + }; + } + var node = FS.createFile(parent, name, properties, canRead, canWrite); + if (properties.contents) { + node.contents = properties.contents; + } else if (properties.url) { + node.contents = null; + node.url = properties.url; + } + Object.defineProperties(node, { + usedBytes: { + get: (function() { + return this.contents.length; + }) + } + }); + var stream_ops = {}; + var keys = Object.keys(node.stream_ops); + keys.forEach((function(key) { + var fn = node.stream_ops[key]; + stream_ops[key] = function forceLoadLazyFile() { + if (!FS.forceLoadFile(node)) { + throw new FS.ErrnoError(ERRNO_CODES.EIO); + } + return fn.apply(null, arguments); + }; + })); + stream_ops.read = function stream_ops_read(stream, buffer, offset, length, position) { + if (!FS.forceLoadFile(node)) { + throw new FS.ErrnoError(ERRNO_CODES.EIO); + } + var contents = stream.node.contents; + if (position >= contents.length) return 0; + var size = Math.min(contents.length - position, length); + assert(size >= 0); + if (contents.slice) { + for (var i = 0; i < size; i++) { + buffer[offset + i] = contents[position + i]; + } + } else { + for (var i = 0; i < size; i++) { + buffer[offset + i] = contents.get(position + i); + } + } + return size; + }; + node.stream_ops = stream_ops; + return node; + }), + createPreloadedFile: (function(parent, name, url, canRead, canWrite, onload, onerror, dontCreateFile, canOwn, preFinish) { + Browser.init(); + var fullname = name ? PATH.resolve(PATH.join2(parent, name)) : parent; + var dep = getUniqueRunDependency("cp " + fullname); + function processData(byteArray) { + function finish(byteArray) { + if (preFinish) preFinish(); + if (!dontCreateFile) { + FS.createDataFile(parent, name, byteArray, canRead, canWrite, canOwn); + } + if (onload) onload(); + removeRunDependency(dep); + } + var handled = false; + Module["preloadPlugins"].forEach((function(plugin) { + if (handled) return; + if (plugin["canHandle"](fullname)) { + plugin["handle"](byteArray, fullname, finish, (function() { + if (onerror) onerror(); + removeRunDependency(dep); + })); + handled = true; + } + })); + if (!handled) finish(byteArray); + } + addRunDependency(dep); + if (typeof url == "string") { + Browser.asyncLoad(url, (function(byteArray) { + processData(byteArray); + }), onerror); + } else { + processData(url); + } + }), + indexedDB: (function() { + return window.indexedDB || window.mozIndexedDB || window.webkitIndexedDB || window.msIndexedDB; + }), + DB_NAME: (function() { + return "EM_FS_" + window.location.pathname; + }), + DB_VERSION: 20, + DB_STORE_NAME: "FILE_DATA", + saveFilesToDB: (function(paths, onload, onerror) { + onload = onload || (function() {}); + onerror = onerror || (function() {}); + var indexedDB = FS.indexedDB(); + try { + var openRequest = indexedDB.open(FS.DB_NAME(), FS.DB_VERSION); + } catch (e) { + return onerror(e); + } + openRequest.onupgradeneeded = function openRequest_onupgradeneeded() { + console.log("creating db"); + var db = openRequest.result; + db.createObjectStore(FS.DB_STORE_NAME); + }; + openRequest.onsuccess = function openRequest_onsuccess() { + var db = openRequest.result; + var transaction = db.transaction([ FS.DB_STORE_NAME ], "readwrite"); + var files = transaction.objectStore(FS.DB_STORE_NAME); + var ok = 0, fail = 0, total = paths.length; + function finish() { + if (fail == 0) onload(); else onerror(); + } + paths.forEach((function(path) { + var putRequest = files.put(FS.analyzePath(path).object.contents, path); + putRequest.onsuccess = function putRequest_onsuccess() { + ok++; + if (ok + fail == total) finish(); + }; + putRequest.onerror = function putRequest_onerror() { + fail++; + if (ok + fail == total) finish(); + }; + })); + transaction.onerror = onerror; + }; + openRequest.onerror = onerror; + }), + loadFilesFromDB: (function(paths, onload, onerror) { + onload = onload || (function() {}); + onerror = onerror || (function() {}); + var indexedDB = FS.indexedDB(); + try { + var openRequest = indexedDB.open(FS.DB_NAME(), FS.DB_VERSION); + } catch (e) { + return onerror(e); + } + openRequest.onupgradeneeded = onerror; + openRequest.onsuccess = function openRequest_onsuccess() { + var db = openRequest.result; + try { + var transaction = db.transaction([ FS.DB_STORE_NAME ], "readonly"); + } catch (e) { + onerror(e); + return; + } + var files = transaction.objectStore(FS.DB_STORE_NAME); + var ok = 0, fail = 0, total = paths.length; + function finish() { + if (fail == 0) onload(); else onerror(); + } + paths.forEach((function(path) { + var getRequest = files.get(path); + getRequest.onsuccess = function getRequest_onsuccess() { + if (FS.analyzePath(path).exists) { + FS.unlink(path); + } + FS.createDataFile(PATH.dirname(path), PATH.basename(path), getRequest.result, true, true, true); + ok++; + if (ok + fail == total) finish(); + }; + getRequest.onerror = function getRequest_onerror() { + fail++; + if (ok + fail == total) finish(); + }; + })); + transaction.onerror = onerror; + }; + openRequest.onerror = onerror; + }) +}; +var SYSCALLS = { + DEFAULT_POLLMASK: 5, + mappings: {}, + umask: 511, + calculateAt: (function(dirfd, path) { + if (path[0] !== "/") { + var dir; + if (dirfd === -100) { + dir = FS.cwd(); + } else { + var dirstream = FS.getStream(dirfd); + if (!dirstream) throw new FS.ErrnoError(ERRNO_CODES.EBADF); + dir = dirstream.path; + } + path = PATH.join2(dir, path); + } + return path; + }), + doStat: (function(func, path, buf) { + try { + var stat = func(path); + } catch (e) { + if (e && e.node && PATH.normalize(path) !== PATH.normalize(FS.getPath(e.node))) { + return -ERRNO_CODES.ENOTDIR; + } + throw e; + } + HEAP32[buf >> 2] = stat.dev; + HEAP32[buf + 4 >> 2] = 0; + HEAP32[buf + 8 >> 2] = stat.ino; + HEAP32[buf + 12 >> 2] = stat.mode; + HEAP32[buf + 16 >> 2] = stat.nlink; + HEAP32[buf + 20 >> 2] = stat.uid; + HEAP32[buf + 24 >> 2] = stat.gid; + HEAP32[buf + 28 >> 2] = stat.rdev; + HEAP32[buf + 32 >> 2] = 0; + HEAP32[buf + 36 >> 2] = stat.size; + HEAP32[buf + 40 >> 2] = 4096; + HEAP32[buf + 44 >> 2] = stat.blocks; + HEAP32[buf + 48 >> 2] = stat.atime.getTime() / 1e3 | 0; + HEAP32[buf + 52 >> 2] = 0; + HEAP32[buf + 56 >> 2] = stat.mtime.getTime() / 1e3 | 0; + HEAP32[buf + 60 >> 2] = 0; + HEAP32[buf + 64 >> 2] = stat.ctime.getTime() / 1e3 | 0; + HEAP32[buf + 68 >> 2] = 0; + HEAP32[buf + 72 >> 2] = stat.ino; + return 0; + }), + doMsync: (function(addr, stream, len, flags) { + var buffer = new Uint8Array(HEAPU8.subarray(addr, addr + len)); + FS.msync(stream, buffer, 0, len, flags); + }), + doMkdir: (function(path, mode) { + path = PATH.normalize(path); + if (path[path.length - 1] === "/") path = path.substr(0, path.length - 1); + FS.mkdir(path, mode, 0); + return 0; + }), + doMknod: (function(path, mode, dev) { + switch (mode & 61440) { + case 32768: + case 8192: + case 24576: + case 4096: + case 49152: + break; + default: + return -ERRNO_CODES.EINVAL; + } + FS.mknod(path, mode, dev); + return 0; + }), + doReadlink: (function(path, buf, bufsize) { + if (bufsize <= 0) return -ERRNO_CODES.EINVAL; + var ret = FS.readlink(path); + var len = Math.min(bufsize, lengthBytesUTF8(ret)); + var endChar = HEAP8[buf + len]; + stringToUTF8(ret, buf, bufsize + 1); + HEAP8[buf + len] = endChar; + return len; + }), + doAccess: (function(path, amode) { + if (amode & ~7) { + return -ERRNO_CODES.EINVAL; + } + var node; + var lookup = FS.lookupPath(path, { + follow: true + }); + node = lookup.node; + var perms = ""; + if (amode & 4) perms += "r"; + if (amode & 2) perms += "w"; + if (amode & 1) perms += "x"; + if (perms && FS.nodePermissions(node, perms)) { + return -ERRNO_CODES.EACCES; + } + return 0; + }), + doDup: (function(path, flags, suggestFD) { + var suggest = FS.getStream(suggestFD); + if (suggest) FS.close(suggest); + return FS.open(path, flags, 0, suggestFD, suggestFD).fd; + }), + doReadv: (function(stream, iov, iovcnt, offset) { + var ret = 0; + for (var i = 0; i < iovcnt; i++) { + var ptr = HEAP32[iov + i * 8 >> 2]; + var len = HEAP32[iov + (i * 8 + 4) >> 2]; + var curr = FS.read(stream, HEAP8, ptr, len, offset); + if (curr < 0) return -1; + ret += curr; + if (curr < len) break; + } + return ret; + }), + doWritev: (function(stream, iov, iovcnt, offset) { + var ret = 0; + for (var i = 0; i < iovcnt; i++) { + var ptr = HEAP32[iov + i * 8 >> 2]; + var len = HEAP32[iov + (i * 8 + 4) >> 2]; + var curr = FS.write(stream, HEAP8, ptr, len, offset); + if (curr < 0) return -1; + ret += curr; + } + return ret; + }), + varargs: 0, + get: (function(varargs) { + SYSCALLS.varargs += 4; + var ret = HEAP32[SYSCALLS.varargs - 4 >> 2]; + return ret; + }), + getStr: (function() { + var ret = Pointer_stringify(SYSCALLS.get()); + return ret; + }), + getStreamFromFD: (function() { + var stream = FS.getStream(SYSCALLS.get()); + if (!stream) throw new FS.ErrnoError(ERRNO_CODES.EBADF); + return stream; + }), + getSocketFromFD: (function() { + var socket = SOCKFS.getSocket(SYSCALLS.get()); + if (!socket) throw new FS.ErrnoError(ERRNO_CODES.EBADF); + return socket; + }), + getSocketAddress: (function(allowNull) { + var addrp = SYSCALLS.get(), addrlen = SYSCALLS.get(); + if (allowNull && addrp === 0) return null; + var info = __read_sockaddr(addrp, addrlen); + if (info.errno) throw new FS.ErrnoError(info.errno); + info.addr = DNS.lookup_addr(info.addr) || info.addr; + return info; + }), + get64: (function() { + var low = SYSCALLS.get(), high = SYSCALLS.get(); + if (low >= 0) assert(high === 0); else assert(high === -1); + return low; + }), + getZero: (function() { + assert(SYSCALLS.get() === 0); + }) +}; +function ___syscall10(which, varargs) { + SYSCALLS.varargs = varargs; + try { + var path = SYSCALLS.getStr(); + FS.unlink(path); + return 0; + } catch (e) { + if (typeof FS === "undefined" || !(e instanceof FS.ErrnoError)) abort(e); + return -e.errno; + } +} +var SOCKFS = { + mount: (function(mount) { + Module["websocket"] = Module["websocket"] && "object" === typeof Module["websocket"] ? Module["websocket"] : {}; + Module["websocket"]._callbacks = {}; + Module["websocket"]["on"] = (function(event, callback) { + if ("function" === typeof callback) { + this._callbacks[event] = callback; + } + return this; + }); + Module["websocket"].emit = (function(event, param) { + if ("function" === typeof this._callbacks[event]) { + this._callbacks[event].call(this, param); + } + }); + return FS.createNode(null, "/", 16384 | 511, 0); + }), + createSocket: (function(family, type, protocol) { + var streaming = type == 1; + if (protocol) { + assert(streaming == (protocol == 6)); + } + var sock = { + family: family, + type: type, + protocol: protocol, + server: null, + error: null, + peers: {}, + pending: [], + recv_queue: [], + sock_ops: SOCKFS.websocket_sock_ops + }; + var name = SOCKFS.nextname(); + var node = FS.createNode(SOCKFS.root, name, 49152, 0); + node.sock = sock; + var stream = FS.createStream({ + path: name, + node: node, + flags: FS.modeStringToFlags("r+"), + seekable: false, + stream_ops: SOCKFS.stream_ops + }); + sock.stream = stream; + return sock; + }), + getSocket: (function(fd) { + var stream = FS.getStream(fd); + if (!stream || !FS.isSocket(stream.node.mode)) { + return null; + } + return stream.node.sock; + }), + stream_ops: { + poll: (function(stream) { + var sock = stream.node.sock; + return sock.sock_ops.poll(sock); + }), + ioctl: (function(stream, request, varargs) { + var sock = stream.node.sock; + return sock.sock_ops.ioctl(sock, request, varargs); + }), + read: (function(stream, buffer, offset, length, position) { + var sock = stream.node.sock; + var msg = sock.sock_ops.recvmsg(sock, length); + if (!msg) { + return 0; + } + buffer.set(msg.buffer, offset); + return msg.buffer.length; + }), + write: (function(stream, buffer, offset, length, position) { + var sock = stream.node.sock; + return sock.sock_ops.sendmsg(sock, buffer, offset, length); + }), + close: (function(stream) { + var sock = stream.node.sock; + sock.sock_ops.close(sock); + }) + }, + nextname: (function() { + if (!SOCKFS.nextname.current) { + SOCKFS.nextname.current = 0; + } + return "socket[" + SOCKFS.nextname.current++ + "]"; + }), + websocket_sock_ops: { + createPeer: (function(sock, addr, port) { + var ws; + if (typeof addr === "object") { + ws = addr; + addr = null; + port = null; + } + if (ws) { + if (ws._socket) { + addr = ws._socket.remoteAddress; + port = ws._socket.remotePort; + } else { + var result = /ws[s]?:\/\/([^:]+):(\d+)/.exec(ws.url); + if (!result) { + throw new Error("WebSocket URL must be in the format ws(s)://address:port"); + } + addr = result[1]; + port = parseInt(result[2], 10); + } + } else { + try { + var runtimeConfig = Module["websocket"] && "object" === typeof Module["websocket"]; + var url = "ws:#".replace("#", "//"); + if (runtimeConfig) { + if ("string" === typeof Module["websocket"]["url"]) { + url = Module["websocket"]["url"]; + } + } + if (url === "ws://" || url === "wss://") { + var parts = addr.split("/"); + url = url + parts[0] + ":" + port + "/" + parts.slice(1).join("/"); + } + var subProtocols = "binary"; + if (runtimeConfig) { + if ("string" === typeof Module["websocket"]["subprotocol"]) { + subProtocols = Module["websocket"]["subprotocol"]; + } + } + subProtocols = subProtocols.replace(/^ +| +$/g, "").split(/ *, */); + var opts = ENVIRONMENT_IS_NODE ? { + "protocol": subProtocols.toString() + } : subProtocols; + if (runtimeConfig && null === Module["websocket"]["subprotocol"]) { + subProtocols = "null"; + opts = undefined; + } + var WebSocketConstructor; + if (ENVIRONMENT_IS_NODE) { + WebSocketConstructor = require("ws"); + } else if (ENVIRONMENT_IS_WEB) { + WebSocketConstructor = window["WebSocket"]; + } else { + WebSocketConstructor = WebSocket; + } + ws = new WebSocketConstructor(url, opts); + ws.binaryType = "arraybuffer"; + } catch (e) { + throw new FS.ErrnoError(ERRNO_CODES.EHOSTUNREACH); + } + } + var peer = { + addr: addr, + port: port, + socket: ws, + dgram_send_queue: [] + }; + SOCKFS.websocket_sock_ops.addPeer(sock, peer); + SOCKFS.websocket_sock_ops.handlePeerEvents(sock, peer); + if (sock.type === 2 && typeof sock.sport !== "undefined") { + peer.dgram_send_queue.push(new Uint8Array([ 255, 255, 255, 255, "p".charCodeAt(0), "o".charCodeAt(0), "r".charCodeAt(0), "t".charCodeAt(0), (sock.sport & 65280) >> 8, sock.sport & 255 ])); + } + return peer; + }), + getPeer: (function(sock, addr, port) { + return sock.peers[addr + ":" + port]; + }), + addPeer: (function(sock, peer) { + sock.peers[peer.addr + ":" + peer.port] = peer; + }), + removePeer: (function(sock, peer) { + delete sock.peers[peer.addr + ":" + peer.port]; + }), + handlePeerEvents: (function(sock, peer) { + var first = true; + var handleOpen = (function() { + Module["websocket"].emit("open", sock.stream.fd); + try { + var queued = peer.dgram_send_queue.shift(); + while (queued) { + peer.socket.send(queued); + queued = peer.dgram_send_queue.shift(); + } + } catch (e) { + peer.socket.close(); + } + }); + function handleMessage(data) { + assert(typeof data !== "string" && data.byteLength !== undefined); + if (data.byteLength == 0) { + return; + } + data = new Uint8Array(data); + var wasfirst = first; + first = false; + if (wasfirst && data.length === 10 && data[0] === 255 && data[1] === 255 && data[2] === 255 && data[3] === 255 && data[4] === "p".charCodeAt(0) && data[5] === "o".charCodeAt(0) && data[6] === "r".charCodeAt(0) && data[7] === "t".charCodeAt(0)) { + var newport = data[8] << 8 | data[9]; + SOCKFS.websocket_sock_ops.removePeer(sock, peer); + peer.port = newport; + SOCKFS.websocket_sock_ops.addPeer(sock, peer); + return; + } + sock.recv_queue.push({ + addr: peer.addr, + port: peer.port, + data: data + }); + Module["websocket"].emit("message", sock.stream.fd); + } + if (ENVIRONMENT_IS_NODE) { + peer.socket.on("open", handleOpen); + peer.socket.on("message", (function(data, flags) { + if (!flags.binary) { + return; + } + handleMessage((new Uint8Array(data)).buffer); + })); + peer.socket.on("close", (function() { + Module["websocket"].emit("close", sock.stream.fd); + })); + peer.socket.on("error", (function(error) { + sock.error = ERRNO_CODES.ECONNREFUSED; + Module["websocket"].emit("error", [ sock.stream.fd, sock.error, "ECONNREFUSED: Connection refused" ]); + })); + } else { + peer.socket.onopen = handleOpen; + peer.socket.onclose = (function() { + Module["websocket"].emit("close", sock.stream.fd); + }); + peer.socket.onmessage = function peer_socket_onmessage(event) { + handleMessage(event.data); + }; + peer.socket.onerror = (function(error) { + sock.error = ERRNO_CODES.ECONNREFUSED; + Module["websocket"].emit("error", [ sock.stream.fd, sock.error, "ECONNREFUSED: Connection refused" ]); + }); + } + }), + poll: (function(sock) { + if (sock.type === 1 && sock.server) { + return sock.pending.length ? 64 | 1 : 0; + } + var mask = 0; + var dest = sock.type === 1 ? SOCKFS.websocket_sock_ops.getPeer(sock, sock.daddr, sock.dport) : null; + if (sock.recv_queue.length || !dest || dest && dest.socket.readyState === dest.socket.CLOSING || dest && dest.socket.readyState === dest.socket.CLOSED) { + mask |= 64 | 1; + } + if (!dest || dest && dest.socket.readyState === dest.socket.OPEN) { + mask |= 4; + } + if (dest && dest.socket.readyState === dest.socket.CLOSING || dest && dest.socket.readyState === dest.socket.CLOSED) { + mask |= 16; + } + return mask; + }), + ioctl: (function(sock, request, arg) { + switch (request) { + case 21531: + var bytes = 0; + if (sock.recv_queue.length) { + bytes = sock.recv_queue[0].data.length; + } + HEAP32[arg >> 2] = bytes; + return 0; + default: + return ERRNO_CODES.EINVAL; + } + }), + close: (function(sock) { + if (sock.server) { + try { + sock.server.close(); + } catch (e) {} + sock.server = null; + } + var peers = Object.keys(sock.peers); + for (var i = 0; i < peers.length; i++) { + var peer = sock.peers[peers[i]]; + try { + peer.socket.close(); + } catch (e) {} + SOCKFS.websocket_sock_ops.removePeer(sock, peer); + } + return 0; + }), + bind: (function(sock, addr, port) { + if (typeof sock.saddr !== "undefined" || typeof sock.sport !== "undefined") { + throw new FS.ErrnoError(ERRNO_CODES.EINVAL); + } + sock.saddr = addr; + sock.sport = port; + if (sock.type === 2) { + if (sock.server) { + sock.server.close(); + sock.server = null; + } + try { + sock.sock_ops.listen(sock, 0); + } catch (e) { + if (!(e instanceof FS.ErrnoError)) throw e; + if (e.errno !== ERRNO_CODES.EOPNOTSUPP) throw e; + } + } + }), + connect: (function(sock, addr, port) { + if (sock.server) { + throw new FS.ErrnoError(ERRNO_CODES.EOPNOTSUPP); + } + if (typeof sock.daddr !== "undefined" && typeof sock.dport !== "undefined") { + var dest = SOCKFS.websocket_sock_ops.getPeer(sock, sock.daddr, sock.dport); + if (dest) { + if (dest.socket.readyState === dest.socket.CONNECTING) { + throw new FS.ErrnoError(ERRNO_CODES.EALREADY); + } else { + throw new FS.ErrnoError(ERRNO_CODES.EISCONN); + } + } + } + var peer = SOCKFS.websocket_sock_ops.createPeer(sock, addr, port); + sock.daddr = peer.addr; + sock.dport = peer.port; + throw new FS.ErrnoError(ERRNO_CODES.EINPROGRESS); + }), + listen: (function(sock, backlog) { + if (!ENVIRONMENT_IS_NODE) { + throw new FS.ErrnoError(ERRNO_CODES.EOPNOTSUPP); + } + if (sock.server) { + throw new FS.ErrnoError(ERRNO_CODES.EINVAL); + } + var WebSocketServer = require("ws").Server; + var host = sock.saddr; + sock.server = new WebSocketServer({ + host: host, + port: sock.sport + }); + Module["websocket"].emit("listen", sock.stream.fd); + sock.server.on("connection", (function(ws) { + if (sock.type === 1) { + var newsock = SOCKFS.createSocket(sock.family, sock.type, sock.protocol); + var peer = SOCKFS.websocket_sock_ops.createPeer(newsock, ws); + newsock.daddr = peer.addr; + newsock.dport = peer.port; + sock.pending.push(newsock); + Module["websocket"].emit("connection", newsock.stream.fd); + } else { + SOCKFS.websocket_sock_ops.createPeer(sock, ws); + Module["websocket"].emit("connection", sock.stream.fd); + } + })); + sock.server.on("closed", (function() { + Module["websocket"].emit("close", sock.stream.fd); + sock.server = null; + })); + sock.server.on("error", (function(error) { + sock.error = ERRNO_CODES.EHOSTUNREACH; + Module["websocket"].emit("error", [ sock.stream.fd, sock.error, "EHOSTUNREACH: Host is unreachable" ]); + })); + }), + accept: (function(listensock) { + if (!listensock.server) { + throw new FS.ErrnoError(ERRNO_CODES.EINVAL); + } + var newsock = listensock.pending.shift(); + newsock.stream.flags = listensock.stream.flags; + return newsock; + }), + getname: (function(sock, peer) { + var addr, port; + if (peer) { + if (sock.daddr === undefined || sock.dport === undefined) { + throw new FS.ErrnoError(ERRNO_CODES.ENOTCONN); + } + addr = sock.daddr; + port = sock.dport; + } else { + addr = sock.saddr || 0; + port = sock.sport || 0; + } + return { + addr: addr, + port: port + }; + }), + sendmsg: (function(sock, buffer, offset, length, addr, port) { + if (sock.type === 2) { + if (addr === undefined || port === undefined) { + addr = sock.daddr; + port = sock.dport; + } + if (addr === undefined || port === undefined) { + throw new FS.ErrnoError(ERRNO_CODES.EDESTADDRREQ); + } + } else { + addr = sock.daddr; + port = sock.dport; + } + var dest = SOCKFS.websocket_sock_ops.getPeer(sock, addr, port); + if (sock.type === 1) { + if (!dest || dest.socket.readyState === dest.socket.CLOSING || dest.socket.readyState === dest.socket.CLOSED) { + throw new FS.ErrnoError(ERRNO_CODES.ENOTCONN); + } else if (dest.socket.readyState === dest.socket.CONNECTING) { + throw new FS.ErrnoError(ERRNO_CODES.EAGAIN); + } + } + if (ArrayBuffer.isView(buffer)) { + offset += buffer.byteOffset; + buffer = buffer.buffer; + } + var data; + data = buffer.slice(offset, offset + length); + if (sock.type === 2) { + if (!dest || dest.socket.readyState !== dest.socket.OPEN) { + if (!dest || dest.socket.readyState === dest.socket.CLOSING || dest.socket.readyState === dest.socket.CLOSED) { + dest = SOCKFS.websocket_sock_ops.createPeer(sock, addr, port); + } + dest.dgram_send_queue.push(data); + return length; + } + } + try { + dest.socket.send(data); + return length; + } catch (e) { + throw new FS.ErrnoError(ERRNO_CODES.EINVAL); + } + }), + recvmsg: (function(sock, length) { + if (sock.type === 1 && sock.server) { + throw new FS.ErrnoError(ERRNO_CODES.ENOTCONN); + } + var queued = sock.recv_queue.shift(); + if (!queued) { + if (sock.type === 1) { + var dest = SOCKFS.websocket_sock_ops.getPeer(sock, sock.daddr, sock.dport); + if (!dest) { + throw new FS.ErrnoError(ERRNO_CODES.ENOTCONN); + } else if (dest.socket.readyState === dest.socket.CLOSING || dest.socket.readyState === dest.socket.CLOSED) { + return null; + } else { + throw new FS.ErrnoError(ERRNO_CODES.EAGAIN); + } + } else { + throw new FS.ErrnoError(ERRNO_CODES.EAGAIN); + } + } + var queuedLength = queued.data.byteLength || queued.data.length; + var queuedOffset = queued.data.byteOffset || 0; + var queuedBuffer = queued.data.buffer || queued.data; + var bytesRead = Math.min(length, queuedLength); + var res = { + buffer: new Uint8Array(queuedBuffer, queuedOffset, bytesRead), + addr: queued.addr, + port: queued.port + }; + if (sock.type === 1 && bytesRead < queuedLength) { + var bytesRemaining = queuedLength - bytesRead; + queued.data = new Uint8Array(queuedBuffer, queuedOffset + bytesRead, bytesRemaining); + sock.recv_queue.unshift(queued); + } + return res; + }) + } +}; +function __inet_pton4_raw(str) { + var b = str.split("."); + for (var i = 0; i < 4; i++) { + var tmp = Number(b[i]); + if (isNaN(tmp)) return null; + b[i] = tmp; + } + return (b[0] | b[1] << 8 | b[2] << 16 | b[3] << 24) >>> 0; +} +function __inet_pton6_raw(str) { + var words; + var w, offset, z; + var valid6regx = /^((?=.*::)(?!.*::.+::)(::)?([\dA-F]{1,4}:(:|\b)|){5}|([\dA-F]{1,4}:){6})((([\dA-F]{1,4}((?!\3)::|:\b|$))|(?!\2\3)){2}|(((2[0-4]|1\d|[1-9])?\d|25[0-5])\.?\b){4})$/i; + var parts = []; + if (!valid6regx.test(str)) { + return null; + } + if (str === "::") { + return [ 0, 0, 0, 0, 0, 0, 0, 0 ]; + } + if (str.indexOf("::") === 0) { + str = str.replace("::", "Z:"); + } else { + str = str.replace("::", ":Z:"); + } + if (str.indexOf(".") > 0) { + str = str.replace(new RegExp("[.]", "g"), ":"); + words = str.split(":"); + words[words.length - 4] = parseInt(words[words.length - 4]) + parseInt(words[words.length - 3]) * 256; + words[words.length - 3] = parseInt(words[words.length - 2]) + parseInt(words[words.length - 1]) * 256; + words = words.slice(0, words.length - 2); + } else { + words = str.split(":"); + } + offset = 0; + z = 0; + for (w = 0; w < words.length; w++) { + if (typeof words[w] === "string") { + if (words[w] === "Z") { + for (z = 0; z < 8 - words.length + 1; z++) { + parts[w + z] = 0; + } + offset = z - 1; + } else { + parts[w + offset] = _htons(parseInt(words[w], 16)); + } + } else { + parts[w + offset] = words[w]; + } + } + return [ parts[1] << 16 | parts[0], parts[3] << 16 | parts[2], parts[5] << 16 | parts[4], parts[7] << 16 | parts[6] ]; +} +var DNS = { + address_map: { + id: 1, + addrs: {}, + names: {} + }, + lookup_name: (function(name) { + var res = __inet_pton4_raw(name); + if (res !== null) { + return name; + } + res = __inet_pton6_raw(name); + if (res !== null) { + return name; + } + var addr; + if (DNS.address_map.addrs[name]) { + addr = DNS.address_map.addrs[name]; + } else { + var id = DNS.address_map.id++; + assert(id < 65535, "exceeded max address mappings of 65535"); + addr = "172.29." + (id & 255) + "." + (id & 65280); + DNS.address_map.names[addr] = name; + DNS.address_map.addrs[name] = addr; + } + return addr; + }), + lookup_addr: (function(addr) { + if (DNS.address_map.names[addr]) { + return DNS.address_map.names[addr]; + } + return null; + }) +}; +function __inet_ntop4_raw(addr) { + return (addr & 255) + "." + (addr >> 8 & 255) + "." + (addr >> 16 & 255) + "." + (addr >> 24 & 255); +} +function __inet_ntop6_raw(ints) { + var str = ""; + var word = 0; + var longest = 0; + var lastzero = 0; + var zstart = 0; + var len = 0; + var i = 0; + var parts = [ ints[0] & 65535, ints[0] >> 16, ints[1] & 65535, ints[1] >> 16, ints[2] & 65535, ints[2] >> 16, ints[3] & 65535, ints[3] >> 16 ]; + var hasipv4 = true; + var v4part = ""; + for (i = 0; i < 5; i++) { + if (parts[i] !== 0) { + hasipv4 = false; + break; + } + } + if (hasipv4) { + v4part = __inet_ntop4_raw(parts[6] | parts[7] << 16); + if (parts[5] === -1) { + str = "::ffff:"; + str += v4part; + return str; + } + if (parts[5] === 0) { + str = "::"; + if (v4part === "0.0.0.0") v4part = ""; + if (v4part === "0.0.0.1") v4part = "1"; + str += v4part; + return str; + } + } + for (word = 0; word < 8; word++) { + if (parts[word] === 0) { + if (word - lastzero > 1) { + len = 0; + } + lastzero = word; + len++; + } + if (len > longest) { + longest = len; + zstart = word - longest + 1; + } + } + for (word = 0; word < 8; word++) { + if (longest > 1) { + if (parts[word] === 0 && word >= zstart && word < zstart + longest) { + if (word === zstart) { + str += ":"; + if (zstart === 0) str += ":"; + } + continue; + } + } + str += Number(_ntohs(parts[word] & 65535)).toString(16); + str += word < 7 ? ":" : ""; + } + return str; +} +function __read_sockaddr(sa, salen) { + var family = HEAP16[sa >> 1]; + var port = _ntohs(HEAP16[sa + 2 >> 1]); + var addr; + switch (family) { + case 2: + if (salen !== 16) { + return { + errno: ERRNO_CODES.EINVAL + }; + } + addr = HEAP32[sa + 4 >> 2]; + addr = __inet_ntop4_raw(addr); + break; + case 10: + if (salen !== 28) { + return { + errno: ERRNO_CODES.EINVAL + }; + } + addr = [ HEAP32[sa + 8 >> 2], HEAP32[sa + 12 >> 2], HEAP32[sa + 16 >> 2], HEAP32[sa + 20 >> 2] ]; + addr = __inet_ntop6_raw(addr); + break; + default: + return { + errno: ERRNO_CODES.EAFNOSUPPORT + }; + } + return { + family: family, + addr: addr, + port: port + }; +} +function __write_sockaddr(sa, family, addr, port) { + switch (family) { + case 2: + addr = __inet_pton4_raw(addr); + HEAP16[sa >> 1] = family; + HEAP32[sa + 4 >> 2] = addr; + HEAP16[sa + 2 >> 1] = _htons(port); + break; + case 10: + addr = __inet_pton6_raw(addr); + HEAP32[sa >> 2] = family; + HEAP32[sa + 8 >> 2] = addr[0]; + HEAP32[sa + 12 >> 2] = addr[1]; + HEAP32[sa + 16 >> 2] = addr[2]; + HEAP32[sa + 20 >> 2] = addr[3]; + HEAP16[sa + 2 >> 1] = _htons(port); + HEAP32[sa + 4 >> 2] = 0; + HEAP32[sa + 24 >> 2] = 0; + break; + default: + return { + errno: ERRNO_CODES.EAFNOSUPPORT + }; + } + return {}; +} +function ___syscall102(which, varargs) { + SYSCALLS.varargs = varargs; + try { + var call = SYSCALLS.get(), socketvararg = SYSCALLS.get(); + SYSCALLS.varargs = socketvararg; + switch (call) { + case 1: + { + var domain = SYSCALLS.get(), type = SYSCALLS.get(), protocol = SYSCALLS.get(); + var sock = SOCKFS.createSocket(domain, type, protocol); + assert(sock.stream.fd < 64); + return sock.stream.fd; + } + case 2: + { + var sock = SYSCALLS.getSocketFromFD(), info = SYSCALLS.getSocketAddress(); + sock.sock_ops.bind(sock, info.addr, info.port); + return 0; + } + case 3: + { + var sock = SYSCALLS.getSocketFromFD(), info = SYSCALLS.getSocketAddress(); + sock.sock_ops.connect(sock, info.addr, info.port); + return 0; + } + case 4: + { + var sock = SYSCALLS.getSocketFromFD(), backlog = SYSCALLS.get(); + sock.sock_ops.listen(sock, backlog); + return 0; + } + case 5: + { + var sock = SYSCALLS.getSocketFromFD(), addr = SYSCALLS.get(), addrlen = SYSCALLS.get(); + var newsock = sock.sock_ops.accept(sock); + if (addr) { + var res = __write_sockaddr(addr, newsock.family, DNS.lookup_name(newsock.daddr), newsock.dport); + assert(!res.errno); + } + return newsock.stream.fd; + } + case 6: + { + var sock = SYSCALLS.getSocketFromFD(), addr = SYSCALLS.get(), addrlen = SYSCALLS.get(); + var res = __write_sockaddr(addr, sock.family, DNS.lookup_name(sock.saddr || "0.0.0.0"), sock.sport); + assert(!res.errno); + return 0; + } + case 7: + { + var sock = SYSCALLS.getSocketFromFD(), addr = SYSCALLS.get(), addrlen = SYSCALLS.get(); + if (!sock.daddr) { + return -ERRNO_CODES.ENOTCONN; + } + var res = __write_sockaddr(addr, sock.family, DNS.lookup_name(sock.daddr), sock.dport); + assert(!res.errno); + return 0; + } + case 11: + { + var sock = SYSCALLS.getSocketFromFD(), message = SYSCALLS.get(), length = SYSCALLS.get(), flags = SYSCALLS.get(), dest = SYSCALLS.getSocketAddress(true); + if (!dest) { + return FS.write(sock.stream, HEAP8, message, length); + } else { + return sock.sock_ops.sendmsg(sock, HEAP8, message, length, dest.addr, dest.port); + } + } + case 12: + { + var sock = SYSCALLS.getSocketFromFD(), buf = SYSCALLS.get(), len = SYSCALLS.get(), flags = SYSCALLS.get(), addr = SYSCALLS.get(), addrlen = SYSCALLS.get(); + var msg = sock.sock_ops.recvmsg(sock, len); + if (!msg) return 0; + if (addr) { + var res = __write_sockaddr(addr, sock.family, DNS.lookup_name(msg.addr), msg.port); + assert(!res.errno); + } + HEAPU8.set(msg.buffer, buf); + return msg.buffer.byteLength; + } + case 14: + { + return -ERRNO_CODES.ENOPROTOOPT; + } + case 15: + { + var sock = SYSCALLS.getSocketFromFD(), level = SYSCALLS.get(), optname = SYSCALLS.get(), optval = SYSCALLS.get(), optlen = SYSCALLS.get(); + if (level === 1) { + if (optname === 4) { + HEAP32[optval >> 2] = sock.error; + HEAP32[optlen >> 2] = 4; + sock.error = null; + return 0; + } + } + return -ERRNO_CODES.ENOPROTOOPT; + } + case 16: + { + var sock = SYSCALLS.getSocketFromFD(), message = SYSCALLS.get(), flags = SYSCALLS.get(); + var iov = HEAP32[message + 8 >> 2]; + var num = HEAP32[message + 12 >> 2]; + var addr, port; + var name = HEAP32[message >> 2]; + var namelen = HEAP32[message + 4 >> 2]; + if (name) { + var info = __read_sockaddr(name, namelen); + if (info.errno) return -info.errno; + port = info.port; + addr = DNS.lookup_addr(info.addr) || info.addr; + } + var total = 0; + for (var i = 0; i < num; i++) { + total += HEAP32[iov + (8 * i + 4) >> 2]; + } + var view = new Uint8Array(total); + var offset = 0; + for (var i = 0; i < num; i++) { + var iovbase = HEAP32[iov + (8 * i + 0) >> 2]; + var iovlen = HEAP32[iov + (8 * i + 4) >> 2]; + for (var j = 0; j < iovlen; j++) { + view[offset++] = HEAP8[iovbase + j >> 0]; + } + } + return sock.sock_ops.sendmsg(sock, view, 0, total, addr, port); + } + case 17: + { + var sock = SYSCALLS.getSocketFromFD(), message = SYSCALLS.get(), flags = SYSCALLS.get(); + var iov = HEAP32[message + 8 >> 2]; + var num = HEAP32[message + 12 >> 2]; + var total = 0; + for (var i = 0; i < num; i++) { + total += HEAP32[iov + (8 * i + 4) >> 2]; + } + var msg = sock.sock_ops.recvmsg(sock, total); + if (!msg) return 0; + var name = HEAP32[message >> 2]; + if (name) { + var res = __write_sockaddr(name, sock.family, DNS.lookup_name(msg.addr), msg.port); + assert(!res.errno); + } + var bytesRead = 0; + var bytesRemaining = msg.buffer.byteLength; + for (var i = 0; bytesRemaining > 0 && i < num; i++) { + var iovbase = HEAP32[iov + (8 * i + 0) >> 2]; + var iovlen = HEAP32[iov + (8 * i + 4) >> 2]; + if (!iovlen) { + continue; + } + var length = Math.min(iovlen, bytesRemaining); + var buf = msg.buffer.subarray(bytesRead, bytesRead + length); + HEAPU8.set(buf, iovbase + bytesRead); + bytesRead += length; + bytesRemaining -= length; + } + return bytesRead; + } + default: + abort("unsupported socketcall syscall " + call); + } + } catch (e) { + if (typeof FS === "undefined" || !(e instanceof FS.ErrnoError)) abort(e); + return -e.errno; + } +} +function ___syscall122(which, varargs) { + SYSCALLS.varargs = varargs; + try { + var buf = SYSCALLS.get(); + if (!buf) return -ERRNO_CODES.EFAULT; + var layout = { + "sysname": 0, + "nodename": 65, + "domainname": 325, + "machine": 260, + "version": 195, + "release": 130, + "__size__": 390 + }; + function copyString(element, value) { + var offset = layout[element]; + writeAsciiToMemory(value, buf + offset); + } + copyString("sysname", "Emscripten"); + copyString("nodename", "emscripten"); + copyString("release", "1.0"); + copyString("version", "#1"); + copyString("machine", "x86-JS"); + return 0; + } catch (e) { + if (typeof FS === "undefined" || !(e instanceof FS.ErrnoError)) abort(e); + return -e.errno; + } +} +function ___syscall140(which, varargs) { + SYSCALLS.varargs = varargs; + try { + var stream = SYSCALLS.getStreamFromFD(), offset_high = SYSCALLS.get(), offset_low = SYSCALLS.get(), result = SYSCALLS.get(), whence = SYSCALLS.get(); + var offset = offset_low; + FS.llseek(stream, offset, whence); + HEAP32[result >> 2] = stream.position; + if (stream.getdents && offset === 0 && whence === 0) stream.getdents = null; + return 0; + } catch (e) { + if (typeof FS === "undefined" || !(e instanceof FS.ErrnoError)) abort(e); + return -e.errno; + } +} +function ___syscall142(which, varargs) { + SYSCALLS.varargs = varargs; + try { + var nfds = SYSCALLS.get(), readfds = SYSCALLS.get(), writefds = SYSCALLS.get(), exceptfds = SYSCALLS.get(), timeout = SYSCALLS.get(); + assert(nfds <= 64, "nfds must be less than or equal to 64"); + assert(!exceptfds, "exceptfds not supported"); + var total = 0; + var srcReadLow = readfds ? HEAP32[readfds >> 2] : 0, srcReadHigh = readfds ? HEAP32[readfds + 4 >> 2] : 0; + var srcWriteLow = writefds ? HEAP32[writefds >> 2] : 0, srcWriteHigh = writefds ? HEAP32[writefds + 4 >> 2] : 0; + var srcExceptLow = exceptfds ? HEAP32[exceptfds >> 2] : 0, srcExceptHigh = exceptfds ? HEAP32[exceptfds + 4 >> 2] : 0; + var dstReadLow = 0, dstReadHigh = 0; + var dstWriteLow = 0, dstWriteHigh = 0; + var dstExceptLow = 0, dstExceptHigh = 0; + var allLow = (readfds ? HEAP32[readfds >> 2] : 0) | (writefds ? HEAP32[writefds >> 2] : 0) | (exceptfds ? HEAP32[exceptfds >> 2] : 0); + var allHigh = (readfds ? HEAP32[readfds + 4 >> 2] : 0) | (writefds ? HEAP32[writefds + 4 >> 2] : 0) | (exceptfds ? HEAP32[exceptfds + 4 >> 2] : 0); + function check(fd, low, high, val) { + return fd < 32 ? low & val : high & val; + } + for (var fd = 0; fd < nfds; fd++) { + var mask = 1 << fd % 32; + if (!check(fd, allLow, allHigh, mask)) { + continue; + } + var stream = FS.getStream(fd); + if (!stream) throw new FS.ErrnoError(ERRNO_CODES.EBADF); + var flags = SYSCALLS.DEFAULT_POLLMASK; + if (stream.stream_ops.poll) { + flags = stream.stream_ops.poll(stream); + } + if (flags & 1 && check(fd, srcReadLow, srcReadHigh, mask)) { + fd < 32 ? dstReadLow = dstReadLow | mask : dstReadHigh = dstReadHigh | mask; + total++; + } + if (flags & 4 && check(fd, srcWriteLow, srcWriteHigh, mask)) { + fd < 32 ? dstWriteLow = dstWriteLow | mask : dstWriteHigh = dstWriteHigh | mask; + total++; + } + if (flags & 2 && check(fd, srcExceptLow, srcExceptHigh, mask)) { + fd < 32 ? dstExceptLow = dstExceptLow | mask : dstExceptHigh = dstExceptHigh | mask; + total++; + } + } + if (readfds) { + HEAP32[readfds >> 2] = dstReadLow; + HEAP32[readfds + 4 >> 2] = dstReadHigh; + } + if (writefds) { + HEAP32[writefds >> 2] = dstWriteLow; + HEAP32[writefds + 4 >> 2] = dstWriteHigh; + } + if (exceptfds) { + HEAP32[exceptfds >> 2] = dstExceptLow; + HEAP32[exceptfds + 4 >> 2] = dstExceptHigh; + } + return total; + } catch (e) { + if (typeof FS === "undefined" || !(e instanceof FS.ErrnoError)) abort(e); + return -e.errno; + } +} +function ___syscall145(which, varargs) { + SYSCALLS.varargs = varargs; + try { + var stream = SYSCALLS.getStreamFromFD(), iov = SYSCALLS.get(), iovcnt = SYSCALLS.get(); + return SYSCALLS.doReadv(stream, iov, iovcnt); + } catch (e) { + if (typeof FS === "undefined" || !(e instanceof FS.ErrnoError)) abort(e); + return -e.errno; + } +} +function ___syscall146(which, varargs) { + SYSCALLS.varargs = varargs; + try { + var stream = SYSCALLS.getStreamFromFD(), iov = SYSCALLS.get(), iovcnt = SYSCALLS.get(); + return SYSCALLS.doWritev(stream, iov, iovcnt); + } catch (e) { + if (typeof FS === "undefined" || !(e instanceof FS.ErrnoError)) abort(e); + return -e.errno; + } +} +function ___syscall15(which, varargs) { + SYSCALLS.varargs = varargs; + try { + var path = SYSCALLS.getStr(), mode = SYSCALLS.get(); + FS.chmod(path, mode); + return 0; + } catch (e) { + if (typeof FS === "undefined" || !(e instanceof FS.ErrnoError)) abort(e); + return -e.errno; + } +} +function ___syscall183(which, varargs) { + SYSCALLS.varargs = varargs; + try { + var buf = SYSCALLS.get(), size = SYSCALLS.get(); + if (size === 0) return -ERRNO_CODES.EINVAL; + var cwd = FS.cwd(); + var cwdLengthInBytes = lengthBytesUTF8(cwd); + if (size < cwdLengthInBytes + 1) return -ERRNO_CODES.ERANGE; + stringToUTF8(cwd, buf, size); + return buf; + } catch (e) { + if (typeof FS === "undefined" || !(e instanceof FS.ErrnoError)) abort(e); + return -e.errno; + } +} +function ___syscall192(which, varargs) { + SYSCALLS.varargs = varargs; + try { + var addr = SYSCALLS.get(), len = SYSCALLS.get(), prot = SYSCALLS.get(), flags = SYSCALLS.get(), fd = SYSCALLS.get(), off = SYSCALLS.get(); + off <<= 12; + var ptr; + var allocated = false; + if (fd === -1) { + ptr = _memalign(PAGE_SIZE, len); + if (!ptr) return -ERRNO_CODES.ENOMEM; + _memset(ptr, 0, len); + allocated = true; + } else { + var info = FS.getStream(fd); + if (!info) return -ERRNO_CODES.EBADF; + var res = FS.mmap(info, HEAPU8, addr, len, off, prot, flags); + ptr = res.ptr; + allocated = res.allocated; + } + SYSCALLS.mappings[ptr] = { + malloc: ptr, + len: len, + allocated: allocated, + fd: fd, + flags: flags + }; + return ptr; + } catch (e) { + if (typeof FS === "undefined" || !(e instanceof FS.ErrnoError)) abort(e); + return -e.errno; + } +} +function ___syscall193(which, varargs) { + SYSCALLS.varargs = varargs; + try { + var path = SYSCALLS.getStr(), zero = SYSCALLS.getZero(), length = SYSCALLS.get64(); + FS.truncate(path, length); + return 0; + } catch (e) { + if (typeof FS === "undefined" || !(e instanceof FS.ErrnoError)) abort(e); + return -e.errno; + } +} +function ___syscall195(which, varargs) { + SYSCALLS.varargs = varargs; + try { + var path = SYSCALLS.getStr(), buf = SYSCALLS.get(); + return SYSCALLS.doStat(FS.stat, path, buf); + } catch (e) { + if (typeof FS === "undefined" || !(e instanceof FS.ErrnoError)) abort(e); + return -e.errno; + } +} +function ___syscall196(which, varargs) { + SYSCALLS.varargs = varargs; + try { + var path = SYSCALLS.getStr(), buf = SYSCALLS.get(); + return SYSCALLS.doStat(FS.lstat, path, buf); + } catch (e) { + if (typeof FS === "undefined" || !(e instanceof FS.ErrnoError)) abort(e); + return -e.errno; + } +} +function ___syscall197(which, varargs) { + SYSCALLS.varargs = varargs; + try { + var stream = SYSCALLS.getStreamFromFD(), buf = SYSCALLS.get(); + return SYSCALLS.doStat(FS.stat, stream.path, buf); + } catch (e) { + if (typeof FS === "undefined" || !(e instanceof FS.ErrnoError)) abort(e); + return -e.errno; + } +} +function ___syscall202(which, varargs) { + SYSCALLS.varargs = varargs; + try { + return 0; + } catch (e) { + if (typeof FS === "undefined" || !(e instanceof FS.ErrnoError)) abort(e); + return -e.errno; + } +} +function ___syscall199() { + return ___syscall202.apply(null, arguments); +} +function ___syscall220(which, varargs) { + SYSCALLS.varargs = varargs; + try { + var stream = SYSCALLS.getStreamFromFD(), dirp = SYSCALLS.get(), count = SYSCALLS.get(); + if (!stream.getdents) { + stream.getdents = FS.readdir(stream.path); + } + var pos = 0; + while (stream.getdents.length > 0 && pos + 268 <= count) { + var id; + var type; + var name = stream.getdents.pop(); + if (name[0] === ".") { + id = 1; + type = 4; + } else { + var child = FS.lookupNode(stream.node, name); + id = child.id; + type = FS.isChrdev(child.mode) ? 2 : FS.isDir(child.mode) ? 4 : FS.isLink(child.mode) ? 10 : 8; + } + HEAP32[dirp + pos >> 2] = id; + HEAP32[dirp + pos + 4 >> 2] = stream.position; + HEAP16[dirp + pos + 8 >> 1] = 268; + HEAP8[dirp + pos + 10 >> 0] = type; + stringToUTF8(name, dirp + pos + 11, 256); + pos += 268; + } + return pos; + } catch (e) { + if (typeof FS === "undefined" || !(e instanceof FS.ErrnoError)) abort(e); + return -e.errno; + } +} +function ___syscall221(which, varargs) { + SYSCALLS.varargs = varargs; + try { + var stream = SYSCALLS.getStreamFromFD(), cmd = SYSCALLS.get(); + switch (cmd) { + case 0: + { + var arg = SYSCALLS.get(); + if (arg < 0) { + return -ERRNO_CODES.EINVAL; + } + var newStream; + newStream = FS.open(stream.path, stream.flags, 0, arg); + return newStream.fd; + } + case 1: + case 2: + return 0; + case 3: + return stream.flags; + case 4: + { + var arg = SYSCALLS.get(); + stream.flags |= arg; + return 0; + } + case 12: + case 12: + { + var arg = SYSCALLS.get(); + var offset = 0; + HEAP16[arg + offset >> 1] = 2; + return 0; + } + case 13: + case 14: + case 13: + case 14: + return 0; + case 16: + case 8: + return -ERRNO_CODES.EINVAL; + case 9: + ___setErrNo(ERRNO_CODES.EINVAL); + return -1; + default: + { + return -ERRNO_CODES.EINVAL; + } + } + } catch (e) { + if (typeof FS === "undefined" || !(e instanceof FS.ErrnoError)) abort(e); + return -e.errno; + } +} +function ___syscall268(which, varargs) { + SYSCALLS.varargs = varargs; + try { + var path = SYSCALLS.getStr(), size = SYSCALLS.get(), buf = SYSCALLS.get(); + assert(size === 64); + HEAP32[buf + 4 >> 2] = 4096; + HEAP32[buf + 40 >> 2] = 4096; + HEAP32[buf + 8 >> 2] = 1e6; + HEAP32[buf + 12 >> 2] = 5e5; + HEAP32[buf + 16 >> 2] = 5e5; + HEAP32[buf + 20 >> 2] = FS.nextInode; + HEAP32[buf + 24 >> 2] = 1e6; + HEAP32[buf + 28 >> 2] = 42; + HEAP32[buf + 44 >> 2] = 2; + HEAP32[buf + 36 >> 2] = 255; + return 0; + } catch (e) { + if (typeof FS === "undefined" || !(e instanceof FS.ErrnoError)) abort(e); + return -e.errno; + } +} +function ___syscall3(which, varargs) { + SYSCALLS.varargs = varargs; + try { + var stream = SYSCALLS.getStreamFromFD(), buf = SYSCALLS.get(), count = SYSCALLS.get(); + return FS.read(stream, HEAP8, buf, count); + } catch (e) { + if (typeof FS === "undefined" || !(e instanceof FS.ErrnoError)) abort(e); + return -e.errno; + } +} +function ___syscall33(which, varargs) { + SYSCALLS.varargs = varargs; + try { + var path = SYSCALLS.getStr(), amode = SYSCALLS.get(); + return SYSCALLS.doAccess(path, amode); + } catch (e) { + if (typeof FS === "undefined" || !(e instanceof FS.ErrnoError)) abort(e); + return -e.errno; + } +} +function ___syscall38(which, varargs) { + SYSCALLS.varargs = varargs; + try { + var old_path = SYSCALLS.getStr(), new_path = SYSCALLS.getStr(); + FS.rename(old_path, new_path); + return 0; + } catch (e) { + if (typeof FS === "undefined" || !(e instanceof FS.ErrnoError)) abort(e); + return -e.errno; + } +} +function ___syscall39(which, varargs) { + SYSCALLS.varargs = varargs; + try { + var path = SYSCALLS.getStr(), mode = SYSCALLS.get(); + return SYSCALLS.doMkdir(path, mode); + } catch (e) { + if (typeof FS === "undefined" || !(e instanceof FS.ErrnoError)) abort(e); + return -e.errno; + } +} +function ___syscall4(which, varargs) { + SYSCALLS.varargs = varargs; + try { + var stream = SYSCALLS.getStreamFromFD(), buf = SYSCALLS.get(), count = SYSCALLS.get(); + return FS.write(stream, HEAP8, buf, count); + } catch (e) { + if (typeof FS === "undefined" || !(e instanceof FS.ErrnoError)) abort(e); + return -e.errno; + } +} +function ___syscall40(which, varargs) { + SYSCALLS.varargs = varargs; + try { + var path = SYSCALLS.getStr(); + FS.rmdir(path); + return 0; + } catch (e) { + if (typeof FS === "undefined" || !(e instanceof FS.ErrnoError)) abort(e); + return -e.errno; + } +} +function ___syscall5(which, varargs) { + SYSCALLS.varargs = varargs; + try { + var pathname = SYSCALLS.getStr(), flags = SYSCALLS.get(), mode = SYSCALLS.get(); + var stream = FS.open(pathname, flags, mode); + return stream.fd; + } catch (e) { + if (typeof FS === "undefined" || !(e instanceof FS.ErrnoError)) abort(e); + return -e.errno; + } +} +function ___syscall54(which, varargs) { + SYSCALLS.varargs = varargs; + try { + var stream = SYSCALLS.getStreamFromFD(), op = SYSCALLS.get(); + switch (op) { + case 21509: + case 21505: + { + if (!stream.tty) return -ERRNO_CODES.ENOTTY; + return 0; + } + case 21510: + case 21511: + case 21512: + case 21506: + case 21507: + case 21508: + { + if (!stream.tty) return -ERRNO_CODES.ENOTTY; + return 0; + } + case 21519: + { + if (!stream.tty) return -ERRNO_CODES.ENOTTY; + var argp = SYSCALLS.get(); + HEAP32[argp >> 2] = 0; + return 0; + } + case 21520: + { + if (!stream.tty) return -ERRNO_CODES.ENOTTY; + return -ERRNO_CODES.EINVAL; + } + case 21531: + { + var argp = SYSCALLS.get(); + return FS.ioctl(stream, op, argp); + } + case 21523: + { + if (!stream.tty) return -ERRNO_CODES.ENOTTY; + return 0; + } + case 21524: + { + if (!stream.tty) return -ERRNO_CODES.ENOTTY; + return 0; + } + default: + abort("bad ioctl syscall " + op); + } + } catch (e) { + if (typeof FS === "undefined" || !(e instanceof FS.ErrnoError)) abort(e); + return -e.errno; + } +} +function ___syscall6(which, varargs) { + SYSCALLS.varargs = varargs; + try { + var stream = SYSCALLS.getStreamFromFD(); + FS.close(stream); + return 0; + } catch (e) { + if (typeof FS === "undefined" || !(e instanceof FS.ErrnoError)) abort(e); + return -e.errno; + } +} +function ___syscall77(which, varargs) { + SYSCALLS.varargs = varargs; + try { + var who = SYSCALLS.get(), usage = SYSCALLS.get(); + _memset(usage, 0, 136); + HEAP32[usage >> 2] = 1; + HEAP32[usage + 4 >> 2] = 2; + HEAP32[usage + 8 >> 2] = 3; + HEAP32[usage + 12 >> 2] = 4; + return 0; + } catch (e) { + if (typeof FS === "undefined" || !(e instanceof FS.ErrnoError)) abort(e); + return -e.errno; + } +} +function ___syscall85(which, varargs) { + SYSCALLS.varargs = varargs; + try { + var path = SYSCALLS.getStr(), buf = SYSCALLS.get(), bufsize = SYSCALLS.get(); + return SYSCALLS.doReadlink(path, buf, bufsize); + } catch (e) { + if (typeof FS === "undefined" || !(e instanceof FS.ErrnoError)) abort(e); + return -e.errno; + } +} +function ___syscall91(which, varargs) { + SYSCALLS.varargs = varargs; + try { + var addr = SYSCALLS.get(), len = SYSCALLS.get(); + var info = SYSCALLS.mappings[addr]; + if (!info) return 0; + if (len === info.len) { + var stream = FS.getStream(info.fd); + SYSCALLS.doMsync(addr, stream, len, info.flags); + FS.munmap(stream); + SYSCALLS.mappings[addr] = null; + if (info.allocated) { + _free(info.malloc); + } + } + return 0; + } catch (e) { + if (typeof FS === "undefined" || !(e instanceof FS.ErrnoError)) abort(e); + return -e.errno; + } +} +function ___unlock() {} +function _abort() { + Module["abort"](); +} +function _atexit(func, arg) { + warnOnce("atexit() called, but NO_EXIT_RUNTIME is set, so atexits() will not be called. set NO_EXIT_RUNTIME to 0 (see the FAQ)"); + __ATEXIT__.unshift({ + func: func, + arg: arg + }); +} +function _clock() { + if (_clock.start === undefined) _clock.start = Date.now(); + return (Date.now() - _clock.start) * (1e6 / 1e3) | 0; +} +function _emscripten_get_now_res() { + if (ENVIRONMENT_IS_NODE) { + return 1; + } else if (typeof dateNow !== "undefined" || (ENVIRONMENT_IS_WEB || ENVIRONMENT_IS_WORKER) && self["performance"] && self["performance"]["now"]) { + return 1e3; + } else { + return 1e3 * 1e3; + } +} +function _emscripten_get_now() { + abort(); +} +function _emscripten_get_now_is_monotonic() { + return ENVIRONMENT_IS_NODE || typeof dateNow !== "undefined" || (ENVIRONMENT_IS_WEB || ENVIRONMENT_IS_WORKER) && self["performance"] && self["performance"]["now"]; +} +function _clock_getres(clk_id, res) { + var nsec; + if (clk_id === 0) { + nsec = 1e3 * 1e3; + } else if (clk_id === 1 && _emscripten_get_now_is_monotonic()) { + nsec = _emscripten_get_now_res(); + } else { + ___setErrNo(ERRNO_CODES.EINVAL); + return -1; + } + HEAP32[res >> 2] = nsec / 1e9 | 0; + HEAP32[res + 4 >> 2] = nsec; + return 0; +} +function _clock_gettime(clk_id, tp) { + var now; + if (clk_id === 0) { + now = Date.now(); + } else if (clk_id === 1 && _emscripten_get_now_is_monotonic()) { + now = _emscripten_get_now(); + } else { + ___setErrNo(ERRNO_CODES.EINVAL); + return -1; + } + HEAP32[tp >> 2] = now / 1e3 | 0; + HEAP32[tp + 4 >> 2] = now % 1e3 * 1e3 * 1e3 | 0; + return 0; +} +function _difftime(time1, time0) { + return time1 - time0; +} +var DLFCN = { + error: null, + errorMsg: null, + loadedLibs: {}, + loadedLibNames: {} +}; +function _dlclose(handle) { + if (!DLFCN.loadedLibs[handle]) { + DLFCN.errorMsg = "Tried to dlclose() unopened handle: " + handle; + return 1; + } else { + var lib_record = DLFCN.loadedLibs[handle]; + if (--lib_record.refcount == 0) { + if (lib_record.module.cleanups) { + lib_record.module.cleanups.forEach((function(cleanup) { + cleanup(); + })); + } + delete DLFCN.loadedLibNames[lib_record.name]; + delete DLFCN.loadedLibs[handle]; + } + return 0; + } +} +function _dlopen(filename, flag) { + abort("To use dlopen, you need to use Emscripten's linking support, see https://github.com/kripken/emscripten/wiki/Linking"); + var searchpaths = []; + if (filename === 0) { + filename = "__self__"; + } else { + var strfilename = Pointer_stringify(filename); + var isValidFile = (function(filename) { + var target = FS.findObject(filename); + return target && !target.isFolder && !target.isDevice; + }); + if (isValidFile(strfilename)) { + filename = strfilename; + } else { + if (ENV["LD_LIBRARY_PATH"]) { + searchpaths = ENV["LD_LIBRARY_PATH"].split(":"); + } + for (var ident in searchpaths) { + var searchfile = PATH.join2(searchpaths[ident], strfilename); + if (isValidFile(searchfile)) { + filename = searchfile; + break; + } + } + } + } + if (DLFCN.loadedLibNames[filename]) { + var handle = DLFCN.loadedLibNames[filename]; + DLFCN.loadedLibs[handle].refcount++; + return handle; + } + var lib_module; + if (filename === "__self__") { + var handle = -1; + lib_module = Module; + } else { + if (Module["preloadedWasm"] !== undefined && Module["preloadedWasm"][filename] !== undefined) { + lib_module = Module["preloadedWasm"][filename]; + } else { + var target = FS.findObject(filename); + if (!target || target.isFolder || target.isDevice) { + DLFCN.errorMsg = "Could not find dynamic lib: " + filename; + return 0; + } + FS.forceLoadFile(target); + try { + var lib_data = FS.readFile(filename, { + encoding: "binary" + }); + if (!(lib_data instanceof Uint8Array)) lib_data = new Uint8Array(lib_data); + lib_module = loadWebAssemblyModule(lib_data); + } catch (e) { + err("Error in loading dynamic library: " + e); + DLFCN.errorMsg = "Could not evaluate dynamic lib: " + filename + "\n" + e; + return 0; + } + } + var handle = 1; + for (var key in DLFCN.loadedLibs) { + if (DLFCN.loadedLibs.hasOwnProperty(key)) handle++; + } + if (flag & 256) { + for (var ident in lib_module) { + if (lib_module.hasOwnProperty(ident)) { + if (ident[0] == "_") { + Module[ident] = lib_module[ident]; + } + } + } + } + } + DLFCN.loadedLibs[handle] = { + refcount: 1, + name: filename, + module: lib_module + }; + DLFCN.loadedLibNames[filename] = handle; + return handle; +} +function _dlsym(handle, symbol) { + symbol = Pointer_stringify(symbol); + if (!DLFCN.loadedLibs[handle]) { + DLFCN.errorMsg = "Tried to dlsym() from an unopened handle: " + handle; + return 0; + } else { + var lib = DLFCN.loadedLibs[handle]; + symbol = "_" + symbol; + if (!lib.module.hasOwnProperty(symbol)) { + DLFCN.errorMsg = 'Tried to lookup unknown symbol "' + symbol + '" in dynamic lib: ' + lib.name; + return 0; + } else { + var result = lib.module[symbol]; + if (typeof result === "function") { + return addFunction(result); + } + return result; + } + } +} +function _emscripten_set_main_loop_timing(mode, value) { + Browser.mainLoop.timingMode = mode; + Browser.mainLoop.timingValue = value; + if (!Browser.mainLoop.func) { + console.error("emscripten_set_main_loop_timing: Cannot set timing mode for main loop since a main loop does not exist! Call emscripten_set_main_loop first to set one up."); + return 1; + } + if (mode == 0) { + Browser.mainLoop.scheduler = function Browser_mainLoop_scheduler_setTimeout() { + var timeUntilNextTick = Math.max(0, Browser.mainLoop.tickStartTime + value - _emscripten_get_now()) | 0; + setTimeout(Browser.mainLoop.runner, timeUntilNextTick); + }; + Browser.mainLoop.method = "timeout"; + } else if (mode == 1) { + Browser.mainLoop.scheduler = function Browser_mainLoop_scheduler_rAF() { + Browser.requestAnimationFrame(Browser.mainLoop.runner); + }; + Browser.mainLoop.method = "rAF"; + } else if (mode == 2) { + if (typeof setImmediate === "undefined") { + var setImmediates = []; + var emscriptenMainLoopMessageId = "setimmediate"; + function Browser_setImmediate_messageHandler(event) { + if (event.data === emscriptenMainLoopMessageId || event.data.target === emscriptenMainLoopMessageId) { + event.stopPropagation(); + setImmediates.shift()(); + } + } + addEventListener("message", Browser_setImmediate_messageHandler, true); + setImmediate = function Browser_emulated_setImmediate(func) { + setImmediates.push(func); + if (ENVIRONMENT_IS_WORKER) { + if (Module["setImmediates"] === undefined) Module["setImmediates"] = []; + Module["setImmediates"].push(func); + postMessage({ + target: emscriptenMainLoopMessageId + }); + } else postMessage(emscriptenMainLoopMessageId, "*"); + }; + } + Browser.mainLoop.scheduler = function Browser_mainLoop_scheduler_setImmediate() { + setImmediate(Browser.mainLoop.runner); + }; + Browser.mainLoop.method = "immediate"; + } + return 0; +} +function _emscripten_set_main_loop(func, fps, simulateInfiniteLoop, arg, noSetTiming) { + Module["noExitRuntime"] = true; + assert(!Browser.mainLoop.func, "emscripten_set_main_loop: there can only be one main loop function at once: call emscripten_cancel_main_loop to cancel the previous one before setting a new one with different parameters."); + Browser.mainLoop.func = func; + Browser.mainLoop.arg = arg; + var browserIterationFunc; + if (typeof arg !== "undefined") { + browserIterationFunc = (function() { + Module["dynCall_vi"](func, arg); + }); + } else { + browserIterationFunc = (function() { + Module["dynCall_v"](func); + }); + } + var thisMainLoopId = Browser.mainLoop.currentlyRunningMainloop; + Browser.mainLoop.runner = function Browser_mainLoop_runner() { + if (ABORT) return; + if (Browser.mainLoop.queue.length > 0) { + var start = Date.now(); + var blocker = Browser.mainLoop.queue.shift(); + blocker.func(blocker.arg); + if (Browser.mainLoop.remainingBlockers) { + var remaining = Browser.mainLoop.remainingBlockers; + var next = remaining % 1 == 0 ? remaining - 1 : Math.floor(remaining); + if (blocker.counted) { + Browser.mainLoop.remainingBlockers = next; + } else { + next = next + .5; + Browser.mainLoop.remainingBlockers = (8 * remaining + next) / 9; + } + } + console.log('main loop blocker "' + blocker.name + '" took ' + (Date.now() - start) + " ms"); + Browser.mainLoop.updateStatus(); + if (thisMainLoopId < Browser.mainLoop.currentlyRunningMainloop) return; + setTimeout(Browser.mainLoop.runner, 0); + return; + } + if (thisMainLoopId < Browser.mainLoop.currentlyRunningMainloop) return; + Browser.mainLoop.currentFrameNumber = Browser.mainLoop.currentFrameNumber + 1 | 0; + if (Browser.mainLoop.timingMode == 1 && Browser.mainLoop.timingValue > 1 && Browser.mainLoop.currentFrameNumber % Browser.mainLoop.timingValue != 0) { + Browser.mainLoop.scheduler(); + return; + } else if (Browser.mainLoop.timingMode == 0) { + Browser.mainLoop.tickStartTime = _emscripten_get_now(); + } + if (Browser.mainLoop.method === "timeout" && Module.ctx) { + err("Looks like you are rendering without using requestAnimationFrame for the main loop. You should use 0 for the frame rate in emscripten_set_main_loop in order to use requestAnimationFrame, as that can greatly improve your frame rates!"); + Browser.mainLoop.method = ""; + } + Browser.mainLoop.runIter(browserIterationFunc); + checkStackCookie(); + if (thisMainLoopId < Browser.mainLoop.currentlyRunningMainloop) return; + if (typeof SDL === "object" && SDL.audio && SDL.audio.queueNewAudioData) SDL.audio.queueNewAudioData(); + Browser.mainLoop.scheduler(); + }; + if (!noSetTiming) { + if (fps && fps > 0) _emscripten_set_main_loop_timing(0, 1e3 / fps); else _emscripten_set_main_loop_timing(1, 1); + Browser.mainLoop.scheduler(); + } + if (simulateInfiniteLoop) { + throw "SimulateInfiniteLoop"; + } +} +var Browser = { + mainLoop: { + scheduler: null, + method: "", + currentlyRunningMainloop: 0, + func: null, + arg: 0, + timingMode: 0, + timingValue: 0, + currentFrameNumber: 0, + queue: [], + pause: (function() { + Browser.mainLoop.scheduler = null; + Browser.mainLoop.currentlyRunningMainloop++; + }), + resume: (function() { + Browser.mainLoop.currentlyRunningMainloop++; + var timingMode = Browser.mainLoop.timingMode; + var timingValue = Browser.mainLoop.timingValue; + var func = Browser.mainLoop.func; + Browser.mainLoop.func = null; + _emscripten_set_main_loop(func, 0, false, Browser.mainLoop.arg, true); + _emscripten_set_main_loop_timing(timingMode, timingValue); + Browser.mainLoop.scheduler(); + }), + updateStatus: (function() { + if (Module["setStatus"]) { + var message = Module["statusMessage"] || "Please wait..."; + var remaining = Browser.mainLoop.remainingBlockers; + var expected = Browser.mainLoop.expectedBlockers; + if (remaining) { + if (remaining < expected) { + Module["setStatus"](message + " (" + (expected - remaining) + "/" + expected + ")"); + } else { + Module["setStatus"](message); + } + } else { + Module["setStatus"](""); + } + } + }), + runIter: (function(func) { + if (ABORT) return; + if (Module["preMainLoop"]) { + var preRet = Module["preMainLoop"](); + if (preRet === false) { + return; + } + } + try { + func(); + } catch (e) { + if (e instanceof ExitStatus) { + return; + } else { + if (e && typeof e === "object" && e.stack) err("exception thrown: " + [ e, e.stack ]); + throw e; + } + } + if (Module["postMainLoop"]) Module["postMainLoop"](); + }) + }, + isFullscreen: false, + pointerLock: false, + moduleContextCreatedCallbacks: [], + workers: [], + init: (function() { + if (!Module["preloadPlugins"]) Module["preloadPlugins"] = []; + if (Browser.initted) return; + Browser.initted = true; + try { + new Blob; + Browser.hasBlobConstructor = true; + } catch (e) { + Browser.hasBlobConstructor = false; + console.log("warning: no blob constructor, cannot create blobs with mimetypes"); + } + Browser.BlobBuilder = typeof MozBlobBuilder != "undefined" ? MozBlobBuilder : typeof WebKitBlobBuilder != "undefined" ? WebKitBlobBuilder : !Browser.hasBlobConstructor ? console.log("warning: no BlobBuilder") : null; + Browser.URLObject = typeof window != "undefined" ? window.URL ? window.URL : window.webkitURL : undefined; + if (!Module.noImageDecoding && typeof Browser.URLObject === "undefined") { + console.log("warning: Browser does not support creating object URLs. Built-in browser image decoding will not be available."); + Module.noImageDecoding = true; + } + var imagePlugin = {}; + imagePlugin["canHandle"] = function imagePlugin_canHandle(name) { + return !Module.noImageDecoding && /\.(jpg|jpeg|png|bmp)$/i.test(name); + }; + imagePlugin["handle"] = function imagePlugin_handle(byteArray, name, onload, onerror) { + var b = null; + if (Browser.hasBlobConstructor) { + try { + b = new Blob([ byteArray ], { + type: Browser.getMimetype(name) + }); + if (b.size !== byteArray.length) { + b = new Blob([ (new Uint8Array(byteArray)).buffer ], { + type: Browser.getMimetype(name) + }); + } + } catch (e) { + warnOnce("Blob constructor present but fails: " + e + "; falling back to blob builder"); + } + } + if (!b) { + var bb = new Browser.BlobBuilder; + bb.append((new Uint8Array(byteArray)).buffer); + b = bb.getBlob(); + } + var url = Browser.URLObject.createObjectURL(b); + assert(typeof url == "string", "createObjectURL must return a url as a string"); + var img = new Image; + img.onload = function img_onload() { + assert(img.complete, "Image " + name + " could not be decoded"); + var canvas = document.createElement("canvas"); + canvas.width = img.width; + canvas.height = img.height; + var ctx = canvas.getContext("2d"); + ctx.drawImage(img, 0, 0); + Module["preloadedImages"][name] = canvas; + Browser.URLObject.revokeObjectURL(url); + if (onload) onload(byteArray); + }; + img.onerror = function img_onerror(event) { + console.log("Image " + url + " could not be decoded"); + if (onerror) onerror(); + }; + img.src = url; + }; + Module["preloadPlugins"].push(imagePlugin); + var audioPlugin = {}; + audioPlugin["canHandle"] = function audioPlugin_canHandle(name) { + return !Module.noAudioDecoding && name.substr(-4) in { + ".ogg": 1, + ".wav": 1, + ".mp3": 1 + }; + }; + audioPlugin["handle"] = function audioPlugin_handle(byteArray, name, onload, onerror) { + var done = false; + function finish(audio) { + if (done) return; + done = true; + Module["preloadedAudios"][name] = audio; + if (onload) onload(byteArray); + } + function fail() { + if (done) return; + done = true; + Module["preloadedAudios"][name] = new Audio; + if (onerror) onerror(); + } + if (Browser.hasBlobConstructor) { + try { + var b = new Blob([ byteArray ], { + type: Browser.getMimetype(name) + }); + } catch (e) { + return fail(); + } + var url = Browser.URLObject.createObjectURL(b); + assert(typeof url == "string", "createObjectURL must return a url as a string"); + var audio = new Audio; + audio.addEventListener("canplaythrough", (function() { + finish(audio); + }), false); + audio.onerror = function audio_onerror(event) { + if (done) return; + console.log("warning: browser could not fully decode audio " + name + ", trying slower base64 approach"); + function encode64(data) { + var BASE = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/"; + var PAD = "="; + var ret = ""; + var leftchar = 0; + var leftbits = 0; + for (var i = 0; i < data.length; i++) { + leftchar = leftchar << 8 | data[i]; + leftbits += 8; + while (leftbits >= 6) { + var curr = leftchar >> leftbits - 6 & 63; + leftbits -= 6; + ret += BASE[curr]; + } + } + if (leftbits == 2) { + ret += BASE[(leftchar & 3) << 4]; + ret += PAD + PAD; + } else if (leftbits == 4) { + ret += BASE[(leftchar & 15) << 2]; + ret += PAD; + } + return ret; + } + audio.src = "data:audio/x-" + name.substr(-3) + ";base64," + encode64(byteArray); + finish(audio); + }; + audio.src = url; + Browser.safeSetTimeout((function() { + finish(audio); + }), 1e4); + } else { + return fail(); + } + }; + Module["preloadPlugins"].push(audioPlugin); + function pointerLockChange() { + Browser.pointerLock = document["pointerLockElement"] === Module["canvas"] || document["mozPointerLockElement"] === Module["canvas"] || document["webkitPointerLockElement"] === Module["canvas"] || document["msPointerLockElement"] === Module["canvas"]; + } + var canvas = Module["canvas"]; + if (canvas) { + canvas.requestPointerLock = canvas["requestPointerLock"] || canvas["mozRequestPointerLock"] || canvas["webkitRequestPointerLock"] || canvas["msRequestPointerLock"] || (function() {}); + canvas.exitPointerLock = document["exitPointerLock"] || document["mozExitPointerLock"] || document["webkitExitPointerLock"] || document["msExitPointerLock"] || (function() {}); + canvas.exitPointerLock = canvas.exitPointerLock.bind(document); + document.addEventListener("pointerlockchange", pointerLockChange, false); + document.addEventListener("mozpointerlockchange", pointerLockChange, false); + document.addEventListener("webkitpointerlockchange", pointerLockChange, false); + document.addEventListener("mspointerlockchange", pointerLockChange, false); + if (Module["elementPointerLock"]) { + canvas.addEventListener("click", (function(ev) { + if (!Browser.pointerLock && Module["canvas"].requestPointerLock) { + Module["canvas"].requestPointerLock(); + ev.preventDefault(); + } + }), false); + } + } + }), + createContext: (function(canvas, useWebGL, setInModule, webGLContextAttributes) { + if (useWebGL && Module.ctx && canvas == Module.canvas) return Module.ctx; + var ctx; + var contextHandle; + if (useWebGL) { + var contextAttributes = { + antialias: false, + alpha: false + }; + if (webGLContextAttributes) { + for (var attribute in webGLContextAttributes) { + contextAttributes[attribute] = webGLContextAttributes[attribute]; + } + } + contextHandle = GL.createContext(canvas, contextAttributes); + if (contextHandle) { + ctx = GL.getContext(contextHandle).GLctx; + } + } else { + ctx = canvas.getContext("2d"); + } + if (!ctx) return null; + if (setInModule) { + if (!useWebGL) assert(typeof GLctx === "undefined", "cannot set in module if GLctx is used, but we are a non-GL context that would replace it"); + Module.ctx = ctx; + if (useWebGL) GL.makeContextCurrent(contextHandle); + Module.useWebGL = useWebGL; + Browser.moduleContextCreatedCallbacks.forEach((function(callback) { + callback(); + })); + Browser.init(); + } + return ctx; + }), + destroyContext: (function(canvas, useWebGL, setInModule) {}), + fullscreenHandlersInstalled: false, + lockPointer: undefined, + resizeCanvas: undefined, + requestFullscreen: (function(lockPointer, resizeCanvas, vrDevice) { + Browser.lockPointer = lockPointer; + Browser.resizeCanvas = resizeCanvas; + Browser.vrDevice = vrDevice; + if (typeof Browser.lockPointer === "undefined") Browser.lockPointer = true; + if (typeof Browser.resizeCanvas === "undefined") Browser.resizeCanvas = false; + if (typeof Browser.vrDevice === "undefined") Browser.vrDevice = null; + var canvas = Module["canvas"]; + function fullscreenChange() { + Browser.isFullscreen = false; + var canvasContainer = canvas.parentNode; + if ((document["fullscreenElement"] || document["mozFullScreenElement"] || document["msFullscreenElement"] || document["webkitFullscreenElement"] || document["webkitCurrentFullScreenElement"]) === canvasContainer) { + canvas.exitFullscreen = document["exitFullscreen"] || document["cancelFullScreen"] || document["mozCancelFullScreen"] || document["msExitFullscreen"] || document["webkitCancelFullScreen"] || (function() {}); + canvas.exitFullscreen = canvas.exitFullscreen.bind(document); + if (Browser.lockPointer) canvas.requestPointerLock(); + Browser.isFullscreen = true; + if (Browser.resizeCanvas) { + Browser.setFullscreenCanvasSize(); + } else { + Browser.updateCanvasDimensions(canvas); + } + } else { + canvasContainer.parentNode.insertBefore(canvas, canvasContainer); + canvasContainer.parentNode.removeChild(canvasContainer); + if (Browser.resizeCanvas) { + Browser.setWindowedCanvasSize(); + } else { + Browser.updateCanvasDimensions(canvas); + } + } + if (Module["onFullScreen"]) Module["onFullScreen"](Browser.isFullscreen); + if (Module["onFullscreen"]) Module["onFullscreen"](Browser.isFullscreen); + } + if (!Browser.fullscreenHandlersInstalled) { + Browser.fullscreenHandlersInstalled = true; + document.addEventListener("fullscreenchange", fullscreenChange, false); + document.addEventListener("mozfullscreenchange", fullscreenChange, false); + document.addEventListener("webkitfullscreenchange", fullscreenChange, false); + document.addEventListener("MSFullscreenChange", fullscreenChange, false); + } + var canvasContainer = document.createElement("div"); + canvas.parentNode.insertBefore(canvasContainer, canvas); + canvasContainer.appendChild(canvas); + canvasContainer.requestFullscreen = canvasContainer["requestFullscreen"] || canvasContainer["mozRequestFullScreen"] || canvasContainer["msRequestFullscreen"] || (canvasContainer["webkitRequestFullscreen"] ? (function() { + canvasContainer["webkitRequestFullscreen"](Element["ALLOW_KEYBOARD_INPUT"]); + }) : null) || (canvasContainer["webkitRequestFullScreen"] ? (function() { + canvasContainer["webkitRequestFullScreen"](Element["ALLOW_KEYBOARD_INPUT"]); + }) : null); + if (vrDevice) { + canvasContainer.requestFullscreen({ + vrDisplay: vrDevice + }); + } else { + canvasContainer.requestFullscreen(); + } + }), + requestFullScreen: (function(lockPointer, resizeCanvas, vrDevice) { + err("Browser.requestFullScreen() is deprecated. Please call Browser.requestFullscreen instead."); + Browser.requestFullScreen = (function(lockPointer, resizeCanvas, vrDevice) { + return Browser.requestFullscreen(lockPointer, resizeCanvas, vrDevice); + }); + return Browser.requestFullscreen(lockPointer, resizeCanvas, vrDevice); + }), + nextRAF: 0, + fakeRequestAnimationFrame: (function(func) { + var now = Date.now(); + if (Browser.nextRAF === 0) { + Browser.nextRAF = now + 1e3 / 60; + } else { + while (now + 2 >= Browser.nextRAF) { + Browser.nextRAF += 1e3 / 60; + } + } + var delay = Math.max(Browser.nextRAF - now, 0); + setTimeout(func, delay); + }), + requestAnimationFrame: function requestAnimationFrame(func) { + if (typeof window === "undefined") { + Browser.fakeRequestAnimationFrame(func); + } else { + if (!window.requestAnimationFrame) { + window.requestAnimationFrame = window["requestAnimationFrame"] || window["mozRequestAnimationFrame"] || window["webkitRequestAnimationFrame"] || window["msRequestAnimationFrame"] || window["oRequestAnimationFrame"] || Browser.fakeRequestAnimationFrame; + } + window.requestAnimationFrame(func); + } + }, + safeCallback: (function(func) { + return (function() { + if (!ABORT) return func.apply(null, arguments); + }); + }), + allowAsyncCallbacks: true, + queuedAsyncCallbacks: [], + pauseAsyncCallbacks: (function() { + Browser.allowAsyncCallbacks = false; + }), + resumeAsyncCallbacks: (function() { + Browser.allowAsyncCallbacks = true; + if (Browser.queuedAsyncCallbacks.length > 0) { + var callbacks = Browser.queuedAsyncCallbacks; + Browser.queuedAsyncCallbacks = []; + callbacks.forEach((function(func) { + func(); + })); + } + }), + safeRequestAnimationFrame: (function(func) { + return Browser.requestAnimationFrame((function() { + if (ABORT) return; + if (Browser.allowAsyncCallbacks) { + func(); + } else { + Browser.queuedAsyncCallbacks.push(func); + } + })); + }), + safeSetTimeout: (function(func, timeout) { + Module["noExitRuntime"] = true; + return setTimeout((function() { + if (ABORT) return; + if (Browser.allowAsyncCallbacks) { + func(); + } else { + Browser.queuedAsyncCallbacks.push(func); + } + }), timeout); + }), + safeSetInterval: (function(func, timeout) { + Module["noExitRuntime"] = true; + return setInterval((function() { + if (ABORT) return; + if (Browser.allowAsyncCallbacks) { + func(); + } + }), timeout); + }), + getMimetype: (function(name) { + return { + "jpg": "image/jpeg", + "jpeg": "image/jpeg", + "png": "image/png", + "bmp": "image/bmp", + "ogg": "audio/ogg", + "wav": "audio/wav", + "mp3": "audio/mpeg" + }[name.substr(name.lastIndexOf(".") + 1)]; + }), + getUserMedia: (function(func) { + if (!window.getUserMedia) { + window.getUserMedia = navigator["getUserMedia"] || navigator["mozGetUserMedia"]; + } + window.getUserMedia(func); + }), + getMovementX: (function(event) { + return event["movementX"] || event["mozMovementX"] || event["webkitMovementX"] || 0; + }), + getMovementY: (function(event) { + return event["movementY"] || event["mozMovementY"] || event["webkitMovementY"] || 0; + }), + getMouseWheelDelta: (function(event) { + var delta = 0; + switch (event.type) { + case "DOMMouseScroll": + delta = event.detail; + break; + case "mousewheel": + delta = event.wheelDelta; + break; + case "wheel": + delta = event["deltaY"]; + break; + default: + throw "unrecognized mouse wheel event: " + event.type; + } + return delta; + }), + mouseX: 0, + mouseY: 0, + mouseMovementX: 0, + mouseMovementY: 0, + touches: {}, + lastTouches: {}, + calculateMouseEvent: (function(event) { + if (Browser.pointerLock) { + if (event.type != "mousemove" && "mozMovementX" in event) { + Browser.mouseMovementX = Browser.mouseMovementY = 0; + } else { + Browser.mouseMovementX = Browser.getMovementX(event); + Browser.mouseMovementY = Browser.getMovementY(event); + } + if (typeof SDL != "undefined") { + Browser.mouseX = SDL.mouseX + Browser.mouseMovementX; + Browser.mouseY = SDL.mouseY + Browser.mouseMovementY; + } else { + Browser.mouseX += Browser.mouseMovementX; + Browser.mouseY += Browser.mouseMovementY; + } + } else { + var rect = Module["canvas"].getBoundingClientRect(); + var cw = Module["canvas"].width; + var ch = Module["canvas"].height; + var scrollX = typeof window.scrollX !== "undefined" ? window.scrollX : window.pageXOffset; + var scrollY = typeof window.scrollY !== "undefined" ? window.scrollY : window.pageYOffset; + assert(typeof scrollX !== "undefined" && typeof scrollY !== "undefined", "Unable to retrieve scroll position, mouse positions likely broken."); + if (event.type === "touchstart" || event.type === "touchend" || event.type === "touchmove") { + var touch = event.touch; + if (touch === undefined) { + return; + } + var adjustedX = touch.pageX - (scrollX + rect.left); + var adjustedY = touch.pageY - (scrollY + rect.top); + adjustedX = adjustedX * (cw / rect.width); + adjustedY = adjustedY * (ch / rect.height); + var coords = { + x: adjustedX, + y: adjustedY + }; + if (event.type === "touchstart") { + Browser.lastTouches[touch.identifier] = coords; + Browser.touches[touch.identifier] = coords; + } else if (event.type === "touchend" || event.type === "touchmove") { + var last = Browser.touches[touch.identifier]; + if (!last) last = coords; + Browser.lastTouches[touch.identifier] = last; + Browser.touches[touch.identifier] = coords; + } + return; + } + var x = event.pageX - (scrollX + rect.left); + var y = event.pageY - (scrollY + rect.top); + x = x * (cw / rect.width); + y = y * (ch / rect.height); + Browser.mouseMovementX = x - Browser.mouseX; + Browser.mouseMovementY = y - Browser.mouseY; + Browser.mouseX = x; + Browser.mouseY = y; + } + }), + asyncLoad: (function(url, onload, onerror, noRunDep) { + var dep = !noRunDep ? getUniqueRunDependency("al " + url) : ""; + Module["readAsync"](url, (function(arrayBuffer) { + assert(arrayBuffer, 'Loading data file "' + url + '" failed (no arrayBuffer).'); + onload(new Uint8Array(arrayBuffer)); + if (dep) removeRunDependency(dep); + }), (function(event) { + if (onerror) { + onerror(); + } else { + throw 'Loading data file "' + url + '" failed.'; + } + })); + if (dep) addRunDependency(dep); + }), + resizeListeners: [], + updateResizeListeners: (function() { + var canvas = Module["canvas"]; + Browser.resizeListeners.forEach((function(listener) { + listener(canvas.width, canvas.height); + })); + }), + setCanvasSize: (function(width, height, noUpdates) { + var canvas = Module["canvas"]; + Browser.updateCanvasDimensions(canvas, width, height); + if (!noUpdates) Browser.updateResizeListeners(); + }), + windowedWidth: 0, + windowedHeight: 0, + setFullscreenCanvasSize: (function() { + if (typeof SDL != "undefined") { + var flags = HEAPU32[SDL.screen >> 2]; + flags = flags | 8388608; + HEAP32[SDL.screen >> 2] = flags; + } + Browser.updateCanvasDimensions(Module["canvas"]); + Browser.updateResizeListeners(); + }), + setWindowedCanvasSize: (function() { + if (typeof SDL != "undefined") { + var flags = HEAPU32[SDL.screen >> 2]; + flags = flags & ~8388608; + HEAP32[SDL.screen >> 2] = flags; + } + Browser.updateCanvasDimensions(Module["canvas"]); + Browser.updateResizeListeners(); + }), + updateCanvasDimensions: (function(canvas, wNative, hNative) { + if (wNative && hNative) { + canvas.widthNative = wNative; + canvas.heightNative = hNative; + } else { + wNative = canvas.widthNative; + hNative = canvas.heightNative; + } + var w = wNative; + var h = hNative; + if (Module["forcedAspectRatio"] && Module["forcedAspectRatio"] > 0) { + if (w / h < Module["forcedAspectRatio"]) { + w = Math.round(h * Module["forcedAspectRatio"]); + } else { + h = Math.round(w / Module["forcedAspectRatio"]); + } + } + if ((document["fullscreenElement"] || document["mozFullScreenElement"] || document["msFullscreenElement"] || document["webkitFullscreenElement"] || document["webkitCurrentFullScreenElement"]) === canvas.parentNode && typeof screen != "undefined") { + var factor = Math.min(screen.width / w, screen.height / h); + w = Math.round(w * factor); + h = Math.round(h * factor); + } + if (Browser.resizeCanvas) { + if (canvas.width != w) canvas.width = w; + if (canvas.height != h) canvas.height = h; + if (typeof canvas.style != "undefined") { + canvas.style.removeProperty("width"); + canvas.style.removeProperty("height"); + } + } else { + if (canvas.width != wNative) canvas.width = wNative; + if (canvas.height != hNative) canvas.height = hNative; + if (typeof canvas.style != "undefined") { + if (w != wNative || h != hNative) { + canvas.style.setProperty("width", w + "px", "important"); + canvas.style.setProperty("height", h + "px", "important"); + } else { + canvas.style.removeProperty("width"); + canvas.style.removeProperty("height"); + } + } + } + }), + wgetRequests: {}, + nextWgetRequestHandle: 0, + getNextWgetRequestHandle: (function() { + var handle = Browser.nextWgetRequestHandle; + Browser.nextWgetRequestHandle++; + return handle; + }) +}; +function _emscripten_cancel_main_loop() { + Browser.mainLoop.pause(); + Browser.mainLoop.func = null; +} +function _emscripten_set_canvas_element_size_calling_thread(target, width, height) { + var canvas = JSEvents.findCanvasEventTarget(target); + if (!canvas) return -4; + if (canvas.canvasSharedPtr) { + HEAP32[canvas.canvasSharedPtr >> 2] = width; + HEAP32[canvas.canvasSharedPtr + 4 >> 2] = height; + } + if (canvas.offscreenCanvas || !canvas.controlTransferredOffscreen) { + if (canvas.offscreenCanvas) canvas = canvas.offscreenCanvas; + var autoResizeViewport = false; + if (canvas.GLctxObject && canvas.GLctxObject.GLctx) { + var prevViewport = canvas.GLctxObject.GLctx.getParameter(canvas.GLctxObject.GLctx.VIEWPORT); + autoResizeViewport = prevViewport[0] === 0 && prevViewport[1] === 0 && prevViewport[2] === canvas.width && prevViewport[3] === canvas.height; + } + canvas.width = width; + canvas.height = height; + if (autoResizeViewport) { + canvas.GLctxObject.GLctx.viewport(0, 0, width, height); + } + } else { + return -4; + } + return 0; +} +function _emscripten_set_canvas_element_size_main_thread(target, width, height) { + return _emscripten_set_canvas_element_size_calling_thread(target, width, height); +} +function _emscripten_set_canvas_element_size(target, width, height) { + var canvas = JSEvents.findCanvasEventTarget(target); + if (canvas) return _emscripten_set_canvas_element_size_calling_thread(target, width, height); else return _emscripten_set_canvas_element_size_main_thread(target, width, height); +} +function emscripten_set_canvas_element_size_js(target, width, height) { + if (typeof target === "string") { + var stackTop = stackSave(); + var targetInt = stackAlloc(target.length + 1); + stringToUTF8(target, targetInt, target.length + 1); + var ret = _emscripten_set_canvas_element_size(targetInt, width, height); + stackRestore(stackTop); + return ret; + } else { + return _emscripten_set_canvas_element_size(target, width, height); + } +} +function _emscripten_get_canvas_element_size_calling_thread(target, width, height) { + var canvas = JSEvents.findCanvasEventTarget(target); + if (!canvas) return -4; + if (canvas.canvasSharedPtr) { + var w = HEAP32[canvas.canvasSharedPtr >> 2]; + var h = HEAP32[canvas.canvasSharedPtr + 4 >> 2]; + HEAP32[width >> 2] = w; + HEAP32[height >> 2] = h; + } else if (canvas.offscreenCanvas) { + HEAP32[width >> 2] = canvas.offscreenCanvas.width; + HEAP32[height >> 2] = canvas.offscreenCanvas.height; + } else if (!canvas.controlTransferredOffscreen) { + HEAP32[width >> 2] = canvas.width; + HEAP32[height >> 2] = canvas.height; + } else { + return -4; + } + return 0; +} +function _emscripten_get_canvas_element_size_main_thread(target, width, height) { + return _emscripten_get_canvas_element_size_calling_thread(target, width, height); +} +function _emscripten_get_canvas_element_size(target, width, height) { + var canvas = JSEvents.findCanvasEventTarget(target); + if (canvas) return _emscripten_get_canvas_element_size_calling_thread(target, width, height); else return _emscripten_get_canvas_element_size_main_thread(target, width, height); +} +function emscripten_get_canvas_element_size_js(target) { + var stackTop = stackSave(); + var w = stackAlloc(8); + var h = w + 4; + if (typeof target === "string") { + var targetInt = stackAlloc(target.length + 1); + stringToUTF8(target, targetInt, target.length + 1); + target = targetInt; + } + var ret = _emscripten_get_canvas_element_size(target, w, h); + var size = [ HEAP32[w >> 2], HEAP32[h >> 2] ]; + stackRestore(stackTop); + return size; +} +var JSEvents = { + keyEvent: 0, + mouseEvent: 0, + wheelEvent: 0, + uiEvent: 0, + focusEvent: 0, + deviceOrientationEvent: 0, + deviceMotionEvent: 0, + fullscreenChangeEvent: 0, + pointerlockChangeEvent: 0, + visibilityChangeEvent: 0, + touchEvent: 0, + lastGamepadState: null, + lastGamepadStateFrame: null, + numGamepadsConnected: 0, + previousFullscreenElement: null, + previousScreenX: null, + previousScreenY: null, + removeEventListenersRegistered: false, + _onGamepadConnected: (function() { + ++JSEvents.numGamepadsConnected; + }), + _onGamepadDisconnected: (function() { + --JSEvents.numGamepadsConnected; + }), + staticInit: (function() { + if (typeof window !== "undefined") { + window.addEventListener("gamepadconnected", JSEvents._onGamepadConnected); + window.addEventListener("gamepaddisconnected", JSEvents._onGamepadDisconnected); + var firstState = navigator.getGamepads ? navigator.getGamepads() : navigator.webkitGetGamepads ? navigator.webkitGetGamepads() : null; + if (firstState) { + JSEvents.numGamepadsConnected = firstState.length; + } + } + }), + removeAllEventListeners: (function() { + for (var i = JSEvents.eventHandlers.length - 1; i >= 0; --i) { + JSEvents._removeHandler(i); + } + JSEvents.eventHandlers = []; + JSEvents.deferredCalls = []; + window.removeEventListener("gamepadconnected", JSEvents._onGamepadConnected); + window.removeEventListener("gamepaddisconnected", JSEvents._onGamepadDisconnected); + }), + registerRemoveEventListeners: (function() { + if (!JSEvents.removeEventListenersRegistered) { + __ATEXIT__.push(JSEvents.removeAllEventListeners); + JSEvents.removeEventListenersRegistered = true; + } + }), + findEventTarget: (function(target) { + try { + if (!target) return window; + if (typeof target === "number") target = Pointer_stringify(target); + if (target === "#window") return window; else if (target === "#document") return document; else if (target === "#screen") return window.screen; else if (target === "#canvas") return Module["canvas"]; + return typeof target === "string" ? document.getElementById(target) : target; + } catch (e) { + return null; + } + }), + findCanvasEventTarget: (function(target) { + if (typeof target === "number") target = Pointer_stringify(target); + if (!target || target === "#canvas") { + if (typeof GL !== "undefined" && GL.offscreenCanvases["canvas"]) return GL.offscreenCanvases["canvas"]; + return Module["canvas"]; + } + if (typeof GL !== "undefined" && GL.offscreenCanvases[target]) return GL.offscreenCanvases[target]; + return JSEvents.findEventTarget(target); + }), + deferredCalls: [], + deferCall: (function(targetFunction, precedence, argsList) { + function arraysHaveEqualContent(arrA, arrB) { + if (arrA.length != arrB.length) return false; + for (var i in arrA) { + if (arrA[i] != arrB[i]) return false; + } + return true; + } + for (var i in JSEvents.deferredCalls) { + var call = JSEvents.deferredCalls[i]; + if (call.targetFunction == targetFunction && arraysHaveEqualContent(call.argsList, argsList)) { + return; + } + } + JSEvents.deferredCalls.push({ + targetFunction: targetFunction, + precedence: precedence, + argsList: argsList + }); + JSEvents.deferredCalls.sort((function(x, y) { + return x.precedence < y.precedence; + })); + }), + removeDeferredCalls: (function(targetFunction) { + for (var i = 0; i < JSEvents.deferredCalls.length; ++i) { + if (JSEvents.deferredCalls[i].targetFunction == targetFunction) { + JSEvents.deferredCalls.splice(i, 1); + --i; + } + } + }), + canPerformEventHandlerRequests: (function() { + return JSEvents.inEventHandler && JSEvents.currentEventHandler.allowsDeferredCalls; + }), + runDeferredCalls: (function() { + if (!JSEvents.canPerformEventHandlerRequests()) { + return; + } + for (var i = 0; i < JSEvents.deferredCalls.length; ++i) { + var call = JSEvents.deferredCalls[i]; + JSEvents.deferredCalls.splice(i, 1); + --i; + call.targetFunction.apply(this, call.argsList); + } + }), + inEventHandler: 0, + currentEventHandler: null, + eventHandlers: [], + isInternetExplorer: (function() { + return navigator.userAgent.indexOf("MSIE") !== -1 || navigator.appVersion.indexOf("Trident/") > 0; + }), + removeAllHandlersOnTarget: (function(target, eventTypeString) { + for (var i = 0; i < JSEvents.eventHandlers.length; ++i) { + if (JSEvents.eventHandlers[i].target == target && (!eventTypeString || eventTypeString == JSEvents.eventHandlers[i].eventTypeString)) { + JSEvents._removeHandler(i--); + } + } + }), + _removeHandler: (function(i) { + var h = JSEvents.eventHandlers[i]; + h.target.removeEventListener(h.eventTypeString, h.eventListenerFunc, h.useCapture); + JSEvents.eventHandlers.splice(i, 1); + }), + registerOrRemoveHandler: (function(eventHandler) { + var jsEventHandler = function jsEventHandler(event) { + ++JSEvents.inEventHandler; + JSEvents.currentEventHandler = eventHandler; + JSEvents.runDeferredCalls(); + eventHandler.handlerFunc(event); + JSEvents.runDeferredCalls(); + --JSEvents.inEventHandler; + }; + if (eventHandler.callbackfunc) { + eventHandler.eventListenerFunc = jsEventHandler; + eventHandler.target.addEventListener(eventHandler.eventTypeString, jsEventHandler, eventHandler.useCapture); + JSEvents.eventHandlers.push(eventHandler); + JSEvents.registerRemoveEventListeners(); + } else { + for (var i = 0; i < JSEvents.eventHandlers.length; ++i) { + if (JSEvents.eventHandlers[i].target == eventHandler.target && JSEvents.eventHandlers[i].eventTypeString == eventHandler.eventTypeString) { + JSEvents._removeHandler(i--); + } + } + } + }), + registerKeyEventCallback: (function(target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) { + if (!JSEvents.keyEvent) JSEvents.keyEvent = _malloc(164); + var keyEventHandlerFunc = (function(event) { + var e = event || window.event; + var keyEventData = JSEvents.keyEvent; + stringToUTF8(e.key ? e.key : "", keyEventData + 0, 32); + stringToUTF8(e.code ? e.code : "", keyEventData + 32, 32); + HEAP32[keyEventData + 64 >> 2] = e.location; + HEAP32[keyEventData + 68 >> 2] = e.ctrlKey; + HEAP32[keyEventData + 72 >> 2] = e.shiftKey; + HEAP32[keyEventData + 76 >> 2] = e.altKey; + HEAP32[keyEventData + 80 >> 2] = e.metaKey; + HEAP32[keyEventData + 84 >> 2] = e.repeat; + stringToUTF8(e.locale ? e.locale : "", keyEventData + 88, 32); + stringToUTF8(e.char ? e.char : "", keyEventData + 120, 32); + HEAP32[keyEventData + 152 >> 2] = e.charCode; + HEAP32[keyEventData + 156 >> 2] = e.keyCode; + HEAP32[keyEventData + 160 >> 2] = e.which; + if (Module["dynCall_iiii"](callbackfunc, eventTypeId, keyEventData, userData)) e.preventDefault(); + }); + var eventHandler = { + target: JSEvents.findEventTarget(target), + allowsDeferredCalls: JSEvents.isInternetExplorer() ? false : true, + eventTypeString: eventTypeString, + callbackfunc: callbackfunc, + handlerFunc: keyEventHandlerFunc, + useCapture: useCapture + }; + JSEvents.registerOrRemoveHandler(eventHandler); + }), + getBoundingClientRectOrZeros: (function(target) { + return target.getBoundingClientRect ? target.getBoundingClientRect() : { + left: 0, + top: 0 + }; + }), + fillMouseEventData: (function(eventStruct, e, target) { + HEAPF64[eventStruct >> 3] = JSEvents.tick(); + HEAP32[eventStruct + 8 >> 2] = e.screenX; + HEAP32[eventStruct + 12 >> 2] = e.screenY; + HEAP32[eventStruct + 16 >> 2] = e.clientX; + HEAP32[eventStruct + 20 >> 2] = e.clientY; + HEAP32[eventStruct + 24 >> 2] = e.ctrlKey; + HEAP32[eventStruct + 28 >> 2] = e.shiftKey; + HEAP32[eventStruct + 32 >> 2] = e.altKey; + HEAP32[eventStruct + 36 >> 2] = e.metaKey; + HEAP16[eventStruct + 40 >> 1] = e.button; + HEAP16[eventStruct + 42 >> 1] = e.buttons; + HEAP32[eventStruct + 44 >> 2] = e["movementX"] || e["mozMovementX"] || e["webkitMovementX"] || e.screenX - JSEvents.previousScreenX; + HEAP32[eventStruct + 48 >> 2] = e["movementY"] || e["mozMovementY"] || e["webkitMovementY"] || e.screenY - JSEvents.previousScreenY; + if (Module["canvas"]) { + var rect = Module["canvas"].getBoundingClientRect(); + HEAP32[eventStruct + 60 >> 2] = e.clientX - rect.left; + HEAP32[eventStruct + 64 >> 2] = e.clientY - rect.top; + } else { + HEAP32[eventStruct + 60 >> 2] = 0; + HEAP32[eventStruct + 64 >> 2] = 0; + } + if (target) { + var rect = JSEvents.getBoundingClientRectOrZeros(target); + HEAP32[eventStruct + 52 >> 2] = e.clientX - rect.left; + HEAP32[eventStruct + 56 >> 2] = e.clientY - rect.top; + } else { + HEAP32[eventStruct + 52 >> 2] = 0; + HEAP32[eventStruct + 56 >> 2] = 0; + } + if (e.type !== "wheel" && e.type !== "mousewheel") { + JSEvents.previousScreenX = e.screenX; + JSEvents.previousScreenY = e.screenY; + } + }), + registerMouseEventCallback: (function(target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) { + if (!JSEvents.mouseEvent) JSEvents.mouseEvent = _malloc(72); + target = JSEvents.findEventTarget(target); + var mouseEventHandlerFunc = (function(event) { + var e = event || window.event; + JSEvents.fillMouseEventData(JSEvents.mouseEvent, e, target); + if (Module["dynCall_iiii"](callbackfunc, eventTypeId, JSEvents.mouseEvent, userData)) e.preventDefault(); + }); + var eventHandler = { + target: target, + allowsDeferredCalls: eventTypeString != "mousemove" && eventTypeString != "mouseenter" && eventTypeString != "mouseleave", + eventTypeString: eventTypeString, + callbackfunc: callbackfunc, + handlerFunc: mouseEventHandlerFunc, + useCapture: useCapture + }; + if (JSEvents.isInternetExplorer() && eventTypeString == "mousedown") eventHandler.allowsDeferredCalls = false; + JSEvents.registerOrRemoveHandler(eventHandler); + }), + registerWheelEventCallback: (function(target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) { + if (!JSEvents.wheelEvent) JSEvents.wheelEvent = _malloc(104); + target = JSEvents.findEventTarget(target); + var wheelHandlerFunc = (function(event) { + var e = event || window.event; + var wheelEvent = JSEvents.wheelEvent; + JSEvents.fillMouseEventData(wheelEvent, e, target); + HEAPF64[wheelEvent + 72 >> 3] = e["deltaX"]; + HEAPF64[wheelEvent + 80 >> 3] = e["deltaY"]; + HEAPF64[wheelEvent + 88 >> 3] = e["deltaZ"]; + HEAP32[wheelEvent + 96 >> 2] = e["deltaMode"]; + if (Module["dynCall_iiii"](callbackfunc, eventTypeId, wheelEvent, userData)) e.preventDefault(); + }); + var mouseWheelHandlerFunc = (function(event) { + var e = event || window.event; + JSEvents.fillMouseEventData(JSEvents.wheelEvent, e, target); + HEAPF64[JSEvents.wheelEvent + 72 >> 3] = e["wheelDeltaX"] || 0; + HEAPF64[JSEvents.wheelEvent + 80 >> 3] = -(e["wheelDeltaY"] ? e["wheelDeltaY"] : e["wheelDelta"]); + HEAPF64[JSEvents.wheelEvent + 88 >> 3] = 0; + HEAP32[JSEvents.wheelEvent + 96 >> 2] = 0; + var shouldCancel = Module["dynCall_iiii"](callbackfunc, eventTypeId, JSEvents.wheelEvent, userData); + if (shouldCancel) { + e.preventDefault(); + } + }); + var eventHandler = { + target: target, + allowsDeferredCalls: true, + eventTypeString: eventTypeString, + callbackfunc: callbackfunc, + handlerFunc: eventTypeString == "wheel" ? wheelHandlerFunc : mouseWheelHandlerFunc, + useCapture: useCapture + }; + JSEvents.registerOrRemoveHandler(eventHandler); + }), + pageScrollPos: (function() { + if (window.pageXOffset > 0 || window.pageYOffset > 0) { + return [ window.pageXOffset, window.pageYOffset ]; + } + if (typeof document.documentElement.scrollLeft !== "undefined" || typeof document.documentElement.scrollTop !== "undefined") { + return [ document.documentElement.scrollLeft, document.documentElement.scrollTop ]; + } + return [ document.body.scrollLeft | 0, document.body.scrollTop | 0 ]; + }), + registerUiEventCallback: (function(target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) { + if (!JSEvents.uiEvent) JSEvents.uiEvent = _malloc(36); + if (eventTypeString == "scroll" && !target) { + target = document; + } else { + target = JSEvents.findEventTarget(target); + } + var uiEventHandlerFunc = (function(event) { + var e = event || window.event; + if (e.target != target) { + return; + } + var scrollPos = JSEvents.pageScrollPos(); + var uiEvent = JSEvents.uiEvent; + HEAP32[uiEvent >> 2] = e.detail; + HEAP32[uiEvent + 4 >> 2] = document.body.clientWidth; + HEAP32[uiEvent + 8 >> 2] = document.body.clientHeight; + HEAP32[uiEvent + 12 >> 2] = window.innerWidth; + HEAP32[uiEvent + 16 >> 2] = window.innerHeight; + HEAP32[uiEvent + 20 >> 2] = window.outerWidth; + HEAP32[uiEvent + 24 >> 2] = window.outerHeight; + HEAP32[uiEvent + 28 >> 2] = scrollPos[0]; + HEAP32[uiEvent + 32 >> 2] = scrollPos[1]; + if (Module["dynCall_iiii"](callbackfunc, eventTypeId, uiEvent, userData)) e.preventDefault(); + }); + var eventHandler = { + target: target, + allowsDeferredCalls: false, + eventTypeString: eventTypeString, + callbackfunc: callbackfunc, + handlerFunc: uiEventHandlerFunc, + useCapture: useCapture + }; + JSEvents.registerOrRemoveHandler(eventHandler); + }), + getNodeNameForTarget: (function(target) { + if (!target) return ""; + if (target == window) return "#window"; + if (target == window.screen) return "#screen"; + return target && target.nodeName ? target.nodeName : ""; + }), + registerFocusEventCallback: (function(target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) { + if (!JSEvents.focusEvent) JSEvents.focusEvent = _malloc(256); + var focusEventHandlerFunc = (function(event) { + var e = event || window.event; + var nodeName = JSEvents.getNodeNameForTarget(e.target); + var id = e.target.id ? e.target.id : ""; + var focusEvent = JSEvents.focusEvent; + stringToUTF8(nodeName, focusEvent + 0, 128); + stringToUTF8(id, focusEvent + 128, 128); + if (Module["dynCall_iiii"](callbackfunc, eventTypeId, focusEvent, userData)) e.preventDefault(); + }); + var eventHandler = { + target: JSEvents.findEventTarget(target), + allowsDeferredCalls: false, + eventTypeString: eventTypeString, + callbackfunc: callbackfunc, + handlerFunc: focusEventHandlerFunc, + useCapture: useCapture + }; + JSEvents.registerOrRemoveHandler(eventHandler); + }), + tick: (function() { + if (window["performance"] && window["performance"]["now"]) return window["performance"]["now"](); else return Date.now(); + }), + fillDeviceOrientationEventData: (function(eventStruct, e, target) { + HEAPF64[eventStruct >> 3] = JSEvents.tick(); + HEAPF64[eventStruct + 8 >> 3] = e.alpha; + HEAPF64[eventStruct + 16 >> 3] = e.beta; + HEAPF64[eventStruct + 24 >> 3] = e.gamma; + HEAP32[eventStruct + 32 >> 2] = e.absolute; + }), + registerDeviceOrientationEventCallback: (function(target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) { + if (!JSEvents.deviceOrientationEvent) JSEvents.deviceOrientationEvent = _malloc(40); + var deviceOrientationEventHandlerFunc = (function(event) { + var e = event || window.event; + JSEvents.fillDeviceOrientationEventData(JSEvents.deviceOrientationEvent, e, target); + if (Module["dynCall_iiii"](callbackfunc, eventTypeId, JSEvents.deviceOrientationEvent, userData)) e.preventDefault(); + }); + var eventHandler = { + target: JSEvents.findEventTarget(target), + allowsDeferredCalls: false, + eventTypeString: eventTypeString, + callbackfunc: callbackfunc, + handlerFunc: deviceOrientationEventHandlerFunc, + useCapture: useCapture + }; + JSEvents.registerOrRemoveHandler(eventHandler); + }), + fillDeviceMotionEventData: (function(eventStruct, e, target) { + HEAPF64[eventStruct >> 3] = JSEvents.tick(); + HEAPF64[eventStruct + 8 >> 3] = e.acceleration.x; + HEAPF64[eventStruct + 16 >> 3] = e.acceleration.y; + HEAPF64[eventStruct + 24 >> 3] = e.acceleration.z; + HEAPF64[eventStruct + 32 >> 3] = e.accelerationIncludingGravity.x; + HEAPF64[eventStruct + 40 >> 3] = e.accelerationIncludingGravity.y; + HEAPF64[eventStruct + 48 >> 3] = e.accelerationIncludingGravity.z; + HEAPF64[eventStruct + 56 >> 3] = e.rotationRate.alpha; + HEAPF64[eventStruct + 64 >> 3] = e.rotationRate.beta; + HEAPF64[eventStruct + 72 >> 3] = e.rotationRate.gamma; + }), + registerDeviceMotionEventCallback: (function(target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) { + if (!JSEvents.deviceMotionEvent) JSEvents.deviceMotionEvent = _malloc(80); + var deviceMotionEventHandlerFunc = (function(event) { + var e = event || window.event; + JSEvents.fillDeviceMotionEventData(JSEvents.deviceMotionEvent, e, target); + if (Module["dynCall_iiii"](callbackfunc, eventTypeId, JSEvents.deviceMotionEvent, userData)) e.preventDefault(); + }); + var eventHandler = { + target: JSEvents.findEventTarget(target), + allowsDeferredCalls: false, + eventTypeString: eventTypeString, + callbackfunc: callbackfunc, + handlerFunc: deviceMotionEventHandlerFunc, + useCapture: useCapture + }; + JSEvents.registerOrRemoveHandler(eventHandler); + }), + screenOrientation: (function() { + if (!window.screen) return undefined; + return window.screen.orientation || window.screen.mozOrientation || window.screen.webkitOrientation || window.screen.msOrientation; + }), + fillOrientationChangeEventData: (function(eventStruct, e) { + var orientations = [ "portrait-primary", "portrait-secondary", "landscape-primary", "landscape-secondary" ]; + var orientations2 = [ "portrait", "portrait", "landscape", "landscape" ]; + var orientationString = JSEvents.screenOrientation(); + var orientation = orientations.indexOf(orientationString); + if (orientation == -1) { + orientation = orientations2.indexOf(orientationString); + } + HEAP32[eventStruct >> 2] = 1 << orientation; + HEAP32[eventStruct + 4 >> 2] = window.orientation; + }), + registerOrientationChangeEventCallback: (function(target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) { + if (!JSEvents.orientationChangeEvent) JSEvents.orientationChangeEvent = _malloc(8); + if (!target) { + target = window.screen; + } else { + target = JSEvents.findEventTarget(target); + } + var orientationChangeEventHandlerFunc = (function(event) { + var e = event || window.event; + var orientationChangeEvent = JSEvents.orientationChangeEvent; + JSEvents.fillOrientationChangeEventData(orientationChangeEvent, e); + if (Module["dynCall_iiii"](callbackfunc, eventTypeId, orientationChangeEvent, userData)) e.preventDefault(); + }); + if (eventTypeString == "orientationchange" && window.screen.mozOrientation !== undefined) { + eventTypeString = "mozorientationchange"; + } + var eventHandler = { + target: target, + allowsDeferredCalls: false, + eventTypeString: eventTypeString, + callbackfunc: callbackfunc, + handlerFunc: orientationChangeEventHandlerFunc, + useCapture: useCapture + }; + JSEvents.registerOrRemoveHandler(eventHandler); + }), + fullscreenEnabled: (function() { + return document.fullscreenEnabled || document.mozFullScreenEnabled || document.webkitFullscreenEnabled || document.msFullscreenEnabled; + }), + fillFullscreenChangeEventData: (function(eventStruct, e) { + var fullscreenElement = document.fullscreenElement || document.mozFullScreenElement || document.webkitFullscreenElement || document.msFullscreenElement; + var isFullscreen = !!fullscreenElement; + HEAP32[eventStruct >> 2] = isFullscreen; + HEAP32[eventStruct + 4 >> 2] = JSEvents.fullscreenEnabled(); + var reportedElement = isFullscreen ? fullscreenElement : JSEvents.previousFullscreenElement; + var nodeName = JSEvents.getNodeNameForTarget(reportedElement); + var id = reportedElement && reportedElement.id ? reportedElement.id : ""; + stringToUTF8(nodeName, eventStruct + 8, 128); + stringToUTF8(id, eventStruct + 136, 128); + HEAP32[eventStruct + 264 >> 2] = reportedElement ? reportedElement.clientWidth : 0; + HEAP32[eventStruct + 268 >> 2] = reportedElement ? reportedElement.clientHeight : 0; + HEAP32[eventStruct + 272 >> 2] = screen.width; + HEAP32[eventStruct + 276 >> 2] = screen.height; + if (isFullscreen) { + JSEvents.previousFullscreenElement = fullscreenElement; + } + }), + registerFullscreenChangeEventCallback: (function(target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) { + if (!JSEvents.fullscreenChangeEvent) JSEvents.fullscreenChangeEvent = _malloc(280); + if (!target) target = document; else target = JSEvents.findEventTarget(target); + var fullscreenChangeEventhandlerFunc = (function(event) { + var e = event || window.event; + var fullscreenChangeEvent = JSEvents.fullscreenChangeEvent; + JSEvents.fillFullscreenChangeEventData(fullscreenChangeEvent, e); + if (Module["dynCall_iiii"](callbackfunc, eventTypeId, fullscreenChangeEvent, userData)) e.preventDefault(); + }); + var eventHandler = { + target: target, + allowsDeferredCalls: false, + eventTypeString: eventTypeString, + callbackfunc: callbackfunc, + handlerFunc: fullscreenChangeEventhandlerFunc, + useCapture: useCapture + }; + JSEvents.registerOrRemoveHandler(eventHandler); + }), + resizeCanvasForFullscreen: (function(target, strategy) { + var restoreOldStyle = __registerRestoreOldStyle(target); + var cssWidth = strategy.softFullscreen ? window.innerWidth : screen.width; + var cssHeight = strategy.softFullscreen ? window.innerHeight : screen.height; + var rect = target.getBoundingClientRect(); + var windowedCssWidth = rect.right - rect.left; + var windowedCssHeight = rect.bottom - rect.top; + var canvasSize = emscripten_get_canvas_element_size_js(target.id); + var windowedRttWidth = canvasSize[0]; + var windowedRttHeight = canvasSize[1]; + if (strategy.scaleMode == 3) { + __setLetterbox(target, (cssHeight - windowedCssHeight) / 2, (cssWidth - windowedCssWidth) / 2); + cssWidth = windowedCssWidth; + cssHeight = windowedCssHeight; + } else if (strategy.scaleMode == 2) { + if (cssWidth * windowedRttHeight < windowedRttWidth * cssHeight) { + var desiredCssHeight = windowedRttHeight * cssWidth / windowedRttWidth; + __setLetterbox(target, (cssHeight - desiredCssHeight) / 2, 0); + cssHeight = desiredCssHeight; + } else { + var desiredCssWidth = windowedRttWidth * cssHeight / windowedRttHeight; + __setLetterbox(target, 0, (cssWidth - desiredCssWidth) / 2); + cssWidth = desiredCssWidth; + } + } + if (!target.style.backgroundColor) target.style.backgroundColor = "black"; + if (!document.body.style.backgroundColor) document.body.style.backgroundColor = "black"; + target.style.width = cssWidth + "px"; + target.style.height = cssHeight + "px"; + if (strategy.filteringMode == 1) { + target.style.imageRendering = "optimizeSpeed"; + target.style.imageRendering = "-moz-crisp-edges"; + target.style.imageRendering = "-o-crisp-edges"; + target.style.imageRendering = "-webkit-optimize-contrast"; + target.style.imageRendering = "optimize-contrast"; + target.style.imageRendering = "crisp-edges"; + target.style.imageRendering = "pixelated"; + } + var dpiScale = strategy.canvasResolutionScaleMode == 2 ? window.devicePixelRatio : 1; + if (strategy.canvasResolutionScaleMode != 0) { + var newWidth = cssWidth * dpiScale | 0; + var newHeight = cssHeight * dpiScale | 0; + if (!target.controlTransferredOffscreen) { + target.width = newWidth; + target.height = newHeight; + } else { + emscripten_set_canvas_element_size_js(target.id, newWidth, newHeight); + } + if (target.GLctxObject) target.GLctxObject.GLctx.viewport(0, 0, newWidth, newHeight); + } + return restoreOldStyle; + }), + requestFullscreen: (function(target, strategy) { + if (strategy.scaleMode != 0 || strategy.canvasResolutionScaleMode != 0) { + JSEvents.resizeCanvasForFullscreen(target, strategy); + } + if (target.requestFullscreen) { + target.requestFullscreen(); + } else if (target.msRequestFullscreen) { + target.msRequestFullscreen(); + } else if (target.mozRequestFullScreen) { + target.mozRequestFullScreen(); + } else if (target.mozRequestFullscreen) { + target.mozRequestFullscreen(); + } else if (target.webkitRequestFullscreen) { + target.webkitRequestFullscreen(Element.ALLOW_KEYBOARD_INPUT); + } else { + if (typeof JSEvents.fullscreenEnabled() === "undefined") { + return -1; + } else { + return -3; + } + } + if (strategy.canvasResizedCallback) { + Module["dynCall_iiii"](strategy.canvasResizedCallback, 37, 0, strategy.canvasResizedCallbackUserData); + } + return 0; + }), + fillPointerlockChangeEventData: (function(eventStruct, e) { + var pointerLockElement = document.pointerLockElement || document.mozPointerLockElement || document.webkitPointerLockElement || document.msPointerLockElement; + var isPointerlocked = !!pointerLockElement; + HEAP32[eventStruct >> 2] = isPointerlocked; + var nodeName = JSEvents.getNodeNameForTarget(pointerLockElement); + var id = pointerLockElement && pointerLockElement.id ? pointerLockElement.id : ""; + stringToUTF8(nodeName, eventStruct + 4, 128); + stringToUTF8(id, eventStruct + 132, 128); + }), + registerPointerlockChangeEventCallback: (function(target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) { + if (!JSEvents.pointerlockChangeEvent) JSEvents.pointerlockChangeEvent = _malloc(260); + if (!target) target = document; else target = JSEvents.findEventTarget(target); + var pointerlockChangeEventHandlerFunc = (function(event) { + var e = event || window.event; + var pointerlockChangeEvent = JSEvents.pointerlockChangeEvent; + JSEvents.fillPointerlockChangeEventData(pointerlockChangeEvent, e); + if (Module["dynCall_iiii"](callbackfunc, eventTypeId, pointerlockChangeEvent, userData)) e.preventDefault(); + }); + var eventHandler = { + target: target, + allowsDeferredCalls: false, + eventTypeString: eventTypeString, + callbackfunc: callbackfunc, + handlerFunc: pointerlockChangeEventHandlerFunc, + useCapture: useCapture + }; + JSEvents.registerOrRemoveHandler(eventHandler); + }), + registerPointerlockErrorEventCallback: (function(target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString) { + if (!target) target = document; else target = JSEvents.findEventTarget(target); + var pointerlockErrorEventHandlerFunc = (function(event) { + var e = event || window.event; + if (Module["dynCall_iiii"](callbackfunc, eventTypeId, 0, userData)) e.preventDefault(); + }); + var eventHandler = { + target: target, + allowsDeferredCalls: false, + eventTypeString: eventTypeString, + callbackfunc: callbackfunc, + handlerFunc: pointerlockErrorEventHandlerFunc, + useCapture: useCapture + }; + JSEvents.registerOrRemoveHandler(eventHandler); + }), + requestPointerLock: (function(target) { + if (target.requestPointerLock) { + target.requestPointerLock(); + } else if (target.mozRequestPointerLock) { + target.mozRequestPointerLock(); + } else if (target.webkitRequestPointerLock) { + target.webkitRequestPointerLock(); + } else if (target.msRequestPointerLock) { + target.msRequestPointerLock(); + } else { + if (document.body.requestPointerLock || document.body.mozRequestPointerLock || document.body.webkitRequestPointerLock || document.body.msRequestPointerLock) { + return -3; + } else { + return -1; + } + } + return 0; + }), + fillVisibilityChangeEventData: (function(eventStruct, e) { + var visibilityStates = [ "hidden", "visible", "prerender", "unloaded" ]; + var visibilityState = visibilityStates.indexOf(document.visibilityState); + HEAP32[eventStruct >> 2] = document.hidden; + HEAP32[eventStruct + 4 >> 2] = visibilityState; + }), + registerVisibilityChangeEventCallback: (function(target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) { + if (!JSEvents.visibilityChangeEvent) JSEvents.visibilityChangeEvent = _malloc(8); + if (!target) target = document; else target = JSEvents.findEventTarget(target); + var visibilityChangeEventHandlerFunc = (function(event) { + var e = event || window.event; + var visibilityChangeEvent = JSEvents.visibilityChangeEvent; + JSEvents.fillVisibilityChangeEventData(visibilityChangeEvent, e); + if (Module["dynCall_iiii"](callbackfunc, eventTypeId, visibilityChangeEvent, userData)) e.preventDefault(); + }); + var eventHandler = { + target: target, + allowsDeferredCalls: false, + eventTypeString: eventTypeString, + callbackfunc: callbackfunc, + handlerFunc: visibilityChangeEventHandlerFunc, + useCapture: useCapture + }; + JSEvents.registerOrRemoveHandler(eventHandler); + }), + registerTouchEventCallback: (function(target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) { + if (!JSEvents.touchEvent) JSEvents.touchEvent = _malloc(1684); + target = JSEvents.findEventTarget(target); + var touchEventHandlerFunc = (function(event) { + var e = event || window.event; + var touches = {}; + for (var i = 0; i < e.touches.length; ++i) { + var touch = e.touches[i]; + touches[touch.identifier] = touch; + } + for (var i = 0; i < e.changedTouches.length; ++i) { + var touch = e.changedTouches[i]; + touches[touch.identifier] = touch; + touch.changed = true; + } + for (var i = 0; i < e.targetTouches.length; ++i) { + var touch = e.targetTouches[i]; + touches[touch.identifier].onTarget = true; + } + var touchEvent = JSEvents.touchEvent; + var ptr = touchEvent; + HEAP32[ptr + 4 >> 2] = e.ctrlKey; + HEAP32[ptr + 8 >> 2] = e.shiftKey; + HEAP32[ptr + 12 >> 2] = e.altKey; + HEAP32[ptr + 16 >> 2] = e.metaKey; + ptr += 20; + var canvasRect = Module["canvas"] ? Module["canvas"].getBoundingClientRect() : undefined; + var targetRect = JSEvents.getBoundingClientRectOrZeros(target); + var numTouches = 0; + for (var i in touches) { + var t = touches[i]; + HEAP32[ptr >> 2] = t.identifier; + HEAP32[ptr + 4 >> 2] = t.screenX; + HEAP32[ptr + 8 >> 2] = t.screenY; + HEAP32[ptr + 12 >> 2] = t.clientX; + HEAP32[ptr + 16 >> 2] = t.clientY; + HEAP32[ptr + 20 >> 2] = t.pageX; + HEAP32[ptr + 24 >> 2] = t.pageY; + HEAP32[ptr + 28 >> 2] = t.changed; + HEAP32[ptr + 32 >> 2] = t.onTarget; + if (canvasRect) { + HEAP32[ptr + 44 >> 2] = t.clientX - canvasRect.left; + HEAP32[ptr + 48 >> 2] = t.clientY - canvasRect.top; + } else { + HEAP32[ptr + 44 >> 2] = 0; + HEAP32[ptr + 48 >> 2] = 0; + } + HEAP32[ptr + 36 >> 2] = t.clientX - targetRect.left; + HEAP32[ptr + 40 >> 2] = t.clientY - targetRect.top; + ptr += 52; + if (++numTouches >= 32) { + break; + } + } + HEAP32[touchEvent >> 2] = numTouches; + if (Module["dynCall_iiii"](callbackfunc, eventTypeId, touchEvent, userData)) e.preventDefault(); + }); + var eventHandler = { + target: target, + allowsDeferredCalls: eventTypeString == "touchstart" || eventTypeString == "touchend", + eventTypeString: eventTypeString, + callbackfunc: callbackfunc, + handlerFunc: touchEventHandlerFunc, + useCapture: useCapture + }; + JSEvents.registerOrRemoveHandler(eventHandler); + }), + fillGamepadEventData: (function(eventStruct, e) { + HEAPF64[eventStruct >> 3] = e.timestamp; + for (var i = 0; i < e.axes.length; ++i) { + HEAPF64[eventStruct + i * 8 + 16 >> 3] = e.axes[i]; + } + for (var i = 0; i < e.buttons.length; ++i) { + if (typeof e.buttons[i] === "object") { + HEAPF64[eventStruct + i * 8 + 528 >> 3] = e.buttons[i].value; + } else { + HEAPF64[eventStruct + i * 8 + 528 >> 3] = e.buttons[i]; + } + } + for (var i = 0; i < e.buttons.length; ++i) { + if (typeof e.buttons[i] === "object") { + HEAP32[eventStruct + i * 4 + 1040 >> 2] = e.buttons[i].pressed; + } else { + HEAP32[eventStruct + i * 4 + 1040 >> 2] = e.buttons[i] == 1; + } + } + HEAP32[eventStruct + 1296 >> 2] = e.connected; + HEAP32[eventStruct + 1300 >> 2] = e.index; + HEAP32[eventStruct + 8 >> 2] = e.axes.length; + HEAP32[eventStruct + 12 >> 2] = e.buttons.length; + stringToUTF8(e.id, eventStruct + 1304, 64); + stringToUTF8(e.mapping, eventStruct + 1368, 64); + }), + registerGamepadEventCallback: (function(target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) { + if (!JSEvents.gamepadEvent) JSEvents.gamepadEvent = _malloc(1432); + var gamepadEventHandlerFunc = (function(event) { + var e = event || window.event; + var gamepadEvent = JSEvents.gamepadEvent; + JSEvents.fillGamepadEventData(gamepadEvent, e.gamepad); + if (Module["dynCall_iiii"](callbackfunc, eventTypeId, gamepadEvent, userData)) e.preventDefault(); + }); + var eventHandler = { + target: JSEvents.findEventTarget(target), + allowsDeferredCalls: true, + eventTypeString: eventTypeString, + callbackfunc: callbackfunc, + handlerFunc: gamepadEventHandlerFunc, + useCapture: useCapture + }; + JSEvents.registerOrRemoveHandler(eventHandler); + }), + registerBeforeUnloadEventCallback: (function(target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString) { + var beforeUnloadEventHandlerFunc = (function(event) { + var e = event || window.event; + var confirmationMessage = Module["dynCall_iiii"](callbackfunc, eventTypeId, 0, userData); + if (confirmationMessage) { + confirmationMessage = Pointer_stringify(confirmationMessage); + } + if (confirmationMessage) { + e.preventDefault(); + e.returnValue = confirmationMessage; + return confirmationMessage; + } + }); + var eventHandler = { + target: JSEvents.findEventTarget(target), + allowsDeferredCalls: false, + eventTypeString: eventTypeString, + callbackfunc: callbackfunc, + handlerFunc: beforeUnloadEventHandlerFunc, + useCapture: useCapture + }; + JSEvents.registerOrRemoveHandler(eventHandler); + }), + battery: (function() { + return navigator.battery || navigator.mozBattery || navigator.webkitBattery; + }), + fillBatteryEventData: (function(eventStruct, e) { + HEAPF64[eventStruct >> 3] = e.chargingTime; + HEAPF64[eventStruct + 8 >> 3] = e.dischargingTime; + HEAPF64[eventStruct + 16 >> 3] = e.level; + HEAP32[eventStruct + 24 >> 2] = e.charging; + }), + registerBatteryEventCallback: (function(target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) { + if (!JSEvents.batteryEvent) JSEvents.batteryEvent = _malloc(32); + var batteryEventHandlerFunc = (function(event) { + var e = event || window.event; + var batteryEvent = JSEvents.batteryEvent; + JSEvents.fillBatteryEventData(batteryEvent, JSEvents.battery()); + if (Module["dynCall_iiii"](callbackfunc, eventTypeId, batteryEvent, userData)) e.preventDefault(); + }); + var eventHandler = { + target: JSEvents.findEventTarget(target), + allowsDeferredCalls: false, + eventTypeString: eventTypeString, + callbackfunc: callbackfunc, + handlerFunc: batteryEventHandlerFunc, + useCapture: useCapture + }; + JSEvents.registerOrRemoveHandler(eventHandler); + }), + registerWebGlEventCallback: (function(target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) { + if (!target) target = Module["canvas"]; + var webGlEventHandlerFunc = (function(event) { + var e = event || window.event; + if (Module["dynCall_iiii"](callbackfunc, eventTypeId, 0, userData)) e.preventDefault(); + }); + var eventHandler = { + target: JSEvents.findEventTarget(target), + allowsDeferredCalls: false, + eventTypeString: eventTypeString, + callbackfunc: callbackfunc, + handlerFunc: webGlEventHandlerFunc, + useCapture: useCapture + }; + JSEvents.registerOrRemoveHandler(eventHandler); + }) +}; +var __currentFullscreenStrategy = {}; +function _emscripten_exit_fullscreen() { + if (typeof JSEvents.fullscreenEnabled() === "undefined") return -1; + JSEvents.removeDeferredCalls(JSEvents.requestFullscreen); + if (document.exitFullscreen) { + document.exitFullscreen(); + } else if (document.msExitFullscreen) { + document.msExitFullscreen(); + } else if (document.mozCancelFullScreen) { + document.mozCancelFullScreen(); + } else if (document.webkitExitFullscreen) { + document.webkitExitFullscreen(); + } else { + return -1; + } + if (__currentFullscreenStrategy.canvasResizedCallback) { + Module["dynCall_iiii"](__currentFullscreenStrategy.canvasResizedCallback, 37, 0, __currentFullscreenStrategy.canvasResizedCallbackUserData); + } + return 0; +} +function _emscripten_exit_pointerlock() { + JSEvents.removeDeferredCalls(JSEvents.requestPointerLock); + if (document.exitPointerLock) { + document.exitPointerLock(); + } else if (document.msExitPointerLock) { + document.msExitPointerLock(); + } else if (document.mozExitPointerLock) { + document.mozExitPointerLock(); + } else if (document.webkitExitPointerLock) { + document.webkitExitPointerLock(); + } else { + return -1; + } + return 0; +} +function _emscripten_get_fullscreen_status(fullscreenStatus) { + if (typeof JSEvents.fullscreenEnabled() === "undefined") return -1; + JSEvents.fillFullscreenChangeEventData(fullscreenStatus); + return 0; +} +function __emscripten_sample_gamepad_data() { + if (!JSEvents.numGamepadsConnected) return; + if (Browser.mainLoop.currentFrameNumber !== JSEvents.lastGamepadStateFrame || !Browser.mainLoop.currentFrameNumber) { + JSEvents.lastGamepadState = navigator.getGamepads ? navigator.getGamepads() : navigator.webkitGetGamepads ? navigator.webkitGetGamepads : null; + JSEvents.lastGamepadStateFrame = Browser.mainLoop.currentFrameNumber; + } +} +function _emscripten_get_gamepad_status(index, gamepadState) { + __emscripten_sample_gamepad_data(); + if (!JSEvents.lastGamepadState) return -1; + if (index < 0 || index >= JSEvents.lastGamepadState.length) return -5; + if (!JSEvents.lastGamepadState[index]) return -7; + JSEvents.fillGamepadEventData(gamepadState, JSEvents.lastGamepadState[index]); + return 0; +} +function _emscripten_get_main_loop_timing(mode, value) { + if (mode) HEAP32[mode >> 2] = Browser.mainLoop.timingMode; + if (value) HEAP32[value >> 2] = Browser.mainLoop.timingValue; +} +function _emscripten_get_num_gamepads() { + if (!JSEvents.numGamepadsConnected) return 0; + __emscripten_sample_gamepad_data(); + if (!JSEvents.lastGamepadState) return -1; + return JSEvents.lastGamepadState.length; +} +function _emscripten_has_threading_support() { + return 0; +} +function _emscripten_html5_remove_all_event_listeners() { + JSEvents.removeAllEventListeners(); +} +function _emscripten_is_webgl_context_lost(target) { + if (!Module.ctx) return true; + return Module.ctx.isContextLost(); +} +function __reallyNegative(x) { + return x < 0 || x === 0 && 1 / x === -Infinity; +} +function __formatString(format, varargs) { + assert((varargs & 3) === 0); + var textIndex = format; + var argIndex = varargs; + function prepVararg(ptr, type) { + if (type === "double" || type === "i64") { + if (ptr & 7) { + assert((ptr & 7) === 4); + ptr += 4; + } + } else { + assert((ptr & 3) === 0); + } + return ptr; + } + function getNextArg(type) { + var ret; + argIndex = prepVararg(argIndex, type); + if (type === "double") { + ret = HEAPF64[argIndex >> 3]; + argIndex += 8; + } else if (type == "i64") { + ret = [ HEAP32[argIndex >> 2], HEAP32[argIndex + 4 >> 2] ]; + argIndex += 8; + } else { + assert((argIndex & 3) === 0); + type = "i32"; + ret = HEAP32[argIndex >> 2]; + argIndex += 4; + } + return ret; + } + var ret = []; + var curr, next, currArg; + while (1) { + var startTextIndex = textIndex; + curr = HEAP8[textIndex >> 0]; + if (curr === 0) break; + next = HEAP8[textIndex + 1 >> 0]; + if (curr == 37) { + var flagAlwaysSigned = false; + var flagLeftAlign = false; + var flagAlternative = false; + var flagZeroPad = false; + var flagPadSign = false; + flagsLoop : while (1) { + switch (next) { + case 43: + flagAlwaysSigned = true; + break; + case 45: + flagLeftAlign = true; + break; + case 35: + flagAlternative = true; + break; + case 48: + if (flagZeroPad) { + break flagsLoop; + } else { + flagZeroPad = true; + break; + } + case 32: + flagPadSign = true; + break; + default: + break flagsLoop; + } + textIndex++; + next = HEAP8[textIndex + 1 >> 0]; + } + var width = 0; + if (next == 42) { + width = getNextArg("i32"); + textIndex++; + next = HEAP8[textIndex + 1 >> 0]; + } else { + while (next >= 48 && next <= 57) { + width = width * 10 + (next - 48); + textIndex++; + next = HEAP8[textIndex + 1 >> 0]; + } + } + var precisionSet = false, precision = -1; + if (next == 46) { + precision = 0; + precisionSet = true; + textIndex++; + next = HEAP8[textIndex + 1 >> 0]; + if (next == 42) { + precision = getNextArg("i32"); + textIndex++; + } else { + while (1) { + var precisionChr = HEAP8[textIndex + 1 >> 0]; + if (precisionChr < 48 || precisionChr > 57) break; + precision = precision * 10 + (precisionChr - 48); + textIndex++; + } + } + next = HEAP8[textIndex + 1 >> 0]; + } + if (precision < 0) { + precision = 6; + precisionSet = false; + } + var argSize; + switch (String.fromCharCode(next)) { + case "h": + var nextNext = HEAP8[textIndex + 2 >> 0]; + if (nextNext == 104) { + textIndex++; + argSize = 1; + } else { + argSize = 2; + } + break; + case "l": + var nextNext = HEAP8[textIndex + 2 >> 0]; + if (nextNext == 108) { + textIndex++; + argSize = 8; + } else { + argSize = 4; + } + break; + case "L": + case "q": + case "j": + argSize = 8; + break; + case "z": + case "t": + case "I": + argSize = 4; + break; + default: + argSize = null; + } + if (argSize) textIndex++; + next = HEAP8[textIndex + 1 >> 0]; + switch (String.fromCharCode(next)) { + case "d": + case "i": + case "u": + case "o": + case "x": + case "X": + case "p": + { + var signed = next == 100 || next == 105; + argSize = argSize || 4; + currArg = getNextArg("i" + argSize * 8); + var origArg = currArg; + var argText; + if (argSize == 8) { + currArg = makeBigInt(currArg[0], currArg[1], next == 117); + } + if (argSize <= 4) { + var limit = Math.pow(256, argSize) - 1; + currArg = (signed ? reSign : unSign)(currArg & limit, argSize * 8); + } + var currAbsArg = Math.abs(currArg); + var prefix = ""; + if (next == 100 || next == 105) { + if (argSize == 8 && typeof i64Math === "object") argText = i64Math.stringify(origArg[0], origArg[1], null); else argText = reSign(currArg, 8 * argSize, 1).toString(10); + } else if (next == 117) { + if (argSize == 8 && typeof i64Math === "object") argText = i64Math.stringify(origArg[0], origArg[1], true); else argText = unSign(currArg, 8 * argSize, 1).toString(10); + currArg = Math.abs(currArg); + } else if (next == 111) { + argText = (flagAlternative ? "0" : "") + currAbsArg.toString(8); + } else if (next == 120 || next == 88) { + prefix = flagAlternative && currArg != 0 ? "0x" : ""; + if (argSize == 8 && typeof i64Math === "object") { + if (origArg[1]) { + argText = (origArg[1] >>> 0).toString(16); + var lower = (origArg[0] >>> 0).toString(16); + while (lower.length < 8) lower = "0" + lower; + argText += lower; + } else { + argText = (origArg[0] >>> 0).toString(16); + } + } else if (currArg < 0) { + currArg = -currArg; + argText = (currAbsArg - 1).toString(16); + var buffer = []; + for (var i = 0; i < argText.length; i++) { + buffer.push((15 - parseInt(argText[i], 16)).toString(16)); + } + argText = buffer.join(""); + while (argText.length < argSize * 2) argText = "f" + argText; + } else { + argText = currAbsArg.toString(16); + } + if (next == 88) { + prefix = prefix.toUpperCase(); + argText = argText.toUpperCase(); + } + } else if (next == 112) { + if (currAbsArg === 0) { + argText = "(nil)"; + } else { + prefix = "0x"; + argText = currAbsArg.toString(16); + } + } + if (precisionSet) { + while (argText.length < precision) { + argText = "0" + argText; + } + } + if (currArg >= 0) { + if (flagAlwaysSigned) { + prefix = "+" + prefix; + } else if (flagPadSign) { + prefix = " " + prefix; + } + } + if (argText.charAt(0) == "-") { + prefix = "-" + prefix; + argText = argText.substr(1); + } + while (prefix.length + argText.length < width) { + if (flagLeftAlign) { + argText += " "; + } else { + if (flagZeroPad) { + argText = "0" + argText; + } else { + prefix = " " + prefix; + } + } + } + argText = prefix + argText; + argText.split("").forEach((function(chr) { + ret.push(chr.charCodeAt(0)); + })); + break; + } + case "f": + case "F": + case "e": + case "E": + case "g": + case "G": + { + currArg = getNextArg("double"); + var argText; + if (isNaN(currArg)) { + argText = "nan"; + flagZeroPad = false; + } else if (!isFinite(currArg)) { + argText = (currArg < 0 ? "-" : "") + "inf"; + flagZeroPad = false; + } else { + var isGeneral = false; + var effectivePrecision = Math.min(precision, 20); + if (next == 103 || next == 71) { + isGeneral = true; + precision = precision || 1; + var exponent = parseInt(currArg.toExponential(effectivePrecision).split("e")[1], 10); + if (precision > exponent && exponent >= -4) { + next = (next == 103 ? "f" : "F").charCodeAt(0); + precision -= exponent + 1; + } else { + next = (next == 103 ? "e" : "E").charCodeAt(0); + precision--; + } + effectivePrecision = Math.min(precision, 20); + } + if (next == 101 || next == 69) { + argText = currArg.toExponential(effectivePrecision); + if (/[eE][-+]\d$/.test(argText)) { + argText = argText.slice(0, -1) + "0" + argText.slice(-1); + } + } else if (next == 102 || next == 70) { + argText = currArg.toFixed(effectivePrecision); + if (currArg === 0 && __reallyNegative(currArg)) { + argText = "-" + argText; + } + } + var parts = argText.split("e"); + if (isGeneral && !flagAlternative) { + while (parts[0].length > 1 && parts[0].indexOf(".") != -1 && (parts[0].slice(-1) == "0" || parts[0].slice(-1) == ".")) { + parts[0] = parts[0].slice(0, -1); + } + } else { + if (flagAlternative && argText.indexOf(".") == -1) parts[0] += "."; + while (precision > effectivePrecision++) parts[0] += "0"; + } + argText = parts[0] + (parts.length > 1 ? "e" + parts[1] : ""); + if (next == 69) argText = argText.toUpperCase(); + if (currArg >= 0) { + if (flagAlwaysSigned) { + argText = "+" + argText; + } else if (flagPadSign) { + argText = " " + argText; + } + } + } + while (argText.length < width) { + if (flagLeftAlign) { + argText += " "; + } else { + if (flagZeroPad && (argText[0] == "-" || argText[0] == "+")) { + argText = argText[0] + "0" + argText.slice(1); + } else { + argText = (flagZeroPad ? "0" : " ") + argText; + } + } + } + if (next < 97) argText = argText.toUpperCase(); + argText.split("").forEach((function(chr) { + ret.push(chr.charCodeAt(0)); + })); + break; + } + case "s": + { + var arg = getNextArg("i8*"); + var argLength = arg ? _strlen(arg) : "(null)".length; + if (precisionSet) argLength = Math.min(argLength, precision); + if (!flagLeftAlign) { + while (argLength < width--) { + ret.push(32); + } + } + if (arg) { + for (var i = 0; i < argLength; i++) { + ret.push(HEAPU8[arg++ >> 0]); + } + } else { + ret = ret.concat(intArrayFromString("(null)".substr(0, argLength), true)); + } + if (flagLeftAlign) { + while (argLength < width--) { + ret.push(32); + } + } + break; + } + case "c": + { + if (flagLeftAlign) ret.push(getNextArg("i8")); + while (--width > 0) { + ret.push(32); + } + if (!flagLeftAlign) ret.push(getNextArg("i8")); + break; + } + case "n": + { + var ptr = getNextArg("i32*"); + HEAP32[ptr >> 2] = ret.length; + break; + } + case "%": + { + ret.push(curr); + break; + } + default: + { + for (var i = startTextIndex; i < textIndex + 2; i++) { + ret.push(HEAP8[i >> 0]); + } + } + } + textIndex += 2; + } else { + ret.push(curr); + textIndex += 1; + } + } + return ret; +} +function __emscripten_traverse_stack(args) { + if (!args || !args.callee || !args.callee.name) { + return [ null, "", "" ]; + } + var funstr = args.callee.toString(); + var funcname = args.callee.name; + var str = "("; + var first = true; + for (var i in args) { + var a = args[i]; + if (!first) { + str += ", "; + } + first = false; + if (typeof a === "number" || typeof a === "string") { + str += a; + } else { + str += "(" + typeof a + ")"; + } + } + str += ")"; + var caller = args.callee.caller; + args = caller ? caller.arguments : []; + if (first) str = ""; + return [ args, funcname, str ]; +} +function _emscripten_get_callstack_js(flags) { + var callstack = jsStackTrace(); + var iThisFunc = callstack.lastIndexOf("_emscripten_log"); + var iThisFunc2 = callstack.lastIndexOf("_emscripten_get_callstack"); + var iNextLine = callstack.indexOf("\n", Math.max(iThisFunc, iThisFunc2)) + 1; + callstack = callstack.slice(iNextLine); + if (flags & 8 && typeof emscripten_source_map === "undefined") { + warnOnce('Source map information is not available, emscripten_log with EM_LOG_C_STACK will be ignored. Build with "--pre-js $EMSCRIPTEN/src/emscripten-source-map.min.js" linker flag to add source map loading to code.'); + flags ^= 8; + flags |= 16; + } + var stack_args = null; + if (flags & 128) { + stack_args = __emscripten_traverse_stack(arguments); + while (stack_args[1].indexOf("_emscripten_") >= 0) stack_args = __emscripten_traverse_stack(stack_args[0]); + } + var lines = callstack.split("\n"); + callstack = ""; + var newFirefoxRe = new RegExp("\\s*(.*?)@(.*?):([0-9]+):([0-9]+)"); + var firefoxRe = new RegExp("\\s*(.*?)@(.*):(.*)(:(.*))?"); + var chromeRe = new RegExp("\\s*at (.*?) \\((.*):(.*):(.*)\\)"); + for (var l in lines) { + var line = lines[l]; + var jsSymbolName = ""; + var file = ""; + var lineno = 0; + var column = 0; + var parts = chromeRe.exec(line); + if (parts && parts.length == 5) { + jsSymbolName = parts[1]; + file = parts[2]; + lineno = parts[3]; + column = parts[4]; + } else { + parts = newFirefoxRe.exec(line); + if (!parts) parts = firefoxRe.exec(line); + if (parts && parts.length >= 4) { + jsSymbolName = parts[1]; + file = parts[2]; + lineno = parts[3]; + column = parts[4] | 0; + } else { + callstack += line + "\n"; + continue; + } + } + var cSymbolName = flags & 32 ? demangle(jsSymbolName) : jsSymbolName; + if (!cSymbolName) { + cSymbolName = jsSymbolName; + } + var haveSourceMap = false; + if (flags & 8) { + var orig = emscripten_source_map.originalPositionFor({ + line: lineno, + column: column + }); + haveSourceMap = orig && orig.source; + if (haveSourceMap) { + if (flags & 64) { + orig.source = orig.source.substring(orig.source.replace(/\\/g, "/").lastIndexOf("/") + 1); + } + callstack += " at " + cSymbolName + " (" + orig.source + ":" + orig.line + ":" + orig.column + ")\n"; + } + } + if (flags & 16 || !haveSourceMap) { + if (flags & 64) { + file = file.substring(file.replace(/\\/g, "/").lastIndexOf("/") + 1); + } + callstack += (haveSourceMap ? " = " + jsSymbolName : " at " + cSymbolName) + " (" + file + ":" + lineno + ":" + column + ")\n"; + } + if (flags & 128 && stack_args[0]) { + if (stack_args[1] == jsSymbolName && stack_args[2].length > 0) { + callstack = callstack.replace(/\s+$/, ""); + callstack += " with values: " + stack_args[1] + stack_args[2] + "\n"; + } + stack_args = __emscripten_traverse_stack(stack_args[0]); + } + } + callstack = callstack.replace(/\s+$/, ""); + return callstack; +} +function _emscripten_log_js(flags, str) { + if (flags & 24) { + str = str.replace(/\s+$/, ""); + str += (str.length > 0 ? "\n" : "") + _emscripten_get_callstack_js(flags); + } + if (flags & 1) { + if (flags & 4) { + console.error(str); + } else if (flags & 2) { + console.warn(str); + } else { + console.log(str); + } + } else if (flags & 6) { + err(str); + } else { + out(str); + } +} +function _emscripten_log(flags, varargs) { + var format = HEAP32[varargs >> 2]; + varargs += 4; + var str = ""; + if (format) { + var result = __formatString(format, varargs); + for (var i = 0; i < result.length; ++i) { + str += String.fromCharCode(result[i]); + } + } + _emscripten_log_js(flags, str); +} +function _longjmp(env, value) { + Module["setThrew"](env, value || 1); + throw "longjmp"; +} +function _emscripten_longjmp(env, value) { + _longjmp(env, value); +} +function _emscripten_num_logical_cores() { + return 1; +} +function __setLetterbox(element, topBottom, leftRight) { + if (JSEvents.isInternetExplorer()) { + element.style.marginLeft = element.style.marginRight = leftRight + "px"; + element.style.marginTop = element.style.marginBottom = topBottom + "px"; + } else { + element.style.paddingLeft = element.style.paddingRight = leftRight + "px"; + element.style.paddingTop = element.style.paddingBottom = topBottom + "px"; + } +} +function __emscripten_do_request_fullscreen(target, strategy) { + if (typeof JSEvents.fullscreenEnabled() === "undefined") return -1; + if (!JSEvents.fullscreenEnabled()) return -3; + if (!target) target = "#canvas"; + target = JSEvents.findEventTarget(target); + if (!target) return -4; + if (!target.requestFullscreen && !target.msRequestFullscreen && !target.mozRequestFullScreen && !target.mozRequestFullscreen && !target.webkitRequestFullscreen) { + return -3; + } + var canPerformRequests = JSEvents.canPerformEventHandlerRequests(); + if (!canPerformRequests) { + if (strategy.deferUntilInEventHandler) { + JSEvents.deferCall(JSEvents.requestFullscreen, 1, [ target, strategy ]); + return 1; + } else { + return -2; + } + } + return JSEvents.requestFullscreen(target, strategy); +} +function _emscripten_request_fullscreen(target, deferUntilInEventHandler) { + var strategy = {}; + strategy.scaleMode = 0; + strategy.canvasResolutionScaleMode = 0; + strategy.filteringMode = 0; + strategy.deferUntilInEventHandler = deferUntilInEventHandler; + strategy.canvasResizedCallbackTargetThread = 2; + return __emscripten_do_request_fullscreen(target, strategy); +} +function _emscripten_request_pointerlock(target, deferUntilInEventHandler) { + if (!target) target = "#canvas"; + target = JSEvents.findEventTarget(target); + if (!target) return -4; + if (!target.requestPointerLock && !target.mozRequestPointerLock && !target.webkitRequestPointerLock && !target.msRequestPointerLock) { + return -1; + } + var canPerformRequests = JSEvents.canPerformEventHandlerRequests(); + if (!canPerformRequests) { + if (deferUntilInEventHandler) { + JSEvents.deferCall(JSEvents.requestPointerLock, 2, [ target ]); + return 1; + } else { + return -2; + } + } + return JSEvents.requestPointerLock(target); +} +function _emscripten_set_blur_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { + JSEvents.registerFocusEventCallback(target, userData, useCapture, callbackfunc, 12, "blur", targetThread); + return 0; +} +function _emscripten_set_dblclick_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { + JSEvents.registerMouseEventCallback(target, userData, useCapture, callbackfunc, 7, "dblclick", targetThread); + return 0; +} +function _emscripten_set_devicemotion_callback_on_thread(userData, useCapture, callbackfunc, targetThread) { + JSEvents.registerDeviceMotionEventCallback(window, userData, useCapture, callbackfunc, 17, "devicemotion", targetThread); + return 0; +} +function _emscripten_set_deviceorientation_callback_on_thread(userData, useCapture, callbackfunc, targetThread) { + JSEvents.registerDeviceOrientationEventCallback(window, userData, useCapture, callbackfunc, 16, "deviceorientation", targetThread); + return 0; +} +function _emscripten_set_focus_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { + JSEvents.registerFocusEventCallback(target, userData, useCapture, callbackfunc, 13, "focus", targetThread); + return 0; +} +function _emscripten_set_fullscreenchange_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { + if (typeof JSEvents.fullscreenEnabled() === "undefined") return -1; + if (!target) target = document; else { + target = JSEvents.findEventTarget(target); + if (!target) return -4; + } + JSEvents.registerFullscreenChangeEventCallback(target, userData, useCapture, callbackfunc, 19, "fullscreenchange", targetThread); + JSEvents.registerFullscreenChangeEventCallback(target, userData, useCapture, callbackfunc, 19, "mozfullscreenchange", targetThread); + JSEvents.registerFullscreenChangeEventCallback(target, userData, useCapture, callbackfunc, 19, "webkitfullscreenchange", targetThread); + JSEvents.registerFullscreenChangeEventCallback(target, userData, useCapture, callbackfunc, 19, "msfullscreenchange", targetThread); + return 0; +} +function _emscripten_set_gamepadconnected_callback_on_thread(userData, useCapture, callbackfunc, targetThread) { + if (!navigator.getGamepads && !navigator.webkitGetGamepads) return -1; + JSEvents.registerGamepadEventCallback(window, userData, useCapture, callbackfunc, 26, "gamepadconnected", targetThread); + return 0; +} +function _emscripten_set_gamepaddisconnected_callback_on_thread(userData, useCapture, callbackfunc, targetThread) { + if (!navigator.getGamepads && !navigator.webkitGetGamepads) return -1; + JSEvents.registerGamepadEventCallback(window, userData, useCapture, callbackfunc, 27, "gamepaddisconnected", targetThread); + return 0; +} +function _emscripten_set_keydown_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { + JSEvents.registerKeyEventCallback(target, userData, useCapture, callbackfunc, 2, "keydown", targetThread); + return 0; +} +function _emscripten_set_keypress_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { + JSEvents.registerKeyEventCallback(target, userData, useCapture, callbackfunc, 1, "keypress", targetThread); + return 0; +} +function _emscripten_set_keyup_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { + JSEvents.registerKeyEventCallback(target, userData, useCapture, callbackfunc, 3, "keyup", targetThread); + return 0; +} +function _emscripten_set_mousedown_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { + JSEvents.registerMouseEventCallback(target, userData, useCapture, callbackfunc, 5, "mousedown", targetThread); + return 0; +} +function _emscripten_set_mousemove_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { + JSEvents.registerMouseEventCallback(target, userData, useCapture, callbackfunc, 8, "mousemove", targetThread); + return 0; +} +function _emscripten_set_mouseup_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { + JSEvents.registerMouseEventCallback(target, userData, useCapture, callbackfunc, 6, "mouseup", targetThread); + return 0; +} +function _emscripten_set_touchcancel_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { + JSEvents.registerTouchEventCallback(target, userData, useCapture, callbackfunc, 25, "touchcancel", targetThread); + return 0; +} +function _emscripten_set_touchend_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { + JSEvents.registerTouchEventCallback(target, userData, useCapture, callbackfunc, 23, "touchend", targetThread); + return 0; +} +function _emscripten_set_touchmove_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { + JSEvents.registerTouchEventCallback(target, userData, useCapture, callbackfunc, 24, "touchmove", targetThread); + return 0; +} +function _emscripten_set_touchstart_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { + JSEvents.registerTouchEventCallback(target, userData, useCapture, callbackfunc, 22, "touchstart", targetThread); + return 0; +} +function _emscripten_set_wheel_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { + target = JSEvents.findEventTarget(target); + if (typeof target.onwheel !== "undefined") { + JSEvents.registerWheelEventCallback(target, userData, useCapture, callbackfunc, 9, "wheel", targetThread); + return 0; + } else if (typeof target.onmousewheel !== "undefined") { + JSEvents.registerWheelEventCallback(target, userData, useCapture, callbackfunc, 9, "mousewheel", targetThread); + return 0; + } else { + return -1; + } +} +var GL = { + counter: 1, + lastError: 0, + buffers: [], + mappedBuffers: {}, + programs: [], + framebuffers: [], + renderbuffers: [], + textures: [], + uniforms: [], + shaders: [], + vaos: [], + contexts: [], + currentContext: null, + offscreenCanvases: {}, + timerQueriesEXT: [], + queries: [], + samplers: [], + transformFeedbacks: [], + syncs: [], + byteSizeByTypeRoot: 5120, + byteSizeByType: [ 1, 1, 2, 2, 4, 4, 4, 2, 3, 4, 8 ], + programInfos: {}, + stringCache: {}, + stringiCache: {}, + tempFixedLengthArray: [], + packAlignment: 4, + unpackAlignment: 4, + init: (function() { + GL.miniTempBuffer = new Float32Array(GL.MINI_TEMP_BUFFER_SIZE); + for (var i = 0; i < GL.MINI_TEMP_BUFFER_SIZE; i++) { + GL.miniTempBufferViews[i] = GL.miniTempBuffer.subarray(0, i + 1); + } + for (var i = 0; i < 32; i++) { + GL.tempFixedLengthArray.push(new Array(i)); + } + }), + recordError: function recordError(errorCode) { + if (!GL.lastError) { + GL.lastError = errorCode; + } + }, + getNewId: (function(table) { + var ret = GL.counter++; + for (var i = table.length; i < ret; i++) { + table[i] = null; + } + return ret; + }), + MINI_TEMP_BUFFER_SIZE: 256, + miniTempBuffer: null, + miniTempBufferViews: [ 0 ], + getSource: (function(shader, count, string, length) { + var source = ""; + for (var i = 0; i < count; ++i) { + var frag; + if (length) { + var len = HEAP32[length + i * 4 >> 2]; + if (len < 0) { + frag = Pointer_stringify(HEAP32[string + i * 4 >> 2]); + } else { + frag = Pointer_stringify(HEAP32[string + i * 4 >> 2], len); + } + } else { + frag = Pointer_stringify(HEAP32[string + i * 4 >> 2]); + } + source += frag; + } + return source; + }), + createContext: (function(canvas, webGLContextAttributes) { + if (typeof webGLContextAttributes["majorVersion"] === "undefined" && typeof webGLContextAttributes["minorVersion"] === "undefined") { + if (typeof WebGL2RenderingContext !== "undefined") webGLContextAttributes["majorVersion"] = 2; else webGLContextAttributes["majorVersion"] = 1; + webGLContextAttributes["minorVersion"] = 0; + } + var ctx; + var errorInfo = "?"; + function onContextCreationError(event) { + errorInfo = event.statusMessage || errorInfo; + } + webGLContextAttributes["powerPreference"] = "high-performance"; + try { + canvas.addEventListener("webglcontextcreationerror", onContextCreationError, false); + try { + if (webGLContextAttributes["majorVersion"] == 1 && webGLContextAttributes["minorVersion"] == 0) { + ctx = canvas.getContext("webgl", webGLContextAttributes) || canvas.getContext("experimental-webgl", webGLContextAttributes); + } else if (webGLContextAttributes["majorVersion"] == 2 && webGLContextAttributes["minorVersion"] == 0) { + ctx = canvas.getContext("webgl2", webGLContextAttributes); + } else { + throw "Unsupported WebGL context version " + majorVersion + "." + minorVersion + "!"; + } + } finally { + canvas.removeEventListener("webglcontextcreationerror", onContextCreationError, false); + } + if (!ctx) throw ":("; + } catch (e) { + out("Could not create canvas: " + [ errorInfo, e, JSON.stringify(webGLContextAttributes) ]); + return 0; + } + if (!ctx) return 0; + var context = GL.registerContext(ctx, webGLContextAttributes); + return context; + }), + registerContext: (function(ctx, webGLContextAttributes) { + var handle = _malloc(8); + HEAP32[handle >> 2] = webGLContextAttributes["explicitSwapControl"]; + var context = { + handle: handle, + attributes: webGLContextAttributes, + version: webGLContextAttributes["majorVersion"], + GLctx: ctx + }; + function getChromeVersion() { + var raw = navigator.userAgent.match(/Chrom(e|ium)\/([0-9]+)\./); + return raw ? parseInt(raw[2], 10) : false; + } + context.supportsWebGL2EntryPoints = context.version >= 2 && (getChromeVersion() === false || getChromeVersion() >= 58); + if (ctx.canvas) ctx.canvas.GLctxObject = context; + GL.contexts[handle] = context; + if (typeof webGLContextAttributes["enableExtensionsByDefault"] === "undefined" || webGLContextAttributes["enableExtensionsByDefault"]) { + GL.initExtensions(context); + } + if (webGLContextAttributes["renderViaOffscreenBackBuffer"]) { + return 0; + } + return handle; + }), + makeContextCurrent: (function(contextHandle) { + if (!contextHandle) { + GLctx = Module.ctx = GL.currentContext = null; + return true; + } + var context = GL.contexts[contextHandle]; + if (!context) { + return false; + } + GLctx = Module.ctx = context.GLctx; + GL.currentContext = context; + return true; + }), + getContext: (function(contextHandle) { + return GL.contexts[contextHandle]; + }), + deleteContext: (function(contextHandle) { + if (!contextHandle) return; + if (GL.currentContext === GL.contexts[contextHandle]) GL.currentContext = null; + if (typeof JSEvents === "object") JSEvents.removeAllHandlersOnTarget(GL.contexts[contextHandle].GLctx.canvas); + if (GL.contexts[contextHandle] && GL.contexts[contextHandle].GLctx.canvas) GL.contexts[contextHandle].GLctx.canvas.GLctxObject = undefined; + _free(GL.contexts[contextHandle]); + GL.contexts[contextHandle] = null; + }), + initExtensions: (function(context) { + if (!context) context = GL.currentContext; + if (context.initExtensionsDone) return; + context.initExtensionsDone = true; + var GLctx = context.GLctx; + context.maxVertexAttribs = GLctx.getParameter(GLctx.MAX_VERTEX_ATTRIBS); + if (context.version < 2) { + var instancedArraysExt = GLctx.getExtension("ANGLE_instanced_arrays"); + if (instancedArraysExt) { + GLctx["vertexAttribDivisor"] = (function(index, divisor) { + instancedArraysExt["vertexAttribDivisorANGLE"](index, divisor); + }); + GLctx["drawArraysInstanced"] = (function(mode, first, count, primcount) { + instancedArraysExt["drawArraysInstancedANGLE"](mode, first, count, primcount); + }); + GLctx["drawElementsInstanced"] = (function(mode, count, type, indices, primcount) { + instancedArraysExt["drawElementsInstancedANGLE"](mode, count, type, indices, primcount); + }); + } + var vaoExt = GLctx.getExtension("OES_vertex_array_object"); + if (vaoExt) { + GLctx["createVertexArray"] = (function() { + return vaoExt["createVertexArrayOES"](); + }); + GLctx["deleteVertexArray"] = (function(vao) { + vaoExt["deleteVertexArrayOES"](vao); + }); + GLctx["bindVertexArray"] = (function(vao) { + vaoExt["bindVertexArrayOES"](vao); + }); + GLctx["isVertexArray"] = (function(vao) { + return vaoExt["isVertexArrayOES"](vao); + }); + } + var drawBuffersExt = GLctx.getExtension("WEBGL_draw_buffers"); + if (drawBuffersExt) { + GLctx["drawBuffers"] = (function(n, bufs) { + drawBuffersExt["drawBuffersWEBGL"](n, bufs); + }); + } + } + GLctx.disjointTimerQueryExt = GLctx.getExtension("EXT_disjoint_timer_query"); + var automaticallyEnabledExtensions = [ "OES_texture_float", "OES_texture_half_float", "OES_standard_derivatives", "OES_vertex_array_object", "WEBGL_compressed_texture_s3tc", "WEBGL_depth_texture", "OES_element_index_uint", "EXT_texture_filter_anisotropic", "EXT_frag_depth", "WEBGL_draw_buffers", "ANGLE_instanced_arrays", "OES_texture_float_linear", "OES_texture_half_float_linear", "EXT_blend_minmax", "EXT_shader_texture_lod", "EXT_texture_norm16", "WEBGL_compressed_texture_pvrtc", "EXT_color_buffer_half_float", "WEBGL_color_buffer_float", "EXT_sRGB", "WEBGL_compressed_texture_etc1", "EXT_disjoint_timer_query", "WEBGL_compressed_texture_etc", "WEBGL_compressed_texture_astc", "EXT_color_buffer_float", "WEBGL_compressed_texture_s3tc_srgb", "EXT_disjoint_timer_query_webgl2", "WEBKIT_WEBGL_compressed_texture_pvrtc" ]; + var exts = GLctx.getSupportedExtensions(); + if (exts && exts.length > 0) { + GLctx.getSupportedExtensions().forEach((function(ext) { + if (automaticallyEnabledExtensions.indexOf(ext) != -1) { + GLctx.getExtension(ext); + } + })); + } + }), + populateUniformTable: (function(program) { + var p = GL.programs[program]; + GL.programInfos[program] = { + uniforms: {}, + maxUniformLength: 0, + maxAttributeLength: -1, + maxUniformBlockNameLength: -1 + }; + var ptable = GL.programInfos[program]; + var utable = ptable.uniforms; + var numUniforms = GLctx.getProgramParameter(p, GLctx.ACTIVE_UNIFORMS); + for (var i = 0; i < numUniforms; ++i) { + var u = GLctx.getActiveUniform(p, i); + var name = u.name; + ptable.maxUniformLength = Math.max(ptable.maxUniformLength, name.length + 1); + if (name.indexOf("]", name.length - 1) !== -1) { + var ls = name.lastIndexOf("["); + name = name.slice(0, ls); + } + var loc = GLctx.getUniformLocation(p, name); + if (loc != null) { + var id = GL.getNewId(GL.uniforms); + utable[name] = [ u.size, id ]; + GL.uniforms[id] = loc; + for (var j = 1; j < u.size; ++j) { + var n = name + "[" + j + "]"; + loc = GLctx.getUniformLocation(p, n); + id = GL.getNewId(GL.uniforms); + GL.uniforms[id] = loc; + } + } + } + }) +}; +function _emscripten_webgl_do_create_context(target, attributes) { + var contextAttributes = {}; + contextAttributes["alpha"] = !!HEAP32[attributes >> 2]; + contextAttributes["depth"] = !!HEAP32[attributes + 4 >> 2]; + contextAttributes["stencil"] = !!HEAP32[attributes + 8 >> 2]; + contextAttributes["antialias"] = !!HEAP32[attributes + 12 >> 2]; + contextAttributes["premultipliedAlpha"] = !!HEAP32[attributes + 16 >> 2]; + contextAttributes["preserveDrawingBuffer"] = !!HEAP32[attributes + 20 >> 2]; + contextAttributes["preferLowPowerToHighPerformance"] = !!HEAP32[attributes + 24 >> 2]; + contextAttributes["failIfMajorPerformanceCaveat"] = !!HEAP32[attributes + 28 >> 2]; + contextAttributes["majorVersion"] = HEAP32[attributes + 32 >> 2]; + contextAttributes["minorVersion"] = HEAP32[attributes + 36 >> 2]; + contextAttributes["explicitSwapControl"] = HEAP32[attributes + 44 >> 2]; + contextAttributes["proxyContextToMainThread"] = HEAP32[attributes + 48 >> 2]; + contextAttributes["renderViaOffscreenBackBuffer"] = HEAP32[attributes + 52 >> 2]; + target = Pointer_stringify(target); + var canvas; + if ((!target || target === "#canvas") && Module["canvas"]) { + canvas = Module["canvas"].id && GL.offscreenCanvases[Module["canvas"].id] ? GL.offscreenCanvases[Module["canvas"].id].offscreenCanvas || JSEvents.findEventTarget(Module["canvas"].id) : Module["canvas"]; + } else { + canvas = GL.offscreenCanvases[target] ? GL.offscreenCanvases[target].offscreenCanvas : JSEvents.findEventTarget(target); + } + if (!canvas) { + return 0; + } + if (contextAttributes["explicitSwapControl"]) { + return 0; + } + var contextHandle = GL.createContext(canvas, contextAttributes); + return contextHandle; +} +function _emscripten_webgl_create_context() { + return _emscripten_webgl_do_create_context.apply(null, arguments); +} +function _emscripten_webgl_destroy_context_calling_thread(contextHandle) { + GL.deleteContext(contextHandle); +} +function _emscripten_webgl_destroy_context() { + return _emscripten_webgl_destroy_context_calling_thread.apply(null, arguments); +} +function _emscripten_webgl_enable_extension_calling_thread(contextHandle, extension) { + var context = GL.getContext(contextHandle); + var extString = Pointer_stringify(extension); + if (extString.indexOf("GL_") == 0) extString = extString.substr(3); + var ext = context.GLctx.getExtension(extString); + return ext ? 1 : 0; +} +function _emscripten_webgl_enable_extension() { + return _emscripten_webgl_enable_extension_calling_thread.apply(null, arguments); +} +function _emscripten_webgl_do_get_current_context() { + return GL.currentContext ? GL.currentContext.handle : 0; +} +function _emscripten_webgl_get_current_context() { + return _emscripten_webgl_do_get_current_context.apply(null, arguments); +} +function _emscripten_webgl_init_context_attributes(attributes) { + HEAP32[attributes >> 2] = 1; + HEAP32[attributes + 4 >> 2] = 1; + HEAP32[attributes + 8 >> 2] = 0; + HEAP32[attributes + 12 >> 2] = 1; + HEAP32[attributes + 16 >> 2] = 1; + HEAP32[attributes + 20 >> 2] = 0; + HEAP32[attributes + 24 >> 2] = 0; + HEAP32[attributes + 28 >> 2] = 0; + HEAP32[attributes + 32 >> 2] = 1; + HEAP32[attributes + 36 >> 2] = 0; + HEAP32[attributes + 40 >> 2] = 1; + HEAP32[attributes + 44 >> 2] = 0; + HEAP32[attributes + 48 >> 2] = 0; + HEAP32[attributes + 52 >> 2] = 0; +} +function _emscripten_webgl_make_context_current(contextHandle) { + var success = GL.makeContextCurrent(contextHandle); + return success ? 0 : -5; +} +function __exit(status) { + exit(status); +} +function _exit(status) { + __exit(status); +} +function _flock(fd, operation) { + return 0; +} +function _getenv(name) { + if (name === 0) return 0; + name = Pointer_stringify(name); + if (!ENV.hasOwnProperty(name)) return 0; + if (_getenv.ret) _free(_getenv.ret); + _getenv.ret = allocateUTF8(ENV[name]); + return _getenv.ret; +} +function _gethostbyname(name) { + name = Pointer_stringify(name); + var ret = _malloc(20); + var nameBuf = _malloc(name.length + 1); + stringToUTF8(name, nameBuf, name.length + 1); + HEAP32[ret >> 2] = nameBuf; + var aliasesBuf = _malloc(4); + HEAP32[aliasesBuf >> 2] = 0; + HEAP32[ret + 4 >> 2] = aliasesBuf; + var afinet = 2; + HEAP32[ret + 8 >> 2] = afinet; + HEAP32[ret + 12 >> 2] = 4; + var addrListBuf = _malloc(12); + HEAP32[addrListBuf >> 2] = addrListBuf + 8; + HEAP32[addrListBuf + 4 >> 2] = 0; + HEAP32[addrListBuf + 8 >> 2] = __inet_pton4_raw(DNS.lookup_name(name)); + HEAP32[ret + 16 >> 2] = addrListBuf; + return ret; +} +function _gethostbyaddr(addr, addrlen, type) { + if (type !== 2) { + ___setErrNo(ERRNO_CODES.EAFNOSUPPORT); + return null; + } + addr = HEAP32[addr >> 2]; + var host = __inet_ntop4_raw(addr); + var lookup = DNS.lookup_addr(host); + if (lookup) { + host = lookup; + } + var hostp = allocate(intArrayFromString(host), "i8", ALLOC_STACK); + return _gethostbyname(hostp); +} +function _getpagesize() { + return PAGE_SIZE; +} +function _getpwuid(uid) { + return 0; +} +function _gettimeofday(ptr) { + var now = Date.now(); + HEAP32[ptr >> 2] = now / 1e3 | 0; + HEAP32[ptr + 4 >> 2] = now % 1e3 * 1e3 | 0; + return 0; +} +function _glActiveTexture(x0) { + GLctx["activeTexture"](x0); +} +function _glAttachShader(program, shader) { + GLctx.attachShader(GL.programs[program], GL.shaders[shader]); +} +function _glBeginQuery(target, id) { + GLctx["beginQuery"](target, id ? GL.queries[id] : null); +} +function _glBeginTransformFeedback(x0) { + GLctx["beginTransformFeedback"](x0); +} +function _glBindAttribLocation(program, index, name) { + name = Pointer_stringify(name); + GLctx.bindAttribLocation(GL.programs[program], index, name); +} +function _glBindBuffer(target, buffer) { + var bufferObj = buffer ? GL.buffers[buffer] : null; + if (target == 35051) { + GLctx.currentPixelPackBufferBinding = buffer; + } else if (target == 35052) { + GLctx.currentPixelUnpackBufferBinding = buffer; + } + GLctx.bindBuffer(target, bufferObj); +} +function _glBindBufferBase(target, index, buffer) { + var bufferObj = buffer ? GL.buffers[buffer] : null; + GLctx["bindBufferBase"](target, index, bufferObj); +} +function _glBindBufferRange(target, index, buffer, offset, ptrsize) { + var bufferObj = buffer ? GL.buffers[buffer] : null; + GLctx["bindBufferRange"](target, index, bufferObj, offset, ptrsize); +} +function _glBindFramebuffer(target, framebuffer) { + GLctx.bindFramebuffer(target, framebuffer ? GL.framebuffers[framebuffer] : null); +} +function _glBindRenderbuffer(target, renderbuffer) { + GLctx.bindRenderbuffer(target, renderbuffer ? GL.renderbuffers[renderbuffer] : null); +} +function _glBindSampler(unit, sampler) { + GLctx["bindSampler"](unit, sampler ? GL.samplers[sampler] : null); +} +function _glBindTexture(target, texture) { + GLctx.bindTexture(target, texture ? GL.textures[texture] : null); +} +function _glBindTransformFeedback(target, id) { + var transformFeedback = id ? GL.transformFeedbacks[id] : null; + if (id && !transformFeedback) { + GL.recordError(1282); + return; + } + GLctx["bindTransformFeedback"](target, transformFeedback); +} +function _glBindVertexArray(vao) { + GLctx["bindVertexArray"](GL.vaos[vao]); +} +function _glBlendEquation(x0) { + GLctx["blendEquation"](x0); +} +function _glBlendEquationSeparate(x0, x1) { + GLctx["blendEquationSeparate"](x0, x1); +} +function _glBlendFuncSeparate(x0, x1, x2, x3) { + GLctx["blendFuncSeparate"](x0, x1, x2, x3); +} +function _glBlitFramebuffer(x0, x1, x2, x3, x4, x5, x6, x7, x8, x9) { + GLctx["blitFramebuffer"](x0, x1, x2, x3, x4, x5, x6, x7, x8, x9); +} +function _glBufferData(target, size, data, usage) { + if (!data) { + GLctx.bufferData(target, size, usage); + } else { + if (GL.currentContext.supportsWebGL2EntryPoints) { + GLctx.bufferData(target, HEAPU8, usage, data, size); + return; + } + GLctx.bufferData(target, HEAPU8.subarray(data, data + size), usage); + } +} +function _glBufferSubData(target, offset, size, data) { + if (GL.currentContext.supportsWebGL2EntryPoints) { + GLctx.bufferSubData(target, offset, HEAPU8, data, size); + return; + } + GLctx.bufferSubData(target, offset, HEAPU8.subarray(data, data + size)); +} +function _glCheckFramebufferStatus(x0) { + return GLctx["checkFramebufferStatus"](x0); +} +function _glClear(x0) { + GLctx["clear"](x0); +} +function _glClearColor(x0, x1, x2, x3) { + GLctx["clearColor"](x0, x1, x2, x3); +} +function _glClearDepthf(x0) { + GLctx["clearDepth"](x0); +} +function _glClearStencil(x0) { + GLctx["clearStencil"](x0); +} +function _glClientWaitSync(sync, flags, timeoutLo, timeoutHi) { + timeoutLo = timeoutLo >>> 0; + timeoutHi = timeoutHi >>> 0; + var timeout = timeoutLo == 4294967295 && timeoutHi == 4294967295 ? -1 : makeBigInt(timeoutLo, timeoutHi, true); + return GLctx.clientWaitSync(GL.syncs[sync], flags, timeout); +} +function _glColorMask(red, green, blue, alpha) { + GLctx.colorMask(!!red, !!green, !!blue, !!alpha); +} +function _glCompileShader(shader) { + GLctx.compileShader(GL.shaders[shader]); +} +function _glCompressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, data) { + if (GL.currentContext.supportsWebGL2EntryPoints) { + GLctx["compressedTexImage2D"](target, level, internalFormat, width, height, border, HEAPU8, data, imageSize); + return; + } + GLctx["compressedTexImage2D"](target, level, internalFormat, width, height, border, data ? HEAPU8.subarray(data, data + imageSize) : null); +} +function _glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data) { + if (GL.currentContext.supportsWebGL2EntryPoints) { + GLctx["compressedTexSubImage2D"](target, level, xoffset, yoffset, width, height, format, HEAPU8, data, imageSize); + return; + } + GLctx["compressedTexSubImage2D"](target, level, xoffset, yoffset, width, height, format, data ? HEAPU8.subarray(data, data + imageSize) : null); +} +function _glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data) { + if (GL.currentContext.supportsWebGL2EntryPoints) { + GLctx["compressedTexSubImage3D"](target, level, xoffset, yoffset, zoffset, width, height, depth, format, HEAPU8, data, imageSize); + } else { + GLctx["compressedTexSubImage3D"](target, level, xoffset, yoffset, zoffset, width, height, depth, format, data ? HEAPU8.subarray(data, data + imageSize) : null); + } +} +function _glCopyBufferSubData(x0, x1, x2, x3, x4) { + GLctx["copyBufferSubData"](x0, x1, x2, x3, x4); +} +function _glCopyTexImage2D(x0, x1, x2, x3, x4, x5, x6, x7) { + GLctx["copyTexImage2D"](x0, x1, x2, x3, x4, x5, x6, x7); +} +function _glCopyTexSubImage2D(x0, x1, x2, x3, x4, x5, x6, x7) { + GLctx["copyTexSubImage2D"](x0, x1, x2, x3, x4, x5, x6, x7); +} +function _glCreateProgram() { + var id = GL.getNewId(GL.programs); + var program = GLctx.createProgram(); + program.name = id; + GL.programs[id] = program; + return id; +} +function _glCreateShader(shaderType) { + var id = GL.getNewId(GL.shaders); + GL.shaders[id] = GLctx.createShader(shaderType); + return id; +} +function _glCullFace(x0) { + GLctx["cullFace"](x0); +} +function _glDeleteBuffers(n, buffers) { + for (var i = 0; i < n; i++) { + var id = HEAP32[buffers + i * 4 >> 2]; + var buffer = GL.buffers[id]; + if (!buffer) continue; + GLctx.deleteBuffer(buffer); + buffer.name = 0; + GL.buffers[id] = null; + if (id == GL.currArrayBuffer) GL.currArrayBuffer = 0; + if (id == GL.currElementArrayBuffer) GL.currElementArrayBuffer = 0; + } +} +function _glDeleteFramebuffers(n, framebuffers) { + for (var i = 0; i < n; ++i) { + var id = HEAP32[framebuffers + i * 4 >> 2]; + var framebuffer = GL.framebuffers[id]; + if (!framebuffer) continue; + GLctx.deleteFramebuffer(framebuffer); + framebuffer.name = 0; + GL.framebuffers[id] = null; + } +} +function _glDeleteProgram(id) { + if (!id) return; + var program = GL.programs[id]; + if (!program) { + GL.recordError(1281); + return; + } + GLctx.deleteProgram(program); + program.name = 0; + GL.programs[id] = null; + GL.programInfos[id] = null; +} +function _glDeleteQueries(n, ids) { + for (var i = 0; i < n; i++) { + var id = HEAP32[ids + i * 4 >> 2]; + var query = GL.queries[id]; + if (!query) continue; + GLctx["deleteQuery"](query); + GL.queries[id] = null; + } +} +function _glDeleteRenderbuffers(n, renderbuffers) { + for (var i = 0; i < n; i++) { + var id = HEAP32[renderbuffers + i * 4 >> 2]; + var renderbuffer = GL.renderbuffers[id]; + if (!renderbuffer) continue; + GLctx.deleteRenderbuffer(renderbuffer); + renderbuffer.name = 0; + GL.renderbuffers[id] = null; + } +} +function _glDeleteSamplers(n, samplers) { + for (var i = 0; i < n; i++) { + var id = HEAP32[samplers + i * 4 >> 2]; + var sampler = GL.samplers[id]; + if (!sampler) continue; + GLctx["deleteSampler"](sampler); + sampler.name = 0; + GL.samplers[id] = null; + } +} +function _glDeleteShader(id) { + if (!id) return; + var shader = GL.shaders[id]; + if (!shader) { + GL.recordError(1281); + return; + } + GLctx.deleteShader(shader); + GL.shaders[id] = null; +} +function _glDeleteSync(id) { + if (!id) return; + var sync = GL.syncs[id]; + if (!sync) { + GL.recordError(1281); + return; + } + GLctx.deleteSync(sync); + sync.name = 0; + GL.syncs[id] = null; +} +function _glDeleteTextures(n, textures) { + for (var i = 0; i < n; i++) { + var id = HEAP32[textures + i * 4 >> 2]; + var texture = GL.textures[id]; + if (!texture) continue; + GLctx.deleteTexture(texture); + texture.name = 0; + GL.textures[id] = null; + } +} +function _glDeleteTransformFeedbacks(n, ids) { + for (var i = 0; i < n; i++) { + var id = HEAP32[ids + i * 4 >> 2]; + var transformFeedback = GL.transformFeedbacks[id]; + if (!transformFeedback) continue; + GLctx["deleteTransformFeedback"](transformFeedback); + transformFeedback.name = 0; + GL.transformFeedbacks[id] = null; + } +} +function _glDeleteVertexArrays(n, vaos) { + for (var i = 0; i < n; i++) { + var id = HEAP32[vaos + i * 4 >> 2]; + GLctx["deleteVertexArray"](GL.vaos[id]); + GL.vaos[id] = null; + } +} +function _glDepthFunc(x0) { + GLctx["depthFunc"](x0); +} +function _glDepthMask(flag) { + GLctx.depthMask(!!flag); +} +function _glDetachShader(program, shader) { + GLctx.detachShader(GL.programs[program], GL.shaders[shader]); +} +function _glDisable(x0) { + GLctx["disable"](x0); +} +function _glDisableVertexAttribArray(index) { + GLctx.disableVertexAttribArray(index); +} +function _glDrawArrays(mode, first, count) { + GLctx.drawArrays(mode, first, count); +} +function _glDrawArraysInstanced(mode, first, count, primcount) { + GLctx["drawArraysInstanced"](mode, first, count, primcount); +} +function _glDrawBuffers(n, bufs) { + var bufArray = GL.tempFixedLengthArray[n]; + for (var i = 0; i < n; i++) { + bufArray[i] = HEAP32[bufs + i * 4 >> 2]; + } + GLctx["drawBuffers"](bufArray); +} +function _glDrawElements(mode, count, type, indices) { + GLctx.drawElements(mode, count, type, indices); +} +function _glDrawElementsInstanced(mode, count, type, indices, primcount) { + GLctx["drawElementsInstanced"](mode, count, type, indices, primcount); +} +function _glEnable(x0) { + GLctx["enable"](x0); +} +function _glEnableVertexAttribArray(index) { + GLctx.enableVertexAttribArray(index); +} +function _glEndQuery(x0) { + GLctx["endQuery"](x0); +} +function _glEndTransformFeedback() { + GLctx["endTransformFeedback"](); +} +function _glFenceSync(condition, flags) { + var sync = GLctx.fenceSync(condition, flags); + if (sync) { + var id = GL.getNewId(GL.syncs); + sync.name = id; + GL.syncs[id] = sync; + return id; + } else { + return 0; + } +} +function _glFinish() { + GLctx["finish"](); +} +function _glFlush() { + GLctx["flush"](); +} +function emscriptenWebGLGetBufferBinding(target) { + switch (target) { + case 34962: + target = 34964; + break; + case 34963: + target = 34965; + break; + case 35051: + target = 35053; + break; + case 35052: + target = 35055; + break; + case 35982: + target = 35983; + break; + case 36662: + target = 36662; + break; + case 36663: + target = 36663; + break; + case 35345: + target = 35368; + break; + } + var buffer = GLctx.getParameter(target); + if (buffer) return buffer.name | 0; else return 0; +} +function emscriptenWebGLValidateMapBufferTarget(target) { + switch (target) { + case 34962: + case 34963: + case 36662: + case 36663: + case 35051: + case 35052: + case 35882: + case 35982: + case 35345: + return true; + default: + return false; + } +} +function _glFlushMappedBufferRange(target, offset, length) { + if (!emscriptenWebGLValidateMapBufferTarget(target)) { + GL.recordError(1280); + err("GL_INVALID_ENUM in glFlushMappedBufferRange"); + return; + } + var mapping = GL.mappedBuffers[emscriptenWebGLGetBufferBinding(target)]; + if (!mapping) { + GL.recordError(1282); + Module.printError("buffer was never mapped in glFlushMappedBufferRange"); + return; + } + if (!(mapping.access & 16)) { + GL.recordError(1282); + Module.printError("buffer was not mapped with GL_MAP_FLUSH_EXPLICIT_BIT in glFlushMappedBufferRange"); + return; + } + if (offset < 0 || length < 0 || offset + length > mapping.length) { + GL.recordError(1281); + Module.printError("invalid range in glFlushMappedBufferRange"); + return; + } + GLctx.bufferSubData(target, mapping.offset, HEAPU8.subarray(mapping.mem + offset, mapping.mem + offset + length)); +} +function _glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer) { + GLctx.framebufferRenderbuffer(target, attachment, renderbuffertarget, GL.renderbuffers[renderbuffer]); +} +function _glFramebufferTexture2D(target, attachment, textarget, texture, level) { + GLctx.framebufferTexture2D(target, attachment, textarget, GL.textures[texture], level); +} +function _glFramebufferTextureLayer(target, attachment, texture, level, layer) { + GLctx.framebufferTextureLayer(target, attachment, GL.textures[texture], level, layer); +} +function _glFrontFace(x0) { + GLctx["frontFace"](x0); +} +function _glGenBuffers(n, buffers) { + for (var i = 0; i < n; i++) { + var buffer = GLctx.createBuffer(); + if (!buffer) { + GL.recordError(1282); + while (i < n) HEAP32[buffers + i++ * 4 >> 2] = 0; + return; + } + var id = GL.getNewId(GL.buffers); + buffer.name = id; + GL.buffers[id] = buffer; + HEAP32[buffers + i * 4 >> 2] = id; + } +} +function _glGenFramebuffers(n, ids) { + for (var i = 0; i < n; ++i) { + var framebuffer = GLctx.createFramebuffer(); + if (!framebuffer) { + GL.recordError(1282); + while (i < n) HEAP32[ids + i++ * 4 >> 2] = 0; + return; + } + var id = GL.getNewId(GL.framebuffers); + framebuffer.name = id; + GL.framebuffers[id] = framebuffer; + HEAP32[ids + i * 4 >> 2] = id; + } +} +function _glGenQueries(n, ids) { + for (var i = 0; i < n; i++) { + var query = GLctx["createQuery"](); + if (!query) { + GL.recordError(1282); + while (i < n) HEAP32[ids + i++ * 4 >> 2] = 0; + return; + } + var id = GL.getNewId(GL.queries); + query.name = id; + GL.queries[id] = query; + HEAP32[ids + i * 4 >> 2] = id; + } +} +function _glGenRenderbuffers(n, renderbuffers) { + for (var i = 0; i < n; i++) { + var renderbuffer = GLctx.createRenderbuffer(); + if (!renderbuffer) { + GL.recordError(1282); + while (i < n) HEAP32[renderbuffers + i++ * 4 >> 2] = 0; + return; + } + var id = GL.getNewId(GL.renderbuffers); + renderbuffer.name = id; + GL.renderbuffers[id] = renderbuffer; + HEAP32[renderbuffers + i * 4 >> 2] = id; + } +} +function _glGenSamplers(n, samplers) { + for (var i = 0; i < n; i++) { + var sampler = GLctx["createSampler"](); + if (!sampler) { + GL.recordError(1282); + while (i < n) HEAP32[samplers + i++ * 4 >> 2] = 0; + return; + } + var id = GL.getNewId(GL.samplers); + sampler.name = id; + GL.samplers[id] = sampler; + HEAP32[samplers + i * 4 >> 2] = id; + } +} +function _glGenTextures(n, textures) { + for (var i = 0; i < n; i++) { + var texture = GLctx.createTexture(); + if (!texture) { + GL.recordError(1282); + while (i < n) HEAP32[textures + i++ * 4 >> 2] = 0; + return; + } + var id = GL.getNewId(GL.textures); + texture.name = id; + GL.textures[id] = texture; + HEAP32[textures + i * 4 >> 2] = id; + } +} +function _glGenTransformFeedbacks(n, ids) { + for (var i = 0; i < n; i++) { + var transformFeedback = GLctx["createTransformFeedback"](); + if (!transformFeedback) { + GL.recordError(1282); + while (i < n) HEAP32[ids + i++ * 4 >> 2] = 0; + return; + } + var id = GL.getNewId(GL.transformFeedbacks); + transformFeedback.name = id; + GL.transformFeedbacks[id] = transformFeedback; + HEAP32[ids + i * 4 >> 2] = id; + } +} +function _glGenVertexArrays(n, arrays) { + for (var i = 0; i < n; i++) { + var vao = GLctx["createVertexArray"](); + if (!vao) { + GL.recordError(1282); + while (i < n) HEAP32[arrays + i++ * 4 >> 2] = 0; + return; + } + var id = GL.getNewId(GL.vaos); + vao.name = id; + GL.vaos[id] = vao; + HEAP32[arrays + i * 4 >> 2] = id; + } +} +function _glGenerateMipmap(x0) { + GLctx["generateMipmap"](x0); +} +function _glGetActiveAttrib(program, index, bufSize, length, size, type, name) { + program = GL.programs[program]; + var info = GLctx.getActiveAttrib(program, index); + if (!info) return; + if (bufSize > 0 && name) { + var numBytesWrittenExclNull = stringToUTF8(info.name, name, bufSize); + if (length) HEAP32[length >> 2] = numBytesWrittenExclNull; + } else { + if (length) HEAP32[length >> 2] = 0; + } + if (size) HEAP32[size >> 2] = info.size; + if (type) HEAP32[type >> 2] = info.type; +} +function _glGetActiveUniform(program, index, bufSize, length, size, type, name) { + program = GL.programs[program]; + var info = GLctx.getActiveUniform(program, index); + if (!info) return; + if (bufSize > 0 && name) { + var numBytesWrittenExclNull = stringToUTF8(info.name, name, bufSize); + if (length) HEAP32[length >> 2] = numBytesWrittenExclNull; + } else { + if (length) HEAP32[length >> 2] = 0; + } + if (size) HEAP32[size >> 2] = info.size; + if (type) HEAP32[type >> 2] = info.type; +} +function _glGetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName) { + program = GL.programs[program]; + var result = GLctx["getActiveUniformBlockName"](program, uniformBlockIndex); + if (!result) return; + if (uniformBlockName && bufSize > 0) { + var numBytesWrittenExclNull = stringToUTF8(result, uniformBlockName, bufSize); + if (length) HEAP32[length >> 2] = numBytesWrittenExclNull; + } else { + if (length) HEAP32[length >> 2] = 0; + } +} +function _glGetActiveUniformBlockiv(program, uniformBlockIndex, pname, params) { + if (!params) { + GL.recordError(1281); + return; + } + program = GL.programs[program]; + switch (pname) { + case 35393: + var name = GLctx["getActiveUniformBlockName"](program, uniformBlockIndex); + HEAP32[params >> 2] = name.length + 1; + return; + default: + var result = GLctx["getActiveUniformBlockParameter"](program, uniformBlockIndex, pname); + if (!result) return; + if (typeof result == "number") { + HEAP32[params >> 2] = result; + } else { + for (var i = 0; i < result.length; i++) { + HEAP32[params + i * 4 >> 2] = result[i]; + } + } + } +} +function _glGetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params) { + if (!params) { + GL.recordError(1281); + return; + } + if (uniformCount > 0 && uniformIndices == 0) { + GL.recordError(1281); + return; + } + program = GL.programs[program]; + var ids = []; + for (var i = 0; i < uniformCount; i++) { + ids.push(HEAP32[uniformIndices + i * 4 >> 2]); + } + var result = GLctx["getActiveUniforms"](program, ids, pname); + if (!result) return; + var len = result.length; + for (var i = 0; i < len; i++) { + HEAP32[params + i * 4 >> 2] = result[i]; + } +} +function _glGetAttribLocation(program, name) { + return GLctx.getAttribLocation(GL.programs[program], Pointer_stringify(name)); +} +function _glGetError() { + if (GL.lastError) { + var error = GL.lastError; + GL.lastError = 0; + return error; + } else { + return GLctx.getError(); + } +} +function _glGetFramebufferAttachmentParameteriv(target, attachment, pname, params) { + var result = GLctx.getFramebufferAttachmentParameter(target, attachment, pname); + if (result instanceof WebGLRenderbuffer || result instanceof WebGLTexture) { + result = result.name | 0; + } + HEAP32[params >> 2] = result; +} +function emscriptenWebGLGetIndexed(target, index, data, type) { + if (!data) { + GL.recordError(1281); + return; + } + var result = GLctx["getIndexedParameter"](target, index); + var ret; + switch (typeof result) { + case "boolean": + ret = result ? 1 : 0; + break; + case "number": + ret = result; + break; + case "object": + if (result === null) { + switch (target) { + case 35983: + case 35368: + ret = 0; + break; + default: + { + GL.recordError(1280); + return; + } + } + } else if (result instanceof WebGLBuffer) { + ret = result.name | 0; + } else { + GL.recordError(1280); + return; + } + break; + default: + GL.recordError(1280); + return; + } + switch (type) { + case "Integer64": + tempI64 = [ ret >>> 0, (tempDouble = ret, +Math_abs(tempDouble) >= 1 ? tempDouble > 0 ? (Math_min(+Math_floor(tempDouble / 4294967296), 4294967295) | 0) >>> 0 : ~~+Math_ceil((tempDouble - +(~~tempDouble >>> 0)) / 4294967296) >>> 0 : 0) ], HEAP32[data >> 2] = tempI64[0], HEAP32[data + 4 >> 2] = tempI64[1]; + break; + case "Integer": + HEAP32[data >> 2] = ret; + break; + case "Float": + HEAPF32[data >> 2] = ret; + break; + case "Boolean": + HEAP8[data >> 0] = ret ? 1 : 0; + break; + default: + throw "internal emscriptenWebGLGetIndexed() error, bad type: " + type; + } +} +function _glGetIntegeri_v(target, index, data) { + emscriptenWebGLGetIndexed(target, index, data, "Integer"); +} +function emscriptenWebGLGet(name_, p, type) { + if (!p) { + GL.recordError(1281); + return; + } + var ret = undefined; + switch (name_) { + case 36346: + ret = 1; + break; + case 36344: + if (type !== "Integer" && type !== "Integer64") { + GL.recordError(1280); + } + return; + case 34814: + case 36345: + ret = 0; + break; + case 34466: + var formats = GLctx.getParameter(34467); + ret = formats.length; + break; + case 33309: + if (GLctx.canvas.GLctxObject.version < 2) { + GL.recordError(1282); + return; + } + var exts = GLctx.getSupportedExtensions(); + ret = 2 * exts.length; + break; + case 33307: + case 33308: + if (GLctx.canvas.GLctxObject.version < 2) { + GL.recordError(1280); + return; + } + ret = name_ == 33307 ? 3 : 0; + break; + } + if (ret === undefined) { + var result = GLctx.getParameter(name_); + switch (typeof result) { + case "number": + ret = result; + break; + case "boolean": + ret = result ? 1 : 0; + break; + case "string": + GL.recordError(1280); + return; + case "object": + if (result === null) { + switch (name_) { + case 34964: + case 35725: + case 34965: + case 36006: + case 36007: + case 32873: + case 34229: + case 35097: + case 36389: + case 34068: + { + ret = 0; + break; + } + default: + { + GL.recordError(1280); + return; + } + } + } else if (result instanceof Float32Array || result instanceof Uint32Array || result instanceof Int32Array || result instanceof Array) { + for (var i = 0; i < result.length; ++i) { + switch (type) { + case "Integer": + HEAP32[p + i * 4 >> 2] = result[i]; + break; + case "Float": + HEAPF32[p + i * 4 >> 2] = result[i]; + break; + case "Boolean": + HEAP8[p + i >> 0] = result[i] ? 1 : 0; + break; + default: + throw "internal glGet error, bad type: " + type; + } + } + return; + } else if (result instanceof WebGLBuffer || result instanceof WebGLProgram || result instanceof WebGLFramebuffer || result instanceof WebGLRenderbuffer || result instanceof WebGLQuery || result instanceof WebGLSampler || result instanceof WebGLSync || result instanceof WebGLTransformFeedback || result instanceof WebGLVertexArrayObject || result instanceof WebGLTexture) { + ret = result.name | 0; + } else { + GL.recordError(1280); + return; + } + break; + default: + GL.recordError(1280); + return; + } + } + switch (type) { + case "Integer64": + tempI64 = [ ret >>> 0, (tempDouble = ret, +Math_abs(tempDouble) >= 1 ? tempDouble > 0 ? (Math_min(+Math_floor(tempDouble / 4294967296), 4294967295) | 0) >>> 0 : ~~+Math_ceil((tempDouble - +(~~tempDouble >>> 0)) / 4294967296) >>> 0 : 0) ], HEAP32[p >> 2] = tempI64[0], HEAP32[p + 4 >> 2] = tempI64[1]; + break; + case "Integer": + HEAP32[p >> 2] = ret; + break; + case "Float": + HEAPF32[p >> 2] = ret; + break; + case "Boolean": + HEAP8[p >> 0] = ret ? 1 : 0; + break; + default: + throw "internal glGet error, bad type: " + type; + } +} +function _glGetIntegerv(name_, p) { + emscriptenWebGLGet(name_, p, "Integer"); +} +function _glGetInternalformativ(target, internalformat, pname, bufSize, params) { + if (bufSize < 0) { + GL.recordError(1281); + return; + } + var samples = GLctx["getInternalformatParameter"](target, internalformat, 32937); + if (!samples) { + GL.recordError(1280); + return; + } + switch (pname) { + case 32937: + var n = Math.min(bufSize, samples.length); + for (var i = 0; i < n; i++) { + var v = samples[i]; + HEAP32[params + i * 4 >> 2] = v; + } + break; + case 37760: + if (bufSize > 1) { + var v = samples.length; + HEAP32[params >> 2] = v; + } + break; + default: + GL.recordError(1280); + } +} +function _glGetProgramBinary(program, bufSize, length, binaryFormat, binary) { + GL.recordError(1282); +} +function _glGetProgramInfoLog(program, maxLength, length, infoLog) { + var log = GLctx.getProgramInfoLog(GL.programs[program]); + if (log === null) log = "(unknown error)"; + if (maxLength > 0 && infoLog) { + var numBytesWrittenExclNull = stringToUTF8(log, infoLog, maxLength); + if (length) HEAP32[length >> 2] = numBytesWrittenExclNull; + } else { + if (length) HEAP32[length >> 2] = 0; + } +} +function _glGetProgramiv(program, pname, p) { + if (!p) { + GL.recordError(1281); + return; + } + if (program >= GL.counter) { + GL.recordError(1281); + return; + } + var ptable = GL.programInfos[program]; + if (!ptable) { + GL.recordError(1282); + return; + } + if (pname == 35716) { + var log = GLctx.getProgramInfoLog(GL.programs[program]); + if (log === null) log = "(unknown error)"; + HEAP32[p >> 2] = log.length + 1; + } else if (pname == 35719) { + HEAP32[p >> 2] = ptable.maxUniformLength; + } else if (pname == 35722) { + if (ptable.maxAttributeLength == -1) { + program = GL.programs[program]; + var numAttribs = GLctx.getProgramParameter(program, GLctx.ACTIVE_ATTRIBUTES); + ptable.maxAttributeLength = 0; + for (var i = 0; i < numAttribs; ++i) { + var activeAttrib = GLctx.getActiveAttrib(program, i); + ptable.maxAttributeLength = Math.max(ptable.maxAttributeLength, activeAttrib.name.length + 1); + } + } + HEAP32[p >> 2] = ptable.maxAttributeLength; + } else if (pname == 35381) { + if (ptable.maxUniformBlockNameLength == -1) { + program = GL.programs[program]; + var numBlocks = GLctx.getProgramParameter(program, GLctx.ACTIVE_UNIFORM_BLOCKS); + ptable.maxUniformBlockNameLength = 0; + for (var i = 0; i < numBlocks; ++i) { + var activeBlockName = GLctx.getActiveUniformBlockName(program, i); + ptable.maxUniformBlockNameLength = Math.max(ptable.maxUniformBlockNameLength, activeBlockName.length + 1); + } + } + HEAP32[p >> 2] = ptable.maxUniformBlockNameLength; + } else { + HEAP32[p >> 2] = GLctx.getProgramParameter(GL.programs[program], pname); + } +} +function _glGetRenderbufferParameteriv(target, pname, params) { + if (!params) { + GL.recordError(1281); + return; + } + HEAP32[params >> 2] = GLctx.getRenderbufferParameter(target, pname); +} +function _glGetShaderInfoLog(shader, maxLength, length, infoLog) { + var log = GLctx.getShaderInfoLog(GL.shaders[shader]); + if (log === null) log = "(unknown error)"; + if (maxLength > 0 && infoLog) { + var numBytesWrittenExclNull = stringToUTF8(log, infoLog, maxLength); + if (length) HEAP32[length >> 2] = numBytesWrittenExclNull; + } else { + if (length) HEAP32[length >> 2] = 0; + } +} +function _glGetShaderPrecisionFormat(shaderType, precisionType, range, precision) { + var result = GLctx.getShaderPrecisionFormat(shaderType, precisionType); + HEAP32[range >> 2] = result.rangeMin; + HEAP32[range + 4 >> 2] = result.rangeMax; + HEAP32[precision >> 2] = result.precision; +} +function _glGetShaderSource(shader, bufSize, length, source) { + var result = GLctx.getShaderSource(GL.shaders[shader]); + if (!result) return; + if (bufSize > 0 && source) { + var numBytesWrittenExclNull = stringToUTF8(result, source, bufSize); + if (length) HEAP32[length >> 2] = numBytesWrittenExclNull; + } else { + if (length) HEAP32[length >> 2] = 0; + } +} +function _glGetShaderiv(shader, pname, p) { + if (!p) { + GL.recordError(1281); + return; + } + if (pname == 35716) { + var log = GLctx.getShaderInfoLog(GL.shaders[shader]); + if (log === null) log = "(unknown error)"; + HEAP32[p >> 2] = log.length + 1; + } else if (pname == 35720) { + var source = GLctx.getShaderSource(GL.shaders[shader]); + var sourceLength = source === null || source.length == 0 ? 0 : source.length + 1; + HEAP32[p >> 2] = sourceLength; + } else { + HEAP32[p >> 2] = GLctx.getShaderParameter(GL.shaders[shader], pname); + } +} +function _glGetString(name_) { + if (GL.stringCache[name_]) return GL.stringCache[name_]; + var ret; + switch (name_) { + case 7936: + case 7937: + case 37445: + case 37446: + ret = allocate(intArrayFromString(GLctx.getParameter(name_)), "i8", ALLOC_NORMAL); + break; + case 7938: + var glVersion = GLctx.getParameter(GLctx.VERSION); + if (GLctx.canvas.GLctxObject.version >= 2) glVersion = "OpenGL ES 3.0 (" + glVersion + ")"; else { + glVersion = "OpenGL ES 2.0 (" + glVersion + ")"; + } + ret = allocate(intArrayFromString(glVersion), "i8", ALLOC_NORMAL); + break; + case 7939: + var exts = GLctx.getSupportedExtensions(); + var gl_exts = []; + for (var i = 0; i < exts.length; ++i) { + gl_exts.push(exts[i]); + gl_exts.push("GL_" + exts[i]); + } + ret = allocate(intArrayFromString(gl_exts.join(" ")), "i8", ALLOC_NORMAL); + break; + case 35724: + var glslVersion = GLctx.getParameter(GLctx.SHADING_LANGUAGE_VERSION); + var ver_re = /^WebGL GLSL ES ([0-9]\.[0-9][0-9]?)(?:$| .*)/; + var ver_num = glslVersion.match(ver_re); + if (ver_num !== null) { + if (ver_num[1].length == 3) ver_num[1] = ver_num[1] + "0"; + glslVersion = "OpenGL ES GLSL ES " + ver_num[1] + " (" + glslVersion + ")"; + } + ret = allocate(intArrayFromString(glslVersion), "i8", ALLOC_NORMAL); + break; + default: + GL.recordError(1280); + return 0; + } + GL.stringCache[name_] = ret; + return ret; +} +function _glGetStringi(name, index) { + if (GLctx.canvas.GLctxObject.version < 2) { + GL.recordError(1282); + return 0; + } + var stringiCache = GL.stringiCache[name]; + if (stringiCache) { + if (index < 0 || index >= stringiCache.length) { + GL.recordError(1281); + return 0; + } + return stringiCache[index]; + } + switch (name) { + case 7939: + var exts = GLctx.getSupportedExtensions(); + var gl_exts = []; + for (var i = 0; i < exts.length; ++i) { + gl_exts.push(allocate(intArrayFromString(exts[i]), "i8", ALLOC_NORMAL)); + gl_exts.push(allocate(intArrayFromString("GL_" + exts[i]), "i8", ALLOC_NORMAL)); + } + stringiCache = GL.stringiCache[name] = gl_exts; + if (index < 0 || index >= stringiCache.length) { + GL.recordError(1281); + return 0; + } + return stringiCache[index]; + default: + GL.recordError(1280); + return 0; + } +} +function _glGetTexParameteriv(target, pname, params) { + if (!params) { + GL.recordError(1281); + return; + } + HEAP32[params >> 2] = GLctx.getTexParameter(target, pname); +} +function _glGetUniformBlockIndex(program, uniformBlockName) { + program = GL.programs[program]; + uniformBlockName = Pointer_stringify(uniformBlockName); + return GLctx["getUniformBlockIndex"](program, uniformBlockName); +} +function _glGetUniformIndices(program, uniformCount, uniformNames, uniformIndices) { + if (!uniformIndices) { + GL.recordError(1281); + return; + } + if (uniformCount > 0 && (uniformNames == 0 || uniformIndices == 0)) { + GL.recordError(1281); + return; + } + program = GL.programs[program]; + var names = []; + for (var i = 0; i < uniformCount; i++) names.push(Pointer_stringify(HEAP32[uniformNames + i * 4 >> 2])); + var result = GLctx["getUniformIndices"](program, names); + if (!result) return; + var len = result.length; + for (var i = 0; i < len; i++) { + HEAP32[uniformIndices + i * 4 >> 2] = result[i]; + } +} +function _glGetUniformLocation(program, name) { + name = Pointer_stringify(name); + var arrayOffset = 0; + if (name.indexOf("]", name.length - 1) !== -1) { + var ls = name.lastIndexOf("["); + var arrayIndex = name.slice(ls + 1, -1); + if (arrayIndex.length > 0) { + arrayOffset = parseInt(arrayIndex); + if (arrayOffset < 0) { + return -1; + } + } + name = name.slice(0, ls); + } + var ptable = GL.programInfos[program]; + if (!ptable) { + return -1; + } + var utable = ptable.uniforms; + var uniformInfo = utable[name]; + if (uniformInfo && arrayOffset < uniformInfo[0]) { + return uniformInfo[1] + arrayOffset; + } else { + return -1; + } +} +function emscriptenWebGLGetUniform(program, location, params, type) { + if (!params) { + GL.recordError(1281); + return; + } + var data = GLctx.getUniform(GL.programs[program], GL.uniforms[location]); + if (typeof data == "number" || typeof data == "boolean") { + switch (type) { + case "Integer": + HEAP32[params >> 2] = data; + break; + case "Float": + HEAPF32[params >> 2] = data; + break; + default: + throw "internal emscriptenWebGLGetUniform() error, bad type: " + type; + } + } else { + for (var i = 0; i < data.length; i++) { + switch (type) { + case "Integer": + HEAP32[params + i * 4 >> 2] = data[i]; + break; + case "Float": + HEAPF32[params + i * 4 >> 2] = data[i]; + break; + default: + throw "internal emscriptenWebGLGetUniform() error, bad type: " + type; + } + } + } +} +function _glGetUniformiv(program, location, params) { + emscriptenWebGLGetUniform(program, location, params, "Integer"); +} +function emscriptenWebGLGetVertexAttrib(index, pname, params, type) { + if (!params) { + GL.recordError(1281); + return; + } + var data = GLctx.getVertexAttrib(index, pname); + if (pname == 34975) { + HEAP32[params >> 2] = data["name"]; + } else if (typeof data == "number" || typeof data == "boolean") { + switch (type) { + case "Integer": + HEAP32[params >> 2] = data; + break; + case "Float": + HEAPF32[params >> 2] = data; + break; + case "FloatToInteger": + HEAP32[params >> 2] = Math.fround(data); + break; + default: + throw "internal emscriptenWebGLGetVertexAttrib() error, bad type: " + type; + } + } else { + for (var i = 0; i < data.length; i++) { + switch (type) { + case "Integer": + HEAP32[params + i * 4 >> 2] = data[i]; + break; + case "Float": + HEAPF32[params + i * 4 >> 2] = data[i]; + break; + case "FloatToInteger": + HEAP32[params + i * 4 >> 2] = Math.fround(data[i]); + break; + default: + throw "internal emscriptenWebGLGetVertexAttrib() error, bad type: " + type; + } + } + } +} +function _glGetVertexAttribiv(index, pname, params) { + emscriptenWebGLGetVertexAttrib(index, pname, params, "FloatToInteger"); +} +function _glInvalidateFramebuffer(target, numAttachments, attachments) { + var list = GL.tempFixedLengthArray[numAttachments]; + for (var i = 0; i < numAttachments; i++) { + list[i] = HEAP32[attachments + i * 4 >> 2]; + } + GLctx["invalidateFramebuffer"](target, list); +} +function _glIsEnabled(x0) { + return GLctx["isEnabled"](x0); +} +function _glIsVertexArray(array) { + var vao = GL.vaos[array]; + if (!vao) return 0; + return GLctx["isVertexArray"](vao); +} +function _glLinkProgram(program) { + GLctx.linkProgram(GL.programs[program]); + GL.programInfos[program] = null; + GL.populateUniformTable(program); +} +function _glMapBufferRange(target, offset, length, access) { + if (access != 26 && access != 10) { + err("glMapBufferRange is only supported when access is MAP_WRITE|INVALIDATE_BUFFER"); + return 0; + } + if (!emscriptenWebGLValidateMapBufferTarget(target)) { + GL.recordError(1280); + err("GL_INVALID_ENUM in glMapBufferRange"); + return 0; + } + var mem = _malloc(length); + if (!mem) return 0; + GL.mappedBuffers[emscriptenWebGLGetBufferBinding(target)] = { + offset: offset, + length: length, + mem: mem, + access: access + }; + return mem; +} +function _glPixelStorei(pname, param) { + if (pname == 3333) { + GL.packAlignment = param; + } else if (pname == 3317) { + GL.unpackAlignment = param; + } + GLctx.pixelStorei(pname, param); +} +function _glPolygonOffset(x0, x1) { + GLctx["polygonOffset"](x0, x1); +} +function _glProgramBinary(program, binaryFormat, binary, length) { + GL.recordError(1280); +} +function _glProgramParameteri(program, pname, value) { + GL.recordError(1280); +} +function _glReadBuffer(x0) { + GLctx["readBuffer"](x0); +} +function emscriptenWebGLComputeImageSize(width, height, sizePerPixel, alignment) { + function roundedToNextMultipleOf(x, y) { + return Math.floor((x + y - 1) / y) * y; + } + var plainRowSize = width * sizePerPixel; + var alignedRowSize = roundedToNextMultipleOf(plainRowSize, alignment); + return height <= 0 ? 0 : (height - 1) * alignedRowSize + plainRowSize; +} +function emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, internalFormat) { + var sizePerPixel; + var numChannels; + switch (format) { + case 6406: + case 6409: + case 6402: + case 6403: + case 36244: + numChannels = 1; + break; + case 6410: + case 33319: + case 33320: + numChannels = 2; + break; + case 6407: + case 35904: + case 36248: + numChannels = 3; + break; + case 6408: + case 35906: + case 36249: + numChannels = 4; + break; + default: + GL.recordError(1280); + return null; + } + switch (type) { + case 5121: + case 5120: + sizePerPixel = numChannels * 1; + break; + case 5123: + case 36193: + case 5131: + case 5122: + sizePerPixel = numChannels * 2; + break; + case 5125: + case 5126: + case 5124: + sizePerPixel = numChannels * 4; + break; + case 34042: + case 35902: + case 33640: + case 35899: + case 34042: + sizePerPixel = 4; + break; + case 33635: + case 32819: + case 32820: + sizePerPixel = 2; + break; + default: + GL.recordError(1280); + return null; + } + var bytes = emscriptenWebGLComputeImageSize(width, height, sizePerPixel, GL.unpackAlignment); + switch (type) { + case 5120: + return HEAP8.subarray(pixels, pixels + bytes); + case 5121: + return HEAPU8.subarray(pixels, pixels + bytes); + case 5122: + return HEAP16.subarray(pixels >> 1, pixels + bytes >> 1); + case 5124: + return HEAP32.subarray(pixels >> 2, pixels + bytes >> 2); + case 5126: + return HEAPF32.subarray(pixels >> 2, pixels + bytes >> 2); + case 5125: + case 34042: + case 35902: + case 33640: + case 35899: + case 34042: + return HEAPU32.subarray(pixels >> 2, pixels + bytes >> 2); + case 5123: + case 33635: + case 32819: + case 32820: + case 36193: + case 5131: + return HEAPU16.subarray(pixels >> 1, pixels + bytes >> 1); + default: + GL.recordError(1280); + return null; + } +} +function emscriptenWebGLGetHeapForType(type) { + switch (type) { + case 5120: + return HEAP8; + case 5121: + return HEAPU8; + case 5122: + return HEAP16; + case 5123: + case 33635: + case 32819: + case 32820: + case 36193: + case 5131: + return HEAPU16; + case 5124: + return HEAP32; + case 5125: + case 34042: + case 35902: + case 33640: + case 35899: + case 34042: + return HEAPU32; + case 5126: + return HEAPF32; + default: + return null; + } +} +function emscriptenWebGLGetShiftForType(type) { + switch (type) { + case 5120: + case 5121: + return 0; + case 5122: + case 5123: + case 33635: + case 32819: + case 32820: + case 36193: + case 5131: + return 1; + case 5124: + case 5126: + case 5125: + case 34042: + case 35902: + case 33640: + case 35899: + case 34042: + return 2; + default: + return 0; + } +} +function _glReadPixels(x, y, width, height, format, type, pixels) { + if (GL.currentContext.supportsWebGL2EntryPoints) { + if (GLctx.currentPixelPackBufferBinding) { + GLctx.readPixels(x, y, width, height, format, type, pixels); + } else { + GLctx.readPixels(x, y, width, height, format, type, emscriptenWebGLGetHeapForType(type), pixels >> emscriptenWebGLGetShiftForType(type)); + } + return; + } + var pixelData = emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, format); + if (!pixelData) { + GL.recordError(1280); + return; + } + GLctx.readPixels(x, y, width, height, format, type, pixelData); +} +function _glRenderbufferStorage(x0, x1, x2, x3) { + GLctx["renderbufferStorage"](x0, x1, x2, x3); +} +function _glRenderbufferStorageMultisample(x0, x1, x2, x3, x4) { + GLctx["renderbufferStorageMultisample"](x0, x1, x2, x3, x4); +} +function _glSamplerParameteri(sampler, pname, param) { + GLctx["samplerParameteri"](sampler ? GL.samplers[sampler] : null, pname, param); +} +function _glScissor(x0, x1, x2, x3) { + GLctx["scissor"](x0, x1, x2, x3); +} +function _glShaderSource(shader, count, string, length) { + var source = GL.getSource(shader, count, string, length); + GLctx.shaderSource(GL.shaders[shader], source); +} +function _glStencilFuncSeparate(x0, x1, x2, x3) { + GLctx["stencilFuncSeparate"](x0, x1, x2, x3); +} +function _glStencilMask(x0) { + GLctx["stencilMask"](x0); +} +function _glStencilOpSeparate(x0, x1, x2, x3) { + GLctx["stencilOpSeparate"](x0, x1, x2, x3); +} +function _glTexImage2D(target, level, internalFormat, width, height, border, format, type, pixels) { + if (GL.currentContext.supportsWebGL2EntryPoints) { + if (GLctx.currentPixelUnpackBufferBinding) { + GLctx.texImage2D(target, level, internalFormat, width, height, border, format, type, pixels); + } else if (pixels != 0) { + GLctx.texImage2D(target, level, internalFormat, width, height, border, format, type, emscriptenWebGLGetHeapForType(type), pixels >> emscriptenWebGLGetShiftForType(type)); + } else { + GLctx.texImage2D(target, level, internalFormat, width, height, border, format, type, null); + } + return; + } + var pixelData = null; + if (pixels) pixelData = emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, internalFormat); + GLctx.texImage2D(target, level, internalFormat, width, height, border, format, type, pixelData); +} +function _glTexImage3D(target, level, internalFormat, width, height, depth, border, format, type, pixels) { + if (GLctx.currentPixelUnpackBufferBinding) { + GLctx["texImage3D"](target, level, internalFormat, width, height, depth, border, format, type, pixels); + } else if (pixels != 0) { + GLctx["texImage3D"](target, level, internalFormat, width, height, depth, border, format, type, emscriptenWebGLGetHeapForType(type), pixels >> emscriptenWebGLGetShiftForType(type)); + } else { + GLctx["texImage3D"](target, level, internalFormat, width, height, depth, border, format, type, null); + } +} +function _glTexParameterf(x0, x1, x2) { + GLctx["texParameterf"](x0, x1, x2); +} +function _glTexParameteri(x0, x1, x2) { + GLctx["texParameteri"](x0, x1, x2); +} +function _glTexParameteriv(target, pname, params) { + var param = HEAP32[params >> 2]; + GLctx.texParameteri(target, pname, param); +} +function _glTexStorage2D(x0, x1, x2, x3, x4) { + GLctx["texStorage2D"](x0, x1, x2, x3, x4); +} +function _glTexStorage3D(x0, x1, x2, x3, x4, x5) { + GLctx["texStorage3D"](x0, x1, x2, x3, x4, x5); +} +function _glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels) { + if (GL.currentContext.supportsWebGL2EntryPoints) { + if (GLctx.currentPixelUnpackBufferBinding) { + GLctx.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); + } else if (pixels != 0) { + GLctx.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, emscriptenWebGLGetHeapForType(type), pixels >> emscriptenWebGLGetShiftForType(type)); + } else { + GLctx.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, null); + } + return; + } + var pixelData = null; + if (pixels) pixelData = emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, 0); + GLctx.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixelData); +} +function _glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels) { + if (GLctx.currentPixelUnpackBufferBinding) { + GLctx["texSubImage3D"](target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); + } else if (pixels != 0) { + GLctx["texSubImage3D"](target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, emscriptenWebGLGetHeapForType(type), pixels >> emscriptenWebGLGetShiftForType(type)); + } else { + GLctx["texSubImage3D"](target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, null); + } +} +function _glTransformFeedbackVaryings(program, count, varyings, bufferMode) { + program = GL.programs[program]; + var vars = []; + for (var i = 0; i < count; i++) vars.push(Pointer_stringify(HEAP32[varyings + i * 4 >> 2])); + GLctx["transformFeedbackVaryings"](program, vars, bufferMode); +} +function _glUniform1fv(location, count, value) { + if (GL.currentContext.supportsWebGL2EntryPoints) { + GLctx.uniform1fv(GL.uniforms[location], HEAPF32, value >> 2, count); + return; + } + var view; + if (count <= GL.MINI_TEMP_BUFFER_SIZE) { + view = GL.miniTempBufferViews[count - 1]; + for (var i = 0; i < count; ++i) { + view[i] = HEAPF32[value + 4 * i >> 2]; + } + } else { + view = HEAPF32.subarray(value >> 2, value + count * 4 >> 2); + } + GLctx.uniform1fv(GL.uniforms[location], view); +} +function _glUniform1i(location, v0) { + GLctx.uniform1i(GL.uniforms[location], v0); +} +function _glUniform1iv(location, count, value) { + if (GL.currentContext.supportsWebGL2EntryPoints) { + GLctx.uniform1iv(GL.uniforms[location], HEAP32, value >> 2, count); + return; + } + GLctx.uniform1iv(GL.uniforms[location], HEAP32.subarray(value >> 2, value + count * 4 >> 2)); +} +function _glUniform1uiv(location, count, value) { + if (GL.currentContext.supportsWebGL2EntryPoints) { + GLctx.uniform1uiv(GL.uniforms[location], HEAPU32, value >> 2, count); + } else { + GLctx.uniform1uiv(GL.uniforms[location], HEAPU32.subarray(value >> 2, value + count * 4 >> 2)); + } +} +function _glUniform2fv(location, count, value) { + if (GL.currentContext.supportsWebGL2EntryPoints) { + GLctx.uniform2fv(GL.uniforms[location], HEAPF32, value >> 2, count * 2); + return; + } + var view; + if (2 * count <= GL.MINI_TEMP_BUFFER_SIZE) { + view = GL.miniTempBufferViews[2 * count - 1]; + for (var i = 0; i < 2 * count; i += 2) { + view[i] = HEAPF32[value + 4 * i >> 2]; + view[i + 1] = HEAPF32[value + (4 * i + 4) >> 2]; + } + } else { + view = HEAPF32.subarray(value >> 2, value + count * 8 >> 2); + } + GLctx.uniform2fv(GL.uniforms[location], view); +} +function _glUniform2iv(location, count, value) { + if (GL.currentContext.supportsWebGL2EntryPoints) { + GLctx.uniform2iv(GL.uniforms[location], HEAP32, value >> 2, count * 2); + return; + } + GLctx.uniform2iv(GL.uniforms[location], HEAP32.subarray(value >> 2, value + count * 8 >> 2)); +} +function _glUniform2uiv(location, count, value) { + if (GL.currentContext.supportsWebGL2EntryPoints) { + GLctx.uniform2uiv(GL.uniforms[location], HEAPU32, value >> 2, count * 2); + } else { + GLctx.uniform2uiv(GL.uniforms[location], HEAPU32.subarray(value >> 2, value + count * 8 >> 2)); + } +} +function _glUniform3fv(location, count, value) { + if (GL.currentContext.supportsWebGL2EntryPoints) { + GLctx.uniform3fv(GL.uniforms[location], HEAPF32, value >> 2, count * 3); + return; + } + var view; + if (3 * count <= GL.MINI_TEMP_BUFFER_SIZE) { + view = GL.miniTempBufferViews[3 * count - 1]; + for (var i = 0; i < 3 * count; i += 3) { + view[i] = HEAPF32[value + 4 * i >> 2]; + view[i + 1] = HEAPF32[value + (4 * i + 4) >> 2]; + view[i + 2] = HEAPF32[value + (4 * i + 8) >> 2]; + } + } else { + view = HEAPF32.subarray(value >> 2, value + count * 12 >> 2); + } + GLctx.uniform3fv(GL.uniforms[location], view); +} +function _glUniform3iv(location, count, value) { + if (GL.currentContext.supportsWebGL2EntryPoints) { + GLctx.uniform3iv(GL.uniforms[location], HEAP32, value >> 2, count * 3); + return; + } + GLctx.uniform3iv(GL.uniforms[location], HEAP32.subarray(value >> 2, value + count * 12 >> 2)); +} +function _glUniform3uiv(location, count, value) { + if (GL.currentContext.supportsWebGL2EntryPoints) { + GLctx.uniform3uiv(GL.uniforms[location], HEAPU32, value >> 2, count * 3); + } else { + GLctx.uniform3uiv(GL.uniforms[location], HEAPU32.subarray(value >> 2, value + count * 12 >> 2)); + } +} +function _glUniform4fv(location, count, value) { + if (GL.currentContext.supportsWebGL2EntryPoints) { + GLctx.uniform4fv(GL.uniforms[location], HEAPF32, value >> 2, count * 4); + return; + } + var view; + if (4 * count <= GL.MINI_TEMP_BUFFER_SIZE) { + view = GL.miniTempBufferViews[4 * count - 1]; + for (var i = 0; i < 4 * count; i += 4) { + view[i] = HEAPF32[value + 4 * i >> 2]; + view[i + 1] = HEAPF32[value + (4 * i + 4) >> 2]; + view[i + 2] = HEAPF32[value + (4 * i + 8) >> 2]; + view[i + 3] = HEAPF32[value + (4 * i + 12) >> 2]; + } + } else { + view = HEAPF32.subarray(value >> 2, value + count * 16 >> 2); + } + GLctx.uniform4fv(GL.uniforms[location], view); +} +function _glUniform4iv(location, count, value) { + if (GL.currentContext.supportsWebGL2EntryPoints) { + GLctx.uniform4iv(GL.uniforms[location], HEAP32, value >> 2, count * 4); + return; + } + GLctx.uniform4iv(GL.uniforms[location], HEAP32.subarray(value >> 2, value + count * 16 >> 2)); +} +function _glUniform4uiv(location, count, value) { + if (GL.currentContext.supportsWebGL2EntryPoints) { + GLctx.uniform4uiv(GL.uniforms[location], HEAPU32, value >> 2, count * 4); + } else { + GLctx.uniform4uiv(GL.uniforms[location], HEAPU32.subarray(value >> 2, value + count * 16 >> 2)); + } +} +function _glUniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding) { + program = GL.programs[program]; + GLctx["uniformBlockBinding"](program, uniformBlockIndex, uniformBlockBinding); +} +function _glUniformMatrix3fv(location, count, transpose, value) { + if (GL.currentContext.supportsWebGL2EntryPoints) { + GLctx.uniformMatrix3fv(GL.uniforms[location], !!transpose, HEAPF32, value >> 2, count * 9); + return; + } + var view; + if (9 * count <= GL.MINI_TEMP_BUFFER_SIZE) { + view = GL.miniTempBufferViews[9 * count - 1]; + for (var i = 0; i < 9 * count; i += 9) { + view[i] = HEAPF32[value + 4 * i >> 2]; + view[i + 1] = HEAPF32[value + (4 * i + 4) >> 2]; + view[i + 2] = HEAPF32[value + (4 * i + 8) >> 2]; + view[i + 3] = HEAPF32[value + (4 * i + 12) >> 2]; + view[i + 4] = HEAPF32[value + (4 * i + 16) >> 2]; + view[i + 5] = HEAPF32[value + (4 * i + 20) >> 2]; + view[i + 6] = HEAPF32[value + (4 * i + 24) >> 2]; + view[i + 7] = HEAPF32[value + (4 * i + 28) >> 2]; + view[i + 8] = HEAPF32[value + (4 * i + 32) >> 2]; + } + } else { + view = HEAPF32.subarray(value >> 2, value + count * 36 >> 2); + } + GLctx.uniformMatrix3fv(GL.uniforms[location], !!transpose, view); +} +function _glUniformMatrix4fv(location, count, transpose, value) { + if (GL.currentContext.supportsWebGL2EntryPoints) { + GLctx.uniformMatrix4fv(GL.uniforms[location], !!transpose, HEAPF32, value >> 2, count * 16); + return; + } + var view; + if (16 * count <= GL.MINI_TEMP_BUFFER_SIZE) { + view = GL.miniTempBufferViews[16 * count - 1]; + for (var i = 0; i < 16 * count; i += 16) { + view[i] = HEAPF32[value + 4 * i >> 2]; + view[i + 1] = HEAPF32[value + (4 * i + 4) >> 2]; + view[i + 2] = HEAPF32[value + (4 * i + 8) >> 2]; + view[i + 3] = HEAPF32[value + (4 * i + 12) >> 2]; + view[i + 4] = HEAPF32[value + (4 * i + 16) >> 2]; + view[i + 5] = HEAPF32[value + (4 * i + 20) >> 2]; + view[i + 6] = HEAPF32[value + (4 * i + 24) >> 2]; + view[i + 7] = HEAPF32[value + (4 * i + 28) >> 2]; + view[i + 8] = HEAPF32[value + (4 * i + 32) >> 2]; + view[i + 9] = HEAPF32[value + (4 * i + 36) >> 2]; + view[i + 10] = HEAPF32[value + (4 * i + 40) >> 2]; + view[i + 11] = HEAPF32[value + (4 * i + 44) >> 2]; + view[i + 12] = HEAPF32[value + (4 * i + 48) >> 2]; + view[i + 13] = HEAPF32[value + (4 * i + 52) >> 2]; + view[i + 14] = HEAPF32[value + (4 * i + 56) >> 2]; + view[i + 15] = HEAPF32[value + (4 * i + 60) >> 2]; + } + } else { + view = HEAPF32.subarray(value >> 2, value + count * 64 >> 2); + } + GLctx.uniformMatrix4fv(GL.uniforms[location], !!transpose, view); +} +function _glUnmapBuffer(target) { + if (!emscriptenWebGLValidateMapBufferTarget(target)) { + GL.recordError(1280); + err("GL_INVALID_ENUM in glUnmapBuffer"); + return 0; + } + var buffer = emscriptenWebGLGetBufferBinding(target); + var mapping = GL.mappedBuffers[buffer]; + if (!mapping) { + GL.recordError(1282); + Module.printError("buffer was never mapped in glUnmapBuffer"); + return 0; + } + GL.mappedBuffers[buffer] = null; + if (!(mapping.access & 16)) if (GL.currentContext.supportsWebGL2EntryPoints) { + GLctx.bufferSubData(target, mapping.offset, HEAPU8, mapping.mem, mapping.length); + } else { + GLctx.bufferSubData(target, mapping.offset, HEAPU8.subarray(mapping.mem, mapping.mem + mapping.length)); + } + _free(mapping.mem); + return 1; +} +function _glUseProgram(program) { + GLctx.useProgram(program ? GL.programs[program] : null); +} +function _glValidateProgram(program) { + GLctx.validateProgram(GL.programs[program]); +} +function _glVertexAttrib4f(x0, x1, x2, x3, x4) { + GLctx["vertexAttrib4f"](x0, x1, x2, x3, x4); +} +function _glVertexAttrib4fv(index, v) { + GLctx.vertexAttrib4f(index, HEAPF32[v >> 2], HEAPF32[v + 4 >> 2], HEAPF32[v + 8 >> 2], HEAPF32[v + 12 >> 2]); +} +function _glVertexAttribIPointer(index, size, type, stride, ptr) { + var cb = GL.currentContext.clientBuffers[index]; + assert(cb, index); + if (!GL.currArrayBuffer) { + cb.size = size; + cb.type = type; + cb.normalized = false; + cb.stride = stride; + cb.ptr = ptr; + cb.clientside = true; + return; + } + cb.clientside = false; + GLctx.vertexAttribIPointer(index, size, type, stride, ptr); +} +function _glVertexAttribPointer(index, size, type, normalized, stride, ptr) { + GLctx.vertexAttribPointer(index, size, type, !!normalized, stride, ptr); +} +function _glViewport(x0, x1, x2, x3) { + GLctx["viewport"](x0, x1, x2, x3); +} +var ___tm_current = STATICTOP; +STATICTOP += 48; +var ___tm_timezone = allocate(intArrayFromString("GMT"), "i8", ALLOC_STATIC); +function _gmtime_r(time, tmPtr) { + var date = new Date(HEAP32[time >> 2] * 1e3); + HEAP32[tmPtr >> 2] = date.getUTCSeconds(); + HEAP32[tmPtr + 4 >> 2] = date.getUTCMinutes(); + HEAP32[tmPtr + 8 >> 2] = date.getUTCHours(); + HEAP32[tmPtr + 12 >> 2] = date.getUTCDate(); + HEAP32[tmPtr + 16 >> 2] = date.getUTCMonth(); + HEAP32[tmPtr + 20 >> 2] = date.getUTCFullYear() - 1900; + HEAP32[tmPtr + 24 >> 2] = date.getUTCDay(); + HEAP32[tmPtr + 36 >> 2] = 0; + HEAP32[tmPtr + 32 >> 2] = 0; + var start = Date.UTC(date.getUTCFullYear(), 0, 1, 0, 0, 0, 0); + var yday = (date.getTime() - start) / (1e3 * 60 * 60 * 24) | 0; + HEAP32[tmPtr + 28 >> 2] = yday; + HEAP32[tmPtr + 40 >> 2] = ___tm_timezone; + return tmPtr; +} +function _gmtime(time) { + return _gmtime_r(time, ___tm_current); +} +function _inet_addr(ptr) { + var addr = __inet_pton4_raw(Pointer_stringify(ptr)); + if (addr === null) { + return -1; + } + return addr; +} +var _llvm_ceil_f32 = Math_ceil; +var _llvm_ceil_f64 = Math_ceil; +function _llvm_copysign_f64(x, y) { + return y < 0 || y === 0 && 1 / y < 0 ? -Math_abs(x) : Math_abs(x); +} +function _llvm_cttz_i32(x) { + x = x | 0; + return (x ? 31 - (Math_clz32(x ^ x - 1) | 0) | 0 : 32) | 0; +} +function _llvm_eh_typeid_for(type) { + return type; +} +function _llvm_exp2_f32(x) { + return Math.pow(2, x); +} +var _llvm_fabs_f32 = Math_abs; +var _llvm_fabs_f64 = Math_abs; +var _llvm_floor_f32 = Math_floor; +var _llvm_floor_f64 = Math_floor; +function _llvm_log10_f32(x) { + return Math.log(x) / Math.LN10; +} +function _llvm_log10_f64() { + return _llvm_log10_f32.apply(null, arguments); +} +function _llvm_log2_f32(x) { + return Math.log(x) / Math.LN2; +} +var _llvm_pow_f64 = Math_pow; +var _llvm_sqrt_f32 = Math_sqrt; +function _llvm_trap() { + abort("trap!"); +} +var _llvm_trunc_f32 = Math_trunc; +function _tzset() { + if (_tzset.called) return; + _tzset.called = true; + HEAP32[__get_timezone() >> 2] = (new Date).getTimezoneOffset() * 60; + var currentYear = (new Date).getFullYear(); + var winter = new Date(currentYear, 0, 1); + var summer = new Date(currentYear, 6, 1); + HEAP32[__get_daylight() >> 2] = Number(winter.getTimezoneOffset() != summer.getTimezoneOffset()); + function extractZone(date) { + var match = date.toTimeString().match(/\(([A-Za-z ]+)\)$/); + return match ? match[1] : "GMT"; + } + var winterName = extractZone(winter); + var summerName = extractZone(summer); + var winterNamePtr = allocate(intArrayFromString(winterName), "i8", ALLOC_NORMAL); + var summerNamePtr = allocate(intArrayFromString(summerName), "i8", ALLOC_NORMAL); + if (summer.getTimezoneOffset() < winter.getTimezoneOffset()) { + HEAP32[__get_tzname() >> 2] = winterNamePtr; + HEAP32[__get_tzname() + 4 >> 2] = summerNamePtr; + } else { + HEAP32[__get_tzname() >> 2] = summerNamePtr; + HEAP32[__get_tzname() + 4 >> 2] = winterNamePtr; + } +} +function _localtime_r(time, tmPtr) { + _tzset(); + var date = new Date(HEAP32[time >> 2] * 1e3); + HEAP32[tmPtr >> 2] = date.getSeconds(); + HEAP32[tmPtr + 4 >> 2] = date.getMinutes(); + HEAP32[tmPtr + 8 >> 2] = date.getHours(); + HEAP32[tmPtr + 12 >> 2] = date.getDate(); + HEAP32[tmPtr + 16 >> 2] = date.getMonth(); + HEAP32[tmPtr + 20 >> 2] = date.getFullYear() - 1900; + HEAP32[tmPtr + 24 >> 2] = date.getDay(); + var start = new Date(date.getFullYear(), 0, 1); + var yday = (date.getTime() - start.getTime()) / (1e3 * 60 * 60 * 24) | 0; + HEAP32[tmPtr + 28 >> 2] = yday; + HEAP32[tmPtr + 36 >> 2] = -(date.getTimezoneOffset() * 60); + var summerOffset = (new Date(date.getFullYear(), 6, 1)).getTimezoneOffset(); + var winterOffset = start.getTimezoneOffset(); + var dst = (summerOffset != winterOffset && date.getTimezoneOffset() == Math.min(winterOffset, summerOffset)) | 0; + HEAP32[tmPtr + 32 >> 2] = dst; + var zonePtr = HEAP32[__get_tzname() + (dst ? 4 : 0) >> 2]; + HEAP32[tmPtr + 40 >> 2] = zonePtr; + return tmPtr; +} +function _localtime(time) { + return _localtime_r(time, ___tm_current); +} +function _emscripten_memcpy_big(dest, src, num) { + HEAPU8.set(HEAPU8.subarray(src, src + num), dest); + return dest; +} +function _mktime(tmPtr) { + _tzset(); + var date = new Date(HEAP32[tmPtr + 20 >> 2] + 1900, HEAP32[tmPtr + 16 >> 2], HEAP32[tmPtr + 12 >> 2], HEAP32[tmPtr + 8 >> 2], HEAP32[tmPtr + 4 >> 2], HEAP32[tmPtr >> 2], 0); + var dst = HEAP32[tmPtr + 32 >> 2]; + var guessedOffset = date.getTimezoneOffset(); + var start = new Date(date.getFullYear(), 0, 1); + var summerOffset = (new Date(date.getFullYear(), 6, 1)).getTimezoneOffset(); + var winterOffset = start.getTimezoneOffset(); + var dstOffset = Math.min(winterOffset, summerOffset); + if (dst < 0) { + HEAP32[tmPtr + 32 >> 2] = Number(summerOffset != winterOffset && dstOffset == guessedOffset); + } else if (dst > 0 != (dstOffset == guessedOffset)) { + var nonDstOffset = Math.max(winterOffset, summerOffset); + var trueOffset = dst > 0 ? dstOffset : nonDstOffset; + date.setTime(date.getTime() + (trueOffset - guessedOffset) * 6e4); + } + HEAP32[tmPtr + 24 >> 2] = date.getDay(); + var yday = (date.getTime() - start.getTime()) / (1e3 * 60 * 60 * 24) | 0; + HEAP32[tmPtr + 28 >> 2] = yday; + return date.getTime() / 1e3 | 0; +} +function _pthread_cond_destroy() { + return 0; +} +function _pthread_cond_init() { + return 0; +} +function _pthread_cond_timedwait() { + return 0; +} +function _pthread_cond_wait() { + return 0; +} +var PTHREAD_SPECIFIC = {}; +function _pthread_getspecific(key) { + return PTHREAD_SPECIFIC[key] || 0; +} +var PTHREAD_SPECIFIC_NEXT_KEY = 1; +function _pthread_key_create(key, destructor) { + if (key == 0) { + return ERRNO_CODES.EINVAL; + } + HEAP32[key >> 2] = PTHREAD_SPECIFIC_NEXT_KEY; + PTHREAD_SPECIFIC[PTHREAD_SPECIFIC_NEXT_KEY] = 0; + PTHREAD_SPECIFIC_NEXT_KEY++; + return 0; +} +function _pthread_key_delete(key) { + if (key in PTHREAD_SPECIFIC) { + delete PTHREAD_SPECIFIC[key]; + return 0; + } + return ERRNO_CODES.EINVAL; +} +function _pthread_mutex_destroy() {} +function _pthread_mutex_init() {} +function _pthread_mutexattr_destroy() {} +function _pthread_mutexattr_init() {} +function _pthread_mutexattr_setprotocol() {} +function _pthread_mutexattr_settype() {} +function _pthread_once(ptr, func) { + if (!_pthread_once.seen) _pthread_once.seen = {}; + if (ptr in _pthread_once.seen) return; + Module["dynCall_v"](func); + _pthread_once.seen[ptr] = 1; +} +function _pthread_setspecific(key, value) { + if (!(key in PTHREAD_SPECIFIC)) { + return ERRNO_CODES.EINVAL; + } + PTHREAD_SPECIFIC[key] = value; + return 0; +} +function _sched_yield() { + return 0; +} +function _setenv(envname, envval, overwrite) { + if (envname === 0) { + ___setErrNo(ERRNO_CODES.EINVAL); + return -1; + } + var name = Pointer_stringify(envname); + var val = Pointer_stringify(envval); + if (name === "" || name.indexOf("=") !== -1) { + ___setErrNo(ERRNO_CODES.EINVAL); + return -1; + } + if (ENV.hasOwnProperty(name) && !overwrite) return 0; + ENV[name] = val; + ___buildEnvironment(__get_environ()); + return 0; +} +function _sigaction(signum, act, oldact) { + err("Calling stub instead of sigaction()"); + return 0; +} +function _sigemptyset(set) { + HEAP32[set >> 2] = 0; + return 0; +} +function __isLeapYear(year) { + return year % 4 === 0 && (year % 100 !== 0 || year % 400 === 0); +} +function __arraySum(array, index) { + var sum = 0; + for (var i = 0; i <= index; sum += array[i++]) ; + return sum; +} +var __MONTH_DAYS_LEAP = [ 31, 29, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31 ]; +var __MONTH_DAYS_REGULAR = [ 31, 28, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31 ]; +function __addDays(date, days) { + var newDate = new Date(date.getTime()); + while (days > 0) { + var leap = __isLeapYear(newDate.getFullYear()); + var currentMonth = newDate.getMonth(); + var daysInCurrentMonth = (leap ? __MONTH_DAYS_LEAP : __MONTH_DAYS_REGULAR)[currentMonth]; + if (days > daysInCurrentMonth - newDate.getDate()) { + days -= daysInCurrentMonth - newDate.getDate() + 1; + newDate.setDate(1); + if (currentMonth < 11) { + newDate.setMonth(currentMonth + 1); + } else { + newDate.setMonth(0); + newDate.setFullYear(newDate.getFullYear() + 1); + } + } else { + newDate.setDate(newDate.getDate() + days); + return newDate; + } + } + return newDate; +} +function _strftime(s, maxsize, format, tm) { + var tm_zone = HEAP32[tm + 40 >> 2]; + var date = { + tm_sec: HEAP32[tm >> 2], + tm_min: HEAP32[tm + 4 >> 2], + tm_hour: HEAP32[tm + 8 >> 2], + tm_mday: HEAP32[tm + 12 >> 2], + tm_mon: HEAP32[tm + 16 >> 2], + tm_year: HEAP32[tm + 20 >> 2], + tm_wday: HEAP32[tm + 24 >> 2], + tm_yday: HEAP32[tm + 28 >> 2], + tm_isdst: HEAP32[tm + 32 >> 2], + tm_gmtoff: HEAP32[tm + 36 >> 2], + tm_zone: tm_zone ? Pointer_stringify(tm_zone) : "" + }; + var pattern = Pointer_stringify(format); + var EXPANSION_RULES_1 = { + "%c": "%a %b %d %H:%M:%S %Y", + "%D": "%m/%d/%y", + "%F": "%Y-%m-%d", + "%h": "%b", + "%r": "%I:%M:%S %p", + "%R": "%H:%M", + "%T": "%H:%M:%S", + "%x": "%m/%d/%y", + "%X": "%H:%M:%S" + }; + for (var rule in EXPANSION_RULES_1) { + pattern = pattern.replace(new RegExp(rule, "g"), EXPANSION_RULES_1[rule]); + } + var WEEKDAYS = [ "Sunday", "Monday", "Tuesday", "Wednesday", "Thursday", "Friday", "Saturday" ]; + var MONTHS = [ "January", "February", "March", "April", "May", "June", "July", "August", "September", "October", "November", "December" ]; + function leadingSomething(value, digits, character) { + var str = typeof value === "number" ? value.toString() : value || ""; + while (str.length < digits) { + str = character[0] + str; + } + return str; + } + function leadingNulls(value, digits) { + return leadingSomething(value, digits, "0"); + } + function compareByDay(date1, date2) { + function sgn(value) { + return value < 0 ? -1 : value > 0 ? 1 : 0; + } + var compare; + if ((compare = sgn(date1.getFullYear() - date2.getFullYear())) === 0) { + if ((compare = sgn(date1.getMonth() - date2.getMonth())) === 0) { + compare = sgn(date1.getDate() - date2.getDate()); + } + } + return compare; + } + function getFirstWeekStartDate(janFourth) { + switch (janFourth.getDay()) { + case 0: + return new Date(janFourth.getFullYear() - 1, 11, 29); + case 1: + return janFourth; + case 2: + return new Date(janFourth.getFullYear(), 0, 3); + case 3: + return new Date(janFourth.getFullYear(), 0, 2); + case 4: + return new Date(janFourth.getFullYear(), 0, 1); + case 5: + return new Date(janFourth.getFullYear() - 1, 11, 31); + case 6: + return new Date(janFourth.getFullYear() - 1, 11, 30); + } + } + function getWeekBasedYear(date) { + var thisDate = __addDays(new Date(date.tm_year + 1900, 0, 1), date.tm_yday); + var janFourthThisYear = new Date(thisDate.getFullYear(), 0, 4); + var janFourthNextYear = new Date(thisDate.getFullYear() + 1, 0, 4); + var firstWeekStartThisYear = getFirstWeekStartDate(janFourthThisYear); + var firstWeekStartNextYear = getFirstWeekStartDate(janFourthNextYear); + if (compareByDay(firstWeekStartThisYear, thisDate) <= 0) { + if (compareByDay(firstWeekStartNextYear, thisDate) <= 0) { + return thisDate.getFullYear() + 1; + } else { + return thisDate.getFullYear(); + } + } else { + return thisDate.getFullYear() - 1; + } + } + var EXPANSION_RULES_2 = { + "%a": (function(date) { + return WEEKDAYS[date.tm_wday].substring(0, 3); + }), + "%A": (function(date) { + return WEEKDAYS[date.tm_wday]; + }), + "%b": (function(date) { + return MONTHS[date.tm_mon].substring(0, 3); + }), + "%B": (function(date) { + return MONTHS[date.tm_mon]; + }), + "%C": (function(date) { + var year = date.tm_year + 1900; + return leadingNulls(year / 100 | 0, 2); + }), + "%d": (function(date) { + return leadingNulls(date.tm_mday, 2); + }), + "%e": (function(date) { + return leadingSomething(date.tm_mday, 2, " "); + }), + "%g": (function(date) { + return getWeekBasedYear(date).toString().substring(2); + }), + "%G": (function(date) { + return getWeekBasedYear(date); + }), + "%H": (function(date) { + return leadingNulls(date.tm_hour, 2); + }), + "%I": (function(date) { + var twelveHour = date.tm_hour; + if (twelveHour == 0) twelveHour = 12; else if (twelveHour > 12) twelveHour -= 12; + return leadingNulls(twelveHour, 2); + }), + "%j": (function(date) { + return leadingNulls(date.tm_mday + __arraySum(__isLeapYear(date.tm_year + 1900) ? __MONTH_DAYS_LEAP : __MONTH_DAYS_REGULAR, date.tm_mon - 1), 3); + }), + "%m": (function(date) { + return leadingNulls(date.tm_mon + 1, 2); + }), + "%M": (function(date) { + return leadingNulls(date.tm_min, 2); + }), + "%n": (function() { + return "\n"; + }), + "%p": (function(date) { + if (date.tm_hour >= 0 && date.tm_hour < 12) { + return "AM"; + } else { + return "PM"; + } + }), + "%S": (function(date) { + return leadingNulls(date.tm_sec, 2); + }), + "%t": (function() { + return "\t"; + }), + "%u": (function(date) { + var day = new Date(date.tm_year + 1900, date.tm_mon + 1, date.tm_mday, 0, 0, 0, 0); + return day.getDay() || 7; + }), + "%U": (function(date) { + var janFirst = new Date(date.tm_year + 1900, 0, 1); + var firstSunday = janFirst.getDay() === 0 ? janFirst : __addDays(janFirst, 7 - janFirst.getDay()); + var endDate = new Date(date.tm_year + 1900, date.tm_mon, date.tm_mday); + if (compareByDay(firstSunday, endDate) < 0) { + var februaryFirstUntilEndMonth = __arraySum(__isLeapYear(endDate.getFullYear()) ? __MONTH_DAYS_LEAP : __MONTH_DAYS_REGULAR, endDate.getMonth() - 1) - 31; + var firstSundayUntilEndJanuary = 31 - firstSunday.getDate(); + var days = firstSundayUntilEndJanuary + februaryFirstUntilEndMonth + endDate.getDate(); + return leadingNulls(Math.ceil(days / 7), 2); + } + return compareByDay(firstSunday, janFirst) === 0 ? "01" : "00"; + }), + "%V": (function(date) { + var janFourthThisYear = new Date(date.tm_year + 1900, 0, 4); + var janFourthNextYear = new Date(date.tm_year + 1901, 0, 4); + var firstWeekStartThisYear = getFirstWeekStartDate(janFourthThisYear); + var firstWeekStartNextYear = getFirstWeekStartDate(janFourthNextYear); + var endDate = __addDays(new Date(date.tm_year + 1900, 0, 1), date.tm_yday); + if (compareByDay(endDate, firstWeekStartThisYear) < 0) { + return "53"; + } + if (compareByDay(firstWeekStartNextYear, endDate) <= 0) { + return "01"; + } + var daysDifference; + if (firstWeekStartThisYear.getFullYear() < date.tm_year + 1900) { + daysDifference = date.tm_yday + 32 - firstWeekStartThisYear.getDate(); + } else { + daysDifference = date.tm_yday + 1 - firstWeekStartThisYear.getDate(); + } + return leadingNulls(Math.ceil(daysDifference / 7), 2); + }), + "%w": (function(date) { + var day = new Date(date.tm_year + 1900, date.tm_mon + 1, date.tm_mday, 0, 0, 0, 0); + return day.getDay(); + }), + "%W": (function(date) { + var janFirst = new Date(date.tm_year, 0, 1); + var firstMonday = janFirst.getDay() === 1 ? janFirst : __addDays(janFirst, janFirst.getDay() === 0 ? 1 : 7 - janFirst.getDay() + 1); + var endDate = new Date(date.tm_year + 1900, date.tm_mon, date.tm_mday); + if (compareByDay(firstMonday, endDate) < 0) { + var februaryFirstUntilEndMonth = __arraySum(__isLeapYear(endDate.getFullYear()) ? __MONTH_DAYS_LEAP : __MONTH_DAYS_REGULAR, endDate.getMonth() - 1) - 31; + var firstMondayUntilEndJanuary = 31 - firstMonday.getDate(); + var days = firstMondayUntilEndJanuary + februaryFirstUntilEndMonth + endDate.getDate(); + return leadingNulls(Math.ceil(days / 7), 2); + } + return compareByDay(firstMonday, janFirst) === 0 ? "01" : "00"; + }), + "%y": (function(date) { + return (date.tm_year + 1900).toString().substring(2); + }), + "%Y": (function(date) { + return date.tm_year + 1900; + }), + "%z": (function(date) { + var off = date.tm_gmtoff; + var ahead = off >= 0; + off = Math.abs(off) / 60; + off = off / 60 * 100 + off % 60; + return (ahead ? "+" : "-") + String("0000" + off).slice(-4); + }), + "%Z": (function(date) { + return date.tm_zone; + }), + "%%": (function() { + return "%"; + }) + }; + for (var rule in EXPANSION_RULES_2) { + if (pattern.indexOf(rule) >= 0) { + pattern = pattern.replace(new RegExp(rule, "g"), EXPANSION_RULES_2[rule](date)); + } + } + var bytes = intArrayFromString(pattern, false); + if (bytes.length > maxsize) { + return 0; + } + writeArrayToMemory(bytes, s); + return bytes.length - 1; +} +function _sysconf(name) { + switch (name) { + case 30: + return PAGE_SIZE; + case 85: + var maxHeapSize = 2 * 1024 * 1024 * 1024 - 65536; + return maxHeapSize / PAGE_SIZE; + case 132: + case 133: + case 12: + case 137: + case 138: + case 15: + case 235: + case 16: + case 17: + case 18: + case 19: + case 20: + case 149: + case 13: + case 10: + case 236: + case 153: + case 9: + case 21: + case 22: + case 159: + case 154: + case 14: + case 77: + case 78: + case 139: + case 80: + case 81: + case 82: + case 68: + case 67: + case 164: + case 11: + case 29: + case 47: + case 48: + case 95: + case 52: + case 51: + case 46: + return 200809; + case 79: + return 0; + case 27: + case 246: + case 127: + case 128: + case 23: + case 24: + case 160: + case 161: + case 181: + case 182: + case 242: + case 183: + case 184: + case 243: + case 244: + case 245: + case 165: + case 178: + case 179: + case 49: + case 50: + case 168: + case 169: + case 175: + case 170: + case 171: + case 172: + case 97: + case 76: + case 32: + case 173: + case 35: + return -1; + case 176: + case 177: + case 7: + case 155: + case 8: + case 157: + case 125: + case 126: + case 92: + case 93: + case 129: + case 130: + case 131: + case 94: + case 91: + return 1; + case 74: + case 60: + case 69: + case 70: + case 4: + return 1024; + case 31: + case 42: + case 72: + return 32; + case 87: + case 26: + case 33: + return 2147483647; + case 34: + case 1: + return 47839; + case 38: + case 36: + return 99; + case 43: + case 37: + return 2048; + case 0: + return 2097152; + case 3: + return 65536; + case 28: + return 32768; + case 44: + return 32767; + case 75: + return 16384; + case 39: + return 1e3; + case 89: + return 700; + case 71: + return 256; + case 40: + return 255; + case 2: + return 100; + case 180: + return 64; + case 25: + return 20; + case 5: + return 16; + case 6: + return 6; + case 73: + return 4; + case 84: + { + if (typeof navigator === "object") return navigator["hardwareConcurrency"] || 1; + return 1; + } + } + ___setErrNo(ERRNO_CODES.EINVAL); + return -1; +} +function _time(ptr) { + var ret = Date.now() / 1e3 | 0; + if (ptr) { + HEAP32[ptr >> 2] = ret; + } + return ret; +} +function _unsetenv(name) { + if (name === 0) { + ___setErrNo(ERRNO_CODES.EINVAL); + return -1; + } + name = Pointer_stringify(name); + if (name === "" || name.indexOf("=") !== -1) { + ___setErrNo(ERRNO_CODES.EINVAL); + return -1; + } + if (ENV.hasOwnProperty(name)) { + delete ENV[name]; + ___buildEnvironment(__get_environ()); + } + return 0; +} +function _utime(path, times) { + var time; + if (times) { + var offset = 4; + time = HEAP32[times + offset >> 2]; + time *= 1e3; + } else { + time = Date.now(); + } + path = Pointer_stringify(path); + try { + FS.utime(path, time, time); + return 0; + } catch (e) { + FS.handleFSError(e); + return -1; + } +} +FS.staticInit(); +__ATINIT__.unshift((function() { + if (!Module["noFSInit"] && !FS.init.initialized) FS.init(); +})); +__ATMAIN__.push((function() { + FS.ignorePermissions = false; +})); +__ATEXIT__.push((function() { + FS.quit(); +})); +Module["FS_createPath"] = FS.createPath; +Module["FS_createDataFile"] = FS.createDataFile; +__ATINIT__.unshift((function() { + TTY.init(); +})); +__ATEXIT__.push((function() { + TTY.shutdown(); +})); +if (ENVIRONMENT_IS_NODE) { + var fs = require("fs"); + var NODEJS_PATH = require("path"); + NODEFS.staticInit(); +} +__ATINIT__.push((function() { + SOCKFS.root = FS.mount(SOCKFS, {}, null); +})); +if (ENVIRONMENT_IS_NODE) { + _emscripten_get_now = function _emscripten_get_now_actual() { + var t = process["hrtime"](); + return t[0] * 1e3 + t[1] / 1e6; + }; +} else if (typeof dateNow !== "undefined") { + _emscripten_get_now = dateNow; +} else if (typeof self === "object" && self["performance"] && typeof self["performance"]["now"] === "function") { + _emscripten_get_now = (function() { + return self["performance"]["now"](); + }); +} else if (typeof performance === "object" && typeof performance["now"] === "function") { + _emscripten_get_now = (function() { + return performance["now"](); + }); +} else { + _emscripten_get_now = Date.now; +} +Module["requestFullScreen"] = function Module_requestFullScreen(lockPointer, resizeCanvas, vrDevice) { + err("Module.requestFullScreen is deprecated. Please call Module.requestFullscreen instead."); + Module["requestFullScreen"] = Module["requestFullscreen"]; + Browser.requestFullScreen(lockPointer, resizeCanvas, vrDevice); +}; +Module["requestFullscreen"] = function Module_requestFullscreen(lockPointer, resizeCanvas, vrDevice) { + Browser.requestFullscreen(lockPointer, resizeCanvas, vrDevice); +}; +Module["requestAnimationFrame"] = function Module_requestAnimationFrame(func) { + Browser.requestAnimationFrame(func); +}; +Module["setCanvasSize"] = function Module_setCanvasSize(width, height, noUpdates) { + Browser.setCanvasSize(width, height, noUpdates); +}; +Module["pauseMainLoop"] = function Module_pauseMainLoop() { + Browser.mainLoop.pause(); +}; +Module["resumeMainLoop"] = function Module_resumeMainLoop() { + Browser.mainLoop.resume(); +}; +Module["getUserMedia"] = function Module_getUserMedia() { + Browser.getUserMedia(); +}; +Module["createContext"] = function Module_createContext(canvas, useWebGL, setInModule, webGLContextAttributes) { + return Browser.createContext(canvas, useWebGL, setInModule, webGLContextAttributes); +}; +JSEvents.staticInit(); +var GLctx; +GL.init(); +DYNAMICTOP_PTR = staticAlloc(4); +STACK_BASE = STACKTOP = alignMemory(STATICTOP); +STACK_MAX = STACK_BASE + TOTAL_STACK; +DYNAMIC_BASE = alignMemory(STACK_MAX); +HEAP32[DYNAMICTOP_PTR >> 2] = DYNAMIC_BASE; +staticSealed = true; +assert(DYNAMIC_BASE < TOTAL_MEMORY, "TOTAL_MEMORY not big enough for stack"); +function intArrayFromString(stringy, dontAddNull, length) { + var len = length > 0 ? length : lengthBytesUTF8(stringy) + 1; + var u8array = new Array(len); + var numBytesWritten = stringToUTF8Array(stringy, u8array, 0, u8array.length); + if (dontAddNull) u8array.length = numBytesWritten; + return u8array; +} +function nullFunc_dddi(x) { + err("Invalid function pointer called with signature 'dddi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_ddi(x) { + err("Invalid function pointer called with signature 'ddi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_dfi(x) { + err("Invalid function pointer called with signature 'dfi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_di(x) { + err("Invalid function pointer called with signature 'di'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_diddi(x) { + err("Invalid function pointer called with signature 'diddi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_didi(x) { + err("Invalid function pointer called with signature 'didi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_dii(x) { + err("Invalid function pointer called with signature 'dii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_diii(x) { + err("Invalid function pointer called with signature 'diii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_diiii(x) { + err("Invalid function pointer called with signature 'diiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_dji(x) { + err("Invalid function pointer called with signature 'dji'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_f(x) { + err("Invalid function pointer called with signature 'f'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_fdi(x) { + err("Invalid function pointer called with signature 'fdi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_ff(x) { + err("Invalid function pointer called with signature 'ff'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_fff(x) { + err("Invalid function pointer called with signature 'fff'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_ffffi(x) { + err("Invalid function pointer called with signature 'ffffi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_fffi(x) { + err("Invalid function pointer called with signature 'fffi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_fffifffi(x) { + err("Invalid function pointer called with signature 'fffifffi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_ffi(x) { + err("Invalid function pointer called with signature 'ffi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_fi(x) { + err("Invalid function pointer called with signature 'fi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_fif(x) { + err("Invalid function pointer called with signature 'fif'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_fiff(x) { + err("Invalid function pointer called with signature 'fiff'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_fiffi(x) { + err("Invalid function pointer called with signature 'fiffi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_fifi(x) { + err("Invalid function pointer called with signature 'fifi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_fifii(x) { + err("Invalid function pointer called with signature 'fifii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_fii(x) { + err("Invalid function pointer called with signature 'fii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_fiifi(x) { + err("Invalid function pointer called with signature 'fiifi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_fiifii(x) { + err("Invalid function pointer called with signature 'fiifii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_fiii(x) { + err("Invalid function pointer called with signature 'fiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_fiiii(x) { + err("Invalid function pointer called with signature 'fiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_fiiiiiifiifif(x) { + err("Invalid function pointer called with signature 'fiiiiiifiifif'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_fiiiiiifiiiif(x) { + err("Invalid function pointer called with signature 'fiiiiiifiiiif'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_fji(x) { + err("Invalid function pointer called with signature 'fji'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_i(x) { + err("Invalid function pointer called with signature 'i'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_idi(x) { + err("Invalid function pointer called with signature 'idi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_idiii(x) { + err("Invalid function pointer called with signature 'idiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_ifffi(x) { + err("Invalid function pointer called with signature 'ifffi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_iffi(x) { + err("Invalid function pointer called with signature 'iffi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_ifi(x) { + err("Invalid function pointer called with signature 'ifi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_ifii(x) { + err("Invalid function pointer called with signature 'ifii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_ifiii(x) { + err("Invalid function pointer called with signature 'ifiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_ii(x) { + err("Invalid function pointer called with signature 'ii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_iidi(x) { + err("Invalid function pointer called with signature 'iidi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_iidii(x) { + err("Invalid function pointer called with signature 'iidii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_iif(x) { + err("Invalid function pointer called with signature 'iif'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_iifff(x) { + err("Invalid function pointer called with signature 'iifff'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_iifffi(x) { + err("Invalid function pointer called with signature 'iifffi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_iiffi(x) { + err("Invalid function pointer called with signature 'iiffi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_iifi(x) { + err("Invalid function pointer called with signature 'iifi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_iifii(x) { + err("Invalid function pointer called with signature 'iifii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_iifiii(x) { + err("Invalid function pointer called with signature 'iifiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_iii(x) { + err("Invalid function pointer called with signature 'iii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_iiif(x) { + err("Invalid function pointer called with signature 'iiif'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_iiifi(x) { + err("Invalid function pointer called with signature 'iiifi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_iiifii(x) { + err("Invalid function pointer called with signature 'iiifii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_iiifiii(x) { + err("Invalid function pointer called with signature 'iiifiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_iiifiiii(x) { + err("Invalid function pointer called with signature 'iiifiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_iiii(x) { + err("Invalid function pointer called with signature 'iiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_iiiifffffi(x) { + err("Invalid function pointer called with signature 'iiiifffffi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_iiiifffffii(x) { + err("Invalid function pointer called with signature 'iiiifffffii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_iiiifi(x) { + err("Invalid function pointer called with signature 'iiiifi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_iiiifii(x) { + err("Invalid function pointer called with signature 'iiiifii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_iiiifiii(x) { + err("Invalid function pointer called with signature 'iiiifiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_iiiifiiii(x) { + err("Invalid function pointer called with signature 'iiiifiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_iiiifiiiii(x) { + err("Invalid function pointer called with signature 'iiiifiiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_iiiii(x) { + err("Invalid function pointer called with signature 'iiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_iiiiifiii(x) { + err("Invalid function pointer called with signature 'iiiiifiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_iiiiifiiiiif(x) { + err("Invalid function pointer called with signature 'iiiiifiiiiif'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_iiiiii(x) { + err("Invalid function pointer called with signature 'iiiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_iiiiiifff(x) { + err("Invalid function pointer called with signature 'iiiiiifff'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_iiiiiifffiiifiii(x) { + err("Invalid function pointer called with signature 'iiiiiifffiiifiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_iiiiiiffiiiiiiiiiffffiii(x) { + err("Invalid function pointer called with signature 'iiiiiiffiiiiiiiiiffffiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_iiiiiiffiiiiiiiiiffffiiii(x) { + err("Invalid function pointer called with signature 'iiiiiiffiiiiiiiiiffffiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_iiiiiiffiiiiiiiiiiiiiii(x) { + err("Invalid function pointer called with signature 'iiiiiiffiiiiiiiiiiiiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_iiiiiifiif(x) { + err("Invalid function pointer called with signature 'iiiiiifiif'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_iiiiiifiii(x) { + err("Invalid function pointer called with signature 'iiiiiifiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_iiiiiii(x) { + err("Invalid function pointer called with signature 'iiiiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_iiiiiiifiif(x) { + err("Invalid function pointer called with signature 'iiiiiiifiif'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_iiiiiiii(x) { + err("Invalid function pointer called with signature 'iiiiiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_iiiiiiiii(x) { + err("Invalid function pointer called with signature 'iiiiiiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_iiiiiiiiii(x) { + err("Invalid function pointer called with signature 'iiiiiiiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_iiiiiiiiiii(x) { + err("Invalid function pointer called with signature 'iiiiiiiiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_iiiiiiiiiiii(x) { + err("Invalid function pointer called with signature 'iiiiiiiiiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_iiiiiiiiiiiii(x) { + err("Invalid function pointer called with signature 'iiiiiiiiiiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_iiiiiiiiiiiiii(x) { + err("Invalid function pointer called with signature 'iiiiiiiiiiiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_iiiiiji(x) { + err("Invalid function pointer called with signature 'iiiiiji'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_iiiij(x) { + err("Invalid function pointer called with signature 'iiiij'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_iiiiji(x) { + err("Invalid function pointer called with signature 'iiiiji'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_iiiijii(x) { + err("Invalid function pointer called with signature 'iiiijii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_iiij(x) { + err("Invalid function pointer called with signature 'iiij'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_iiiji(x) { + err("Invalid function pointer called with signature 'iiiji'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_iiijii(x) { + err("Invalid function pointer called with signature 'iiijii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_iiijiii(x) { + err("Invalid function pointer called with signature 'iiijiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_iiijjii(x) { + err("Invalid function pointer called with signature 'iiijjii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_iij(x) { + err("Invalid function pointer called with signature 'iij'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_iiji(x) { + err("Invalid function pointer called with signature 'iiji'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_iijii(x) { + err("Invalid function pointer called with signature 'iijii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_iijiii(x) { + err("Invalid function pointer called with signature 'iijiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_iijji(x) { + err("Invalid function pointer called with signature 'iijji'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_iijjii(x) { + err("Invalid function pointer called with signature 'iijjii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_iijjiii(x) { + err("Invalid function pointer called with signature 'iijjiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_iijjji(x) { + err("Invalid function pointer called with signature 'iijjji'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_iji(x) { + err("Invalid function pointer called with signature 'iji'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_ijiii(x) { + err("Invalid function pointer called with signature 'ijiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_ijj(x) { + err("Invalid function pointer called with signature 'ijj'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_ijji(x) { + err("Invalid function pointer called with signature 'ijji'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_j(x) { + err("Invalid function pointer called with signature 'j'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_jdi(x) { + err("Invalid function pointer called with signature 'jdi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_jdii(x) { + err("Invalid function pointer called with signature 'jdii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_jfi(x) { + err("Invalid function pointer called with signature 'jfi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_ji(x) { + err("Invalid function pointer called with signature 'ji'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_jidi(x) { + err("Invalid function pointer called with signature 'jidi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_jidii(x) { + err("Invalid function pointer called with signature 'jidii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_jii(x) { + err("Invalid function pointer called with signature 'jii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_jiii(x) { + err("Invalid function pointer called with signature 'jiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_jiiii(x) { + err("Invalid function pointer called with signature 'jiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_jiiiii(x) { + err("Invalid function pointer called with signature 'jiiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_jiiiiii(x) { + err("Invalid function pointer called with signature 'jiiiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_jiiiiiiiiii(x) { + err("Invalid function pointer called with signature 'jiiiiiiiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_jiiji(x) { + err("Invalid function pointer called with signature 'jiiji'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_jiji(x) { + err("Invalid function pointer called with signature 'jiji'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_jijii(x) { + err("Invalid function pointer called with signature 'jijii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_jijiii(x) { + err("Invalid function pointer called with signature 'jijiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_jijj(x) { + err("Invalid function pointer called with signature 'jijj'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_jijji(x) { + err("Invalid function pointer called with signature 'jijji'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_jji(x) { + err("Invalid function pointer called with signature 'jji'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_v(x) { + err("Invalid function pointer called with signature 'v'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_vd(x) { + err("Invalid function pointer called with signature 'vd'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_vf(x) { + err("Invalid function pointer called with signature 'vf'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_vff(x) { + err("Invalid function pointer called with signature 'vff'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_vffff(x) { + err("Invalid function pointer called with signature 'vffff'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_vffii(x) { + err("Invalid function pointer called with signature 'vffii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_vfi(x) { + err("Invalid function pointer called with signature 'vfi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_vfii(x) { + err("Invalid function pointer called with signature 'vfii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_vfiii(x) { + err("Invalid function pointer called with signature 'vfiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_vi(x) { + err("Invalid function pointer called with signature 'vi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_vid(x) { + err("Invalid function pointer called with signature 'vid'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_vidi(x) { + err("Invalid function pointer called with signature 'vidi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_vif(x) { + err("Invalid function pointer called with signature 'vif'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_viff(x) { + err("Invalid function pointer called with signature 'viff'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_vifff(x) { + err("Invalid function pointer called with signature 'vifff'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_viffff(x) { + err("Invalid function pointer called with signature 'viffff'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_viffffi(x) { + err("Invalid function pointer called with signature 'viffffi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_viffffii(x) { + err("Invalid function pointer called with signature 'viffffii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_viffffiifffiiiiif(x) { + err("Invalid function pointer called with signature 'viffffiifffiiiiif'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_vifffi(x) { + err("Invalid function pointer called with signature 'vifffi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_vifffii(x) { + err("Invalid function pointer called with signature 'vifffii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_viffi(x) { + err("Invalid function pointer called with signature 'viffi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_viffii(x) { + err("Invalid function pointer called with signature 'viffii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_viffiifffffiii(x) { + err("Invalid function pointer called with signature 'viffiifffffiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_viffiii(x) { + err("Invalid function pointer called with signature 'viffiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_viffiiiif(x) { + err("Invalid function pointer called with signature 'viffiiiif'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_vifi(x) { + err("Invalid function pointer called with signature 'vifi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_vifii(x) { + err("Invalid function pointer called with signature 'vifii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_vifiiii(x) { + err("Invalid function pointer called with signature 'vifiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_vii(x) { + err("Invalid function pointer called with signature 'vii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_viid(x) { + err("Invalid function pointer called with signature 'viid'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_viidi(x) { + err("Invalid function pointer called with signature 'viidi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_viidii(x) { + err("Invalid function pointer called with signature 'viidii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_viif(x) { + err("Invalid function pointer called with signature 'viif'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_viiff(x) { + err("Invalid function pointer called with signature 'viiff'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_viifff(x) { + err("Invalid function pointer called with signature 'viifff'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_viifffi(x) { + err("Invalid function pointer called with signature 'viifffi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_viiffi(x) { + err("Invalid function pointer called with signature 'viiffi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_viiffii(x) { + err("Invalid function pointer called with signature 'viiffii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_viifi(x) { + err("Invalid function pointer called with signature 'viifi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_viifii(x) { + err("Invalid function pointer called with signature 'viifii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_viifiii(x) { + err("Invalid function pointer called with signature 'viifiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_viifiiii(x) { + err("Invalid function pointer called with signature 'viifiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_viii(x) { + err("Invalid function pointer called with signature 'viii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_viiidi(x) { + err("Invalid function pointer called with signature 'viiidi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_viiifffi(x) { + err("Invalid function pointer called with signature 'viiifffi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_viiiffi(x) { + err("Invalid function pointer called with signature 'viiiffi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_viiiffii(x) { + err("Invalid function pointer called with signature 'viiiffii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_viiifi(x) { + err("Invalid function pointer called with signature 'viiifi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_viiifii(x) { + err("Invalid function pointer called with signature 'viiifii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_viiifiii(x) { + err("Invalid function pointer called with signature 'viiifiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_viiifiiiii(x) { + err("Invalid function pointer called with signature 'viiifiiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_viiii(x) { + err("Invalid function pointer called with signature 'viiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_viiiif(x) { + err("Invalid function pointer called with signature 'viiiif'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_viiiifii(x) { + err("Invalid function pointer called with signature 'viiiifii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_viiiifiiiiif(x) { + err("Invalid function pointer called with signature 'viiiifiiiiif'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_viiiii(x) { + err("Invalid function pointer called with signature 'viiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_viiiiif(x) { + err("Invalid function pointer called with signature 'viiiiif'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_viiiiiffi(x) { + err("Invalid function pointer called with signature 'viiiiiffi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_viiiiiffii(x) { + err("Invalid function pointer called with signature 'viiiiiffii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_viiiiii(x) { + err("Invalid function pointer called with signature 'viiiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_viiiiiif(x) { + err("Invalid function pointer called with signature 'viiiiiif'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_viiiiiii(x) { + err("Invalid function pointer called with signature 'viiiiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_viiiiiiii(x) { + err("Invalid function pointer called with signature 'viiiiiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_viiiiiiiii(x) { + err("Invalid function pointer called with signature 'viiiiiiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_viiiiiiiiii(x) { + err("Invalid function pointer called with signature 'viiiiiiiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_viiiiiiiiiii(x) { + err("Invalid function pointer called with signature 'viiiiiiiiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_viiiiiiiiiiifii(x) { + err("Invalid function pointer called with signature 'viiiiiiiiiiifii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_viiiiiiiiiiii(x) { + err("Invalid function pointer called with signature 'viiiiiiiiiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_viiiiiiiiiiiiii(x) { + err("Invalid function pointer called with signature 'viiiiiiiiiiiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_viiiiiiiiiiiiiii(x) { + err("Invalid function pointer called with signature 'viiiiiiiiiiiiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_viiiiiiiiiiiiiiiiii(x) { + err("Invalid function pointer called with signature 'viiiiiiiiiiiiiiiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_viiiiiji(x) { + err("Invalid function pointer called with signature 'viiiiiji'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_viiiij(x) { + err("Invalid function pointer called with signature 'viiiij'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_viiiijiiii(x) { + err("Invalid function pointer called with signature 'viiiijiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_viiiji(x) { + err("Invalid function pointer called with signature 'viiiji'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_viiijji(x) { + err("Invalid function pointer called with signature 'viiijji'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_viij(x) { + err("Invalid function pointer called with signature 'viij'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_viiji(x) { + err("Invalid function pointer called with signature 'viiji'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_viijii(x) { + err("Invalid function pointer called with signature 'viijii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_viijiijiii(x) { + err("Invalid function pointer called with signature 'viijiijiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_viijijii(x) { + err("Invalid function pointer called with signature 'viijijii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_viijijiii(x) { + err("Invalid function pointer called with signature 'viijijiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_viijijj(x) { + err("Invalid function pointer called with signature 'viijijj'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_viijj(x) { + err("Invalid function pointer called with signature 'viijj'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_viijji(x) { + err("Invalid function pointer called with signature 'viijji'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_viijjiii(x) { + err("Invalid function pointer called with signature 'viijjiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_viijjji(x) { + err("Invalid function pointer called with signature 'viijjji'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_vij(x) { + err("Invalid function pointer called with signature 'vij'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_viji(x) { + err("Invalid function pointer called with signature 'viji'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_vijii(x) { + err("Invalid function pointer called with signature 'vijii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_vijiii(x) { + err("Invalid function pointer called with signature 'vijiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_vijiji(x) { + err("Invalid function pointer called with signature 'vijiji'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_vijijji(x) { + err("Invalid function pointer called with signature 'vijijji'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_vijji(x) { + err("Invalid function pointer called with signature 'vijji'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_vijjii(x) { + err("Invalid function pointer called with signature 'vijjii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_vjiiii(x) { + err("Invalid function pointer called with signature 'vjiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +function nullFunc_vjji(x) { + err("Invalid function pointer called with signature 'vjji'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); + err("Build with ASSERTIONS=2 for more info."); + abort(x); +} +Module["wasmTableSize"] = 48023; +Module["wasmMaxTableSize"] = 48023; +function invoke_dddi(index, a1, a2, a3) { + var sp = stackSave(); + try { + return Module["dynCall_dddi"](index, a1, a2, a3); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_ddi(index, a1, a2) { + var sp = stackSave(); + try { + return Module["dynCall_ddi"](index, a1, a2); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_dfi(index, a1, a2) { + var sp = stackSave(); + try { + return Module["dynCall_dfi"](index, a1, a2); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_di(index, a1) { + var sp = stackSave(); + try { + return Module["dynCall_di"](index, a1); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_diddi(index, a1, a2, a3, a4) { + var sp = stackSave(); + try { + return Module["dynCall_diddi"](index, a1, a2, a3, a4); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_didi(index, a1, a2, a3) { + var sp = stackSave(); + try { + return Module["dynCall_didi"](index, a1, a2, a3); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_dii(index, a1, a2) { + var sp = stackSave(); + try { + return Module["dynCall_dii"](index, a1, a2); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_diii(index, a1, a2, a3) { + var sp = stackSave(); + try { + return Module["dynCall_diii"](index, a1, a2, a3); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_diiii(index, a1, a2, a3, a4) { + var sp = stackSave(); + try { + return Module["dynCall_diiii"](index, a1, a2, a3, a4); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_dji(index, a1, a2, a3) { + var sp = stackSave(); + try { + return Module["dynCall_dji"](index, a1, a2, a3); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_f(index) { + var sp = stackSave(); + try { + return Module["dynCall_f"](index); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_fdi(index, a1, a2) { + var sp = stackSave(); + try { + return Module["dynCall_fdi"](index, a1, a2); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_ff(index, a1) { + var sp = stackSave(); + try { + return Module["dynCall_ff"](index, a1); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_fff(index, a1, a2) { + var sp = stackSave(); + try { + return Module["dynCall_fff"](index, a1, a2); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_ffffi(index, a1, a2, a3, a4) { + var sp = stackSave(); + try { + return Module["dynCall_ffffi"](index, a1, a2, a3, a4); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_fffi(index, a1, a2, a3) { + var sp = stackSave(); + try { + return Module["dynCall_fffi"](index, a1, a2, a3); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_fffifffi(index, a1, a2, a3, a4, a5, a6, a7) { + var sp = stackSave(); + try { + return Module["dynCall_fffifffi"](index, a1, a2, a3, a4, a5, a6, a7); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_ffi(index, a1, a2) { + var sp = stackSave(); + try { + return Module["dynCall_ffi"](index, a1, a2); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_fi(index, a1) { + var sp = stackSave(); + try { + return Module["dynCall_fi"](index, a1); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_fif(index, a1, a2) { + var sp = stackSave(); + try { + return Module["dynCall_fif"](index, a1, a2); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_fiff(index, a1, a2, a3) { + var sp = stackSave(); + try { + return Module["dynCall_fiff"](index, a1, a2, a3); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_fiffi(index, a1, a2, a3, a4) { + var sp = stackSave(); + try { + return Module["dynCall_fiffi"](index, a1, a2, a3, a4); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_fifi(index, a1, a2, a3) { + var sp = stackSave(); + try { + return Module["dynCall_fifi"](index, a1, a2, a3); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_fifii(index, a1, a2, a3, a4) { + var sp = stackSave(); + try { + return Module["dynCall_fifii"](index, a1, a2, a3, a4); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_fii(index, a1, a2) { + var sp = stackSave(); + try { + return Module["dynCall_fii"](index, a1, a2); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_fiifi(index, a1, a2, a3, a4) { + var sp = stackSave(); + try { + return Module["dynCall_fiifi"](index, a1, a2, a3, a4); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_fiifii(index, a1, a2, a3, a4, a5) { + var sp = stackSave(); + try { + return Module["dynCall_fiifii"](index, a1, a2, a3, a4, a5); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_fiii(index, a1, a2, a3) { + var sp = stackSave(); + try { + return Module["dynCall_fiii"](index, a1, a2, a3); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_fiiii(index, a1, a2, a3, a4) { + var sp = stackSave(); + try { + return Module["dynCall_fiiii"](index, a1, a2, a3, a4); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_fiiiiiifiifif(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12) { + var sp = stackSave(); + try { + return Module["dynCall_fiiiiiifiifif"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_fiiiiiifiiiif(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12) { + var sp = stackSave(); + try { + return Module["dynCall_fiiiiiifiiiif"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_fji(index, a1, a2, a3) { + var sp = stackSave(); + try { + return Module["dynCall_fji"](index, a1, a2, a3); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_i(index) { + var sp = stackSave(); + try { + return Module["dynCall_i"](index); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_idi(index, a1, a2) { + var sp = stackSave(); + try { + return Module["dynCall_idi"](index, a1, a2); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_idiii(index, a1, a2, a3, a4) { + var sp = stackSave(); + try { + return Module["dynCall_idiii"](index, a1, a2, a3, a4); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_ifffi(index, a1, a2, a3, a4) { + var sp = stackSave(); + try { + return Module["dynCall_ifffi"](index, a1, a2, a3, a4); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_iffi(index, a1, a2, a3) { + var sp = stackSave(); + try { + return Module["dynCall_iffi"](index, a1, a2, a3); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_ifi(index, a1, a2) { + var sp = stackSave(); + try { + return Module["dynCall_ifi"](index, a1, a2); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_ifii(index, a1, a2, a3) { + var sp = stackSave(); + try { + return Module["dynCall_ifii"](index, a1, a2, a3); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_ifiii(index, a1, a2, a3, a4) { + var sp = stackSave(); + try { + return Module["dynCall_ifiii"](index, a1, a2, a3, a4); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_ii(index, a1) { + var sp = stackSave(); + try { + return Module["dynCall_ii"](index, a1); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_iidi(index, a1, a2, a3) { + var sp = stackSave(); + try { + return Module["dynCall_iidi"](index, a1, a2, a3); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_iidii(index, a1, a2, a3, a4) { + var sp = stackSave(); + try { + return Module["dynCall_iidii"](index, a1, a2, a3, a4); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_iif(index, a1, a2) { + var sp = stackSave(); + try { + return Module["dynCall_iif"](index, a1, a2); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_iifff(index, a1, a2, a3, a4) { + var sp = stackSave(); + try { + return Module["dynCall_iifff"](index, a1, a2, a3, a4); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_iifffi(index, a1, a2, a3, a4, a5) { + var sp = stackSave(); + try { + return Module["dynCall_iifffi"](index, a1, a2, a3, a4, a5); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_iiffi(index, a1, a2, a3, a4) { + var sp = stackSave(); + try { + return Module["dynCall_iiffi"](index, a1, a2, a3, a4); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_iifi(index, a1, a2, a3) { + var sp = stackSave(); + try { + return Module["dynCall_iifi"](index, a1, a2, a3); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_iifii(index, a1, a2, a3, a4) { + var sp = stackSave(); + try { + return Module["dynCall_iifii"](index, a1, a2, a3, a4); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_iifiii(index, a1, a2, a3, a4, a5) { + var sp = stackSave(); + try { + return Module["dynCall_iifiii"](index, a1, a2, a3, a4, a5); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_iii(index, a1, a2) { + var sp = stackSave(); + try { + return Module["dynCall_iii"](index, a1, a2); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_iiif(index, a1, a2, a3) { + var sp = stackSave(); + try { + return Module["dynCall_iiif"](index, a1, a2, a3); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_iiifi(index, a1, a2, a3, a4) { + var sp = stackSave(); + try { + return Module["dynCall_iiifi"](index, a1, a2, a3, a4); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_iiifii(index, a1, a2, a3, a4, a5) { + var sp = stackSave(); + try { + return Module["dynCall_iiifii"](index, a1, a2, a3, a4, a5); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_iiifiii(index, a1, a2, a3, a4, a5, a6) { + var sp = stackSave(); + try { + return Module["dynCall_iiifiii"](index, a1, a2, a3, a4, a5, a6); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_iiifiiii(index, a1, a2, a3, a4, a5, a6, a7) { + var sp = stackSave(); + try { + return Module["dynCall_iiifiiii"](index, a1, a2, a3, a4, a5, a6, a7); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_iiii(index, a1, a2, a3) { + var sp = stackSave(); + try { + return Module["dynCall_iiii"](index, a1, a2, a3); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_iiiifffffi(index, a1, a2, a3, a4, a5, a6, a7, a8, a9) { + var sp = stackSave(); + try { + return Module["dynCall_iiiifffffi"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_iiiifffffii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) { + var sp = stackSave(); + try { + return Module["dynCall_iiiifffffii"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_iiiifi(index, a1, a2, a3, a4, a5) { + var sp = stackSave(); + try { + return Module["dynCall_iiiifi"](index, a1, a2, a3, a4, a5); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_iiiifii(index, a1, a2, a3, a4, a5, a6) { + var sp = stackSave(); + try { + return Module["dynCall_iiiifii"](index, a1, a2, a3, a4, a5, a6); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_iiiifiii(index, a1, a2, a3, a4, a5, a6, a7) { + var sp = stackSave(); + try { + return Module["dynCall_iiiifiii"](index, a1, a2, a3, a4, a5, a6, a7); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_iiiifiiii(index, a1, a2, a3, a4, a5, a6, a7, a8) { + var sp = stackSave(); + try { + return Module["dynCall_iiiifiiii"](index, a1, a2, a3, a4, a5, a6, a7, a8); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_iiiifiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9) { + var sp = stackSave(); + try { + return Module["dynCall_iiiifiiiii"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_iiiii(index, a1, a2, a3, a4) { + var sp = stackSave(); + try { + return Module["dynCall_iiiii"](index, a1, a2, a3, a4); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_iiiiifiii(index, a1, a2, a3, a4, a5, a6, a7, a8) { + var sp = stackSave(); + try { + return Module["dynCall_iiiiifiii"](index, a1, a2, a3, a4, a5, a6, a7, a8); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_iiiiifiiiiif(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11) { + var sp = stackSave(); + try { + return Module["dynCall_iiiiifiiiiif"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_iiiiii(index, a1, a2, a3, a4, a5) { + var sp = stackSave(); + try { + return Module["dynCall_iiiiii"](index, a1, a2, a3, a4, a5); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_iiiiiifff(index, a1, a2, a3, a4, a5, a6, a7, a8) { + var sp = stackSave(); + try { + return Module["dynCall_iiiiiifff"](index, a1, a2, a3, a4, a5, a6, a7, a8); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_iiiiiifffiiifiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15) { + var sp = stackSave(); + try { + return Module["dynCall_iiiiiifffiiifiii"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_iiiiiiffiiiiiiiiiffffiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17, a18, a19, a20, a21, a22, a23) { + var sp = stackSave(); + try { + return Module["dynCall_iiiiiiffiiiiiiiiiffffiii"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17, a18, a19, a20, a21, a22, a23); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_iiiiiiffiiiiiiiiiffffiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17, a18, a19, a20, a21, a22, a23, a24) { + var sp = stackSave(); + try { + return Module["dynCall_iiiiiiffiiiiiiiiiffffiiii"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17, a18, a19, a20, a21, a22, a23, a24); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_iiiiiiffiiiiiiiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17, a18, a19, a20, a21, a22) { + var sp = stackSave(); + try { + return Module["dynCall_iiiiiiffiiiiiiiiiiiiiii"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17, a18, a19, a20, a21, a22); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_iiiiiifiif(index, a1, a2, a3, a4, a5, a6, a7, a8, a9) { + var sp = stackSave(); + try { + return Module["dynCall_iiiiiifiif"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_iiiiiifiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9) { + var sp = stackSave(); + try { + return Module["dynCall_iiiiiifiii"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_iiiiiii(index, a1, a2, a3, a4, a5, a6) { + var sp = stackSave(); + try { + return Module["dynCall_iiiiiii"](index, a1, a2, a3, a4, a5, a6); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_iiiiiiifiif(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) { + var sp = stackSave(); + try { + return Module["dynCall_iiiiiiifiif"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_iiiiiiii(index, a1, a2, a3, a4, a5, a6, a7) { + var sp = stackSave(); + try { + return Module["dynCall_iiiiiiii"](index, a1, a2, a3, a4, a5, a6, a7); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_iiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8) { + var sp = stackSave(); + try { + return Module["dynCall_iiiiiiiii"](index, a1, a2, a3, a4, a5, a6, a7, a8); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_iiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9) { + var sp = stackSave(); + try { + return Module["dynCall_iiiiiiiiii"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_iiiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) { + var sp = stackSave(); + try { + return Module["dynCall_iiiiiiiiiii"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_iiiiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11) { + var sp = stackSave(); + try { + return Module["dynCall_iiiiiiiiiiii"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_iiiiiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12) { + var sp = stackSave(); + try { + return Module["dynCall_iiiiiiiiiiiii"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_iiiiiiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13) { + var sp = stackSave(); + try { + return Module["dynCall_iiiiiiiiiiiiii"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_iiiiiji(index, a1, a2, a3, a4, a5, a6, a7) { + var sp = stackSave(); + try { + return Module["dynCall_iiiiiji"](index, a1, a2, a3, a4, a5, a6, a7); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_iiiij(index, a1, a2, a3, a4, a5) { + var sp = stackSave(); + try { + return Module["dynCall_iiiij"](index, a1, a2, a3, a4, a5); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_iiiiji(index, a1, a2, a3, a4, a5, a6) { + var sp = stackSave(); + try { + return Module["dynCall_iiiiji"](index, a1, a2, a3, a4, a5, a6); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_iiiijii(index, a1, a2, a3, a4, a5, a6, a7) { + var sp = stackSave(); + try { + return Module["dynCall_iiiijii"](index, a1, a2, a3, a4, a5, a6, a7); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_iiij(index, a1, a2, a3, a4) { + var sp = stackSave(); + try { + return Module["dynCall_iiij"](index, a1, a2, a3, a4); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_iiiji(index, a1, a2, a3, a4, a5) { + var sp = stackSave(); + try { + return Module["dynCall_iiiji"](index, a1, a2, a3, a4, a5); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_iiijii(index, a1, a2, a3, a4, a5, a6) { + var sp = stackSave(); + try { + return Module["dynCall_iiijii"](index, a1, a2, a3, a4, a5, a6); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_iiijiii(index, a1, a2, a3, a4, a5, a6, a7) { + var sp = stackSave(); + try { + return Module["dynCall_iiijiii"](index, a1, a2, a3, a4, a5, a6, a7); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_iiijjii(index, a1, a2, a3, a4, a5, a6, a7, a8) { + var sp = stackSave(); + try { + return Module["dynCall_iiijjii"](index, a1, a2, a3, a4, a5, a6, a7, a8); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_iij(index, a1, a2, a3) { + var sp = stackSave(); + try { + return Module["dynCall_iij"](index, a1, a2, a3); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_iiji(index, a1, a2, a3, a4) { + var sp = stackSave(); + try { + return Module["dynCall_iiji"](index, a1, a2, a3, a4); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_iijii(index, a1, a2, a3, a4, a5) { + var sp = stackSave(); + try { + return Module["dynCall_iijii"](index, a1, a2, a3, a4, a5); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_iijiii(index, a1, a2, a3, a4, a5, a6) { + var sp = stackSave(); + try { + return Module["dynCall_iijiii"](index, a1, a2, a3, a4, a5, a6); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_iijji(index, a1, a2, a3, a4, a5, a6) { + var sp = stackSave(); + try { + return Module["dynCall_iijji"](index, a1, a2, a3, a4, a5, a6); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_iijjii(index, a1, a2, a3, a4, a5, a6, a7) { + var sp = stackSave(); + try { + return Module["dynCall_iijjii"](index, a1, a2, a3, a4, a5, a6, a7); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_iijjiii(index, a1, a2, a3, a4, a5, a6, a7, a8) { + var sp = stackSave(); + try { + return Module["dynCall_iijjiii"](index, a1, a2, a3, a4, a5, a6, a7, a8); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_iijjji(index, a1, a2, a3, a4, a5, a6, a7, a8) { + var sp = stackSave(); + try { + return Module["dynCall_iijjji"](index, a1, a2, a3, a4, a5, a6, a7, a8); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_iji(index, a1, a2, a3) { + var sp = stackSave(); + try { + return Module["dynCall_iji"](index, a1, a2, a3); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_ijiii(index, a1, a2, a3, a4, a5) { + var sp = stackSave(); + try { + return Module["dynCall_ijiii"](index, a1, a2, a3, a4, a5); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_ijj(index, a1, a2, a3, a4) { + var sp = stackSave(); + try { + return Module["dynCall_ijj"](index, a1, a2, a3, a4); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_ijji(index, a1, a2, a3, a4, a5) { + var sp = stackSave(); + try { + return Module["dynCall_ijji"](index, a1, a2, a3, a4, a5); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_j(index) { + var sp = stackSave(); + try { + return Module["dynCall_j"](index); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_jdi(index, a1, a2) { + var sp = stackSave(); + try { + return Module["dynCall_jdi"](index, a1, a2); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_jdii(index, a1, a2, a3) { + var sp = stackSave(); + try { + return Module["dynCall_jdii"](index, a1, a2, a3); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_jfi(index, a1, a2) { + var sp = stackSave(); + try { + return Module["dynCall_jfi"](index, a1, a2); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_ji(index, a1) { + var sp = stackSave(); + try { + return Module["dynCall_ji"](index, a1); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_jidi(index, a1, a2, a3) { + var sp = stackSave(); + try { + return Module["dynCall_jidi"](index, a1, a2, a3); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_jidii(index, a1, a2, a3, a4) { + var sp = stackSave(); + try { + return Module["dynCall_jidii"](index, a1, a2, a3, a4); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_jii(index, a1, a2) { + var sp = stackSave(); + try { + return Module["dynCall_jii"](index, a1, a2); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_jiii(index, a1, a2, a3) { + var sp = stackSave(); + try { + return Module["dynCall_jiii"](index, a1, a2, a3); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_jiiii(index, a1, a2, a3, a4) { + var sp = stackSave(); + try { + return Module["dynCall_jiiii"](index, a1, a2, a3, a4); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_jiiiii(index, a1, a2, a3, a4, a5) { + var sp = stackSave(); + try { + return Module["dynCall_jiiiii"](index, a1, a2, a3, a4, a5); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_jiiiiii(index, a1, a2, a3, a4, a5, a6) { + var sp = stackSave(); + try { + return Module["dynCall_jiiiiii"](index, a1, a2, a3, a4, a5, a6); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_jiiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) { + var sp = stackSave(); + try { + return Module["dynCall_jiiiiiiiiii"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_jiiji(index, a1, a2, a3, a4, a5) { + var sp = stackSave(); + try { + return Module["dynCall_jiiji"](index, a1, a2, a3, a4, a5); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_jiji(index, a1, a2, a3, a4) { + var sp = stackSave(); + try { + return Module["dynCall_jiji"](index, a1, a2, a3, a4); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_jijii(index, a1, a2, a3, a4, a5) { + var sp = stackSave(); + try { + return Module["dynCall_jijii"](index, a1, a2, a3, a4, a5); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_jijiii(index, a1, a2, a3, a4, a5, a6) { + var sp = stackSave(); + try { + return Module["dynCall_jijiii"](index, a1, a2, a3, a4, a5, a6); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_jijj(index, a1, a2, a3, a4, a5) { + var sp = stackSave(); + try { + return Module["dynCall_jijj"](index, a1, a2, a3, a4, a5); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_jijji(index, a1, a2, a3, a4, a5, a6) { + var sp = stackSave(); + try { + return Module["dynCall_jijji"](index, a1, a2, a3, a4, a5, a6); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_jji(index, a1, a2, a3) { + var sp = stackSave(); + try { + return Module["dynCall_jji"](index, a1, a2, a3); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_v(index) { + var sp = stackSave(); + try { + Module["dynCall_v"](index); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_vd(index, a1) { + var sp = stackSave(); + try { + Module["dynCall_vd"](index, a1); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_vf(index, a1) { + var sp = stackSave(); + try { + Module["dynCall_vf"](index, a1); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_vff(index, a1, a2) { + var sp = stackSave(); + try { + Module["dynCall_vff"](index, a1, a2); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_vffff(index, a1, a2, a3, a4) { + var sp = stackSave(); + try { + Module["dynCall_vffff"](index, a1, a2, a3, a4); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_vffii(index, a1, a2, a3, a4) { + var sp = stackSave(); + try { + Module["dynCall_vffii"](index, a1, a2, a3, a4); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_vfi(index, a1, a2) { + var sp = stackSave(); + try { + Module["dynCall_vfi"](index, a1, a2); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_vfii(index, a1, a2, a3) { + var sp = stackSave(); + try { + Module["dynCall_vfii"](index, a1, a2, a3); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_vfiii(index, a1, a2, a3, a4) { + var sp = stackSave(); + try { + Module["dynCall_vfiii"](index, a1, a2, a3, a4); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_vi(index, a1) { + var sp = stackSave(); + try { + Module["dynCall_vi"](index, a1); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_vid(index, a1, a2) { + var sp = stackSave(); + try { + Module["dynCall_vid"](index, a1, a2); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_vidi(index, a1, a2, a3) { + var sp = stackSave(); + try { + Module["dynCall_vidi"](index, a1, a2, a3); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_vif(index, a1, a2) { + var sp = stackSave(); + try { + Module["dynCall_vif"](index, a1, a2); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_viff(index, a1, a2, a3) { + var sp = stackSave(); + try { + Module["dynCall_viff"](index, a1, a2, a3); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_vifff(index, a1, a2, a3, a4) { + var sp = stackSave(); + try { + Module["dynCall_vifff"](index, a1, a2, a3, a4); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_viffff(index, a1, a2, a3, a4, a5) { + var sp = stackSave(); + try { + Module["dynCall_viffff"](index, a1, a2, a3, a4, a5); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_viffffi(index, a1, a2, a3, a4, a5, a6) { + var sp = stackSave(); + try { + Module["dynCall_viffffi"](index, a1, a2, a3, a4, a5, a6); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_viffffii(index, a1, a2, a3, a4, a5, a6, a7) { + var sp = stackSave(); + try { + Module["dynCall_viffffii"](index, a1, a2, a3, a4, a5, a6, a7); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_viffffiifffiiiiif(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16) { + var sp = stackSave(); + try { + Module["dynCall_viffffiifffiiiiif"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_vifffi(index, a1, a2, a3, a4, a5) { + var sp = stackSave(); + try { + Module["dynCall_vifffi"](index, a1, a2, a3, a4, a5); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_vifffii(index, a1, a2, a3, a4, a5, a6) { + var sp = stackSave(); + try { + Module["dynCall_vifffii"](index, a1, a2, a3, a4, a5, a6); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_viffi(index, a1, a2, a3, a4) { + var sp = stackSave(); + try { + Module["dynCall_viffi"](index, a1, a2, a3, a4); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_viffii(index, a1, a2, a3, a4, a5) { + var sp = stackSave(); + try { + Module["dynCall_viffii"](index, a1, a2, a3, a4, a5); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_viffiifffffiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13) { + var sp = stackSave(); + try { + Module["dynCall_viffiifffffiii"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_viffiii(index, a1, a2, a3, a4, a5, a6) { + var sp = stackSave(); + try { + Module["dynCall_viffiii"](index, a1, a2, a3, a4, a5, a6); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_viffiiiif(index, a1, a2, a3, a4, a5, a6, a7, a8) { + var sp = stackSave(); + try { + Module["dynCall_viffiiiif"](index, a1, a2, a3, a4, a5, a6, a7, a8); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_vifi(index, a1, a2, a3) { + var sp = stackSave(); + try { + Module["dynCall_vifi"](index, a1, a2, a3); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_vifii(index, a1, a2, a3, a4) { + var sp = stackSave(); + try { + Module["dynCall_vifii"](index, a1, a2, a3, a4); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_vifiiii(index, a1, a2, a3, a4, a5, a6) { + var sp = stackSave(); + try { + Module["dynCall_vifiiii"](index, a1, a2, a3, a4, a5, a6); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_vii(index, a1, a2) { + var sp = stackSave(); + try { + Module["dynCall_vii"](index, a1, a2); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_viid(index, a1, a2, a3) { + var sp = stackSave(); + try { + Module["dynCall_viid"](index, a1, a2, a3); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_viidi(index, a1, a2, a3, a4) { + var sp = stackSave(); + try { + Module["dynCall_viidi"](index, a1, a2, a3, a4); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_viidii(index, a1, a2, a3, a4, a5) { + var sp = stackSave(); + try { + Module["dynCall_viidii"](index, a1, a2, a3, a4, a5); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_viif(index, a1, a2, a3) { + var sp = stackSave(); + try { + Module["dynCall_viif"](index, a1, a2, a3); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_viiff(index, a1, a2, a3, a4) { + var sp = stackSave(); + try { + Module["dynCall_viiff"](index, a1, a2, a3, a4); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_viifff(index, a1, a2, a3, a4, a5) { + var sp = stackSave(); + try { + Module["dynCall_viifff"](index, a1, a2, a3, a4, a5); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_viifffi(index, a1, a2, a3, a4, a5, a6) { + var sp = stackSave(); + try { + Module["dynCall_viifffi"](index, a1, a2, a3, a4, a5, a6); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_viiffi(index, a1, a2, a3, a4, a5) { + var sp = stackSave(); + try { + Module["dynCall_viiffi"](index, a1, a2, a3, a4, a5); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_viiffii(index, a1, a2, a3, a4, a5, a6) { + var sp = stackSave(); + try { + Module["dynCall_viiffii"](index, a1, a2, a3, a4, a5, a6); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_viifi(index, a1, a2, a3, a4) { + var sp = stackSave(); + try { + Module["dynCall_viifi"](index, a1, a2, a3, a4); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_viifii(index, a1, a2, a3, a4, a5) { + var sp = stackSave(); + try { + Module["dynCall_viifii"](index, a1, a2, a3, a4, a5); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_viifiii(index, a1, a2, a3, a4, a5, a6) { + var sp = stackSave(); + try { + Module["dynCall_viifiii"](index, a1, a2, a3, a4, a5, a6); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_viifiiii(index, a1, a2, a3, a4, a5, a6, a7) { + var sp = stackSave(); + try { + Module["dynCall_viifiiii"](index, a1, a2, a3, a4, a5, a6, a7); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_viii(index, a1, a2, a3) { + var sp = stackSave(); + try { + Module["dynCall_viii"](index, a1, a2, a3); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_viiidi(index, a1, a2, a3, a4, a5) { + var sp = stackSave(); + try { + Module["dynCall_viiidi"](index, a1, a2, a3, a4, a5); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_viiifffi(index, a1, a2, a3, a4, a5, a6, a7) { + var sp = stackSave(); + try { + Module["dynCall_viiifffi"](index, a1, a2, a3, a4, a5, a6, a7); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_viiiffi(index, a1, a2, a3, a4, a5, a6) { + var sp = stackSave(); + try { + Module["dynCall_viiiffi"](index, a1, a2, a3, a4, a5, a6); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_viiiffii(index, a1, a2, a3, a4, a5, a6, a7) { + var sp = stackSave(); + try { + Module["dynCall_viiiffii"](index, a1, a2, a3, a4, a5, a6, a7); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_viiifi(index, a1, a2, a3, a4, a5) { + var sp = stackSave(); + try { + Module["dynCall_viiifi"](index, a1, a2, a3, a4, a5); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_viiifii(index, a1, a2, a3, a4, a5, a6) { + var sp = stackSave(); + try { + Module["dynCall_viiifii"](index, a1, a2, a3, a4, a5, a6); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_viiifiii(index, a1, a2, a3, a4, a5, a6, a7) { + var sp = stackSave(); + try { + Module["dynCall_viiifiii"](index, a1, a2, a3, a4, a5, a6, a7); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_viiifiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9) { + var sp = stackSave(); + try { + Module["dynCall_viiifiiiii"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_viiii(index, a1, a2, a3, a4) { + var sp = stackSave(); + try { + Module["dynCall_viiii"](index, a1, a2, a3, a4); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_viiiif(index, a1, a2, a3, a4, a5) { + var sp = stackSave(); + try { + Module["dynCall_viiiif"](index, a1, a2, a3, a4, a5); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_viiiifii(index, a1, a2, a3, a4, a5, a6, a7) { + var sp = stackSave(); + try { + Module["dynCall_viiiifii"](index, a1, a2, a3, a4, a5, a6, a7); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_viiiifiiiiif(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11) { + var sp = stackSave(); + try { + Module["dynCall_viiiifiiiiif"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_viiiii(index, a1, a2, a3, a4, a5) { + var sp = stackSave(); + try { + Module["dynCall_viiiii"](index, a1, a2, a3, a4, a5); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_viiiiif(index, a1, a2, a3, a4, a5, a6) { + var sp = stackSave(); + try { + Module["dynCall_viiiiif"](index, a1, a2, a3, a4, a5, a6); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_viiiiiffi(index, a1, a2, a3, a4, a5, a6, a7, a8) { + var sp = stackSave(); + try { + Module["dynCall_viiiiiffi"](index, a1, a2, a3, a4, a5, a6, a7, a8); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_viiiiiffii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9) { + var sp = stackSave(); + try { + Module["dynCall_viiiiiffii"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_viiiiii(index, a1, a2, a3, a4, a5, a6) { + var sp = stackSave(); + try { + Module["dynCall_viiiiii"](index, a1, a2, a3, a4, a5, a6); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_viiiiiif(index, a1, a2, a3, a4, a5, a6, a7) { + var sp = stackSave(); + try { + Module["dynCall_viiiiiif"](index, a1, a2, a3, a4, a5, a6, a7); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_viiiiiii(index, a1, a2, a3, a4, a5, a6, a7) { + var sp = stackSave(); + try { + Module["dynCall_viiiiiii"](index, a1, a2, a3, a4, a5, a6, a7); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_viiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8) { + var sp = stackSave(); + try { + Module["dynCall_viiiiiiii"](index, a1, a2, a3, a4, a5, a6, a7, a8); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_viiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9) { + var sp = stackSave(); + try { + Module["dynCall_viiiiiiiii"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_viiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) { + var sp = stackSave(); + try { + Module["dynCall_viiiiiiiiii"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_viiiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11) { + var sp = stackSave(); + try { + Module["dynCall_viiiiiiiiiii"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_viiiiiiiiiiifii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14) { + var sp = stackSave(); + try { + Module["dynCall_viiiiiiiiiiifii"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_viiiiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12) { + var sp = stackSave(); + try { + Module["dynCall_viiiiiiiiiiii"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_viiiiiiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14) { + var sp = stackSave(); + try { + Module["dynCall_viiiiiiiiiiiiii"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_viiiiiiiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15) { + var sp = stackSave(); + try { + Module["dynCall_viiiiiiiiiiiiiii"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_viiiiiiiiiiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17, a18) { + var sp = stackSave(); + try { + Module["dynCall_viiiiiiiiiiiiiiiiii"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17, a18); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_viiiiiji(index, a1, a2, a3, a4, a5, a6, a7, a8) { + var sp = stackSave(); + try { + Module["dynCall_viiiiiji"](index, a1, a2, a3, a4, a5, a6, a7, a8); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_viiiij(index, a1, a2, a3, a4, a5, a6) { + var sp = stackSave(); + try { + Module["dynCall_viiiij"](index, a1, a2, a3, a4, a5, a6); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_viiiijiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) { + var sp = stackSave(); + try { + Module["dynCall_viiiijiiii"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_viiiji(index, a1, a2, a3, a4, a5, a6) { + var sp = stackSave(); + try { + Module["dynCall_viiiji"](index, a1, a2, a3, a4, a5, a6); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_viiijji(index, a1, a2, a3, a4, a5, a6, a7, a8) { + var sp = stackSave(); + try { + Module["dynCall_viiijji"](index, a1, a2, a3, a4, a5, a6, a7, a8); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_viij(index, a1, a2, a3, a4) { + var sp = stackSave(); + try { + Module["dynCall_viij"](index, a1, a2, a3, a4); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_viiji(index, a1, a2, a3, a4, a5) { + var sp = stackSave(); + try { + Module["dynCall_viiji"](index, a1, a2, a3, a4, a5); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_viijii(index, a1, a2, a3, a4, a5, a6) { + var sp = stackSave(); + try { + Module["dynCall_viijii"](index, a1, a2, a3, a4, a5, a6); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_viijiijiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11) { + var sp = stackSave(); + try { + Module["dynCall_viijiijiii"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_viijijii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9) { + var sp = stackSave(); + try { + Module["dynCall_viijijii"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_viijijiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) { + var sp = stackSave(); + try { + Module["dynCall_viijijiii"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_viijijj(index, a1, a2, a3, a4, a5, a6, a7, a8, a9) { + var sp = stackSave(); + try { + Module["dynCall_viijijj"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_viijj(index, a1, a2, a3, a4, a5, a6) { + var sp = stackSave(); + try { + Module["dynCall_viijj"](index, a1, a2, a3, a4, a5, a6); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_viijji(index, a1, a2, a3, a4, a5, a6, a7) { + var sp = stackSave(); + try { + Module["dynCall_viijji"](index, a1, a2, a3, a4, a5, a6, a7); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_viijjiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9) { + var sp = stackSave(); + try { + Module["dynCall_viijjiii"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_viijjji(index, a1, a2, a3, a4, a5, a6, a7, a8, a9) { + var sp = stackSave(); + try { + Module["dynCall_viijjji"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_vij(index, a1, a2, a3) { + var sp = stackSave(); + try { + Module["dynCall_vij"](index, a1, a2, a3); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_viji(index, a1, a2, a3, a4) { + var sp = stackSave(); + try { + Module["dynCall_viji"](index, a1, a2, a3, a4); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_vijii(index, a1, a2, a3, a4, a5) { + var sp = stackSave(); + try { + Module["dynCall_vijii"](index, a1, a2, a3, a4, a5); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_vijiii(index, a1, a2, a3, a4, a5, a6) { + var sp = stackSave(); + try { + Module["dynCall_vijiii"](index, a1, a2, a3, a4, a5, a6); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_vijiji(index, a1, a2, a3, a4, a5, a6, a7) { + var sp = stackSave(); + try { + Module["dynCall_vijiji"](index, a1, a2, a3, a4, a5, a6, a7); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_vijijji(index, a1, a2, a3, a4, a5, a6, a7, a8, a9) { + var sp = stackSave(); + try { + Module["dynCall_vijijji"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_vijji(index, a1, a2, a3, a4, a5, a6) { + var sp = stackSave(); + try { + Module["dynCall_vijji"](index, a1, a2, a3, a4, a5, a6); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_vijjii(index, a1, a2, a3, a4, a5, a6, a7) { + var sp = stackSave(); + try { + Module["dynCall_vijjii"](index, a1, a2, a3, a4, a5, a6, a7); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_vjiiii(index, a1, a2, a3, a4, a5, a6) { + var sp = stackSave(); + try { + Module["dynCall_vjiiii"](index, a1, a2, a3, a4, a5, a6); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +function invoke_vjji(index, a1, a2, a3, a4, a5) { + var sp = stackSave(); + try { + Module["dynCall_vjji"](index, a1, a2, a3, a4, a5); + } catch (e) { + stackRestore(sp); + if (typeof e !== "number" && e !== "longjmp") throw e; + Module["setThrew"](1, 0); + } +} +Module.asmGlobalArg = {}; +Module.asmLibraryArg = { + "abort": abort, + "assert": assert, + "enlargeMemory": enlargeMemory, + "getTotalMemory": getTotalMemory, + "abortOnCannotGrowMemory": abortOnCannotGrowMemory, + "abortStackOverflow": abortStackOverflow, + "nullFunc_dddi": nullFunc_dddi, + "nullFunc_ddi": nullFunc_ddi, + "nullFunc_dfi": nullFunc_dfi, + "nullFunc_di": nullFunc_di, + "nullFunc_diddi": nullFunc_diddi, + "nullFunc_didi": nullFunc_didi, + "nullFunc_dii": nullFunc_dii, + "nullFunc_diii": nullFunc_diii, + "nullFunc_diiii": nullFunc_diiii, + "nullFunc_dji": nullFunc_dji, + "nullFunc_f": nullFunc_f, + "nullFunc_fdi": nullFunc_fdi, + "nullFunc_ff": nullFunc_ff, + "nullFunc_fff": nullFunc_fff, + "nullFunc_ffffi": nullFunc_ffffi, + "nullFunc_fffi": nullFunc_fffi, + "nullFunc_fffifffi": nullFunc_fffifffi, + "nullFunc_ffi": nullFunc_ffi, + "nullFunc_fi": nullFunc_fi, + "nullFunc_fif": nullFunc_fif, + "nullFunc_fiff": nullFunc_fiff, + "nullFunc_fiffi": nullFunc_fiffi, + "nullFunc_fifi": nullFunc_fifi, + "nullFunc_fifii": nullFunc_fifii, + "nullFunc_fii": nullFunc_fii, + "nullFunc_fiifi": nullFunc_fiifi, + "nullFunc_fiifii": nullFunc_fiifii, + "nullFunc_fiii": nullFunc_fiii, + "nullFunc_fiiii": nullFunc_fiiii, + "nullFunc_fiiiiiifiifif": nullFunc_fiiiiiifiifif, + "nullFunc_fiiiiiifiiiif": nullFunc_fiiiiiifiiiif, + "nullFunc_fji": nullFunc_fji, + "nullFunc_i": nullFunc_i, + "nullFunc_idi": nullFunc_idi, + "nullFunc_idiii": nullFunc_idiii, + "nullFunc_ifffi": nullFunc_ifffi, + "nullFunc_iffi": nullFunc_iffi, + "nullFunc_ifi": nullFunc_ifi, + "nullFunc_ifii": nullFunc_ifii, + "nullFunc_ifiii": nullFunc_ifiii, + "nullFunc_ii": nullFunc_ii, + "nullFunc_iidi": nullFunc_iidi, + "nullFunc_iidii": nullFunc_iidii, + "nullFunc_iif": nullFunc_iif, + "nullFunc_iifff": nullFunc_iifff, + "nullFunc_iifffi": nullFunc_iifffi, + "nullFunc_iiffi": nullFunc_iiffi, + "nullFunc_iifi": nullFunc_iifi, + "nullFunc_iifii": nullFunc_iifii, + "nullFunc_iifiii": nullFunc_iifiii, + "nullFunc_iii": nullFunc_iii, + "nullFunc_iiif": nullFunc_iiif, + "nullFunc_iiifi": nullFunc_iiifi, + "nullFunc_iiifii": nullFunc_iiifii, + "nullFunc_iiifiii": nullFunc_iiifiii, + "nullFunc_iiifiiii": nullFunc_iiifiiii, + "nullFunc_iiii": nullFunc_iiii, + "nullFunc_iiiifffffi": nullFunc_iiiifffffi, + "nullFunc_iiiifffffii": nullFunc_iiiifffffii, + "nullFunc_iiiifi": nullFunc_iiiifi, + "nullFunc_iiiifii": nullFunc_iiiifii, + "nullFunc_iiiifiii": nullFunc_iiiifiii, + "nullFunc_iiiifiiii": nullFunc_iiiifiiii, + "nullFunc_iiiifiiiii": nullFunc_iiiifiiiii, + "nullFunc_iiiii": nullFunc_iiiii, + "nullFunc_iiiiifiii": nullFunc_iiiiifiii, + "nullFunc_iiiiifiiiiif": nullFunc_iiiiifiiiiif, + "nullFunc_iiiiii": nullFunc_iiiiii, + "nullFunc_iiiiiifff": nullFunc_iiiiiifff, + "nullFunc_iiiiiifffiiifiii": nullFunc_iiiiiifffiiifiii, + "nullFunc_iiiiiiffiiiiiiiiiffffiii": nullFunc_iiiiiiffiiiiiiiiiffffiii, + "nullFunc_iiiiiiffiiiiiiiiiffffiiii": nullFunc_iiiiiiffiiiiiiiiiffffiiii, + "nullFunc_iiiiiiffiiiiiiiiiiiiiii": nullFunc_iiiiiiffiiiiiiiiiiiiiii, + "nullFunc_iiiiiifiif": nullFunc_iiiiiifiif, + "nullFunc_iiiiiifiii": nullFunc_iiiiiifiii, + "nullFunc_iiiiiii": nullFunc_iiiiiii, + "nullFunc_iiiiiiifiif": nullFunc_iiiiiiifiif, + "nullFunc_iiiiiiii": nullFunc_iiiiiiii, + "nullFunc_iiiiiiiii": nullFunc_iiiiiiiii, + "nullFunc_iiiiiiiiii": nullFunc_iiiiiiiiii, + "nullFunc_iiiiiiiiiii": nullFunc_iiiiiiiiiii, + "nullFunc_iiiiiiiiiiii": nullFunc_iiiiiiiiiiii, + "nullFunc_iiiiiiiiiiiii": nullFunc_iiiiiiiiiiiii, + "nullFunc_iiiiiiiiiiiiii": nullFunc_iiiiiiiiiiiiii, + "nullFunc_iiiiiji": nullFunc_iiiiiji, + "nullFunc_iiiij": nullFunc_iiiij, + "nullFunc_iiiiji": nullFunc_iiiiji, + "nullFunc_iiiijii": nullFunc_iiiijii, + "nullFunc_iiij": nullFunc_iiij, + "nullFunc_iiiji": nullFunc_iiiji, + "nullFunc_iiijii": nullFunc_iiijii, + "nullFunc_iiijiii": nullFunc_iiijiii, + "nullFunc_iiijjii": nullFunc_iiijjii, + "nullFunc_iij": nullFunc_iij, + "nullFunc_iiji": nullFunc_iiji, + "nullFunc_iijii": nullFunc_iijii, + "nullFunc_iijiii": nullFunc_iijiii, + "nullFunc_iijji": nullFunc_iijji, + "nullFunc_iijjii": nullFunc_iijjii, + "nullFunc_iijjiii": nullFunc_iijjiii, + "nullFunc_iijjji": nullFunc_iijjji, + "nullFunc_iji": nullFunc_iji, + "nullFunc_ijiii": nullFunc_ijiii, + "nullFunc_ijj": nullFunc_ijj, + "nullFunc_ijji": nullFunc_ijji, + "nullFunc_j": nullFunc_j, + "nullFunc_jdi": nullFunc_jdi, + "nullFunc_jdii": nullFunc_jdii, + "nullFunc_jfi": nullFunc_jfi, + "nullFunc_ji": nullFunc_ji, + "nullFunc_jidi": nullFunc_jidi, + "nullFunc_jidii": nullFunc_jidii, + "nullFunc_jii": nullFunc_jii, + "nullFunc_jiii": nullFunc_jiii, + "nullFunc_jiiii": nullFunc_jiiii, + "nullFunc_jiiiii": nullFunc_jiiiii, + "nullFunc_jiiiiii": nullFunc_jiiiiii, + "nullFunc_jiiiiiiiiii": nullFunc_jiiiiiiiiii, + "nullFunc_jiiji": nullFunc_jiiji, + "nullFunc_jiji": nullFunc_jiji, + "nullFunc_jijii": nullFunc_jijii, + "nullFunc_jijiii": nullFunc_jijiii, + "nullFunc_jijj": nullFunc_jijj, + "nullFunc_jijji": nullFunc_jijji, + "nullFunc_jji": nullFunc_jji, + "nullFunc_v": nullFunc_v, + "nullFunc_vd": nullFunc_vd, + "nullFunc_vf": nullFunc_vf, + "nullFunc_vff": nullFunc_vff, + "nullFunc_vffff": nullFunc_vffff, + "nullFunc_vffii": nullFunc_vffii, + "nullFunc_vfi": nullFunc_vfi, + "nullFunc_vfii": nullFunc_vfii, + "nullFunc_vfiii": nullFunc_vfiii, + "nullFunc_vi": nullFunc_vi, + "nullFunc_vid": nullFunc_vid, + "nullFunc_vidi": nullFunc_vidi, + "nullFunc_vif": nullFunc_vif, + "nullFunc_viff": nullFunc_viff, + "nullFunc_vifff": nullFunc_vifff, + "nullFunc_viffff": nullFunc_viffff, + "nullFunc_viffffi": nullFunc_viffffi, + "nullFunc_viffffii": nullFunc_viffffii, + "nullFunc_viffffiifffiiiiif": nullFunc_viffffiifffiiiiif, + "nullFunc_vifffi": nullFunc_vifffi, + "nullFunc_vifffii": nullFunc_vifffii, + "nullFunc_viffi": nullFunc_viffi, + "nullFunc_viffii": nullFunc_viffii, + "nullFunc_viffiifffffiii": nullFunc_viffiifffffiii, + "nullFunc_viffiii": nullFunc_viffiii, + "nullFunc_viffiiiif": nullFunc_viffiiiif, + "nullFunc_vifi": nullFunc_vifi, + "nullFunc_vifii": nullFunc_vifii, + "nullFunc_vifiiii": nullFunc_vifiiii, + "nullFunc_vii": nullFunc_vii, + "nullFunc_viid": nullFunc_viid, + "nullFunc_viidi": nullFunc_viidi, + "nullFunc_viidii": nullFunc_viidii, + "nullFunc_viif": nullFunc_viif, + "nullFunc_viiff": nullFunc_viiff, + "nullFunc_viifff": nullFunc_viifff, + "nullFunc_viifffi": nullFunc_viifffi, + "nullFunc_viiffi": nullFunc_viiffi, + "nullFunc_viiffii": nullFunc_viiffii, + "nullFunc_viifi": nullFunc_viifi, + "nullFunc_viifii": nullFunc_viifii, + "nullFunc_viifiii": nullFunc_viifiii, + "nullFunc_viifiiii": nullFunc_viifiiii, + "nullFunc_viii": nullFunc_viii, + "nullFunc_viiidi": nullFunc_viiidi, + "nullFunc_viiifffi": nullFunc_viiifffi, + "nullFunc_viiiffi": nullFunc_viiiffi, + "nullFunc_viiiffii": nullFunc_viiiffii, + "nullFunc_viiifi": nullFunc_viiifi, + "nullFunc_viiifii": nullFunc_viiifii, + "nullFunc_viiifiii": nullFunc_viiifiii, + "nullFunc_viiifiiiii": nullFunc_viiifiiiii, + "nullFunc_viiii": nullFunc_viiii, + "nullFunc_viiiif": nullFunc_viiiif, + "nullFunc_viiiifii": nullFunc_viiiifii, + "nullFunc_viiiifiiiiif": nullFunc_viiiifiiiiif, + "nullFunc_viiiii": nullFunc_viiiii, + "nullFunc_viiiiif": nullFunc_viiiiif, + "nullFunc_viiiiiffi": nullFunc_viiiiiffi, + "nullFunc_viiiiiffii": nullFunc_viiiiiffii, + "nullFunc_viiiiii": nullFunc_viiiiii, + "nullFunc_viiiiiif": nullFunc_viiiiiif, + "nullFunc_viiiiiii": nullFunc_viiiiiii, + "nullFunc_viiiiiiii": nullFunc_viiiiiiii, + "nullFunc_viiiiiiiii": nullFunc_viiiiiiiii, + "nullFunc_viiiiiiiiii": nullFunc_viiiiiiiiii, + "nullFunc_viiiiiiiiiii": nullFunc_viiiiiiiiiii, + "nullFunc_viiiiiiiiiiifii": nullFunc_viiiiiiiiiiifii, + "nullFunc_viiiiiiiiiiii": nullFunc_viiiiiiiiiiii, + "nullFunc_viiiiiiiiiiiiii": nullFunc_viiiiiiiiiiiiii, + "nullFunc_viiiiiiiiiiiiiii": nullFunc_viiiiiiiiiiiiiii, + "nullFunc_viiiiiiiiiiiiiiiiii": nullFunc_viiiiiiiiiiiiiiiiii, + "nullFunc_viiiiiji": nullFunc_viiiiiji, + "nullFunc_viiiij": nullFunc_viiiij, + "nullFunc_viiiijiiii": nullFunc_viiiijiiii, + "nullFunc_viiiji": nullFunc_viiiji, + "nullFunc_viiijji": nullFunc_viiijji, + "nullFunc_viij": nullFunc_viij, + "nullFunc_viiji": nullFunc_viiji, + "nullFunc_viijii": nullFunc_viijii, + "nullFunc_viijiijiii": nullFunc_viijiijiii, + "nullFunc_viijijii": nullFunc_viijijii, + "nullFunc_viijijiii": nullFunc_viijijiii, + "nullFunc_viijijj": nullFunc_viijijj, + "nullFunc_viijj": nullFunc_viijj, + "nullFunc_viijji": nullFunc_viijji, + "nullFunc_viijjiii": nullFunc_viijjiii, + "nullFunc_viijjji": nullFunc_viijjji, + "nullFunc_vij": nullFunc_vij, + "nullFunc_viji": nullFunc_viji, + "nullFunc_vijii": nullFunc_vijii, + "nullFunc_vijiii": nullFunc_vijiii, + "nullFunc_vijiji": nullFunc_vijiji, + "nullFunc_vijijji": nullFunc_vijijji, + "nullFunc_vijji": nullFunc_vijji, + "nullFunc_vijjii": nullFunc_vijjii, + "nullFunc_vjiiii": nullFunc_vjiiii, + "nullFunc_vjji": nullFunc_vjji, + "invoke_dddi": invoke_dddi, + "invoke_ddi": invoke_ddi, + "invoke_dfi": invoke_dfi, + "invoke_di": invoke_di, + "invoke_diddi": invoke_diddi, + "invoke_didi": invoke_didi, + "invoke_dii": invoke_dii, + "invoke_diii": invoke_diii, + "invoke_diiii": invoke_diiii, + "invoke_dji": invoke_dji, + "invoke_f": invoke_f, + "invoke_fdi": invoke_fdi, + "invoke_ff": invoke_ff, + "invoke_fff": invoke_fff, + "invoke_ffffi": invoke_ffffi, + "invoke_fffi": invoke_fffi, + "invoke_fffifffi": invoke_fffifffi, + "invoke_ffi": invoke_ffi, + "invoke_fi": invoke_fi, + "invoke_fif": invoke_fif, + "invoke_fiff": invoke_fiff, + "invoke_fiffi": invoke_fiffi, + "invoke_fifi": invoke_fifi, + "invoke_fifii": invoke_fifii, + "invoke_fii": invoke_fii, + "invoke_fiifi": invoke_fiifi, + "invoke_fiifii": invoke_fiifii, + "invoke_fiii": invoke_fiii, + "invoke_fiiii": invoke_fiiii, + "invoke_fiiiiiifiifif": invoke_fiiiiiifiifif, + "invoke_fiiiiiifiiiif": invoke_fiiiiiifiiiif, + "invoke_fji": invoke_fji, + "invoke_i": invoke_i, + "invoke_idi": invoke_idi, + "invoke_idiii": invoke_idiii, + "invoke_ifffi": invoke_ifffi, + "invoke_iffi": invoke_iffi, + "invoke_ifi": invoke_ifi, + "invoke_ifii": invoke_ifii, + "invoke_ifiii": invoke_ifiii, + "invoke_ii": invoke_ii, + "invoke_iidi": invoke_iidi, + "invoke_iidii": invoke_iidii, + "invoke_iif": invoke_iif, + "invoke_iifff": invoke_iifff, + "invoke_iifffi": invoke_iifffi, + "invoke_iiffi": invoke_iiffi, + "invoke_iifi": invoke_iifi, + "invoke_iifii": invoke_iifii, + "invoke_iifiii": invoke_iifiii, + "invoke_iii": invoke_iii, + "invoke_iiif": invoke_iiif, + "invoke_iiifi": invoke_iiifi, + "invoke_iiifii": invoke_iiifii, + "invoke_iiifiii": invoke_iiifiii, + "invoke_iiifiiii": invoke_iiifiiii, + "invoke_iiii": invoke_iiii, + "invoke_iiiifffffi": invoke_iiiifffffi, + "invoke_iiiifffffii": invoke_iiiifffffii, + "invoke_iiiifi": invoke_iiiifi, + "invoke_iiiifii": invoke_iiiifii, + "invoke_iiiifiii": invoke_iiiifiii, + "invoke_iiiifiiii": invoke_iiiifiiii, + "invoke_iiiifiiiii": invoke_iiiifiiiii, + "invoke_iiiii": invoke_iiiii, + "invoke_iiiiifiii": invoke_iiiiifiii, + "invoke_iiiiifiiiiif": invoke_iiiiifiiiiif, + "invoke_iiiiii": invoke_iiiiii, + "invoke_iiiiiifff": invoke_iiiiiifff, + "invoke_iiiiiifffiiifiii": invoke_iiiiiifffiiifiii, + "invoke_iiiiiiffiiiiiiiiiffffiii": invoke_iiiiiiffiiiiiiiiiffffiii, + "invoke_iiiiiiffiiiiiiiiiffffiiii": invoke_iiiiiiffiiiiiiiiiffffiiii, + "invoke_iiiiiiffiiiiiiiiiiiiiii": invoke_iiiiiiffiiiiiiiiiiiiiii, + "invoke_iiiiiifiif": invoke_iiiiiifiif, + "invoke_iiiiiifiii": invoke_iiiiiifiii, + "invoke_iiiiiii": invoke_iiiiiii, + "invoke_iiiiiiifiif": invoke_iiiiiiifiif, + "invoke_iiiiiiii": invoke_iiiiiiii, + "invoke_iiiiiiiii": invoke_iiiiiiiii, + "invoke_iiiiiiiiii": invoke_iiiiiiiiii, + "invoke_iiiiiiiiiii": invoke_iiiiiiiiiii, + "invoke_iiiiiiiiiiii": invoke_iiiiiiiiiiii, + "invoke_iiiiiiiiiiiii": invoke_iiiiiiiiiiiii, + "invoke_iiiiiiiiiiiiii": invoke_iiiiiiiiiiiiii, + "invoke_iiiiiji": invoke_iiiiiji, + "invoke_iiiij": invoke_iiiij, + "invoke_iiiiji": invoke_iiiiji, + "invoke_iiiijii": invoke_iiiijii, + "invoke_iiij": invoke_iiij, + "invoke_iiiji": invoke_iiiji, + "invoke_iiijii": invoke_iiijii, + "invoke_iiijiii": invoke_iiijiii, + "invoke_iiijjii": invoke_iiijjii, + "invoke_iij": invoke_iij, + "invoke_iiji": invoke_iiji, + "invoke_iijii": invoke_iijii, + "invoke_iijiii": invoke_iijiii, + "invoke_iijji": invoke_iijji, + "invoke_iijjii": invoke_iijjii, + "invoke_iijjiii": invoke_iijjiii, + "invoke_iijjji": invoke_iijjji, + "invoke_iji": invoke_iji, + "invoke_ijiii": invoke_ijiii, + "invoke_ijj": invoke_ijj, + "invoke_ijji": invoke_ijji, + "invoke_j": invoke_j, + "invoke_jdi": invoke_jdi, + "invoke_jdii": invoke_jdii, + "invoke_jfi": invoke_jfi, + "invoke_ji": invoke_ji, + "invoke_jidi": invoke_jidi, + "invoke_jidii": invoke_jidii, + "invoke_jii": invoke_jii, + "invoke_jiii": invoke_jiii, + "invoke_jiiii": invoke_jiiii, + "invoke_jiiiii": invoke_jiiiii, + "invoke_jiiiiii": invoke_jiiiiii, + "invoke_jiiiiiiiiii": invoke_jiiiiiiiiii, + "invoke_jiiji": invoke_jiiji, + "invoke_jiji": invoke_jiji, + "invoke_jijii": invoke_jijii, + "invoke_jijiii": invoke_jijiii, + "invoke_jijj": invoke_jijj, + "invoke_jijji": invoke_jijji, + "invoke_jji": invoke_jji, + "invoke_v": invoke_v, + "invoke_vd": invoke_vd, + "invoke_vf": invoke_vf, + "invoke_vff": invoke_vff, + "invoke_vffff": invoke_vffff, + "invoke_vffii": invoke_vffii, + "invoke_vfi": invoke_vfi, + "invoke_vfii": invoke_vfii, + "invoke_vfiii": invoke_vfiii, + "invoke_vi": invoke_vi, + "invoke_vid": invoke_vid, + "invoke_vidi": invoke_vidi, + "invoke_vif": invoke_vif, + "invoke_viff": invoke_viff, + "invoke_vifff": invoke_vifff, + "invoke_viffff": invoke_viffff, + "invoke_viffffi": invoke_viffffi, + "invoke_viffffii": invoke_viffffii, + "invoke_viffffiifffiiiiif": invoke_viffffiifffiiiiif, + "invoke_vifffi": invoke_vifffi, + "invoke_vifffii": invoke_vifffii, + "invoke_viffi": invoke_viffi, + "invoke_viffii": invoke_viffii, + "invoke_viffiifffffiii": invoke_viffiifffffiii, + "invoke_viffiii": invoke_viffiii, + "invoke_viffiiiif": invoke_viffiiiif, + "invoke_vifi": invoke_vifi, + "invoke_vifii": invoke_vifii, + "invoke_vifiiii": invoke_vifiiii, + "invoke_vii": invoke_vii, + "invoke_viid": invoke_viid, + "invoke_viidi": invoke_viidi, + "invoke_viidii": invoke_viidii, + "invoke_viif": invoke_viif, + "invoke_viiff": invoke_viiff, + "invoke_viifff": invoke_viifff, + "invoke_viifffi": invoke_viifffi, + "invoke_viiffi": invoke_viiffi, + "invoke_viiffii": invoke_viiffii, + "invoke_viifi": invoke_viifi, + "invoke_viifii": invoke_viifii, + "invoke_viifiii": invoke_viifiii, + "invoke_viifiiii": invoke_viifiiii, + "invoke_viii": invoke_viii, + "invoke_viiidi": invoke_viiidi, + "invoke_viiifffi": invoke_viiifffi, + "invoke_viiiffi": invoke_viiiffi, + "invoke_viiiffii": invoke_viiiffii, + "invoke_viiifi": invoke_viiifi, + "invoke_viiifii": invoke_viiifii, + "invoke_viiifiii": invoke_viiifiii, + "invoke_viiifiiiii": invoke_viiifiiiii, + "invoke_viiii": invoke_viiii, + "invoke_viiiif": invoke_viiiif, + "invoke_viiiifii": invoke_viiiifii, + "invoke_viiiifiiiiif": invoke_viiiifiiiiif, + "invoke_viiiii": invoke_viiiii, + "invoke_viiiiif": invoke_viiiiif, + "invoke_viiiiiffi": invoke_viiiiiffi, + "invoke_viiiiiffii": invoke_viiiiiffii, + "invoke_viiiiii": invoke_viiiiii, + "invoke_viiiiiif": invoke_viiiiiif, + "invoke_viiiiiii": invoke_viiiiiii, + "invoke_viiiiiiii": invoke_viiiiiiii, + "invoke_viiiiiiiii": invoke_viiiiiiiii, + "invoke_viiiiiiiiii": invoke_viiiiiiiiii, + "invoke_viiiiiiiiiii": invoke_viiiiiiiiiii, + "invoke_viiiiiiiiiiifii": invoke_viiiiiiiiiiifii, + "invoke_viiiiiiiiiiii": invoke_viiiiiiiiiiii, + "invoke_viiiiiiiiiiiiii": invoke_viiiiiiiiiiiiii, + "invoke_viiiiiiiiiiiiiii": invoke_viiiiiiiiiiiiiii, + "invoke_viiiiiiiiiiiiiiiiii": invoke_viiiiiiiiiiiiiiiiii, + "invoke_viiiiiji": invoke_viiiiiji, + "invoke_viiiij": invoke_viiiij, + "invoke_viiiijiiii": invoke_viiiijiiii, + "invoke_viiiji": invoke_viiiji, + "invoke_viiijji": invoke_viiijji, + "invoke_viij": invoke_viij, + "invoke_viiji": invoke_viiji, + "invoke_viijii": invoke_viijii, + "invoke_viijiijiii": invoke_viijiijiii, + "invoke_viijijii": invoke_viijijii, + "invoke_viijijiii": invoke_viijijiii, + "invoke_viijijj": invoke_viijijj, + "invoke_viijj": invoke_viijj, + "invoke_viijji": invoke_viijji, + "invoke_viijjiii": invoke_viijjiii, + "invoke_viijjji": invoke_viijjji, + "invoke_vij": invoke_vij, + "invoke_viji": invoke_viji, + "invoke_vijii": invoke_vijii, + "invoke_vijiii": invoke_vijiii, + "invoke_vijiji": invoke_vijiji, + "invoke_vijijji": invoke_vijijji, + "invoke_vijji": invoke_vijji, + "invoke_vijjii": invoke_vijjii, + "invoke_vjiiii": invoke_vjiiii, + "invoke_vjji": invoke_vjji, + "_JS_Cursor_SetImage": _JS_Cursor_SetImage, + "_JS_Cursor_SetShow": _JS_Cursor_SetShow, + "_JS_Eval_ClearInterval": _JS_Eval_ClearInterval, + "_JS_Eval_SetInterval": _JS_Eval_SetInterval, + "_JS_FileSystem_Initialize": _JS_FileSystem_Initialize, + "_JS_FileSystem_Sync": _JS_FileSystem_Sync, + "_JS_Log_Dump": _JS_Log_Dump, + "_JS_Log_StackTrace": _JS_Log_StackTrace, + "_JS_Profiler_InjectJobs": _JS_Profiler_InjectJobs, + "_JS_Sound_Create_Channel": _JS_Sound_Create_Channel, + "_JS_Sound_GetLength": _JS_Sound_GetLength, + "_JS_Sound_GetLoadState": _JS_Sound_GetLoadState, + "_JS_Sound_Init": _JS_Sound_Init, + "_JS_Sound_Load": _JS_Sound_Load, + "_JS_Sound_Load_PCM": _JS_Sound_Load_PCM, + "_JS_Sound_Play": _JS_Sound_Play, + "_JS_Sound_ReleaseInstance": _JS_Sound_ReleaseInstance, + "_JS_Sound_ResumeIfNeeded": _JS_Sound_ResumeIfNeeded, + "_JS_Sound_Set3D": _JS_Sound_Set3D, + "_JS_Sound_SetListenerOrientation": _JS_Sound_SetListenerOrientation, + "_JS_Sound_SetListenerPosition": _JS_Sound_SetListenerPosition, + "_JS_Sound_SetLoop": _JS_Sound_SetLoop, + "_JS_Sound_SetLoopPoints": _JS_Sound_SetLoopPoints, + "_JS_Sound_SetPitch": _JS_Sound_SetPitch, + "_JS_Sound_SetPosition": _JS_Sound_SetPosition, + "_JS_Sound_SetVolume": _JS_Sound_SetVolume, + "_JS_Sound_Stop": _JS_Sound_Stop, + "_JS_SystemInfo_GetCanvasClientSize": _JS_SystemInfo_GetCanvasClientSize, + "_JS_SystemInfo_GetDocumentURL": _JS_SystemInfo_GetDocumentURL, + "_JS_SystemInfo_GetGPUInfo": _JS_SystemInfo_GetGPUInfo, + "_JS_SystemInfo_GetMemory": _JS_SystemInfo_GetMemory, + "_JS_SystemInfo_GetOS": _JS_SystemInfo_GetOS, + "_JS_SystemInfo_GetPreferredDevicePixelRatio": _JS_SystemInfo_GetPreferredDevicePixelRatio, + "_JS_SystemInfo_GetScreenSize": _JS_SystemInfo_GetScreenSize, + "_JS_SystemInfo_HasCursorLock": _JS_SystemInfo_HasCursorLock, + "_JS_SystemInfo_HasFullscreen": _JS_SystemInfo_HasFullscreen, + "_JS_SystemInfo_HasWebGL": _JS_SystemInfo_HasWebGL, + "__ZSt18uncaught_exceptionv": __ZSt18uncaught_exceptionv, + "___atomic_fetch_add_8": ___atomic_fetch_add_8, + "___buildEnvironment": ___buildEnvironment, + "___cxa_allocate_exception": ___cxa_allocate_exception, + "___cxa_begin_catch": ___cxa_begin_catch, + "___cxa_end_catch": ___cxa_end_catch, + "___cxa_find_matching_catch": ___cxa_find_matching_catch, + "___cxa_find_matching_catch_2": ___cxa_find_matching_catch_2, + "___cxa_find_matching_catch_3": ___cxa_find_matching_catch_3, + "___cxa_find_matching_catch_4": ___cxa_find_matching_catch_4, + "___cxa_free_exception": ___cxa_free_exception, + "___cxa_pure_virtual": ___cxa_pure_virtual, + "___cxa_rethrow": ___cxa_rethrow, + "___cxa_throw": ___cxa_throw, + "___gxx_personality_v0": ___gxx_personality_v0, + "___lock": ___lock, + "___map_file": ___map_file, + "___resumeException": ___resumeException, + "___setErrNo": ___setErrNo, + "___syscall10": ___syscall10, + "___syscall102": ___syscall102, + "___syscall122": ___syscall122, + "___syscall140": ___syscall140, + "___syscall142": ___syscall142, + "___syscall145": ___syscall145, + "___syscall146": ___syscall146, + "___syscall15": ___syscall15, + "___syscall183": ___syscall183, + "___syscall192": ___syscall192, + "___syscall193": ___syscall193, + "___syscall195": ___syscall195, + "___syscall196": ___syscall196, + "___syscall197": ___syscall197, + "___syscall199": ___syscall199, + "___syscall202": ___syscall202, + "___syscall220": ___syscall220, + "___syscall221": ___syscall221, + "___syscall268": ___syscall268, + "___syscall3": ___syscall3, + "___syscall33": ___syscall33, + "___syscall38": ___syscall38, + "___syscall39": ___syscall39, + "___syscall4": ___syscall4, + "___syscall40": ___syscall40, + "___syscall5": ___syscall5, + "___syscall54": ___syscall54, + "___syscall6": ___syscall6, + "___syscall77": ___syscall77, + "___syscall85": ___syscall85, + "___syscall91": ___syscall91, + "___unlock": ___unlock, + "__addDays": __addDays, + "__arraySum": __arraySum, + "__emscripten_do_request_fullscreen": __emscripten_do_request_fullscreen, + "__emscripten_sample_gamepad_data": __emscripten_sample_gamepad_data, + "__emscripten_traverse_stack": __emscripten_traverse_stack, + "__exit": __exit, + "__formatString": __formatString, + "__inet_ntop4_raw": __inet_ntop4_raw, + "__inet_ntop6_raw": __inet_ntop6_raw, + "__inet_pton4_raw": __inet_pton4_raw, + "__inet_pton6_raw": __inet_pton6_raw, + "__isLeapYear": __isLeapYear, + "__read_sockaddr": __read_sockaddr, + "__reallyNegative": __reallyNegative, + "__setLetterbox": __setLetterbox, + "__write_sockaddr": __write_sockaddr, + "_abort": _abort, + "_atexit": _atexit, + "_clock": _clock, + "_clock_getres": _clock_getres, + "_clock_gettime": _clock_gettime, + "_difftime": _difftime, + "_dlclose": _dlclose, + "_dlopen": _dlopen, + "_dlsym": _dlsym, + "_emscripten_asm_const_i": _emscripten_asm_const_i, + "_emscripten_asm_const_id": _emscripten_asm_const_id, + "_emscripten_asm_const_ii": _emscripten_asm_const_ii, + "_emscripten_asm_const_sync_on_main_thread_i": _emscripten_asm_const_sync_on_main_thread_i, + "_emscripten_cancel_main_loop": _emscripten_cancel_main_loop, + "_emscripten_exit_fullscreen": _emscripten_exit_fullscreen, + "_emscripten_exit_pointerlock": _emscripten_exit_pointerlock, + "_emscripten_get_callstack_js": _emscripten_get_callstack_js, + "_emscripten_get_canvas_element_size": _emscripten_get_canvas_element_size, + "_emscripten_get_canvas_element_size_calling_thread": _emscripten_get_canvas_element_size_calling_thread, + "_emscripten_get_canvas_element_size_main_thread": _emscripten_get_canvas_element_size_main_thread, + "_emscripten_get_fullscreen_status": _emscripten_get_fullscreen_status, + "_emscripten_get_gamepad_status": _emscripten_get_gamepad_status, + "_emscripten_get_main_loop_timing": _emscripten_get_main_loop_timing, + "_emscripten_get_now": _emscripten_get_now, + "_emscripten_get_now_is_monotonic": _emscripten_get_now_is_monotonic, + "_emscripten_get_now_res": _emscripten_get_now_res, + "_emscripten_get_num_gamepads": _emscripten_get_num_gamepads, + "_emscripten_has_threading_support": _emscripten_has_threading_support, + "_emscripten_html5_remove_all_event_listeners": _emscripten_html5_remove_all_event_listeners, + "_emscripten_is_webgl_context_lost": _emscripten_is_webgl_context_lost, + "_emscripten_log": _emscripten_log, + "_emscripten_log_js": _emscripten_log_js, + "_emscripten_longjmp": _emscripten_longjmp, + "_emscripten_memcpy_big": _emscripten_memcpy_big, + "_emscripten_num_logical_cores": _emscripten_num_logical_cores, + "_emscripten_request_fullscreen": _emscripten_request_fullscreen, + "_emscripten_request_pointerlock": _emscripten_request_pointerlock, + "_emscripten_set_blur_callback_on_thread": _emscripten_set_blur_callback_on_thread, + "_emscripten_set_canvas_element_size": _emscripten_set_canvas_element_size, + "_emscripten_set_canvas_element_size_calling_thread": _emscripten_set_canvas_element_size_calling_thread, + "_emscripten_set_canvas_element_size_main_thread": _emscripten_set_canvas_element_size_main_thread, + "_emscripten_set_dblclick_callback_on_thread": _emscripten_set_dblclick_callback_on_thread, + "_emscripten_set_devicemotion_callback_on_thread": _emscripten_set_devicemotion_callback_on_thread, + "_emscripten_set_deviceorientation_callback_on_thread": _emscripten_set_deviceorientation_callback_on_thread, + "_emscripten_set_focus_callback_on_thread": _emscripten_set_focus_callback_on_thread, + "_emscripten_set_fullscreenchange_callback_on_thread": _emscripten_set_fullscreenchange_callback_on_thread, + "_emscripten_set_gamepadconnected_callback_on_thread": _emscripten_set_gamepadconnected_callback_on_thread, + "_emscripten_set_gamepaddisconnected_callback_on_thread": _emscripten_set_gamepaddisconnected_callback_on_thread, + "_emscripten_set_keydown_callback_on_thread": _emscripten_set_keydown_callback_on_thread, + "_emscripten_set_keypress_callback_on_thread": _emscripten_set_keypress_callback_on_thread, + "_emscripten_set_keyup_callback_on_thread": _emscripten_set_keyup_callback_on_thread, + "_emscripten_set_main_loop": _emscripten_set_main_loop, + "_emscripten_set_main_loop_timing": _emscripten_set_main_loop_timing, + "_emscripten_set_mousedown_callback_on_thread": _emscripten_set_mousedown_callback_on_thread, + "_emscripten_set_mousemove_callback_on_thread": _emscripten_set_mousemove_callback_on_thread, + "_emscripten_set_mouseup_callback_on_thread": _emscripten_set_mouseup_callback_on_thread, + "_emscripten_set_touchcancel_callback_on_thread": _emscripten_set_touchcancel_callback_on_thread, + "_emscripten_set_touchend_callback_on_thread": _emscripten_set_touchend_callback_on_thread, + "_emscripten_set_touchmove_callback_on_thread": _emscripten_set_touchmove_callback_on_thread, + "_emscripten_set_touchstart_callback_on_thread": _emscripten_set_touchstart_callback_on_thread, + "_emscripten_set_wheel_callback_on_thread": _emscripten_set_wheel_callback_on_thread, + "_emscripten_webgl_create_context": _emscripten_webgl_create_context, + "_emscripten_webgl_destroy_context": _emscripten_webgl_destroy_context, + "_emscripten_webgl_destroy_context_calling_thread": _emscripten_webgl_destroy_context_calling_thread, + "_emscripten_webgl_do_create_context": _emscripten_webgl_do_create_context, + "_emscripten_webgl_do_get_current_context": _emscripten_webgl_do_get_current_context, + "_emscripten_webgl_enable_extension": _emscripten_webgl_enable_extension, + "_emscripten_webgl_enable_extension_calling_thread": _emscripten_webgl_enable_extension_calling_thread, + "_emscripten_webgl_get_current_context": _emscripten_webgl_get_current_context, + "_emscripten_webgl_init_context_attributes": _emscripten_webgl_init_context_attributes, + "_emscripten_webgl_make_context_current": _emscripten_webgl_make_context_current, + "_exit": _exit, + "_flock": _flock, + "_getenv": _getenv, + "_gethostbyaddr": _gethostbyaddr, + "_gethostbyname": _gethostbyname, + "_getpagesize": _getpagesize, + "_getpwuid": _getpwuid, + "_gettimeofday": _gettimeofday, + "_glActiveTexture": _glActiveTexture, + "_glAttachShader": _glAttachShader, + "_glBeginQuery": _glBeginQuery, + "_glBeginTransformFeedback": _glBeginTransformFeedback, + "_glBindAttribLocation": _glBindAttribLocation, + "_glBindBuffer": _glBindBuffer, + "_glBindBufferBase": _glBindBufferBase, + "_glBindBufferRange": _glBindBufferRange, + "_glBindFramebuffer": _glBindFramebuffer, + "_glBindRenderbuffer": _glBindRenderbuffer, + "_glBindSampler": _glBindSampler, + "_glBindTexture": _glBindTexture, + "_glBindTransformFeedback": _glBindTransformFeedback, + "_glBindVertexArray": _glBindVertexArray, + "_glBlendEquation": _glBlendEquation, + "_glBlendEquationSeparate": _glBlendEquationSeparate, + "_glBlendFuncSeparate": _glBlendFuncSeparate, + "_glBlitFramebuffer": _glBlitFramebuffer, + "_glBufferData": _glBufferData, + "_glBufferSubData": _glBufferSubData, + "_glCheckFramebufferStatus": _glCheckFramebufferStatus, + "_glClear": _glClear, + "_glClearColor": _glClearColor, + "_glClearDepthf": _glClearDepthf, + "_glClearStencil": _glClearStencil, + "_glClientWaitSync": _glClientWaitSync, + "_glColorMask": _glColorMask, + "_glCompileShader": _glCompileShader, + "_glCompressedTexImage2D": _glCompressedTexImage2D, + "_glCompressedTexSubImage2D": _glCompressedTexSubImage2D, + "_glCompressedTexSubImage3D": _glCompressedTexSubImage3D, + "_glCopyBufferSubData": _glCopyBufferSubData, + "_glCopyTexImage2D": _glCopyTexImage2D, + "_glCopyTexSubImage2D": _glCopyTexSubImage2D, + "_glCreateProgram": _glCreateProgram, + "_glCreateShader": _glCreateShader, + "_glCullFace": _glCullFace, + "_glDeleteBuffers": _glDeleteBuffers, + "_glDeleteFramebuffers": _glDeleteFramebuffers, + "_glDeleteProgram": _glDeleteProgram, + "_glDeleteQueries": _glDeleteQueries, + "_glDeleteRenderbuffers": _glDeleteRenderbuffers, + "_glDeleteSamplers": _glDeleteSamplers, + "_glDeleteShader": _glDeleteShader, + "_glDeleteSync": _glDeleteSync, + "_glDeleteTextures": _glDeleteTextures, + "_glDeleteTransformFeedbacks": _glDeleteTransformFeedbacks, + "_glDeleteVertexArrays": _glDeleteVertexArrays, + "_glDepthFunc": _glDepthFunc, + "_glDepthMask": _glDepthMask, + "_glDetachShader": _glDetachShader, + "_glDisable": _glDisable, + "_glDisableVertexAttribArray": _glDisableVertexAttribArray, + "_glDrawArrays": _glDrawArrays, + "_glDrawArraysInstanced": _glDrawArraysInstanced, + "_glDrawBuffers": _glDrawBuffers, + "_glDrawElements": _glDrawElements, + "_glDrawElementsInstanced": _glDrawElementsInstanced, + "_glEnable": _glEnable, + "_glEnableVertexAttribArray": _glEnableVertexAttribArray, + "_glEndQuery": _glEndQuery, + "_glEndTransformFeedback": _glEndTransformFeedback, + "_glFenceSync": _glFenceSync, + "_glFinish": _glFinish, + "_glFlush": _glFlush, + "_glFlushMappedBufferRange": _glFlushMappedBufferRange, + "_glFramebufferRenderbuffer": _glFramebufferRenderbuffer, + "_glFramebufferTexture2D": _glFramebufferTexture2D, + "_glFramebufferTextureLayer": _glFramebufferTextureLayer, + "_glFrontFace": _glFrontFace, + "_glGenBuffers": _glGenBuffers, + "_glGenFramebuffers": _glGenFramebuffers, + "_glGenQueries": _glGenQueries, + "_glGenRenderbuffers": _glGenRenderbuffers, + "_glGenSamplers": _glGenSamplers, + "_glGenTextures": _glGenTextures, + "_glGenTransformFeedbacks": _glGenTransformFeedbacks, + "_glGenVertexArrays": _glGenVertexArrays, + "_glGenerateMipmap": _glGenerateMipmap, + "_glGetActiveAttrib": _glGetActiveAttrib, + "_glGetActiveUniform": _glGetActiveUniform, + "_glGetActiveUniformBlockName": _glGetActiveUniformBlockName, + "_glGetActiveUniformBlockiv": _glGetActiveUniformBlockiv, + "_glGetActiveUniformsiv": _glGetActiveUniformsiv, + "_glGetAttribLocation": _glGetAttribLocation, + "_glGetError": _glGetError, + "_glGetFramebufferAttachmentParameteriv": _glGetFramebufferAttachmentParameteriv, + "_glGetIntegeri_v": _glGetIntegeri_v, + "_glGetIntegerv": _glGetIntegerv, + "_glGetInternalformativ": _glGetInternalformativ, + "_glGetProgramBinary": _glGetProgramBinary, + "_glGetProgramInfoLog": _glGetProgramInfoLog, + "_glGetProgramiv": _glGetProgramiv, + "_glGetRenderbufferParameteriv": _glGetRenderbufferParameteriv, + "_glGetShaderInfoLog": _glGetShaderInfoLog, + "_glGetShaderPrecisionFormat": _glGetShaderPrecisionFormat, + "_glGetShaderSource": _glGetShaderSource, + "_glGetShaderiv": _glGetShaderiv, + "_glGetString": _glGetString, + "_glGetStringi": _glGetStringi, + "_glGetTexParameteriv": _glGetTexParameteriv, + "_glGetUniformBlockIndex": _glGetUniformBlockIndex, + "_glGetUniformIndices": _glGetUniformIndices, + "_glGetUniformLocation": _glGetUniformLocation, + "_glGetUniformiv": _glGetUniformiv, + "_glGetVertexAttribiv": _glGetVertexAttribiv, + "_glInvalidateFramebuffer": _glInvalidateFramebuffer, + "_glIsEnabled": _glIsEnabled, + "_glIsVertexArray": _glIsVertexArray, + "_glLinkProgram": _glLinkProgram, + "_glMapBufferRange": _glMapBufferRange, + "_glPixelStorei": _glPixelStorei, + "_glPolygonOffset": _glPolygonOffset, + "_glProgramBinary": _glProgramBinary, + "_glProgramParameteri": _glProgramParameteri, + "_glReadBuffer": _glReadBuffer, + "_glReadPixels": _glReadPixels, + "_glRenderbufferStorage": _glRenderbufferStorage, + "_glRenderbufferStorageMultisample": _glRenderbufferStorageMultisample, + "_glSamplerParameteri": _glSamplerParameteri, + "_glScissor": _glScissor, + "_glShaderSource": _glShaderSource, + "_glStencilFuncSeparate": _glStencilFuncSeparate, + "_glStencilMask": _glStencilMask, + "_glStencilOpSeparate": _glStencilOpSeparate, + "_glTexImage2D": _glTexImage2D, + "_glTexImage3D": _glTexImage3D, + "_glTexParameterf": _glTexParameterf, + "_glTexParameteri": _glTexParameteri, + "_glTexParameteriv": _glTexParameteriv, + "_glTexStorage2D": _glTexStorage2D, + "_glTexStorage3D": _glTexStorage3D, + "_glTexSubImage2D": _glTexSubImage2D, + "_glTexSubImage3D": _glTexSubImage3D, + "_glTransformFeedbackVaryings": _glTransformFeedbackVaryings, + "_glUniform1fv": _glUniform1fv, + "_glUniform1i": _glUniform1i, + "_glUniform1iv": _glUniform1iv, + "_glUniform1uiv": _glUniform1uiv, + "_glUniform2fv": _glUniform2fv, + "_glUniform2iv": _glUniform2iv, + "_glUniform2uiv": _glUniform2uiv, + "_glUniform3fv": _glUniform3fv, + "_glUniform3iv": _glUniform3iv, + "_glUniform3uiv": _glUniform3uiv, + "_glUniform4fv": _glUniform4fv, + "_glUniform4iv": _glUniform4iv, + "_glUniform4uiv": _glUniform4uiv, + "_glUniformBlockBinding": _glUniformBlockBinding, + "_glUniformMatrix3fv": _glUniformMatrix3fv, + "_glUniformMatrix4fv": _glUniformMatrix4fv, + "_glUnmapBuffer": _glUnmapBuffer, + "_glUseProgram": _glUseProgram, + "_glValidateProgram": _glValidateProgram, + "_glVertexAttrib4f": _glVertexAttrib4f, + "_glVertexAttrib4fv": _glVertexAttrib4fv, + "_glVertexAttribIPointer": _glVertexAttribIPointer, + "_glVertexAttribPointer": _glVertexAttribPointer, + "_glViewport": _glViewport, + "_gmtime": _gmtime, + "_gmtime_r": _gmtime_r, + "_inet_addr": _inet_addr, + "_llvm_ceil_f32": _llvm_ceil_f32, + "_llvm_ceil_f64": _llvm_ceil_f64, + "_llvm_copysign_f64": _llvm_copysign_f64, + "_llvm_cttz_i32": _llvm_cttz_i32, + "_llvm_eh_typeid_for": _llvm_eh_typeid_for, + "_llvm_exp2_f32": _llvm_exp2_f32, + "_llvm_fabs_f32": _llvm_fabs_f32, + "_llvm_fabs_f64": _llvm_fabs_f64, + "_llvm_floor_f32": _llvm_floor_f32, + "_llvm_floor_f64": _llvm_floor_f64, + "_llvm_log10_f32": _llvm_log10_f32, + "_llvm_log10_f64": _llvm_log10_f64, + "_llvm_log2_f32": _llvm_log2_f32, + "_llvm_pow_f64": _llvm_pow_f64, + "_llvm_sqrt_f32": _llvm_sqrt_f32, + "_llvm_trap": _llvm_trap, + "_llvm_trunc_f32": _llvm_trunc_f32, + "_localtime": _localtime, + "_localtime_r": _localtime_r, + "_longjmp": _longjmp, + "_mktime": _mktime, + "_pthread_cond_destroy": _pthread_cond_destroy, + "_pthread_cond_init": _pthread_cond_init, + "_pthread_cond_timedwait": _pthread_cond_timedwait, + "_pthread_cond_wait": _pthread_cond_wait, + "_pthread_getspecific": _pthread_getspecific, + "_pthread_key_create": _pthread_key_create, + "_pthread_key_delete": _pthread_key_delete, + "_pthread_mutex_destroy": _pthread_mutex_destroy, + "_pthread_mutex_init": _pthread_mutex_init, + "_pthread_mutexattr_destroy": _pthread_mutexattr_destroy, + "_pthread_mutexattr_init": _pthread_mutexattr_init, + "_pthread_mutexattr_setprotocol": _pthread_mutexattr_setprotocol, + "_pthread_mutexattr_settype": _pthread_mutexattr_settype, + "_pthread_once": _pthread_once, + "_pthread_setspecific": _pthread_setspecific, + "_sched_yield": _sched_yield, + "_setenv": _setenv, + "_sigaction": _sigaction, + "_sigemptyset": _sigemptyset, + "_strftime": _strftime, + "_sysconf": _sysconf, + "_time": _time, + "_tzset": _tzset, + "_unsetenv": _unsetenv, + "_utime": _utime, + "emscriptenWebGLComputeImageSize": emscriptenWebGLComputeImageSize, + "emscriptenWebGLGet": emscriptenWebGLGet, + "emscriptenWebGLGetBufferBinding": emscriptenWebGLGetBufferBinding, + "emscriptenWebGLGetHeapForType": emscriptenWebGLGetHeapForType, + "emscriptenWebGLGetIndexed": emscriptenWebGLGetIndexed, + "emscriptenWebGLGetShiftForType": emscriptenWebGLGetShiftForType, + "emscriptenWebGLGetTexPixelData": emscriptenWebGLGetTexPixelData, + "emscriptenWebGLGetUniform": emscriptenWebGLGetUniform, + "emscriptenWebGLGetVertexAttrib": emscriptenWebGLGetVertexAttrib, + "emscriptenWebGLValidateMapBufferTarget": emscriptenWebGLValidateMapBufferTarget, + "emscripten_get_canvas_element_size_js": emscripten_get_canvas_element_size_js, + "emscripten_set_canvas_element_size_js": emscripten_set_canvas_element_size_js, + "DYNAMICTOP_PTR": DYNAMICTOP_PTR, + "tempDoublePtr": tempDoublePtr, + "ABORT": ABORT, + "STACKTOP": STACKTOP, + "STACK_MAX": STACK_MAX +}; +var asm = Module["asm"](Module.asmGlobalArg, Module.asmLibraryArg, buffer); +var real__InjectProfilerSample = asm["_InjectProfilerSample"]; +asm["_InjectProfilerSample"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real__InjectProfilerSample.apply(null, arguments); +}); +var real__SendMessage = asm["_SendMessage"]; +asm["_SendMessage"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real__SendMessage.apply(null, arguments); +}); +var real__SendMessageFloat = asm["_SendMessageFloat"]; +asm["_SendMessageFloat"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real__SendMessageFloat.apply(null, arguments); +}); +var real__SendMessageString = asm["_SendMessageString"]; +asm["_SendMessageString"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real__SendMessageString.apply(null, arguments); +}); +var real__SetFullscreen = asm["_SetFullscreen"]; +asm["_SetFullscreen"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real__SetFullscreen.apply(null, arguments); +}); +var real___GLOBAL__sub_I_AIScriptingClasses_cpp = asm["__GLOBAL__sub_I_AIScriptingClasses_cpp"]; +asm["__GLOBAL__sub_I_AIScriptingClasses_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_AIScriptingClasses_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_AccessibilityScriptingClasses_cpp = asm["__GLOBAL__sub_I_AccessibilityScriptingClasses_cpp"]; +asm["__GLOBAL__sub_I_AccessibilityScriptingClasses_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_AccessibilityScriptingClasses_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_AndroidJNIScriptingClasses_cpp = asm["__GLOBAL__sub_I_AndroidJNIScriptingClasses_cpp"]; +asm["__GLOBAL__sub_I_AndroidJNIScriptingClasses_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_AndroidJNIScriptingClasses_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_AnimationClip_cpp = asm["__GLOBAL__sub_I_AnimationClip_cpp"]; +asm["__GLOBAL__sub_I_AnimationClip_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_AnimationClip_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_AnimationScriptingClasses_cpp = asm["__GLOBAL__sub_I_AnimationScriptingClasses_cpp"]; +asm["__GLOBAL__sub_I_AnimationScriptingClasses_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_AnimationScriptingClasses_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_AssetBundleFileSystem_cpp = asm["__GLOBAL__sub_I_AssetBundleFileSystem_cpp"]; +asm["__GLOBAL__sub_I_AssetBundleFileSystem_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_AssetBundleFileSystem_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_AssetBundleScriptingClasses_cpp = asm["__GLOBAL__sub_I_AssetBundleScriptingClasses_cpp"]; +asm["__GLOBAL__sub_I_AssetBundleScriptingClasses_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_AssetBundleScriptingClasses_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_AudioScriptingClasses_cpp = asm["__GLOBAL__sub_I_AudioScriptingClasses_cpp"]; +asm["__GLOBAL__sub_I_AudioScriptingClasses_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_AudioScriptingClasses_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Avatar_cpp = asm["__GLOBAL__sub_I_Avatar_cpp"]; +asm["__GLOBAL__sub_I_Avatar_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Avatar_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_ClothScriptingClasses_cpp = asm["__GLOBAL__sub_I_ClothScriptingClasses_cpp"]; +asm["__GLOBAL__sub_I_ClothScriptingClasses_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_ClothScriptingClasses_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_ConstraintJob_cpp = asm["__GLOBAL__sub_I_ConstraintJob_cpp"]; +asm["__GLOBAL__sub_I_ConstraintJob_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_ConstraintJob_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_ConstraintManager_cpp = asm["__GLOBAL__sub_I_ConstraintManager_cpp"]; +asm["__GLOBAL__sub_I_ConstraintManager_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_ConstraintManager_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_DirectorScriptingClasses_cpp = asm["__GLOBAL__sub_I_DirectorScriptingClasses_cpp"]; +asm["__GLOBAL__sub_I_DirectorScriptingClasses_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_DirectorScriptingClasses_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_External_Box2D_Box2D_Dynamics_0_cpp = asm["__GLOBAL__sub_I_External_Box2D_Box2D_Dynamics_0_cpp"]; +asm["__GLOBAL__sub_I_External_Box2D_Box2D_Dynamics_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_External_Box2D_Box2D_Dynamics_0_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_External_Box2D_Box2D_Jobs_0_cpp = asm["__GLOBAL__sub_I_External_Box2D_Box2D_Jobs_0_cpp"]; +asm["__GLOBAL__sub_I_External_Box2D_Box2D_Jobs_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_External_Box2D_Box2D_Jobs_0_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_External_Box2D_Box2D_Jobs_1_cpp = asm["__GLOBAL__sub_I_External_Box2D_Box2D_Jobs_1_cpp"]; +asm["__GLOBAL__sub_I_External_Box2D_Box2D_Jobs_1_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_External_Box2D_Box2D_Jobs_1_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_External_Box2D_Box2D_Jobs_2_cpp = asm["__GLOBAL__sub_I_External_Box2D_Box2D_Jobs_2_cpp"]; +asm["__GLOBAL__sub_I_External_Box2D_Box2D_Jobs_2_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_External_Box2D_Box2D_Jobs_2_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_External_Box2D_Box2D_Jobs_3_cpp = asm["__GLOBAL__sub_I_External_Box2D_Box2D_Jobs_3_cpp"]; +asm["__GLOBAL__sub_I_External_Box2D_Box2D_Jobs_3_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_External_Box2D_Box2D_Jobs_3_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_External_ProphecySDK_BlitOperations_1_cpp = asm["__GLOBAL__sub_I_External_ProphecySDK_BlitOperations_1_cpp"]; +asm["__GLOBAL__sub_I_External_ProphecySDK_BlitOperations_1_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_External_ProphecySDK_BlitOperations_1_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_External_Yoga_Yoga_0_cpp = asm["__GLOBAL__sub_I_External_Yoga_Yoga_0_cpp"]; +asm["__GLOBAL__sub_I_External_Yoga_Yoga_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_External_Yoga_Yoga_0_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_GUITexture_cpp = asm["__GLOBAL__sub_I_GUITexture_cpp"]; +asm["__GLOBAL__sub_I_GUITexture_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_GUITexture_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_GfxDeviceNull_cpp = asm["__GLOBAL__sub_I_GfxDeviceNull_cpp"]; +asm["__GLOBAL__sub_I_GfxDeviceNull_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_GfxDeviceNull_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_GridScriptingClasses_cpp = asm["__GLOBAL__sub_I_GridScriptingClasses_cpp"]; +asm["__GLOBAL__sub_I_GridScriptingClasses_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_GridScriptingClasses_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_IMGUIScriptingClasses_cpp = asm["__GLOBAL__sub_I_IMGUIScriptingClasses_cpp"]; +asm["__GLOBAL__sub_I_IMGUIScriptingClasses_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_IMGUIScriptingClasses_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Il2CppCodeRegistration_cpp = asm["__GLOBAL__sub_I_Il2CppCodeRegistration_cpp"]; +asm["__GLOBAL__sub_I_Il2CppCodeRegistration_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Il2CppCodeRegistration_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_InputLegacyModuleRegistration_cpp = asm["__GLOBAL__sub_I_InputLegacyModuleRegistration_cpp"]; +asm["__GLOBAL__sub_I_InputLegacyModuleRegistration_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_InputLegacyModuleRegistration_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_InputLegacyScriptingClasses_cpp = asm["__GLOBAL__sub_I_InputLegacyScriptingClasses_cpp"]; +asm["__GLOBAL__sub_I_InputLegacyScriptingClasses_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_InputLegacyScriptingClasses_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_InputScriptingClasses_cpp = asm["__GLOBAL__sub_I_InputScriptingClasses_cpp"]; +asm["__GLOBAL__sub_I_InputScriptingClasses_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_InputScriptingClasses_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_LineRenderer_cpp = asm["__GLOBAL__sub_I_LineRenderer_cpp"]; +asm["__GLOBAL__sub_I_LineRenderer_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_LineRenderer_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_LogAssert_cpp = asm["__GLOBAL__sub_I_LogAssert_cpp"]; +asm["__GLOBAL__sub_I_LogAssert_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_LogAssert_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Lump_libil2cpp_gc_cpp = asm["__GLOBAL__sub_I_Lump_libil2cpp_gc_cpp"]; +asm["__GLOBAL__sub_I_Lump_libil2cpp_gc_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Lump_libil2cpp_gc_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Lump_libil2cpp_metadata_cpp = asm["__GLOBAL__sub_I_Lump_libil2cpp_metadata_cpp"]; +asm["__GLOBAL__sub_I_Lump_libil2cpp_metadata_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Lump_libil2cpp_metadata_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Lump_libil2cpp_os_cpp = asm["__GLOBAL__sub_I_Lump_libil2cpp_os_cpp"]; +asm["__GLOBAL__sub_I_Lump_libil2cpp_os_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Lump_libil2cpp_os_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Lump_libil2cpp_utils_cpp = asm["__GLOBAL__sub_I_Lump_libil2cpp_utils_cpp"]; +asm["__GLOBAL__sub_I_Lump_libil2cpp_utils_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Lump_libil2cpp_utils_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Lump_libil2cpp_vm_cpp = asm["__GLOBAL__sub_I_Lump_libil2cpp_vm_cpp"]; +asm["__GLOBAL__sub_I_Lump_libil2cpp_vm_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Lump_libil2cpp_vm_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Modules_AI_1_cpp = asm["__GLOBAL__sub_I_Modules_AI_1_cpp"]; +asm["__GLOBAL__sub_I_Modules_AI_1_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Modules_AI_1_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Modules_AI_Builder_0_cpp = asm["__GLOBAL__sub_I_Modules_AI_Builder_0_cpp"]; +asm["__GLOBAL__sub_I_Modules_AI_Builder_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Modules_AI_Builder_0_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Modules_AI_Crowd_0_cpp = asm["__GLOBAL__sub_I_Modules_AI_Crowd_0_cpp"]; +asm["__GLOBAL__sub_I_Modules_AI_Crowd_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Modules_AI_Crowd_0_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Modules_AI_NavMesh_0_cpp = asm["__GLOBAL__sub_I_Modules_AI_NavMesh_0_cpp"]; +asm["__GLOBAL__sub_I_Modules_AI_NavMesh_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Modules_AI_NavMesh_0_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Modules_AI_Obstacles_0_cpp = asm["__GLOBAL__sub_I_Modules_AI_Obstacles_0_cpp"]; +asm["__GLOBAL__sub_I_Modules_AI_Obstacles_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Modules_AI_Obstacles_0_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Modules_Animation_0_cpp = asm["__GLOBAL__sub_I_Modules_Animation_0_cpp"]; +asm["__GLOBAL__sub_I_Modules_Animation_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Modules_Animation_0_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Modules_Animation_1_cpp = asm["__GLOBAL__sub_I_Modules_Animation_1_cpp"]; +asm["__GLOBAL__sub_I_Modules_Animation_1_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Modules_Animation_1_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Modules_Animation_2_cpp = asm["__GLOBAL__sub_I_Modules_Animation_2_cpp"]; +asm["__GLOBAL__sub_I_Modules_Animation_2_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Modules_Animation_2_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Modules_Animation_3_cpp = asm["__GLOBAL__sub_I_Modules_Animation_3_cpp"]; +asm["__GLOBAL__sub_I_Modules_Animation_3_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Modules_Animation_3_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Modules_Animation_5_cpp = asm["__GLOBAL__sub_I_Modules_Animation_5_cpp"]; +asm["__GLOBAL__sub_I_Modules_Animation_5_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Modules_Animation_5_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Modules_Animation_6_cpp = asm["__GLOBAL__sub_I_Modules_Animation_6_cpp"]; +asm["__GLOBAL__sub_I_Modules_Animation_6_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Modules_Animation_6_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Modules_Animation_Director_0_cpp = asm["__GLOBAL__sub_I_Modules_Animation_Director_0_cpp"]; +asm["__GLOBAL__sub_I_Modules_Animation_Director_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Modules_Animation_Director_0_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Modules_Animation_Director_1_cpp = asm["__GLOBAL__sub_I_Modules_Animation_Director_1_cpp"]; +asm["__GLOBAL__sub_I_Modules_Animation_Director_1_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Modules_Animation_Director_1_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Modules_AssetBundle_Public_0_cpp = asm["__GLOBAL__sub_I_Modules_AssetBundle_Public_0_cpp"]; +asm["__GLOBAL__sub_I_Modules_AssetBundle_Public_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Modules_AssetBundle_Public_0_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Modules_AssetBundle_Public_1_cpp = asm["__GLOBAL__sub_I_Modules_AssetBundle_Public_1_cpp"]; +asm["__GLOBAL__sub_I_Modules_AssetBundle_Public_1_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Modules_AssetBundle_Public_1_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Modules_AssetBundle_Public_2_cpp = asm["__GLOBAL__sub_I_Modules_AssetBundle_Public_2_cpp"]; +asm["__GLOBAL__sub_I_Modules_AssetBundle_Public_2_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Modules_AssetBundle_Public_2_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Modules_Audio_Public_0_cpp = asm["__GLOBAL__sub_I_Modules_Audio_Public_0_cpp"]; +asm["__GLOBAL__sub_I_Modules_Audio_Public_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Modules_Audio_Public_0_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Modules_Audio_Public_1_cpp = asm["__GLOBAL__sub_I_Modules_Audio_Public_1_cpp"]; +asm["__GLOBAL__sub_I_Modules_Audio_Public_1_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Modules_Audio_Public_1_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Modules_Audio_Public_3_cpp = asm["__GLOBAL__sub_I_Modules_Audio_Public_3_cpp"]; +asm["__GLOBAL__sub_I_Modules_Audio_Public_3_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Modules_Audio_Public_3_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Modules_Audio_Public_ScriptBindings_1_cpp = asm["__GLOBAL__sub_I_Modules_Audio_Public_ScriptBindings_1_cpp"]; +asm["__GLOBAL__sub_I_Modules_Audio_Public_ScriptBindings_1_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Modules_Audio_Public_ScriptBindings_1_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Modules_Audio_Public_sound_0_cpp = asm["__GLOBAL__sub_I_Modules_Audio_Public_sound_0_cpp"]; +asm["__GLOBAL__sub_I_Modules_Audio_Public_sound_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Modules_Audio_Public_sound_0_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Modules_Cloth_0_cpp = asm["__GLOBAL__sub_I_Modules_Cloth_0_cpp"]; +asm["__GLOBAL__sub_I_Modules_Cloth_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Modules_Cloth_0_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Modules_CrashReporting_Public_0_cpp = asm["__GLOBAL__sub_I_Modules_CrashReporting_Public_0_cpp"]; +asm["__GLOBAL__sub_I_Modules_CrashReporting_Public_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Modules_CrashReporting_Public_0_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Modules_DSPGraph_Public_0_cpp = asm["__GLOBAL__sub_I_Modules_DSPGraph_Public_0_cpp"]; +asm["__GLOBAL__sub_I_Modules_DSPGraph_Public_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Modules_DSPGraph_Public_0_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Modules_DSPGraph_Public_1_cpp = asm["__GLOBAL__sub_I_Modules_DSPGraph_Public_1_cpp"]; +asm["__GLOBAL__sub_I_Modules_DSPGraph_Public_1_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Modules_DSPGraph_Public_1_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Modules_DSPGraph_Public_3_cpp = asm["__GLOBAL__sub_I_Modules_DSPGraph_Public_3_cpp"]; +asm["__GLOBAL__sub_I_Modules_DSPGraph_Public_3_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Modules_DSPGraph_Public_3_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Modules_Grid_Public_0_cpp = asm["__GLOBAL__sub_I_Modules_Grid_Public_0_cpp"]; +asm["__GLOBAL__sub_I_Modules_Grid_Public_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Modules_Grid_Public_0_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Modules_IMGUI_0_cpp = asm["__GLOBAL__sub_I_Modules_IMGUI_0_cpp"]; +asm["__GLOBAL__sub_I_Modules_IMGUI_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Modules_IMGUI_0_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Modules_IMGUI_1_cpp = asm["__GLOBAL__sub_I_Modules_IMGUI_1_cpp"]; +asm["__GLOBAL__sub_I_Modules_IMGUI_1_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Modules_IMGUI_1_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Modules_Input_Private_0_cpp = asm["__GLOBAL__sub_I_Modules_Input_Private_0_cpp"]; +asm["__GLOBAL__sub_I_Modules_Input_Private_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Modules_Input_Private_0_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Modules_ParticleSystem_0_cpp = asm["__GLOBAL__sub_I_Modules_ParticleSystem_0_cpp"]; +asm["__GLOBAL__sub_I_Modules_ParticleSystem_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Modules_ParticleSystem_0_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Modules_ParticleSystem_1_cpp = asm["__GLOBAL__sub_I_Modules_ParticleSystem_1_cpp"]; +asm["__GLOBAL__sub_I_Modules_ParticleSystem_1_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Modules_ParticleSystem_1_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Modules_ParticleSystem_Modules_0_cpp = asm["__GLOBAL__sub_I_Modules_ParticleSystem_Modules_0_cpp"]; +asm["__GLOBAL__sub_I_Modules_ParticleSystem_Modules_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Modules_ParticleSystem_Modules_0_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Modules_ParticleSystem_Modules_1_cpp = asm["__GLOBAL__sub_I_Modules_ParticleSystem_Modules_1_cpp"]; +asm["__GLOBAL__sub_I_Modules_ParticleSystem_Modules_1_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Modules_ParticleSystem_Modules_1_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Modules_ParticleSystem_Modules_2_cpp = asm["__GLOBAL__sub_I_Modules_ParticleSystem_Modules_2_cpp"]; +asm["__GLOBAL__sub_I_Modules_ParticleSystem_Modules_2_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Modules_ParticleSystem_Modules_2_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Modules_ParticleSystem_Modules_3_cpp = asm["__GLOBAL__sub_I_Modules_ParticleSystem_Modules_3_cpp"]; +asm["__GLOBAL__sub_I_Modules_ParticleSystem_Modules_3_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Modules_ParticleSystem_Modules_3_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Modules_ParticleSystem_Modules_4_cpp = asm["__GLOBAL__sub_I_Modules_ParticleSystem_Modules_4_cpp"]; +asm["__GLOBAL__sub_I_Modules_ParticleSystem_Modules_4_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Modules_ParticleSystem_Modules_4_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Modules_ParticleSystem_Modules_5_cpp = asm["__GLOBAL__sub_I_Modules_ParticleSystem_Modules_5_cpp"]; +asm["__GLOBAL__sub_I_Modules_ParticleSystem_Modules_5_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Modules_ParticleSystem_Modules_5_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Modules_PerformanceReporting_0_cpp = asm["__GLOBAL__sub_I_Modules_PerformanceReporting_0_cpp"]; +asm["__GLOBAL__sub_I_Modules_PerformanceReporting_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Modules_PerformanceReporting_0_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Modules_Physics2D_0_cpp = asm["__GLOBAL__sub_I_Modules_Physics2D_0_cpp"]; +asm["__GLOBAL__sub_I_Modules_Physics2D_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Modules_Physics2D_0_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Modules_Physics2D_Public_0_cpp = asm["__GLOBAL__sub_I_Modules_Physics2D_Public_0_cpp"]; +asm["__GLOBAL__sub_I_Modules_Physics2D_Public_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Modules_Physics2D_Public_0_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Modules_Physics2D_Public_1_cpp = asm["__GLOBAL__sub_I_Modules_Physics2D_Public_1_cpp"]; +asm["__GLOBAL__sub_I_Modules_Physics2D_Public_1_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Modules_Physics2D_Public_1_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Modules_Physics_0_cpp = asm["__GLOBAL__sub_I_Modules_Physics_0_cpp"]; +asm["__GLOBAL__sub_I_Modules_Physics_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Modules_Physics_0_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Modules_Physics_1_cpp = asm["__GLOBAL__sub_I_Modules_Physics_1_cpp"]; +asm["__GLOBAL__sub_I_Modules_Physics_1_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Modules_Physics_1_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Modules_Physics_3_cpp = asm["__GLOBAL__sub_I_Modules_Physics_3_cpp"]; +asm["__GLOBAL__sub_I_Modules_Physics_3_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Modules_Physics_3_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Modules_Physics_BatchCommands_0_cpp = asm["__GLOBAL__sub_I_Modules_Physics_BatchCommands_0_cpp"]; +asm["__GLOBAL__sub_I_Modules_Physics_BatchCommands_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Modules_Physics_BatchCommands_0_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Modules_Profiler_Dispatch_0_cpp = asm["__GLOBAL__sub_I_Modules_Profiler_Dispatch_0_cpp"]; +asm["__GLOBAL__sub_I_Modules_Profiler_Dispatch_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Modules_Profiler_Dispatch_0_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Modules_Profiler_Public_0_cpp = asm["__GLOBAL__sub_I_Modules_Profiler_Public_0_cpp"]; +asm["__GLOBAL__sub_I_Modules_Profiler_Public_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Modules_Profiler_Public_0_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Modules_Profiler_Runtime_0_cpp = asm["__GLOBAL__sub_I_Modules_Profiler_Runtime_0_cpp"]; +asm["__GLOBAL__sub_I_Modules_Profiler_Runtime_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Modules_Profiler_Runtime_0_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Modules_Profiler_Runtime_1_cpp = asm["__GLOBAL__sub_I_Modules_Profiler_Runtime_1_cpp"]; +asm["__GLOBAL__sub_I_Modules_Profiler_Runtime_1_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Modules_Profiler_Runtime_1_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Modules_Profiler_Runtime_2_cpp = asm["__GLOBAL__sub_I_Modules_Profiler_Runtime_2_cpp"]; +asm["__GLOBAL__sub_I_Modules_Profiler_Runtime_2_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Modules_Profiler_Runtime_2_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Modules_SpriteMask_Private_0_cpp = asm["__GLOBAL__sub_I_Modules_SpriteMask_Private_0_cpp"]; +asm["__GLOBAL__sub_I_Modules_SpriteMask_Private_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Modules_SpriteMask_Private_0_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Modules_SpriteShape_Private_0_cpp = asm["__GLOBAL__sub_I_Modules_SpriteShape_Private_0_cpp"]; +asm["__GLOBAL__sub_I_Modules_SpriteShape_Private_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Modules_SpriteShape_Private_0_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Modules_Subsystems_0_cpp = asm["__GLOBAL__sub_I_Modules_Subsystems_0_cpp"]; +asm["__GLOBAL__sub_I_Modules_Subsystems_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Modules_Subsystems_0_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Modules_TerrainPhysics_0_cpp = asm["__GLOBAL__sub_I_Modules_TerrainPhysics_0_cpp"]; +asm["__GLOBAL__sub_I_Modules_TerrainPhysics_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Modules_TerrainPhysics_0_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Modules_Terrain_Public_0_cpp = asm["__GLOBAL__sub_I_Modules_Terrain_Public_0_cpp"]; +asm["__GLOBAL__sub_I_Modules_Terrain_Public_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Modules_Terrain_Public_0_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Modules_Terrain_Public_1_cpp = asm["__GLOBAL__sub_I_Modules_Terrain_Public_1_cpp"]; +asm["__GLOBAL__sub_I_Modules_Terrain_Public_1_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Modules_Terrain_Public_1_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Modules_Terrain_Public_2_cpp = asm["__GLOBAL__sub_I_Modules_Terrain_Public_2_cpp"]; +asm["__GLOBAL__sub_I_Modules_Terrain_Public_2_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Modules_Terrain_Public_2_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Modules_Terrain_Public_3_cpp = asm["__GLOBAL__sub_I_Modules_Terrain_Public_3_cpp"]; +asm["__GLOBAL__sub_I_Modules_Terrain_Public_3_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Modules_Terrain_Public_3_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Modules_Terrain_VR_0_cpp = asm["__GLOBAL__sub_I_Modules_Terrain_VR_0_cpp"]; +asm["__GLOBAL__sub_I_Modules_Terrain_VR_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Modules_Terrain_VR_0_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Modules_TextCore_Native_FontEngine_0_cpp = asm["__GLOBAL__sub_I_Modules_TextCore_Native_FontEngine_0_cpp"]; +asm["__GLOBAL__sub_I_Modules_TextCore_Native_FontEngine_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Modules_TextCore_Native_FontEngine_0_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Modules_TextRendering_Public_0_cpp = asm["__GLOBAL__sub_I_Modules_TextRendering_Public_0_cpp"]; +asm["__GLOBAL__sub_I_Modules_TextRendering_Public_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Modules_TextRendering_Public_0_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Modules_Tilemap_0_cpp = asm["__GLOBAL__sub_I_Modules_Tilemap_0_cpp"]; +asm["__GLOBAL__sub_I_Modules_Tilemap_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Modules_Tilemap_0_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Modules_Tilemap_Public_0_cpp = asm["__GLOBAL__sub_I_Modules_Tilemap_Public_0_cpp"]; +asm["__GLOBAL__sub_I_Modules_Tilemap_Public_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Modules_Tilemap_Public_0_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Modules_UIElements_0_cpp = asm["__GLOBAL__sub_I_Modules_UIElements_0_cpp"]; +asm["__GLOBAL__sub_I_Modules_UIElements_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Modules_UIElements_0_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Modules_UI_0_cpp = asm["__GLOBAL__sub_I_Modules_UI_0_cpp"]; +asm["__GLOBAL__sub_I_Modules_UI_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Modules_UI_0_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Modules_UI_1_cpp = asm["__GLOBAL__sub_I_Modules_UI_1_cpp"]; +asm["__GLOBAL__sub_I_Modules_UI_1_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Modules_UI_1_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Modules_UI_2_cpp = asm["__GLOBAL__sub_I_Modules_UI_2_cpp"]; +asm["__GLOBAL__sub_I_Modules_UI_2_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Modules_UI_2_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Modules_UnityAnalytics_CoreStats_0_cpp = asm["__GLOBAL__sub_I_Modules_UnityAnalytics_CoreStats_0_cpp"]; +asm["__GLOBAL__sub_I_Modules_UnityAnalytics_CoreStats_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Modules_UnityAnalytics_CoreStats_0_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Modules_UnityAnalytics_Dispatcher_0_cpp = asm["__GLOBAL__sub_I_Modules_UnityAnalytics_Dispatcher_0_cpp"]; +asm["__GLOBAL__sub_I_Modules_UnityAnalytics_Dispatcher_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Modules_UnityAnalytics_Dispatcher_0_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Modules_UnityWebRequest_Public_0_cpp = asm["__GLOBAL__sub_I_Modules_UnityWebRequest_Public_0_cpp"]; +asm["__GLOBAL__sub_I_Modules_UnityWebRequest_Public_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Modules_UnityWebRequest_Public_0_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Modules_UnityWebRequest_Public_DownloadHandler_0_cpp = asm["__GLOBAL__sub_I_Modules_UnityWebRequest_Public_DownloadHandler_0_cpp"]; +asm["__GLOBAL__sub_I_Modules_UnityWebRequest_Public_DownloadHandler_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Modules_UnityWebRequest_Public_DownloadHandler_0_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Modules_VFX_Public_0_cpp = asm["__GLOBAL__sub_I_Modules_VFX_Public_0_cpp"]; +asm["__GLOBAL__sub_I_Modules_VFX_Public_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Modules_VFX_Public_0_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Modules_VFX_Public_1_cpp = asm["__GLOBAL__sub_I_Modules_VFX_Public_1_cpp"]; +asm["__GLOBAL__sub_I_Modules_VFX_Public_1_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Modules_VFX_Public_1_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Modules_VFX_Public_2_cpp = asm["__GLOBAL__sub_I_Modules_VFX_Public_2_cpp"]; +asm["__GLOBAL__sub_I_Modules_VFX_Public_2_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Modules_VFX_Public_2_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Modules_VFX_Public_Systems_0_cpp = asm["__GLOBAL__sub_I_Modules_VFX_Public_Systems_0_cpp"]; +asm["__GLOBAL__sub_I_Modules_VFX_Public_Systems_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Modules_VFX_Public_Systems_0_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Modules_VR_0_cpp = asm["__GLOBAL__sub_I_Modules_VR_0_cpp"]; +asm["__GLOBAL__sub_I_Modules_VR_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Modules_VR_0_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Modules_VR_2_cpp = asm["__GLOBAL__sub_I_Modules_VR_2_cpp"]; +asm["__GLOBAL__sub_I_Modules_VR_2_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Modules_VR_2_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Modules_VR_3_cpp = asm["__GLOBAL__sub_I_Modules_VR_3_cpp"]; +asm["__GLOBAL__sub_I_Modules_VR_3_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Modules_VR_3_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Modules_VR_PluginInterface_0_cpp = asm["__GLOBAL__sub_I_Modules_VR_PluginInterface_0_cpp"]; +asm["__GLOBAL__sub_I_Modules_VR_PluginInterface_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Modules_VR_PluginInterface_0_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Modules_Vehicles_0_cpp = asm["__GLOBAL__sub_I_Modules_Vehicles_0_cpp"]; +asm["__GLOBAL__sub_I_Modules_Vehicles_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Modules_Vehicles_0_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Modules_Video_Public_0_cpp = asm["__GLOBAL__sub_I_Modules_Video_Public_0_cpp"]; +asm["__GLOBAL__sub_I_Modules_Video_Public_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Modules_Video_Public_0_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Modules_Video_Public_Base_0_cpp = asm["__GLOBAL__sub_I_Modules_Video_Public_Base_0_cpp"]; +asm["__GLOBAL__sub_I_Modules_Video_Public_Base_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Modules_Video_Public_Base_0_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Modules_XR_Subsystems_Input_Public_1_cpp = asm["__GLOBAL__sub_I_Modules_XR_Subsystems_Input_Public_1_cpp"]; +asm["__GLOBAL__sub_I_Modules_XR_Subsystems_Input_Public_1_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Modules_XR_Subsystems_Input_Public_1_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_ParticleSystemGeometryJob_cpp = asm["__GLOBAL__sub_I_ParticleSystemGeometryJob_cpp"]; +asm["__GLOBAL__sub_I_ParticleSystemGeometryJob_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_ParticleSystemGeometryJob_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_ParticleSystemRenderer_cpp = asm["__GLOBAL__sub_I_ParticleSystemRenderer_cpp"]; +asm["__GLOBAL__sub_I_ParticleSystemRenderer_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_ParticleSystemRenderer_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_ParticleSystemScriptingClasses_cpp = asm["__GLOBAL__sub_I_ParticleSystemScriptingClasses_cpp"]; +asm["__GLOBAL__sub_I_ParticleSystemScriptingClasses_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_ParticleSystemScriptingClasses_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Physics2DScriptingClasses_cpp = asm["__GLOBAL__sub_I_Physics2DScriptingClasses_cpp"]; +asm["__GLOBAL__sub_I_Physics2DScriptingClasses_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Physics2DScriptingClasses_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_PhysicsQuery_cpp = asm["__GLOBAL__sub_I_PhysicsQuery_cpp"]; +asm["__GLOBAL__sub_I_PhysicsQuery_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_PhysicsQuery_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_PhysicsScene_cpp = asm["__GLOBAL__sub_I_PhysicsScene_cpp"]; +asm["__GLOBAL__sub_I_PhysicsScene_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_PhysicsScene_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_PhysicsScriptingClasses_cpp = asm["__GLOBAL__sub_I_PhysicsScriptingClasses_cpp"]; +asm["__GLOBAL__sub_I_PhysicsScriptingClasses_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_PhysicsScriptingClasses_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_PlatformDependent_WebGL_External_baselib_builds_Source_0_cpp = asm["__GLOBAL__sub_I_PlatformDependent_WebGL_External_baselib_builds_Source_0_cpp"]; +asm["__GLOBAL__sub_I_PlatformDependent_WebGL_External_baselib_builds_Source_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_PlatformDependent_WebGL_External_baselib_builds_Source_0_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_PlatformDependent_WebGL_Source_0_cpp = asm["__GLOBAL__sub_I_PlatformDependent_WebGL_Source_0_cpp"]; +asm["__GLOBAL__sub_I_PlatformDependent_WebGL_Source_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_PlatformDependent_WebGL_Source_0_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_PlatformDependent_WebGL_Source_2_cpp = asm["__GLOBAL__sub_I_PlatformDependent_WebGL_Source_2_cpp"]; +asm["__GLOBAL__sub_I_PlatformDependent_WebGL_Source_2_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_PlatformDependent_WebGL_Source_2_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_2D_Renderer_0_cpp = asm["__GLOBAL__sub_I_Runtime_2D_Renderer_0_cpp"]; +asm["__GLOBAL__sub_I_Runtime_2D_Renderer_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_2D_Renderer_0_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_2D_Sorting_0_cpp = asm["__GLOBAL__sub_I_Runtime_2D_Sorting_0_cpp"]; +asm["__GLOBAL__sub_I_Runtime_2D_Sorting_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_2D_Sorting_0_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_2D_SpriteAtlas_0_cpp = asm["__GLOBAL__sub_I_Runtime_2D_SpriteAtlas_0_cpp"]; +asm["__GLOBAL__sub_I_Runtime_2D_SpriteAtlas_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_2D_SpriteAtlas_0_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_2D_SpriteTiling_0_cpp = asm["__GLOBAL__sub_I_Runtime_2D_SpriteTiling_0_cpp"]; +asm["__GLOBAL__sub_I_Runtime_2D_SpriteTiling_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_2D_SpriteTiling_0_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_Allocator_0_cpp = asm["__GLOBAL__sub_I_Runtime_Allocator_0_cpp"]; +asm["__GLOBAL__sub_I_Runtime_Allocator_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_Allocator_0_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_Allocator_2_cpp = asm["__GLOBAL__sub_I_Runtime_Allocator_2_cpp"]; +asm["__GLOBAL__sub_I_Runtime_Allocator_2_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_Allocator_2_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_Allocator_3_cpp = asm["__GLOBAL__sub_I_Runtime_Allocator_3_cpp"]; +asm["__GLOBAL__sub_I_Runtime_Allocator_3_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_Allocator_3_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_Application_0_cpp = asm["__GLOBAL__sub_I_Runtime_Application_0_cpp"]; +asm["__GLOBAL__sub_I_Runtime_Application_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_Application_0_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_BaseClasses_0_cpp = asm["__GLOBAL__sub_I_Runtime_BaseClasses_0_cpp"]; +asm["__GLOBAL__sub_I_Runtime_BaseClasses_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_BaseClasses_0_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_BaseClasses_1_cpp = asm["__GLOBAL__sub_I_Runtime_BaseClasses_1_cpp"]; +asm["__GLOBAL__sub_I_Runtime_BaseClasses_1_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_BaseClasses_1_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_BaseClasses_2_cpp = asm["__GLOBAL__sub_I_Runtime_BaseClasses_2_cpp"]; +asm["__GLOBAL__sub_I_Runtime_BaseClasses_2_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_BaseClasses_2_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_BaseClasses_3_cpp = asm["__GLOBAL__sub_I_Runtime_BaseClasses_3_cpp"]; +asm["__GLOBAL__sub_I_Runtime_BaseClasses_3_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_BaseClasses_3_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_Burst_0_cpp = asm["__GLOBAL__sub_I_Runtime_Burst_0_cpp"]; +asm["__GLOBAL__sub_I_Runtime_Burst_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_Burst_0_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_Camera_0_cpp = asm["__GLOBAL__sub_I_Runtime_Camera_0_cpp"]; +asm["__GLOBAL__sub_I_Runtime_Camera_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_Camera_0_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_Camera_1_cpp = asm["__GLOBAL__sub_I_Runtime_Camera_1_cpp"]; +asm["__GLOBAL__sub_I_Runtime_Camera_1_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_Camera_1_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_Camera_2_cpp = asm["__GLOBAL__sub_I_Runtime_Camera_2_cpp"]; +asm["__GLOBAL__sub_I_Runtime_Camera_2_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_Camera_2_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_Camera_3_cpp = asm["__GLOBAL__sub_I_Runtime_Camera_3_cpp"]; +asm["__GLOBAL__sub_I_Runtime_Camera_3_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_Camera_3_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_Camera_4_cpp = asm["__GLOBAL__sub_I_Runtime_Camera_4_cpp"]; +asm["__GLOBAL__sub_I_Runtime_Camera_4_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_Camera_4_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_Camera_5_cpp = asm["__GLOBAL__sub_I_Runtime_Camera_5_cpp"]; +asm["__GLOBAL__sub_I_Runtime_Camera_5_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_Camera_5_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_Camera_6_cpp = asm["__GLOBAL__sub_I_Runtime_Camera_6_cpp"]; +asm["__GLOBAL__sub_I_Runtime_Camera_6_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_Camera_6_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_Camera_7_cpp = asm["__GLOBAL__sub_I_Runtime_Camera_7_cpp"]; +asm["__GLOBAL__sub_I_Runtime_Camera_7_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_Camera_7_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_Camera_Culling_0_cpp = asm["__GLOBAL__sub_I_Runtime_Camera_Culling_0_cpp"]; +asm["__GLOBAL__sub_I_Runtime_Camera_Culling_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_Camera_Culling_0_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_Camera_RenderLoops_0_cpp = asm["__GLOBAL__sub_I_Runtime_Camera_RenderLoops_0_cpp"]; +asm["__GLOBAL__sub_I_Runtime_Camera_RenderLoops_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_Camera_RenderLoops_0_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_Camera_RenderLoops_2_cpp = asm["__GLOBAL__sub_I_Runtime_Camera_RenderLoops_2_cpp"]; +asm["__GLOBAL__sub_I_Runtime_Camera_RenderLoops_2_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_Camera_RenderLoops_2_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_Containers_0_cpp = asm["__GLOBAL__sub_I_Runtime_Containers_0_cpp"]; +asm["__GLOBAL__sub_I_Runtime_Containers_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_Containers_0_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_Core_Callbacks_0_cpp = asm["__GLOBAL__sub_I_Runtime_Core_Callbacks_0_cpp"]; +asm["__GLOBAL__sub_I_Runtime_Core_Callbacks_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_Core_Callbacks_0_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_Director_Core_1_cpp = asm["__GLOBAL__sub_I_Runtime_Director_Core_1_cpp"]; +asm["__GLOBAL__sub_I_Runtime_Director_Core_1_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_Director_Core_1_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_File_0_cpp = asm["__GLOBAL__sub_I_Runtime_File_0_cpp"]; +asm["__GLOBAL__sub_I_Runtime_File_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_File_0_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_GameCode_0_cpp = asm["__GLOBAL__sub_I_Runtime_GameCode_0_cpp"]; +asm["__GLOBAL__sub_I_Runtime_GameCode_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_GameCode_0_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_Geometry_1_cpp = asm["__GLOBAL__sub_I_Runtime_Geometry_1_cpp"]; +asm["__GLOBAL__sub_I_Runtime_Geometry_1_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_Geometry_1_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_Geometry_2_cpp = asm["__GLOBAL__sub_I_Runtime_Geometry_2_cpp"]; +asm["__GLOBAL__sub_I_Runtime_Geometry_2_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_Geometry_2_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_GfxDevice_1_cpp = asm["__GLOBAL__sub_I_Runtime_GfxDevice_1_cpp"]; +asm["__GLOBAL__sub_I_Runtime_GfxDevice_1_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_GfxDevice_1_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_GfxDevice_2_cpp = asm["__GLOBAL__sub_I_Runtime_GfxDevice_2_cpp"]; +asm["__GLOBAL__sub_I_Runtime_GfxDevice_2_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_GfxDevice_2_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_GfxDevice_3_cpp = asm["__GLOBAL__sub_I_Runtime_GfxDevice_3_cpp"]; +asm["__GLOBAL__sub_I_Runtime_GfxDevice_3_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_GfxDevice_3_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_GfxDevice_4_cpp = asm["__GLOBAL__sub_I_Runtime_GfxDevice_4_cpp"]; +asm["__GLOBAL__sub_I_Runtime_GfxDevice_4_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_GfxDevice_4_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_GfxDevice_5_cpp = asm["__GLOBAL__sub_I_Runtime_GfxDevice_5_cpp"]; +asm["__GLOBAL__sub_I_Runtime_GfxDevice_5_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_GfxDevice_5_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_GfxDevice_opengles_0_cpp = asm["__GLOBAL__sub_I_Runtime_GfxDevice_opengles_0_cpp"]; +asm["__GLOBAL__sub_I_Runtime_GfxDevice_opengles_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_GfxDevice_opengles_0_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_GfxDevice_opengles_2_cpp = asm["__GLOBAL__sub_I_Runtime_GfxDevice_opengles_2_cpp"]; +asm["__GLOBAL__sub_I_Runtime_GfxDevice_opengles_2_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_GfxDevice_opengles_2_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_Graphics_0_cpp = asm["__GLOBAL__sub_I_Runtime_Graphics_0_cpp"]; +asm["__GLOBAL__sub_I_Runtime_Graphics_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_Graphics_0_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_Graphics_10_cpp = asm["__GLOBAL__sub_I_Runtime_Graphics_10_cpp"]; +asm["__GLOBAL__sub_I_Runtime_Graphics_10_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_Graphics_10_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_Graphics_11_cpp = asm["__GLOBAL__sub_I_Runtime_Graphics_11_cpp"]; +asm["__GLOBAL__sub_I_Runtime_Graphics_11_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_Graphics_11_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_Graphics_12_cpp = asm["__GLOBAL__sub_I_Runtime_Graphics_12_cpp"]; +asm["__GLOBAL__sub_I_Runtime_Graphics_12_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_Graphics_12_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_Graphics_1_cpp = asm["__GLOBAL__sub_I_Runtime_Graphics_1_cpp"]; +asm["__GLOBAL__sub_I_Runtime_Graphics_1_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_Graphics_1_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_Graphics_2_cpp = asm["__GLOBAL__sub_I_Runtime_Graphics_2_cpp"]; +asm["__GLOBAL__sub_I_Runtime_Graphics_2_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_Graphics_2_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_Graphics_4_cpp = asm["__GLOBAL__sub_I_Runtime_Graphics_4_cpp"]; +asm["__GLOBAL__sub_I_Runtime_Graphics_4_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_Graphics_4_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_Graphics_5_cpp = asm["__GLOBAL__sub_I_Runtime_Graphics_5_cpp"]; +asm["__GLOBAL__sub_I_Runtime_Graphics_5_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_Graphics_5_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_Graphics_6_cpp = asm["__GLOBAL__sub_I_Runtime_Graphics_6_cpp"]; +asm["__GLOBAL__sub_I_Runtime_Graphics_6_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_Graphics_6_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_Graphics_8_cpp = asm["__GLOBAL__sub_I_Runtime_Graphics_8_cpp"]; +asm["__GLOBAL__sub_I_Runtime_Graphics_8_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_Graphics_8_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_Graphics_9_cpp = asm["__GLOBAL__sub_I_Runtime_Graphics_9_cpp"]; +asm["__GLOBAL__sub_I_Runtime_Graphics_9_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_Graphics_9_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_Graphics_Billboard_0_cpp = asm["__GLOBAL__sub_I_Runtime_Graphics_Billboard_0_cpp"]; +asm["__GLOBAL__sub_I_Runtime_Graphics_Billboard_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_Graphics_Billboard_0_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_Graphics_CommandBuffer_0_cpp = asm["__GLOBAL__sub_I_Runtime_Graphics_CommandBuffer_0_cpp"]; +asm["__GLOBAL__sub_I_Runtime_Graphics_CommandBuffer_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_Graphics_CommandBuffer_0_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_Graphics_LOD_0_cpp = asm["__GLOBAL__sub_I_Runtime_Graphics_LOD_0_cpp"]; +asm["__GLOBAL__sub_I_Runtime_Graphics_LOD_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_Graphics_LOD_0_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_Graphics_Mesh_0_cpp = asm["__GLOBAL__sub_I_Runtime_Graphics_Mesh_0_cpp"]; +asm["__GLOBAL__sub_I_Runtime_Graphics_Mesh_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_Graphics_Mesh_0_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_Graphics_Mesh_1_cpp = asm["__GLOBAL__sub_I_Runtime_Graphics_Mesh_1_cpp"]; +asm["__GLOBAL__sub_I_Runtime_Graphics_Mesh_1_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_Graphics_Mesh_1_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_Graphics_Mesh_2_cpp = asm["__GLOBAL__sub_I_Runtime_Graphics_Mesh_2_cpp"]; +asm["__GLOBAL__sub_I_Runtime_Graphics_Mesh_2_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_Graphics_Mesh_2_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_Graphics_Mesh_3_cpp = asm["__GLOBAL__sub_I_Runtime_Graphics_Mesh_3_cpp"]; +asm["__GLOBAL__sub_I_Runtime_Graphics_Mesh_3_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_Graphics_Mesh_3_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_Graphics_Mesh_4_cpp = asm["__GLOBAL__sub_I_Runtime_Graphics_Mesh_4_cpp"]; +asm["__GLOBAL__sub_I_Runtime_Graphics_Mesh_4_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_Graphics_Mesh_4_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_Graphics_Mesh_5_cpp = asm["__GLOBAL__sub_I_Runtime_Graphics_Mesh_5_cpp"]; +asm["__GLOBAL__sub_I_Runtime_Graphics_Mesh_5_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_Graphics_Mesh_5_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_Graphics_Mesh_6_cpp = asm["__GLOBAL__sub_I_Runtime_Graphics_Mesh_6_cpp"]; +asm["__GLOBAL__sub_I_Runtime_Graphics_Mesh_6_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_Graphics_Mesh_6_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_Graphics_ScriptableRenderLoop_0_cpp = asm["__GLOBAL__sub_I_Runtime_Graphics_ScriptableRenderLoop_0_cpp"]; +asm["__GLOBAL__sub_I_Runtime_Graphics_ScriptableRenderLoop_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_Graphics_ScriptableRenderLoop_0_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_Graphics_ScriptableRenderLoop_1_cpp = asm["__GLOBAL__sub_I_Runtime_Graphics_ScriptableRenderLoop_1_cpp"]; +asm["__GLOBAL__sub_I_Runtime_Graphics_ScriptableRenderLoop_1_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_Graphics_ScriptableRenderLoop_1_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_Input_0_cpp = asm["__GLOBAL__sub_I_Runtime_Input_0_cpp"]; +asm["__GLOBAL__sub_I_Runtime_Input_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_Input_0_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_Interfaces_0_cpp = asm["__GLOBAL__sub_I_Runtime_Interfaces_0_cpp"]; +asm["__GLOBAL__sub_I_Runtime_Interfaces_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_Interfaces_0_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_Interfaces_1_cpp = asm["__GLOBAL__sub_I_Runtime_Interfaces_1_cpp"]; +asm["__GLOBAL__sub_I_Runtime_Interfaces_1_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_Interfaces_1_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_Interfaces_2_cpp = asm["__GLOBAL__sub_I_Runtime_Interfaces_2_cpp"]; +asm["__GLOBAL__sub_I_Runtime_Interfaces_2_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_Interfaces_2_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_Jobs_0_cpp = asm["__GLOBAL__sub_I_Runtime_Jobs_0_cpp"]; +asm["__GLOBAL__sub_I_Runtime_Jobs_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_Jobs_0_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_Jobs_1_cpp = asm["__GLOBAL__sub_I_Runtime_Jobs_1_cpp"]; +asm["__GLOBAL__sub_I_Runtime_Jobs_1_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_Jobs_1_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_Jobs_2_cpp = asm["__GLOBAL__sub_I_Runtime_Jobs_2_cpp"]; +asm["__GLOBAL__sub_I_Runtime_Jobs_2_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_Jobs_2_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_Jobs_Internal_1_cpp = asm["__GLOBAL__sub_I_Runtime_Jobs_Internal_1_cpp"]; +asm["__GLOBAL__sub_I_Runtime_Jobs_Internal_1_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_Jobs_Internal_1_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_Jobs_ScriptBindings_0_cpp = asm["__GLOBAL__sub_I_Runtime_Jobs_ScriptBindings_0_cpp"]; +asm["__GLOBAL__sub_I_Runtime_Jobs_ScriptBindings_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_Jobs_ScriptBindings_0_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_Math_2_cpp = asm["__GLOBAL__sub_I_Runtime_Math_2_cpp"]; +asm["__GLOBAL__sub_I_Runtime_Math_2_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_Math_2_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_Math_Random_0_cpp = asm["__GLOBAL__sub_I_Runtime_Math_Random_0_cpp"]; +asm["__GLOBAL__sub_I_Runtime_Math_Random_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_Math_Random_0_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_Misc_0_cpp = asm["__GLOBAL__sub_I_Runtime_Misc_0_cpp"]; +asm["__GLOBAL__sub_I_Runtime_Misc_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_Misc_0_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_Misc_1_cpp = asm["__GLOBAL__sub_I_Runtime_Misc_1_cpp"]; +asm["__GLOBAL__sub_I_Runtime_Misc_1_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_Misc_1_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_Misc_2_cpp = asm["__GLOBAL__sub_I_Runtime_Misc_2_cpp"]; +asm["__GLOBAL__sub_I_Runtime_Misc_2_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_Misc_2_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_Misc_3_cpp = asm["__GLOBAL__sub_I_Runtime_Misc_3_cpp"]; +asm["__GLOBAL__sub_I_Runtime_Misc_3_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_Misc_3_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_Misc_4_cpp = asm["__GLOBAL__sub_I_Runtime_Misc_4_cpp"]; +asm["__GLOBAL__sub_I_Runtime_Misc_4_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_Misc_4_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_Misc_5_cpp = asm["__GLOBAL__sub_I_Runtime_Misc_5_cpp"]; +asm["__GLOBAL__sub_I_Runtime_Misc_5_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_Misc_5_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_Modules_0_cpp = asm["__GLOBAL__sub_I_Runtime_Modules_0_cpp"]; +asm["__GLOBAL__sub_I_Runtime_Modules_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_Modules_0_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_Mono_0_cpp = asm["__GLOBAL__sub_I_Runtime_Mono_0_cpp"]; +asm["__GLOBAL__sub_I_Runtime_Mono_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_Mono_0_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_Mono_SerializationBackend_DirectMemoryAccess_0_cpp = asm["__GLOBAL__sub_I_Runtime_Mono_SerializationBackend_DirectMemoryAccess_0_cpp"]; +asm["__GLOBAL__sub_I_Runtime_Mono_SerializationBackend_DirectMemoryAccess_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_Mono_SerializationBackend_DirectMemoryAccess_0_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_Mono_SerializationBackend_DirectMemoryAccess_1_cpp = asm["__GLOBAL__sub_I_Runtime_Mono_SerializationBackend_DirectMemoryAccess_1_cpp"]; +asm["__GLOBAL__sub_I_Runtime_Mono_SerializationBackend_DirectMemoryAccess_1_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_Mono_SerializationBackend_DirectMemoryAccess_1_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_Network_0_cpp = asm["__GLOBAL__sub_I_Runtime_Network_0_cpp"]; +asm["__GLOBAL__sub_I_Runtime_Network_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_Network_0_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_Network_PlayerCommunicator_0_cpp = asm["__GLOBAL__sub_I_Runtime_Network_PlayerCommunicator_0_cpp"]; +asm["__GLOBAL__sub_I_Runtime_Network_PlayerCommunicator_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_Network_PlayerCommunicator_0_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_PluginInterface_0_cpp = asm["__GLOBAL__sub_I_Runtime_PluginInterface_0_cpp"]; +asm["__GLOBAL__sub_I_Runtime_PluginInterface_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_PluginInterface_0_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_PreloadManager_0_cpp = asm["__GLOBAL__sub_I_Runtime_PreloadManager_0_cpp"]; +asm["__GLOBAL__sub_I_Runtime_PreloadManager_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_PreloadManager_0_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_Profiler_0_cpp = asm["__GLOBAL__sub_I_Runtime_Profiler_0_cpp"]; +asm["__GLOBAL__sub_I_Runtime_Profiler_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_Profiler_0_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_Profiler_1_cpp = asm["__GLOBAL__sub_I_Runtime_Profiler_1_cpp"]; +asm["__GLOBAL__sub_I_Runtime_Profiler_1_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_Profiler_1_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_Profiler_2_cpp = asm["__GLOBAL__sub_I_Runtime_Profiler_2_cpp"]; +asm["__GLOBAL__sub_I_Runtime_Profiler_2_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_Profiler_2_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_Profiler_ScriptBindings_0_cpp = asm["__GLOBAL__sub_I_Runtime_Profiler_ScriptBindings_0_cpp"]; +asm["__GLOBAL__sub_I_Runtime_Profiler_ScriptBindings_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_Profiler_ScriptBindings_0_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_SceneManager_0_cpp = asm["__GLOBAL__sub_I_Runtime_SceneManager_0_cpp"]; +asm["__GLOBAL__sub_I_Runtime_SceneManager_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_SceneManager_0_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_ScriptingBackend_Il2Cpp_0_cpp = asm["__GLOBAL__sub_I_Runtime_ScriptingBackend_Il2Cpp_0_cpp"]; +asm["__GLOBAL__sub_I_Runtime_ScriptingBackend_Il2Cpp_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_ScriptingBackend_Il2Cpp_0_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_Scripting_0_cpp = asm["__GLOBAL__sub_I_Runtime_Scripting_0_cpp"]; +asm["__GLOBAL__sub_I_Runtime_Scripting_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_Scripting_0_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_Scripting_2_cpp = asm["__GLOBAL__sub_I_Runtime_Scripting_2_cpp"]; +asm["__GLOBAL__sub_I_Runtime_Scripting_2_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_Scripting_2_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_Scripting_3_cpp = asm["__GLOBAL__sub_I_Runtime_Scripting_3_cpp"]; +asm["__GLOBAL__sub_I_Runtime_Scripting_3_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_Scripting_3_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_Scripting_APIUpdating_0_cpp = asm["__GLOBAL__sub_I_Runtime_Scripting_APIUpdating_0_cpp"]; +asm["__GLOBAL__sub_I_Runtime_Scripting_APIUpdating_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_Scripting_APIUpdating_0_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_Scripting_ManagedReference_0_cpp = asm["__GLOBAL__sub_I_Runtime_Scripting_ManagedReference_0_cpp"]; +asm["__GLOBAL__sub_I_Runtime_Scripting_ManagedReference_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_Scripting_ManagedReference_0_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_Serialize_0_cpp = asm["__GLOBAL__sub_I_Runtime_Serialize_0_cpp"]; +asm["__GLOBAL__sub_I_Runtime_Serialize_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_Serialize_0_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_Serialize_1_cpp = asm["__GLOBAL__sub_I_Runtime_Serialize_1_cpp"]; +asm["__GLOBAL__sub_I_Runtime_Serialize_1_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_Serialize_1_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_Serialize_2_cpp = asm["__GLOBAL__sub_I_Runtime_Serialize_2_cpp"]; +asm["__GLOBAL__sub_I_Runtime_Serialize_2_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_Serialize_2_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_Serialize_TransferFunctions_0_cpp = asm["__GLOBAL__sub_I_Runtime_Serialize_TransferFunctions_0_cpp"]; +asm["__GLOBAL__sub_I_Runtime_Serialize_TransferFunctions_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_Serialize_TransferFunctions_0_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_Serialize_TransferFunctions_1_cpp = asm["__GLOBAL__sub_I_Runtime_Serialize_TransferFunctions_1_cpp"]; +asm["__GLOBAL__sub_I_Runtime_Serialize_TransferFunctions_1_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_Serialize_TransferFunctions_1_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_Shaders_0_cpp = asm["__GLOBAL__sub_I_Runtime_Shaders_0_cpp"]; +asm["__GLOBAL__sub_I_Runtime_Shaders_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_Shaders_0_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_Shaders_1_cpp = asm["__GLOBAL__sub_I_Runtime_Shaders_1_cpp"]; +asm["__GLOBAL__sub_I_Runtime_Shaders_1_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_Shaders_1_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_Shaders_2_cpp = asm["__GLOBAL__sub_I_Runtime_Shaders_2_cpp"]; +asm["__GLOBAL__sub_I_Runtime_Shaders_2_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_Shaders_2_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_Shaders_3_cpp = asm["__GLOBAL__sub_I_Runtime_Shaders_3_cpp"]; +asm["__GLOBAL__sub_I_Runtime_Shaders_3_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_Shaders_3_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_Shaders_GpuPrograms_0_cpp = asm["__GLOBAL__sub_I_Runtime_Shaders_GpuPrograms_0_cpp"]; +asm["__GLOBAL__sub_I_Runtime_Shaders_GpuPrograms_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_Shaders_GpuPrograms_0_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_Shaders_ShaderImpl_1_cpp = asm["__GLOBAL__sub_I_Runtime_Shaders_ShaderImpl_1_cpp"]; +asm["__GLOBAL__sub_I_Runtime_Shaders_ShaderImpl_1_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_Shaders_ShaderImpl_1_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_Shaders_ShaderImpl_2_cpp = asm["__GLOBAL__sub_I_Runtime_Shaders_ShaderImpl_2_cpp"]; +asm["__GLOBAL__sub_I_Runtime_Shaders_ShaderImpl_2_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_Shaders_ShaderImpl_2_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_Streaming_0_cpp = asm["__GLOBAL__sub_I_Runtime_Streaming_0_cpp"]; +asm["__GLOBAL__sub_I_Runtime_Streaming_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_Streaming_0_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_Streaming_1_cpp = asm["__GLOBAL__sub_I_Runtime_Streaming_1_cpp"]; +asm["__GLOBAL__sub_I_Runtime_Streaming_1_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_Streaming_1_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_Transform_0_cpp = asm["__GLOBAL__sub_I_Runtime_Transform_0_cpp"]; +asm["__GLOBAL__sub_I_Runtime_Transform_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_Transform_0_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_Transform_1_cpp = asm["__GLOBAL__sub_I_Runtime_Transform_1_cpp"]; +asm["__GLOBAL__sub_I_Runtime_Transform_1_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_Transform_1_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_Utilities_2_cpp = asm["__GLOBAL__sub_I_Runtime_Utilities_2_cpp"]; +asm["__GLOBAL__sub_I_Runtime_Utilities_2_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_Utilities_2_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_Utilities_5_cpp = asm["__GLOBAL__sub_I_Runtime_Utilities_5_cpp"]; +asm["__GLOBAL__sub_I_Runtime_Utilities_5_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_Utilities_5_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_Utilities_6_cpp = asm["__GLOBAL__sub_I_Runtime_Utilities_6_cpp"]; +asm["__GLOBAL__sub_I_Runtime_Utilities_6_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_Utilities_6_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_Utilities_7_cpp = asm["__GLOBAL__sub_I_Runtime_Utilities_7_cpp"]; +asm["__GLOBAL__sub_I_Runtime_Utilities_7_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_Utilities_7_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_Utilities_8_cpp = asm["__GLOBAL__sub_I_Runtime_Utilities_8_cpp"]; +asm["__GLOBAL__sub_I_Runtime_Utilities_8_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_Utilities_8_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_Utilities_9_cpp = asm["__GLOBAL__sub_I_Runtime_Utilities_9_cpp"]; +asm["__GLOBAL__sub_I_Runtime_Utilities_9_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_Utilities_9_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_Video_0_cpp = asm["__GLOBAL__sub_I_Runtime_Video_0_cpp"]; +asm["__GLOBAL__sub_I_Runtime_Video_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_Video_0_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_VirtualFileSystem_0_cpp = asm["__GLOBAL__sub_I_Runtime_VirtualFileSystem_0_cpp"]; +asm["__GLOBAL__sub_I_Runtime_VirtualFileSystem_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_VirtualFileSystem_0_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_VirtualFileSystem_1_cpp = asm["__GLOBAL__sub_I_Runtime_VirtualFileSystem_1_cpp"]; +asm["__GLOBAL__sub_I_Runtime_VirtualFileSystem_1_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_VirtualFileSystem_1_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_VirtualFileSystem_ArchiveFileSystem_0_cpp = asm["__GLOBAL__sub_I_Runtime_VirtualFileSystem_ArchiveFileSystem_0_cpp"]; +asm["__GLOBAL__sub_I_Runtime_VirtualFileSystem_ArchiveFileSystem_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_VirtualFileSystem_ArchiveFileSystem_0_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Runtime_VirtualFileSystem_MemoryFileSystem_0_cpp = asm["__GLOBAL__sub_I_Runtime_VirtualFileSystem_MemoryFileSystem_0_cpp"]; +asm["__GLOBAL__sub_I_Runtime_VirtualFileSystem_MemoryFileSystem_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Runtime_VirtualFileSystem_MemoryFileSystem_0_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Shader_cpp = asm["__GLOBAL__sub_I_Shader_cpp"]; +asm["__GLOBAL__sub_I_Shader_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Shader_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Shadows_cpp = asm["__GLOBAL__sub_I_Shadows_cpp"]; +asm["__GLOBAL__sub_I_Shadows_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Shadows_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_ShapeModule_cpp = asm["__GLOBAL__sub_I_ShapeModule_cpp"]; +asm["__GLOBAL__sub_I_ShapeModule_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_ShapeModule_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_SkinnedMeshRendererManager_cpp = asm["__GLOBAL__sub_I_SkinnedMeshRendererManager_cpp"]; +asm["__GLOBAL__sub_I_SkinnedMeshRendererManager_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_SkinnedMeshRendererManager_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_SubsystemsScriptingClasses_cpp = asm["__GLOBAL__sub_I_SubsystemsScriptingClasses_cpp"]; +asm["__GLOBAL__sub_I_SubsystemsScriptingClasses_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_SubsystemsScriptingClasses_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_SwInterCollision_cpp = asm["__GLOBAL__sub_I_SwInterCollision_cpp"]; +asm["__GLOBAL__sub_I_SwInterCollision_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_SwInterCollision_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_SwSolverKernel_cpp = asm["__GLOBAL__sub_I_SwSolverKernel_cpp"]; +asm["__GLOBAL__sub_I_SwSolverKernel_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_SwSolverKernel_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_TemplateInstantiations_cpp = asm["__GLOBAL__sub_I_TemplateInstantiations_cpp"]; +asm["__GLOBAL__sub_I_TemplateInstantiations_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_TemplateInstantiations_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_TerrainScriptingClasses_cpp = asm["__GLOBAL__sub_I_TerrainScriptingClasses_cpp"]; +asm["__GLOBAL__sub_I_TerrainScriptingClasses_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_TerrainScriptingClasses_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_TextCoreScriptingClasses_cpp = asm["__GLOBAL__sub_I_TextCoreScriptingClasses_cpp"]; +asm["__GLOBAL__sub_I_TextCoreScriptingClasses_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_TextCoreScriptingClasses_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_TextRenderingScriptingClasses_cpp = asm["__GLOBAL__sub_I_TextRenderingScriptingClasses_cpp"]; +asm["__GLOBAL__sub_I_TextRenderingScriptingClasses_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_TextRenderingScriptingClasses_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_TilemapScriptingClasses_cpp = asm["__GLOBAL__sub_I_TilemapScriptingClasses_cpp"]; +asm["__GLOBAL__sub_I_TilemapScriptingClasses_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_TilemapScriptingClasses_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_TrailRenderer_cpp = asm["__GLOBAL__sub_I_TrailRenderer_cpp"]; +asm["__GLOBAL__sub_I_TrailRenderer_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_TrailRenderer_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Transform_cpp = asm["__GLOBAL__sub_I_Transform_cpp"]; +asm["__GLOBAL__sub_I_Transform_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Transform_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_UIElementsScriptingClasses_cpp = asm["__GLOBAL__sub_I_UIElementsScriptingClasses_cpp"]; +asm["__GLOBAL__sub_I_UIElementsScriptingClasses_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_UIElementsScriptingClasses_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_UIScriptingClasses_cpp = asm["__GLOBAL__sub_I_UIScriptingClasses_cpp"]; +asm["__GLOBAL__sub_I_UIScriptingClasses_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_UIScriptingClasses_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_UnityAdsSettings_cpp = asm["__GLOBAL__sub_I_UnityAdsSettings_cpp"]; +asm["__GLOBAL__sub_I_UnityAdsSettings_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_UnityAdsSettings_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_UnityAnalyticsScriptingClasses_cpp = asm["__GLOBAL__sub_I_UnityAnalyticsScriptingClasses_cpp"]; +asm["__GLOBAL__sub_I_UnityAnalyticsScriptingClasses_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_UnityAnalyticsScriptingClasses_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_UnityWebRequestScriptingClasses_cpp = asm["__GLOBAL__sub_I_UnityWebRequestScriptingClasses_cpp"]; +asm["__GLOBAL__sub_I_UnityWebRequestScriptingClasses_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_UnityWebRequestScriptingClasses_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_UnsafeUtility_bindings_cpp = asm["__GLOBAL__sub_I_UnsafeUtility_bindings_cpp"]; +asm["__GLOBAL__sub_I_UnsafeUtility_bindings_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_UnsafeUtility_bindings_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_VFXScriptingClasses_cpp = asm["__GLOBAL__sub_I_VFXScriptingClasses_cpp"]; +asm["__GLOBAL__sub_I_VFXScriptingClasses_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_VFXScriptingClasses_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_VRScriptingClasses_cpp = asm["__GLOBAL__sub_I_VRScriptingClasses_cpp"]; +asm["__GLOBAL__sub_I_VRScriptingClasses_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_VRScriptingClasses_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_VideoScriptingClasses_cpp = asm["__GLOBAL__sub_I_VideoScriptingClasses_cpp"]; +asm["__GLOBAL__sub_I_VideoScriptingClasses_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_VideoScriptingClasses_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_Wind_cpp = asm["__GLOBAL__sub_I_Wind_cpp"]; +asm["__GLOBAL__sub_I_Wind_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_Wind_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_XRScriptingClasses_cpp = asm["__GLOBAL__sub_I_XRScriptingClasses_cpp"]; +asm["__GLOBAL__sub_I_XRScriptingClasses_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_XRScriptingClasses_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_artifacts_WebGL_codegenerator_0_cpp = asm["__GLOBAL__sub_I_artifacts_WebGL_codegenerator_0_cpp"]; +asm["__GLOBAL__sub_I_artifacts_WebGL_codegenerator_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_artifacts_WebGL_codegenerator_0_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_clipmuscle_cpp = asm["__GLOBAL__sub_I_clipmuscle_cpp"]; +asm["__GLOBAL__sub_I_clipmuscle_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_clipmuscle_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_nvcloth_src_0_cpp = asm["__GLOBAL__sub_I_nvcloth_src_0_cpp"]; +asm["__GLOBAL__sub_I_nvcloth_src_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_nvcloth_src_0_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_nvcloth_src_1_cpp = asm["__GLOBAL__sub_I_nvcloth_src_1_cpp"]; +asm["__GLOBAL__sub_I_nvcloth_src_1_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_nvcloth_src_1_cpp.apply(null, arguments); +}); +var real___GLOBAL__sub_I_umbra_cpp = asm["__GLOBAL__sub_I_umbra_cpp"]; +asm["__GLOBAL__sub_I_umbra_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___GLOBAL__sub_I_umbra_cpp.apply(null, arguments); +}); +var real____cxa_can_catch = asm["___cxa_can_catch"]; +asm["___cxa_can_catch"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxa_can_catch.apply(null, arguments); +}); +var real____cxa_demangle = asm["___cxa_demangle"]; +asm["___cxa_demangle"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxa_demangle.apply(null, arguments); +}); +var real____cxa_is_pointer_type = asm["___cxa_is_pointer_type"]; +asm["___cxa_is_pointer_type"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxa_is_pointer_type.apply(null, arguments); +}); +var real____cxx_global_var_init = asm["___cxx_global_var_init"]; +asm["___cxx_global_var_init"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init.apply(null, arguments); +}); +var real____cxx_global_var_init_10_7605 = asm["___cxx_global_var_init_10_7605"]; +asm["___cxx_global_var_init_10_7605"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_10_7605.apply(null, arguments); +}); +var real____cxx_global_var_init_11 = asm["___cxx_global_var_init_11"]; +asm["___cxx_global_var_init_11"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_11.apply(null, arguments); +}); +var real____cxx_global_var_init_111 = asm["___cxx_global_var_init_111"]; +asm["___cxx_global_var_init_111"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_111.apply(null, arguments); +}); +var real____cxx_global_var_init_112 = asm["___cxx_global_var_init_112"]; +asm["___cxx_global_var_init_112"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_112.apply(null, arguments); +}); +var real____cxx_global_var_init_114 = asm["___cxx_global_var_init_114"]; +asm["___cxx_global_var_init_114"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_114.apply(null, arguments); +}); +var real____cxx_global_var_init_115 = asm["___cxx_global_var_init_115"]; +asm["___cxx_global_var_init_115"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_115.apply(null, arguments); +}); +var real____cxx_global_var_init_122 = asm["___cxx_global_var_init_122"]; +asm["___cxx_global_var_init_122"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_122.apply(null, arguments); +}); +var real____cxx_global_var_init_123 = asm["___cxx_global_var_init_123"]; +asm["___cxx_global_var_init_123"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_123.apply(null, arguments); +}); +var real____cxx_global_var_init_123_6885 = asm["___cxx_global_var_init_123_6885"]; +asm["___cxx_global_var_init_123_6885"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_123_6885.apply(null, arguments); +}); +var real____cxx_global_var_init_124 = asm["___cxx_global_var_init_124"]; +asm["___cxx_global_var_init_124"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_124.apply(null, arguments); +}); +var real____cxx_global_var_init_132 = asm["___cxx_global_var_init_132"]; +asm["___cxx_global_var_init_132"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_132.apply(null, arguments); +}); +var real____cxx_global_var_init_133 = asm["___cxx_global_var_init_133"]; +asm["___cxx_global_var_init_133"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_133.apply(null, arguments); +}); +var real____cxx_global_var_init_14 = asm["___cxx_global_var_init_14"]; +asm["___cxx_global_var_init_14"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_14.apply(null, arguments); +}); +var real____cxx_global_var_init_144 = asm["___cxx_global_var_init_144"]; +asm["___cxx_global_var_init_144"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_144.apply(null, arguments); +}); +var real____cxx_global_var_init_151 = asm["___cxx_global_var_init_151"]; +asm["___cxx_global_var_init_151"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_151.apply(null, arguments); +}); +var real____cxx_global_var_init_151_1159 = asm["___cxx_global_var_init_151_1159"]; +asm["___cxx_global_var_init_151_1159"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_151_1159.apply(null, arguments); +}); +var real____cxx_global_var_init_16 = asm["___cxx_global_var_init_16"]; +asm["___cxx_global_var_init_16"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_16.apply(null, arguments); +}); +var real____cxx_global_var_init_160 = asm["___cxx_global_var_init_160"]; +asm["___cxx_global_var_init_160"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_160.apply(null, arguments); +}); +var real____cxx_global_var_init_165 = asm["___cxx_global_var_init_165"]; +asm["___cxx_global_var_init_165"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_165.apply(null, arguments); +}); +var real____cxx_global_var_init_166 = asm["___cxx_global_var_init_166"]; +asm["___cxx_global_var_init_166"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_166.apply(null, arguments); +}); +var real____cxx_global_var_init_167 = asm["___cxx_global_var_init_167"]; +asm["___cxx_global_var_init_167"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_167.apply(null, arguments); +}); +var real____cxx_global_var_init_168 = asm["___cxx_global_var_init_168"]; +asm["___cxx_global_var_init_168"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_168.apply(null, arguments); +}); +var real____cxx_global_var_init_169 = asm["___cxx_global_var_init_169"]; +asm["___cxx_global_var_init_169"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_169.apply(null, arguments); +}); +var real____cxx_global_var_init_16_8858 = asm["___cxx_global_var_init_16_8858"]; +asm["___cxx_global_var_init_16_8858"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_16_8858.apply(null, arguments); +}); +var real____cxx_global_var_init_17 = asm["___cxx_global_var_init_17"]; +asm["___cxx_global_var_init_17"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_17.apply(null, arguments); +}); +var real____cxx_global_var_init_170 = asm["___cxx_global_var_init_170"]; +asm["___cxx_global_var_init_170"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_170.apply(null, arguments); +}); +var real____cxx_global_var_init_171 = asm["___cxx_global_var_init_171"]; +asm["___cxx_global_var_init_171"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_171.apply(null, arguments); +}); +var real____cxx_global_var_init_172 = asm["___cxx_global_var_init_172"]; +asm["___cxx_global_var_init_172"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_172.apply(null, arguments); +}); +var real____cxx_global_var_init_173 = asm["___cxx_global_var_init_173"]; +asm["___cxx_global_var_init_173"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_173.apply(null, arguments); +}); +var real____cxx_global_var_init_174 = asm["___cxx_global_var_init_174"]; +asm["___cxx_global_var_init_174"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_174.apply(null, arguments); +}); +var real____cxx_global_var_init_175 = asm["___cxx_global_var_init_175"]; +asm["___cxx_global_var_init_175"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_175.apply(null, arguments); +}); +var real____cxx_global_var_init_176 = asm["___cxx_global_var_init_176"]; +asm["___cxx_global_var_init_176"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_176.apply(null, arguments); +}); +var real____cxx_global_var_init_177 = asm["___cxx_global_var_init_177"]; +asm["___cxx_global_var_init_177"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_177.apply(null, arguments); +}); +var real____cxx_global_var_init_178 = asm["___cxx_global_var_init_178"]; +asm["___cxx_global_var_init_178"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_178.apply(null, arguments); +}); +var real____cxx_global_var_init_179 = asm["___cxx_global_var_init_179"]; +asm["___cxx_global_var_init_179"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_179.apply(null, arguments); +}); +var real____cxx_global_var_init_18 = asm["___cxx_global_var_init_18"]; +asm["___cxx_global_var_init_18"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_18.apply(null, arguments); +}); +var real____cxx_global_var_init_180 = asm["___cxx_global_var_init_180"]; +asm["___cxx_global_var_init_180"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_180.apply(null, arguments); +}); +var real____cxx_global_var_init_181 = asm["___cxx_global_var_init_181"]; +asm["___cxx_global_var_init_181"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_181.apply(null, arguments); +}); +var real____cxx_global_var_init_182 = asm["___cxx_global_var_init_182"]; +asm["___cxx_global_var_init_182"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_182.apply(null, arguments); +}); +var real____cxx_global_var_init_182_8754 = asm["___cxx_global_var_init_182_8754"]; +asm["___cxx_global_var_init_182_8754"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_182_8754.apply(null, arguments); +}); +var real____cxx_global_var_init_183 = asm["___cxx_global_var_init_183"]; +asm["___cxx_global_var_init_183"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_183.apply(null, arguments); +}); +var real____cxx_global_var_init_183_8755 = asm["___cxx_global_var_init_183_8755"]; +asm["___cxx_global_var_init_183_8755"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_183_8755.apply(null, arguments); +}); +var real____cxx_global_var_init_184 = asm["___cxx_global_var_init_184"]; +asm["___cxx_global_var_init_184"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_184.apply(null, arguments); +}); +var real____cxx_global_var_init_184_8756 = asm["___cxx_global_var_init_184_8756"]; +asm["___cxx_global_var_init_184_8756"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_184_8756.apply(null, arguments); +}); +var real____cxx_global_var_init_185 = asm["___cxx_global_var_init_185"]; +asm["___cxx_global_var_init_185"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_185.apply(null, arguments); +}); +var real____cxx_global_var_init_185_8757 = asm["___cxx_global_var_init_185_8757"]; +asm["___cxx_global_var_init_185_8757"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_185_8757.apply(null, arguments); +}); +var real____cxx_global_var_init_186 = asm["___cxx_global_var_init_186"]; +asm["___cxx_global_var_init_186"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_186.apply(null, arguments); +}); +var real____cxx_global_var_init_186_8758 = asm["___cxx_global_var_init_186_8758"]; +asm["___cxx_global_var_init_186_8758"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_186_8758.apply(null, arguments); +}); +var real____cxx_global_var_init_187 = asm["___cxx_global_var_init_187"]; +asm["___cxx_global_var_init_187"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_187.apply(null, arguments); +}); +var real____cxx_global_var_init_187_8759 = asm["___cxx_global_var_init_187_8759"]; +asm["___cxx_global_var_init_187_8759"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_187_8759.apply(null, arguments); +}); +var real____cxx_global_var_init_188 = asm["___cxx_global_var_init_188"]; +asm["___cxx_global_var_init_188"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_188.apply(null, arguments); +}); +var real____cxx_global_var_init_188_8760 = asm["___cxx_global_var_init_188_8760"]; +asm["___cxx_global_var_init_188_8760"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_188_8760.apply(null, arguments); +}); +var real____cxx_global_var_init_189 = asm["___cxx_global_var_init_189"]; +asm["___cxx_global_var_init_189"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_189.apply(null, arguments); +}); +var real____cxx_global_var_init_18_8859 = asm["___cxx_global_var_init_18_8859"]; +asm["___cxx_global_var_init_18_8859"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_18_8859.apply(null, arguments); +}); +var real____cxx_global_var_init_19 = asm["___cxx_global_var_init_19"]; +asm["___cxx_global_var_init_19"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_19.apply(null, arguments); +}); +var real____cxx_global_var_init_190 = asm["___cxx_global_var_init_190"]; +asm["___cxx_global_var_init_190"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_190.apply(null, arguments); +}); +var real____cxx_global_var_init_191 = asm["___cxx_global_var_init_191"]; +asm["___cxx_global_var_init_191"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_191.apply(null, arguments); +}); +var real____cxx_global_var_init_192 = asm["___cxx_global_var_init_192"]; +asm["___cxx_global_var_init_192"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_192.apply(null, arguments); +}); +var real____cxx_global_var_init_193 = asm["___cxx_global_var_init_193"]; +asm["___cxx_global_var_init_193"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_193.apply(null, arguments); +}); +var real____cxx_global_var_init_194 = asm["___cxx_global_var_init_194"]; +asm["___cxx_global_var_init_194"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_194.apply(null, arguments); +}); +var real____cxx_global_var_init_195 = asm["___cxx_global_var_init_195"]; +asm["___cxx_global_var_init_195"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_195.apply(null, arguments); +}); +var real____cxx_global_var_init_196 = asm["___cxx_global_var_init_196"]; +asm["___cxx_global_var_init_196"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_196.apply(null, arguments); +}); +var real____cxx_global_var_init_197 = asm["___cxx_global_var_init_197"]; +asm["___cxx_global_var_init_197"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_197.apply(null, arguments); +}); +var real____cxx_global_var_init_198 = asm["___cxx_global_var_init_198"]; +asm["___cxx_global_var_init_198"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_198.apply(null, arguments); +}); +var real____cxx_global_var_init_199 = asm["___cxx_global_var_init_199"]; +asm["___cxx_global_var_init_199"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_199.apply(null, arguments); +}); +var real____cxx_global_var_init_19_8860 = asm["___cxx_global_var_init_19_8860"]; +asm["___cxx_global_var_init_19_8860"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_19_8860.apply(null, arguments); +}); +var real____cxx_global_var_init_1_6765 = asm["___cxx_global_var_init_1_6765"]; +asm["___cxx_global_var_init_1_6765"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_1_6765.apply(null, arguments); +}); +var real____cxx_global_var_init_1_9123 = asm["___cxx_global_var_init_1_9123"]; +asm["___cxx_global_var_init_1_9123"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_1_9123.apply(null, arguments); +}); +var real____cxx_global_var_init_200 = asm["___cxx_global_var_init_200"]; +asm["___cxx_global_var_init_200"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_200.apply(null, arguments); +}); +var real____cxx_global_var_init_201 = asm["___cxx_global_var_init_201"]; +asm["___cxx_global_var_init_201"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_201.apply(null, arguments); +}); +var real____cxx_global_var_init_202 = asm["___cxx_global_var_init_202"]; +asm["___cxx_global_var_init_202"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_202.apply(null, arguments); +}); +var real____cxx_global_var_init_203 = asm["___cxx_global_var_init_203"]; +asm["___cxx_global_var_init_203"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_203.apply(null, arguments); +}); +var real____cxx_global_var_init_204 = asm["___cxx_global_var_init_204"]; +asm["___cxx_global_var_init_204"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_204.apply(null, arguments); +}); +var real____cxx_global_var_init_205 = asm["___cxx_global_var_init_205"]; +asm["___cxx_global_var_init_205"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_205.apply(null, arguments); +}); +var real____cxx_global_var_init_206 = asm["___cxx_global_var_init_206"]; +asm["___cxx_global_var_init_206"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_206.apply(null, arguments); +}); +var real____cxx_global_var_init_207 = asm["___cxx_global_var_init_207"]; +asm["___cxx_global_var_init_207"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_207.apply(null, arguments); +}); +var real____cxx_global_var_init_208 = asm["___cxx_global_var_init_208"]; +asm["___cxx_global_var_init_208"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_208.apply(null, arguments); +}); +var real____cxx_global_var_init_209 = asm["___cxx_global_var_init_209"]; +asm["___cxx_global_var_init_209"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_209.apply(null, arguments); +}); +var real____cxx_global_var_init_20_8861 = asm["___cxx_global_var_init_20_8861"]; +asm["___cxx_global_var_init_20_8861"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_20_8861.apply(null, arguments); +}); +var real____cxx_global_var_init_21 = asm["___cxx_global_var_init_21"]; +asm["___cxx_global_var_init_21"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_21.apply(null, arguments); +}); +var real____cxx_global_var_init_210 = asm["___cxx_global_var_init_210"]; +asm["___cxx_global_var_init_210"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_210.apply(null, arguments); +}); +var real____cxx_global_var_init_211 = asm["___cxx_global_var_init_211"]; +asm["___cxx_global_var_init_211"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_211.apply(null, arguments); +}); +var real____cxx_global_var_init_212 = asm["___cxx_global_var_init_212"]; +asm["___cxx_global_var_init_212"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_212.apply(null, arguments); +}); +var real____cxx_global_var_init_213 = asm["___cxx_global_var_init_213"]; +asm["___cxx_global_var_init_213"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_213.apply(null, arguments); +}); +var real____cxx_global_var_init_214 = asm["___cxx_global_var_init_214"]; +asm["___cxx_global_var_init_214"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_214.apply(null, arguments); +}); +var real____cxx_global_var_init_215 = asm["___cxx_global_var_init_215"]; +asm["___cxx_global_var_init_215"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_215.apply(null, arguments); +}); +var real____cxx_global_var_init_21_8862 = asm["___cxx_global_var_init_21_8862"]; +asm["___cxx_global_var_init_21_8862"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_21_8862.apply(null, arguments); +}); +var real____cxx_global_var_init_22_8863 = asm["___cxx_global_var_init_22_8863"]; +asm["___cxx_global_var_init_22_8863"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_22_8863.apply(null, arguments); +}); +var real____cxx_global_var_init_22_9358 = asm["___cxx_global_var_init_22_9358"]; +asm["___cxx_global_var_init_22_9358"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_22_9358.apply(null, arguments); +}); +var real____cxx_global_var_init_23 = asm["___cxx_global_var_init_23"]; +asm["___cxx_global_var_init_23"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_23.apply(null, arguments); +}); +var real____cxx_global_var_init_23_8864 = asm["___cxx_global_var_init_23_8864"]; +asm["___cxx_global_var_init_23_8864"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_23_8864.apply(null, arguments); +}); +var real____cxx_global_var_init_24 = asm["___cxx_global_var_init_24"]; +asm["___cxx_global_var_init_24"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_24.apply(null, arguments); +}); +var real____cxx_global_var_init_24_8865 = asm["___cxx_global_var_init_24_8865"]; +asm["___cxx_global_var_init_24_8865"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_24_8865.apply(null, arguments); +}); +var real____cxx_global_var_init_24_9359 = asm["___cxx_global_var_init_24_9359"]; +asm["___cxx_global_var_init_24_9359"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_24_9359.apply(null, arguments); +}); +var real____cxx_global_var_init_25 = asm["___cxx_global_var_init_25"]; +asm["___cxx_global_var_init_25"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_25.apply(null, arguments); +}); +var real____cxx_global_var_init_25_1156 = asm["___cxx_global_var_init_25_1156"]; +asm["___cxx_global_var_init_25_1156"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_25_1156.apply(null, arguments); +}); +var real____cxx_global_var_init_26 = asm["___cxx_global_var_init_26"]; +asm["___cxx_global_var_init_26"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_26.apply(null, arguments); +}); +var real____cxx_global_var_init_26_5295 = asm["___cxx_global_var_init_26_5295"]; +asm["___cxx_global_var_init_26_5295"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_26_5295.apply(null, arguments); +}); +var real____cxx_global_var_init_26_9360 = asm["___cxx_global_var_init_26_9360"]; +asm["___cxx_global_var_init_26_9360"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_26_9360.apply(null, arguments); +}); +var real____cxx_global_var_init_28_4486 = asm["___cxx_global_var_init_28_4486"]; +asm["___cxx_global_var_init_28_4486"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_28_4486.apply(null, arguments); +}); +var real____cxx_global_var_init_28_6804 = asm["___cxx_global_var_init_28_6804"]; +asm["___cxx_global_var_init_28_6804"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_28_6804.apply(null, arguments); +}); +var real____cxx_global_var_init_29 = asm["___cxx_global_var_init_29"]; +asm["___cxx_global_var_init_29"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_29.apply(null, arguments); +}); +var real____cxx_global_var_init_29_6805 = asm["___cxx_global_var_init_29_6805"]; +asm["___cxx_global_var_init_29_6805"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_29_6805.apply(null, arguments); +}); +var real____cxx_global_var_init_2_10986 = asm["___cxx_global_var_init_2_10986"]; +asm["___cxx_global_var_init_2_10986"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_2_10986.apply(null, arguments); +}); +var real____cxx_global_var_init_30_3734 = asm["___cxx_global_var_init_30_3734"]; +asm["___cxx_global_var_init_30_3734"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_30_3734.apply(null, arguments); +}); +var real____cxx_global_var_init_30_9144 = asm["___cxx_global_var_init_30_9144"]; +asm["___cxx_global_var_init_30_9144"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_30_9144.apply(null, arguments); +}); +var real____cxx_global_var_init_31 = asm["___cxx_global_var_init_31"]; +asm["___cxx_global_var_init_31"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_31.apply(null, arguments); +}); +var real____cxx_global_var_init_31_3735 = asm["___cxx_global_var_init_31_3735"]; +asm["___cxx_global_var_init_31_3735"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_31_3735.apply(null, arguments); +}); +var real____cxx_global_var_init_32_9145 = asm["___cxx_global_var_init_32_9145"]; +asm["___cxx_global_var_init_32_9145"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_32_9145.apply(null, arguments); +}); +var real____cxx_global_var_init_33 = asm["___cxx_global_var_init_33"]; +asm["___cxx_global_var_init_33"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_33.apply(null, arguments); +}); +var real____cxx_global_var_init_33_9957 = asm["___cxx_global_var_init_33_9957"]; +asm["___cxx_global_var_init_33_9957"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_33_9957.apply(null, arguments); +}); +var real____cxx_global_var_init_34_9146 = asm["___cxx_global_var_init_34_9146"]; +asm["___cxx_global_var_init_34_9146"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_34_9146.apply(null, arguments); +}); +var real____cxx_global_var_init_35 = asm["___cxx_global_var_init_35"]; +asm["___cxx_global_var_init_35"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_35.apply(null, arguments); +}); +var real____cxx_global_var_init_35_7292 = asm["___cxx_global_var_init_35_7292"]; +asm["___cxx_global_var_init_35_7292"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_35_7292.apply(null, arguments); +}); +var real____cxx_global_var_init_36 = asm["___cxx_global_var_init_36"]; +asm["___cxx_global_var_init_36"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_36.apply(null, arguments); +}); +var real____cxx_global_var_init_36_12764 = asm["___cxx_global_var_init_36_12764"]; +asm["___cxx_global_var_init_36_12764"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_36_12764.apply(null, arguments); +}); +var real____cxx_global_var_init_37 = asm["___cxx_global_var_init_37"]; +asm["___cxx_global_var_init_37"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_37.apply(null, arguments); +}); +var real____cxx_global_var_init_37_12765 = asm["___cxx_global_var_init_37_12765"]; +asm["___cxx_global_var_init_37_12765"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_37_12765.apply(null, arguments); +}); +var real____cxx_global_var_init_38 = asm["___cxx_global_var_init_38"]; +asm["___cxx_global_var_init_38"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_38.apply(null, arguments); +}); +var real____cxx_global_var_init_38_12766 = asm["___cxx_global_var_init_38_12766"]; +asm["___cxx_global_var_init_38_12766"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_38_12766.apply(null, arguments); +}); +var real____cxx_global_var_init_39 = asm["___cxx_global_var_init_39"]; +asm["___cxx_global_var_init_39"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_39.apply(null, arguments); +}); +var real____cxx_global_var_init_3_4140 = asm["___cxx_global_var_init_3_4140"]; +asm["___cxx_global_var_init_3_4140"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_3_4140.apply(null, arguments); +}); +var real____cxx_global_var_init_40 = asm["___cxx_global_var_init_40"]; +asm["___cxx_global_var_init_40"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_40.apply(null, arguments); +}); +var real____cxx_global_var_init_4043 = asm["___cxx_global_var_init_4043"]; +asm["___cxx_global_var_init_4043"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_4043.apply(null, arguments); +}); +var real____cxx_global_var_init_40_13456 = asm["___cxx_global_var_init_40_13456"]; +asm["___cxx_global_var_init_40_13456"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_40_13456.apply(null, arguments); +}); +var real____cxx_global_var_init_40_8853 = asm["___cxx_global_var_init_40_8853"]; +asm["___cxx_global_var_init_40_8853"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_40_8853.apply(null, arguments); +}); +var real____cxx_global_var_init_41 = asm["___cxx_global_var_init_41"]; +asm["___cxx_global_var_init_41"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_41.apply(null, arguments); +}); +var real____cxx_global_var_init_41_8854 = asm["___cxx_global_var_init_41_8854"]; +asm["___cxx_global_var_init_41_8854"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_41_8854.apply(null, arguments); +}); +var real____cxx_global_var_init_42 = asm["___cxx_global_var_init_42"]; +asm["___cxx_global_var_init_42"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_42.apply(null, arguments); +}); +var real____cxx_global_var_init_42_8855 = asm["___cxx_global_var_init_42_8855"]; +asm["___cxx_global_var_init_42_8855"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_42_8855.apply(null, arguments); +}); +var real____cxx_global_var_init_43 = asm["___cxx_global_var_init_43"]; +asm["___cxx_global_var_init_43"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_43.apply(null, arguments); +}); +var real____cxx_global_var_init_43_7763 = asm["___cxx_global_var_init_43_7763"]; +asm["___cxx_global_var_init_43_7763"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_43_7763.apply(null, arguments); +}); +var real____cxx_global_var_init_43_8856 = asm["___cxx_global_var_init_43_8856"]; +asm["___cxx_global_var_init_43_8856"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_43_8856.apply(null, arguments); +}); +var real____cxx_global_var_init_44 = asm["___cxx_global_var_init_44"]; +asm["___cxx_global_var_init_44"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_44.apply(null, arguments); +}); +var real____cxx_global_var_init_44_4483 = asm["___cxx_global_var_init_44_4483"]; +asm["___cxx_global_var_init_44_4483"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_44_4483.apply(null, arguments); +}); +var real____cxx_global_var_init_44_7474 = asm["___cxx_global_var_init_44_7474"]; +asm["___cxx_global_var_init_44_7474"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_44_7474.apply(null, arguments); +}); +var real____cxx_global_var_init_44_7764 = asm["___cxx_global_var_init_44_7764"]; +asm["___cxx_global_var_init_44_7764"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_44_7764.apply(null, arguments); +}); +var real____cxx_global_var_init_44_8857 = asm["___cxx_global_var_init_44_8857"]; +asm["___cxx_global_var_init_44_8857"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_44_8857.apply(null, arguments); +}); +var real____cxx_global_var_init_45 = asm["___cxx_global_var_init_45"]; +asm["___cxx_global_var_init_45"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_45.apply(null, arguments); +}); +var real____cxx_global_var_init_45_4484 = asm["___cxx_global_var_init_45_4484"]; +asm["___cxx_global_var_init_45_4484"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_45_4484.apply(null, arguments); +}); +var real____cxx_global_var_init_45_7765 = asm["___cxx_global_var_init_45_7765"]; +asm["___cxx_global_var_init_45_7765"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_45_7765.apply(null, arguments); +}); +var real____cxx_global_var_init_46 = asm["___cxx_global_var_init_46"]; +asm["___cxx_global_var_init_46"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_46.apply(null, arguments); +}); +var real____cxx_global_var_init_46_4485 = asm["___cxx_global_var_init_46_4485"]; +asm["___cxx_global_var_init_46_4485"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_46_4485.apply(null, arguments); +}); +var real____cxx_global_var_init_46_7766 = asm["___cxx_global_var_init_46_7766"]; +asm["___cxx_global_var_init_46_7766"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_46_7766.apply(null, arguments); +}); +var real____cxx_global_var_init_47 = asm["___cxx_global_var_init_47"]; +asm["___cxx_global_var_init_47"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_47.apply(null, arguments); +}); +var real____cxx_global_var_init_47_1157 = asm["___cxx_global_var_init_47_1157"]; +asm["___cxx_global_var_init_47_1157"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_47_1157.apply(null, arguments); +}); +var real____cxx_global_var_init_47_7767 = asm["___cxx_global_var_init_47_7767"]; +asm["___cxx_global_var_init_47_7767"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_47_7767.apply(null, arguments); +}); +var real____cxx_global_var_init_48 = asm["___cxx_global_var_init_48"]; +asm["___cxx_global_var_init_48"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_48.apply(null, arguments); +}); +var real____cxx_global_var_init_48_1158 = asm["___cxx_global_var_init_48_1158"]; +asm["___cxx_global_var_init_48_1158"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_48_1158.apply(null, arguments); +}); +var real____cxx_global_var_init_48_7768 = asm["___cxx_global_var_init_48_7768"]; +asm["___cxx_global_var_init_48_7768"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_48_7768.apply(null, arguments); +}); +var real____cxx_global_var_init_49 = asm["___cxx_global_var_init_49"]; +asm["___cxx_global_var_init_49"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_49.apply(null, arguments); +}); +var real____cxx_global_var_init_4_670 = asm["___cxx_global_var_init_4_670"]; +asm["___cxx_global_var_init_4_670"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_4_670.apply(null, arguments); +}); +var real____cxx_global_var_init_4_6711 = asm["___cxx_global_var_init_4_6711"]; +asm["___cxx_global_var_init_4_6711"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_4_6711.apply(null, arguments); +}); +var real____cxx_global_var_init_5 = asm["___cxx_global_var_init_5"]; +asm["___cxx_global_var_init_5"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_5.apply(null, arguments); +}); +var real____cxx_global_var_init_53 = asm["___cxx_global_var_init_53"]; +asm["___cxx_global_var_init_53"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_53.apply(null, arguments); +}); +var real____cxx_global_var_init_55 = asm["___cxx_global_var_init_55"]; +asm["___cxx_global_var_init_55"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_55.apply(null, arguments); +}); +var real____cxx_global_var_init_59 = asm["___cxx_global_var_init_59"]; +asm["___cxx_global_var_init_59"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_59.apply(null, arguments); +}); +var real____cxx_global_var_init_60 = asm["___cxx_global_var_init_60"]; +asm["___cxx_global_var_init_60"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_60.apply(null, arguments); +}); +var real____cxx_global_var_init_61 = asm["___cxx_global_var_init_61"]; +asm["___cxx_global_var_init_61"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_61.apply(null, arguments); +}); +var real____cxx_global_var_init_64 = asm["___cxx_global_var_init_64"]; +asm["___cxx_global_var_init_64"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_64.apply(null, arguments); +}); +var real____cxx_global_var_init_67 = asm["___cxx_global_var_init_67"]; +asm["___cxx_global_var_init_67"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_67.apply(null, arguments); +}); +var real____cxx_global_var_init_68 = asm["___cxx_global_var_init_68"]; +asm["___cxx_global_var_init_68"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_68.apply(null, arguments); +}); +var real____cxx_global_var_init_69 = asm["___cxx_global_var_init_69"]; +asm["___cxx_global_var_init_69"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_69.apply(null, arguments); +}); +var real____cxx_global_var_init_6_4228 = asm["___cxx_global_var_init_6_4228"]; +asm["___cxx_global_var_init_6_4228"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_6_4228.apply(null, arguments); +}); +var real____cxx_global_var_init_7 = asm["___cxx_global_var_init_7"]; +asm["___cxx_global_var_init_7"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_7.apply(null, arguments); +}); +var real____cxx_global_var_init_7291 = asm["___cxx_global_var_init_7291"]; +asm["___cxx_global_var_init_7291"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_7291.apply(null, arguments); +}); +var real____cxx_global_var_init_75 = asm["___cxx_global_var_init_75"]; +asm["___cxx_global_var_init_75"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_75.apply(null, arguments); +}); +var real____cxx_global_var_init_75_8094 = asm["___cxx_global_var_init_75_8094"]; +asm["___cxx_global_var_init_75_8094"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_75_8094.apply(null, arguments); +}); +var real____cxx_global_var_init_75_8681 = asm["___cxx_global_var_init_75_8681"]; +asm["___cxx_global_var_init_75_8681"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_75_8681.apply(null, arguments); +}); +var real____cxx_global_var_init_77 = asm["___cxx_global_var_init_77"]; +asm["___cxx_global_var_init_77"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_77.apply(null, arguments); +}); +var real____cxx_global_var_init_77_1155 = asm["___cxx_global_var_init_77_1155"]; +asm["___cxx_global_var_init_77_1155"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_77_1155.apply(null, arguments); +}); +var real____cxx_global_var_init_77_5899 = asm["___cxx_global_var_init_77_5899"]; +asm["___cxx_global_var_init_77_5899"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_77_5899.apply(null, arguments); +}); +var real____cxx_global_var_init_78 = asm["___cxx_global_var_init_78"]; +asm["___cxx_global_var_init_78"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_78.apply(null, arguments); +}); +var real____cxx_global_var_init_79 = asm["___cxx_global_var_init_79"]; +asm["___cxx_global_var_init_79"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_79.apply(null, arguments); +}); +var real____cxx_global_var_init_7980 = asm["___cxx_global_var_init_7980"]; +asm["___cxx_global_var_init_7980"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_7980.apply(null, arguments); +}); +var real____cxx_global_var_init_7_4229 = asm["___cxx_global_var_init_7_4229"]; +asm["___cxx_global_var_init_7_4229"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_7_4229.apply(null, arguments); +}); +var real____cxx_global_var_init_7_6649 = asm["___cxx_global_var_init_7_6649"]; +asm["___cxx_global_var_init_7_6649"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_7_6649.apply(null, arguments); +}); +var real____cxx_global_var_init_80 = asm["___cxx_global_var_init_80"]; +asm["___cxx_global_var_init_80"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_80.apply(null, arguments); +}); +var real____cxx_global_var_init_81 = asm["___cxx_global_var_init_81"]; +asm["___cxx_global_var_init_81"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_81.apply(null, arguments); +}); +var real____cxx_global_var_init_81_5900 = asm["___cxx_global_var_init_81_5900"]; +asm["___cxx_global_var_init_81_5900"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_81_5900.apply(null, arguments); +}); +var real____cxx_global_var_init_88 = asm["___cxx_global_var_init_88"]; +asm["___cxx_global_var_init_88"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_88.apply(null, arguments); +}); +var real____cxx_global_var_init_8_4230 = asm["___cxx_global_var_init_8_4230"]; +asm["___cxx_global_var_init_8_4230"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_8_4230.apply(null, arguments); +}); +var real____cxx_global_var_init_9 = asm["___cxx_global_var_init_9"]; +asm["___cxx_global_var_init_9"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_9.apply(null, arguments); +}); +var real____cxx_global_var_init_9122 = asm["___cxx_global_var_init_9122"]; +asm["___cxx_global_var_init_9122"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____cxx_global_var_init_9122.apply(null, arguments); +}); +var real____emscripten_environ_constructor = asm["___emscripten_environ_constructor"]; +asm["___emscripten_environ_constructor"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____emscripten_environ_constructor.apply(null, arguments); +}); +var real____errno_location = asm["___errno_location"]; +asm["___errno_location"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real____errno_location.apply(null, arguments); +}); +var real___get_daylight = asm["__get_daylight"]; +asm["__get_daylight"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___get_daylight.apply(null, arguments); +}); +var real___get_environ = asm["__get_environ"]; +asm["__get_environ"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___get_environ.apply(null, arguments); +}); +var real___get_timezone = asm["__get_timezone"]; +asm["__get_timezone"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___get_timezone.apply(null, arguments); +}); +var real___get_tzname = asm["__get_tzname"]; +asm["__get_tzname"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real___get_tzname.apply(null, arguments); +}); +var real__fflush = asm["_fflush"]; +asm["_fflush"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real__fflush.apply(null, arguments); +}); +var real__free = asm["_free"]; +asm["_free"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real__free.apply(null, arguments); +}); +var real__htonl = asm["_htonl"]; +asm["_htonl"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real__htonl.apply(null, arguments); +}); +var real__htons = asm["_htons"]; +asm["_htons"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real__htons.apply(null, arguments); +}); +var real__i64Add = asm["_i64Add"]; +asm["_i64Add"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real__i64Add.apply(null, arguments); +}); +var real__llvm_bswap_i16 = asm["_llvm_bswap_i16"]; +asm["_llvm_bswap_i16"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real__llvm_bswap_i16.apply(null, arguments); +}); +var real__llvm_bswap_i32 = asm["_llvm_bswap_i32"]; +asm["_llvm_bswap_i32"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real__llvm_bswap_i32.apply(null, arguments); +}); +var real__llvm_ctpop_i32 = asm["_llvm_ctpop_i32"]; +asm["_llvm_ctpop_i32"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real__llvm_ctpop_i32.apply(null, arguments); +}); +var real__llvm_maxnum_f32 = asm["_llvm_maxnum_f32"]; +asm["_llvm_maxnum_f32"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real__llvm_maxnum_f32.apply(null, arguments); +}); +var real__llvm_maxnum_f64 = asm["_llvm_maxnum_f64"]; +asm["_llvm_maxnum_f64"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real__llvm_maxnum_f64.apply(null, arguments); +}); +var real__llvm_minnum_f32 = asm["_llvm_minnum_f32"]; +asm["_llvm_minnum_f32"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real__llvm_minnum_f32.apply(null, arguments); +}); +var real__llvm_round_f32 = asm["_llvm_round_f32"]; +asm["_llvm_round_f32"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real__llvm_round_f32.apply(null, arguments); +}); +var real__main = asm["_main"]; +asm["_main"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real__main.apply(null, arguments); +}); +var real__malloc = asm["_malloc"]; +asm["_malloc"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real__malloc.apply(null, arguments); +}); +var real__memalign = asm["_memalign"]; +asm["_memalign"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real__memalign.apply(null, arguments); +}); +var real__memmove = asm["_memmove"]; +asm["_memmove"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real__memmove.apply(null, arguments); +}); +var real__ntohs = asm["_ntohs"]; +asm["_ntohs"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real__ntohs.apply(null, arguments); +}); +var real__pthread_cond_broadcast = asm["_pthread_cond_broadcast"]; +asm["_pthread_cond_broadcast"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real__pthread_cond_broadcast.apply(null, arguments); +}); +var real__pthread_mutex_lock = asm["_pthread_mutex_lock"]; +asm["_pthread_mutex_lock"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real__pthread_mutex_lock.apply(null, arguments); +}); +var real__pthread_mutex_unlock = asm["_pthread_mutex_unlock"]; +asm["_pthread_mutex_unlock"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real__pthread_mutex_unlock.apply(null, arguments); +}); +var real__realloc = asm["_realloc"]; +asm["_realloc"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real__realloc.apply(null, arguments); +}); +var real__saveSetjmp = asm["_saveSetjmp"]; +asm["_saveSetjmp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real__saveSetjmp.apply(null, arguments); +}); +var real__sbrk = asm["_sbrk"]; +asm["_sbrk"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real__sbrk.apply(null, arguments); +}); +var real__strlen = asm["_strlen"]; +asm["_strlen"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real__strlen.apply(null, arguments); +}); +var real__testSetjmp = asm["_testSetjmp"]; +asm["_testSetjmp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real__testSetjmp.apply(null, arguments); +}); +var real_establishStackSpace = asm["establishStackSpace"]; +asm["establishStackSpace"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real_establishStackSpace.apply(null, arguments); +}); +var real_getTempRet0 = asm["getTempRet0"]; +asm["getTempRet0"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real_getTempRet0.apply(null, arguments); +}); +var real_setTempRet0 = asm["setTempRet0"]; +asm["setTempRet0"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real_setTempRet0.apply(null, arguments); +}); +var real_setThrew = asm["setThrew"]; +asm["setThrew"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real_setThrew.apply(null, arguments); +}); +var real_stackAlloc = asm["stackAlloc"]; +asm["stackAlloc"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real_stackAlloc.apply(null, arguments); +}); +var real_stackRestore = asm["stackRestore"]; +asm["stackRestore"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real_stackRestore.apply(null, arguments); +}); +var real_stackSave = asm["stackSave"]; +asm["stackSave"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return real_stackSave.apply(null, arguments); +}); +Module["asm"] = asm; +var _InjectProfilerSample = Module["_InjectProfilerSample"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["_InjectProfilerSample"].apply(null, arguments); +}); +var _SendMessage = Module["_SendMessage"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["_SendMessage"].apply(null, arguments); +}); +var _SendMessageFloat = Module["_SendMessageFloat"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["_SendMessageFloat"].apply(null, arguments); +}); +var _SendMessageString = Module["_SendMessageString"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["_SendMessageString"].apply(null, arguments); +}); +var _SetFullscreen = Module["_SetFullscreen"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["_SetFullscreen"].apply(null, arguments); +}); +var __GLOBAL__sub_I_AIScriptingClasses_cpp = Module["__GLOBAL__sub_I_AIScriptingClasses_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_AIScriptingClasses_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_AccessibilityScriptingClasses_cpp = Module["__GLOBAL__sub_I_AccessibilityScriptingClasses_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_AccessibilityScriptingClasses_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_AndroidJNIScriptingClasses_cpp = Module["__GLOBAL__sub_I_AndroidJNIScriptingClasses_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_AndroidJNIScriptingClasses_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_AnimationClip_cpp = Module["__GLOBAL__sub_I_AnimationClip_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_AnimationClip_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_AnimationScriptingClasses_cpp = Module["__GLOBAL__sub_I_AnimationScriptingClasses_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_AnimationScriptingClasses_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_AssetBundleFileSystem_cpp = Module["__GLOBAL__sub_I_AssetBundleFileSystem_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_AssetBundleFileSystem_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_AssetBundleScriptingClasses_cpp = Module["__GLOBAL__sub_I_AssetBundleScriptingClasses_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_AssetBundleScriptingClasses_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_AudioScriptingClasses_cpp = Module["__GLOBAL__sub_I_AudioScriptingClasses_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_AudioScriptingClasses_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Avatar_cpp = Module["__GLOBAL__sub_I_Avatar_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Avatar_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_ClothScriptingClasses_cpp = Module["__GLOBAL__sub_I_ClothScriptingClasses_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_ClothScriptingClasses_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_ConstraintJob_cpp = Module["__GLOBAL__sub_I_ConstraintJob_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_ConstraintJob_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_ConstraintManager_cpp = Module["__GLOBAL__sub_I_ConstraintManager_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_ConstraintManager_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_DirectorScriptingClasses_cpp = Module["__GLOBAL__sub_I_DirectorScriptingClasses_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_DirectorScriptingClasses_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_External_Box2D_Box2D_Dynamics_0_cpp = Module["__GLOBAL__sub_I_External_Box2D_Box2D_Dynamics_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_External_Box2D_Box2D_Dynamics_0_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_External_Box2D_Box2D_Jobs_0_cpp = Module["__GLOBAL__sub_I_External_Box2D_Box2D_Jobs_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_External_Box2D_Box2D_Jobs_0_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_External_Box2D_Box2D_Jobs_1_cpp = Module["__GLOBAL__sub_I_External_Box2D_Box2D_Jobs_1_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_External_Box2D_Box2D_Jobs_1_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_External_Box2D_Box2D_Jobs_2_cpp = Module["__GLOBAL__sub_I_External_Box2D_Box2D_Jobs_2_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_External_Box2D_Box2D_Jobs_2_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_External_Box2D_Box2D_Jobs_3_cpp = Module["__GLOBAL__sub_I_External_Box2D_Box2D_Jobs_3_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_External_Box2D_Box2D_Jobs_3_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_External_ProphecySDK_BlitOperations_1_cpp = Module["__GLOBAL__sub_I_External_ProphecySDK_BlitOperations_1_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_External_ProphecySDK_BlitOperations_1_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_External_Yoga_Yoga_0_cpp = Module["__GLOBAL__sub_I_External_Yoga_Yoga_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_External_Yoga_Yoga_0_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_GUITexture_cpp = Module["__GLOBAL__sub_I_GUITexture_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_GUITexture_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_GfxDeviceNull_cpp = Module["__GLOBAL__sub_I_GfxDeviceNull_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_GfxDeviceNull_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_GridScriptingClasses_cpp = Module["__GLOBAL__sub_I_GridScriptingClasses_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_GridScriptingClasses_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_IMGUIScriptingClasses_cpp = Module["__GLOBAL__sub_I_IMGUIScriptingClasses_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_IMGUIScriptingClasses_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Il2CppCodeRegistration_cpp = Module["__GLOBAL__sub_I_Il2CppCodeRegistration_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Il2CppCodeRegistration_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_InputLegacyModuleRegistration_cpp = Module["__GLOBAL__sub_I_InputLegacyModuleRegistration_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_InputLegacyModuleRegistration_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_InputLegacyScriptingClasses_cpp = Module["__GLOBAL__sub_I_InputLegacyScriptingClasses_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_InputLegacyScriptingClasses_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_InputScriptingClasses_cpp = Module["__GLOBAL__sub_I_InputScriptingClasses_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_InputScriptingClasses_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_LineRenderer_cpp = Module["__GLOBAL__sub_I_LineRenderer_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_LineRenderer_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_LogAssert_cpp = Module["__GLOBAL__sub_I_LogAssert_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_LogAssert_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Lump_libil2cpp_gc_cpp = Module["__GLOBAL__sub_I_Lump_libil2cpp_gc_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Lump_libil2cpp_gc_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Lump_libil2cpp_metadata_cpp = Module["__GLOBAL__sub_I_Lump_libil2cpp_metadata_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Lump_libil2cpp_metadata_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Lump_libil2cpp_os_cpp = Module["__GLOBAL__sub_I_Lump_libil2cpp_os_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Lump_libil2cpp_os_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Lump_libil2cpp_utils_cpp = Module["__GLOBAL__sub_I_Lump_libil2cpp_utils_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Lump_libil2cpp_utils_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Lump_libil2cpp_vm_cpp = Module["__GLOBAL__sub_I_Lump_libil2cpp_vm_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Lump_libil2cpp_vm_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Modules_AI_1_cpp = Module["__GLOBAL__sub_I_Modules_AI_1_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Modules_AI_1_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Modules_AI_Builder_0_cpp = Module["__GLOBAL__sub_I_Modules_AI_Builder_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Modules_AI_Builder_0_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Modules_AI_Crowd_0_cpp = Module["__GLOBAL__sub_I_Modules_AI_Crowd_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Modules_AI_Crowd_0_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Modules_AI_NavMesh_0_cpp = Module["__GLOBAL__sub_I_Modules_AI_NavMesh_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Modules_AI_NavMesh_0_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Modules_AI_Obstacles_0_cpp = Module["__GLOBAL__sub_I_Modules_AI_Obstacles_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Modules_AI_Obstacles_0_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Modules_Animation_0_cpp = Module["__GLOBAL__sub_I_Modules_Animation_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Modules_Animation_0_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Modules_Animation_1_cpp = Module["__GLOBAL__sub_I_Modules_Animation_1_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Modules_Animation_1_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Modules_Animation_2_cpp = Module["__GLOBAL__sub_I_Modules_Animation_2_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Modules_Animation_2_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Modules_Animation_3_cpp = Module["__GLOBAL__sub_I_Modules_Animation_3_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Modules_Animation_3_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Modules_Animation_5_cpp = Module["__GLOBAL__sub_I_Modules_Animation_5_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Modules_Animation_5_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Modules_Animation_6_cpp = Module["__GLOBAL__sub_I_Modules_Animation_6_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Modules_Animation_6_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Modules_Animation_Director_0_cpp = Module["__GLOBAL__sub_I_Modules_Animation_Director_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Modules_Animation_Director_0_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Modules_Animation_Director_1_cpp = Module["__GLOBAL__sub_I_Modules_Animation_Director_1_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Modules_Animation_Director_1_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Modules_AssetBundle_Public_0_cpp = Module["__GLOBAL__sub_I_Modules_AssetBundle_Public_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Modules_AssetBundle_Public_0_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Modules_AssetBundle_Public_1_cpp = Module["__GLOBAL__sub_I_Modules_AssetBundle_Public_1_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Modules_AssetBundle_Public_1_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Modules_AssetBundle_Public_2_cpp = Module["__GLOBAL__sub_I_Modules_AssetBundle_Public_2_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Modules_AssetBundle_Public_2_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Modules_Audio_Public_0_cpp = Module["__GLOBAL__sub_I_Modules_Audio_Public_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Modules_Audio_Public_0_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Modules_Audio_Public_1_cpp = Module["__GLOBAL__sub_I_Modules_Audio_Public_1_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Modules_Audio_Public_1_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Modules_Audio_Public_3_cpp = Module["__GLOBAL__sub_I_Modules_Audio_Public_3_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Modules_Audio_Public_3_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Modules_Audio_Public_ScriptBindings_1_cpp = Module["__GLOBAL__sub_I_Modules_Audio_Public_ScriptBindings_1_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Modules_Audio_Public_ScriptBindings_1_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Modules_Audio_Public_sound_0_cpp = Module["__GLOBAL__sub_I_Modules_Audio_Public_sound_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Modules_Audio_Public_sound_0_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Modules_Cloth_0_cpp = Module["__GLOBAL__sub_I_Modules_Cloth_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Modules_Cloth_0_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Modules_CrashReporting_Public_0_cpp = Module["__GLOBAL__sub_I_Modules_CrashReporting_Public_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Modules_CrashReporting_Public_0_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Modules_DSPGraph_Public_0_cpp = Module["__GLOBAL__sub_I_Modules_DSPGraph_Public_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Modules_DSPGraph_Public_0_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Modules_DSPGraph_Public_1_cpp = Module["__GLOBAL__sub_I_Modules_DSPGraph_Public_1_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Modules_DSPGraph_Public_1_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Modules_DSPGraph_Public_3_cpp = Module["__GLOBAL__sub_I_Modules_DSPGraph_Public_3_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Modules_DSPGraph_Public_3_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Modules_Grid_Public_0_cpp = Module["__GLOBAL__sub_I_Modules_Grid_Public_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Modules_Grid_Public_0_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Modules_IMGUI_0_cpp = Module["__GLOBAL__sub_I_Modules_IMGUI_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Modules_IMGUI_0_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Modules_IMGUI_1_cpp = Module["__GLOBAL__sub_I_Modules_IMGUI_1_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Modules_IMGUI_1_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Modules_Input_Private_0_cpp = Module["__GLOBAL__sub_I_Modules_Input_Private_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Modules_Input_Private_0_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Modules_ParticleSystem_0_cpp = Module["__GLOBAL__sub_I_Modules_ParticleSystem_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Modules_ParticleSystem_0_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Modules_ParticleSystem_1_cpp = Module["__GLOBAL__sub_I_Modules_ParticleSystem_1_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Modules_ParticleSystem_1_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Modules_ParticleSystem_Modules_0_cpp = Module["__GLOBAL__sub_I_Modules_ParticleSystem_Modules_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Modules_ParticleSystem_Modules_0_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Modules_ParticleSystem_Modules_1_cpp = Module["__GLOBAL__sub_I_Modules_ParticleSystem_Modules_1_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Modules_ParticleSystem_Modules_1_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Modules_ParticleSystem_Modules_2_cpp = Module["__GLOBAL__sub_I_Modules_ParticleSystem_Modules_2_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Modules_ParticleSystem_Modules_2_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Modules_ParticleSystem_Modules_3_cpp = Module["__GLOBAL__sub_I_Modules_ParticleSystem_Modules_3_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Modules_ParticleSystem_Modules_3_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Modules_ParticleSystem_Modules_4_cpp = Module["__GLOBAL__sub_I_Modules_ParticleSystem_Modules_4_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Modules_ParticleSystem_Modules_4_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Modules_ParticleSystem_Modules_5_cpp = Module["__GLOBAL__sub_I_Modules_ParticleSystem_Modules_5_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Modules_ParticleSystem_Modules_5_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Modules_PerformanceReporting_0_cpp = Module["__GLOBAL__sub_I_Modules_PerformanceReporting_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Modules_PerformanceReporting_0_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Modules_Physics2D_0_cpp = Module["__GLOBAL__sub_I_Modules_Physics2D_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Modules_Physics2D_0_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Modules_Physics2D_Public_0_cpp = Module["__GLOBAL__sub_I_Modules_Physics2D_Public_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Modules_Physics2D_Public_0_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Modules_Physics2D_Public_1_cpp = Module["__GLOBAL__sub_I_Modules_Physics2D_Public_1_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Modules_Physics2D_Public_1_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Modules_Physics_0_cpp = Module["__GLOBAL__sub_I_Modules_Physics_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Modules_Physics_0_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Modules_Physics_1_cpp = Module["__GLOBAL__sub_I_Modules_Physics_1_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Modules_Physics_1_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Modules_Physics_3_cpp = Module["__GLOBAL__sub_I_Modules_Physics_3_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Modules_Physics_3_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Modules_Physics_BatchCommands_0_cpp = Module["__GLOBAL__sub_I_Modules_Physics_BatchCommands_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Modules_Physics_BatchCommands_0_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Modules_Profiler_Dispatch_0_cpp = Module["__GLOBAL__sub_I_Modules_Profiler_Dispatch_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Modules_Profiler_Dispatch_0_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Modules_Profiler_Public_0_cpp = Module["__GLOBAL__sub_I_Modules_Profiler_Public_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Modules_Profiler_Public_0_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Modules_Profiler_Runtime_0_cpp = Module["__GLOBAL__sub_I_Modules_Profiler_Runtime_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Modules_Profiler_Runtime_0_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Modules_Profiler_Runtime_1_cpp = Module["__GLOBAL__sub_I_Modules_Profiler_Runtime_1_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Modules_Profiler_Runtime_1_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Modules_Profiler_Runtime_2_cpp = Module["__GLOBAL__sub_I_Modules_Profiler_Runtime_2_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Modules_Profiler_Runtime_2_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Modules_SpriteMask_Private_0_cpp = Module["__GLOBAL__sub_I_Modules_SpriteMask_Private_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Modules_SpriteMask_Private_0_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Modules_SpriteShape_Private_0_cpp = Module["__GLOBAL__sub_I_Modules_SpriteShape_Private_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Modules_SpriteShape_Private_0_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Modules_Subsystems_0_cpp = Module["__GLOBAL__sub_I_Modules_Subsystems_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Modules_Subsystems_0_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Modules_TerrainPhysics_0_cpp = Module["__GLOBAL__sub_I_Modules_TerrainPhysics_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Modules_TerrainPhysics_0_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Modules_Terrain_Public_0_cpp = Module["__GLOBAL__sub_I_Modules_Terrain_Public_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Modules_Terrain_Public_0_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Modules_Terrain_Public_1_cpp = Module["__GLOBAL__sub_I_Modules_Terrain_Public_1_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Modules_Terrain_Public_1_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Modules_Terrain_Public_2_cpp = Module["__GLOBAL__sub_I_Modules_Terrain_Public_2_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Modules_Terrain_Public_2_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Modules_Terrain_Public_3_cpp = Module["__GLOBAL__sub_I_Modules_Terrain_Public_3_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Modules_Terrain_Public_3_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Modules_Terrain_VR_0_cpp = Module["__GLOBAL__sub_I_Modules_Terrain_VR_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Modules_Terrain_VR_0_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Modules_TextCore_Native_FontEngine_0_cpp = Module["__GLOBAL__sub_I_Modules_TextCore_Native_FontEngine_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Modules_TextCore_Native_FontEngine_0_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Modules_TextRendering_Public_0_cpp = Module["__GLOBAL__sub_I_Modules_TextRendering_Public_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Modules_TextRendering_Public_0_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Modules_Tilemap_0_cpp = Module["__GLOBAL__sub_I_Modules_Tilemap_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Modules_Tilemap_0_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Modules_Tilemap_Public_0_cpp = Module["__GLOBAL__sub_I_Modules_Tilemap_Public_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Modules_Tilemap_Public_0_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Modules_UIElements_0_cpp = Module["__GLOBAL__sub_I_Modules_UIElements_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Modules_UIElements_0_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Modules_UI_0_cpp = Module["__GLOBAL__sub_I_Modules_UI_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Modules_UI_0_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Modules_UI_1_cpp = Module["__GLOBAL__sub_I_Modules_UI_1_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Modules_UI_1_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Modules_UI_2_cpp = Module["__GLOBAL__sub_I_Modules_UI_2_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Modules_UI_2_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Modules_UnityAnalytics_CoreStats_0_cpp = Module["__GLOBAL__sub_I_Modules_UnityAnalytics_CoreStats_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Modules_UnityAnalytics_CoreStats_0_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Modules_UnityAnalytics_Dispatcher_0_cpp = Module["__GLOBAL__sub_I_Modules_UnityAnalytics_Dispatcher_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Modules_UnityAnalytics_Dispatcher_0_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Modules_UnityWebRequest_Public_0_cpp = Module["__GLOBAL__sub_I_Modules_UnityWebRequest_Public_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Modules_UnityWebRequest_Public_0_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Modules_UnityWebRequest_Public_DownloadHandler_0_cpp = Module["__GLOBAL__sub_I_Modules_UnityWebRequest_Public_DownloadHandler_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Modules_UnityWebRequest_Public_DownloadHandler_0_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Modules_VFX_Public_0_cpp = Module["__GLOBAL__sub_I_Modules_VFX_Public_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Modules_VFX_Public_0_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Modules_VFX_Public_1_cpp = Module["__GLOBAL__sub_I_Modules_VFX_Public_1_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Modules_VFX_Public_1_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Modules_VFX_Public_2_cpp = Module["__GLOBAL__sub_I_Modules_VFX_Public_2_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Modules_VFX_Public_2_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Modules_VFX_Public_Systems_0_cpp = Module["__GLOBAL__sub_I_Modules_VFX_Public_Systems_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Modules_VFX_Public_Systems_0_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Modules_VR_0_cpp = Module["__GLOBAL__sub_I_Modules_VR_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Modules_VR_0_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Modules_VR_2_cpp = Module["__GLOBAL__sub_I_Modules_VR_2_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Modules_VR_2_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Modules_VR_3_cpp = Module["__GLOBAL__sub_I_Modules_VR_3_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Modules_VR_3_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Modules_VR_PluginInterface_0_cpp = Module["__GLOBAL__sub_I_Modules_VR_PluginInterface_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Modules_VR_PluginInterface_0_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Modules_Vehicles_0_cpp = Module["__GLOBAL__sub_I_Modules_Vehicles_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Modules_Vehicles_0_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Modules_Video_Public_0_cpp = Module["__GLOBAL__sub_I_Modules_Video_Public_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Modules_Video_Public_0_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Modules_Video_Public_Base_0_cpp = Module["__GLOBAL__sub_I_Modules_Video_Public_Base_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Modules_Video_Public_Base_0_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Modules_XR_Subsystems_Input_Public_1_cpp = Module["__GLOBAL__sub_I_Modules_XR_Subsystems_Input_Public_1_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Modules_XR_Subsystems_Input_Public_1_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_ParticleSystemGeometryJob_cpp = Module["__GLOBAL__sub_I_ParticleSystemGeometryJob_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_ParticleSystemGeometryJob_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_ParticleSystemRenderer_cpp = Module["__GLOBAL__sub_I_ParticleSystemRenderer_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_ParticleSystemRenderer_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_ParticleSystemScriptingClasses_cpp = Module["__GLOBAL__sub_I_ParticleSystemScriptingClasses_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_ParticleSystemScriptingClasses_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Physics2DScriptingClasses_cpp = Module["__GLOBAL__sub_I_Physics2DScriptingClasses_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Physics2DScriptingClasses_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_PhysicsQuery_cpp = Module["__GLOBAL__sub_I_PhysicsQuery_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_PhysicsQuery_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_PhysicsScene_cpp = Module["__GLOBAL__sub_I_PhysicsScene_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_PhysicsScene_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_PhysicsScriptingClasses_cpp = Module["__GLOBAL__sub_I_PhysicsScriptingClasses_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_PhysicsScriptingClasses_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_PlatformDependent_WebGL_External_baselib_builds_Source_0_cpp = Module["__GLOBAL__sub_I_PlatformDependent_WebGL_External_baselib_builds_Source_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_PlatformDependent_WebGL_External_baselib_builds_Source_0_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_PlatformDependent_WebGL_Source_0_cpp = Module["__GLOBAL__sub_I_PlatformDependent_WebGL_Source_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_PlatformDependent_WebGL_Source_0_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_PlatformDependent_WebGL_Source_2_cpp = Module["__GLOBAL__sub_I_PlatformDependent_WebGL_Source_2_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_PlatformDependent_WebGL_Source_2_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_2D_Renderer_0_cpp = Module["__GLOBAL__sub_I_Runtime_2D_Renderer_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_2D_Renderer_0_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_2D_Sorting_0_cpp = Module["__GLOBAL__sub_I_Runtime_2D_Sorting_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_2D_Sorting_0_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_2D_SpriteAtlas_0_cpp = Module["__GLOBAL__sub_I_Runtime_2D_SpriteAtlas_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_2D_SpriteAtlas_0_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_2D_SpriteTiling_0_cpp = Module["__GLOBAL__sub_I_Runtime_2D_SpriteTiling_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_2D_SpriteTiling_0_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_Allocator_0_cpp = Module["__GLOBAL__sub_I_Runtime_Allocator_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_Allocator_0_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_Allocator_2_cpp = Module["__GLOBAL__sub_I_Runtime_Allocator_2_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_Allocator_2_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_Allocator_3_cpp = Module["__GLOBAL__sub_I_Runtime_Allocator_3_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_Allocator_3_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_Application_0_cpp = Module["__GLOBAL__sub_I_Runtime_Application_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_Application_0_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_BaseClasses_0_cpp = Module["__GLOBAL__sub_I_Runtime_BaseClasses_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_BaseClasses_0_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_BaseClasses_1_cpp = Module["__GLOBAL__sub_I_Runtime_BaseClasses_1_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_BaseClasses_1_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_BaseClasses_2_cpp = Module["__GLOBAL__sub_I_Runtime_BaseClasses_2_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_BaseClasses_2_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_BaseClasses_3_cpp = Module["__GLOBAL__sub_I_Runtime_BaseClasses_3_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_BaseClasses_3_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_Burst_0_cpp = Module["__GLOBAL__sub_I_Runtime_Burst_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_Burst_0_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_Camera_0_cpp = Module["__GLOBAL__sub_I_Runtime_Camera_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_Camera_0_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_Camera_1_cpp = Module["__GLOBAL__sub_I_Runtime_Camera_1_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_Camera_1_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_Camera_2_cpp = Module["__GLOBAL__sub_I_Runtime_Camera_2_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_Camera_2_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_Camera_3_cpp = Module["__GLOBAL__sub_I_Runtime_Camera_3_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_Camera_3_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_Camera_4_cpp = Module["__GLOBAL__sub_I_Runtime_Camera_4_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_Camera_4_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_Camera_5_cpp = Module["__GLOBAL__sub_I_Runtime_Camera_5_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_Camera_5_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_Camera_6_cpp = Module["__GLOBAL__sub_I_Runtime_Camera_6_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_Camera_6_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_Camera_7_cpp = Module["__GLOBAL__sub_I_Runtime_Camera_7_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_Camera_7_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_Camera_Culling_0_cpp = Module["__GLOBAL__sub_I_Runtime_Camera_Culling_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_Camera_Culling_0_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_Camera_RenderLoops_0_cpp = Module["__GLOBAL__sub_I_Runtime_Camera_RenderLoops_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_Camera_RenderLoops_0_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_Camera_RenderLoops_2_cpp = Module["__GLOBAL__sub_I_Runtime_Camera_RenderLoops_2_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_Camera_RenderLoops_2_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_Containers_0_cpp = Module["__GLOBAL__sub_I_Runtime_Containers_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_Containers_0_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_Core_Callbacks_0_cpp = Module["__GLOBAL__sub_I_Runtime_Core_Callbacks_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_Core_Callbacks_0_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_Director_Core_1_cpp = Module["__GLOBAL__sub_I_Runtime_Director_Core_1_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_Director_Core_1_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_File_0_cpp = Module["__GLOBAL__sub_I_Runtime_File_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_File_0_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_GameCode_0_cpp = Module["__GLOBAL__sub_I_Runtime_GameCode_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_GameCode_0_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_Geometry_1_cpp = Module["__GLOBAL__sub_I_Runtime_Geometry_1_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_Geometry_1_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_Geometry_2_cpp = Module["__GLOBAL__sub_I_Runtime_Geometry_2_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_Geometry_2_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_GfxDevice_1_cpp = Module["__GLOBAL__sub_I_Runtime_GfxDevice_1_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_GfxDevice_1_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_GfxDevice_2_cpp = Module["__GLOBAL__sub_I_Runtime_GfxDevice_2_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_GfxDevice_2_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_GfxDevice_3_cpp = Module["__GLOBAL__sub_I_Runtime_GfxDevice_3_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_GfxDevice_3_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_GfxDevice_4_cpp = Module["__GLOBAL__sub_I_Runtime_GfxDevice_4_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_GfxDevice_4_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_GfxDevice_5_cpp = Module["__GLOBAL__sub_I_Runtime_GfxDevice_5_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_GfxDevice_5_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_GfxDevice_opengles_0_cpp = Module["__GLOBAL__sub_I_Runtime_GfxDevice_opengles_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_GfxDevice_opengles_0_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_GfxDevice_opengles_2_cpp = Module["__GLOBAL__sub_I_Runtime_GfxDevice_opengles_2_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_GfxDevice_opengles_2_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_Graphics_0_cpp = Module["__GLOBAL__sub_I_Runtime_Graphics_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_Graphics_0_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_Graphics_10_cpp = Module["__GLOBAL__sub_I_Runtime_Graphics_10_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_Graphics_10_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_Graphics_11_cpp = Module["__GLOBAL__sub_I_Runtime_Graphics_11_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_Graphics_11_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_Graphics_12_cpp = Module["__GLOBAL__sub_I_Runtime_Graphics_12_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_Graphics_12_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_Graphics_1_cpp = Module["__GLOBAL__sub_I_Runtime_Graphics_1_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_Graphics_1_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_Graphics_2_cpp = Module["__GLOBAL__sub_I_Runtime_Graphics_2_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_Graphics_2_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_Graphics_4_cpp = Module["__GLOBAL__sub_I_Runtime_Graphics_4_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_Graphics_4_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_Graphics_5_cpp = Module["__GLOBAL__sub_I_Runtime_Graphics_5_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_Graphics_5_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_Graphics_6_cpp = Module["__GLOBAL__sub_I_Runtime_Graphics_6_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_Graphics_6_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_Graphics_8_cpp = Module["__GLOBAL__sub_I_Runtime_Graphics_8_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_Graphics_8_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_Graphics_9_cpp = Module["__GLOBAL__sub_I_Runtime_Graphics_9_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_Graphics_9_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_Graphics_Billboard_0_cpp = Module["__GLOBAL__sub_I_Runtime_Graphics_Billboard_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_Graphics_Billboard_0_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_Graphics_CommandBuffer_0_cpp = Module["__GLOBAL__sub_I_Runtime_Graphics_CommandBuffer_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_Graphics_CommandBuffer_0_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_Graphics_LOD_0_cpp = Module["__GLOBAL__sub_I_Runtime_Graphics_LOD_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_Graphics_LOD_0_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_Graphics_Mesh_0_cpp = Module["__GLOBAL__sub_I_Runtime_Graphics_Mesh_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_Graphics_Mesh_0_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_Graphics_Mesh_1_cpp = Module["__GLOBAL__sub_I_Runtime_Graphics_Mesh_1_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_Graphics_Mesh_1_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_Graphics_Mesh_2_cpp = Module["__GLOBAL__sub_I_Runtime_Graphics_Mesh_2_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_Graphics_Mesh_2_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_Graphics_Mesh_3_cpp = Module["__GLOBAL__sub_I_Runtime_Graphics_Mesh_3_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_Graphics_Mesh_3_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_Graphics_Mesh_4_cpp = Module["__GLOBAL__sub_I_Runtime_Graphics_Mesh_4_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_Graphics_Mesh_4_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_Graphics_Mesh_5_cpp = Module["__GLOBAL__sub_I_Runtime_Graphics_Mesh_5_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_Graphics_Mesh_5_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_Graphics_Mesh_6_cpp = Module["__GLOBAL__sub_I_Runtime_Graphics_Mesh_6_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_Graphics_Mesh_6_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_Graphics_ScriptableRenderLoop_0_cpp = Module["__GLOBAL__sub_I_Runtime_Graphics_ScriptableRenderLoop_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_Graphics_ScriptableRenderLoop_0_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_Graphics_ScriptableRenderLoop_1_cpp = Module["__GLOBAL__sub_I_Runtime_Graphics_ScriptableRenderLoop_1_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_Graphics_ScriptableRenderLoop_1_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_Input_0_cpp = Module["__GLOBAL__sub_I_Runtime_Input_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_Input_0_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_Interfaces_0_cpp = Module["__GLOBAL__sub_I_Runtime_Interfaces_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_Interfaces_0_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_Interfaces_1_cpp = Module["__GLOBAL__sub_I_Runtime_Interfaces_1_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_Interfaces_1_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_Interfaces_2_cpp = Module["__GLOBAL__sub_I_Runtime_Interfaces_2_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_Interfaces_2_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_Jobs_0_cpp = Module["__GLOBAL__sub_I_Runtime_Jobs_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_Jobs_0_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_Jobs_1_cpp = Module["__GLOBAL__sub_I_Runtime_Jobs_1_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_Jobs_1_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_Jobs_2_cpp = Module["__GLOBAL__sub_I_Runtime_Jobs_2_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_Jobs_2_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_Jobs_Internal_1_cpp = Module["__GLOBAL__sub_I_Runtime_Jobs_Internal_1_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_Jobs_Internal_1_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_Jobs_ScriptBindings_0_cpp = Module["__GLOBAL__sub_I_Runtime_Jobs_ScriptBindings_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_Jobs_ScriptBindings_0_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_Math_2_cpp = Module["__GLOBAL__sub_I_Runtime_Math_2_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_Math_2_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_Math_Random_0_cpp = Module["__GLOBAL__sub_I_Runtime_Math_Random_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_Math_Random_0_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_Misc_0_cpp = Module["__GLOBAL__sub_I_Runtime_Misc_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_Misc_0_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_Misc_1_cpp = Module["__GLOBAL__sub_I_Runtime_Misc_1_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_Misc_1_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_Misc_2_cpp = Module["__GLOBAL__sub_I_Runtime_Misc_2_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_Misc_2_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_Misc_3_cpp = Module["__GLOBAL__sub_I_Runtime_Misc_3_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_Misc_3_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_Misc_4_cpp = Module["__GLOBAL__sub_I_Runtime_Misc_4_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_Misc_4_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_Misc_5_cpp = Module["__GLOBAL__sub_I_Runtime_Misc_5_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_Misc_5_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_Modules_0_cpp = Module["__GLOBAL__sub_I_Runtime_Modules_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_Modules_0_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_Mono_0_cpp = Module["__GLOBAL__sub_I_Runtime_Mono_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_Mono_0_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_Mono_SerializationBackend_DirectMemoryAccess_0_cpp = Module["__GLOBAL__sub_I_Runtime_Mono_SerializationBackend_DirectMemoryAccess_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_Mono_SerializationBackend_DirectMemoryAccess_0_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_Mono_SerializationBackend_DirectMemoryAccess_1_cpp = Module["__GLOBAL__sub_I_Runtime_Mono_SerializationBackend_DirectMemoryAccess_1_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_Mono_SerializationBackend_DirectMemoryAccess_1_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_Network_0_cpp = Module["__GLOBAL__sub_I_Runtime_Network_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_Network_0_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_Network_PlayerCommunicator_0_cpp = Module["__GLOBAL__sub_I_Runtime_Network_PlayerCommunicator_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_Network_PlayerCommunicator_0_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_PluginInterface_0_cpp = Module["__GLOBAL__sub_I_Runtime_PluginInterface_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_PluginInterface_0_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_PreloadManager_0_cpp = Module["__GLOBAL__sub_I_Runtime_PreloadManager_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_PreloadManager_0_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_Profiler_0_cpp = Module["__GLOBAL__sub_I_Runtime_Profiler_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_Profiler_0_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_Profiler_1_cpp = Module["__GLOBAL__sub_I_Runtime_Profiler_1_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_Profiler_1_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_Profiler_2_cpp = Module["__GLOBAL__sub_I_Runtime_Profiler_2_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_Profiler_2_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_Profiler_ScriptBindings_0_cpp = Module["__GLOBAL__sub_I_Runtime_Profiler_ScriptBindings_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_Profiler_ScriptBindings_0_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_SceneManager_0_cpp = Module["__GLOBAL__sub_I_Runtime_SceneManager_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_SceneManager_0_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_ScriptingBackend_Il2Cpp_0_cpp = Module["__GLOBAL__sub_I_Runtime_ScriptingBackend_Il2Cpp_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_ScriptingBackend_Il2Cpp_0_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_Scripting_0_cpp = Module["__GLOBAL__sub_I_Runtime_Scripting_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_Scripting_0_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_Scripting_2_cpp = Module["__GLOBAL__sub_I_Runtime_Scripting_2_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_Scripting_2_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_Scripting_3_cpp = Module["__GLOBAL__sub_I_Runtime_Scripting_3_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_Scripting_3_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_Scripting_APIUpdating_0_cpp = Module["__GLOBAL__sub_I_Runtime_Scripting_APIUpdating_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_Scripting_APIUpdating_0_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_Scripting_ManagedReference_0_cpp = Module["__GLOBAL__sub_I_Runtime_Scripting_ManagedReference_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_Scripting_ManagedReference_0_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_Serialize_0_cpp = Module["__GLOBAL__sub_I_Runtime_Serialize_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_Serialize_0_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_Serialize_1_cpp = Module["__GLOBAL__sub_I_Runtime_Serialize_1_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_Serialize_1_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_Serialize_2_cpp = Module["__GLOBAL__sub_I_Runtime_Serialize_2_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_Serialize_2_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_Serialize_TransferFunctions_0_cpp = Module["__GLOBAL__sub_I_Runtime_Serialize_TransferFunctions_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_Serialize_TransferFunctions_0_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_Serialize_TransferFunctions_1_cpp = Module["__GLOBAL__sub_I_Runtime_Serialize_TransferFunctions_1_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_Serialize_TransferFunctions_1_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_Shaders_0_cpp = Module["__GLOBAL__sub_I_Runtime_Shaders_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_Shaders_0_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_Shaders_1_cpp = Module["__GLOBAL__sub_I_Runtime_Shaders_1_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_Shaders_1_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_Shaders_2_cpp = Module["__GLOBAL__sub_I_Runtime_Shaders_2_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_Shaders_2_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_Shaders_3_cpp = Module["__GLOBAL__sub_I_Runtime_Shaders_3_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_Shaders_3_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_Shaders_GpuPrograms_0_cpp = Module["__GLOBAL__sub_I_Runtime_Shaders_GpuPrograms_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_Shaders_GpuPrograms_0_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_Shaders_ShaderImpl_1_cpp = Module["__GLOBAL__sub_I_Runtime_Shaders_ShaderImpl_1_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_Shaders_ShaderImpl_1_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_Shaders_ShaderImpl_2_cpp = Module["__GLOBAL__sub_I_Runtime_Shaders_ShaderImpl_2_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_Shaders_ShaderImpl_2_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_Streaming_0_cpp = Module["__GLOBAL__sub_I_Runtime_Streaming_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_Streaming_0_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_Streaming_1_cpp = Module["__GLOBAL__sub_I_Runtime_Streaming_1_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_Streaming_1_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_Transform_0_cpp = Module["__GLOBAL__sub_I_Runtime_Transform_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_Transform_0_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_Transform_1_cpp = Module["__GLOBAL__sub_I_Runtime_Transform_1_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_Transform_1_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_Utilities_2_cpp = Module["__GLOBAL__sub_I_Runtime_Utilities_2_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_Utilities_2_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_Utilities_5_cpp = Module["__GLOBAL__sub_I_Runtime_Utilities_5_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_Utilities_5_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_Utilities_6_cpp = Module["__GLOBAL__sub_I_Runtime_Utilities_6_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_Utilities_6_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_Utilities_7_cpp = Module["__GLOBAL__sub_I_Runtime_Utilities_7_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_Utilities_7_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_Utilities_8_cpp = Module["__GLOBAL__sub_I_Runtime_Utilities_8_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_Utilities_8_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_Utilities_9_cpp = Module["__GLOBAL__sub_I_Runtime_Utilities_9_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_Utilities_9_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_Video_0_cpp = Module["__GLOBAL__sub_I_Runtime_Video_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_Video_0_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_VirtualFileSystem_0_cpp = Module["__GLOBAL__sub_I_Runtime_VirtualFileSystem_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_VirtualFileSystem_0_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_VirtualFileSystem_1_cpp = Module["__GLOBAL__sub_I_Runtime_VirtualFileSystem_1_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_VirtualFileSystem_1_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_VirtualFileSystem_ArchiveFileSystem_0_cpp = Module["__GLOBAL__sub_I_Runtime_VirtualFileSystem_ArchiveFileSystem_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_VirtualFileSystem_ArchiveFileSystem_0_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Runtime_VirtualFileSystem_MemoryFileSystem_0_cpp = Module["__GLOBAL__sub_I_Runtime_VirtualFileSystem_MemoryFileSystem_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Runtime_VirtualFileSystem_MemoryFileSystem_0_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Shader_cpp = Module["__GLOBAL__sub_I_Shader_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Shader_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Shadows_cpp = Module["__GLOBAL__sub_I_Shadows_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Shadows_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_ShapeModule_cpp = Module["__GLOBAL__sub_I_ShapeModule_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_ShapeModule_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_SkinnedMeshRendererManager_cpp = Module["__GLOBAL__sub_I_SkinnedMeshRendererManager_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_SkinnedMeshRendererManager_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_SubsystemsScriptingClasses_cpp = Module["__GLOBAL__sub_I_SubsystemsScriptingClasses_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_SubsystemsScriptingClasses_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_SwInterCollision_cpp = Module["__GLOBAL__sub_I_SwInterCollision_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_SwInterCollision_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_SwSolverKernel_cpp = Module["__GLOBAL__sub_I_SwSolverKernel_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_SwSolverKernel_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_TemplateInstantiations_cpp = Module["__GLOBAL__sub_I_TemplateInstantiations_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_TemplateInstantiations_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_TerrainScriptingClasses_cpp = Module["__GLOBAL__sub_I_TerrainScriptingClasses_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_TerrainScriptingClasses_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_TextCoreScriptingClasses_cpp = Module["__GLOBAL__sub_I_TextCoreScriptingClasses_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_TextCoreScriptingClasses_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_TextRenderingScriptingClasses_cpp = Module["__GLOBAL__sub_I_TextRenderingScriptingClasses_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_TextRenderingScriptingClasses_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_TilemapScriptingClasses_cpp = Module["__GLOBAL__sub_I_TilemapScriptingClasses_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_TilemapScriptingClasses_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_TrailRenderer_cpp = Module["__GLOBAL__sub_I_TrailRenderer_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_TrailRenderer_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Transform_cpp = Module["__GLOBAL__sub_I_Transform_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Transform_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_UIElementsScriptingClasses_cpp = Module["__GLOBAL__sub_I_UIElementsScriptingClasses_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_UIElementsScriptingClasses_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_UIScriptingClasses_cpp = Module["__GLOBAL__sub_I_UIScriptingClasses_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_UIScriptingClasses_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_UnityAdsSettings_cpp = Module["__GLOBAL__sub_I_UnityAdsSettings_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_UnityAdsSettings_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_UnityAnalyticsScriptingClasses_cpp = Module["__GLOBAL__sub_I_UnityAnalyticsScriptingClasses_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_UnityAnalyticsScriptingClasses_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_UnityWebRequestScriptingClasses_cpp = Module["__GLOBAL__sub_I_UnityWebRequestScriptingClasses_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_UnityWebRequestScriptingClasses_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_UnsafeUtility_bindings_cpp = Module["__GLOBAL__sub_I_UnsafeUtility_bindings_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_UnsafeUtility_bindings_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_VFXScriptingClasses_cpp = Module["__GLOBAL__sub_I_VFXScriptingClasses_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_VFXScriptingClasses_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_VRScriptingClasses_cpp = Module["__GLOBAL__sub_I_VRScriptingClasses_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_VRScriptingClasses_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_VideoScriptingClasses_cpp = Module["__GLOBAL__sub_I_VideoScriptingClasses_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_VideoScriptingClasses_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_Wind_cpp = Module["__GLOBAL__sub_I_Wind_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_Wind_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_XRScriptingClasses_cpp = Module["__GLOBAL__sub_I_XRScriptingClasses_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_XRScriptingClasses_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_artifacts_WebGL_codegenerator_0_cpp = Module["__GLOBAL__sub_I_artifacts_WebGL_codegenerator_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_artifacts_WebGL_codegenerator_0_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_clipmuscle_cpp = Module["__GLOBAL__sub_I_clipmuscle_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_clipmuscle_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_nvcloth_src_0_cpp = Module["__GLOBAL__sub_I_nvcloth_src_0_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_nvcloth_src_0_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_nvcloth_src_1_cpp = Module["__GLOBAL__sub_I_nvcloth_src_1_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_nvcloth_src_1_cpp"].apply(null, arguments); +}); +var __GLOBAL__sub_I_umbra_cpp = Module["__GLOBAL__sub_I_umbra_cpp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__GLOBAL__sub_I_umbra_cpp"].apply(null, arguments); +}); +var ___cxa_can_catch = Module["___cxa_can_catch"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxa_can_catch"].apply(null, arguments); +}); +var ___cxa_demangle = Module["___cxa_demangle"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxa_demangle"].apply(null, arguments); +}); +var ___cxa_is_pointer_type = Module["___cxa_is_pointer_type"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxa_is_pointer_type"].apply(null, arguments); +}); +var ___cxx_global_var_init = Module["___cxx_global_var_init"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init"].apply(null, arguments); +}); +var ___cxx_global_var_init_10_7605 = Module["___cxx_global_var_init_10_7605"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_10_7605"].apply(null, arguments); +}); +var ___cxx_global_var_init_11 = Module["___cxx_global_var_init_11"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_11"].apply(null, arguments); +}); +var ___cxx_global_var_init_111 = Module["___cxx_global_var_init_111"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_111"].apply(null, arguments); +}); +var ___cxx_global_var_init_112 = Module["___cxx_global_var_init_112"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_112"].apply(null, arguments); +}); +var ___cxx_global_var_init_114 = Module["___cxx_global_var_init_114"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_114"].apply(null, arguments); +}); +var ___cxx_global_var_init_115 = Module["___cxx_global_var_init_115"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_115"].apply(null, arguments); +}); +var ___cxx_global_var_init_122 = Module["___cxx_global_var_init_122"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_122"].apply(null, arguments); +}); +var ___cxx_global_var_init_123 = Module["___cxx_global_var_init_123"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_123"].apply(null, arguments); +}); +var ___cxx_global_var_init_123_6885 = Module["___cxx_global_var_init_123_6885"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_123_6885"].apply(null, arguments); +}); +var ___cxx_global_var_init_124 = Module["___cxx_global_var_init_124"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_124"].apply(null, arguments); +}); +var ___cxx_global_var_init_132 = Module["___cxx_global_var_init_132"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_132"].apply(null, arguments); +}); +var ___cxx_global_var_init_133 = Module["___cxx_global_var_init_133"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_133"].apply(null, arguments); +}); +var ___cxx_global_var_init_14 = Module["___cxx_global_var_init_14"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_14"].apply(null, arguments); +}); +var ___cxx_global_var_init_144 = Module["___cxx_global_var_init_144"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_144"].apply(null, arguments); +}); +var ___cxx_global_var_init_151 = Module["___cxx_global_var_init_151"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_151"].apply(null, arguments); +}); +var ___cxx_global_var_init_151_1159 = Module["___cxx_global_var_init_151_1159"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_151_1159"].apply(null, arguments); +}); +var ___cxx_global_var_init_16 = Module["___cxx_global_var_init_16"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_16"].apply(null, arguments); +}); +var ___cxx_global_var_init_160 = Module["___cxx_global_var_init_160"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_160"].apply(null, arguments); +}); +var ___cxx_global_var_init_165 = Module["___cxx_global_var_init_165"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_165"].apply(null, arguments); +}); +var ___cxx_global_var_init_166 = Module["___cxx_global_var_init_166"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_166"].apply(null, arguments); +}); +var ___cxx_global_var_init_167 = Module["___cxx_global_var_init_167"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_167"].apply(null, arguments); +}); +var ___cxx_global_var_init_168 = Module["___cxx_global_var_init_168"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_168"].apply(null, arguments); +}); +var ___cxx_global_var_init_169 = Module["___cxx_global_var_init_169"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_169"].apply(null, arguments); +}); +var ___cxx_global_var_init_16_8858 = Module["___cxx_global_var_init_16_8858"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_16_8858"].apply(null, arguments); +}); +var ___cxx_global_var_init_17 = Module["___cxx_global_var_init_17"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_17"].apply(null, arguments); +}); +var ___cxx_global_var_init_170 = Module["___cxx_global_var_init_170"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_170"].apply(null, arguments); +}); +var ___cxx_global_var_init_171 = Module["___cxx_global_var_init_171"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_171"].apply(null, arguments); +}); +var ___cxx_global_var_init_172 = Module["___cxx_global_var_init_172"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_172"].apply(null, arguments); +}); +var ___cxx_global_var_init_173 = Module["___cxx_global_var_init_173"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_173"].apply(null, arguments); +}); +var ___cxx_global_var_init_174 = Module["___cxx_global_var_init_174"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_174"].apply(null, arguments); +}); +var ___cxx_global_var_init_175 = Module["___cxx_global_var_init_175"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_175"].apply(null, arguments); +}); +var ___cxx_global_var_init_176 = Module["___cxx_global_var_init_176"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_176"].apply(null, arguments); +}); +var ___cxx_global_var_init_177 = Module["___cxx_global_var_init_177"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_177"].apply(null, arguments); +}); +var ___cxx_global_var_init_178 = Module["___cxx_global_var_init_178"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_178"].apply(null, arguments); +}); +var ___cxx_global_var_init_179 = Module["___cxx_global_var_init_179"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_179"].apply(null, arguments); +}); +var ___cxx_global_var_init_18 = Module["___cxx_global_var_init_18"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_18"].apply(null, arguments); +}); +var ___cxx_global_var_init_180 = Module["___cxx_global_var_init_180"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_180"].apply(null, arguments); +}); +var ___cxx_global_var_init_181 = Module["___cxx_global_var_init_181"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_181"].apply(null, arguments); +}); +var ___cxx_global_var_init_182 = Module["___cxx_global_var_init_182"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_182"].apply(null, arguments); +}); +var ___cxx_global_var_init_182_8754 = Module["___cxx_global_var_init_182_8754"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_182_8754"].apply(null, arguments); +}); +var ___cxx_global_var_init_183 = Module["___cxx_global_var_init_183"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_183"].apply(null, arguments); +}); +var ___cxx_global_var_init_183_8755 = Module["___cxx_global_var_init_183_8755"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_183_8755"].apply(null, arguments); +}); +var ___cxx_global_var_init_184 = Module["___cxx_global_var_init_184"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_184"].apply(null, arguments); +}); +var ___cxx_global_var_init_184_8756 = Module["___cxx_global_var_init_184_8756"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_184_8756"].apply(null, arguments); +}); +var ___cxx_global_var_init_185 = Module["___cxx_global_var_init_185"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_185"].apply(null, arguments); +}); +var ___cxx_global_var_init_185_8757 = Module["___cxx_global_var_init_185_8757"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_185_8757"].apply(null, arguments); +}); +var ___cxx_global_var_init_186 = Module["___cxx_global_var_init_186"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_186"].apply(null, arguments); +}); +var ___cxx_global_var_init_186_8758 = Module["___cxx_global_var_init_186_8758"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_186_8758"].apply(null, arguments); +}); +var ___cxx_global_var_init_187 = Module["___cxx_global_var_init_187"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_187"].apply(null, arguments); +}); +var ___cxx_global_var_init_187_8759 = Module["___cxx_global_var_init_187_8759"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_187_8759"].apply(null, arguments); +}); +var ___cxx_global_var_init_188 = Module["___cxx_global_var_init_188"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_188"].apply(null, arguments); +}); +var ___cxx_global_var_init_188_8760 = Module["___cxx_global_var_init_188_8760"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_188_8760"].apply(null, arguments); +}); +var ___cxx_global_var_init_189 = Module["___cxx_global_var_init_189"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_189"].apply(null, arguments); +}); +var ___cxx_global_var_init_18_8859 = Module["___cxx_global_var_init_18_8859"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_18_8859"].apply(null, arguments); +}); +var ___cxx_global_var_init_19 = Module["___cxx_global_var_init_19"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_19"].apply(null, arguments); +}); +var ___cxx_global_var_init_190 = Module["___cxx_global_var_init_190"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_190"].apply(null, arguments); +}); +var ___cxx_global_var_init_191 = Module["___cxx_global_var_init_191"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_191"].apply(null, arguments); +}); +var ___cxx_global_var_init_192 = Module["___cxx_global_var_init_192"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_192"].apply(null, arguments); +}); +var ___cxx_global_var_init_193 = Module["___cxx_global_var_init_193"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_193"].apply(null, arguments); +}); +var ___cxx_global_var_init_194 = Module["___cxx_global_var_init_194"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_194"].apply(null, arguments); +}); +var ___cxx_global_var_init_195 = Module["___cxx_global_var_init_195"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_195"].apply(null, arguments); +}); +var ___cxx_global_var_init_196 = Module["___cxx_global_var_init_196"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_196"].apply(null, arguments); +}); +var ___cxx_global_var_init_197 = Module["___cxx_global_var_init_197"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_197"].apply(null, arguments); +}); +var ___cxx_global_var_init_198 = Module["___cxx_global_var_init_198"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_198"].apply(null, arguments); +}); +var ___cxx_global_var_init_199 = Module["___cxx_global_var_init_199"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_199"].apply(null, arguments); +}); +var ___cxx_global_var_init_19_8860 = Module["___cxx_global_var_init_19_8860"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_19_8860"].apply(null, arguments); +}); +var ___cxx_global_var_init_1_6765 = Module["___cxx_global_var_init_1_6765"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_1_6765"].apply(null, arguments); +}); +var ___cxx_global_var_init_1_9123 = Module["___cxx_global_var_init_1_9123"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_1_9123"].apply(null, arguments); +}); +var ___cxx_global_var_init_200 = Module["___cxx_global_var_init_200"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_200"].apply(null, arguments); +}); +var ___cxx_global_var_init_201 = Module["___cxx_global_var_init_201"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_201"].apply(null, arguments); +}); +var ___cxx_global_var_init_202 = Module["___cxx_global_var_init_202"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_202"].apply(null, arguments); +}); +var ___cxx_global_var_init_203 = Module["___cxx_global_var_init_203"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_203"].apply(null, arguments); +}); +var ___cxx_global_var_init_204 = Module["___cxx_global_var_init_204"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_204"].apply(null, arguments); +}); +var ___cxx_global_var_init_205 = Module["___cxx_global_var_init_205"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_205"].apply(null, arguments); +}); +var ___cxx_global_var_init_206 = Module["___cxx_global_var_init_206"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_206"].apply(null, arguments); +}); +var ___cxx_global_var_init_207 = Module["___cxx_global_var_init_207"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_207"].apply(null, arguments); +}); +var ___cxx_global_var_init_208 = Module["___cxx_global_var_init_208"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_208"].apply(null, arguments); +}); +var ___cxx_global_var_init_209 = Module["___cxx_global_var_init_209"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_209"].apply(null, arguments); +}); +var ___cxx_global_var_init_20_8861 = Module["___cxx_global_var_init_20_8861"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_20_8861"].apply(null, arguments); +}); +var ___cxx_global_var_init_21 = Module["___cxx_global_var_init_21"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_21"].apply(null, arguments); +}); +var ___cxx_global_var_init_210 = Module["___cxx_global_var_init_210"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_210"].apply(null, arguments); +}); +var ___cxx_global_var_init_211 = Module["___cxx_global_var_init_211"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_211"].apply(null, arguments); +}); +var ___cxx_global_var_init_212 = Module["___cxx_global_var_init_212"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_212"].apply(null, arguments); +}); +var ___cxx_global_var_init_213 = Module["___cxx_global_var_init_213"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_213"].apply(null, arguments); +}); +var ___cxx_global_var_init_214 = Module["___cxx_global_var_init_214"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_214"].apply(null, arguments); +}); +var ___cxx_global_var_init_215 = Module["___cxx_global_var_init_215"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_215"].apply(null, arguments); +}); +var ___cxx_global_var_init_21_8862 = Module["___cxx_global_var_init_21_8862"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_21_8862"].apply(null, arguments); +}); +var ___cxx_global_var_init_22_8863 = Module["___cxx_global_var_init_22_8863"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_22_8863"].apply(null, arguments); +}); +var ___cxx_global_var_init_22_9358 = Module["___cxx_global_var_init_22_9358"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_22_9358"].apply(null, arguments); +}); +var ___cxx_global_var_init_23 = Module["___cxx_global_var_init_23"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_23"].apply(null, arguments); +}); +var ___cxx_global_var_init_23_8864 = Module["___cxx_global_var_init_23_8864"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_23_8864"].apply(null, arguments); +}); +var ___cxx_global_var_init_24 = Module["___cxx_global_var_init_24"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_24"].apply(null, arguments); +}); +var ___cxx_global_var_init_24_8865 = Module["___cxx_global_var_init_24_8865"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_24_8865"].apply(null, arguments); +}); +var ___cxx_global_var_init_24_9359 = Module["___cxx_global_var_init_24_9359"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_24_9359"].apply(null, arguments); +}); +var ___cxx_global_var_init_25 = Module["___cxx_global_var_init_25"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_25"].apply(null, arguments); +}); +var ___cxx_global_var_init_25_1156 = Module["___cxx_global_var_init_25_1156"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_25_1156"].apply(null, arguments); +}); +var ___cxx_global_var_init_26 = Module["___cxx_global_var_init_26"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_26"].apply(null, arguments); +}); +var ___cxx_global_var_init_26_5295 = Module["___cxx_global_var_init_26_5295"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_26_5295"].apply(null, arguments); +}); +var ___cxx_global_var_init_26_9360 = Module["___cxx_global_var_init_26_9360"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_26_9360"].apply(null, arguments); +}); +var ___cxx_global_var_init_28_4486 = Module["___cxx_global_var_init_28_4486"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_28_4486"].apply(null, arguments); +}); +var ___cxx_global_var_init_28_6804 = Module["___cxx_global_var_init_28_6804"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_28_6804"].apply(null, arguments); +}); +var ___cxx_global_var_init_29 = Module["___cxx_global_var_init_29"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_29"].apply(null, arguments); +}); +var ___cxx_global_var_init_29_6805 = Module["___cxx_global_var_init_29_6805"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_29_6805"].apply(null, arguments); +}); +var ___cxx_global_var_init_2_10986 = Module["___cxx_global_var_init_2_10986"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_2_10986"].apply(null, arguments); +}); +var ___cxx_global_var_init_30_3734 = Module["___cxx_global_var_init_30_3734"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_30_3734"].apply(null, arguments); +}); +var ___cxx_global_var_init_30_9144 = Module["___cxx_global_var_init_30_9144"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_30_9144"].apply(null, arguments); +}); +var ___cxx_global_var_init_31 = Module["___cxx_global_var_init_31"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_31"].apply(null, arguments); +}); +var ___cxx_global_var_init_31_3735 = Module["___cxx_global_var_init_31_3735"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_31_3735"].apply(null, arguments); +}); +var ___cxx_global_var_init_32_9145 = Module["___cxx_global_var_init_32_9145"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_32_9145"].apply(null, arguments); +}); +var ___cxx_global_var_init_33 = Module["___cxx_global_var_init_33"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_33"].apply(null, arguments); +}); +var ___cxx_global_var_init_33_9957 = Module["___cxx_global_var_init_33_9957"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_33_9957"].apply(null, arguments); +}); +var ___cxx_global_var_init_34_9146 = Module["___cxx_global_var_init_34_9146"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_34_9146"].apply(null, arguments); +}); +var ___cxx_global_var_init_35 = Module["___cxx_global_var_init_35"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_35"].apply(null, arguments); +}); +var ___cxx_global_var_init_35_7292 = Module["___cxx_global_var_init_35_7292"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_35_7292"].apply(null, arguments); +}); +var ___cxx_global_var_init_36 = Module["___cxx_global_var_init_36"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_36"].apply(null, arguments); +}); +var ___cxx_global_var_init_36_12764 = Module["___cxx_global_var_init_36_12764"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_36_12764"].apply(null, arguments); +}); +var ___cxx_global_var_init_37 = Module["___cxx_global_var_init_37"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_37"].apply(null, arguments); +}); +var ___cxx_global_var_init_37_12765 = Module["___cxx_global_var_init_37_12765"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_37_12765"].apply(null, arguments); +}); +var ___cxx_global_var_init_38 = Module["___cxx_global_var_init_38"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_38"].apply(null, arguments); +}); +var ___cxx_global_var_init_38_12766 = Module["___cxx_global_var_init_38_12766"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_38_12766"].apply(null, arguments); +}); +var ___cxx_global_var_init_39 = Module["___cxx_global_var_init_39"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_39"].apply(null, arguments); +}); +var ___cxx_global_var_init_3_4140 = Module["___cxx_global_var_init_3_4140"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_3_4140"].apply(null, arguments); +}); +var ___cxx_global_var_init_40 = Module["___cxx_global_var_init_40"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_40"].apply(null, arguments); +}); +var ___cxx_global_var_init_4043 = Module["___cxx_global_var_init_4043"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_4043"].apply(null, arguments); +}); +var ___cxx_global_var_init_40_13456 = Module["___cxx_global_var_init_40_13456"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_40_13456"].apply(null, arguments); +}); +var ___cxx_global_var_init_40_8853 = Module["___cxx_global_var_init_40_8853"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_40_8853"].apply(null, arguments); +}); +var ___cxx_global_var_init_41 = Module["___cxx_global_var_init_41"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_41"].apply(null, arguments); +}); +var ___cxx_global_var_init_41_8854 = Module["___cxx_global_var_init_41_8854"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_41_8854"].apply(null, arguments); +}); +var ___cxx_global_var_init_42 = Module["___cxx_global_var_init_42"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_42"].apply(null, arguments); +}); +var ___cxx_global_var_init_42_8855 = Module["___cxx_global_var_init_42_8855"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_42_8855"].apply(null, arguments); +}); +var ___cxx_global_var_init_43 = Module["___cxx_global_var_init_43"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_43"].apply(null, arguments); +}); +var ___cxx_global_var_init_43_7763 = Module["___cxx_global_var_init_43_7763"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_43_7763"].apply(null, arguments); +}); +var ___cxx_global_var_init_43_8856 = Module["___cxx_global_var_init_43_8856"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_43_8856"].apply(null, arguments); +}); +var ___cxx_global_var_init_44 = Module["___cxx_global_var_init_44"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_44"].apply(null, arguments); +}); +var ___cxx_global_var_init_44_4483 = Module["___cxx_global_var_init_44_4483"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_44_4483"].apply(null, arguments); +}); +var ___cxx_global_var_init_44_7474 = Module["___cxx_global_var_init_44_7474"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_44_7474"].apply(null, arguments); +}); +var ___cxx_global_var_init_44_7764 = Module["___cxx_global_var_init_44_7764"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_44_7764"].apply(null, arguments); +}); +var ___cxx_global_var_init_44_8857 = Module["___cxx_global_var_init_44_8857"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_44_8857"].apply(null, arguments); +}); +var ___cxx_global_var_init_45 = Module["___cxx_global_var_init_45"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_45"].apply(null, arguments); +}); +var ___cxx_global_var_init_45_4484 = Module["___cxx_global_var_init_45_4484"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_45_4484"].apply(null, arguments); +}); +var ___cxx_global_var_init_45_7765 = Module["___cxx_global_var_init_45_7765"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_45_7765"].apply(null, arguments); +}); +var ___cxx_global_var_init_46 = Module["___cxx_global_var_init_46"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_46"].apply(null, arguments); +}); +var ___cxx_global_var_init_46_4485 = Module["___cxx_global_var_init_46_4485"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_46_4485"].apply(null, arguments); +}); +var ___cxx_global_var_init_46_7766 = Module["___cxx_global_var_init_46_7766"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_46_7766"].apply(null, arguments); +}); +var ___cxx_global_var_init_47 = Module["___cxx_global_var_init_47"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_47"].apply(null, arguments); +}); +var ___cxx_global_var_init_47_1157 = Module["___cxx_global_var_init_47_1157"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_47_1157"].apply(null, arguments); +}); +var ___cxx_global_var_init_47_7767 = Module["___cxx_global_var_init_47_7767"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_47_7767"].apply(null, arguments); +}); +var ___cxx_global_var_init_48 = Module["___cxx_global_var_init_48"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_48"].apply(null, arguments); +}); +var ___cxx_global_var_init_48_1158 = Module["___cxx_global_var_init_48_1158"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_48_1158"].apply(null, arguments); +}); +var ___cxx_global_var_init_48_7768 = Module["___cxx_global_var_init_48_7768"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_48_7768"].apply(null, arguments); +}); +var ___cxx_global_var_init_49 = Module["___cxx_global_var_init_49"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_49"].apply(null, arguments); +}); +var ___cxx_global_var_init_4_670 = Module["___cxx_global_var_init_4_670"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_4_670"].apply(null, arguments); +}); +var ___cxx_global_var_init_4_6711 = Module["___cxx_global_var_init_4_6711"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_4_6711"].apply(null, arguments); +}); +var ___cxx_global_var_init_5 = Module["___cxx_global_var_init_5"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_5"].apply(null, arguments); +}); +var ___cxx_global_var_init_53 = Module["___cxx_global_var_init_53"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_53"].apply(null, arguments); +}); +var ___cxx_global_var_init_55 = Module["___cxx_global_var_init_55"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_55"].apply(null, arguments); +}); +var ___cxx_global_var_init_59 = Module["___cxx_global_var_init_59"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_59"].apply(null, arguments); +}); +var ___cxx_global_var_init_60 = Module["___cxx_global_var_init_60"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_60"].apply(null, arguments); +}); +var ___cxx_global_var_init_61 = Module["___cxx_global_var_init_61"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_61"].apply(null, arguments); +}); +var ___cxx_global_var_init_64 = Module["___cxx_global_var_init_64"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_64"].apply(null, arguments); +}); +var ___cxx_global_var_init_67 = Module["___cxx_global_var_init_67"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_67"].apply(null, arguments); +}); +var ___cxx_global_var_init_68 = Module["___cxx_global_var_init_68"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_68"].apply(null, arguments); +}); +var ___cxx_global_var_init_69 = Module["___cxx_global_var_init_69"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_69"].apply(null, arguments); +}); +var ___cxx_global_var_init_6_4228 = Module["___cxx_global_var_init_6_4228"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_6_4228"].apply(null, arguments); +}); +var ___cxx_global_var_init_7 = Module["___cxx_global_var_init_7"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_7"].apply(null, arguments); +}); +var ___cxx_global_var_init_7291 = Module["___cxx_global_var_init_7291"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_7291"].apply(null, arguments); +}); +var ___cxx_global_var_init_75 = Module["___cxx_global_var_init_75"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_75"].apply(null, arguments); +}); +var ___cxx_global_var_init_75_8094 = Module["___cxx_global_var_init_75_8094"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_75_8094"].apply(null, arguments); +}); +var ___cxx_global_var_init_75_8681 = Module["___cxx_global_var_init_75_8681"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_75_8681"].apply(null, arguments); +}); +var ___cxx_global_var_init_77 = Module["___cxx_global_var_init_77"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_77"].apply(null, arguments); +}); +var ___cxx_global_var_init_77_1155 = Module["___cxx_global_var_init_77_1155"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_77_1155"].apply(null, arguments); +}); +var ___cxx_global_var_init_77_5899 = Module["___cxx_global_var_init_77_5899"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_77_5899"].apply(null, arguments); +}); +var ___cxx_global_var_init_78 = Module["___cxx_global_var_init_78"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_78"].apply(null, arguments); +}); +var ___cxx_global_var_init_79 = Module["___cxx_global_var_init_79"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_79"].apply(null, arguments); +}); +var ___cxx_global_var_init_7980 = Module["___cxx_global_var_init_7980"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_7980"].apply(null, arguments); +}); +var ___cxx_global_var_init_7_4229 = Module["___cxx_global_var_init_7_4229"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_7_4229"].apply(null, arguments); +}); +var ___cxx_global_var_init_7_6649 = Module["___cxx_global_var_init_7_6649"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_7_6649"].apply(null, arguments); +}); +var ___cxx_global_var_init_80 = Module["___cxx_global_var_init_80"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_80"].apply(null, arguments); +}); +var ___cxx_global_var_init_81 = Module["___cxx_global_var_init_81"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_81"].apply(null, arguments); +}); +var ___cxx_global_var_init_81_5900 = Module["___cxx_global_var_init_81_5900"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_81_5900"].apply(null, arguments); +}); +var ___cxx_global_var_init_88 = Module["___cxx_global_var_init_88"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_88"].apply(null, arguments); +}); +var ___cxx_global_var_init_8_4230 = Module["___cxx_global_var_init_8_4230"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_8_4230"].apply(null, arguments); +}); +var ___cxx_global_var_init_9 = Module["___cxx_global_var_init_9"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_9"].apply(null, arguments); +}); +var ___cxx_global_var_init_9122 = Module["___cxx_global_var_init_9122"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___cxx_global_var_init_9122"].apply(null, arguments); +}); +var ___emscripten_environ_constructor = Module["___emscripten_environ_constructor"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___emscripten_environ_constructor"].apply(null, arguments); +}); +var ___errno_location = Module["___errno_location"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["___errno_location"].apply(null, arguments); +}); +var __get_daylight = Module["__get_daylight"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__get_daylight"].apply(null, arguments); +}); +var __get_environ = Module["__get_environ"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__get_environ"].apply(null, arguments); +}); +var __get_timezone = Module["__get_timezone"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__get_timezone"].apply(null, arguments); +}); +var __get_tzname = Module["__get_tzname"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["__get_tzname"].apply(null, arguments); +}); +var _emscripten_replace_memory = Module["_emscripten_replace_memory"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["_emscripten_replace_memory"].apply(null, arguments); +}); +var _fflush = Module["_fflush"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["_fflush"].apply(null, arguments); +}); +var _free = Module["_free"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["_free"].apply(null, arguments); +}); +var _htonl = Module["_htonl"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["_htonl"].apply(null, arguments); +}); +var _htons = Module["_htons"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["_htons"].apply(null, arguments); +}); +var _i64Add = Module["_i64Add"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["_i64Add"].apply(null, arguments); +}); +var _llvm_bswap_i16 = Module["_llvm_bswap_i16"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["_llvm_bswap_i16"].apply(null, arguments); +}); +var _llvm_bswap_i32 = Module["_llvm_bswap_i32"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["_llvm_bswap_i32"].apply(null, arguments); +}); +var _llvm_ctpop_i32 = Module["_llvm_ctpop_i32"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["_llvm_ctpop_i32"].apply(null, arguments); +}); +var _llvm_maxnum_f32 = Module["_llvm_maxnum_f32"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["_llvm_maxnum_f32"].apply(null, arguments); +}); +var _llvm_maxnum_f64 = Module["_llvm_maxnum_f64"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["_llvm_maxnum_f64"].apply(null, arguments); +}); +var _llvm_minnum_f32 = Module["_llvm_minnum_f32"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["_llvm_minnum_f32"].apply(null, arguments); +}); +var _llvm_round_f32 = Module["_llvm_round_f32"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["_llvm_round_f32"].apply(null, arguments); +}); +var _main = Module["_main"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["_main"].apply(null, arguments); +}); +var _malloc = Module["_malloc"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["_malloc"].apply(null, arguments); +}); +var _memalign = Module["_memalign"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["_memalign"].apply(null, arguments); +}); +var _memcpy = Module["_memcpy"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["_memcpy"].apply(null, arguments); +}); +var _memmove = Module["_memmove"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["_memmove"].apply(null, arguments); +}); +var _memset = Module["_memset"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["_memset"].apply(null, arguments); +}); +var _ntohs = Module["_ntohs"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["_ntohs"].apply(null, arguments); +}); +var _pthread_cond_broadcast = Module["_pthread_cond_broadcast"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["_pthread_cond_broadcast"].apply(null, arguments); +}); +var _pthread_mutex_lock = Module["_pthread_mutex_lock"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["_pthread_mutex_lock"].apply(null, arguments); +}); +var _pthread_mutex_unlock = Module["_pthread_mutex_unlock"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["_pthread_mutex_unlock"].apply(null, arguments); +}); +var _realloc = Module["_realloc"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["_realloc"].apply(null, arguments); +}); +var _saveSetjmp = Module["_saveSetjmp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["_saveSetjmp"].apply(null, arguments); +}); +var _sbrk = Module["_sbrk"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["_sbrk"].apply(null, arguments); +}); +var _strlen = Module["_strlen"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["_strlen"].apply(null, arguments); +}); +var _testSetjmp = Module["_testSetjmp"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["_testSetjmp"].apply(null, arguments); +}); +var establishStackSpace = Module["establishStackSpace"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["establishStackSpace"].apply(null, arguments); +}); +var getTempRet0 = Module["getTempRet0"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["getTempRet0"].apply(null, arguments); +}); +var runPostSets = Module["runPostSets"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["runPostSets"].apply(null, arguments); +}); +var setTempRet0 = Module["setTempRet0"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["setTempRet0"].apply(null, arguments); +}); +var setThrew = Module["setThrew"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["setThrew"].apply(null, arguments); +}); +var stackAlloc = Module["stackAlloc"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["stackAlloc"].apply(null, arguments); +}); +var stackRestore = Module["stackRestore"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["stackRestore"].apply(null, arguments); +}); +var stackSave = Module["stackSave"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["stackSave"].apply(null, arguments); +}); +var dynCall_dddi = Module["dynCall_dddi"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_dddi"].apply(null, arguments); +}); +var dynCall_ddi = Module["dynCall_ddi"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_ddi"].apply(null, arguments); +}); +var dynCall_dfi = Module["dynCall_dfi"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_dfi"].apply(null, arguments); +}); +var dynCall_di = Module["dynCall_di"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_di"].apply(null, arguments); +}); +var dynCall_diddi = Module["dynCall_diddi"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_diddi"].apply(null, arguments); +}); +var dynCall_didi = Module["dynCall_didi"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_didi"].apply(null, arguments); +}); +var dynCall_dii = Module["dynCall_dii"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_dii"].apply(null, arguments); +}); +var dynCall_diii = Module["dynCall_diii"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_diii"].apply(null, arguments); +}); +var dynCall_diiii = Module["dynCall_diiii"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_diiii"].apply(null, arguments); +}); +var dynCall_dji = Module["dynCall_dji"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_dji"].apply(null, arguments); +}); +var dynCall_f = Module["dynCall_f"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_f"].apply(null, arguments); +}); +var dynCall_fdi = Module["dynCall_fdi"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_fdi"].apply(null, arguments); +}); +var dynCall_ff = Module["dynCall_ff"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_ff"].apply(null, arguments); +}); +var dynCall_fff = Module["dynCall_fff"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_fff"].apply(null, arguments); +}); +var dynCall_ffffi = Module["dynCall_ffffi"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_ffffi"].apply(null, arguments); +}); +var dynCall_fffi = Module["dynCall_fffi"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_fffi"].apply(null, arguments); +}); +var dynCall_fffifffi = Module["dynCall_fffifffi"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_fffifffi"].apply(null, arguments); +}); +var dynCall_ffi = Module["dynCall_ffi"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_ffi"].apply(null, arguments); +}); +var dynCall_fi = Module["dynCall_fi"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_fi"].apply(null, arguments); +}); +var dynCall_fif = Module["dynCall_fif"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_fif"].apply(null, arguments); +}); +var dynCall_fiff = Module["dynCall_fiff"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_fiff"].apply(null, arguments); +}); +var dynCall_fiffi = Module["dynCall_fiffi"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_fiffi"].apply(null, arguments); +}); +var dynCall_fifi = Module["dynCall_fifi"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_fifi"].apply(null, arguments); +}); +var dynCall_fifii = Module["dynCall_fifii"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_fifii"].apply(null, arguments); +}); +var dynCall_fii = Module["dynCall_fii"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_fii"].apply(null, arguments); +}); +var dynCall_fiifi = Module["dynCall_fiifi"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_fiifi"].apply(null, arguments); +}); +var dynCall_fiifii = Module["dynCall_fiifii"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_fiifii"].apply(null, arguments); +}); +var dynCall_fiii = Module["dynCall_fiii"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_fiii"].apply(null, arguments); +}); +var dynCall_fiiii = Module["dynCall_fiiii"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_fiiii"].apply(null, arguments); +}); +var dynCall_fiiiiiifiifif = Module["dynCall_fiiiiiifiifif"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_fiiiiiifiifif"].apply(null, arguments); +}); +var dynCall_fiiiiiifiiiif = Module["dynCall_fiiiiiifiiiif"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_fiiiiiifiiiif"].apply(null, arguments); +}); +var dynCall_fji = Module["dynCall_fji"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_fji"].apply(null, arguments); +}); +var dynCall_i = Module["dynCall_i"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_i"].apply(null, arguments); +}); +var dynCall_idi = Module["dynCall_idi"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_idi"].apply(null, arguments); +}); +var dynCall_idiii = Module["dynCall_idiii"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_idiii"].apply(null, arguments); +}); +var dynCall_ifffi = Module["dynCall_ifffi"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_ifffi"].apply(null, arguments); +}); +var dynCall_iffi = Module["dynCall_iffi"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_iffi"].apply(null, arguments); +}); +var dynCall_ifi = Module["dynCall_ifi"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_ifi"].apply(null, arguments); +}); +var dynCall_ifii = Module["dynCall_ifii"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_ifii"].apply(null, arguments); +}); +var dynCall_ifiii = Module["dynCall_ifiii"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_ifiii"].apply(null, arguments); +}); +var dynCall_ii = Module["dynCall_ii"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_ii"].apply(null, arguments); +}); +var dynCall_iidi = Module["dynCall_iidi"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_iidi"].apply(null, arguments); +}); +var dynCall_iidii = Module["dynCall_iidii"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_iidii"].apply(null, arguments); +}); +var dynCall_iif = Module["dynCall_iif"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_iif"].apply(null, arguments); +}); +var dynCall_iifff = Module["dynCall_iifff"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_iifff"].apply(null, arguments); +}); +var dynCall_iifffi = Module["dynCall_iifffi"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_iifffi"].apply(null, arguments); +}); +var dynCall_iiffi = Module["dynCall_iiffi"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_iiffi"].apply(null, arguments); +}); +var dynCall_iifi = Module["dynCall_iifi"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_iifi"].apply(null, arguments); +}); +var dynCall_iifii = Module["dynCall_iifii"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_iifii"].apply(null, arguments); +}); +var dynCall_iifiii = Module["dynCall_iifiii"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_iifiii"].apply(null, arguments); +}); +var dynCall_iii = Module["dynCall_iii"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_iii"].apply(null, arguments); +}); +var dynCall_iiif = Module["dynCall_iiif"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_iiif"].apply(null, arguments); +}); +var dynCall_iiifi = Module["dynCall_iiifi"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_iiifi"].apply(null, arguments); +}); +var dynCall_iiifii = Module["dynCall_iiifii"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_iiifii"].apply(null, arguments); +}); +var dynCall_iiifiii = Module["dynCall_iiifiii"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_iiifiii"].apply(null, arguments); +}); +var dynCall_iiifiiii = Module["dynCall_iiifiiii"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_iiifiiii"].apply(null, arguments); +}); +var dynCall_iiii = Module["dynCall_iiii"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_iiii"].apply(null, arguments); +}); +var dynCall_iiiifffffi = Module["dynCall_iiiifffffi"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_iiiifffffi"].apply(null, arguments); +}); +var dynCall_iiiifffffii = Module["dynCall_iiiifffffii"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_iiiifffffii"].apply(null, arguments); +}); +var dynCall_iiiifi = Module["dynCall_iiiifi"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_iiiifi"].apply(null, arguments); +}); +var dynCall_iiiifii = Module["dynCall_iiiifii"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_iiiifii"].apply(null, arguments); +}); +var dynCall_iiiifiii = Module["dynCall_iiiifiii"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_iiiifiii"].apply(null, arguments); +}); +var dynCall_iiiifiiii = Module["dynCall_iiiifiiii"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_iiiifiiii"].apply(null, arguments); +}); +var dynCall_iiiifiiiii = Module["dynCall_iiiifiiiii"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_iiiifiiiii"].apply(null, arguments); +}); +var dynCall_iiiii = Module["dynCall_iiiii"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_iiiii"].apply(null, arguments); +}); +var dynCall_iiiiifiii = Module["dynCall_iiiiifiii"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_iiiiifiii"].apply(null, arguments); +}); +var dynCall_iiiiifiiiiif = Module["dynCall_iiiiifiiiiif"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_iiiiifiiiiif"].apply(null, arguments); +}); +var dynCall_iiiiii = Module["dynCall_iiiiii"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_iiiiii"].apply(null, arguments); +}); +var dynCall_iiiiiifff = Module["dynCall_iiiiiifff"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_iiiiiifff"].apply(null, arguments); +}); +var dynCall_iiiiiifffiiifiii = Module["dynCall_iiiiiifffiiifiii"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_iiiiiifffiiifiii"].apply(null, arguments); +}); +var dynCall_iiiiiiffiiiiiiiiiffffiii = Module["dynCall_iiiiiiffiiiiiiiiiffffiii"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_iiiiiiffiiiiiiiiiffffiii"].apply(null, arguments); +}); +var dynCall_iiiiiiffiiiiiiiiiffffiiii = Module["dynCall_iiiiiiffiiiiiiiiiffffiiii"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_iiiiiiffiiiiiiiiiffffiiii"].apply(null, arguments); +}); +var dynCall_iiiiiiffiiiiiiiiiiiiiii = Module["dynCall_iiiiiiffiiiiiiiiiiiiiii"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_iiiiiiffiiiiiiiiiiiiiii"].apply(null, arguments); +}); +var dynCall_iiiiiifiif = Module["dynCall_iiiiiifiif"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_iiiiiifiif"].apply(null, arguments); +}); +var dynCall_iiiiiifiii = Module["dynCall_iiiiiifiii"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_iiiiiifiii"].apply(null, arguments); +}); +var dynCall_iiiiiii = Module["dynCall_iiiiiii"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_iiiiiii"].apply(null, arguments); +}); +var dynCall_iiiiiiifiif = Module["dynCall_iiiiiiifiif"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_iiiiiiifiif"].apply(null, arguments); +}); +var dynCall_iiiiiiii = Module["dynCall_iiiiiiii"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_iiiiiiii"].apply(null, arguments); +}); +var dynCall_iiiiiiiii = Module["dynCall_iiiiiiiii"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_iiiiiiiii"].apply(null, arguments); +}); +var dynCall_iiiiiiiiii = Module["dynCall_iiiiiiiiii"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_iiiiiiiiii"].apply(null, arguments); +}); +var dynCall_iiiiiiiiiii = Module["dynCall_iiiiiiiiiii"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_iiiiiiiiiii"].apply(null, arguments); +}); +var dynCall_iiiiiiiiiiii = Module["dynCall_iiiiiiiiiiii"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_iiiiiiiiiiii"].apply(null, arguments); +}); +var dynCall_iiiiiiiiiiiii = Module["dynCall_iiiiiiiiiiiii"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_iiiiiiiiiiiii"].apply(null, arguments); +}); +var dynCall_iiiiiiiiiiiiii = Module["dynCall_iiiiiiiiiiiiii"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_iiiiiiiiiiiiii"].apply(null, arguments); +}); +var dynCall_iiiiiji = Module["dynCall_iiiiiji"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_iiiiiji"].apply(null, arguments); +}); +var dynCall_iiiij = Module["dynCall_iiiij"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_iiiij"].apply(null, arguments); +}); +var dynCall_iiiiji = Module["dynCall_iiiiji"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_iiiiji"].apply(null, arguments); +}); +var dynCall_iiiijii = Module["dynCall_iiiijii"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_iiiijii"].apply(null, arguments); +}); +var dynCall_iiij = Module["dynCall_iiij"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_iiij"].apply(null, arguments); +}); +var dynCall_iiiji = Module["dynCall_iiiji"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_iiiji"].apply(null, arguments); +}); +var dynCall_iiijii = Module["dynCall_iiijii"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_iiijii"].apply(null, arguments); +}); +var dynCall_iiijiii = Module["dynCall_iiijiii"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_iiijiii"].apply(null, arguments); +}); +var dynCall_iiijjii = Module["dynCall_iiijjii"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_iiijjii"].apply(null, arguments); +}); +var dynCall_iij = Module["dynCall_iij"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_iij"].apply(null, arguments); +}); +var dynCall_iiji = Module["dynCall_iiji"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_iiji"].apply(null, arguments); +}); +var dynCall_iijii = Module["dynCall_iijii"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_iijii"].apply(null, arguments); +}); +var dynCall_iijiii = Module["dynCall_iijiii"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_iijiii"].apply(null, arguments); +}); +var dynCall_iijji = Module["dynCall_iijji"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_iijji"].apply(null, arguments); +}); +var dynCall_iijjii = Module["dynCall_iijjii"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_iijjii"].apply(null, arguments); +}); +var dynCall_iijjiii = Module["dynCall_iijjiii"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_iijjiii"].apply(null, arguments); +}); +var dynCall_iijjji = Module["dynCall_iijjji"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_iijjji"].apply(null, arguments); +}); +var dynCall_iji = Module["dynCall_iji"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_iji"].apply(null, arguments); +}); +var dynCall_ijiii = Module["dynCall_ijiii"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_ijiii"].apply(null, arguments); +}); +var dynCall_ijj = Module["dynCall_ijj"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_ijj"].apply(null, arguments); +}); +var dynCall_ijji = Module["dynCall_ijji"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_ijji"].apply(null, arguments); +}); +var dynCall_j = Module["dynCall_j"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_j"].apply(null, arguments); +}); +var dynCall_jdi = Module["dynCall_jdi"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_jdi"].apply(null, arguments); +}); +var dynCall_jdii = Module["dynCall_jdii"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_jdii"].apply(null, arguments); +}); +var dynCall_jfi = Module["dynCall_jfi"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_jfi"].apply(null, arguments); +}); +var dynCall_ji = Module["dynCall_ji"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_ji"].apply(null, arguments); +}); +var dynCall_jidi = Module["dynCall_jidi"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_jidi"].apply(null, arguments); +}); +var dynCall_jidii = Module["dynCall_jidii"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_jidii"].apply(null, arguments); +}); +var dynCall_jii = Module["dynCall_jii"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_jii"].apply(null, arguments); +}); +var dynCall_jiii = Module["dynCall_jiii"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_jiii"].apply(null, arguments); +}); +var dynCall_jiiii = Module["dynCall_jiiii"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_jiiii"].apply(null, arguments); +}); +var dynCall_jiiiii = Module["dynCall_jiiiii"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_jiiiii"].apply(null, arguments); +}); +var dynCall_jiiiiii = Module["dynCall_jiiiiii"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_jiiiiii"].apply(null, arguments); +}); +var dynCall_jiiiiiiiiii = Module["dynCall_jiiiiiiiiii"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_jiiiiiiiiii"].apply(null, arguments); +}); +var dynCall_jiiji = Module["dynCall_jiiji"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_jiiji"].apply(null, arguments); +}); +var dynCall_jiji = Module["dynCall_jiji"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_jiji"].apply(null, arguments); +}); +var dynCall_jijii = Module["dynCall_jijii"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_jijii"].apply(null, arguments); +}); +var dynCall_jijiii = Module["dynCall_jijiii"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_jijiii"].apply(null, arguments); +}); +var dynCall_jijj = Module["dynCall_jijj"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_jijj"].apply(null, arguments); +}); +var dynCall_jijji = Module["dynCall_jijji"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_jijji"].apply(null, arguments); +}); +var dynCall_jji = Module["dynCall_jji"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_jji"].apply(null, arguments); +}); +var dynCall_v = Module["dynCall_v"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_v"].apply(null, arguments); +}); +var dynCall_vd = Module["dynCall_vd"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_vd"].apply(null, arguments); +}); +var dynCall_vf = Module["dynCall_vf"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_vf"].apply(null, arguments); +}); +var dynCall_vff = Module["dynCall_vff"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_vff"].apply(null, arguments); +}); +var dynCall_vffff = Module["dynCall_vffff"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_vffff"].apply(null, arguments); +}); +var dynCall_vffii = Module["dynCall_vffii"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_vffii"].apply(null, arguments); +}); +var dynCall_vfi = Module["dynCall_vfi"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_vfi"].apply(null, arguments); +}); +var dynCall_vfii = Module["dynCall_vfii"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_vfii"].apply(null, arguments); +}); +var dynCall_vfiii = Module["dynCall_vfiii"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_vfiii"].apply(null, arguments); +}); +var dynCall_vi = Module["dynCall_vi"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_vi"].apply(null, arguments); +}); +var dynCall_vid = Module["dynCall_vid"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_vid"].apply(null, arguments); +}); +var dynCall_vidi = Module["dynCall_vidi"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_vidi"].apply(null, arguments); +}); +var dynCall_vif = Module["dynCall_vif"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_vif"].apply(null, arguments); +}); +var dynCall_viff = Module["dynCall_viff"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_viff"].apply(null, arguments); +}); +var dynCall_vifff = Module["dynCall_vifff"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_vifff"].apply(null, arguments); +}); +var dynCall_viffff = Module["dynCall_viffff"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_viffff"].apply(null, arguments); +}); +var dynCall_viffffi = Module["dynCall_viffffi"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_viffffi"].apply(null, arguments); +}); +var dynCall_viffffii = Module["dynCall_viffffii"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_viffffii"].apply(null, arguments); +}); +var dynCall_viffffiifffiiiiif = Module["dynCall_viffffiifffiiiiif"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_viffffiifffiiiiif"].apply(null, arguments); +}); +var dynCall_vifffi = Module["dynCall_vifffi"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_vifffi"].apply(null, arguments); +}); +var dynCall_vifffii = Module["dynCall_vifffii"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_vifffii"].apply(null, arguments); +}); +var dynCall_viffi = Module["dynCall_viffi"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_viffi"].apply(null, arguments); +}); +var dynCall_viffii = Module["dynCall_viffii"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_viffii"].apply(null, arguments); +}); +var dynCall_viffiifffffiii = Module["dynCall_viffiifffffiii"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_viffiifffffiii"].apply(null, arguments); +}); +var dynCall_viffiii = Module["dynCall_viffiii"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_viffiii"].apply(null, arguments); +}); +var dynCall_viffiiiif = Module["dynCall_viffiiiif"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_viffiiiif"].apply(null, arguments); +}); +var dynCall_vifi = Module["dynCall_vifi"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_vifi"].apply(null, arguments); +}); +var dynCall_vifii = Module["dynCall_vifii"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_vifii"].apply(null, arguments); +}); +var dynCall_vifiiii = Module["dynCall_vifiiii"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_vifiiii"].apply(null, arguments); +}); +var dynCall_vii = Module["dynCall_vii"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_vii"].apply(null, arguments); +}); +var dynCall_viid = Module["dynCall_viid"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_viid"].apply(null, arguments); +}); +var dynCall_viidi = Module["dynCall_viidi"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_viidi"].apply(null, arguments); +}); +var dynCall_viidii = Module["dynCall_viidii"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_viidii"].apply(null, arguments); +}); +var dynCall_viif = Module["dynCall_viif"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_viif"].apply(null, arguments); +}); +var dynCall_viiff = Module["dynCall_viiff"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_viiff"].apply(null, arguments); +}); +var dynCall_viifff = Module["dynCall_viifff"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_viifff"].apply(null, arguments); +}); +var dynCall_viifffi = Module["dynCall_viifffi"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_viifffi"].apply(null, arguments); +}); +var dynCall_viiffi = Module["dynCall_viiffi"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_viiffi"].apply(null, arguments); +}); +var dynCall_viiffii = Module["dynCall_viiffii"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_viiffii"].apply(null, arguments); +}); +var dynCall_viifi = Module["dynCall_viifi"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_viifi"].apply(null, arguments); +}); +var dynCall_viifii = Module["dynCall_viifii"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_viifii"].apply(null, arguments); +}); +var dynCall_viifiii = Module["dynCall_viifiii"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_viifiii"].apply(null, arguments); +}); +var dynCall_viifiiii = Module["dynCall_viifiiii"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_viifiiii"].apply(null, arguments); +}); +var dynCall_viii = Module["dynCall_viii"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_viii"].apply(null, arguments); +}); +var dynCall_viiidi = Module["dynCall_viiidi"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_viiidi"].apply(null, arguments); +}); +var dynCall_viiifffi = Module["dynCall_viiifffi"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_viiifffi"].apply(null, arguments); +}); +var dynCall_viiiffi = Module["dynCall_viiiffi"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_viiiffi"].apply(null, arguments); +}); +var dynCall_viiiffii = Module["dynCall_viiiffii"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_viiiffii"].apply(null, arguments); +}); +var dynCall_viiifi = Module["dynCall_viiifi"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_viiifi"].apply(null, arguments); +}); +var dynCall_viiifii = Module["dynCall_viiifii"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_viiifii"].apply(null, arguments); +}); +var dynCall_viiifiii = Module["dynCall_viiifiii"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_viiifiii"].apply(null, arguments); +}); +var dynCall_viiifiiiii = Module["dynCall_viiifiiiii"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_viiifiiiii"].apply(null, arguments); +}); +var dynCall_viiii = Module["dynCall_viiii"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_viiii"].apply(null, arguments); +}); +var dynCall_viiiif = Module["dynCall_viiiif"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_viiiif"].apply(null, arguments); +}); +var dynCall_viiiifii = Module["dynCall_viiiifii"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_viiiifii"].apply(null, arguments); +}); +var dynCall_viiiifiiiiif = Module["dynCall_viiiifiiiiif"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_viiiifiiiiif"].apply(null, arguments); +}); +var dynCall_viiiii = Module["dynCall_viiiii"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_viiiii"].apply(null, arguments); +}); +var dynCall_viiiiif = Module["dynCall_viiiiif"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_viiiiif"].apply(null, arguments); +}); +var dynCall_viiiiiffi = Module["dynCall_viiiiiffi"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_viiiiiffi"].apply(null, arguments); +}); +var dynCall_viiiiiffii = Module["dynCall_viiiiiffii"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_viiiiiffii"].apply(null, arguments); +}); +var dynCall_viiiiii = Module["dynCall_viiiiii"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_viiiiii"].apply(null, arguments); +}); +var dynCall_viiiiiif = Module["dynCall_viiiiiif"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_viiiiiif"].apply(null, arguments); +}); +var dynCall_viiiiiii = Module["dynCall_viiiiiii"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_viiiiiii"].apply(null, arguments); +}); +var dynCall_viiiiiiii = Module["dynCall_viiiiiiii"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_viiiiiiii"].apply(null, arguments); +}); +var dynCall_viiiiiiiii = Module["dynCall_viiiiiiiii"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_viiiiiiiii"].apply(null, arguments); +}); +var dynCall_viiiiiiiiii = Module["dynCall_viiiiiiiiii"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_viiiiiiiiii"].apply(null, arguments); +}); +var dynCall_viiiiiiiiiii = Module["dynCall_viiiiiiiiiii"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_viiiiiiiiiii"].apply(null, arguments); +}); +var dynCall_viiiiiiiiiiifii = Module["dynCall_viiiiiiiiiiifii"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_viiiiiiiiiiifii"].apply(null, arguments); +}); +var dynCall_viiiiiiiiiiii = Module["dynCall_viiiiiiiiiiii"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_viiiiiiiiiiii"].apply(null, arguments); +}); +var dynCall_viiiiiiiiiiiiii = Module["dynCall_viiiiiiiiiiiiii"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_viiiiiiiiiiiiii"].apply(null, arguments); +}); +var dynCall_viiiiiiiiiiiiiii = Module["dynCall_viiiiiiiiiiiiiii"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_viiiiiiiiiiiiiii"].apply(null, arguments); +}); +var dynCall_viiiiiiiiiiiiiiiiii = Module["dynCall_viiiiiiiiiiiiiiiiii"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_viiiiiiiiiiiiiiiiii"].apply(null, arguments); +}); +var dynCall_viiiiiji = Module["dynCall_viiiiiji"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_viiiiiji"].apply(null, arguments); +}); +var dynCall_viiiij = Module["dynCall_viiiij"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_viiiij"].apply(null, arguments); +}); +var dynCall_viiiijiiii = Module["dynCall_viiiijiiii"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_viiiijiiii"].apply(null, arguments); +}); +var dynCall_viiiji = Module["dynCall_viiiji"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_viiiji"].apply(null, arguments); +}); +var dynCall_viiijji = Module["dynCall_viiijji"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_viiijji"].apply(null, arguments); +}); +var dynCall_viij = Module["dynCall_viij"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_viij"].apply(null, arguments); +}); +var dynCall_viiji = Module["dynCall_viiji"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_viiji"].apply(null, arguments); +}); +var dynCall_viijii = Module["dynCall_viijii"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_viijii"].apply(null, arguments); +}); +var dynCall_viijiijiii = Module["dynCall_viijiijiii"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_viijiijiii"].apply(null, arguments); +}); +var dynCall_viijijii = Module["dynCall_viijijii"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_viijijii"].apply(null, arguments); +}); +var dynCall_viijijiii = Module["dynCall_viijijiii"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_viijijiii"].apply(null, arguments); +}); +var dynCall_viijijj = Module["dynCall_viijijj"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_viijijj"].apply(null, arguments); +}); +var dynCall_viijj = Module["dynCall_viijj"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_viijj"].apply(null, arguments); +}); +var dynCall_viijji = Module["dynCall_viijji"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_viijji"].apply(null, arguments); +}); +var dynCall_viijjiii = Module["dynCall_viijjiii"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_viijjiii"].apply(null, arguments); +}); +var dynCall_viijjji = Module["dynCall_viijjji"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_viijjji"].apply(null, arguments); +}); +var dynCall_vij = Module["dynCall_vij"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_vij"].apply(null, arguments); +}); +var dynCall_viji = Module["dynCall_viji"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_viji"].apply(null, arguments); +}); +var dynCall_vijii = Module["dynCall_vijii"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_vijii"].apply(null, arguments); +}); +var dynCall_vijiii = Module["dynCall_vijiii"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_vijiii"].apply(null, arguments); +}); +var dynCall_vijiji = Module["dynCall_vijiji"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_vijiji"].apply(null, arguments); +}); +var dynCall_vijijji = Module["dynCall_vijijji"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_vijijji"].apply(null, arguments); +}); +var dynCall_vijji = Module["dynCall_vijji"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_vijji"].apply(null, arguments); +}); +var dynCall_vijjii = Module["dynCall_vijjii"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_vijjii"].apply(null, arguments); +}); +var dynCall_vjiiii = Module["dynCall_vjiiii"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_vjiiii"].apply(null, arguments); +}); +var dynCall_vjji = Module["dynCall_vjji"] = (function() { + assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)"); + assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)"); + return Module["asm"]["dynCall_vjji"].apply(null, arguments); +}); +Module["asm"] = asm; +if (!Module["intArrayFromString"]) Module["intArrayFromString"] = (function() { + abort("'intArrayFromString' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)"); +}); +if (!Module["intArrayToString"]) Module["intArrayToString"] = (function() { + abort("'intArrayToString' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)"); +}); +Module["ccall"] = ccall; +Module["cwrap"] = cwrap; +if (!Module["setValue"]) Module["setValue"] = (function() { + abort("'setValue' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)"); +}); +if (!Module["getValue"]) Module["getValue"] = (function() { + abort("'getValue' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)"); +}); +if (!Module["allocate"]) Module["allocate"] = (function() { + abort("'allocate' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)"); +}); +if (!Module["getMemory"]) Module["getMemory"] = (function() { + abort("'getMemory' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ). Alternatively, forcing filesystem support (-s FORCE_FILESYSTEM=1) can export this for you"); +}); +if (!Module["Pointer_stringify"]) Module["Pointer_stringify"] = (function() { + abort("'Pointer_stringify' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)"); +}); +if (!Module["AsciiToString"]) Module["AsciiToString"] = (function() { + abort("'AsciiToString' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)"); +}); +if (!Module["stringToAscii"]) Module["stringToAscii"] = (function() { + abort("'stringToAscii' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)"); +}); +if (!Module["UTF8ArrayToString"]) Module["UTF8ArrayToString"] = (function() { + abort("'UTF8ArrayToString' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)"); +}); +if (!Module["UTF8ToString"]) Module["UTF8ToString"] = (function() { + abort("'UTF8ToString' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)"); +}); +if (!Module["stringToUTF8Array"]) Module["stringToUTF8Array"] = (function() { + abort("'stringToUTF8Array' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)"); +}); +if (!Module["stringToUTF8"]) Module["stringToUTF8"] = (function() { + abort("'stringToUTF8' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)"); +}); +if (!Module["lengthBytesUTF8"]) Module["lengthBytesUTF8"] = (function() { + abort("'lengthBytesUTF8' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)"); +}); +if (!Module["UTF16ToString"]) Module["UTF16ToString"] = (function() { + abort("'UTF16ToString' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)"); +}); +if (!Module["stringToUTF16"]) Module["stringToUTF16"] = (function() { + abort("'stringToUTF16' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)"); +}); +if (!Module["lengthBytesUTF16"]) Module["lengthBytesUTF16"] = (function() { + abort("'lengthBytesUTF16' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)"); +}); +if (!Module["UTF32ToString"]) Module["UTF32ToString"] = (function() { + abort("'UTF32ToString' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)"); +}); +if (!Module["stringToUTF32"]) Module["stringToUTF32"] = (function() { + abort("'stringToUTF32' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)"); +}); +if (!Module["lengthBytesUTF32"]) Module["lengthBytesUTF32"] = (function() { + abort("'lengthBytesUTF32' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)"); +}); +if (!Module["allocateUTF8"]) Module["allocateUTF8"] = (function() { + abort("'allocateUTF8' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)"); +}); +Module["stackTrace"] = stackTrace; +if (!Module["addOnPreRun"]) Module["addOnPreRun"] = (function() { + abort("'addOnPreRun' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)"); +}); +if (!Module["addOnInit"]) Module["addOnInit"] = (function() { + abort("'addOnInit' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)"); +}); +if (!Module["addOnPreMain"]) Module["addOnPreMain"] = (function() { + abort("'addOnPreMain' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)"); +}); +if (!Module["addOnExit"]) Module["addOnExit"] = (function() { + abort("'addOnExit' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)"); +}); +if (!Module["addOnPostRun"]) Module["addOnPostRun"] = (function() { + abort("'addOnPostRun' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)"); +}); +if (!Module["writeStringToMemory"]) Module["writeStringToMemory"] = (function() { + abort("'writeStringToMemory' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)"); +}); +if (!Module["writeArrayToMemory"]) Module["writeArrayToMemory"] = (function() { + abort("'writeArrayToMemory' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)"); +}); +if (!Module["writeAsciiToMemory"]) Module["writeAsciiToMemory"] = (function() { + abort("'writeAsciiToMemory' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)"); +}); +Module["addRunDependency"] = addRunDependency; +Module["removeRunDependency"] = removeRunDependency; +if (!Module["ENV"]) Module["ENV"] = (function() { + abort("'ENV' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)"); +}); +if (!Module["FS"]) Module["FS"] = (function() { + abort("'FS' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)"); +}); +if (!Module["FS_createFolder"]) Module["FS_createFolder"] = (function() { + abort("'FS_createFolder' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ). Alternatively, forcing filesystem support (-s FORCE_FILESYSTEM=1) can export this for you"); +}); +Module["FS_createPath"] = FS.createPath; +Module["FS_createDataFile"] = FS.createDataFile; +if (!Module["FS_createPreloadedFile"]) Module["FS_createPreloadedFile"] = (function() { + abort("'FS_createPreloadedFile' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ). Alternatively, forcing filesystem support (-s FORCE_FILESYSTEM=1) can export this for you"); +}); +if (!Module["FS_createLazyFile"]) Module["FS_createLazyFile"] = (function() { + abort("'FS_createLazyFile' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ). Alternatively, forcing filesystem support (-s FORCE_FILESYSTEM=1) can export this for you"); +}); +if (!Module["FS_createLink"]) Module["FS_createLink"] = (function() { + abort("'FS_createLink' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ). Alternatively, forcing filesystem support (-s FORCE_FILESYSTEM=1) can export this for you"); +}); +if (!Module["FS_createDevice"]) Module["FS_createDevice"] = (function() { + abort("'FS_createDevice' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ). Alternatively, forcing filesystem support (-s FORCE_FILESYSTEM=1) can export this for you"); +}); +if (!Module["FS_unlink"]) Module["FS_unlink"] = (function() { + abort("'FS_unlink' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ). Alternatively, forcing filesystem support (-s FORCE_FILESYSTEM=1) can export this for you"); +}); +if (!Module["GL"]) Module["GL"] = (function() { + abort("'GL' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)"); +}); +if (!Module["staticAlloc"]) Module["staticAlloc"] = (function() { + abort("'staticAlloc' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)"); +}); +if (!Module["dynamicAlloc"]) Module["dynamicAlloc"] = (function() { + abort("'dynamicAlloc' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)"); +}); +if (!Module["warnOnce"]) Module["warnOnce"] = (function() { + abort("'warnOnce' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)"); +}); +if (!Module["loadDynamicLibrary"]) Module["loadDynamicLibrary"] = (function() { + abort("'loadDynamicLibrary' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)"); +}); +if (!Module["loadWebAssemblyModule"]) Module["loadWebAssemblyModule"] = (function() { + abort("'loadWebAssemblyModule' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)"); +}); +if (!Module["getLEB"]) Module["getLEB"] = (function() { + abort("'getLEB' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)"); +}); +if (!Module["getFunctionTables"]) Module["getFunctionTables"] = (function() { + abort("'getFunctionTables' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)"); +}); +if (!Module["alignFunctionTables"]) Module["alignFunctionTables"] = (function() { + abort("'alignFunctionTables' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)"); +}); +if (!Module["registerFunctions"]) Module["registerFunctions"] = (function() { + abort("'registerFunctions' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)"); +}); +if (!Module["addFunction"]) Module["addFunction"] = (function() { + abort("'addFunction' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)"); +}); +if (!Module["removeFunction"]) Module["removeFunction"] = (function() { + abort("'removeFunction' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)"); +}); +if (!Module["getFuncWrapper"]) Module["getFuncWrapper"] = (function() { + abort("'getFuncWrapper' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)"); +}); +if (!Module["prettyPrint"]) Module["prettyPrint"] = (function() { + abort("'prettyPrint' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)"); +}); +if (!Module["makeBigInt"]) Module["makeBigInt"] = (function() { + abort("'makeBigInt' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)"); +}); +if (!Module["dynCall"]) Module["dynCall"] = (function() { + abort("'dynCall' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)"); +}); +if (!Module["getCompilerSetting"]) Module["getCompilerSetting"] = (function() { + abort("'getCompilerSetting' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)"); +}); +if (!Module["stackSave"]) Module["stackSave"] = (function() { + abort("'stackSave' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)"); +}); +if (!Module["stackRestore"]) Module["stackRestore"] = (function() { + abort("'stackRestore' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)"); +}); +if (!Module["stackAlloc"]) Module["stackAlloc"] = (function() { + abort("'stackAlloc' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)"); +}); +if (!Module["establishStackSpace"]) Module["establishStackSpace"] = (function() { + abort("'establishStackSpace' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)"); +}); +if (!Module["print"]) Module["print"] = (function() { + abort("'print' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)"); +}); +if (!Module["printErr"]) Module["printErr"] = (function() { + abort("'printErr' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)"); +}); +Module["writeStackCookie"] = writeStackCookie; +Module["checkStackCookie"] = checkStackCookie; +if (!Module["abortStackOverflow"]) Module["abortStackOverflow"] = (function() { + abort("'abortStackOverflow' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)"); +}); +if (!Module["ALLOC_NORMAL"]) Object.defineProperty(Module, "ALLOC_NORMAL", { + get: (function() { + abort("'ALLOC_NORMAL' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)"); + }) +}); +if (!Module["ALLOC_STACK"]) Object.defineProperty(Module, "ALLOC_STACK", { + get: (function() { + abort("'ALLOC_STACK' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)"); + }) +}); +if (!Module["ALLOC_STATIC"]) Object.defineProperty(Module, "ALLOC_STATIC", { + get: (function() { + abort("'ALLOC_STATIC' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)"); + }) +}); +if (!Module["ALLOC_DYNAMIC"]) Object.defineProperty(Module, "ALLOC_DYNAMIC", { + get: (function() { + abort("'ALLOC_DYNAMIC' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)"); + }) +}); +if (!Module["ALLOC_NONE"]) Object.defineProperty(Module, "ALLOC_NONE", { + get: (function() { + abort("'ALLOC_NONE' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)"); + }) +}); +Module["then"] = (function(func) { + if (Module["calledRun"]) { + func(Module); + } else { + var old = Module["onRuntimeInitialized"]; + Module["onRuntimeInitialized"] = (function() { + if (old) old(); + func(Module); + }); + } + return Module; +}); +function ExitStatus(status) { + this.name = "ExitStatus"; + this.message = "Program terminated with exit(" + status + ")"; + this.status = status; +} +ExitStatus.prototype = new Error; +ExitStatus.prototype.constructor = ExitStatus; +var initialStackTop; +var calledMain = false; +dependenciesFulfilled = function runCaller() { + if (!Module["calledRun"]) run(); + if (!Module["calledRun"]) dependenciesFulfilled = runCaller; +}; +Module["callMain"] = function callMain(args) { + assert(runDependencies == 0, "cannot call main when async dependencies remain! (listen on __ATMAIN__)"); + assert(__ATPRERUN__.length == 0, "cannot call main when preRun functions remain to be called"); + args = args || []; + ensureInitRuntime(); + var argc = args.length + 1; + var argv = stackAlloc((argc + 1) * 4); + HEAP32[argv >> 2] = allocateUTF8OnStack(Module["thisProgram"]); + for (var i = 1; i < argc; i++) { + HEAP32[(argv >> 2) + i] = allocateUTF8OnStack(args[i - 1]); + } + HEAP32[(argv >> 2) + argc] = 0; + try { + var ret = Module["_main"](argc, argv, 0); + exit(ret, true); + } catch (e) { + if (e instanceof ExitStatus) { + return; + } else if (e == "SimulateInfiniteLoop") { + Module["noExitRuntime"] = true; + return; + } else { + var toLog = e; + if (e && typeof e === "object" && e.stack) { + toLog = [ e, e.stack ]; + } + err("exception thrown: " + toLog); + Module["quit"](1, e); + } + } finally { + calledMain = true; + } +}; +function run(args) { + args = args || Module["arguments"]; + if (runDependencies > 0) { + return; + } + writeStackCookie(); + preRun(); + if (runDependencies > 0) return; + if (Module["calledRun"]) return; + function doRun() { + if (Module["calledRun"]) return; + Module["calledRun"] = true; + if (ABORT) return; + ensureInitRuntime(); + preMain(); + if (Module["onRuntimeInitialized"]) Module["onRuntimeInitialized"](); + if (Module["_main"] && shouldRunNow) Module["callMain"](args); + postRun(); + } + if (Module["setStatus"]) { + Module["setStatus"]("Running..."); + setTimeout((function() { + setTimeout((function() { + Module["setStatus"](""); + }), 1); + doRun(); + }), 1); + } else { + doRun(); + } + checkStackCookie(); +} +Module["run"] = run; +function checkUnflushedContent() { + var print = out; + var printErr = err; + var has = false; + out = err = (function(x) { + has = true; + }); + try { + var flush = Module["_fflush"]; + if (flush) flush(0); + var hasFS = true; + if (hasFS) { + [ "stdout", "stderr" ].forEach((function(name) { + var info = FS.analyzePath("/dev/" + name); + if (!info) return; + var stream = info.object; + var rdev = stream.rdev; + var tty = TTY.ttys[rdev]; + if (tty && tty.output && tty.output.length) { + has = true; + } + })); + } + } catch (e) {} + out = print; + err = printErr; + if (has) { + warnOnce("stdio streams had content in them that was not flushed. you should set NO_EXIT_RUNTIME to 0 (see the FAQ), or make sure to emit a newline when you printf etc."); + } +} +function exit(status, implicit) { + checkUnflushedContent(); + if (implicit && Module["noExitRuntime"] && status === 0) { + return; + } + if (Module["noExitRuntime"]) { + if (!implicit) { + err("exit(" + status + ") called, but NO_EXIT_RUNTIME is set, so halting execution but not exiting the runtime or preventing further async execution (build with NO_EXIT_RUNTIME=0, if you want a true shutdown)"); + } + } else { + ABORT = true; + EXITSTATUS = status; + STACKTOP = initialStackTop; + exitRuntime(); + if (Module["onExit"]) Module["onExit"](status); + } + Module["quit"](status, new ExitStatus(status)); +} +var abortDecorators = []; +function abort(what) { + if (Module["onAbort"]) { + Module["onAbort"](what); + } + if (what !== undefined) { + out(what); + err(what); + what = JSON.stringify(what); + } else { + what = ""; + } + ABORT = true; + EXITSTATUS = 1; + var extra = ""; + var output = "abort(" + what + ") at " + stackTrace() + extra; + if (abortDecorators) { + abortDecorators.forEach((function(decorator) { + output = decorator(output, what); + })); + } + throw output; +} +Module["abort"] = abort; +if (Module["preInit"]) { + if (typeof Module["preInit"] == "function") Module["preInit"] = [ Module["preInit"] ]; + while (Module["preInit"].length > 0) { + Module["preInit"].pop()(); + } +} +var shouldRunNow = true; +if (Module["noInitialRun"]) { + shouldRunNow = false; +} +Module["noExitRuntime"] = true; +run(); + + + + + + return UnityModule; +} +); +})(); +if (typeof exports === 'object' && typeof module === 'object') + module.exports = UnityModule; + else if (typeof define === 'function' && define['amd']) + define([], function() { return UnityModule; }); + else if (typeof exports === 'object') + exports["UnityModule"] = UnityModule; +
\ No newline at end of file |
