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Diffstat (limited to 'public/unity/Build/SnugCup.wasm.framework.unityweb')
-rw-r--r--public/unity/Build/SnugCup.wasm.framework.unityweb25341
1 files changed, 25341 insertions, 0 deletions
diff --git a/public/unity/Build/SnugCup.wasm.framework.unityweb b/public/unity/Build/SnugCup.wasm.framework.unityweb
new file mode 100644
index 0000000..a76fa8d
--- /dev/null
+++ b/public/unity/Build/SnugCup.wasm.framework.unityweb
@@ -0,0 +1,25341 @@
+
+var UnityModule = (function() {
+ var _scriptDir = typeof document !== 'undefined' && document.currentScript ? document.currentScript.src : undefined;
+ return (
+function(UnityModule) {
+ UnityModule = UnityModule || {};
+
+var Module = typeof UnityModule !== "undefined" ? UnityModule : {};
+if (typeof ENVIRONMENT_IS_PTHREAD === "undefined" || !ENVIRONMENT_IS_PTHREAD) {
+ Module["preRun"].push((function() {
+ var unityFileSystemInit = Module["unityFileSystemInit"] || (function() {
+ if (!Module.indexedDB) {
+ console.log("IndexedDB is not available. Data will not persist in cache and PlayerPrefs will not be saved.");
+ }
+ FS.mkdir("/idbfs");
+ FS.mount(IDBFS, {}, "/idbfs");
+ Module.addRunDependency("JS_FileSystem_Mount");
+ FS.syncfs(true, (function(err) {
+ Module.removeRunDependency("JS_FileSystem_Mount");
+ }));
+ });
+ unityFileSystemInit();
+ }));
+}
+Module["SetFullscreen"] = (function(fullscreen) {
+ if (typeof runtimeInitialized === "undefined" || !runtimeInitialized) {
+ console.log("Runtime not initialized yet.");
+ } else if (typeof JSEvents === "undefined") {
+ console.log("Player not loaded yet.");
+ } else {
+ var tmp = JSEvents.canPerformEventHandlerRequests;
+ JSEvents.canPerformEventHandlerRequests = (function() {
+ return 1;
+ });
+ Module.ccall("SetFullscreen", null, [ "number" ], [ fullscreen ]);
+ JSEvents.canPerformEventHandlerRequests = tmp;
+ }
+});
+Module["demangle"] = demangle || (function(symbol) {
+ return symbol;
+});
+var MediaDevices = [];
+if (typeof ENVIRONMENT_IS_PTHREAD === "undefined" || !ENVIRONMENT_IS_PTHREAD) {
+ Module["preRun"].push((function() {
+ var enumerateMediaDevices = (function() {
+ var getMedia = navigator.getUserMedia || navigator.webkitGetUserMedia || navigator.mozGetUserMedia || navigator.msGetUserMedia;
+ if (!getMedia) return;
+ function addDevice(label) {
+ label = label ? label : "device #" + MediaDevices.length;
+ var device = {
+ deviceName: label,
+ refCount: 0,
+ video: null
+ };
+ MediaDevices.push(device);
+ }
+ if (!navigator.mediaDevices || !navigator.mediaDevices.enumerateDevices) {
+ if (typeof MediaStreamTrack == "undefined" || typeof MediaStreamTrack.getSources == "undefined") {
+ console.log("Media Devices cannot be enumerated on this browser.");
+ return;
+ }
+ function gotSources(sourceInfos) {
+ for (var i = 0; i !== sourceInfos.length; ++i) {
+ var sourceInfo = sourceInfos[i];
+ if (sourceInfo.kind === "video") addDevice(sourceInfo.label);
+ }
+ }
+ MediaStreamTrack.getSources(gotSources);
+ }
+ navigator.mediaDevices.enumerateDevices().then((function(devices) {
+ devices.forEach((function(device) {
+ if (device.kind == "videoinput") addDevice(device.label);
+ }));
+ })).catch((function(err) {
+ console.log(err.name + ": " + error.message);
+ }));
+ });
+ enumerateMediaDevices();
+ }));
+}
+function SendMessage(gameObject, func, param) {
+ if (param === undefined) Module.ccall("SendMessage", null, [ "string", "string" ], [ gameObject, func ]); else if (typeof param === "string") Module.ccall("SendMessageString", null, [ "string", "string", "string" ], [ gameObject, func, param ]); else if (typeof param === "number") Module.ccall("SendMessageFloat", null, [ "string", "string", "number" ], [ gameObject, func, param ]); else throw "" + param + " is does not have a type which is supported by SendMessage.";
+}
+Module["SendMessage"] = SendMessage;
+var moduleOverrides = {};
+var key;
+for (key in Module) {
+ if (Module.hasOwnProperty(key)) {
+ moduleOverrides[key] = Module[key];
+ }
+}
+Module["arguments"] = [];
+Module["thisProgram"] = "./this.program";
+Module["quit"] = (function(status, toThrow) {
+ throw toThrow;
+});
+Module["preRun"] = [];
+Module["postRun"] = [];
+var ENVIRONMENT_IS_WEB = false;
+var ENVIRONMENT_IS_WORKER = false;
+var ENVIRONMENT_IS_NODE = false;
+var ENVIRONMENT_IS_SHELL = false;
+ENVIRONMENT_IS_WEB = typeof window === "object";
+ENVIRONMENT_IS_WORKER = typeof importScripts === "function";
+ENVIRONMENT_IS_NODE = typeof process === "object" && typeof require === "function" && !ENVIRONMENT_IS_WEB && !ENVIRONMENT_IS_WORKER;
+ENVIRONMENT_IS_SHELL = !ENVIRONMENT_IS_WEB && !ENVIRONMENT_IS_NODE && !ENVIRONMENT_IS_WORKER;
+if (Module["ENVIRONMENT"]) {
+ throw new Error("Module.ENVIRONMENT has been deprecated. To force the environment, use the ENVIRONMENT compile-time option (for example, -s ENVIRONMENT=web or -s ENVIRONMENT=node)");
+}
+assert(typeof Module["memoryInitializerPrefixURL"] === "undefined", "Module.memoryInitializerPrefixURL option was removed, use Module.locateFile instead");
+assert(typeof Module["pthreadMainPrefixURL"] === "undefined", "Module.pthreadMainPrefixURL option was removed, use Module.locateFile instead");
+assert(typeof Module["cdInitializerPrefixURL"] === "undefined", "Module.cdInitializerPrefixURL option was removed, use Module.locateFile instead");
+assert(typeof Module["filePackagePrefixURL"] === "undefined", "Module.filePackagePrefixURL option was removed, use Module.locateFile instead");
+var scriptDirectory = "";
+function locateFile(path) {
+ if (Module["locateFile"]) {
+ return Module["locateFile"](path, scriptDirectory);
+ } else {
+ return scriptDirectory + path;
+ }
+}
+if (ENVIRONMENT_IS_NODE) {
+ scriptDirectory = __dirname + "/";
+ var nodeFS;
+ var nodePath;
+ Module["read"] = function shell_read(filename, binary) {
+ var ret;
+ if (!nodeFS) nodeFS = require("fs");
+ if (!nodePath) nodePath = require("path");
+ filename = nodePath["normalize"](filename);
+ ret = nodeFS["readFileSync"](filename);
+ return binary ? ret : ret.toString();
+ };
+ Module["readBinary"] = function readBinary(filename) {
+ var ret = Module["read"](filename, true);
+ if (!ret.buffer) {
+ ret = new Uint8Array(ret);
+ }
+ assert(ret.buffer);
+ return ret;
+ };
+ if (process["argv"].length > 1) {
+ Module["thisProgram"] = process["argv"][1].replace(/\\/g, "/");
+ }
+ Module["arguments"] = process["argv"].slice(2);
+ process["on"]("uncaughtException", (function(ex) {
+ if (!(ex instanceof ExitStatus)) {
+ throw ex;
+ }
+ }));
+ process["on"]("unhandledRejection", (function(reason, p) {
+ err("node.js exiting due to unhandled promise rejection");
+ process["exit"](1);
+ }));
+ Module["quit"] = (function(status) {
+ process["exit"](status);
+ });
+ Module["inspect"] = (function() {
+ return "[Emscripten Module object]";
+ });
+} else if (ENVIRONMENT_IS_SHELL) {
+ if (typeof read != "undefined") {
+ Module["read"] = function shell_read(f) {
+ return read(f);
+ };
+ }
+ Module["readBinary"] = function readBinary(f) {
+ var data;
+ if (typeof readbuffer === "function") {
+ return new Uint8Array(readbuffer(f));
+ }
+ data = read(f, "binary");
+ assert(typeof data === "object");
+ return data;
+ };
+ if (typeof scriptArgs != "undefined") {
+ Module["arguments"] = scriptArgs;
+ } else if (typeof arguments != "undefined") {
+ Module["arguments"] = arguments;
+ }
+ if (typeof quit === "function") {
+ Module["quit"] = (function(status) {
+ quit(status);
+ });
+ }
+} else if (ENVIRONMENT_IS_WEB || ENVIRONMENT_IS_WORKER) {
+ if (ENVIRONMENT_IS_WEB) {
+ if (document.currentScript) {
+ scriptDirectory = document.currentScript.src;
+ }
+ } else {
+ scriptDirectory = self.location.href;
+ }
+ if (_scriptDir) {
+ scriptDirectory = _scriptDir;
+ }
+ if (scriptDirectory.indexOf("blob:") !== 0) {
+ scriptDirectory = scriptDirectory.split("/").slice(0, -1).join("/") + "/";
+ } else {
+ scriptDirectory = "";
+ }
+ Module["read"] = function shell_read(url) {
+ var xhr = new XMLHttpRequest;
+ xhr.open("GET", url, false);
+ xhr.send(null);
+ return xhr.responseText;
+ };
+ if (ENVIRONMENT_IS_WORKER) {
+ Module["readBinary"] = function readBinary(url) {
+ var xhr = new XMLHttpRequest;
+ xhr.open("GET", url, false);
+ xhr.responseType = "arraybuffer";
+ xhr.send(null);
+ return new Uint8Array(xhr.response);
+ };
+ }
+ Module["readAsync"] = function readAsync(url, onload, onerror) {
+ var xhr = new XMLHttpRequest;
+ xhr.open("GET", url, true);
+ xhr.responseType = "arraybuffer";
+ xhr.onload = function xhr_onload() {
+ if (xhr.status == 200 || xhr.status == 0 && xhr.response) {
+ onload(xhr.response);
+ return;
+ }
+ onerror();
+ };
+ xhr.onerror = onerror;
+ xhr.send(null);
+ };
+ Module["setWindowTitle"] = (function(title) {
+ document.title = title;
+ });
+} else {
+ throw new Error("environment detection error");
+}
+var out = Module["print"] || (typeof console !== "undefined" ? console.log.bind(console) : typeof print !== "undefined" ? print : null);
+var err = Module["printErr"] || (typeof printErr !== "undefined" ? printErr : typeof console !== "undefined" && console.warn.bind(console) || out);
+for (key in moduleOverrides) {
+ if (moduleOverrides.hasOwnProperty(key)) {
+ Module[key] = moduleOverrides[key];
+ }
+}
+moduleOverrides = undefined;
+var STACK_ALIGN = 16;
+stackSave = stackRestore = stackAlloc = setTempRet0 = getTempRet0 = (function() {
+ abort("cannot use the stack before compiled code is ready to run, and has provided stack access");
+});
+function staticAlloc(size) {
+ assert(!staticSealed);
+ var ret = STATICTOP;
+ STATICTOP = STATICTOP + size + 15 & -16;
+ assert(STATICTOP < TOTAL_MEMORY, "not enough memory for static allocation - increase TOTAL_MEMORY");
+ return ret;
+}
+function dynamicAlloc(size) {
+ assert(DYNAMICTOP_PTR);
+ var ret = HEAP32[DYNAMICTOP_PTR >> 2];
+ var end = ret + size + 15 & -16;
+ HEAP32[DYNAMICTOP_PTR >> 2] = end;
+ if (end >= TOTAL_MEMORY) {
+ var success = enlargeMemory();
+ if (!success) {
+ HEAP32[DYNAMICTOP_PTR >> 2] = ret;
+ return 0;
+ }
+ }
+ return ret;
+}
+function alignMemory(size, factor) {
+ if (!factor) factor = STACK_ALIGN;
+ var ret = size = Math.ceil(size / factor) * factor;
+ return ret;
+}
+function getNativeTypeSize(type) {
+ switch (type) {
+ case "i1":
+ case "i8":
+ return 1;
+ case "i16":
+ return 2;
+ case "i32":
+ return 4;
+ case "i64":
+ return 8;
+ case "float":
+ return 4;
+ case "double":
+ return 8;
+ default:
+ {
+ if (type[type.length - 1] === "*") {
+ return 4;
+ } else if (type[0] === "i") {
+ var bits = parseInt(type.substr(1));
+ assert(bits % 8 === 0);
+ return bits / 8;
+ } else {
+ return 0;
+ }
+ }
+ }
+}
+function warnOnce(text) {
+ if (!warnOnce.shown) warnOnce.shown = {};
+ if (!warnOnce.shown[text]) {
+ warnOnce.shown[text] = 1;
+ err(text);
+ }
+}
+var asm2wasmImports = {
+ "f64-rem": (function(x, y) {
+ return x % y;
+ }),
+ "debugger": (function() {
+ debugger;
+ })
+};
+var jsCallStartIndex = 1;
+var functionPointers = new Array(0);
+function addFunction(func, sig) {
+ if (typeof sig === "undefined") {
+ err("warning: addFunction(): You should provide a wasm function signature string as a second argument. This is not necessary for asm.js and asm2wasm, but is required for the LLVM wasm backend, so it is recommended for full portability.");
+ }
+ var base = 0;
+ for (var i = base; i < base + 0; i++) {
+ if (!functionPointers[i]) {
+ functionPointers[i] = func;
+ return jsCallStartIndex + i;
+ }
+ }
+ throw "Finished up all reserved function pointers. Use a higher value for RESERVED_FUNCTION_POINTERS.";
+}
+var funcWrappers = {};
+function getFuncWrapper(func, sig) {
+ if (!func) return;
+ assert(sig);
+ if (!funcWrappers[sig]) {
+ funcWrappers[sig] = {};
+ }
+ var sigCache = funcWrappers[sig];
+ if (!sigCache[func]) {
+ if (sig.length === 1) {
+ sigCache[func] = function dynCall_wrapper() {
+ return dynCall(sig, func);
+ };
+ } else if (sig.length === 2) {
+ sigCache[func] = function dynCall_wrapper(arg) {
+ return dynCall(sig, func, [ arg ]);
+ };
+ } else {
+ sigCache[func] = function dynCall_wrapper() {
+ return dynCall(sig, func, Array.prototype.slice.call(arguments));
+ };
+ }
+ }
+ return sigCache[func];
+}
+function makeBigInt(low, high, unsigned) {
+ return unsigned ? +(low >>> 0) + +(high >>> 0) * 4294967296 : +(low >>> 0) + +(high | 0) * 4294967296;
+}
+function dynCall(sig, ptr, args) {
+ if (args && args.length) {
+ assert(args.length == sig.length - 1);
+ assert("dynCall_" + sig in Module, "bad function pointer type - no table for sig '" + sig + "'");
+ return Module["dynCall_" + sig].apply(null, [ ptr ].concat(args));
+ } else {
+ assert(sig.length == 1);
+ assert("dynCall_" + sig in Module, "bad function pointer type - no table for sig '" + sig + "'");
+ return Module["dynCall_" + sig].call(null, ptr);
+ }
+}
+var GLOBAL_BASE = 1024;
+var ABORT = 0;
+var EXITSTATUS = 0;
+function assert(condition, text) {
+ if (!condition) {
+ abort("Assertion failed: " + text);
+ }
+}
+function getCFunc(ident) {
+ var func = Module["_" + ident];
+ assert(func, "Cannot call unknown function " + ident + ", make sure it is exported");
+ return func;
+}
+var JSfuncs = {
+ "stackSave": (function() {
+ stackSave();
+ }),
+ "stackRestore": (function() {
+ stackRestore();
+ }),
+ "arrayToC": (function(arr) {
+ var ret = stackAlloc(arr.length);
+ writeArrayToMemory(arr, ret);
+ return ret;
+ }),
+ "stringToC": (function(str) {
+ var ret = 0;
+ if (str !== null && str !== undefined && str !== 0) {
+ var len = (str.length << 2) + 1;
+ ret = stackAlloc(len);
+ stringToUTF8(str, ret, len);
+ }
+ return ret;
+ })
+};
+var toC = {
+ "string": JSfuncs["stringToC"],
+ "array": JSfuncs["arrayToC"]
+};
+function ccall(ident, returnType, argTypes, args, opts) {
+ function convertReturnValue(ret) {
+ if (returnType === "string") return Pointer_stringify(ret);
+ if (returnType === "boolean") return Boolean(ret);
+ return ret;
+ }
+ var func = getCFunc(ident);
+ var cArgs = [];
+ var stack = 0;
+ assert(returnType !== "array", 'Return type should not be "array".');
+ if (args) {
+ for (var i = 0; i < args.length; i++) {
+ var converter = toC[argTypes[i]];
+ if (converter) {
+ if (stack === 0) stack = stackSave();
+ cArgs[i] = converter(args[i]);
+ } else {
+ cArgs[i] = args[i];
+ }
+ }
+ }
+ var ret = func.apply(null, cArgs);
+ ret = convertReturnValue(ret);
+ if (stack !== 0) stackRestore(stack);
+ return ret;
+}
+function cwrap(ident, returnType, argTypes, opts) {
+ return (function() {
+ return ccall(ident, returnType, argTypes, arguments, opts);
+ });
+}
+function setValue(ptr, value, type, noSafe) {
+ type = type || "i8";
+ if (type.charAt(type.length - 1) === "*") type = "i32";
+ switch (type) {
+ case "i1":
+ HEAP8[ptr >> 0] = value;
+ break;
+ case "i8":
+ HEAP8[ptr >> 0] = value;
+ break;
+ case "i16":
+ HEAP16[ptr >> 1] = value;
+ break;
+ case "i32":
+ HEAP32[ptr >> 2] = value;
+ break;
+ case "i64":
+ tempI64 = [ value >>> 0, (tempDouble = value, +Math_abs(tempDouble) >= 1 ? tempDouble > 0 ? (Math_min(+Math_floor(tempDouble / 4294967296), 4294967295) | 0) >>> 0 : ~~+Math_ceil((tempDouble - +(~~tempDouble >>> 0)) / 4294967296) >>> 0 : 0) ], HEAP32[ptr >> 2] = tempI64[0], HEAP32[ptr + 4 >> 2] = tempI64[1];
+ break;
+ case "float":
+ HEAPF32[ptr >> 2] = value;
+ break;
+ case "double":
+ HEAPF64[ptr >> 3] = value;
+ break;
+ default:
+ abort("invalid type for setValue: " + type);
+ }
+}
+var ALLOC_NORMAL = 0;
+var ALLOC_STACK = 1;
+var ALLOC_STATIC = 2;
+var ALLOC_NONE = 4;
+function allocate(slab, types, allocator, ptr) {
+ var zeroinit, size;
+ if (typeof slab === "number") {
+ zeroinit = true;
+ size = slab;
+ } else {
+ zeroinit = false;
+ size = slab.length;
+ }
+ var singleType = typeof types === "string" ? types : null;
+ var ret;
+ if (allocator == ALLOC_NONE) {
+ ret = ptr;
+ } else {
+ ret = [ typeof _malloc === "function" ? _malloc : staticAlloc, stackAlloc, staticAlloc, dynamicAlloc ][allocator === undefined ? ALLOC_STATIC : allocator](Math.max(size, singleType ? 1 : types.length));
+ }
+ if (zeroinit) {
+ var stop;
+ ptr = ret;
+ assert((ret & 3) == 0);
+ stop = ret + (size & ~3);
+ for (; ptr < stop; ptr += 4) {
+ HEAP32[ptr >> 2] = 0;
+ }
+ stop = ret + size;
+ while (ptr < stop) {
+ HEAP8[ptr++ >> 0] = 0;
+ }
+ return ret;
+ }
+ if (singleType === "i8") {
+ if (slab.subarray || slab.slice) {
+ HEAPU8.set(slab, ret);
+ } else {
+ HEAPU8.set(new Uint8Array(slab), ret);
+ }
+ return ret;
+ }
+ var i = 0, type, typeSize, previousType;
+ while (i < size) {
+ var curr = slab[i];
+ type = singleType || types[i];
+ if (type === 0) {
+ i++;
+ continue;
+ }
+ assert(type, "Must know what type to store in allocate!");
+ if (type == "i64") type = "i32";
+ setValue(ret + i, curr, type);
+ if (previousType !== type) {
+ typeSize = getNativeTypeSize(type);
+ previousType = type;
+ }
+ i += typeSize;
+ }
+ return ret;
+}
+function getMemory(size) {
+ if (!staticSealed) return staticAlloc(size);
+ if (!runtimeInitialized) return dynamicAlloc(size);
+ return _malloc(size);
+}
+function Pointer_stringify(ptr, length) {
+ if (length === 0 || !ptr) return "";
+ var hasUtf = 0;
+ var t;
+ var i = 0;
+ while (1) {
+ assert(ptr + i < TOTAL_MEMORY);
+ t = HEAPU8[ptr + i >> 0];
+ hasUtf |= t;
+ if (t == 0 && !length) break;
+ i++;
+ if (length && i == length) break;
+ }
+ if (!length) length = i;
+ var ret = "";
+ if (hasUtf < 128) {
+ var MAX_CHUNK = 1024;
+ var curr;
+ while (length > 0) {
+ curr = String.fromCharCode.apply(String, HEAPU8.subarray(ptr, ptr + Math.min(length, MAX_CHUNK)));
+ ret = ret ? ret + curr : curr;
+ ptr += MAX_CHUNK;
+ length -= MAX_CHUNK;
+ }
+ return ret;
+ }
+ return UTF8ToString(ptr);
+}
+var UTF8Decoder = typeof TextDecoder !== "undefined" ? new TextDecoder("utf8") : undefined;
+function UTF8ArrayToString(u8Array, idx) {
+ var endPtr = idx;
+ while (u8Array[endPtr]) ++endPtr;
+ if (endPtr - idx > 16 && u8Array.subarray && UTF8Decoder) {
+ return UTF8Decoder.decode(u8Array.subarray(idx, endPtr));
+ } else {
+ var u0, u1, u2, u3, u4, u5;
+ var str = "";
+ while (1) {
+ u0 = u8Array[idx++];
+ if (!u0) return str;
+ if (!(u0 & 128)) {
+ str += String.fromCharCode(u0);
+ continue;
+ }
+ u1 = u8Array[idx++] & 63;
+ if ((u0 & 224) == 192) {
+ str += String.fromCharCode((u0 & 31) << 6 | u1);
+ continue;
+ }
+ u2 = u8Array[idx++] & 63;
+ if ((u0 & 240) == 224) {
+ u0 = (u0 & 15) << 12 | u1 << 6 | u2;
+ } else {
+ u3 = u8Array[idx++] & 63;
+ if ((u0 & 248) == 240) {
+ u0 = (u0 & 7) << 18 | u1 << 12 | u2 << 6 | u3;
+ } else {
+ u4 = u8Array[idx++] & 63;
+ if ((u0 & 252) == 248) {
+ u0 = (u0 & 3) << 24 | u1 << 18 | u2 << 12 | u3 << 6 | u4;
+ } else {
+ u5 = u8Array[idx++] & 63;
+ u0 = (u0 & 1) << 30 | u1 << 24 | u2 << 18 | u3 << 12 | u4 << 6 | u5;
+ }
+ }
+ }
+ if (u0 < 65536) {
+ str += String.fromCharCode(u0);
+ } else {
+ var ch = u0 - 65536;
+ str += String.fromCharCode(55296 | ch >> 10, 56320 | ch & 1023);
+ }
+ }
+ }
+}
+function UTF8ToString(ptr) {
+ return UTF8ArrayToString(HEAPU8, ptr);
+}
+function stringToUTF8Array(str, outU8Array, outIdx, maxBytesToWrite) {
+ if (!(maxBytesToWrite > 0)) return 0;
+ var startIdx = outIdx;
+ var endIdx = outIdx + maxBytesToWrite - 1;
+ for (var i = 0; i < str.length; ++i) {
+ var u = str.charCodeAt(i);
+ if (u >= 55296 && u <= 57343) {
+ var u1 = str.charCodeAt(++i);
+ u = 65536 + ((u & 1023) << 10) | u1 & 1023;
+ }
+ if (u <= 127) {
+ if (outIdx >= endIdx) break;
+ outU8Array[outIdx++] = u;
+ } else if (u <= 2047) {
+ if (outIdx + 1 >= endIdx) break;
+ outU8Array[outIdx++] = 192 | u >> 6;
+ outU8Array[outIdx++] = 128 | u & 63;
+ } else if (u <= 65535) {
+ if (outIdx + 2 >= endIdx) break;
+ outU8Array[outIdx++] = 224 | u >> 12;
+ outU8Array[outIdx++] = 128 | u >> 6 & 63;
+ outU8Array[outIdx++] = 128 | u & 63;
+ } else if (u <= 2097151) {
+ if (outIdx + 3 >= endIdx) break;
+ outU8Array[outIdx++] = 240 | u >> 18;
+ outU8Array[outIdx++] = 128 | u >> 12 & 63;
+ outU8Array[outIdx++] = 128 | u >> 6 & 63;
+ outU8Array[outIdx++] = 128 | u & 63;
+ } else if (u <= 67108863) {
+ if (outIdx + 4 >= endIdx) break;
+ outU8Array[outIdx++] = 248 | u >> 24;
+ outU8Array[outIdx++] = 128 | u >> 18 & 63;
+ outU8Array[outIdx++] = 128 | u >> 12 & 63;
+ outU8Array[outIdx++] = 128 | u >> 6 & 63;
+ outU8Array[outIdx++] = 128 | u & 63;
+ } else {
+ if (outIdx + 5 >= endIdx) break;
+ outU8Array[outIdx++] = 252 | u >> 30;
+ outU8Array[outIdx++] = 128 | u >> 24 & 63;
+ outU8Array[outIdx++] = 128 | u >> 18 & 63;
+ outU8Array[outIdx++] = 128 | u >> 12 & 63;
+ outU8Array[outIdx++] = 128 | u >> 6 & 63;
+ outU8Array[outIdx++] = 128 | u & 63;
+ }
+ }
+ outU8Array[outIdx] = 0;
+ return outIdx - startIdx;
+}
+function stringToUTF8(str, outPtr, maxBytesToWrite) {
+ assert(typeof maxBytesToWrite == "number", "stringToUTF8(str, outPtr, maxBytesToWrite) is missing the third parameter that specifies the length of the output buffer!");
+ return stringToUTF8Array(str, HEAPU8, outPtr, maxBytesToWrite);
+}
+function lengthBytesUTF8(str) {
+ var len = 0;
+ for (var i = 0; i < str.length; ++i) {
+ var u = str.charCodeAt(i);
+ if (u >= 55296 && u <= 57343) u = 65536 + ((u & 1023) << 10) | str.charCodeAt(++i) & 1023;
+ if (u <= 127) {
+ ++len;
+ } else if (u <= 2047) {
+ len += 2;
+ } else if (u <= 65535) {
+ len += 3;
+ } else if (u <= 2097151) {
+ len += 4;
+ } else if (u <= 67108863) {
+ len += 5;
+ } else {
+ len += 6;
+ }
+ }
+ return len;
+}
+var UTF16Decoder = typeof TextDecoder !== "undefined" ? new TextDecoder("utf-16le") : undefined;
+function allocateUTF8(str) {
+ var size = lengthBytesUTF8(str) + 1;
+ var ret = _malloc(size);
+ if (ret) stringToUTF8Array(str, HEAP8, ret, size);
+ return ret;
+}
+function allocateUTF8OnStack(str) {
+ var size = lengthBytesUTF8(str) + 1;
+ var ret = stackAlloc(size);
+ stringToUTF8Array(str, HEAP8, ret, size);
+ return ret;
+}
+function demangle(func) {
+ var __cxa_demangle_func = Module["___cxa_demangle"] || Module["__cxa_demangle"];
+ assert(__cxa_demangle_func);
+ try {
+ var s = func.substr(1);
+ var len = lengthBytesUTF8(s) + 1;
+ var buf = _malloc(len);
+ stringToUTF8(s, buf, len);
+ var status = _malloc(4);
+ var ret = __cxa_demangle_func(buf, 0, 0, status);
+ if (HEAP32[status >> 2] === 0 && ret) {
+ return Pointer_stringify(ret);
+ }
+ } catch (e) {} finally {
+ if (buf) _free(buf);
+ if (status) _free(status);
+ if (ret) _free(ret);
+ }
+ return func;
+}
+function demangleAll(text) {
+ var regex = /__Z[\w\d_]+/g;
+ return text.replace(regex, (function(x) {
+ var y = demangle(x);
+ return x === y ? x : x + " [" + y + "]";
+ }));
+}
+function jsStackTrace() {
+ var err = new Error;
+ if (!err.stack) {
+ try {
+ throw new Error(0);
+ } catch (e) {
+ err = e;
+ }
+ if (!err.stack) {
+ return "(no stack trace available)";
+ }
+ }
+ return err.stack.toString();
+}
+function stackTrace() {
+ var js = jsStackTrace();
+ if (Module["extraStackTrace"]) js += "\n" + Module["extraStackTrace"]();
+ return demangleAll(js);
+}
+var PAGE_SIZE = 16384;
+var WASM_PAGE_SIZE = 65536;
+var ASMJS_PAGE_SIZE = 16777216;
+var MIN_TOTAL_MEMORY = 16777216;
+function alignUp(x, multiple) {
+ if (x % multiple > 0) {
+ x += multiple - x % multiple;
+ }
+ return x;
+}
+var buffer, HEAP8, HEAPU8, HEAP16, HEAPU16, HEAP32, HEAPU32, HEAPF32, HEAPF64;
+function updateGlobalBuffer(buf) {
+ Module["buffer"] = buffer = buf;
+}
+function updateGlobalBufferViews() {
+ Module["HEAP8"] = HEAP8 = new Int8Array(buffer);
+ Module["HEAP16"] = HEAP16 = new Int16Array(buffer);
+ Module["HEAP32"] = HEAP32 = new Int32Array(buffer);
+ Module["HEAPU8"] = HEAPU8 = new Uint8Array(buffer);
+ Module["HEAPU16"] = HEAPU16 = new Uint16Array(buffer);
+ Module["HEAPU32"] = HEAPU32 = new Uint32Array(buffer);
+ Module["HEAPF32"] = HEAPF32 = new Float32Array(buffer);
+ Module["HEAPF64"] = HEAPF64 = new Float64Array(buffer);
+}
+var STATIC_BASE, STATICTOP, staticSealed;
+var STACK_BASE, STACKTOP, STACK_MAX;
+var DYNAMIC_BASE, DYNAMICTOP_PTR;
+STATIC_BASE = STATICTOP = STACK_BASE = STACKTOP = STACK_MAX = DYNAMIC_BASE = DYNAMICTOP_PTR = 0;
+staticSealed = false;
+function writeStackCookie() {
+ assert((STACK_MAX & 3) == 0);
+ HEAPU32[(STACK_MAX >> 2) - 1] = 34821223;
+ HEAPU32[(STACK_MAX >> 2) - 2] = 2310721022;
+}
+function checkStackCookie() {
+ if (HEAPU32[(STACK_MAX >> 2) - 1] != 34821223 || HEAPU32[(STACK_MAX >> 2) - 2] != 2310721022) {
+ abort("Stack overflow! Stack cookie has been overwritten, expected hex dwords 0x89BACDFE and 0x02135467, but received 0x" + HEAPU32[(STACK_MAX >> 2) - 2].toString(16) + " " + HEAPU32[(STACK_MAX >> 2) - 1].toString(16));
+ }
+ if (HEAP32[0] !== 1668509029) throw "Runtime error: The application has corrupted its heap memory area (address zero)!";
+}
+function abortStackOverflow(allocSize) {
+ abort("Stack overflow! Attempted to allocate " + allocSize + " bytes on the stack, but stack has only " + (STACK_MAX - stackSave() + allocSize) + " bytes available!");
+}
+function abortOnCannotGrowMemory() {
+ abort("Cannot enlarge memory arrays. Either (1) compile with -s TOTAL_MEMORY=X with X higher than the current value " + TOTAL_MEMORY + ", (2) compile with -s ALLOW_MEMORY_GROWTH=1 which allows increasing the size at runtime, or (3) if you want malloc to return NULL (0) instead of this abort, compile with -s ABORTING_MALLOC=0 ");
+}
+if (!Module["reallocBuffer"]) Module["reallocBuffer"] = (function(size) {
+ var ret;
+ try {
+ if (ArrayBuffer.transfer) {
+ ret = ArrayBuffer.transfer(buffer, size);
+ } else {
+ var oldHEAP8 = HEAP8;
+ ret = new ArrayBuffer(size);
+ var temp = new Int8Array(ret);
+ temp.set(oldHEAP8);
+ }
+ } catch (e) {
+ return false;
+ }
+ var success = _emscripten_replace_memory(ret);
+ if (!success) return false;
+ return ret;
+});
+function enlargeMemory() {
+ assert(HEAP32[DYNAMICTOP_PTR >> 2] > TOTAL_MEMORY);
+ var PAGE_MULTIPLE = Module["usingWasm"] ? WASM_PAGE_SIZE : ASMJS_PAGE_SIZE;
+ var LIMIT = 2147483648 - PAGE_MULTIPLE;
+ if (HEAP32[DYNAMICTOP_PTR >> 2] > LIMIT) {
+ err("Cannot enlarge memory, asked to go up to " + HEAP32[DYNAMICTOP_PTR >> 2] + " bytes, but the limit is " + LIMIT + " bytes!");
+ return false;
+ }
+ var OLD_TOTAL_MEMORY = TOTAL_MEMORY;
+ TOTAL_MEMORY = Math.max(TOTAL_MEMORY, MIN_TOTAL_MEMORY);
+ while (TOTAL_MEMORY < HEAP32[DYNAMICTOP_PTR >> 2]) {
+ if (TOTAL_MEMORY <= 536870912) {
+ TOTAL_MEMORY = alignUp(2 * TOTAL_MEMORY, PAGE_MULTIPLE);
+ } else {
+ TOTAL_MEMORY = Math.min(alignUp((3 * TOTAL_MEMORY + 2147483648) / 4, PAGE_MULTIPLE), LIMIT);
+ if (TOTAL_MEMORY === OLD_TOTAL_MEMORY) {
+ warnOnce("Cannot ask for more memory since we reached the practical limit in browsers (which is just below 2GB), so the request would have failed. Requesting only " + TOTAL_MEMORY);
+ }
+ }
+ }
+ var start = Date.now();
+ var replacement = Module["reallocBuffer"](TOTAL_MEMORY);
+ if (!replacement || replacement.byteLength != TOTAL_MEMORY) {
+ err("Failed to grow the heap from " + OLD_TOTAL_MEMORY + " bytes to " + TOTAL_MEMORY + " bytes, not enough memory!");
+ if (replacement) {
+ err("Expected to get back a buffer of size " + TOTAL_MEMORY + " bytes, but instead got back a buffer of size " + replacement.byteLength);
+ }
+ TOTAL_MEMORY = OLD_TOTAL_MEMORY;
+ return false;
+ }
+ updateGlobalBuffer(replacement);
+ updateGlobalBufferViews();
+ if (!Module["usingWasm"]) {
+ err("Warning: Enlarging memory arrays, this is not fast! " + [ OLD_TOTAL_MEMORY, TOTAL_MEMORY ]);
+ }
+ return true;
+}
+var byteLength;
+try {
+ byteLength = Function.prototype.call.bind(Object.getOwnPropertyDescriptor(ArrayBuffer.prototype, "byteLength").get);
+ byteLength(new ArrayBuffer(4));
+} catch (e) {
+ byteLength = (function(buffer) {
+ return buffer.byteLength;
+ });
+}
+var TOTAL_STACK = Module["TOTAL_STACK"] || 5242880;
+var TOTAL_MEMORY = Module["TOTAL_MEMORY"] || 33554432;
+if (TOTAL_MEMORY < TOTAL_STACK) err("TOTAL_MEMORY should be larger than TOTAL_STACK, was " + TOTAL_MEMORY + "! (TOTAL_STACK=" + TOTAL_STACK + ")");
+assert(typeof Int32Array !== "undefined" && typeof Float64Array !== "undefined" && Int32Array.prototype.subarray !== undefined && Int32Array.prototype.set !== undefined, "JS engine does not provide full typed array support");
+if (Module["buffer"]) {
+ buffer = Module["buffer"];
+ assert(buffer.byteLength === TOTAL_MEMORY, "provided buffer should be " + TOTAL_MEMORY + " bytes, but it is " + buffer.byteLength);
+} else {
+ if (typeof WebAssembly === "object" && typeof WebAssembly.Memory === "function") {
+ assert(TOTAL_MEMORY % WASM_PAGE_SIZE === 0);
+ Module["wasmMemory"] = new WebAssembly.Memory({
+ "initial": TOTAL_MEMORY / WASM_PAGE_SIZE
+ });
+ buffer = Module["wasmMemory"].buffer;
+ } else {
+ buffer = new ArrayBuffer(TOTAL_MEMORY);
+ }
+ assert(buffer.byteLength === TOTAL_MEMORY);
+ Module["buffer"] = buffer;
+}
+updateGlobalBufferViews();
+function getTotalMemory() {
+ return TOTAL_MEMORY;
+}
+HEAP32[0] = 1668509029;
+HEAP16[1] = 25459;
+if (HEAPU8[2] !== 115 || HEAPU8[3] !== 99) throw "Runtime error: expected the system to be little-endian!";
+function callRuntimeCallbacks(callbacks) {
+ while (callbacks.length > 0) {
+ var callback = callbacks.shift();
+ if (typeof callback == "function") {
+ callback();
+ continue;
+ }
+ var func = callback.func;
+ if (typeof func === "number") {
+ if (callback.arg === undefined) {
+ Module["dynCall_v"](func);
+ } else {
+ Module["dynCall_vi"](func, callback.arg);
+ }
+ } else {
+ func(callback.arg === undefined ? null : callback.arg);
+ }
+ }
+}
+var __ATPRERUN__ = [];
+var __ATINIT__ = [];
+var __ATMAIN__ = [];
+var __ATEXIT__ = [];
+var __ATPOSTRUN__ = [];
+var runtimeInitialized = false;
+var runtimeExited = false;
+function preRun() {
+ if (Module["preRun"]) {
+ if (typeof Module["preRun"] == "function") Module["preRun"] = [ Module["preRun"] ];
+ while (Module["preRun"].length) {
+ addOnPreRun(Module["preRun"].shift());
+ }
+ }
+ callRuntimeCallbacks(__ATPRERUN__);
+}
+function ensureInitRuntime() {
+ checkStackCookie();
+ if (runtimeInitialized) return;
+ runtimeInitialized = true;
+ callRuntimeCallbacks(__ATINIT__);
+}
+function preMain() {
+ checkStackCookie();
+ callRuntimeCallbacks(__ATMAIN__);
+}
+function exitRuntime() {
+ checkStackCookie();
+ callRuntimeCallbacks(__ATEXIT__);
+ runtimeExited = true;
+}
+function postRun() {
+ checkStackCookie();
+ if (Module["postRun"]) {
+ if (typeof Module["postRun"] == "function") Module["postRun"] = [ Module["postRun"] ];
+ while (Module["postRun"].length) {
+ addOnPostRun(Module["postRun"].shift());
+ }
+ }
+ callRuntimeCallbacks(__ATPOSTRUN__);
+}
+function addOnPreRun(cb) {
+ __ATPRERUN__.unshift(cb);
+}
+function addOnPostRun(cb) {
+ __ATPOSTRUN__.unshift(cb);
+}
+function writeArrayToMemory(array, buffer) {
+ assert(array.length >= 0, "writeArrayToMemory array must have a length (should be an array or typed array)");
+ HEAP8.set(array, buffer);
+}
+function writeAsciiToMemory(str, buffer, dontAddNull) {
+ for (var i = 0; i < str.length; ++i) {
+ assert(str.charCodeAt(i) === str.charCodeAt(i) & 255);
+ HEAP8[buffer++ >> 0] = str.charCodeAt(i);
+ }
+ if (!dontAddNull) HEAP8[buffer >> 0] = 0;
+}
+function unSign(value, bits, ignore) {
+ if (value >= 0) {
+ return value;
+ }
+ return bits <= 32 ? 2 * Math.abs(1 << bits - 1) + value : Math.pow(2, bits) + value;
+}
+function reSign(value, bits, ignore) {
+ if (value <= 0) {
+ return value;
+ }
+ var half = bits <= 32 ? Math.abs(1 << bits - 1) : Math.pow(2, bits - 1);
+ if (value >= half && (bits <= 32 || value > half)) {
+ value = -2 * half + value;
+ }
+ return value;
+}
+assert(Math["imul"] && Math["fround"] && Math["clz32"] && Math["trunc"], "this is a legacy browser, build with LEGACY_VM_SUPPORT");
+var Math_abs = Math.abs;
+var Math_sqrt = Math.sqrt;
+var Math_ceil = Math.ceil;
+var Math_floor = Math.floor;
+var Math_pow = Math.pow;
+var Math_min = Math.min;
+var Math_clz32 = Math.clz32;
+var Math_trunc = Math.trunc;
+var runDependencies = 0;
+var runDependencyWatcher = null;
+var dependenciesFulfilled = null;
+var runDependencyTracking = {};
+function getUniqueRunDependency(id) {
+ var orig = id;
+ while (1) {
+ if (!runDependencyTracking[id]) return id;
+ id = orig + Math.random();
+ }
+ return id;
+}
+function addRunDependency(id) {
+ runDependencies++;
+ if (Module["monitorRunDependencies"]) {
+ Module["monitorRunDependencies"](runDependencies);
+ }
+ if (id) {
+ assert(!runDependencyTracking[id]);
+ runDependencyTracking[id] = 1;
+ if (runDependencyWatcher === null && typeof setInterval !== "undefined") {
+ runDependencyWatcher = setInterval((function() {
+ if (ABORT) {
+ clearInterval(runDependencyWatcher);
+ runDependencyWatcher = null;
+ return;
+ }
+ var shown = false;
+ for (var dep in runDependencyTracking) {
+ if (!shown) {
+ shown = true;
+ err("still waiting on run dependencies:");
+ }
+ err("dependency: " + dep);
+ }
+ if (shown) {
+ err("(end of list)");
+ }
+ }), 1e4);
+ }
+ } else {
+ err("warning: run dependency added without ID");
+ }
+}
+function removeRunDependency(id) {
+ runDependencies--;
+ if (Module["monitorRunDependencies"]) {
+ Module["monitorRunDependencies"](runDependencies);
+ }
+ if (id) {
+ assert(runDependencyTracking[id]);
+ delete runDependencyTracking[id];
+ } else {
+ err("warning: run dependency removed without ID");
+ }
+ if (runDependencies == 0) {
+ if (runDependencyWatcher !== null) {
+ clearInterval(runDependencyWatcher);
+ runDependencyWatcher = null;
+ }
+ if (dependenciesFulfilled) {
+ var callback = dependenciesFulfilled;
+ dependenciesFulfilled = null;
+ callback();
+ }
+ }
+}
+Module["preloadedImages"] = {};
+Module["preloadedAudios"] = {};
+var dataURIPrefix = "data:application/octet-stream;base64,";
+function isDataURI(filename) {
+ return String.prototype.startsWith ? filename.startsWith(dataURIPrefix) : filename.indexOf(dataURIPrefix) === 0;
+}
+function integrateWasmJS() {
+ var wasmTextFile = "build.wast";
+ var wasmBinaryFile = "build.wasm";
+ var asmjsCodeFile = "build.temp.asm.js";
+ if (!isDataURI(wasmTextFile)) {
+ wasmTextFile = locateFile(wasmTextFile);
+ }
+ if (!isDataURI(wasmBinaryFile)) {
+ wasmBinaryFile = locateFile(wasmBinaryFile);
+ }
+ if (!isDataURI(asmjsCodeFile)) {
+ asmjsCodeFile = locateFile(asmjsCodeFile);
+ }
+ var wasmPageSize = 64 * 1024;
+ var info = {
+ "global": null,
+ "env": null,
+ "asm2wasm": asm2wasmImports,
+ "parent": Module
+ };
+ var exports = null;
+ function mergeMemory(newBuffer) {
+ var oldBuffer = Module["buffer"];
+ if (newBuffer.byteLength < oldBuffer.byteLength) {
+ err("the new buffer in mergeMemory is smaller than the previous one. in native wasm, we should grow memory here");
+ }
+ var oldView = new Int8Array(oldBuffer);
+ var newView = new Int8Array(newBuffer);
+ newView.set(oldView);
+ updateGlobalBuffer(newBuffer);
+ updateGlobalBufferViews();
+ }
+ function fixImports(imports) {
+ return imports;
+ }
+ function getBinary() {
+ try {
+ if (Module["wasmBinary"]) {
+ return new Uint8Array(Module["wasmBinary"]);
+ }
+ if (Module["readBinary"]) {
+ return Module["readBinary"](wasmBinaryFile);
+ } else {
+ throw "both async and sync fetching of the wasm failed";
+ }
+ } catch (err) {
+ abort(err);
+ }
+ }
+ function getBinaryPromise() {
+ if (!Module["wasmBinary"] && (ENVIRONMENT_IS_WEB || ENVIRONMENT_IS_WORKER) && typeof fetch === "function") {
+ return fetch(wasmBinaryFile, {
+ credentials: "same-origin"
+ }).then((function(response) {
+ if (!response["ok"]) {
+ throw "failed to load wasm binary file at '" + wasmBinaryFile + "'";
+ }
+ return response["arrayBuffer"]();
+ })).catch((function() {
+ return getBinary();
+ }));
+ }
+ return new Promise((function(resolve, reject) {
+ resolve(getBinary());
+ }));
+ }
+ function doNativeWasm(global, env, providedBuffer) {
+ if (typeof WebAssembly !== "object") {
+ abort("No WebAssembly support found. Build with -s WASM=0 to target JavaScript instead.");
+ err("no native wasm support detected");
+ return false;
+ }
+ if (!(Module["wasmMemory"] instanceof WebAssembly.Memory)) {
+ err("no native wasm Memory in use");
+ return false;
+ }
+ env["memory"] = Module["wasmMemory"];
+ info["global"] = {
+ "NaN": NaN,
+ "Infinity": Infinity
+ };
+ info["global.Math"] = Math;
+ info["env"] = env;
+ function receiveInstance(instance, module) {
+ exports = instance.exports;
+ if (exports.memory) mergeMemory(exports.memory);
+ Module["asm"] = exports;
+ Module["usingWasm"] = true;
+ removeRunDependency("wasm-instantiate");
+ }
+ addRunDependency("wasm-instantiate");
+ if (Module["instantiateWasm"]) {
+ try {
+ return Module["instantiateWasm"](info, receiveInstance);
+ } catch (e) {
+ err("Module.instantiateWasm callback failed with error: " + e);
+ return false;
+ }
+ }
+ var trueModule = Module;
+ function receiveInstantiatedSource(output) {
+ assert(Module === trueModule, "the Module object should not be replaced during async compilation - perhaps the order of HTML elements is wrong?");
+ trueModule = null;
+ receiveInstance(output["instance"], output["module"]);
+ }
+ function instantiateArrayBuffer(receiver) {
+ getBinaryPromise().then((function(binary) {
+ return WebAssembly.instantiate(binary, info);
+ })).then(receiver).catch((function(reason) {
+ err("failed to asynchronously prepare wasm: " + reason);
+ abort(reason);
+ }));
+ }
+ if (!Module["wasmBinary"] && typeof WebAssembly.instantiateStreaming === "function" && !isDataURI(wasmBinaryFile) && typeof fetch === "function") {
+ WebAssembly.instantiateStreaming(fetch(wasmBinaryFile, {
+ credentials: "same-origin"
+ }), info).then(receiveInstantiatedSource).catch((function(reason) {
+ err("wasm streaming compile failed: " + reason);
+ err("falling back to ArrayBuffer instantiation");
+ instantiateArrayBuffer(receiveInstantiatedSource);
+ }));
+ } else {
+ instantiateArrayBuffer(receiveInstantiatedSource);
+ }
+ return {};
+ }
+ Module["asmPreload"] = Module["asm"];
+ var asmjsReallocBuffer = Module["reallocBuffer"];
+ var wasmReallocBuffer = (function(size) {
+ var PAGE_MULTIPLE = Module["usingWasm"] ? WASM_PAGE_SIZE : ASMJS_PAGE_SIZE;
+ size = alignUp(size, PAGE_MULTIPLE);
+ var old = Module["buffer"];
+ var oldSize = old.byteLength;
+ if (Module["usingWasm"]) {
+ try {
+ var result = Module["wasmMemory"].grow((size - oldSize) / wasmPageSize);
+ if (result !== (-1 | 0)) {
+ return Module["buffer"] = Module["wasmMemory"].buffer;
+ } else {
+ return null;
+ }
+ } catch (e) {
+ console.error("Module.reallocBuffer: Attempted to grow from " + oldSize + " bytes to " + size + " bytes, but got error: " + e);
+ return null;
+ }
+ }
+ });
+ Module["reallocBuffer"] = (function(size) {
+ if (finalMethod === "asmjs") {
+ return asmjsReallocBuffer(size);
+ } else {
+ return wasmReallocBuffer(size);
+ }
+ });
+ var finalMethod = "";
+ Module["asm"] = (function(global, env, providedBuffer) {
+ env = fixImports(env);
+ if (!env["table"]) {
+ var TABLE_SIZE = Module["wasmTableSize"];
+ if (TABLE_SIZE === undefined) TABLE_SIZE = 1024;
+ var MAX_TABLE_SIZE = Module["wasmMaxTableSize"];
+ if (typeof WebAssembly === "object" && typeof WebAssembly.Table === "function") {
+ if (MAX_TABLE_SIZE !== undefined) {
+ env["table"] = new WebAssembly.Table({
+ "initial": TABLE_SIZE,
+ "maximum": MAX_TABLE_SIZE,
+ "element": "anyfunc"
+ });
+ } else {
+ env["table"] = new WebAssembly.Table({
+ "initial": TABLE_SIZE,
+ element: "anyfunc"
+ });
+ }
+ } else {
+ env["table"] = new Array(TABLE_SIZE);
+ }
+ Module["wasmTable"] = env["table"];
+ }
+ if (!env["memoryBase"]) {
+ env["memoryBase"] = Module["STATIC_BASE"];
+ }
+ if (!env["tableBase"]) {
+ env["tableBase"] = 0;
+ }
+ var exports;
+ exports = doNativeWasm(global, env, providedBuffer);
+ assert(exports, "no binaryen method succeeded. consider enabling more options, like interpreting, if you want that: https://github.com/kripken/emscripten/wiki/WebAssembly#binaryen-methods");
+ return exports;
+ });
+}
+integrateWasmJS();
+var ASM_CONSTS = [ (function() {
+ return Module.webglContextAttributes.premultipliedAlpha;
+}), (function() {
+ return Module.webglContextAttributes.preserveDrawingBuffer;
+}), (function($0) {
+ throw new Error('Internal Unity error: gles::GetProcAddress("' + Pointer_stringify($0) + '") was called but gles::GetProcAddress() is not implemented on Unity WebGL. Please report a bug.');
+}), (function() {
+ Module["emscripten_get_now_backup"] = performance.now;
+}), (function($0) {
+ performance.now = (function() {
+ return $0;
+ });
+}), (function() {
+ performance.now = Module["emscripten_get_now_backup"];
+}), (function() {
+ return typeof Module.shouldQuit != "undefined";
+}), (function() {
+ for (var id in Module.intervals) {
+ window.clearInterval(id);
+ }
+ Module.intervals = {};
+ for (var i = 0; i < Module.deinitializers.length; i++) {
+ Module.deinitializers[i]();
+ }
+ Module.deinitializers = [];
+ if (typeof Module.onQuit == "function") Module.onQuit();
+}) ];
+function _emscripten_asm_const_i(code) {
+ return ASM_CONSTS[code]();
+}
+function _emscripten_asm_const_sync_on_main_thread_i(code) {
+ return ASM_CONSTS[code]();
+}
+function _emscripten_asm_const_id(code, a0) {
+ return ASM_CONSTS[code](a0);
+}
+function _emscripten_asm_const_ii(code, a0) {
+ return ASM_CONSTS[code](a0);
+}
+STATIC_BASE = GLOBAL_BASE;
+STATICTOP = STATIC_BASE + 2560800;
+__ATINIT__.push({
+ func: (function() {
+ __GLOBAL__sub_I_Transform_cpp();
+ })
+}, {
+ func: (function() {
+ __GLOBAL__sub_I_Modules_IMGUI_1_cpp();
+ })
+}, {
+ func: (function() {
+ ___cxx_global_var_init_31_3735();
+ })
+}, {
+ func: (function() {
+ ___cxx_global_var_init_30_3734();
+ })
+}, {
+ func: (function() {
+ ___cxx_global_var_init_29();
+ })
+}, {
+ func: (function() {
+ __GLOBAL__sub_I_Modules_IMGUI_0_cpp();
+ })
+}, {
+ func: (function() {
+ __GLOBAL__sub_I_IMGUIScriptingClasses_cpp();
+ })
+}, {
+ func: (function() {
+ __GLOBAL__sub_I_Modules_Grid_Public_0_cpp();
+ })
+}, {
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+ func: (function() {
+ ___cxx_global_var_init_181();
+ })
+}, {
+ func: (function() {
+ ___cxx_global_var_init_180();
+ })
+}, {
+ func: (function() {
+ ___cxx_global_var_init_179();
+ })
+}, {
+ func: (function() {
+ ___cxx_global_var_init_178();
+ })
+}, {
+ func: (function() {
+ ___cxx_global_var_init_177();
+ })
+}, {
+ func: (function() {
+ ___cxx_global_var_init_176();
+ })
+}, {
+ func: (function() {
+ ___cxx_global_var_init_175();
+ })
+}, {
+ func: (function() {
+ ___cxx_global_var_init_174();
+ })
+}, {
+ func: (function() {
+ ___cxx_global_var_init_173();
+ })
+}, {
+ func: (function() {
+ ___cxx_global_var_init_172();
+ })
+}, {
+ func: (function() {
+ __GLOBAL__sub_I_AIScriptingClasses_cpp();
+ })
+}, {
+ func: (function() {
+ ___cxx_global_var_init_170();
+ })
+}, {
+ func: (function() {
+ ___cxx_global_var_init_169();
+ })
+}, {
+ func: (function() {
+ ___cxx_global_var_init_168();
+ })
+}, {
+ func: (function() {
+ ___cxx_global_var_init_167();
+ })
+}, {
+ func: (function() {
+ ___cxx_global_var_init_166();
+ })
+}, {
+ func: (function() {
+ ___cxx_global_var_init_165();
+ })
+}, {
+ func: (function() {
+ __GLOBAL__sub_I_Runtime_Misc_4_cpp();
+ })
+}, {
+ func: (function() {
+ ___cxx_global_var_init_14();
+ })
+}, {
+ func: (function() {
+ __GLOBAL__sub_I_Runtime_Misc_3_cpp();
+ })
+}, {
+ func: (function() {
+ ___cxx_global_var_init_160();
+ })
+}, {
+ func: (function() {
+ __GLOBAL__sub_I_Runtime_Misc_2_cpp();
+ })
+}, {
+ func: (function() {
+ ___cxx_global_var_init_188();
+ })
+}, {
+ func: (function() {
+ ___cxx_global_var_init_187();
+ })
+});
+var STATIC_BUMP = 2560800;
+Module["STATIC_BASE"] = STATIC_BASE;
+Module["STATIC_BUMP"] = STATIC_BUMP;
+var tempDoublePtr = STATICTOP;
+STATICTOP += 16;
+assert(tempDoublePtr % 8 == 0);
+function _JS_Cursor_SetImage(ptr, length) {
+ var binary = "";
+ for (var i = 0; i < length; i++) binary += String.fromCharCode(HEAPU8[ptr + i]);
+ Module.canvas.style.cursor = "url(data:image/cur;base64," + btoa(binary) + "),default";
+}
+function _JS_Cursor_SetShow(show) {
+ Module.canvas.style.cursor = show ? "default" : "none";
+}
+function _JS_Eval_ClearInterval(id) {
+ window.clearInterval(id);
+}
+function _JS_Eval_SetInterval(func, arg, millis) {
+ Module["noExitRuntime"] = true;
+ function wrapper() {
+ getFuncWrapper(func, "vi")(arg);
+ }
+ return Browser.safeSetInterval(wrapper, millis);
+}
+var fs = {
+ numPendingSync: 0,
+ syncInternal: 1e3,
+ syncInProgress: false,
+ sync: (function(onlyPendingSync) {
+ if (onlyPendingSync) {
+ if (fs.numPendingSync == 0) return;
+ } else if (fs.syncInProgress) {
+ fs.numPendingSync++;
+ return;
+ }
+ fs.syncInProgress = true;
+ FS.syncfs(false, (function(err) {
+ fs.syncInProgress = false;
+ }));
+ fs.numPendingSync = 0;
+ })
+};
+function _JS_FileSystem_Initialize() {
+ if (!Module.indexedDB) return;
+ Module.setInterval((function() {
+ fs.sync(true);
+ }), fs.syncInternal);
+}
+function _JS_FileSystem_Sync() {
+ if (!Module.indexedDB) return;
+ fs.sync(false);
+}
+function _JS_Log_Dump(ptr, type) {
+ var str = Pointer_stringify(ptr);
+ if (typeof dump == "function") dump(str);
+ switch (type) {
+ case 0:
+ case 1:
+ case 4:
+ console.error(str);
+ return;
+ case 2:
+ console.warn(str);
+ return;
+ case 3:
+ case 5:
+ console.log(str);
+ return;
+ default:
+ console.error("Unknown console message type!");
+ console.error(str);
+ }
+}
+function _JS_Log_StackTrace(buffer, bufferSize) {
+ var trace = stackTrace();
+ if (buffer) stringToUTF8(trace, buffer, bufferSize);
+ return lengthBytesUTF8(trace);
+}
+function _JS_Profiler_InjectJobs() {
+ for (var jobname in Module["Jobs"]) {
+ var job = Module["Jobs"][jobname];
+ if (typeof job["endtime"] != "undefined") Module.ccall("InjectProfilerSample", null, [ "string", "number", "number" ], [ jobname, job.starttime, job.endtime ]);
+ }
+}
+var WEBAudio = {
+ audioInstances: [],
+ audioContext: {},
+ audioWebEnabled: 0
+};
+function _JS_Sound_Create_Channel(callback, userData) {
+ if (WEBAudio.audioWebEnabled == 0) return;
+ var channel = {
+ gain: WEBAudio.audioContext.createGain(),
+ panner: WEBAudio.audioContext.createPanner(),
+ threeD: false,
+ playBuffer: (function(delay, buffer, offset) {
+ this.source.buffer = buffer;
+ var chan = this;
+ this.source.onended = (function() {
+ if (callback) dynCall("vi", callback, [ userData ]);
+ chan.setup();
+ });
+ this.source.start(delay, offset);
+ }),
+ setup: (function() {
+ this.source = WEBAudio.audioContext.createBufferSource();
+ this.setupPanning();
+ }),
+ setupPanning: (function() {
+ if (this.threeD) {
+ this.source.disconnect();
+ this.source.connect(this.panner);
+ this.panner.connect(this.gain);
+ } else {
+ this.panner.disconnect();
+ this.source.connect(this.gain);
+ }
+ })
+ };
+ channel.panner.rolloffFactor = 0;
+ channel.gain.connect(WEBAudio.audioContext.destination);
+ channel.setup();
+ return WEBAudio.audioInstances.push(channel) - 1;
+}
+function _JS_Sound_GetLength(bufferInstance) {
+ if (WEBAudio.audioWebEnabled == 0) return 0;
+ var sound = WEBAudio.audioInstances[bufferInstance];
+ var sampleRateRatio = 44100 / sound.buffer.sampleRate;
+ return sound.buffer.length * sampleRateRatio;
+}
+function _JS_Sound_GetLoadState(bufferInstance) {
+ if (WEBAudio.audioWebEnabled == 0) return 2;
+ var sound = WEBAudio.audioInstances[bufferInstance];
+ if (sound.error) return 2;
+ if (sound.buffer) return 0;
+ return 1;
+}
+function _JS_Sound_Init() {
+ try {
+ window.AudioContext = window.AudioContext || window.webkitAudioContext;
+ WEBAudio.audioContext = new AudioContext;
+ var tryToResumeAudioContext = (function() {
+ if (WEBAudio.audioContext.state === "suspended") WEBAudio.audioContext.resume(); else Module.clearInterval(resumeInterval);
+ });
+ var resumeInterval = Module.setInterval(tryToResumeAudioContext, 400);
+ WEBAudio.audioWebEnabled = 1;
+ } catch (e) {
+ alert("Web Audio API is not supported in this browser");
+ }
+}
+function _JS_Sound_Load(ptr, length) {
+ if (WEBAudio.audioWebEnabled == 0) return 0;
+ var sound = {
+ buffer: null,
+ error: false
+ };
+ var instance = WEBAudio.audioInstances.push(sound) - 1;
+ var audioData = HEAPU8.buffer.slice(ptr, ptr + length);
+ WEBAudio.audioContext.decodeAudioData(audioData, (function(buffer) {
+ sound.buffer = buffer;
+ }), (function() {
+ sound.error = true;
+ console.log("Decode error.");
+ }));
+ return instance;
+}
+function _JS_Sound_Load_PCM(channels, length, sampleRate, ptr) {
+ if (WEBAudio.audioWebEnabled == 0) return 0;
+ var sound = {
+ buffer: WEBAudio.audioContext.createBuffer(channels, length, sampleRate),
+ error: false
+ };
+ for (var i = 0; i < channels; i++) {
+ var offs = (ptr >> 2) + length * i;
+ var buffer = sound.buffer;
+ var copyToChannel = buffer["copyToChannel"] || (function(source, channelNumber, startInChannel) {
+ var clipped = source.subarray(0, Math.min(source.length, this.length - (startInChannel | 0)));
+ this.getChannelData(channelNumber | 0).set(clipped, startInChannel | 0);
+ });
+ copyToChannel.apply(buffer, [ HEAPF32.subarray(offs, offs + length), i, 0 ]);
+ }
+ var instance = WEBAudio.audioInstances.push(sound) - 1;
+ return instance;
+}
+function _JS_Sound_Play(bufferInstance, channelInstance, offset, delay) {
+ _JS_Sound_Stop(channelInstance, 0);
+ if (WEBAudio.audioWebEnabled == 0) return;
+ var sound = WEBAudio.audioInstances[bufferInstance];
+ var channel = WEBAudio.audioInstances[channelInstance];
+ if (sound.buffer) {
+ try {
+ channel.playBuffer(WEBAudio.audioContext.currentTime + delay, sound.buffer, offset);
+ } catch (e) {
+ console.error("playBuffer error. Exception: " + e);
+ }
+ } else console.log("Trying to play sound which is not loaded.");
+}
+function _JS_Sound_ReleaseInstance(instance) {
+ WEBAudio.audioInstances[instance] = null;
+}
+function _JS_Sound_ResumeIfNeeded() {
+ if (WEBAudio.audioWebEnabled == 0) return;
+ if (WEBAudio.audioContext.state === "suspended") WEBAudio.audioContext.resume();
+}
+function _JS_Sound_Set3D(channelInstance, threeD) {
+ var channel = WEBAudio.audioInstances[channelInstance];
+ if (channel.threeD != threeD) {
+ channel.threeD = threeD;
+ channel.setupPanning();
+ }
+}
+function _JS_Sound_SetListenerOrientation(x, y, z, xUp, yUp, zUp) {
+ if (WEBAudio.audioWebEnabled == 0) return;
+ if (WEBAudio.audioContext.listener.forwardX) {
+ WEBAudio.audioContext.listener.forwardX.setValueAtTime(-x, WEBAudio.audioContext.currentTime);
+ WEBAudio.audioContext.listener.forwardY.setValueAtTime(-y, WEBAudio.audioContext.currentTime);
+ WEBAudio.audioContext.listener.forwardZ.setValueAtTime(-z, WEBAudio.audioContext.currentTime);
+ WEBAudio.audioContext.listener.upX.setValueAtTime(xUp, WEBAudio.audioContext.currentTime);
+ WEBAudio.audioContext.listener.upY.setValueAtTime(yUp, WEBAudio.audioContext.currentTime);
+ WEBAudio.audioContext.listener.upZ.setValueAtTime(zUp, WEBAudio.audioContext.currentTime);
+ } else {
+ WEBAudio.audioContext.listener.setOrientation(-x, -y, -z, xUp, yUp, zUp);
+ }
+}
+function _JS_Sound_SetListenerPosition(x, y, z) {
+ if (WEBAudio.audioWebEnabled == 0) return;
+ if (WEBAudio.audioContext.listener.positionX) {
+ WEBAudio.audioContext.listener.positionX.setValueAtTime(x, WEBAudio.audioContext.currentTime);
+ WEBAudio.audioContext.listener.positionY.setValueAtTime(y, WEBAudio.audioContext.currentTime);
+ WEBAudio.audioContext.listener.positionZ.setValueAtTime(z, WEBAudio.audioContext.currentTime);
+ } else {
+ WEBAudio.audioContext.listener.setPosition(x, y, z);
+ }
+}
+function _JS_Sound_SetLoop(channelInstance, loop) {
+ if (WEBAudio.audioWebEnabled == 0) return;
+ WEBAudio.audioInstances[channelInstance].source.loop = loop;
+}
+function _JS_Sound_SetLoopPoints(channelInstance, loopStart, loopEnd) {
+ if (WEBAudio.audioWebEnabled == 0) return;
+ var channel = WEBAudio.audioInstances[channelInstance];
+ channel.source.loopStart = loopStart;
+ channel.source.loopEnd = loopEnd;
+}
+function _JS_Sound_SetPitch(channelInstance, v) {
+ if (WEBAudio.audioWebEnabled == 0) return;
+ WEBAudio.audioInstances[channelInstance].source.playbackRate.setValueAtTime(v, WEBAudio.audioContext.currentTime);
+}
+function _JS_Sound_SetPosition(channelInstance, x, y, z) {
+ if (WEBAudio.audioWebEnabled == 0) return;
+ WEBAudio.audioInstances[channelInstance].panner.setPosition(x, y, z);
+}
+function _JS_Sound_SetVolume(channelInstance, v) {
+ if (WEBAudio.audioWebEnabled == 0) return;
+ WEBAudio.audioInstances[channelInstance].gain.gain.setValueAtTime(v, WEBAudio.audioContext.currentTime);
+}
+function _JS_Sound_Stop(channelInstance, delay) {
+ if (WEBAudio.audioWebEnabled == 0) return;
+ var channel = WEBAudio.audioInstances[channelInstance];
+ if (channel.source.buffer) {
+ try {
+ channel.source.stop(WEBAudio.audioContext.currentTime + delay);
+ } catch (e) {
+ channel.source.disconnect();
+ }
+ if (delay == 0) {
+ channel.source.onended = (function() {});
+ channel.setup();
+ }
+ }
+}
+function _JS_SystemInfo_GetCanvasClientSize(domElementSelector, outWidth, outHeight) {
+ var selector = UTF8ToString(domElementSelector);
+ var canvas = selector == "#canvas" ? Module["canvas"] : document.querySelector(selector);
+ HEAPF64[outWidth >> 3] = canvas ? canvas.clientWidth : 0;
+ HEAPF64[outHeight >> 3] = canvas ? canvas.clientHeight : 0;
+}
+function _JS_SystemInfo_GetDocumentURL(buffer, bufferSize) {
+ if (buffer) stringToUTF8(document.URL, buffer, bufferSize);
+ return lengthBytesUTF8(document.URL);
+}
+function _JS_SystemInfo_GetGPUInfo(buffer, bufferSize) {
+ var gpuinfo = UnityLoader.SystemInfo.gpu;
+ if (buffer) stringToUTF8(gpuinfo, buffer, bufferSize);
+ return lengthBytesUTF8(gpuinfo);
+}
+function _JS_SystemInfo_GetMemory() {
+ return TOTAL_MEMORY / (1024 * 1024);
+}
+function _JS_SystemInfo_GetOS(buffer, bufferSize) {
+ var browser = UnityLoader.SystemInfo.os + " " + UnityLoader.SystemInfo.osVersion;
+ if (buffer) stringToUTF8(browser, buffer, bufferSize);
+ return lengthBytesUTF8(browser);
+}
+function _JS_SystemInfo_GetPreferredDevicePixelRatio() {
+ return Module.devicePixelRatio || window.devicePixelRatio || 1;
+}
+function _JS_SystemInfo_GetScreenSize(outWidth, outHeight) {
+ HEAPF64[outWidth >> 3] = UnityLoader.SystemInfo.width;
+ HEAPF64[outHeight >> 3] = UnityLoader.SystemInfo.height;
+}
+function _JS_SystemInfo_HasCursorLock() {
+ return UnityLoader.SystemInfo.hasCursorLock;
+}
+function _JS_SystemInfo_HasFullscreen() {
+ return UnityLoader.SystemInfo.hasFullscreen;
+}
+function _JS_SystemInfo_HasWebGL() {
+ return UnityLoader.SystemInfo.hasWebGL;
+}
+function ___atomic_fetch_add_8(ptr, vall, valh, memmodel) {
+ var l = HEAP32[ptr >> 2];
+ var h = HEAP32[ptr + 4 >> 2];
+ HEAP32[ptr >> 2] = _i64Add(l, h, vall, valh);
+ HEAP32[ptr + 4 >> 2] = getTempRet0();
+ return (setTempRet0(h), l) | 0;
+}
+var ENV = {};
+function ___buildEnvironment(environ) {
+ var MAX_ENV_VALUES = 64;
+ var TOTAL_ENV_SIZE = 1024;
+ var poolPtr;
+ var envPtr;
+ if (!___buildEnvironment.called) {
+ ___buildEnvironment.called = true;
+ ENV["USER"] = ENV["LOGNAME"] = "web_user";
+ ENV["PATH"] = "/";
+ ENV["PWD"] = "/";
+ ENV["HOME"] = "/home/web_user";
+ ENV["LANG"] = "C.UTF-8";
+ ENV["_"] = Module["thisProgram"];
+ poolPtr = getMemory(TOTAL_ENV_SIZE);
+ envPtr = getMemory(MAX_ENV_VALUES * 4);
+ HEAP32[envPtr >> 2] = poolPtr;
+ HEAP32[environ >> 2] = envPtr;
+ } else {
+ envPtr = HEAP32[environ >> 2];
+ poolPtr = HEAP32[envPtr >> 2];
+ }
+ var strings = [];
+ var totalSize = 0;
+ for (var key in ENV) {
+ if (typeof ENV[key] === "string") {
+ var line = key + "=" + ENV[key];
+ strings.push(line);
+ totalSize += line.length;
+ }
+ }
+ if (totalSize > TOTAL_ENV_SIZE) {
+ throw new Error("Environment size exceeded TOTAL_ENV_SIZE!");
+ }
+ var ptrSize = 4;
+ for (var i = 0; i < strings.length; i++) {
+ var line = strings[i];
+ writeAsciiToMemory(line, poolPtr);
+ HEAP32[envPtr + i * ptrSize >> 2] = poolPtr;
+ poolPtr += line.length + 1;
+ }
+ HEAP32[envPtr + strings.length * ptrSize >> 2] = 0;
+}
+function ___cxa_allocate_exception(size) {
+ return _malloc(size);
+}
+function __ZSt18uncaught_exceptionv() {
+ return !!__ZSt18uncaught_exceptionv.uncaught_exception;
+}
+var EXCEPTIONS = {
+ last: 0,
+ caught: [],
+ infos: {},
+ deAdjust: (function(adjusted) {
+ if (!adjusted || EXCEPTIONS.infos[adjusted]) return adjusted;
+ for (var key in EXCEPTIONS.infos) {
+ var ptr = +key;
+ var info = EXCEPTIONS.infos[ptr];
+ if (info.adjusted === adjusted) {
+ return ptr;
+ }
+ }
+ return adjusted;
+ }),
+ addRef: (function(ptr) {
+ if (!ptr) return;
+ var info = EXCEPTIONS.infos[ptr];
+ info.refcount++;
+ }),
+ decRef: (function(ptr) {
+ if (!ptr) return;
+ var info = EXCEPTIONS.infos[ptr];
+ assert(info.refcount > 0);
+ info.refcount--;
+ if (info.refcount === 0 && !info.rethrown) {
+ if (info.destructor) {
+ Module["dynCall_vi"](info.destructor, ptr);
+ }
+ delete EXCEPTIONS.infos[ptr];
+ ___cxa_free_exception(ptr);
+ }
+ }),
+ clearRef: (function(ptr) {
+ if (!ptr) return;
+ var info = EXCEPTIONS.infos[ptr];
+ info.refcount = 0;
+ })
+};
+function ___cxa_begin_catch(ptr) {
+ var info = EXCEPTIONS.infos[ptr];
+ if (info && !info.caught) {
+ info.caught = true;
+ __ZSt18uncaught_exceptionv.uncaught_exception--;
+ }
+ if (info) info.rethrown = false;
+ EXCEPTIONS.caught.push(ptr);
+ EXCEPTIONS.addRef(EXCEPTIONS.deAdjust(ptr));
+ return ptr;
+}
+function ___cxa_free_exception(ptr) {
+ try {
+ return _free(ptr);
+ } catch (e) {
+ err("exception during cxa_free_exception: " + e);
+ }
+}
+function ___cxa_end_catch() {
+ Module["setThrew"](0);
+ var ptr = EXCEPTIONS.caught.pop();
+ if (ptr) {
+ EXCEPTIONS.decRef(EXCEPTIONS.deAdjust(ptr));
+ EXCEPTIONS.last = 0;
+ }
+}
+function ___cxa_find_matching_catch_2() {
+ return ___cxa_find_matching_catch.apply(null, arguments);
+}
+function ___cxa_find_matching_catch_3() {
+ return ___cxa_find_matching_catch.apply(null, arguments);
+}
+function ___cxa_find_matching_catch_4() {
+ return ___cxa_find_matching_catch.apply(null, arguments);
+}
+function ___cxa_pure_virtual() {
+ ABORT = true;
+ throw "Pure virtual function called!";
+}
+function ___cxa_rethrow() {
+ var ptr = EXCEPTIONS.caught.pop();
+ ptr = EXCEPTIONS.deAdjust(ptr);
+ if (!EXCEPTIONS.infos[ptr].rethrown) {
+ EXCEPTIONS.caught.push(ptr);
+ EXCEPTIONS.infos[ptr].rethrown = true;
+ }
+ EXCEPTIONS.last = ptr;
+ throw ptr;
+}
+function ___resumeException(ptr) {
+ if (!EXCEPTIONS.last) {
+ EXCEPTIONS.last = ptr;
+ }
+ throw ptr;
+}
+function ___cxa_find_matching_catch() {
+ var thrown = EXCEPTIONS.last;
+ if (!thrown) {
+ return (setTempRet0(0), 0) | 0;
+ }
+ var info = EXCEPTIONS.infos[thrown];
+ var throwntype = info.type;
+ if (!throwntype) {
+ return (setTempRet0(0), thrown) | 0;
+ }
+ var typeArray = Array.prototype.slice.call(arguments);
+ var pointer = Module["___cxa_is_pointer_type"](throwntype);
+ if (!___cxa_find_matching_catch.buffer) ___cxa_find_matching_catch.buffer = _malloc(4);
+ HEAP32[___cxa_find_matching_catch.buffer >> 2] = thrown;
+ thrown = ___cxa_find_matching_catch.buffer;
+ for (var i = 0; i < typeArray.length; i++) {
+ if (typeArray[i] && Module["___cxa_can_catch"](typeArray[i], throwntype, thrown)) {
+ thrown = HEAP32[thrown >> 2];
+ info.adjusted = thrown;
+ return (setTempRet0(typeArray[i]), thrown) | 0;
+ }
+ }
+ thrown = HEAP32[thrown >> 2];
+ return (setTempRet0(throwntype), thrown) | 0;
+}
+function ___cxa_throw(ptr, type, destructor) {
+ EXCEPTIONS.infos[ptr] = {
+ ptr: ptr,
+ adjusted: ptr,
+ type: type,
+ destructor: destructor,
+ refcount: 0,
+ caught: false,
+ rethrown: false
+ };
+ EXCEPTIONS.last = ptr;
+ if (!("uncaught_exception" in __ZSt18uncaught_exceptionv)) {
+ __ZSt18uncaught_exceptionv.uncaught_exception = 1;
+ } else {
+ __ZSt18uncaught_exceptionv.uncaught_exception++;
+ }
+ throw ptr;
+}
+function ___gxx_personality_v0() {}
+function ___lock() {}
+var ERRNO_CODES = {
+ EPERM: 1,
+ ENOENT: 2,
+ ESRCH: 3,
+ EINTR: 4,
+ EIO: 5,
+ ENXIO: 6,
+ E2BIG: 7,
+ ENOEXEC: 8,
+ EBADF: 9,
+ ECHILD: 10,
+ EAGAIN: 11,
+ EWOULDBLOCK: 11,
+ ENOMEM: 12,
+ EACCES: 13,
+ EFAULT: 14,
+ ENOTBLK: 15,
+ EBUSY: 16,
+ EEXIST: 17,
+ EXDEV: 18,
+ ENODEV: 19,
+ ENOTDIR: 20,
+ EISDIR: 21,
+ EINVAL: 22,
+ ENFILE: 23,
+ EMFILE: 24,
+ ENOTTY: 25,
+ ETXTBSY: 26,
+ EFBIG: 27,
+ ENOSPC: 28,
+ ESPIPE: 29,
+ EROFS: 30,
+ EMLINK: 31,
+ EPIPE: 32,
+ EDOM: 33,
+ ERANGE: 34,
+ ENOMSG: 42,
+ EIDRM: 43,
+ ECHRNG: 44,
+ EL2NSYNC: 45,
+ EL3HLT: 46,
+ EL3RST: 47,
+ ELNRNG: 48,
+ EUNATCH: 49,
+ ENOCSI: 50,
+ EL2HLT: 51,
+ EDEADLK: 35,
+ ENOLCK: 37,
+ EBADE: 52,
+ EBADR: 53,
+ EXFULL: 54,
+ ENOANO: 55,
+ EBADRQC: 56,
+ EBADSLT: 57,
+ EDEADLOCK: 35,
+ EBFONT: 59,
+ ENOSTR: 60,
+ ENODATA: 61,
+ ETIME: 62,
+ ENOSR: 63,
+ ENONET: 64,
+ ENOPKG: 65,
+ EREMOTE: 66,
+ ENOLINK: 67,
+ EADV: 68,
+ ESRMNT: 69,
+ ECOMM: 70,
+ EPROTO: 71,
+ EMULTIHOP: 72,
+ EDOTDOT: 73,
+ EBADMSG: 74,
+ ENOTUNIQ: 76,
+ EBADFD: 77,
+ EREMCHG: 78,
+ ELIBACC: 79,
+ ELIBBAD: 80,
+ ELIBSCN: 81,
+ ELIBMAX: 82,
+ ELIBEXEC: 83,
+ ENOSYS: 38,
+ ENOTEMPTY: 39,
+ ENAMETOOLONG: 36,
+ ELOOP: 40,
+ EOPNOTSUPP: 95,
+ EPFNOSUPPORT: 96,
+ ECONNRESET: 104,
+ ENOBUFS: 105,
+ EAFNOSUPPORT: 97,
+ EPROTOTYPE: 91,
+ ENOTSOCK: 88,
+ ENOPROTOOPT: 92,
+ ESHUTDOWN: 108,
+ ECONNREFUSED: 111,
+ EADDRINUSE: 98,
+ ECONNABORTED: 103,
+ ENETUNREACH: 101,
+ ENETDOWN: 100,
+ ETIMEDOUT: 110,
+ EHOSTDOWN: 112,
+ EHOSTUNREACH: 113,
+ EINPROGRESS: 115,
+ EALREADY: 114,
+ EDESTADDRREQ: 89,
+ EMSGSIZE: 90,
+ EPROTONOSUPPORT: 93,
+ ESOCKTNOSUPPORT: 94,
+ EADDRNOTAVAIL: 99,
+ ENETRESET: 102,
+ EISCONN: 106,
+ ENOTCONN: 107,
+ ETOOMANYREFS: 109,
+ EUSERS: 87,
+ EDQUOT: 122,
+ ESTALE: 116,
+ ENOTSUP: 95,
+ ENOMEDIUM: 123,
+ EILSEQ: 84,
+ EOVERFLOW: 75,
+ ECANCELED: 125,
+ ENOTRECOVERABLE: 131,
+ EOWNERDEAD: 130,
+ ESTRPIPE: 86
+};
+function ___setErrNo(value) {
+ if (Module["___errno_location"]) HEAP32[Module["___errno_location"]() >> 2] = value; else err("failed to set errno from JS");
+ return value;
+}
+function ___map_file(pathname, size) {
+ ___setErrNo(ERRNO_CODES.EPERM);
+ return -1;
+}
+var ERRNO_MESSAGES = {
+ 0: "Success",
+ 1: "Not super-user",
+ 2: "No such file or directory",
+ 3: "No such process",
+ 4: "Interrupted system call",
+ 5: "I/O error",
+ 6: "No such device or address",
+ 7: "Arg list too long",
+ 8: "Exec format error",
+ 9: "Bad file number",
+ 10: "No children",
+ 11: "No more processes",
+ 12: "Not enough core",
+ 13: "Permission denied",
+ 14: "Bad address",
+ 15: "Block device required",
+ 16: "Mount device busy",
+ 17: "File exists",
+ 18: "Cross-device link",
+ 19: "No such device",
+ 20: "Not a directory",
+ 21: "Is a directory",
+ 22: "Invalid argument",
+ 23: "Too many open files in system",
+ 24: "Too many open files",
+ 25: "Not a typewriter",
+ 26: "Text file busy",
+ 27: "File too large",
+ 28: "No space left on device",
+ 29: "Illegal seek",
+ 30: "Read only file system",
+ 31: "Too many links",
+ 32: "Broken pipe",
+ 33: "Math arg out of domain of func",
+ 34: "Math result not representable",
+ 35: "File locking deadlock error",
+ 36: "File or path name too long",
+ 37: "No record locks available",
+ 38: "Function not implemented",
+ 39: "Directory not empty",
+ 40: "Too many symbolic links",
+ 42: "No message of desired type",
+ 43: "Identifier removed",
+ 44: "Channel number out of range",
+ 45: "Level 2 not synchronized",
+ 46: "Level 3 halted",
+ 47: "Level 3 reset",
+ 48: "Link number out of range",
+ 49: "Protocol driver not attached",
+ 50: "No CSI structure available",
+ 51: "Level 2 halted",
+ 52: "Invalid exchange",
+ 53: "Invalid request descriptor",
+ 54: "Exchange full",
+ 55: "No anode",
+ 56: "Invalid request code",
+ 57: "Invalid slot",
+ 59: "Bad font file fmt",
+ 60: "Device not a stream",
+ 61: "No data (for no delay io)",
+ 62: "Timer expired",
+ 63: "Out of streams resources",
+ 64: "Machine is not on the network",
+ 65: "Package not installed",
+ 66: "The object is remote",
+ 67: "The link has been severed",
+ 68: "Advertise error",
+ 69: "Srmount error",
+ 70: "Communication error on send",
+ 71: "Protocol error",
+ 72: "Multihop attempted",
+ 73: "Cross mount point (not really error)",
+ 74: "Trying to read unreadable message",
+ 75: "Value too large for defined data type",
+ 76: "Given log. name not unique",
+ 77: "f.d. invalid for this operation",
+ 78: "Remote address changed",
+ 79: "Can access a needed shared lib",
+ 80: "Accessing a corrupted shared lib",
+ 81: ".lib section in a.out corrupted",
+ 82: "Attempting to link in too many libs",
+ 83: "Attempting to exec a shared library",
+ 84: "Illegal byte sequence",
+ 86: "Streams pipe error",
+ 87: "Too many users",
+ 88: "Socket operation on non-socket",
+ 89: "Destination address required",
+ 90: "Message too long",
+ 91: "Protocol wrong type for socket",
+ 92: "Protocol not available",
+ 93: "Unknown protocol",
+ 94: "Socket type not supported",
+ 95: "Not supported",
+ 96: "Protocol family not supported",
+ 97: "Address family not supported by protocol family",
+ 98: "Address already in use",
+ 99: "Address not available",
+ 100: "Network interface is not configured",
+ 101: "Network is unreachable",
+ 102: "Connection reset by network",
+ 103: "Connection aborted",
+ 104: "Connection reset by peer",
+ 105: "No buffer space available",
+ 106: "Socket is already connected",
+ 107: "Socket is not connected",
+ 108: "Can't send after socket shutdown",
+ 109: "Too many references",
+ 110: "Connection timed out",
+ 111: "Connection refused",
+ 112: "Host is down",
+ 113: "Host is unreachable",
+ 114: "Socket already connected",
+ 115: "Connection already in progress",
+ 116: "Stale file handle",
+ 122: "Quota exceeded",
+ 123: "No medium (in tape drive)",
+ 125: "Operation canceled",
+ 130: "Previous owner died",
+ 131: "State not recoverable"
+};
+var PATH = {
+ splitPath: (function(filename) {
+ var splitPathRe = /^(\/?|)([\s\S]*?)((?:\.{1,2}|[^\/]+?|)(\.[^.\/]*|))(?:[\/]*)$/;
+ return splitPathRe.exec(filename).slice(1);
+ }),
+ normalizeArray: (function(parts, allowAboveRoot) {
+ var up = 0;
+ for (var i = parts.length - 1; i >= 0; i--) {
+ var last = parts[i];
+ if (last === ".") {
+ parts.splice(i, 1);
+ } else if (last === "..") {
+ parts.splice(i, 1);
+ up++;
+ } else if (up) {
+ parts.splice(i, 1);
+ up--;
+ }
+ }
+ if (allowAboveRoot) {
+ for (; up; up--) {
+ parts.unshift("..");
+ }
+ }
+ return parts;
+ }),
+ normalize: (function(path) {
+ var isAbsolute = path.charAt(0) === "/", trailingSlash = path.substr(-1) === "/";
+ path = PATH.normalizeArray(path.split("/").filter((function(p) {
+ return !!p;
+ })), !isAbsolute).join("/");
+ if (!path && !isAbsolute) {
+ path = ".";
+ }
+ if (path && trailingSlash) {
+ path += "/";
+ }
+ return (isAbsolute ? "/" : "") + path;
+ }),
+ dirname: (function(path) {
+ var result = PATH.splitPath(path), root = result[0], dir = result[1];
+ if (!root && !dir) {
+ return ".";
+ }
+ if (dir) {
+ dir = dir.substr(0, dir.length - 1);
+ }
+ return root + dir;
+ }),
+ basename: (function(path) {
+ if (path === "/") return "/";
+ var lastSlash = path.lastIndexOf("/");
+ if (lastSlash === -1) return path;
+ return path.substr(lastSlash + 1);
+ }),
+ extname: (function(path) {
+ return PATH.splitPath(path)[3];
+ }),
+ join: (function() {
+ var paths = Array.prototype.slice.call(arguments, 0);
+ return PATH.normalize(paths.join("/"));
+ }),
+ join2: (function(l, r) {
+ return PATH.normalize(l + "/" + r);
+ }),
+ resolve: (function() {
+ var resolvedPath = "", resolvedAbsolute = false;
+ for (var i = arguments.length - 1; i >= -1 && !resolvedAbsolute; i--) {
+ var path = i >= 0 ? arguments[i] : FS.cwd();
+ if (typeof path !== "string") {
+ throw new TypeError("Arguments to path.resolve must be strings");
+ } else if (!path) {
+ return "";
+ }
+ resolvedPath = path + "/" + resolvedPath;
+ resolvedAbsolute = path.charAt(0) === "/";
+ }
+ resolvedPath = PATH.normalizeArray(resolvedPath.split("/").filter((function(p) {
+ return !!p;
+ })), !resolvedAbsolute).join("/");
+ return (resolvedAbsolute ? "/" : "") + resolvedPath || ".";
+ }),
+ relative: (function(from, to) {
+ from = PATH.resolve(from).substr(1);
+ to = PATH.resolve(to).substr(1);
+ function trim(arr) {
+ var start = 0;
+ for (; start < arr.length; start++) {
+ if (arr[start] !== "") break;
+ }
+ var end = arr.length - 1;
+ for (; end >= 0; end--) {
+ if (arr[end] !== "") break;
+ }
+ if (start > end) return [];
+ return arr.slice(start, end - start + 1);
+ }
+ var fromParts = trim(from.split("/"));
+ var toParts = trim(to.split("/"));
+ var length = Math.min(fromParts.length, toParts.length);
+ var samePartsLength = length;
+ for (var i = 0; i < length; i++) {
+ if (fromParts[i] !== toParts[i]) {
+ samePartsLength = i;
+ break;
+ }
+ }
+ var outputParts = [];
+ for (var i = samePartsLength; i < fromParts.length; i++) {
+ outputParts.push("..");
+ }
+ outputParts = outputParts.concat(toParts.slice(samePartsLength));
+ return outputParts.join("/");
+ })
+};
+var TTY = {
+ ttys: [],
+ init: (function() {}),
+ shutdown: (function() {}),
+ register: (function(dev, ops) {
+ TTY.ttys[dev] = {
+ input: [],
+ output: [],
+ ops: ops
+ };
+ FS.registerDevice(dev, TTY.stream_ops);
+ }),
+ stream_ops: {
+ open: (function(stream) {
+ var tty = TTY.ttys[stream.node.rdev];
+ if (!tty) {
+ throw new FS.ErrnoError(ERRNO_CODES.ENODEV);
+ }
+ stream.tty = tty;
+ stream.seekable = false;
+ }),
+ close: (function(stream) {
+ stream.tty.ops.flush(stream.tty);
+ }),
+ flush: (function(stream) {
+ stream.tty.ops.flush(stream.tty);
+ }),
+ read: (function(stream, buffer, offset, length, pos) {
+ if (!stream.tty || !stream.tty.ops.get_char) {
+ throw new FS.ErrnoError(ERRNO_CODES.ENXIO);
+ }
+ var bytesRead = 0;
+ for (var i = 0; i < length; i++) {
+ var result;
+ try {
+ result = stream.tty.ops.get_char(stream.tty);
+ } catch (e) {
+ throw new FS.ErrnoError(ERRNO_CODES.EIO);
+ }
+ if (result === undefined && bytesRead === 0) {
+ throw new FS.ErrnoError(ERRNO_CODES.EAGAIN);
+ }
+ if (result === null || result === undefined) break;
+ bytesRead++;
+ buffer[offset + i] = result;
+ }
+ if (bytesRead) {
+ stream.node.timestamp = Date.now();
+ }
+ return bytesRead;
+ }),
+ write: (function(stream, buffer, offset, length, pos) {
+ if (!stream.tty || !stream.tty.ops.put_char) {
+ throw new FS.ErrnoError(ERRNO_CODES.ENXIO);
+ }
+ for (var i = 0; i < length; i++) {
+ try {
+ stream.tty.ops.put_char(stream.tty, buffer[offset + i]);
+ } catch (e) {
+ throw new FS.ErrnoError(ERRNO_CODES.EIO);
+ }
+ }
+ if (length) {
+ stream.node.timestamp = Date.now();
+ }
+ return i;
+ })
+ },
+ default_tty_ops: {
+ get_char: (function(tty) {
+ if (!tty.input.length) {
+ var result = null;
+ if (ENVIRONMENT_IS_NODE) {
+ var BUFSIZE = 256;
+ var buf = new Buffer(BUFSIZE);
+ var bytesRead = 0;
+ var isPosixPlatform = process.platform != "win32";
+ var fd = process.stdin.fd;
+ if (isPosixPlatform) {
+ var usingDevice = false;
+ try {
+ fd = fs.openSync("/dev/stdin", "r");
+ usingDevice = true;
+ } catch (e) {}
+ }
+ try {
+ bytesRead = fs.readSync(fd, buf, 0, BUFSIZE, null);
+ } catch (e) {
+ if (e.toString().indexOf("EOF") != -1) bytesRead = 0; else throw e;
+ }
+ if (usingDevice) {
+ fs.closeSync(fd);
+ }
+ if (bytesRead > 0) {
+ result = buf.slice(0, bytesRead).toString("utf-8");
+ } else {
+ result = null;
+ }
+ } else if (typeof window != "undefined" && typeof window.prompt == "function") {
+ result = window.prompt("Input: ");
+ if (result !== null) {
+ result += "\n";
+ }
+ } else if (typeof readline == "function") {
+ result = readline();
+ if (result !== null) {
+ result += "\n";
+ }
+ }
+ if (!result) {
+ return null;
+ }
+ tty.input = intArrayFromString(result, true);
+ }
+ return tty.input.shift();
+ }),
+ put_char: (function(tty, val) {
+ if (val === null || val === 10) {
+ out(UTF8ArrayToString(tty.output, 0));
+ tty.output = [];
+ } else {
+ if (val != 0) tty.output.push(val);
+ }
+ }),
+ flush: (function(tty) {
+ if (tty.output && tty.output.length > 0) {
+ out(UTF8ArrayToString(tty.output, 0));
+ tty.output = [];
+ }
+ })
+ },
+ default_tty1_ops: {
+ put_char: (function(tty, val) {
+ if (val === null || val === 10) {
+ err(UTF8ArrayToString(tty.output, 0));
+ tty.output = [];
+ } else {
+ if (val != 0) tty.output.push(val);
+ }
+ }),
+ flush: (function(tty) {
+ if (tty.output && tty.output.length > 0) {
+ err(UTF8ArrayToString(tty.output, 0));
+ tty.output = [];
+ }
+ })
+ }
+};
+var MEMFS = {
+ ops_table: null,
+ mount: (function(mount) {
+ return MEMFS.createNode(null, "/", 16384 | 511, 0);
+ }),
+ createNode: (function(parent, name, mode, dev) {
+ if (FS.isBlkdev(mode) || FS.isFIFO(mode)) {
+ throw new FS.ErrnoError(ERRNO_CODES.EPERM);
+ }
+ if (!MEMFS.ops_table) {
+ MEMFS.ops_table = {
+ dir: {
+ node: {
+ getattr: MEMFS.node_ops.getattr,
+ setattr: MEMFS.node_ops.setattr,
+ lookup: MEMFS.node_ops.lookup,
+ mknod: MEMFS.node_ops.mknod,
+ rename: MEMFS.node_ops.rename,
+ unlink: MEMFS.node_ops.unlink,
+ rmdir: MEMFS.node_ops.rmdir,
+ readdir: MEMFS.node_ops.readdir,
+ symlink: MEMFS.node_ops.symlink
+ },
+ stream: {
+ llseek: MEMFS.stream_ops.llseek
+ }
+ },
+ file: {
+ node: {
+ getattr: MEMFS.node_ops.getattr,
+ setattr: MEMFS.node_ops.setattr
+ },
+ stream: {
+ llseek: MEMFS.stream_ops.llseek,
+ read: MEMFS.stream_ops.read,
+ write: MEMFS.stream_ops.write,
+ allocate: MEMFS.stream_ops.allocate,
+ mmap: MEMFS.stream_ops.mmap,
+ msync: MEMFS.stream_ops.msync
+ }
+ },
+ link: {
+ node: {
+ getattr: MEMFS.node_ops.getattr,
+ setattr: MEMFS.node_ops.setattr,
+ readlink: MEMFS.node_ops.readlink
+ },
+ stream: {}
+ },
+ chrdev: {
+ node: {
+ getattr: MEMFS.node_ops.getattr,
+ setattr: MEMFS.node_ops.setattr
+ },
+ stream: FS.chrdev_stream_ops
+ }
+ };
+ }
+ var node = FS.createNode(parent, name, mode, dev);
+ if (FS.isDir(node.mode)) {
+ node.node_ops = MEMFS.ops_table.dir.node;
+ node.stream_ops = MEMFS.ops_table.dir.stream;
+ node.contents = {};
+ } else if (FS.isFile(node.mode)) {
+ node.node_ops = MEMFS.ops_table.file.node;
+ node.stream_ops = MEMFS.ops_table.file.stream;
+ node.usedBytes = 0;
+ node.contents = null;
+ } else if (FS.isLink(node.mode)) {
+ node.node_ops = MEMFS.ops_table.link.node;
+ node.stream_ops = MEMFS.ops_table.link.stream;
+ } else if (FS.isChrdev(node.mode)) {
+ node.node_ops = MEMFS.ops_table.chrdev.node;
+ node.stream_ops = MEMFS.ops_table.chrdev.stream;
+ }
+ node.timestamp = Date.now();
+ if (parent) {
+ parent.contents[name] = node;
+ }
+ return node;
+ }),
+ getFileDataAsRegularArray: (function(node) {
+ if (node.contents && node.contents.subarray) {
+ var arr = [];
+ for (var i = 0; i < node.usedBytes; ++i) arr.push(node.contents[i]);
+ return arr;
+ }
+ return node.contents;
+ }),
+ getFileDataAsTypedArray: (function(node) {
+ if (!node.contents) return new Uint8Array;
+ if (node.contents.subarray) return node.contents.subarray(0, node.usedBytes);
+ return new Uint8Array(node.contents);
+ }),
+ expandFileStorage: (function(node, newCapacity) {
+ if (node.contents && node.contents.subarray && newCapacity > node.contents.length) {
+ node.contents = MEMFS.getFileDataAsRegularArray(node);
+ node.usedBytes = node.contents.length;
+ }
+ if (!node.contents || node.contents.subarray) {
+ var prevCapacity = node.contents ? node.contents.length : 0;
+ if (prevCapacity >= newCapacity) return;
+ var CAPACITY_DOUBLING_MAX = 1024 * 1024;
+ newCapacity = Math.max(newCapacity, prevCapacity * (prevCapacity < CAPACITY_DOUBLING_MAX ? 2 : 1.125) | 0);
+ if (prevCapacity != 0) newCapacity = Math.max(newCapacity, 256);
+ var oldContents = node.contents;
+ node.contents = new Uint8Array(newCapacity);
+ if (node.usedBytes > 0) node.contents.set(oldContents.subarray(0, node.usedBytes), 0);
+ return;
+ }
+ if (!node.contents && newCapacity > 0) node.contents = [];
+ while (node.contents.length < newCapacity) node.contents.push(0);
+ }),
+ resizeFileStorage: (function(node, newSize) {
+ if (node.usedBytes == newSize) return;
+ if (newSize == 0) {
+ node.contents = null;
+ node.usedBytes = 0;
+ return;
+ }
+ if (!node.contents || node.contents.subarray) {
+ var oldContents = node.contents;
+ node.contents = new Uint8Array(new ArrayBuffer(newSize));
+ if (oldContents) {
+ node.contents.set(oldContents.subarray(0, Math.min(newSize, node.usedBytes)));
+ }
+ node.usedBytes = newSize;
+ return;
+ }
+ if (!node.contents) node.contents = [];
+ if (node.contents.length > newSize) node.contents.length = newSize; else while (node.contents.length < newSize) node.contents.push(0);
+ node.usedBytes = newSize;
+ }),
+ node_ops: {
+ getattr: (function(node) {
+ var attr = {};
+ attr.dev = FS.isChrdev(node.mode) ? node.id : 1;
+ attr.ino = node.id;
+ attr.mode = node.mode;
+ attr.nlink = 1;
+ attr.uid = 0;
+ attr.gid = 0;
+ attr.rdev = node.rdev;
+ if (FS.isDir(node.mode)) {
+ attr.size = 4096;
+ } else if (FS.isFile(node.mode)) {
+ attr.size = node.usedBytes;
+ } else if (FS.isLink(node.mode)) {
+ attr.size = node.link.length;
+ } else {
+ attr.size = 0;
+ }
+ attr.atime = new Date(node.timestamp);
+ attr.mtime = new Date(node.timestamp);
+ attr.ctime = new Date(node.timestamp);
+ attr.blksize = 4096;
+ attr.blocks = Math.ceil(attr.size / attr.blksize);
+ return attr;
+ }),
+ setattr: (function(node, attr) {
+ if (attr.mode !== undefined) {
+ node.mode = attr.mode;
+ }
+ if (attr.timestamp !== undefined) {
+ node.timestamp = attr.timestamp;
+ }
+ if (attr.size !== undefined) {
+ MEMFS.resizeFileStorage(node, attr.size);
+ }
+ }),
+ lookup: (function(parent, name) {
+ throw FS.genericErrors[ERRNO_CODES.ENOENT];
+ }),
+ mknod: (function(parent, name, mode, dev) {
+ return MEMFS.createNode(parent, name, mode, dev);
+ }),
+ rename: (function(old_node, new_dir, new_name) {
+ if (FS.isDir(old_node.mode)) {
+ var new_node;
+ try {
+ new_node = FS.lookupNode(new_dir, new_name);
+ } catch (e) {}
+ if (new_node) {
+ for (var i in new_node.contents) {
+ throw new FS.ErrnoError(ERRNO_CODES.ENOTEMPTY);
+ }
+ }
+ }
+ delete old_node.parent.contents[old_node.name];
+ old_node.name = new_name;
+ new_dir.contents[new_name] = old_node;
+ old_node.parent = new_dir;
+ }),
+ unlink: (function(parent, name) {
+ delete parent.contents[name];
+ }),
+ rmdir: (function(parent, name) {
+ var node = FS.lookupNode(parent, name);
+ for (var i in node.contents) {
+ throw new FS.ErrnoError(ERRNO_CODES.ENOTEMPTY);
+ }
+ delete parent.contents[name];
+ }),
+ readdir: (function(node) {
+ var entries = [ ".", ".." ];
+ for (var key in node.contents) {
+ if (!node.contents.hasOwnProperty(key)) {
+ continue;
+ }
+ entries.push(key);
+ }
+ return entries;
+ }),
+ symlink: (function(parent, newname, oldpath) {
+ var node = MEMFS.createNode(parent, newname, 511 | 40960, 0);
+ node.link = oldpath;
+ return node;
+ }),
+ readlink: (function(node) {
+ if (!FS.isLink(node.mode)) {
+ throw new FS.ErrnoError(ERRNO_CODES.EINVAL);
+ }
+ return node.link;
+ })
+ },
+ stream_ops: {
+ read: (function(stream, buffer, offset, length, position) {
+ var contents = stream.node.contents;
+ if (position >= stream.node.usedBytes) return 0;
+ var size = Math.min(stream.node.usedBytes - position, length);
+ assert(size >= 0);
+ if (size > 8 && contents.subarray) {
+ buffer.set(contents.subarray(position, position + size), offset);
+ } else {
+ for (var i = 0; i < size; i++) buffer[offset + i] = contents[position + i];
+ }
+ return size;
+ }),
+ write: (function(stream, buffer, offset, length, position, canOwn) {
+ if (!length) return 0;
+ var node = stream.node;
+ node.timestamp = Date.now();
+ if (buffer.subarray && (!node.contents || node.contents.subarray)) {
+ if (canOwn) {
+ assert(position === 0, "canOwn must imply no weird position inside the file");
+ node.contents = buffer.subarray(offset, offset + length);
+ node.usedBytes = length;
+ return length;
+ } else if (node.usedBytes === 0 && position === 0) {
+ node.contents = new Uint8Array(buffer.subarray(offset, offset + length));
+ node.usedBytes = length;
+ return length;
+ } else if (position + length <= node.usedBytes) {
+ node.contents.set(buffer.subarray(offset, offset + length), position);
+ return length;
+ }
+ }
+ MEMFS.expandFileStorage(node, position + length);
+ if (node.contents.subarray && buffer.subarray) node.contents.set(buffer.subarray(offset, offset + length), position); else {
+ for (var i = 0; i < length; i++) {
+ node.contents[position + i] = buffer[offset + i];
+ }
+ }
+ node.usedBytes = Math.max(node.usedBytes, position + length);
+ return length;
+ }),
+ llseek: (function(stream, offset, whence) {
+ var position = offset;
+ if (whence === 1) {
+ position += stream.position;
+ } else if (whence === 2) {
+ if (FS.isFile(stream.node.mode)) {
+ position += stream.node.usedBytes;
+ }
+ }
+ if (position < 0) {
+ throw new FS.ErrnoError(ERRNO_CODES.EINVAL);
+ }
+ return position;
+ }),
+ allocate: (function(stream, offset, length) {
+ MEMFS.expandFileStorage(stream.node, offset + length);
+ stream.node.usedBytes = Math.max(stream.node.usedBytes, offset + length);
+ }),
+ mmap: (function(stream, buffer, offset, length, position, prot, flags) {
+ if (!FS.isFile(stream.node.mode)) {
+ throw new FS.ErrnoError(ERRNO_CODES.ENODEV);
+ }
+ var ptr;
+ var allocated;
+ var contents = stream.node.contents;
+ if (!(flags & 2) && (contents.buffer === buffer || contents.buffer === buffer.buffer)) {
+ allocated = false;
+ ptr = contents.byteOffset;
+ } else {
+ if (position > 0 || position + length < stream.node.usedBytes) {
+ if (contents.subarray) {
+ contents = contents.subarray(position, position + length);
+ } else {
+ contents = Array.prototype.slice.call(contents, position, position + length);
+ }
+ }
+ allocated = true;
+ ptr = _malloc(length);
+ if (!ptr) {
+ throw new FS.ErrnoError(ERRNO_CODES.ENOMEM);
+ }
+ buffer.set(contents, ptr);
+ }
+ return {
+ ptr: ptr,
+ allocated: allocated
+ };
+ }),
+ msync: (function(stream, buffer, offset, length, mmapFlags) {
+ if (!FS.isFile(stream.node.mode)) {
+ throw new FS.ErrnoError(ERRNO_CODES.ENODEV);
+ }
+ if (mmapFlags & 2) {
+ return 0;
+ }
+ var bytesWritten = MEMFS.stream_ops.write(stream, buffer, 0, length, offset, false);
+ return 0;
+ })
+ }
+};
+var IDBFS = {
+ dbs: {},
+ indexedDB: (function() {
+ if (typeof indexedDB !== "undefined") return indexedDB;
+ var ret = null;
+ if (typeof window === "object") ret = window.indexedDB || window.mozIndexedDB || window.webkitIndexedDB || window.msIndexedDB;
+ assert(ret, "IDBFS used, but indexedDB not supported");
+ return ret;
+ }),
+ DB_VERSION: 21,
+ DB_STORE_NAME: "FILE_DATA",
+ mount: (function(mount) {
+ return MEMFS.mount.apply(null, arguments);
+ }),
+ syncfs: (function(mount, populate, callback) {
+ IDBFS.getLocalSet(mount, (function(err, local) {
+ if (err) return callback(err);
+ IDBFS.getRemoteSet(mount, (function(err, remote) {
+ if (err) return callback(err);
+ var src = populate ? remote : local;
+ var dst = populate ? local : remote;
+ IDBFS.reconcile(src, dst, callback);
+ }));
+ }));
+ }),
+ getDB: (function(name, callback) {
+ var db = IDBFS.dbs[name];
+ if (db) {
+ return callback(null, db);
+ }
+ var req;
+ try {
+ req = IDBFS.indexedDB().open(name, IDBFS.DB_VERSION);
+ } catch (e) {
+ return callback(e);
+ }
+ if (!req) {
+ return callback("Unable to connect to IndexedDB");
+ }
+ req.onupgradeneeded = (function(e) {
+ var db = e.target.result;
+ var transaction = e.target.transaction;
+ var fileStore;
+ if (db.objectStoreNames.contains(IDBFS.DB_STORE_NAME)) {
+ fileStore = transaction.objectStore(IDBFS.DB_STORE_NAME);
+ } else {
+ fileStore = db.createObjectStore(IDBFS.DB_STORE_NAME);
+ }
+ if (!fileStore.indexNames.contains("timestamp")) {
+ fileStore.createIndex("timestamp", "timestamp", {
+ unique: false
+ });
+ }
+ });
+ req.onsuccess = (function() {
+ db = req.result;
+ IDBFS.dbs[name] = db;
+ callback(null, db);
+ });
+ req.onerror = (function(e) {
+ callback(this.error);
+ e.preventDefault();
+ });
+ }),
+ getLocalSet: (function(mount, callback) {
+ var entries = {};
+ function isRealDir(p) {
+ return p !== "." && p !== "..";
+ }
+ function toAbsolute(root) {
+ return (function(p) {
+ return PATH.join2(root, p);
+ });
+ }
+ var check = FS.readdir(mount.mountpoint).filter(isRealDir).map(toAbsolute(mount.mountpoint));
+ while (check.length) {
+ var path = check.pop();
+ var stat;
+ try {
+ stat = FS.stat(path);
+ } catch (e) {
+ return callback(e);
+ }
+ if (FS.isDir(stat.mode)) {
+ check.push.apply(check, FS.readdir(path).filter(isRealDir).map(toAbsolute(path)));
+ }
+ entries[path] = {
+ timestamp: stat.mtime
+ };
+ }
+ return callback(null, {
+ type: "local",
+ entries: entries
+ });
+ }),
+ getRemoteSet: (function(mount, callback) {
+ var entries = {};
+ IDBFS.getDB(mount.mountpoint, (function(err, db) {
+ if (err) return callback(err);
+ try {
+ var transaction = db.transaction([ IDBFS.DB_STORE_NAME ], "readonly");
+ transaction.onerror = (function(e) {
+ callback(this.error);
+ e.preventDefault();
+ });
+ var store = transaction.objectStore(IDBFS.DB_STORE_NAME);
+ var index = store.index("timestamp");
+ index.openKeyCursor().onsuccess = (function(event) {
+ var cursor = event.target.result;
+ if (!cursor) {
+ return callback(null, {
+ type: "remote",
+ db: db,
+ entries: entries
+ });
+ }
+ entries[cursor.primaryKey] = {
+ timestamp: cursor.key
+ };
+ cursor.continue();
+ });
+ } catch (e) {
+ return callback(e);
+ }
+ }));
+ }),
+ loadLocalEntry: (function(path, callback) {
+ var stat, node;
+ try {
+ var lookup = FS.lookupPath(path);
+ node = lookup.node;
+ stat = FS.stat(path);
+ } catch (e) {
+ return callback(e);
+ }
+ if (FS.isDir(stat.mode)) {
+ return callback(null, {
+ timestamp: stat.mtime,
+ mode: stat.mode
+ });
+ } else if (FS.isFile(stat.mode)) {
+ node.contents = MEMFS.getFileDataAsTypedArray(node);
+ return callback(null, {
+ timestamp: stat.mtime,
+ mode: stat.mode,
+ contents: node.contents
+ });
+ } else {
+ return callback(new Error("node type not supported"));
+ }
+ }),
+ storeLocalEntry: (function(path, entry, callback) {
+ try {
+ if (FS.isDir(entry.mode)) {
+ FS.mkdir(path, entry.mode);
+ } else if (FS.isFile(entry.mode)) {
+ FS.writeFile(path, entry.contents, {
+ canOwn: true
+ });
+ } else {
+ return callback(new Error("node type not supported"));
+ }
+ FS.chmod(path, entry.mode);
+ FS.utime(path, entry.timestamp, entry.timestamp);
+ } catch (e) {
+ return callback(e);
+ }
+ callback(null);
+ }),
+ removeLocalEntry: (function(path, callback) {
+ try {
+ var lookup = FS.lookupPath(path);
+ var stat = FS.stat(path);
+ if (FS.isDir(stat.mode)) {
+ FS.rmdir(path);
+ } else if (FS.isFile(stat.mode)) {
+ FS.unlink(path);
+ }
+ } catch (e) {
+ return callback(e);
+ }
+ callback(null);
+ }),
+ loadRemoteEntry: (function(store, path, callback) {
+ var req = store.get(path);
+ req.onsuccess = (function(event) {
+ callback(null, event.target.result);
+ });
+ req.onerror = (function(e) {
+ callback(this.error);
+ e.preventDefault();
+ });
+ }),
+ storeRemoteEntry: (function(store, path, entry, callback) {
+ var req = store.put(entry, path);
+ req.onsuccess = (function() {
+ callback(null);
+ });
+ req.onerror = (function(e) {
+ callback(this.error);
+ e.preventDefault();
+ });
+ }),
+ removeRemoteEntry: (function(store, path, callback) {
+ var req = store.delete(path);
+ req.onsuccess = (function() {
+ callback(null);
+ });
+ req.onerror = (function(e) {
+ callback(this.error);
+ e.preventDefault();
+ });
+ }),
+ reconcile: (function(src, dst, callback) {
+ var total = 0;
+ var create = [];
+ Object.keys(src.entries).forEach((function(key) {
+ var e = src.entries[key];
+ var e2 = dst.entries[key];
+ if (!e2 || e.timestamp > e2.timestamp) {
+ create.push(key);
+ total++;
+ }
+ }));
+ var remove = [];
+ Object.keys(dst.entries).forEach((function(key) {
+ var e = dst.entries[key];
+ var e2 = src.entries[key];
+ if (!e2) {
+ remove.push(key);
+ total++;
+ }
+ }));
+ if (!total) {
+ return callback(null);
+ }
+ var completed = 0;
+ var db = src.type === "remote" ? src.db : dst.db;
+ var transaction = db.transaction([ IDBFS.DB_STORE_NAME ], "readwrite");
+ var store = transaction.objectStore(IDBFS.DB_STORE_NAME);
+ function done(err) {
+ if (err) {
+ if (!done.errored) {
+ done.errored = true;
+ return callback(err);
+ }
+ return;
+ }
+ if (++completed >= total) {
+ return callback(null);
+ }
+ }
+ transaction.onerror = (function(e) {
+ done(this.error);
+ e.preventDefault();
+ });
+ create.sort().forEach((function(path) {
+ if (dst.type === "local") {
+ IDBFS.loadRemoteEntry(store, path, (function(err, entry) {
+ if (err) return done(err);
+ IDBFS.storeLocalEntry(path, entry, done);
+ }));
+ } else {
+ IDBFS.loadLocalEntry(path, (function(err, entry) {
+ if (err) return done(err);
+ IDBFS.storeRemoteEntry(store, path, entry, done);
+ }));
+ }
+ }));
+ remove.sort().reverse().forEach((function(path) {
+ if (dst.type === "local") {
+ IDBFS.removeLocalEntry(path, done);
+ } else {
+ IDBFS.removeRemoteEntry(store, path, done);
+ }
+ }));
+ })
+};
+var NODEFS = {
+ isWindows: false,
+ staticInit: (function() {
+ NODEFS.isWindows = !!process.platform.match(/^win/);
+ var flags = process["binding"]("constants");
+ if (flags["fs"]) {
+ flags = flags["fs"];
+ }
+ NODEFS.flagsForNodeMap = {
+ "1024": flags["O_APPEND"],
+ "64": flags["O_CREAT"],
+ "128": flags["O_EXCL"],
+ "0": flags["O_RDONLY"],
+ "2": flags["O_RDWR"],
+ "4096": flags["O_SYNC"],
+ "512": flags["O_TRUNC"],
+ "1": flags["O_WRONLY"]
+ };
+ }),
+ bufferFrom: (function(arrayBuffer) {
+ return Buffer.alloc ? Buffer.from(arrayBuffer) : new Buffer(arrayBuffer);
+ }),
+ mount: (function(mount) {
+ assert(ENVIRONMENT_IS_NODE);
+ return NODEFS.createNode(null, "/", NODEFS.getMode(mount.opts.root), 0);
+ }),
+ createNode: (function(parent, name, mode, dev) {
+ if (!FS.isDir(mode) && !FS.isFile(mode) && !FS.isLink(mode)) {
+ throw new FS.ErrnoError(ERRNO_CODES.EINVAL);
+ }
+ var node = FS.createNode(parent, name, mode);
+ node.node_ops = NODEFS.node_ops;
+ node.stream_ops = NODEFS.stream_ops;
+ return node;
+ }),
+ getMode: (function(path) {
+ var stat;
+ try {
+ stat = fs.lstatSync(path);
+ if (NODEFS.isWindows) {
+ stat.mode = stat.mode | (stat.mode & 292) >> 2;
+ }
+ } catch (e) {
+ if (!e.code) throw e;
+ throw new FS.ErrnoError(ERRNO_CODES[e.code]);
+ }
+ return stat.mode;
+ }),
+ realPath: (function(node) {
+ var parts = [];
+ while (node.parent !== node) {
+ parts.push(node.name);
+ node = node.parent;
+ }
+ parts.push(node.mount.opts.root);
+ parts.reverse();
+ return PATH.join.apply(null, parts);
+ }),
+ flagsForNode: (function(flags) {
+ flags &= ~2097152;
+ flags &= ~2048;
+ flags &= ~32768;
+ flags &= ~524288;
+ var newFlags = 0;
+ for (var k in NODEFS.flagsForNodeMap) {
+ if (flags & k) {
+ newFlags |= NODEFS.flagsForNodeMap[k];
+ flags ^= k;
+ }
+ }
+ if (!flags) {
+ return newFlags;
+ } else {
+ throw new FS.ErrnoError(ERRNO_CODES.EINVAL);
+ }
+ }),
+ node_ops: {
+ getattr: (function(node) {
+ var path = NODEFS.realPath(node);
+ var stat;
+ try {
+ stat = fs.lstatSync(path);
+ } catch (e) {
+ if (!e.code) throw e;
+ throw new FS.ErrnoError(ERRNO_CODES[e.code]);
+ }
+ if (NODEFS.isWindows && !stat.blksize) {
+ stat.blksize = 4096;
+ }
+ if (NODEFS.isWindows && !stat.blocks) {
+ stat.blocks = (stat.size + stat.blksize - 1) / stat.blksize | 0;
+ }
+ return {
+ dev: stat.dev,
+ ino: stat.ino,
+ mode: stat.mode,
+ nlink: stat.nlink,
+ uid: stat.uid,
+ gid: stat.gid,
+ rdev: stat.rdev,
+ size: stat.size,
+ atime: stat.atime,
+ mtime: stat.mtime,
+ ctime: stat.ctime,
+ blksize: stat.blksize,
+ blocks: stat.blocks
+ };
+ }),
+ setattr: (function(node, attr) {
+ var path = NODEFS.realPath(node);
+ try {
+ if (attr.mode !== undefined) {
+ fs.chmodSync(path, attr.mode);
+ node.mode = attr.mode;
+ }
+ if (attr.timestamp !== undefined) {
+ var date = new Date(attr.timestamp);
+ fs.utimesSync(path, date, date);
+ }
+ if (attr.size !== undefined) {
+ fs.truncateSync(path, attr.size);
+ }
+ } catch (e) {
+ if (!e.code) throw e;
+ throw new FS.ErrnoError(ERRNO_CODES[e.code]);
+ }
+ }),
+ lookup: (function(parent, name) {
+ var path = PATH.join2(NODEFS.realPath(parent), name);
+ var mode = NODEFS.getMode(path);
+ return NODEFS.createNode(parent, name, mode);
+ }),
+ mknod: (function(parent, name, mode, dev) {
+ var node = NODEFS.createNode(parent, name, mode, dev);
+ var path = NODEFS.realPath(node);
+ try {
+ if (FS.isDir(node.mode)) {
+ fs.mkdirSync(path, node.mode);
+ } else {
+ fs.writeFileSync(path, "", {
+ mode: node.mode
+ });
+ }
+ } catch (e) {
+ if (!e.code) throw e;
+ throw new FS.ErrnoError(ERRNO_CODES[e.code]);
+ }
+ return node;
+ }),
+ rename: (function(oldNode, newDir, newName) {
+ var oldPath = NODEFS.realPath(oldNode);
+ var newPath = PATH.join2(NODEFS.realPath(newDir), newName);
+ try {
+ fs.renameSync(oldPath, newPath);
+ } catch (e) {
+ if (!e.code) throw e;
+ throw new FS.ErrnoError(ERRNO_CODES[e.code]);
+ }
+ }),
+ unlink: (function(parent, name) {
+ var path = PATH.join2(NODEFS.realPath(parent), name);
+ try {
+ fs.unlinkSync(path);
+ } catch (e) {
+ if (!e.code) throw e;
+ throw new FS.ErrnoError(ERRNO_CODES[e.code]);
+ }
+ }),
+ rmdir: (function(parent, name) {
+ var path = PATH.join2(NODEFS.realPath(parent), name);
+ try {
+ fs.rmdirSync(path);
+ } catch (e) {
+ if (!e.code) throw e;
+ throw new FS.ErrnoError(ERRNO_CODES[e.code]);
+ }
+ }),
+ readdir: (function(node) {
+ var path = NODEFS.realPath(node);
+ try {
+ return fs.readdirSync(path);
+ } catch (e) {
+ if (!e.code) throw e;
+ throw new FS.ErrnoError(ERRNO_CODES[e.code]);
+ }
+ }),
+ symlink: (function(parent, newName, oldPath) {
+ var newPath = PATH.join2(NODEFS.realPath(parent), newName);
+ try {
+ fs.symlinkSync(oldPath, newPath);
+ } catch (e) {
+ if (!e.code) throw e;
+ throw new FS.ErrnoError(ERRNO_CODES[e.code]);
+ }
+ }),
+ readlink: (function(node) {
+ var path = NODEFS.realPath(node);
+ try {
+ path = fs.readlinkSync(path);
+ path = NODEJS_PATH.relative(NODEJS_PATH.resolve(node.mount.opts.root), path);
+ return path;
+ } catch (e) {
+ if (!e.code) throw e;
+ throw new FS.ErrnoError(ERRNO_CODES[e.code]);
+ }
+ })
+ },
+ stream_ops: {
+ open: (function(stream) {
+ var path = NODEFS.realPath(stream.node);
+ try {
+ if (FS.isFile(stream.node.mode)) {
+ stream.nfd = fs.openSync(path, NODEFS.flagsForNode(stream.flags));
+ }
+ } catch (e) {
+ if (!e.code) throw e;
+ throw new FS.ErrnoError(ERRNO_CODES[e.code]);
+ }
+ }),
+ close: (function(stream) {
+ try {
+ if (FS.isFile(stream.node.mode) && stream.nfd) {
+ fs.closeSync(stream.nfd);
+ }
+ } catch (e) {
+ if (!e.code) throw e;
+ throw new FS.ErrnoError(ERRNO_CODES[e.code]);
+ }
+ }),
+ read: (function(stream, buffer, offset, length, position) {
+ if (length === 0) return 0;
+ try {
+ return fs.readSync(stream.nfd, NODEFS.bufferFrom(buffer.buffer), offset, length, position);
+ } catch (e) {
+ throw new FS.ErrnoError(ERRNO_CODES[e.code]);
+ }
+ }),
+ write: (function(stream, buffer, offset, length, position) {
+ try {
+ return fs.writeSync(stream.nfd, NODEFS.bufferFrom(buffer.buffer), offset, length, position);
+ } catch (e) {
+ throw new FS.ErrnoError(ERRNO_CODES[e.code]);
+ }
+ }),
+ llseek: (function(stream, offset, whence) {
+ var position = offset;
+ if (whence === 1) {
+ position += stream.position;
+ } else if (whence === 2) {
+ if (FS.isFile(stream.node.mode)) {
+ try {
+ var stat = fs.fstatSync(stream.nfd);
+ position += stat.size;
+ } catch (e) {
+ throw new FS.ErrnoError(ERRNO_CODES[e.code]);
+ }
+ }
+ }
+ if (position < 0) {
+ throw new FS.ErrnoError(ERRNO_CODES.EINVAL);
+ }
+ return position;
+ })
+ }
+};
+var WORKERFS = {
+ DIR_MODE: 16895,
+ FILE_MODE: 33279,
+ reader: null,
+ mount: (function(mount) {
+ assert(ENVIRONMENT_IS_WORKER);
+ if (!WORKERFS.reader) WORKERFS.reader = new FileReaderSync;
+ var root = WORKERFS.createNode(null, "/", WORKERFS.DIR_MODE, 0);
+ var createdParents = {};
+ function ensureParent(path) {
+ var parts = path.split("/");
+ var parent = root;
+ for (var i = 0; i < parts.length - 1; i++) {
+ var curr = parts.slice(0, i + 1).join("/");
+ if (!createdParents[curr]) {
+ createdParents[curr] = WORKERFS.createNode(parent, parts[i], WORKERFS.DIR_MODE, 0);
+ }
+ parent = createdParents[curr];
+ }
+ return parent;
+ }
+ function base(path) {
+ var parts = path.split("/");
+ return parts[parts.length - 1];
+ }
+ Array.prototype.forEach.call(mount.opts["files"] || [], (function(file) {
+ WORKERFS.createNode(ensureParent(file.name), base(file.name), WORKERFS.FILE_MODE, 0, file, file.lastModifiedDate);
+ }));
+ (mount.opts["blobs"] || []).forEach((function(obj) {
+ WORKERFS.createNode(ensureParent(obj["name"]), base(obj["name"]), WORKERFS.FILE_MODE, 0, obj["data"]);
+ }));
+ (mount.opts["packages"] || []).forEach((function(pack) {
+ pack["metadata"].files.forEach((function(file) {
+ var name = file.filename.substr(1);
+ WORKERFS.createNode(ensureParent(name), base(name), WORKERFS.FILE_MODE, 0, pack["blob"].slice(file.start, file.end));
+ }));
+ }));
+ return root;
+ }),
+ createNode: (function(parent, name, mode, dev, contents, mtime) {
+ var node = FS.createNode(parent, name, mode);
+ node.mode = mode;
+ node.node_ops = WORKERFS.node_ops;
+ node.stream_ops = WORKERFS.stream_ops;
+ node.timestamp = (mtime || new Date).getTime();
+ assert(WORKERFS.FILE_MODE !== WORKERFS.DIR_MODE);
+ if (mode === WORKERFS.FILE_MODE) {
+ node.size = contents.size;
+ node.contents = contents;
+ } else {
+ node.size = 4096;
+ node.contents = {};
+ }
+ if (parent) {
+ parent.contents[name] = node;
+ }
+ return node;
+ }),
+ node_ops: {
+ getattr: (function(node) {
+ return {
+ dev: 1,
+ ino: undefined,
+ mode: node.mode,
+ nlink: 1,
+ uid: 0,
+ gid: 0,
+ rdev: undefined,
+ size: node.size,
+ atime: new Date(node.timestamp),
+ mtime: new Date(node.timestamp),
+ ctime: new Date(node.timestamp),
+ blksize: 4096,
+ blocks: Math.ceil(node.size / 4096)
+ };
+ }),
+ setattr: (function(node, attr) {
+ if (attr.mode !== undefined) {
+ node.mode = attr.mode;
+ }
+ if (attr.timestamp !== undefined) {
+ node.timestamp = attr.timestamp;
+ }
+ }),
+ lookup: (function(parent, name) {
+ throw new FS.ErrnoError(ERRNO_CODES.ENOENT);
+ }),
+ mknod: (function(parent, name, mode, dev) {
+ throw new FS.ErrnoError(ERRNO_CODES.EPERM);
+ }),
+ rename: (function(oldNode, newDir, newName) {
+ throw new FS.ErrnoError(ERRNO_CODES.EPERM);
+ }),
+ unlink: (function(parent, name) {
+ throw new FS.ErrnoError(ERRNO_CODES.EPERM);
+ }),
+ rmdir: (function(parent, name) {
+ throw new FS.ErrnoError(ERRNO_CODES.EPERM);
+ }),
+ readdir: (function(node) {
+ var entries = [ ".", ".." ];
+ for (var key in node.contents) {
+ if (!node.contents.hasOwnProperty(key)) {
+ continue;
+ }
+ entries.push(key);
+ }
+ return entries;
+ }),
+ symlink: (function(parent, newName, oldPath) {
+ throw new FS.ErrnoError(ERRNO_CODES.EPERM);
+ }),
+ readlink: (function(node) {
+ throw new FS.ErrnoError(ERRNO_CODES.EPERM);
+ })
+ },
+ stream_ops: {
+ read: (function(stream, buffer, offset, length, position) {
+ if (position >= stream.node.size) return 0;
+ var chunk = stream.node.contents.slice(position, position + length);
+ var ab = WORKERFS.reader.readAsArrayBuffer(chunk);
+ buffer.set(new Uint8Array(ab), offset);
+ return chunk.size;
+ }),
+ write: (function(stream, buffer, offset, length, position) {
+ throw new FS.ErrnoError(ERRNO_CODES.EIO);
+ }),
+ llseek: (function(stream, offset, whence) {
+ var position = offset;
+ if (whence === 1) {
+ position += stream.position;
+ } else if (whence === 2) {
+ if (FS.isFile(stream.node.mode)) {
+ position += stream.node.size;
+ }
+ }
+ if (position < 0) {
+ throw new FS.ErrnoError(ERRNO_CODES.EINVAL);
+ }
+ return position;
+ })
+ }
+};
+STATICTOP += 16;
+STATICTOP += 16;
+STATICTOP += 16;
+var FS = {
+ root: null,
+ mounts: [],
+ devices: {},
+ streams: [],
+ nextInode: 1,
+ nameTable: null,
+ currentPath: "/",
+ initialized: false,
+ ignorePermissions: true,
+ trackingDelegate: {},
+ tracking: {
+ openFlags: {
+ READ: 1,
+ WRITE: 2
+ }
+ },
+ ErrnoError: null,
+ genericErrors: {},
+ filesystems: null,
+ syncFSRequests: 0,
+ handleFSError: (function(e) {
+ if (!(e instanceof FS.ErrnoError)) throw e + " : " + stackTrace();
+ return ___setErrNo(e.errno);
+ }),
+ lookupPath: (function(path, opts) {
+ path = PATH.resolve(FS.cwd(), path);
+ opts = opts || {};
+ if (!path) return {
+ path: "",
+ node: null
+ };
+ var defaults = {
+ follow_mount: true,
+ recurse_count: 0
+ };
+ for (var key in defaults) {
+ if (opts[key] === undefined) {
+ opts[key] = defaults[key];
+ }
+ }
+ if (opts.recurse_count > 8) {
+ throw new FS.ErrnoError(ERRNO_CODES.ELOOP);
+ }
+ var parts = PATH.normalizeArray(path.split("/").filter((function(p) {
+ return !!p;
+ })), false);
+ var current = FS.root;
+ var current_path = "/";
+ for (var i = 0; i < parts.length; i++) {
+ var islast = i === parts.length - 1;
+ if (islast && opts.parent) {
+ break;
+ }
+ current = FS.lookupNode(current, parts[i]);
+ current_path = PATH.join2(current_path, parts[i]);
+ if (FS.isMountpoint(current)) {
+ if (!islast || islast && opts.follow_mount) {
+ current = current.mounted.root;
+ }
+ }
+ if (!islast || opts.follow) {
+ var count = 0;
+ while (FS.isLink(current.mode)) {
+ var link = FS.readlink(current_path);
+ current_path = PATH.resolve(PATH.dirname(current_path), link);
+ var lookup = FS.lookupPath(current_path, {
+ recurse_count: opts.recurse_count
+ });
+ current = lookup.node;
+ if (count++ > 40) {
+ throw new FS.ErrnoError(ERRNO_CODES.ELOOP);
+ }
+ }
+ }
+ }
+ return {
+ path: current_path,
+ node: current
+ };
+ }),
+ getPath: (function(node) {
+ var path;
+ while (true) {
+ if (FS.isRoot(node)) {
+ var mount = node.mount.mountpoint;
+ if (!path) return mount;
+ return mount[mount.length - 1] !== "/" ? mount + "/" + path : mount + path;
+ }
+ path = path ? node.name + "/" + path : node.name;
+ node = node.parent;
+ }
+ }),
+ hashName: (function(parentid, name) {
+ var hash = 0;
+ for (var i = 0; i < name.length; i++) {
+ hash = (hash << 5) - hash + name.charCodeAt(i) | 0;
+ }
+ return (parentid + hash >>> 0) % FS.nameTable.length;
+ }),
+ hashAddNode: (function(node) {
+ var hash = FS.hashName(node.parent.id, node.name);
+ node.name_next = FS.nameTable[hash];
+ FS.nameTable[hash] = node;
+ }),
+ hashRemoveNode: (function(node) {
+ var hash = FS.hashName(node.parent.id, node.name);
+ if (FS.nameTable[hash] === node) {
+ FS.nameTable[hash] = node.name_next;
+ } else {
+ var current = FS.nameTable[hash];
+ while (current) {
+ if (current.name_next === node) {
+ current.name_next = node.name_next;
+ break;
+ }
+ current = current.name_next;
+ }
+ }
+ }),
+ lookupNode: (function(parent, name) {
+ var err = FS.mayLookup(parent);
+ if (err) {
+ throw new FS.ErrnoError(err, parent);
+ }
+ var hash = FS.hashName(parent.id, name);
+ for (var node = FS.nameTable[hash]; node; node = node.name_next) {
+ var nodeName = node.name;
+ if (node.parent.id === parent.id && nodeName === name) {
+ return node;
+ }
+ }
+ return FS.lookup(parent, name);
+ }),
+ createNode: (function(parent, name, mode, rdev) {
+ if (!FS.FSNode) {
+ FS.FSNode = (function(parent, name, mode, rdev) {
+ if (!parent) {
+ parent = this;
+ }
+ this.parent = parent;
+ this.mount = parent.mount;
+ this.mounted = null;
+ this.id = FS.nextInode++;
+ this.name = name;
+ this.mode = mode;
+ this.node_ops = {};
+ this.stream_ops = {};
+ this.rdev = rdev;
+ });
+ FS.FSNode.prototype = {};
+ var readMode = 292 | 73;
+ var writeMode = 146;
+ Object.defineProperties(FS.FSNode.prototype, {
+ read: {
+ get: (function() {
+ return (this.mode & readMode) === readMode;
+ }),
+ set: (function(val) {
+ val ? this.mode |= readMode : this.mode &= ~readMode;
+ })
+ },
+ write: {
+ get: (function() {
+ return (this.mode & writeMode) === writeMode;
+ }),
+ set: (function(val) {
+ val ? this.mode |= writeMode : this.mode &= ~writeMode;
+ })
+ },
+ isFolder: {
+ get: (function() {
+ return FS.isDir(this.mode);
+ })
+ },
+ isDevice: {
+ get: (function() {
+ return FS.isChrdev(this.mode);
+ })
+ }
+ });
+ }
+ var node = new FS.FSNode(parent, name, mode, rdev);
+ FS.hashAddNode(node);
+ return node;
+ }),
+ destroyNode: (function(node) {
+ FS.hashRemoveNode(node);
+ }),
+ isRoot: (function(node) {
+ return node === node.parent;
+ }),
+ isMountpoint: (function(node) {
+ return !!node.mounted;
+ }),
+ isFile: (function(mode) {
+ return (mode & 61440) === 32768;
+ }),
+ isDir: (function(mode) {
+ return (mode & 61440) === 16384;
+ }),
+ isLink: (function(mode) {
+ return (mode & 61440) === 40960;
+ }),
+ isChrdev: (function(mode) {
+ return (mode & 61440) === 8192;
+ }),
+ isBlkdev: (function(mode) {
+ return (mode & 61440) === 24576;
+ }),
+ isFIFO: (function(mode) {
+ return (mode & 61440) === 4096;
+ }),
+ isSocket: (function(mode) {
+ return (mode & 49152) === 49152;
+ }),
+ flagModes: {
+ "r": 0,
+ "rs": 1052672,
+ "r+": 2,
+ "w": 577,
+ "wx": 705,
+ "xw": 705,
+ "w+": 578,
+ "wx+": 706,
+ "xw+": 706,
+ "a": 1089,
+ "ax": 1217,
+ "xa": 1217,
+ "a+": 1090,
+ "ax+": 1218,
+ "xa+": 1218
+ },
+ modeStringToFlags: (function(str) {
+ var flags = FS.flagModes[str];
+ if (typeof flags === "undefined") {
+ throw new Error("Unknown file open mode: " + str);
+ }
+ return flags;
+ }),
+ flagsToPermissionString: (function(flag) {
+ var perms = [ "r", "w", "rw" ][flag & 3];
+ if (flag & 512) {
+ perms += "w";
+ }
+ return perms;
+ }),
+ nodePermissions: (function(node, perms) {
+ if (FS.ignorePermissions) {
+ return 0;
+ }
+ if (perms.indexOf("r") !== -1 && !(node.mode & 292)) {
+ return ERRNO_CODES.EACCES;
+ } else if (perms.indexOf("w") !== -1 && !(node.mode & 146)) {
+ return ERRNO_CODES.EACCES;
+ } else if (perms.indexOf("x") !== -1 && !(node.mode & 73)) {
+ return ERRNO_CODES.EACCES;
+ }
+ return 0;
+ }),
+ mayLookup: (function(dir) {
+ var err = FS.nodePermissions(dir, "x");
+ if (err) return err;
+ if (!dir.node_ops.lookup) return ERRNO_CODES.EACCES;
+ return 0;
+ }),
+ mayCreate: (function(dir, name) {
+ try {
+ var node = FS.lookupNode(dir, name);
+ return ERRNO_CODES.EEXIST;
+ } catch (e) {}
+ return FS.nodePermissions(dir, "wx");
+ }),
+ mayDelete: (function(dir, name, isdir) {
+ var node;
+ try {
+ node = FS.lookupNode(dir, name);
+ } catch (e) {
+ return e.errno;
+ }
+ var err = FS.nodePermissions(dir, "wx");
+ if (err) {
+ return err;
+ }
+ if (isdir) {
+ if (!FS.isDir(node.mode)) {
+ return ERRNO_CODES.ENOTDIR;
+ }
+ if (FS.isRoot(node) || FS.getPath(node) === FS.cwd()) {
+ return ERRNO_CODES.EBUSY;
+ }
+ } else {
+ if (FS.isDir(node.mode)) {
+ return ERRNO_CODES.EISDIR;
+ }
+ }
+ return 0;
+ }),
+ mayOpen: (function(node, flags) {
+ if (!node) {
+ return ERRNO_CODES.ENOENT;
+ }
+ if (FS.isLink(node.mode)) {
+ return ERRNO_CODES.ELOOP;
+ } else if (FS.isDir(node.mode)) {
+ if (FS.flagsToPermissionString(flags) !== "r" || flags & 512) {
+ return ERRNO_CODES.EISDIR;
+ }
+ }
+ return FS.nodePermissions(node, FS.flagsToPermissionString(flags));
+ }),
+ MAX_OPEN_FDS: 4096,
+ nextfd: (function(fd_start, fd_end) {
+ fd_start = fd_start || 0;
+ fd_end = fd_end || FS.MAX_OPEN_FDS;
+ for (var fd = fd_start; fd <= fd_end; fd++) {
+ if (!FS.streams[fd]) {
+ return fd;
+ }
+ }
+ throw new FS.ErrnoError(ERRNO_CODES.EMFILE);
+ }),
+ getStream: (function(fd) {
+ return FS.streams[fd];
+ }),
+ createStream: (function(stream, fd_start, fd_end) {
+ if (!FS.FSStream) {
+ FS.FSStream = (function() {});
+ FS.FSStream.prototype = {};
+ Object.defineProperties(FS.FSStream.prototype, {
+ object: {
+ get: (function() {
+ return this.node;
+ }),
+ set: (function(val) {
+ this.node = val;
+ })
+ },
+ isRead: {
+ get: (function() {
+ return (this.flags & 2097155) !== 1;
+ })
+ },
+ isWrite: {
+ get: (function() {
+ return (this.flags & 2097155) !== 0;
+ })
+ },
+ isAppend: {
+ get: (function() {
+ return this.flags & 1024;
+ })
+ }
+ });
+ }
+ var newStream = new FS.FSStream;
+ for (var p in stream) {
+ newStream[p] = stream[p];
+ }
+ stream = newStream;
+ var fd = FS.nextfd(fd_start, fd_end);
+ stream.fd = fd;
+ FS.streams[fd] = stream;
+ return stream;
+ }),
+ closeStream: (function(fd) {
+ FS.streams[fd] = null;
+ }),
+ chrdev_stream_ops: {
+ open: (function(stream) {
+ var device = FS.getDevice(stream.node.rdev);
+ stream.stream_ops = device.stream_ops;
+ if (stream.stream_ops.open) {
+ stream.stream_ops.open(stream);
+ }
+ }),
+ llseek: (function() {
+ throw new FS.ErrnoError(ERRNO_CODES.ESPIPE);
+ })
+ },
+ major: (function(dev) {
+ return dev >> 8;
+ }),
+ minor: (function(dev) {
+ return dev & 255;
+ }),
+ makedev: (function(ma, mi) {
+ return ma << 8 | mi;
+ }),
+ registerDevice: (function(dev, ops) {
+ FS.devices[dev] = {
+ stream_ops: ops
+ };
+ }),
+ getDevice: (function(dev) {
+ return FS.devices[dev];
+ }),
+ getMounts: (function(mount) {
+ var mounts = [];
+ var check = [ mount ];
+ while (check.length) {
+ var m = check.pop();
+ mounts.push(m);
+ check.push.apply(check, m.mounts);
+ }
+ return mounts;
+ }),
+ syncfs: (function(populate, callback) {
+ if (typeof populate === "function") {
+ callback = populate;
+ populate = false;
+ }
+ FS.syncFSRequests++;
+ if (FS.syncFSRequests > 1) {
+ console.log("warning: " + FS.syncFSRequests + " FS.syncfs operations in flight at once, probably just doing extra work");
+ }
+ var mounts = FS.getMounts(FS.root.mount);
+ var completed = 0;
+ function doCallback(err) {
+ assert(FS.syncFSRequests > 0);
+ FS.syncFSRequests--;
+ return callback(err);
+ }
+ function done(err) {
+ if (err) {
+ if (!done.errored) {
+ done.errored = true;
+ return doCallback(err);
+ }
+ return;
+ }
+ if (++completed >= mounts.length) {
+ doCallback(null);
+ }
+ }
+ mounts.forEach((function(mount) {
+ if (!mount.type.syncfs) {
+ return done(null);
+ }
+ mount.type.syncfs(mount, populate, done);
+ }));
+ }),
+ mount: (function(type, opts, mountpoint) {
+ var root = mountpoint === "/";
+ var pseudo = !mountpoint;
+ var node;
+ if (root && FS.root) {
+ throw new FS.ErrnoError(ERRNO_CODES.EBUSY);
+ } else if (!root && !pseudo) {
+ var lookup = FS.lookupPath(mountpoint, {
+ follow_mount: false
+ });
+ mountpoint = lookup.path;
+ node = lookup.node;
+ if (FS.isMountpoint(node)) {
+ throw new FS.ErrnoError(ERRNO_CODES.EBUSY);
+ }
+ if (!FS.isDir(node.mode)) {
+ throw new FS.ErrnoError(ERRNO_CODES.ENOTDIR);
+ }
+ }
+ var mount = {
+ type: type,
+ opts: opts,
+ mountpoint: mountpoint,
+ mounts: []
+ };
+ var mountRoot = type.mount(mount);
+ mountRoot.mount = mount;
+ mount.root = mountRoot;
+ if (root) {
+ FS.root = mountRoot;
+ } else if (node) {
+ node.mounted = mount;
+ if (node.mount) {
+ node.mount.mounts.push(mount);
+ }
+ }
+ return mountRoot;
+ }),
+ unmount: (function(mountpoint) {
+ var lookup = FS.lookupPath(mountpoint, {
+ follow_mount: false
+ });
+ if (!FS.isMountpoint(lookup.node)) {
+ throw new FS.ErrnoError(ERRNO_CODES.EINVAL);
+ }
+ var node = lookup.node;
+ var mount = node.mounted;
+ var mounts = FS.getMounts(mount);
+ Object.keys(FS.nameTable).forEach((function(hash) {
+ var current = FS.nameTable[hash];
+ while (current) {
+ var next = current.name_next;
+ if (mounts.indexOf(current.mount) !== -1) {
+ FS.destroyNode(current);
+ }
+ current = next;
+ }
+ }));
+ node.mounted = null;
+ var idx = node.mount.mounts.indexOf(mount);
+ assert(idx !== -1);
+ node.mount.mounts.splice(idx, 1);
+ }),
+ lookup: (function(parent, name) {
+ return parent.node_ops.lookup(parent, name);
+ }),
+ mknod: (function(path, mode, dev) {
+ var lookup = FS.lookupPath(path, {
+ parent: true
+ });
+ var parent = lookup.node;
+ var name = PATH.basename(path);
+ if (!name || name === "." || name === "..") {
+ throw new FS.ErrnoError(ERRNO_CODES.EINVAL);
+ }
+ var err = FS.mayCreate(parent, name);
+ if (err) {
+ throw new FS.ErrnoError(err);
+ }
+ if (!parent.node_ops.mknod) {
+ throw new FS.ErrnoError(ERRNO_CODES.EPERM);
+ }
+ return parent.node_ops.mknod(parent, name, mode, dev);
+ }),
+ create: (function(path, mode) {
+ mode = mode !== undefined ? mode : 438;
+ mode &= 4095;
+ mode |= 32768;
+ return FS.mknod(path, mode, 0);
+ }),
+ mkdir: (function(path, mode) {
+ mode = mode !== undefined ? mode : 511;
+ mode &= 511 | 512;
+ mode |= 16384;
+ return FS.mknod(path, mode, 0);
+ }),
+ mkdirTree: (function(path, mode) {
+ var dirs = path.split("/");
+ var d = "";
+ for (var i = 0; i < dirs.length; ++i) {
+ if (!dirs[i]) continue;
+ d += "/" + dirs[i];
+ try {
+ FS.mkdir(d, mode);
+ } catch (e) {
+ if (e.errno != ERRNO_CODES.EEXIST) throw e;
+ }
+ }
+ }),
+ mkdev: (function(path, mode, dev) {
+ if (typeof dev === "undefined") {
+ dev = mode;
+ mode = 438;
+ }
+ mode |= 8192;
+ return FS.mknod(path, mode, dev);
+ }),
+ symlink: (function(oldpath, newpath) {
+ if (!PATH.resolve(oldpath)) {
+ throw new FS.ErrnoError(ERRNO_CODES.ENOENT);
+ }
+ var lookup = FS.lookupPath(newpath, {
+ parent: true
+ });
+ var parent = lookup.node;
+ if (!parent) {
+ throw new FS.ErrnoError(ERRNO_CODES.ENOENT);
+ }
+ var newname = PATH.basename(newpath);
+ var err = FS.mayCreate(parent, newname);
+ if (err) {
+ throw new FS.ErrnoError(err);
+ }
+ if (!parent.node_ops.symlink) {
+ throw new FS.ErrnoError(ERRNO_CODES.EPERM);
+ }
+ return parent.node_ops.symlink(parent, newname, oldpath);
+ }),
+ rename: (function(old_path, new_path) {
+ var old_dirname = PATH.dirname(old_path);
+ var new_dirname = PATH.dirname(new_path);
+ var old_name = PATH.basename(old_path);
+ var new_name = PATH.basename(new_path);
+ var lookup, old_dir, new_dir;
+ try {
+ lookup = FS.lookupPath(old_path, {
+ parent: true
+ });
+ old_dir = lookup.node;
+ lookup = FS.lookupPath(new_path, {
+ parent: true
+ });
+ new_dir = lookup.node;
+ } catch (e) {
+ throw new FS.ErrnoError(ERRNO_CODES.EBUSY);
+ }
+ if (!old_dir || !new_dir) throw new FS.ErrnoError(ERRNO_CODES.ENOENT);
+ if (old_dir.mount !== new_dir.mount) {
+ throw new FS.ErrnoError(ERRNO_CODES.EXDEV);
+ }
+ var old_node = FS.lookupNode(old_dir, old_name);
+ var relative = PATH.relative(old_path, new_dirname);
+ if (relative.charAt(0) !== ".") {
+ throw new FS.ErrnoError(ERRNO_CODES.EINVAL);
+ }
+ relative = PATH.relative(new_path, old_dirname);
+ if (relative.charAt(0) !== ".") {
+ throw new FS.ErrnoError(ERRNO_CODES.ENOTEMPTY);
+ }
+ var new_node;
+ try {
+ new_node = FS.lookupNode(new_dir, new_name);
+ } catch (e) {}
+ if (old_node === new_node) {
+ return;
+ }
+ var isdir = FS.isDir(old_node.mode);
+ var err = FS.mayDelete(old_dir, old_name, isdir);
+ if (err) {
+ throw new FS.ErrnoError(err);
+ }
+ err = new_node ? FS.mayDelete(new_dir, new_name, isdir) : FS.mayCreate(new_dir, new_name);
+ if (err) {
+ throw new FS.ErrnoError(err);
+ }
+ if (!old_dir.node_ops.rename) {
+ throw new FS.ErrnoError(ERRNO_CODES.EPERM);
+ }
+ if (FS.isMountpoint(old_node) || new_node && FS.isMountpoint(new_node)) {
+ throw new FS.ErrnoError(ERRNO_CODES.EBUSY);
+ }
+ if (new_dir !== old_dir) {
+ err = FS.nodePermissions(old_dir, "w");
+ if (err) {
+ throw new FS.ErrnoError(err);
+ }
+ }
+ try {
+ if (FS.trackingDelegate["willMovePath"]) {
+ FS.trackingDelegate["willMovePath"](old_path, new_path);
+ }
+ } catch (e) {
+ console.log("FS.trackingDelegate['willMovePath']('" + old_path + "', '" + new_path + "') threw an exception: " + e.message);
+ }
+ FS.hashRemoveNode(old_node);
+ try {
+ old_dir.node_ops.rename(old_node, new_dir, new_name);
+ } catch (e) {
+ throw e;
+ } finally {
+ FS.hashAddNode(old_node);
+ }
+ try {
+ if (FS.trackingDelegate["onMovePath"]) FS.trackingDelegate["onMovePath"](old_path, new_path);
+ } catch (e) {
+ console.log("FS.trackingDelegate['onMovePath']('" + old_path + "', '" + new_path + "') threw an exception: " + e.message);
+ }
+ }),
+ rmdir: (function(path) {
+ var lookup = FS.lookupPath(path, {
+ parent: true
+ });
+ var parent = lookup.node;
+ var name = PATH.basename(path);
+ var node = FS.lookupNode(parent, name);
+ var err = FS.mayDelete(parent, name, true);
+ if (err) {
+ throw new FS.ErrnoError(err);
+ }
+ if (!parent.node_ops.rmdir) {
+ throw new FS.ErrnoError(ERRNO_CODES.EPERM);
+ }
+ if (FS.isMountpoint(node)) {
+ throw new FS.ErrnoError(ERRNO_CODES.EBUSY);
+ }
+ try {
+ if (FS.trackingDelegate["willDeletePath"]) {
+ FS.trackingDelegate["willDeletePath"](path);
+ }
+ } catch (e) {
+ console.log("FS.trackingDelegate['willDeletePath']('" + path + "') threw an exception: " + e.message);
+ }
+ parent.node_ops.rmdir(parent, name);
+ FS.destroyNode(node);
+ try {
+ if (FS.trackingDelegate["onDeletePath"]) FS.trackingDelegate["onDeletePath"](path);
+ } catch (e) {
+ console.log("FS.trackingDelegate['onDeletePath']('" + path + "') threw an exception: " + e.message);
+ }
+ }),
+ readdir: (function(path) {
+ var lookup = FS.lookupPath(path, {
+ follow: true
+ });
+ var node = lookup.node;
+ if (!node.node_ops.readdir) {
+ throw new FS.ErrnoError(ERRNO_CODES.ENOTDIR);
+ }
+ return node.node_ops.readdir(node);
+ }),
+ unlink: (function(path) {
+ var lookup = FS.lookupPath(path, {
+ parent: true
+ });
+ var parent = lookup.node;
+ var name = PATH.basename(path);
+ var node = FS.lookupNode(parent, name);
+ var err = FS.mayDelete(parent, name, false);
+ if (err) {
+ throw new FS.ErrnoError(err);
+ }
+ if (!parent.node_ops.unlink) {
+ throw new FS.ErrnoError(ERRNO_CODES.EPERM);
+ }
+ if (FS.isMountpoint(node)) {
+ throw new FS.ErrnoError(ERRNO_CODES.EBUSY);
+ }
+ try {
+ if (FS.trackingDelegate["willDeletePath"]) {
+ FS.trackingDelegate["willDeletePath"](path);
+ }
+ } catch (e) {
+ console.log("FS.trackingDelegate['willDeletePath']('" + path + "') threw an exception: " + e.message);
+ }
+ parent.node_ops.unlink(parent, name);
+ FS.destroyNode(node);
+ try {
+ if (FS.trackingDelegate["onDeletePath"]) FS.trackingDelegate["onDeletePath"](path);
+ } catch (e) {
+ console.log("FS.trackingDelegate['onDeletePath']('" + path + "') threw an exception: " + e.message);
+ }
+ }),
+ readlink: (function(path) {
+ var lookup = FS.lookupPath(path);
+ var link = lookup.node;
+ if (!link) {
+ throw new FS.ErrnoError(ERRNO_CODES.ENOENT);
+ }
+ if (!link.node_ops.readlink) {
+ throw new FS.ErrnoError(ERRNO_CODES.EINVAL);
+ }
+ return PATH.resolve(FS.getPath(link.parent), link.node_ops.readlink(link));
+ }),
+ stat: (function(path, dontFollow) {
+ var lookup = FS.lookupPath(path, {
+ follow: !dontFollow
+ });
+ var node = lookup.node;
+ if (!node) {
+ throw new FS.ErrnoError(ERRNO_CODES.ENOENT);
+ }
+ if (!node.node_ops.getattr) {
+ throw new FS.ErrnoError(ERRNO_CODES.EPERM);
+ }
+ return node.node_ops.getattr(node);
+ }),
+ lstat: (function(path) {
+ return FS.stat(path, true);
+ }),
+ chmod: (function(path, mode, dontFollow) {
+ var node;
+ if (typeof path === "string") {
+ var lookup = FS.lookupPath(path, {
+ follow: !dontFollow
+ });
+ node = lookup.node;
+ } else {
+ node = path;
+ }
+ if (!node.node_ops.setattr) {
+ throw new FS.ErrnoError(ERRNO_CODES.EPERM);
+ }
+ node.node_ops.setattr(node, {
+ mode: mode & 4095 | node.mode & ~4095,
+ timestamp: Date.now()
+ });
+ }),
+ lchmod: (function(path, mode) {
+ FS.chmod(path, mode, true);
+ }),
+ fchmod: (function(fd, mode) {
+ var stream = FS.getStream(fd);
+ if (!stream) {
+ throw new FS.ErrnoError(ERRNO_CODES.EBADF);
+ }
+ FS.chmod(stream.node, mode);
+ }),
+ chown: (function(path, uid, gid, dontFollow) {
+ var node;
+ if (typeof path === "string") {
+ var lookup = FS.lookupPath(path, {
+ follow: !dontFollow
+ });
+ node = lookup.node;
+ } else {
+ node = path;
+ }
+ if (!node.node_ops.setattr) {
+ throw new FS.ErrnoError(ERRNO_CODES.EPERM);
+ }
+ node.node_ops.setattr(node, {
+ timestamp: Date.now()
+ });
+ }),
+ lchown: (function(path, uid, gid) {
+ FS.chown(path, uid, gid, true);
+ }),
+ fchown: (function(fd, uid, gid) {
+ var stream = FS.getStream(fd);
+ if (!stream) {
+ throw new FS.ErrnoError(ERRNO_CODES.EBADF);
+ }
+ FS.chown(stream.node, uid, gid);
+ }),
+ truncate: (function(path, len) {
+ if (len < 0) {
+ throw new FS.ErrnoError(ERRNO_CODES.EINVAL);
+ }
+ var node;
+ if (typeof path === "string") {
+ var lookup = FS.lookupPath(path, {
+ follow: true
+ });
+ node = lookup.node;
+ } else {
+ node = path;
+ }
+ if (!node.node_ops.setattr) {
+ throw new FS.ErrnoError(ERRNO_CODES.EPERM);
+ }
+ if (FS.isDir(node.mode)) {
+ throw new FS.ErrnoError(ERRNO_CODES.EISDIR);
+ }
+ if (!FS.isFile(node.mode)) {
+ throw new FS.ErrnoError(ERRNO_CODES.EINVAL);
+ }
+ var err = FS.nodePermissions(node, "w");
+ if (err) {
+ throw new FS.ErrnoError(err);
+ }
+ node.node_ops.setattr(node, {
+ size: len,
+ timestamp: Date.now()
+ });
+ }),
+ ftruncate: (function(fd, len) {
+ var stream = FS.getStream(fd);
+ if (!stream) {
+ throw new FS.ErrnoError(ERRNO_CODES.EBADF);
+ }
+ if ((stream.flags & 2097155) === 0) {
+ throw new FS.ErrnoError(ERRNO_CODES.EINVAL);
+ }
+ FS.truncate(stream.node, len);
+ }),
+ utime: (function(path, atime, mtime) {
+ var lookup = FS.lookupPath(path, {
+ follow: true
+ });
+ var node = lookup.node;
+ node.node_ops.setattr(node, {
+ timestamp: Math.max(atime, mtime)
+ });
+ }),
+ open: (function(path, flags, mode, fd_start, fd_end) {
+ if (path === "") {
+ throw new FS.ErrnoError(ERRNO_CODES.ENOENT);
+ }
+ flags = typeof flags === "string" ? FS.modeStringToFlags(flags) : flags;
+ mode = typeof mode === "undefined" ? 438 : mode;
+ if (flags & 64) {
+ mode = mode & 4095 | 32768;
+ } else {
+ mode = 0;
+ }
+ var node;
+ if (typeof path === "object") {
+ node = path;
+ } else {
+ path = PATH.normalize(path);
+ try {
+ var lookup = FS.lookupPath(path, {
+ follow: !(flags & 131072)
+ });
+ node = lookup.node;
+ } catch (e) {}
+ }
+ var created = false;
+ if (flags & 64) {
+ if (node) {
+ if (flags & 128) {
+ throw new FS.ErrnoError(ERRNO_CODES.EEXIST);
+ }
+ } else {
+ node = FS.mknod(path, mode, 0);
+ created = true;
+ }
+ }
+ if (!node) {
+ throw new FS.ErrnoError(ERRNO_CODES.ENOENT);
+ }
+ if (FS.isChrdev(node.mode)) {
+ flags &= ~512;
+ }
+ if (flags & 65536 && !FS.isDir(node.mode)) {
+ throw new FS.ErrnoError(ERRNO_CODES.ENOTDIR);
+ }
+ if (!created) {
+ var err = FS.mayOpen(node, flags);
+ if (err) {
+ throw new FS.ErrnoError(err);
+ }
+ }
+ if (flags & 512) {
+ FS.truncate(node, 0);
+ }
+ flags &= ~(128 | 512);
+ var stream = FS.createStream({
+ node: node,
+ path: FS.getPath(node),
+ flags: flags,
+ seekable: true,
+ position: 0,
+ stream_ops: node.stream_ops,
+ ungotten: [],
+ error: false
+ }, fd_start, fd_end);
+ if (stream.stream_ops.open) {
+ stream.stream_ops.open(stream);
+ }
+ if (Module["logReadFiles"] && !(flags & 1)) {
+ if (!FS.readFiles) FS.readFiles = {};
+ if (!(path in FS.readFiles)) {
+ FS.readFiles[path] = 1;
+ err("read file: " + path);
+ }
+ }
+ try {
+ if (FS.trackingDelegate["onOpenFile"]) {
+ var trackingFlags = 0;
+ if ((flags & 2097155) !== 1) {
+ trackingFlags |= FS.tracking.openFlags.READ;
+ }
+ if ((flags & 2097155) !== 0) {
+ trackingFlags |= FS.tracking.openFlags.WRITE;
+ }
+ FS.trackingDelegate["onOpenFile"](path, trackingFlags);
+ }
+ } catch (e) {
+ console.log("FS.trackingDelegate['onOpenFile']('" + path + "', flags) threw an exception: " + e.message);
+ }
+ return stream;
+ }),
+ close: (function(stream) {
+ if (FS.isClosed(stream)) {
+ throw new FS.ErrnoError(ERRNO_CODES.EBADF);
+ }
+ if (stream.getdents) stream.getdents = null;
+ try {
+ if (stream.stream_ops.close) {
+ stream.stream_ops.close(stream);
+ }
+ } catch (e) {
+ throw e;
+ } finally {
+ FS.closeStream(stream.fd);
+ }
+ stream.fd = null;
+ }),
+ isClosed: (function(stream) {
+ return stream.fd === null;
+ }),
+ llseek: (function(stream, offset, whence) {
+ if (FS.isClosed(stream)) {
+ throw new FS.ErrnoError(ERRNO_CODES.EBADF);
+ }
+ if (!stream.seekable || !stream.stream_ops.llseek) {
+ throw new FS.ErrnoError(ERRNO_CODES.ESPIPE);
+ }
+ stream.position = stream.stream_ops.llseek(stream, offset, whence);
+ stream.ungotten = [];
+ return stream.position;
+ }),
+ read: (function(stream, buffer, offset, length, position) {
+ if (length < 0 || position < 0) {
+ throw new FS.ErrnoError(ERRNO_CODES.EINVAL);
+ }
+ if (FS.isClosed(stream)) {
+ throw new FS.ErrnoError(ERRNO_CODES.EBADF);
+ }
+ if ((stream.flags & 2097155) === 1) {
+ throw new FS.ErrnoError(ERRNO_CODES.EBADF);
+ }
+ if (FS.isDir(stream.node.mode)) {
+ throw new FS.ErrnoError(ERRNO_CODES.EISDIR);
+ }
+ if (!stream.stream_ops.read) {
+ throw new FS.ErrnoError(ERRNO_CODES.EINVAL);
+ }
+ var seeking = typeof position !== "undefined";
+ if (!seeking) {
+ position = stream.position;
+ } else if (!stream.seekable) {
+ throw new FS.ErrnoError(ERRNO_CODES.ESPIPE);
+ }
+ var bytesRead = stream.stream_ops.read(stream, buffer, offset, length, position);
+ if (!seeking) stream.position += bytesRead;
+ return bytesRead;
+ }),
+ write: (function(stream, buffer, offset, length, position, canOwn) {
+ if (length < 0 || position < 0) {
+ throw new FS.ErrnoError(ERRNO_CODES.EINVAL);
+ }
+ if (FS.isClosed(stream)) {
+ throw new FS.ErrnoError(ERRNO_CODES.EBADF);
+ }
+ if ((stream.flags & 2097155) === 0) {
+ throw new FS.ErrnoError(ERRNO_CODES.EBADF);
+ }
+ if (FS.isDir(stream.node.mode)) {
+ throw new FS.ErrnoError(ERRNO_CODES.EISDIR);
+ }
+ if (!stream.stream_ops.write) {
+ throw new FS.ErrnoError(ERRNO_CODES.EINVAL);
+ }
+ if (stream.flags & 1024) {
+ FS.llseek(stream, 0, 2);
+ }
+ var seeking = typeof position !== "undefined";
+ if (!seeking) {
+ position = stream.position;
+ } else if (!stream.seekable) {
+ throw new FS.ErrnoError(ERRNO_CODES.ESPIPE);
+ }
+ var bytesWritten = stream.stream_ops.write(stream, buffer, offset, length, position, canOwn);
+ if (!seeking) stream.position += bytesWritten;
+ try {
+ if (stream.path && FS.trackingDelegate["onWriteToFile"]) FS.trackingDelegate["onWriteToFile"](stream.path);
+ } catch (e) {
+ console.log("FS.trackingDelegate['onWriteToFile']('" + path + "') threw an exception: " + e.message);
+ }
+ return bytesWritten;
+ }),
+ allocate: (function(stream, offset, length) {
+ if (FS.isClosed(stream)) {
+ throw new FS.ErrnoError(ERRNO_CODES.EBADF);
+ }
+ if (offset < 0 || length <= 0) {
+ throw new FS.ErrnoError(ERRNO_CODES.EINVAL);
+ }
+ if ((stream.flags & 2097155) === 0) {
+ throw new FS.ErrnoError(ERRNO_CODES.EBADF);
+ }
+ if (!FS.isFile(stream.node.mode) && !FS.isDir(stream.node.mode)) {
+ throw new FS.ErrnoError(ERRNO_CODES.ENODEV);
+ }
+ if (!stream.stream_ops.allocate) {
+ throw new FS.ErrnoError(ERRNO_CODES.EOPNOTSUPP);
+ }
+ stream.stream_ops.allocate(stream, offset, length);
+ }),
+ mmap: (function(stream, buffer, offset, length, position, prot, flags) {
+ if ((stream.flags & 2097155) === 1) {
+ throw new FS.ErrnoError(ERRNO_CODES.EACCES);
+ }
+ if (!stream.stream_ops.mmap) {
+ throw new FS.ErrnoError(ERRNO_CODES.ENODEV);
+ }
+ return stream.stream_ops.mmap(stream, buffer, offset, length, position, prot, flags);
+ }),
+ msync: (function(stream, buffer, offset, length, mmapFlags) {
+ if (!stream || !stream.stream_ops.msync) {
+ return 0;
+ }
+ return stream.stream_ops.msync(stream, buffer, offset, length, mmapFlags);
+ }),
+ munmap: (function(stream) {
+ return 0;
+ }),
+ ioctl: (function(stream, cmd, arg) {
+ if (!stream.stream_ops.ioctl) {
+ throw new FS.ErrnoError(ERRNO_CODES.ENOTTY);
+ }
+ return stream.stream_ops.ioctl(stream, cmd, arg);
+ }),
+ readFile: (function(path, opts) {
+ opts = opts || {};
+ opts.flags = opts.flags || "r";
+ opts.encoding = opts.encoding || "binary";
+ if (opts.encoding !== "utf8" && opts.encoding !== "binary") {
+ throw new Error('Invalid encoding type "' + opts.encoding + '"');
+ }
+ var ret;
+ var stream = FS.open(path, opts.flags);
+ var stat = FS.stat(path);
+ var length = stat.size;
+ var buf = new Uint8Array(length);
+ FS.read(stream, buf, 0, length, 0);
+ if (opts.encoding === "utf8") {
+ ret = UTF8ArrayToString(buf, 0);
+ } else if (opts.encoding === "binary") {
+ ret = buf;
+ }
+ FS.close(stream);
+ return ret;
+ }),
+ writeFile: (function(path, data, opts) {
+ opts = opts || {};
+ opts.flags = opts.flags || "w";
+ var stream = FS.open(path, opts.flags, opts.mode);
+ if (typeof data === "string") {
+ var buf = new Uint8Array(lengthBytesUTF8(data) + 1);
+ var actualNumBytes = stringToUTF8Array(data, buf, 0, buf.length);
+ FS.write(stream, buf, 0, actualNumBytes, undefined, opts.canOwn);
+ } else if (ArrayBuffer.isView(data)) {
+ FS.write(stream, data, 0, data.byteLength, undefined, opts.canOwn);
+ } else {
+ throw new Error("Unsupported data type");
+ }
+ FS.close(stream);
+ }),
+ cwd: (function() {
+ return FS.currentPath;
+ }),
+ chdir: (function(path) {
+ var lookup = FS.lookupPath(path, {
+ follow: true
+ });
+ if (lookup.node === null) {
+ throw new FS.ErrnoError(ERRNO_CODES.ENOENT);
+ }
+ if (!FS.isDir(lookup.node.mode)) {
+ throw new FS.ErrnoError(ERRNO_CODES.ENOTDIR);
+ }
+ var err = FS.nodePermissions(lookup.node, "x");
+ if (err) {
+ throw new FS.ErrnoError(err);
+ }
+ FS.currentPath = lookup.path;
+ }),
+ createDefaultDirectories: (function() {
+ FS.mkdir("/tmp");
+ FS.mkdir("/home");
+ FS.mkdir("/home/web_user");
+ }),
+ createDefaultDevices: (function() {
+ FS.mkdir("/dev");
+ FS.registerDevice(FS.makedev(1, 3), {
+ read: (function() {
+ return 0;
+ }),
+ write: (function(stream, buffer, offset, length, pos) {
+ return length;
+ })
+ });
+ FS.mkdev("/dev/null", FS.makedev(1, 3));
+ TTY.register(FS.makedev(5, 0), TTY.default_tty_ops);
+ TTY.register(FS.makedev(6, 0), TTY.default_tty1_ops);
+ FS.mkdev("/dev/tty", FS.makedev(5, 0));
+ FS.mkdev("/dev/tty1", FS.makedev(6, 0));
+ var random_device;
+ if (typeof crypto !== "undefined") {
+ var randomBuffer = new Uint8Array(1);
+ random_device = (function() {
+ crypto.getRandomValues(randomBuffer);
+ return randomBuffer[0];
+ });
+ } else if (ENVIRONMENT_IS_NODE) {
+ random_device = (function() {
+ return require("crypto")["randomBytes"](1)[0];
+ });
+ } else {
+ random_device = (function() {
+ return Math.random() * 256 | 0;
+ });
+ }
+ FS.createDevice("/dev", "random", random_device);
+ FS.createDevice("/dev", "urandom", random_device);
+ FS.mkdir("/dev/shm");
+ FS.mkdir("/dev/shm/tmp");
+ }),
+ createSpecialDirectories: (function() {
+ FS.mkdir("/proc");
+ FS.mkdir("/proc/self");
+ FS.mkdir("/proc/self/fd");
+ FS.mount({
+ mount: (function() {
+ var node = FS.createNode("/proc/self", "fd", 16384 | 511, 73);
+ node.node_ops = {
+ lookup: (function(parent, name) {
+ var fd = +name;
+ var stream = FS.getStream(fd);
+ if (!stream) throw new FS.ErrnoError(ERRNO_CODES.EBADF);
+ var ret = {
+ parent: null,
+ mount: {
+ mountpoint: "fake"
+ },
+ node_ops: {
+ readlink: (function() {
+ return stream.path;
+ })
+ }
+ };
+ ret.parent = ret;
+ return ret;
+ })
+ };
+ return node;
+ })
+ }, {}, "/proc/self/fd");
+ }),
+ createStandardStreams: (function() {
+ if (Module["stdin"]) {
+ FS.createDevice("/dev", "stdin", Module["stdin"]);
+ } else {
+ FS.symlink("/dev/tty", "/dev/stdin");
+ }
+ if (Module["stdout"]) {
+ FS.createDevice("/dev", "stdout", null, Module["stdout"]);
+ } else {
+ FS.symlink("/dev/tty", "/dev/stdout");
+ }
+ if (Module["stderr"]) {
+ FS.createDevice("/dev", "stderr", null, Module["stderr"]);
+ } else {
+ FS.symlink("/dev/tty1", "/dev/stderr");
+ }
+ var stdin = FS.open("/dev/stdin", "r");
+ assert(stdin.fd === 0, "invalid handle for stdin (" + stdin.fd + ")");
+ var stdout = FS.open("/dev/stdout", "w");
+ assert(stdout.fd === 1, "invalid handle for stdout (" + stdout.fd + ")");
+ var stderr = FS.open("/dev/stderr", "w");
+ assert(stderr.fd === 2, "invalid handle for stderr (" + stderr.fd + ")");
+ }),
+ ensureErrnoError: (function() {
+ if (FS.ErrnoError) return;
+ FS.ErrnoError = function ErrnoError(errno, node) {
+ this.node = node;
+ this.setErrno = (function(errno) {
+ this.errno = errno;
+ for (var key in ERRNO_CODES) {
+ if (ERRNO_CODES[key] === errno) {
+ this.code = key;
+ break;
+ }
+ }
+ });
+ this.setErrno(errno);
+ this.message = ERRNO_MESSAGES[errno];
+ if (this.stack) Object.defineProperty(this, "stack", {
+ value: (new Error).stack,
+ writable: true
+ });
+ if (this.stack) this.stack = demangleAll(this.stack);
+ };
+ FS.ErrnoError.prototype = new Error;
+ FS.ErrnoError.prototype.constructor = FS.ErrnoError;
+ [ ERRNO_CODES.ENOENT ].forEach((function(code) {
+ FS.genericErrors[code] = new FS.ErrnoError(code);
+ FS.genericErrors[code].stack = "<generic error, no stack>";
+ }));
+ }),
+ staticInit: (function() {
+ FS.ensureErrnoError();
+ FS.nameTable = new Array(4096);
+ FS.mount(MEMFS, {}, "/");
+ FS.createDefaultDirectories();
+ FS.createDefaultDevices();
+ FS.createSpecialDirectories();
+ FS.filesystems = {
+ "MEMFS": MEMFS,
+ "IDBFS": IDBFS,
+ "NODEFS": NODEFS,
+ "WORKERFS": WORKERFS
+ };
+ }),
+ init: (function(input, output, error) {
+ assert(!FS.init.initialized, "FS.init was previously called. If you want to initialize later with custom parameters, remove any earlier calls (note that one is automatically added to the generated code)");
+ FS.init.initialized = true;
+ FS.ensureErrnoError();
+ Module["stdin"] = input || Module["stdin"];
+ Module["stdout"] = output || Module["stdout"];
+ Module["stderr"] = error || Module["stderr"];
+ FS.createStandardStreams();
+ }),
+ quit: (function() {
+ FS.init.initialized = false;
+ var fflush = Module["_fflush"];
+ if (fflush) fflush(0);
+ for (var i = 0; i < FS.streams.length; i++) {
+ var stream = FS.streams[i];
+ if (!stream) {
+ continue;
+ }
+ FS.close(stream);
+ }
+ }),
+ getMode: (function(canRead, canWrite) {
+ var mode = 0;
+ if (canRead) mode |= 292 | 73;
+ if (canWrite) mode |= 146;
+ return mode;
+ }),
+ joinPath: (function(parts, forceRelative) {
+ var path = PATH.join.apply(null, parts);
+ if (forceRelative && path[0] == "/") path = path.substr(1);
+ return path;
+ }),
+ absolutePath: (function(relative, base) {
+ return PATH.resolve(base, relative);
+ }),
+ standardizePath: (function(path) {
+ return PATH.normalize(path);
+ }),
+ findObject: (function(path, dontResolveLastLink) {
+ var ret = FS.analyzePath(path, dontResolveLastLink);
+ if (ret.exists) {
+ return ret.object;
+ } else {
+ ___setErrNo(ret.error);
+ return null;
+ }
+ }),
+ analyzePath: (function(path, dontResolveLastLink) {
+ try {
+ var lookup = FS.lookupPath(path, {
+ follow: !dontResolveLastLink
+ });
+ path = lookup.path;
+ } catch (e) {}
+ var ret = {
+ isRoot: false,
+ exists: false,
+ error: 0,
+ name: null,
+ path: null,
+ object: null,
+ parentExists: false,
+ parentPath: null,
+ parentObject: null
+ };
+ try {
+ var lookup = FS.lookupPath(path, {
+ parent: true
+ });
+ ret.parentExists = true;
+ ret.parentPath = lookup.path;
+ ret.parentObject = lookup.node;
+ ret.name = PATH.basename(path);
+ lookup = FS.lookupPath(path, {
+ follow: !dontResolveLastLink
+ });
+ ret.exists = true;
+ ret.path = lookup.path;
+ ret.object = lookup.node;
+ ret.name = lookup.node.name;
+ ret.isRoot = lookup.path === "/";
+ } catch (e) {
+ ret.error = e.errno;
+ }
+ return ret;
+ }),
+ createFolder: (function(parent, name, canRead, canWrite) {
+ var path = PATH.join2(typeof parent === "string" ? parent : FS.getPath(parent), name);
+ var mode = FS.getMode(canRead, canWrite);
+ return FS.mkdir(path, mode);
+ }),
+ createPath: (function(parent, path, canRead, canWrite) {
+ parent = typeof parent === "string" ? parent : FS.getPath(parent);
+ var parts = path.split("/").reverse();
+ while (parts.length) {
+ var part = parts.pop();
+ if (!part) continue;
+ var current = PATH.join2(parent, part);
+ try {
+ FS.mkdir(current);
+ } catch (e) {}
+ parent = current;
+ }
+ return current;
+ }),
+ createFile: (function(parent, name, properties, canRead, canWrite) {
+ var path = PATH.join2(typeof parent === "string" ? parent : FS.getPath(parent), name);
+ var mode = FS.getMode(canRead, canWrite);
+ return FS.create(path, mode);
+ }),
+ createDataFile: (function(parent, name, data, canRead, canWrite, canOwn) {
+ var path = name ? PATH.join2(typeof parent === "string" ? parent : FS.getPath(parent), name) : parent;
+ var mode = FS.getMode(canRead, canWrite);
+ var node = FS.create(path, mode);
+ if (data) {
+ if (typeof data === "string") {
+ var arr = new Array(data.length);
+ for (var i = 0, len = data.length; i < len; ++i) arr[i] = data.charCodeAt(i);
+ data = arr;
+ }
+ FS.chmod(node, mode | 146);
+ var stream = FS.open(node, "w");
+ FS.write(stream, data, 0, data.length, 0, canOwn);
+ FS.close(stream);
+ FS.chmod(node, mode);
+ }
+ return node;
+ }),
+ createDevice: (function(parent, name, input, output) {
+ var path = PATH.join2(typeof parent === "string" ? parent : FS.getPath(parent), name);
+ var mode = FS.getMode(!!input, !!output);
+ if (!FS.createDevice.major) FS.createDevice.major = 64;
+ var dev = FS.makedev(FS.createDevice.major++, 0);
+ FS.registerDevice(dev, {
+ open: (function(stream) {
+ stream.seekable = false;
+ }),
+ close: (function(stream) {
+ if (output && output.buffer && output.buffer.length) {
+ output(10);
+ }
+ }),
+ read: (function(stream, buffer, offset, length, pos) {
+ var bytesRead = 0;
+ for (var i = 0; i < length; i++) {
+ var result;
+ try {
+ result = input();
+ } catch (e) {
+ throw new FS.ErrnoError(ERRNO_CODES.EIO);
+ }
+ if (result === undefined && bytesRead === 0) {
+ throw new FS.ErrnoError(ERRNO_CODES.EAGAIN);
+ }
+ if (result === null || result === undefined) break;
+ bytesRead++;
+ buffer[offset + i] = result;
+ }
+ if (bytesRead) {
+ stream.node.timestamp = Date.now();
+ }
+ return bytesRead;
+ }),
+ write: (function(stream, buffer, offset, length, pos) {
+ for (var i = 0; i < length; i++) {
+ try {
+ output(buffer[offset + i]);
+ } catch (e) {
+ throw new FS.ErrnoError(ERRNO_CODES.EIO);
+ }
+ }
+ if (length) {
+ stream.node.timestamp = Date.now();
+ }
+ return i;
+ })
+ });
+ return FS.mkdev(path, mode, dev);
+ }),
+ createLink: (function(parent, name, target, canRead, canWrite) {
+ var path = PATH.join2(typeof parent === "string" ? parent : FS.getPath(parent), name);
+ return FS.symlink(target, path);
+ }),
+ forceLoadFile: (function(obj) {
+ if (obj.isDevice || obj.isFolder || obj.link || obj.contents) return true;
+ var success = true;
+ if (typeof XMLHttpRequest !== "undefined") {
+ throw new Error("Lazy loading should have been performed (contents set) in createLazyFile, but it was not. Lazy loading only works in web workers. Use --embed-file or --preload-file in emcc on the main thread.");
+ } else if (Module["read"]) {
+ try {
+ obj.contents = intArrayFromString(Module["read"](obj.url), true);
+ obj.usedBytes = obj.contents.length;
+ } catch (e) {
+ success = false;
+ }
+ } else {
+ throw new Error("Cannot load without read() or XMLHttpRequest.");
+ }
+ if (!success) ___setErrNo(ERRNO_CODES.EIO);
+ return success;
+ }),
+ createLazyFile: (function(parent, name, url, canRead, canWrite) {
+ function LazyUint8Array() {
+ this.lengthKnown = false;
+ this.chunks = [];
+ }
+ LazyUint8Array.prototype.get = function LazyUint8Array_get(idx) {
+ if (idx > this.length - 1 || idx < 0) {
+ return undefined;
+ }
+ var chunkOffset = idx % this.chunkSize;
+ var chunkNum = idx / this.chunkSize | 0;
+ return this.getter(chunkNum)[chunkOffset];
+ };
+ LazyUint8Array.prototype.setDataGetter = function LazyUint8Array_setDataGetter(getter) {
+ this.getter = getter;
+ };
+ LazyUint8Array.prototype.cacheLength = function LazyUint8Array_cacheLength() {
+ var xhr = new XMLHttpRequest;
+ xhr.open("HEAD", url, false);
+ xhr.send(null);
+ if (!(xhr.status >= 200 && xhr.status < 300 || xhr.status === 304)) throw new Error("Couldn't load " + url + ". Status: " + xhr.status);
+ var datalength = Number(xhr.getResponseHeader("Content-length"));
+ var header;
+ var hasByteServing = (header = xhr.getResponseHeader("Accept-Ranges")) && header === "bytes";
+ var usesGzip = (header = xhr.getResponseHeader("Content-Encoding")) && header === "gzip";
+ var chunkSize = 1024 * 1024;
+ if (!hasByteServing) chunkSize = datalength;
+ var doXHR = (function(from, to) {
+ if (from > to) throw new Error("invalid range (" + from + ", " + to + ") or no bytes requested!");
+ if (to > datalength - 1) throw new Error("only " + datalength + " bytes available! programmer error!");
+ var xhr = new XMLHttpRequest;
+ xhr.open("GET", url, false);
+ if (datalength !== chunkSize) xhr.setRequestHeader("Range", "bytes=" + from + "-" + to);
+ if (typeof Uint8Array != "undefined") xhr.responseType = "arraybuffer";
+ if (xhr.overrideMimeType) {
+ xhr.overrideMimeType("text/plain; charset=x-user-defined");
+ }
+ xhr.send(null);
+ if (!(xhr.status >= 200 && xhr.status < 300 || xhr.status === 304)) throw new Error("Couldn't load " + url + ". Status: " + xhr.status);
+ if (xhr.response !== undefined) {
+ return new Uint8Array(xhr.response || []);
+ } else {
+ return intArrayFromString(xhr.responseText || "", true);
+ }
+ });
+ var lazyArray = this;
+ lazyArray.setDataGetter((function(chunkNum) {
+ var start = chunkNum * chunkSize;
+ var end = (chunkNum + 1) * chunkSize - 1;
+ end = Math.min(end, datalength - 1);
+ if (typeof lazyArray.chunks[chunkNum] === "undefined") {
+ lazyArray.chunks[chunkNum] = doXHR(start, end);
+ }
+ if (typeof lazyArray.chunks[chunkNum] === "undefined") throw new Error("doXHR failed!");
+ return lazyArray.chunks[chunkNum];
+ }));
+ if (usesGzip || !datalength) {
+ chunkSize = datalength = 1;
+ datalength = this.getter(0).length;
+ chunkSize = datalength;
+ console.log("LazyFiles on gzip forces download of the whole file when length is accessed");
+ }
+ this._length = datalength;
+ this._chunkSize = chunkSize;
+ this.lengthKnown = true;
+ };
+ if (typeof XMLHttpRequest !== "undefined") {
+ if (!ENVIRONMENT_IS_WORKER) throw "Cannot do synchronous binary XHRs outside webworkers in modern browsers. Use --embed-file or --preload-file in emcc";
+ var lazyArray = new LazyUint8Array;
+ Object.defineProperties(lazyArray, {
+ length: {
+ get: (function() {
+ if (!this.lengthKnown) {
+ this.cacheLength();
+ }
+ return this._length;
+ })
+ },
+ chunkSize: {
+ get: (function() {
+ if (!this.lengthKnown) {
+ this.cacheLength();
+ }
+ return this._chunkSize;
+ })
+ }
+ });
+ var properties = {
+ isDevice: false,
+ contents: lazyArray
+ };
+ } else {
+ var properties = {
+ isDevice: false,
+ url: url
+ };
+ }
+ var node = FS.createFile(parent, name, properties, canRead, canWrite);
+ if (properties.contents) {
+ node.contents = properties.contents;
+ } else if (properties.url) {
+ node.contents = null;
+ node.url = properties.url;
+ }
+ Object.defineProperties(node, {
+ usedBytes: {
+ get: (function() {
+ return this.contents.length;
+ })
+ }
+ });
+ var stream_ops = {};
+ var keys = Object.keys(node.stream_ops);
+ keys.forEach((function(key) {
+ var fn = node.stream_ops[key];
+ stream_ops[key] = function forceLoadLazyFile() {
+ if (!FS.forceLoadFile(node)) {
+ throw new FS.ErrnoError(ERRNO_CODES.EIO);
+ }
+ return fn.apply(null, arguments);
+ };
+ }));
+ stream_ops.read = function stream_ops_read(stream, buffer, offset, length, position) {
+ if (!FS.forceLoadFile(node)) {
+ throw new FS.ErrnoError(ERRNO_CODES.EIO);
+ }
+ var contents = stream.node.contents;
+ if (position >= contents.length) return 0;
+ var size = Math.min(contents.length - position, length);
+ assert(size >= 0);
+ if (contents.slice) {
+ for (var i = 0; i < size; i++) {
+ buffer[offset + i] = contents[position + i];
+ }
+ } else {
+ for (var i = 0; i < size; i++) {
+ buffer[offset + i] = contents.get(position + i);
+ }
+ }
+ return size;
+ };
+ node.stream_ops = stream_ops;
+ return node;
+ }),
+ createPreloadedFile: (function(parent, name, url, canRead, canWrite, onload, onerror, dontCreateFile, canOwn, preFinish) {
+ Browser.init();
+ var fullname = name ? PATH.resolve(PATH.join2(parent, name)) : parent;
+ var dep = getUniqueRunDependency("cp " + fullname);
+ function processData(byteArray) {
+ function finish(byteArray) {
+ if (preFinish) preFinish();
+ if (!dontCreateFile) {
+ FS.createDataFile(parent, name, byteArray, canRead, canWrite, canOwn);
+ }
+ if (onload) onload();
+ removeRunDependency(dep);
+ }
+ var handled = false;
+ Module["preloadPlugins"].forEach((function(plugin) {
+ if (handled) return;
+ if (plugin["canHandle"](fullname)) {
+ plugin["handle"](byteArray, fullname, finish, (function() {
+ if (onerror) onerror();
+ removeRunDependency(dep);
+ }));
+ handled = true;
+ }
+ }));
+ if (!handled) finish(byteArray);
+ }
+ addRunDependency(dep);
+ if (typeof url == "string") {
+ Browser.asyncLoad(url, (function(byteArray) {
+ processData(byteArray);
+ }), onerror);
+ } else {
+ processData(url);
+ }
+ }),
+ indexedDB: (function() {
+ return window.indexedDB || window.mozIndexedDB || window.webkitIndexedDB || window.msIndexedDB;
+ }),
+ DB_NAME: (function() {
+ return "EM_FS_" + window.location.pathname;
+ }),
+ DB_VERSION: 20,
+ DB_STORE_NAME: "FILE_DATA",
+ saveFilesToDB: (function(paths, onload, onerror) {
+ onload = onload || (function() {});
+ onerror = onerror || (function() {});
+ var indexedDB = FS.indexedDB();
+ try {
+ var openRequest = indexedDB.open(FS.DB_NAME(), FS.DB_VERSION);
+ } catch (e) {
+ return onerror(e);
+ }
+ openRequest.onupgradeneeded = function openRequest_onupgradeneeded() {
+ console.log("creating db");
+ var db = openRequest.result;
+ db.createObjectStore(FS.DB_STORE_NAME);
+ };
+ openRequest.onsuccess = function openRequest_onsuccess() {
+ var db = openRequest.result;
+ var transaction = db.transaction([ FS.DB_STORE_NAME ], "readwrite");
+ var files = transaction.objectStore(FS.DB_STORE_NAME);
+ var ok = 0, fail = 0, total = paths.length;
+ function finish() {
+ if (fail == 0) onload(); else onerror();
+ }
+ paths.forEach((function(path) {
+ var putRequest = files.put(FS.analyzePath(path).object.contents, path);
+ putRequest.onsuccess = function putRequest_onsuccess() {
+ ok++;
+ if (ok + fail == total) finish();
+ };
+ putRequest.onerror = function putRequest_onerror() {
+ fail++;
+ if (ok + fail == total) finish();
+ };
+ }));
+ transaction.onerror = onerror;
+ };
+ openRequest.onerror = onerror;
+ }),
+ loadFilesFromDB: (function(paths, onload, onerror) {
+ onload = onload || (function() {});
+ onerror = onerror || (function() {});
+ var indexedDB = FS.indexedDB();
+ try {
+ var openRequest = indexedDB.open(FS.DB_NAME(), FS.DB_VERSION);
+ } catch (e) {
+ return onerror(e);
+ }
+ openRequest.onupgradeneeded = onerror;
+ openRequest.onsuccess = function openRequest_onsuccess() {
+ var db = openRequest.result;
+ try {
+ var transaction = db.transaction([ FS.DB_STORE_NAME ], "readonly");
+ } catch (e) {
+ onerror(e);
+ return;
+ }
+ var files = transaction.objectStore(FS.DB_STORE_NAME);
+ var ok = 0, fail = 0, total = paths.length;
+ function finish() {
+ if (fail == 0) onload(); else onerror();
+ }
+ paths.forEach((function(path) {
+ var getRequest = files.get(path);
+ getRequest.onsuccess = function getRequest_onsuccess() {
+ if (FS.analyzePath(path).exists) {
+ FS.unlink(path);
+ }
+ FS.createDataFile(PATH.dirname(path), PATH.basename(path), getRequest.result, true, true, true);
+ ok++;
+ if (ok + fail == total) finish();
+ };
+ getRequest.onerror = function getRequest_onerror() {
+ fail++;
+ if (ok + fail == total) finish();
+ };
+ }));
+ transaction.onerror = onerror;
+ };
+ openRequest.onerror = onerror;
+ })
+};
+var SYSCALLS = {
+ DEFAULT_POLLMASK: 5,
+ mappings: {},
+ umask: 511,
+ calculateAt: (function(dirfd, path) {
+ if (path[0] !== "/") {
+ var dir;
+ if (dirfd === -100) {
+ dir = FS.cwd();
+ } else {
+ var dirstream = FS.getStream(dirfd);
+ if (!dirstream) throw new FS.ErrnoError(ERRNO_CODES.EBADF);
+ dir = dirstream.path;
+ }
+ path = PATH.join2(dir, path);
+ }
+ return path;
+ }),
+ doStat: (function(func, path, buf) {
+ try {
+ var stat = func(path);
+ } catch (e) {
+ if (e && e.node && PATH.normalize(path) !== PATH.normalize(FS.getPath(e.node))) {
+ return -ERRNO_CODES.ENOTDIR;
+ }
+ throw e;
+ }
+ HEAP32[buf >> 2] = stat.dev;
+ HEAP32[buf + 4 >> 2] = 0;
+ HEAP32[buf + 8 >> 2] = stat.ino;
+ HEAP32[buf + 12 >> 2] = stat.mode;
+ HEAP32[buf + 16 >> 2] = stat.nlink;
+ HEAP32[buf + 20 >> 2] = stat.uid;
+ HEAP32[buf + 24 >> 2] = stat.gid;
+ HEAP32[buf + 28 >> 2] = stat.rdev;
+ HEAP32[buf + 32 >> 2] = 0;
+ HEAP32[buf + 36 >> 2] = stat.size;
+ HEAP32[buf + 40 >> 2] = 4096;
+ HEAP32[buf + 44 >> 2] = stat.blocks;
+ HEAP32[buf + 48 >> 2] = stat.atime.getTime() / 1e3 | 0;
+ HEAP32[buf + 52 >> 2] = 0;
+ HEAP32[buf + 56 >> 2] = stat.mtime.getTime() / 1e3 | 0;
+ HEAP32[buf + 60 >> 2] = 0;
+ HEAP32[buf + 64 >> 2] = stat.ctime.getTime() / 1e3 | 0;
+ HEAP32[buf + 68 >> 2] = 0;
+ HEAP32[buf + 72 >> 2] = stat.ino;
+ return 0;
+ }),
+ doMsync: (function(addr, stream, len, flags) {
+ var buffer = new Uint8Array(HEAPU8.subarray(addr, addr + len));
+ FS.msync(stream, buffer, 0, len, flags);
+ }),
+ doMkdir: (function(path, mode) {
+ path = PATH.normalize(path);
+ if (path[path.length - 1] === "/") path = path.substr(0, path.length - 1);
+ FS.mkdir(path, mode, 0);
+ return 0;
+ }),
+ doMknod: (function(path, mode, dev) {
+ switch (mode & 61440) {
+ case 32768:
+ case 8192:
+ case 24576:
+ case 4096:
+ case 49152:
+ break;
+ default:
+ return -ERRNO_CODES.EINVAL;
+ }
+ FS.mknod(path, mode, dev);
+ return 0;
+ }),
+ doReadlink: (function(path, buf, bufsize) {
+ if (bufsize <= 0) return -ERRNO_CODES.EINVAL;
+ var ret = FS.readlink(path);
+ var len = Math.min(bufsize, lengthBytesUTF8(ret));
+ var endChar = HEAP8[buf + len];
+ stringToUTF8(ret, buf, bufsize + 1);
+ HEAP8[buf + len] = endChar;
+ return len;
+ }),
+ doAccess: (function(path, amode) {
+ if (amode & ~7) {
+ return -ERRNO_CODES.EINVAL;
+ }
+ var node;
+ var lookup = FS.lookupPath(path, {
+ follow: true
+ });
+ node = lookup.node;
+ var perms = "";
+ if (amode & 4) perms += "r";
+ if (amode & 2) perms += "w";
+ if (amode & 1) perms += "x";
+ if (perms && FS.nodePermissions(node, perms)) {
+ return -ERRNO_CODES.EACCES;
+ }
+ return 0;
+ }),
+ doDup: (function(path, flags, suggestFD) {
+ var suggest = FS.getStream(suggestFD);
+ if (suggest) FS.close(suggest);
+ return FS.open(path, flags, 0, suggestFD, suggestFD).fd;
+ }),
+ doReadv: (function(stream, iov, iovcnt, offset) {
+ var ret = 0;
+ for (var i = 0; i < iovcnt; i++) {
+ var ptr = HEAP32[iov + i * 8 >> 2];
+ var len = HEAP32[iov + (i * 8 + 4) >> 2];
+ var curr = FS.read(stream, HEAP8, ptr, len, offset);
+ if (curr < 0) return -1;
+ ret += curr;
+ if (curr < len) break;
+ }
+ return ret;
+ }),
+ doWritev: (function(stream, iov, iovcnt, offset) {
+ var ret = 0;
+ for (var i = 0; i < iovcnt; i++) {
+ var ptr = HEAP32[iov + i * 8 >> 2];
+ var len = HEAP32[iov + (i * 8 + 4) >> 2];
+ var curr = FS.write(stream, HEAP8, ptr, len, offset);
+ if (curr < 0) return -1;
+ ret += curr;
+ }
+ return ret;
+ }),
+ varargs: 0,
+ get: (function(varargs) {
+ SYSCALLS.varargs += 4;
+ var ret = HEAP32[SYSCALLS.varargs - 4 >> 2];
+ return ret;
+ }),
+ getStr: (function() {
+ var ret = Pointer_stringify(SYSCALLS.get());
+ return ret;
+ }),
+ getStreamFromFD: (function() {
+ var stream = FS.getStream(SYSCALLS.get());
+ if (!stream) throw new FS.ErrnoError(ERRNO_CODES.EBADF);
+ return stream;
+ }),
+ getSocketFromFD: (function() {
+ var socket = SOCKFS.getSocket(SYSCALLS.get());
+ if (!socket) throw new FS.ErrnoError(ERRNO_CODES.EBADF);
+ return socket;
+ }),
+ getSocketAddress: (function(allowNull) {
+ var addrp = SYSCALLS.get(), addrlen = SYSCALLS.get();
+ if (allowNull && addrp === 0) return null;
+ var info = __read_sockaddr(addrp, addrlen);
+ if (info.errno) throw new FS.ErrnoError(info.errno);
+ info.addr = DNS.lookup_addr(info.addr) || info.addr;
+ return info;
+ }),
+ get64: (function() {
+ var low = SYSCALLS.get(), high = SYSCALLS.get();
+ if (low >= 0) assert(high === 0); else assert(high === -1);
+ return low;
+ }),
+ getZero: (function() {
+ assert(SYSCALLS.get() === 0);
+ })
+};
+function ___syscall10(which, varargs) {
+ SYSCALLS.varargs = varargs;
+ try {
+ var path = SYSCALLS.getStr();
+ FS.unlink(path);
+ return 0;
+ } catch (e) {
+ if (typeof FS === "undefined" || !(e instanceof FS.ErrnoError)) abort(e);
+ return -e.errno;
+ }
+}
+var SOCKFS = {
+ mount: (function(mount) {
+ Module["websocket"] = Module["websocket"] && "object" === typeof Module["websocket"] ? Module["websocket"] : {};
+ Module["websocket"]._callbacks = {};
+ Module["websocket"]["on"] = (function(event, callback) {
+ if ("function" === typeof callback) {
+ this._callbacks[event] = callback;
+ }
+ return this;
+ });
+ Module["websocket"].emit = (function(event, param) {
+ if ("function" === typeof this._callbacks[event]) {
+ this._callbacks[event].call(this, param);
+ }
+ });
+ return FS.createNode(null, "/", 16384 | 511, 0);
+ }),
+ createSocket: (function(family, type, protocol) {
+ var streaming = type == 1;
+ if (protocol) {
+ assert(streaming == (protocol == 6));
+ }
+ var sock = {
+ family: family,
+ type: type,
+ protocol: protocol,
+ server: null,
+ error: null,
+ peers: {},
+ pending: [],
+ recv_queue: [],
+ sock_ops: SOCKFS.websocket_sock_ops
+ };
+ var name = SOCKFS.nextname();
+ var node = FS.createNode(SOCKFS.root, name, 49152, 0);
+ node.sock = sock;
+ var stream = FS.createStream({
+ path: name,
+ node: node,
+ flags: FS.modeStringToFlags("r+"),
+ seekable: false,
+ stream_ops: SOCKFS.stream_ops
+ });
+ sock.stream = stream;
+ return sock;
+ }),
+ getSocket: (function(fd) {
+ var stream = FS.getStream(fd);
+ if (!stream || !FS.isSocket(stream.node.mode)) {
+ return null;
+ }
+ return stream.node.sock;
+ }),
+ stream_ops: {
+ poll: (function(stream) {
+ var sock = stream.node.sock;
+ return sock.sock_ops.poll(sock);
+ }),
+ ioctl: (function(stream, request, varargs) {
+ var sock = stream.node.sock;
+ return sock.sock_ops.ioctl(sock, request, varargs);
+ }),
+ read: (function(stream, buffer, offset, length, position) {
+ var sock = stream.node.sock;
+ var msg = sock.sock_ops.recvmsg(sock, length);
+ if (!msg) {
+ return 0;
+ }
+ buffer.set(msg.buffer, offset);
+ return msg.buffer.length;
+ }),
+ write: (function(stream, buffer, offset, length, position) {
+ var sock = stream.node.sock;
+ return sock.sock_ops.sendmsg(sock, buffer, offset, length);
+ }),
+ close: (function(stream) {
+ var sock = stream.node.sock;
+ sock.sock_ops.close(sock);
+ })
+ },
+ nextname: (function() {
+ if (!SOCKFS.nextname.current) {
+ SOCKFS.nextname.current = 0;
+ }
+ return "socket[" + SOCKFS.nextname.current++ + "]";
+ }),
+ websocket_sock_ops: {
+ createPeer: (function(sock, addr, port) {
+ var ws;
+ if (typeof addr === "object") {
+ ws = addr;
+ addr = null;
+ port = null;
+ }
+ if (ws) {
+ if (ws._socket) {
+ addr = ws._socket.remoteAddress;
+ port = ws._socket.remotePort;
+ } else {
+ var result = /ws[s]?:\/\/([^:]+):(\d+)/.exec(ws.url);
+ if (!result) {
+ throw new Error("WebSocket URL must be in the format ws(s)://address:port");
+ }
+ addr = result[1];
+ port = parseInt(result[2], 10);
+ }
+ } else {
+ try {
+ var runtimeConfig = Module["websocket"] && "object" === typeof Module["websocket"];
+ var url = "ws:#".replace("#", "//");
+ if (runtimeConfig) {
+ if ("string" === typeof Module["websocket"]["url"]) {
+ url = Module["websocket"]["url"];
+ }
+ }
+ if (url === "ws://" || url === "wss://") {
+ var parts = addr.split("/");
+ url = url + parts[0] + ":" + port + "/" + parts.slice(1).join("/");
+ }
+ var subProtocols = "binary";
+ if (runtimeConfig) {
+ if ("string" === typeof Module["websocket"]["subprotocol"]) {
+ subProtocols = Module["websocket"]["subprotocol"];
+ }
+ }
+ subProtocols = subProtocols.replace(/^ +| +$/g, "").split(/ *, */);
+ var opts = ENVIRONMENT_IS_NODE ? {
+ "protocol": subProtocols.toString()
+ } : subProtocols;
+ if (runtimeConfig && null === Module["websocket"]["subprotocol"]) {
+ subProtocols = "null";
+ opts = undefined;
+ }
+ var WebSocketConstructor;
+ if (ENVIRONMENT_IS_NODE) {
+ WebSocketConstructor = require("ws");
+ } else if (ENVIRONMENT_IS_WEB) {
+ WebSocketConstructor = window["WebSocket"];
+ } else {
+ WebSocketConstructor = WebSocket;
+ }
+ ws = new WebSocketConstructor(url, opts);
+ ws.binaryType = "arraybuffer";
+ } catch (e) {
+ throw new FS.ErrnoError(ERRNO_CODES.EHOSTUNREACH);
+ }
+ }
+ var peer = {
+ addr: addr,
+ port: port,
+ socket: ws,
+ dgram_send_queue: []
+ };
+ SOCKFS.websocket_sock_ops.addPeer(sock, peer);
+ SOCKFS.websocket_sock_ops.handlePeerEvents(sock, peer);
+ if (sock.type === 2 && typeof sock.sport !== "undefined") {
+ peer.dgram_send_queue.push(new Uint8Array([ 255, 255, 255, 255, "p".charCodeAt(0), "o".charCodeAt(0), "r".charCodeAt(0), "t".charCodeAt(0), (sock.sport & 65280) >> 8, sock.sport & 255 ]));
+ }
+ return peer;
+ }),
+ getPeer: (function(sock, addr, port) {
+ return sock.peers[addr + ":" + port];
+ }),
+ addPeer: (function(sock, peer) {
+ sock.peers[peer.addr + ":" + peer.port] = peer;
+ }),
+ removePeer: (function(sock, peer) {
+ delete sock.peers[peer.addr + ":" + peer.port];
+ }),
+ handlePeerEvents: (function(sock, peer) {
+ var first = true;
+ var handleOpen = (function() {
+ Module["websocket"].emit("open", sock.stream.fd);
+ try {
+ var queued = peer.dgram_send_queue.shift();
+ while (queued) {
+ peer.socket.send(queued);
+ queued = peer.dgram_send_queue.shift();
+ }
+ } catch (e) {
+ peer.socket.close();
+ }
+ });
+ function handleMessage(data) {
+ assert(typeof data !== "string" && data.byteLength !== undefined);
+ if (data.byteLength == 0) {
+ return;
+ }
+ data = new Uint8Array(data);
+ var wasfirst = first;
+ first = false;
+ if (wasfirst && data.length === 10 && data[0] === 255 && data[1] === 255 && data[2] === 255 && data[3] === 255 && data[4] === "p".charCodeAt(0) && data[5] === "o".charCodeAt(0) && data[6] === "r".charCodeAt(0) && data[7] === "t".charCodeAt(0)) {
+ var newport = data[8] << 8 | data[9];
+ SOCKFS.websocket_sock_ops.removePeer(sock, peer);
+ peer.port = newport;
+ SOCKFS.websocket_sock_ops.addPeer(sock, peer);
+ return;
+ }
+ sock.recv_queue.push({
+ addr: peer.addr,
+ port: peer.port,
+ data: data
+ });
+ Module["websocket"].emit("message", sock.stream.fd);
+ }
+ if (ENVIRONMENT_IS_NODE) {
+ peer.socket.on("open", handleOpen);
+ peer.socket.on("message", (function(data, flags) {
+ if (!flags.binary) {
+ return;
+ }
+ handleMessage((new Uint8Array(data)).buffer);
+ }));
+ peer.socket.on("close", (function() {
+ Module["websocket"].emit("close", sock.stream.fd);
+ }));
+ peer.socket.on("error", (function(error) {
+ sock.error = ERRNO_CODES.ECONNREFUSED;
+ Module["websocket"].emit("error", [ sock.stream.fd, sock.error, "ECONNREFUSED: Connection refused" ]);
+ }));
+ } else {
+ peer.socket.onopen = handleOpen;
+ peer.socket.onclose = (function() {
+ Module["websocket"].emit("close", sock.stream.fd);
+ });
+ peer.socket.onmessage = function peer_socket_onmessage(event) {
+ handleMessage(event.data);
+ };
+ peer.socket.onerror = (function(error) {
+ sock.error = ERRNO_CODES.ECONNREFUSED;
+ Module["websocket"].emit("error", [ sock.stream.fd, sock.error, "ECONNREFUSED: Connection refused" ]);
+ });
+ }
+ }),
+ poll: (function(sock) {
+ if (sock.type === 1 && sock.server) {
+ return sock.pending.length ? 64 | 1 : 0;
+ }
+ var mask = 0;
+ var dest = sock.type === 1 ? SOCKFS.websocket_sock_ops.getPeer(sock, sock.daddr, sock.dport) : null;
+ if (sock.recv_queue.length || !dest || dest && dest.socket.readyState === dest.socket.CLOSING || dest && dest.socket.readyState === dest.socket.CLOSED) {
+ mask |= 64 | 1;
+ }
+ if (!dest || dest && dest.socket.readyState === dest.socket.OPEN) {
+ mask |= 4;
+ }
+ if (dest && dest.socket.readyState === dest.socket.CLOSING || dest && dest.socket.readyState === dest.socket.CLOSED) {
+ mask |= 16;
+ }
+ return mask;
+ }),
+ ioctl: (function(sock, request, arg) {
+ switch (request) {
+ case 21531:
+ var bytes = 0;
+ if (sock.recv_queue.length) {
+ bytes = sock.recv_queue[0].data.length;
+ }
+ HEAP32[arg >> 2] = bytes;
+ return 0;
+ default:
+ return ERRNO_CODES.EINVAL;
+ }
+ }),
+ close: (function(sock) {
+ if (sock.server) {
+ try {
+ sock.server.close();
+ } catch (e) {}
+ sock.server = null;
+ }
+ var peers = Object.keys(sock.peers);
+ for (var i = 0; i < peers.length; i++) {
+ var peer = sock.peers[peers[i]];
+ try {
+ peer.socket.close();
+ } catch (e) {}
+ SOCKFS.websocket_sock_ops.removePeer(sock, peer);
+ }
+ return 0;
+ }),
+ bind: (function(sock, addr, port) {
+ if (typeof sock.saddr !== "undefined" || typeof sock.sport !== "undefined") {
+ throw new FS.ErrnoError(ERRNO_CODES.EINVAL);
+ }
+ sock.saddr = addr;
+ sock.sport = port;
+ if (sock.type === 2) {
+ if (sock.server) {
+ sock.server.close();
+ sock.server = null;
+ }
+ try {
+ sock.sock_ops.listen(sock, 0);
+ } catch (e) {
+ if (!(e instanceof FS.ErrnoError)) throw e;
+ if (e.errno !== ERRNO_CODES.EOPNOTSUPP) throw e;
+ }
+ }
+ }),
+ connect: (function(sock, addr, port) {
+ if (sock.server) {
+ throw new FS.ErrnoError(ERRNO_CODES.EOPNOTSUPP);
+ }
+ if (typeof sock.daddr !== "undefined" && typeof sock.dport !== "undefined") {
+ var dest = SOCKFS.websocket_sock_ops.getPeer(sock, sock.daddr, sock.dport);
+ if (dest) {
+ if (dest.socket.readyState === dest.socket.CONNECTING) {
+ throw new FS.ErrnoError(ERRNO_CODES.EALREADY);
+ } else {
+ throw new FS.ErrnoError(ERRNO_CODES.EISCONN);
+ }
+ }
+ }
+ var peer = SOCKFS.websocket_sock_ops.createPeer(sock, addr, port);
+ sock.daddr = peer.addr;
+ sock.dport = peer.port;
+ throw new FS.ErrnoError(ERRNO_CODES.EINPROGRESS);
+ }),
+ listen: (function(sock, backlog) {
+ if (!ENVIRONMENT_IS_NODE) {
+ throw new FS.ErrnoError(ERRNO_CODES.EOPNOTSUPP);
+ }
+ if (sock.server) {
+ throw new FS.ErrnoError(ERRNO_CODES.EINVAL);
+ }
+ var WebSocketServer = require("ws").Server;
+ var host = sock.saddr;
+ sock.server = new WebSocketServer({
+ host: host,
+ port: sock.sport
+ });
+ Module["websocket"].emit("listen", sock.stream.fd);
+ sock.server.on("connection", (function(ws) {
+ if (sock.type === 1) {
+ var newsock = SOCKFS.createSocket(sock.family, sock.type, sock.protocol);
+ var peer = SOCKFS.websocket_sock_ops.createPeer(newsock, ws);
+ newsock.daddr = peer.addr;
+ newsock.dport = peer.port;
+ sock.pending.push(newsock);
+ Module["websocket"].emit("connection", newsock.stream.fd);
+ } else {
+ SOCKFS.websocket_sock_ops.createPeer(sock, ws);
+ Module["websocket"].emit("connection", sock.stream.fd);
+ }
+ }));
+ sock.server.on("closed", (function() {
+ Module["websocket"].emit("close", sock.stream.fd);
+ sock.server = null;
+ }));
+ sock.server.on("error", (function(error) {
+ sock.error = ERRNO_CODES.EHOSTUNREACH;
+ Module["websocket"].emit("error", [ sock.stream.fd, sock.error, "EHOSTUNREACH: Host is unreachable" ]);
+ }));
+ }),
+ accept: (function(listensock) {
+ if (!listensock.server) {
+ throw new FS.ErrnoError(ERRNO_CODES.EINVAL);
+ }
+ var newsock = listensock.pending.shift();
+ newsock.stream.flags = listensock.stream.flags;
+ return newsock;
+ }),
+ getname: (function(sock, peer) {
+ var addr, port;
+ if (peer) {
+ if (sock.daddr === undefined || sock.dport === undefined) {
+ throw new FS.ErrnoError(ERRNO_CODES.ENOTCONN);
+ }
+ addr = sock.daddr;
+ port = sock.dport;
+ } else {
+ addr = sock.saddr || 0;
+ port = sock.sport || 0;
+ }
+ return {
+ addr: addr,
+ port: port
+ };
+ }),
+ sendmsg: (function(sock, buffer, offset, length, addr, port) {
+ if (sock.type === 2) {
+ if (addr === undefined || port === undefined) {
+ addr = sock.daddr;
+ port = sock.dport;
+ }
+ if (addr === undefined || port === undefined) {
+ throw new FS.ErrnoError(ERRNO_CODES.EDESTADDRREQ);
+ }
+ } else {
+ addr = sock.daddr;
+ port = sock.dport;
+ }
+ var dest = SOCKFS.websocket_sock_ops.getPeer(sock, addr, port);
+ if (sock.type === 1) {
+ if (!dest || dest.socket.readyState === dest.socket.CLOSING || dest.socket.readyState === dest.socket.CLOSED) {
+ throw new FS.ErrnoError(ERRNO_CODES.ENOTCONN);
+ } else if (dest.socket.readyState === dest.socket.CONNECTING) {
+ throw new FS.ErrnoError(ERRNO_CODES.EAGAIN);
+ }
+ }
+ if (ArrayBuffer.isView(buffer)) {
+ offset += buffer.byteOffset;
+ buffer = buffer.buffer;
+ }
+ var data;
+ data = buffer.slice(offset, offset + length);
+ if (sock.type === 2) {
+ if (!dest || dest.socket.readyState !== dest.socket.OPEN) {
+ if (!dest || dest.socket.readyState === dest.socket.CLOSING || dest.socket.readyState === dest.socket.CLOSED) {
+ dest = SOCKFS.websocket_sock_ops.createPeer(sock, addr, port);
+ }
+ dest.dgram_send_queue.push(data);
+ return length;
+ }
+ }
+ try {
+ dest.socket.send(data);
+ return length;
+ } catch (e) {
+ throw new FS.ErrnoError(ERRNO_CODES.EINVAL);
+ }
+ }),
+ recvmsg: (function(sock, length) {
+ if (sock.type === 1 && sock.server) {
+ throw new FS.ErrnoError(ERRNO_CODES.ENOTCONN);
+ }
+ var queued = sock.recv_queue.shift();
+ if (!queued) {
+ if (sock.type === 1) {
+ var dest = SOCKFS.websocket_sock_ops.getPeer(sock, sock.daddr, sock.dport);
+ if (!dest) {
+ throw new FS.ErrnoError(ERRNO_CODES.ENOTCONN);
+ } else if (dest.socket.readyState === dest.socket.CLOSING || dest.socket.readyState === dest.socket.CLOSED) {
+ return null;
+ } else {
+ throw new FS.ErrnoError(ERRNO_CODES.EAGAIN);
+ }
+ } else {
+ throw new FS.ErrnoError(ERRNO_CODES.EAGAIN);
+ }
+ }
+ var queuedLength = queued.data.byteLength || queued.data.length;
+ var queuedOffset = queued.data.byteOffset || 0;
+ var queuedBuffer = queued.data.buffer || queued.data;
+ var bytesRead = Math.min(length, queuedLength);
+ var res = {
+ buffer: new Uint8Array(queuedBuffer, queuedOffset, bytesRead),
+ addr: queued.addr,
+ port: queued.port
+ };
+ if (sock.type === 1 && bytesRead < queuedLength) {
+ var bytesRemaining = queuedLength - bytesRead;
+ queued.data = new Uint8Array(queuedBuffer, queuedOffset + bytesRead, bytesRemaining);
+ sock.recv_queue.unshift(queued);
+ }
+ return res;
+ })
+ }
+};
+function __inet_pton4_raw(str) {
+ var b = str.split(".");
+ for (var i = 0; i < 4; i++) {
+ var tmp = Number(b[i]);
+ if (isNaN(tmp)) return null;
+ b[i] = tmp;
+ }
+ return (b[0] | b[1] << 8 | b[2] << 16 | b[3] << 24) >>> 0;
+}
+function __inet_pton6_raw(str) {
+ var words;
+ var w, offset, z;
+ var valid6regx = /^((?=.*::)(?!.*::.+::)(::)?([\dA-F]{1,4}:(:|\b)|){5}|([\dA-F]{1,4}:){6})((([\dA-F]{1,4}((?!\3)::|:\b|$))|(?!\2\3)){2}|(((2[0-4]|1\d|[1-9])?\d|25[0-5])\.?\b){4})$/i;
+ var parts = [];
+ if (!valid6regx.test(str)) {
+ return null;
+ }
+ if (str === "::") {
+ return [ 0, 0, 0, 0, 0, 0, 0, 0 ];
+ }
+ if (str.indexOf("::") === 0) {
+ str = str.replace("::", "Z:");
+ } else {
+ str = str.replace("::", ":Z:");
+ }
+ if (str.indexOf(".") > 0) {
+ str = str.replace(new RegExp("[.]", "g"), ":");
+ words = str.split(":");
+ words[words.length - 4] = parseInt(words[words.length - 4]) + parseInt(words[words.length - 3]) * 256;
+ words[words.length - 3] = parseInt(words[words.length - 2]) + parseInt(words[words.length - 1]) * 256;
+ words = words.slice(0, words.length - 2);
+ } else {
+ words = str.split(":");
+ }
+ offset = 0;
+ z = 0;
+ for (w = 0; w < words.length; w++) {
+ if (typeof words[w] === "string") {
+ if (words[w] === "Z") {
+ for (z = 0; z < 8 - words.length + 1; z++) {
+ parts[w + z] = 0;
+ }
+ offset = z - 1;
+ } else {
+ parts[w + offset] = _htons(parseInt(words[w], 16));
+ }
+ } else {
+ parts[w + offset] = words[w];
+ }
+ }
+ return [ parts[1] << 16 | parts[0], parts[3] << 16 | parts[2], parts[5] << 16 | parts[4], parts[7] << 16 | parts[6] ];
+}
+var DNS = {
+ address_map: {
+ id: 1,
+ addrs: {},
+ names: {}
+ },
+ lookup_name: (function(name) {
+ var res = __inet_pton4_raw(name);
+ if (res !== null) {
+ return name;
+ }
+ res = __inet_pton6_raw(name);
+ if (res !== null) {
+ return name;
+ }
+ var addr;
+ if (DNS.address_map.addrs[name]) {
+ addr = DNS.address_map.addrs[name];
+ } else {
+ var id = DNS.address_map.id++;
+ assert(id < 65535, "exceeded max address mappings of 65535");
+ addr = "172.29." + (id & 255) + "." + (id & 65280);
+ DNS.address_map.names[addr] = name;
+ DNS.address_map.addrs[name] = addr;
+ }
+ return addr;
+ }),
+ lookup_addr: (function(addr) {
+ if (DNS.address_map.names[addr]) {
+ return DNS.address_map.names[addr];
+ }
+ return null;
+ })
+};
+function __inet_ntop4_raw(addr) {
+ return (addr & 255) + "." + (addr >> 8 & 255) + "." + (addr >> 16 & 255) + "." + (addr >> 24 & 255);
+}
+function __inet_ntop6_raw(ints) {
+ var str = "";
+ var word = 0;
+ var longest = 0;
+ var lastzero = 0;
+ var zstart = 0;
+ var len = 0;
+ var i = 0;
+ var parts = [ ints[0] & 65535, ints[0] >> 16, ints[1] & 65535, ints[1] >> 16, ints[2] & 65535, ints[2] >> 16, ints[3] & 65535, ints[3] >> 16 ];
+ var hasipv4 = true;
+ var v4part = "";
+ for (i = 0; i < 5; i++) {
+ if (parts[i] !== 0) {
+ hasipv4 = false;
+ break;
+ }
+ }
+ if (hasipv4) {
+ v4part = __inet_ntop4_raw(parts[6] | parts[7] << 16);
+ if (parts[5] === -1) {
+ str = "::ffff:";
+ str += v4part;
+ return str;
+ }
+ if (parts[5] === 0) {
+ str = "::";
+ if (v4part === "0.0.0.0") v4part = "";
+ if (v4part === "0.0.0.1") v4part = "1";
+ str += v4part;
+ return str;
+ }
+ }
+ for (word = 0; word < 8; word++) {
+ if (parts[word] === 0) {
+ if (word - lastzero > 1) {
+ len = 0;
+ }
+ lastzero = word;
+ len++;
+ }
+ if (len > longest) {
+ longest = len;
+ zstart = word - longest + 1;
+ }
+ }
+ for (word = 0; word < 8; word++) {
+ if (longest > 1) {
+ if (parts[word] === 0 && word >= zstart && word < zstart + longest) {
+ if (word === zstart) {
+ str += ":";
+ if (zstart === 0) str += ":";
+ }
+ continue;
+ }
+ }
+ str += Number(_ntohs(parts[word] & 65535)).toString(16);
+ str += word < 7 ? ":" : "";
+ }
+ return str;
+}
+function __read_sockaddr(sa, salen) {
+ var family = HEAP16[sa >> 1];
+ var port = _ntohs(HEAP16[sa + 2 >> 1]);
+ var addr;
+ switch (family) {
+ case 2:
+ if (salen !== 16) {
+ return {
+ errno: ERRNO_CODES.EINVAL
+ };
+ }
+ addr = HEAP32[sa + 4 >> 2];
+ addr = __inet_ntop4_raw(addr);
+ break;
+ case 10:
+ if (salen !== 28) {
+ return {
+ errno: ERRNO_CODES.EINVAL
+ };
+ }
+ addr = [ HEAP32[sa + 8 >> 2], HEAP32[sa + 12 >> 2], HEAP32[sa + 16 >> 2], HEAP32[sa + 20 >> 2] ];
+ addr = __inet_ntop6_raw(addr);
+ break;
+ default:
+ return {
+ errno: ERRNO_CODES.EAFNOSUPPORT
+ };
+ }
+ return {
+ family: family,
+ addr: addr,
+ port: port
+ };
+}
+function __write_sockaddr(sa, family, addr, port) {
+ switch (family) {
+ case 2:
+ addr = __inet_pton4_raw(addr);
+ HEAP16[sa >> 1] = family;
+ HEAP32[sa + 4 >> 2] = addr;
+ HEAP16[sa + 2 >> 1] = _htons(port);
+ break;
+ case 10:
+ addr = __inet_pton6_raw(addr);
+ HEAP32[sa >> 2] = family;
+ HEAP32[sa + 8 >> 2] = addr[0];
+ HEAP32[sa + 12 >> 2] = addr[1];
+ HEAP32[sa + 16 >> 2] = addr[2];
+ HEAP32[sa + 20 >> 2] = addr[3];
+ HEAP16[sa + 2 >> 1] = _htons(port);
+ HEAP32[sa + 4 >> 2] = 0;
+ HEAP32[sa + 24 >> 2] = 0;
+ break;
+ default:
+ return {
+ errno: ERRNO_CODES.EAFNOSUPPORT
+ };
+ }
+ return {};
+}
+function ___syscall102(which, varargs) {
+ SYSCALLS.varargs = varargs;
+ try {
+ var call = SYSCALLS.get(), socketvararg = SYSCALLS.get();
+ SYSCALLS.varargs = socketvararg;
+ switch (call) {
+ case 1:
+ {
+ var domain = SYSCALLS.get(), type = SYSCALLS.get(), protocol = SYSCALLS.get();
+ var sock = SOCKFS.createSocket(domain, type, protocol);
+ assert(sock.stream.fd < 64);
+ return sock.stream.fd;
+ }
+ case 2:
+ {
+ var sock = SYSCALLS.getSocketFromFD(), info = SYSCALLS.getSocketAddress();
+ sock.sock_ops.bind(sock, info.addr, info.port);
+ return 0;
+ }
+ case 3:
+ {
+ var sock = SYSCALLS.getSocketFromFD(), info = SYSCALLS.getSocketAddress();
+ sock.sock_ops.connect(sock, info.addr, info.port);
+ return 0;
+ }
+ case 4:
+ {
+ var sock = SYSCALLS.getSocketFromFD(), backlog = SYSCALLS.get();
+ sock.sock_ops.listen(sock, backlog);
+ return 0;
+ }
+ case 5:
+ {
+ var sock = SYSCALLS.getSocketFromFD(), addr = SYSCALLS.get(), addrlen = SYSCALLS.get();
+ var newsock = sock.sock_ops.accept(sock);
+ if (addr) {
+ var res = __write_sockaddr(addr, newsock.family, DNS.lookup_name(newsock.daddr), newsock.dport);
+ assert(!res.errno);
+ }
+ return newsock.stream.fd;
+ }
+ case 6:
+ {
+ var sock = SYSCALLS.getSocketFromFD(), addr = SYSCALLS.get(), addrlen = SYSCALLS.get();
+ var res = __write_sockaddr(addr, sock.family, DNS.lookup_name(sock.saddr || "0.0.0.0"), sock.sport);
+ assert(!res.errno);
+ return 0;
+ }
+ case 7:
+ {
+ var sock = SYSCALLS.getSocketFromFD(), addr = SYSCALLS.get(), addrlen = SYSCALLS.get();
+ if (!sock.daddr) {
+ return -ERRNO_CODES.ENOTCONN;
+ }
+ var res = __write_sockaddr(addr, sock.family, DNS.lookup_name(sock.daddr), sock.dport);
+ assert(!res.errno);
+ return 0;
+ }
+ case 11:
+ {
+ var sock = SYSCALLS.getSocketFromFD(), message = SYSCALLS.get(), length = SYSCALLS.get(), flags = SYSCALLS.get(), dest = SYSCALLS.getSocketAddress(true);
+ if (!dest) {
+ return FS.write(sock.stream, HEAP8, message, length);
+ } else {
+ return sock.sock_ops.sendmsg(sock, HEAP8, message, length, dest.addr, dest.port);
+ }
+ }
+ case 12:
+ {
+ var sock = SYSCALLS.getSocketFromFD(), buf = SYSCALLS.get(), len = SYSCALLS.get(), flags = SYSCALLS.get(), addr = SYSCALLS.get(), addrlen = SYSCALLS.get();
+ var msg = sock.sock_ops.recvmsg(sock, len);
+ if (!msg) return 0;
+ if (addr) {
+ var res = __write_sockaddr(addr, sock.family, DNS.lookup_name(msg.addr), msg.port);
+ assert(!res.errno);
+ }
+ HEAPU8.set(msg.buffer, buf);
+ return msg.buffer.byteLength;
+ }
+ case 14:
+ {
+ return -ERRNO_CODES.ENOPROTOOPT;
+ }
+ case 15:
+ {
+ var sock = SYSCALLS.getSocketFromFD(), level = SYSCALLS.get(), optname = SYSCALLS.get(), optval = SYSCALLS.get(), optlen = SYSCALLS.get();
+ if (level === 1) {
+ if (optname === 4) {
+ HEAP32[optval >> 2] = sock.error;
+ HEAP32[optlen >> 2] = 4;
+ sock.error = null;
+ return 0;
+ }
+ }
+ return -ERRNO_CODES.ENOPROTOOPT;
+ }
+ case 16:
+ {
+ var sock = SYSCALLS.getSocketFromFD(), message = SYSCALLS.get(), flags = SYSCALLS.get();
+ var iov = HEAP32[message + 8 >> 2];
+ var num = HEAP32[message + 12 >> 2];
+ var addr, port;
+ var name = HEAP32[message >> 2];
+ var namelen = HEAP32[message + 4 >> 2];
+ if (name) {
+ var info = __read_sockaddr(name, namelen);
+ if (info.errno) return -info.errno;
+ port = info.port;
+ addr = DNS.lookup_addr(info.addr) || info.addr;
+ }
+ var total = 0;
+ for (var i = 0; i < num; i++) {
+ total += HEAP32[iov + (8 * i + 4) >> 2];
+ }
+ var view = new Uint8Array(total);
+ var offset = 0;
+ for (var i = 0; i < num; i++) {
+ var iovbase = HEAP32[iov + (8 * i + 0) >> 2];
+ var iovlen = HEAP32[iov + (8 * i + 4) >> 2];
+ for (var j = 0; j < iovlen; j++) {
+ view[offset++] = HEAP8[iovbase + j >> 0];
+ }
+ }
+ return sock.sock_ops.sendmsg(sock, view, 0, total, addr, port);
+ }
+ case 17:
+ {
+ var sock = SYSCALLS.getSocketFromFD(), message = SYSCALLS.get(), flags = SYSCALLS.get();
+ var iov = HEAP32[message + 8 >> 2];
+ var num = HEAP32[message + 12 >> 2];
+ var total = 0;
+ for (var i = 0; i < num; i++) {
+ total += HEAP32[iov + (8 * i + 4) >> 2];
+ }
+ var msg = sock.sock_ops.recvmsg(sock, total);
+ if (!msg) return 0;
+ var name = HEAP32[message >> 2];
+ if (name) {
+ var res = __write_sockaddr(name, sock.family, DNS.lookup_name(msg.addr), msg.port);
+ assert(!res.errno);
+ }
+ var bytesRead = 0;
+ var bytesRemaining = msg.buffer.byteLength;
+ for (var i = 0; bytesRemaining > 0 && i < num; i++) {
+ var iovbase = HEAP32[iov + (8 * i + 0) >> 2];
+ var iovlen = HEAP32[iov + (8 * i + 4) >> 2];
+ if (!iovlen) {
+ continue;
+ }
+ var length = Math.min(iovlen, bytesRemaining);
+ var buf = msg.buffer.subarray(bytesRead, bytesRead + length);
+ HEAPU8.set(buf, iovbase + bytesRead);
+ bytesRead += length;
+ bytesRemaining -= length;
+ }
+ return bytesRead;
+ }
+ default:
+ abort("unsupported socketcall syscall " + call);
+ }
+ } catch (e) {
+ if (typeof FS === "undefined" || !(e instanceof FS.ErrnoError)) abort(e);
+ return -e.errno;
+ }
+}
+function ___syscall122(which, varargs) {
+ SYSCALLS.varargs = varargs;
+ try {
+ var buf = SYSCALLS.get();
+ if (!buf) return -ERRNO_CODES.EFAULT;
+ var layout = {
+ "sysname": 0,
+ "nodename": 65,
+ "domainname": 325,
+ "machine": 260,
+ "version": 195,
+ "release": 130,
+ "__size__": 390
+ };
+ function copyString(element, value) {
+ var offset = layout[element];
+ writeAsciiToMemory(value, buf + offset);
+ }
+ copyString("sysname", "Emscripten");
+ copyString("nodename", "emscripten");
+ copyString("release", "1.0");
+ copyString("version", "#1");
+ copyString("machine", "x86-JS");
+ return 0;
+ } catch (e) {
+ if (typeof FS === "undefined" || !(e instanceof FS.ErrnoError)) abort(e);
+ return -e.errno;
+ }
+}
+function ___syscall140(which, varargs) {
+ SYSCALLS.varargs = varargs;
+ try {
+ var stream = SYSCALLS.getStreamFromFD(), offset_high = SYSCALLS.get(), offset_low = SYSCALLS.get(), result = SYSCALLS.get(), whence = SYSCALLS.get();
+ var offset = offset_low;
+ FS.llseek(stream, offset, whence);
+ HEAP32[result >> 2] = stream.position;
+ if (stream.getdents && offset === 0 && whence === 0) stream.getdents = null;
+ return 0;
+ } catch (e) {
+ if (typeof FS === "undefined" || !(e instanceof FS.ErrnoError)) abort(e);
+ return -e.errno;
+ }
+}
+function ___syscall142(which, varargs) {
+ SYSCALLS.varargs = varargs;
+ try {
+ var nfds = SYSCALLS.get(), readfds = SYSCALLS.get(), writefds = SYSCALLS.get(), exceptfds = SYSCALLS.get(), timeout = SYSCALLS.get();
+ assert(nfds <= 64, "nfds must be less than or equal to 64");
+ assert(!exceptfds, "exceptfds not supported");
+ var total = 0;
+ var srcReadLow = readfds ? HEAP32[readfds >> 2] : 0, srcReadHigh = readfds ? HEAP32[readfds + 4 >> 2] : 0;
+ var srcWriteLow = writefds ? HEAP32[writefds >> 2] : 0, srcWriteHigh = writefds ? HEAP32[writefds + 4 >> 2] : 0;
+ var srcExceptLow = exceptfds ? HEAP32[exceptfds >> 2] : 0, srcExceptHigh = exceptfds ? HEAP32[exceptfds + 4 >> 2] : 0;
+ var dstReadLow = 0, dstReadHigh = 0;
+ var dstWriteLow = 0, dstWriteHigh = 0;
+ var dstExceptLow = 0, dstExceptHigh = 0;
+ var allLow = (readfds ? HEAP32[readfds >> 2] : 0) | (writefds ? HEAP32[writefds >> 2] : 0) | (exceptfds ? HEAP32[exceptfds >> 2] : 0);
+ var allHigh = (readfds ? HEAP32[readfds + 4 >> 2] : 0) | (writefds ? HEAP32[writefds + 4 >> 2] : 0) | (exceptfds ? HEAP32[exceptfds + 4 >> 2] : 0);
+ function check(fd, low, high, val) {
+ return fd < 32 ? low & val : high & val;
+ }
+ for (var fd = 0; fd < nfds; fd++) {
+ var mask = 1 << fd % 32;
+ if (!check(fd, allLow, allHigh, mask)) {
+ continue;
+ }
+ var stream = FS.getStream(fd);
+ if (!stream) throw new FS.ErrnoError(ERRNO_CODES.EBADF);
+ var flags = SYSCALLS.DEFAULT_POLLMASK;
+ if (stream.stream_ops.poll) {
+ flags = stream.stream_ops.poll(stream);
+ }
+ if (flags & 1 && check(fd, srcReadLow, srcReadHigh, mask)) {
+ fd < 32 ? dstReadLow = dstReadLow | mask : dstReadHigh = dstReadHigh | mask;
+ total++;
+ }
+ if (flags & 4 && check(fd, srcWriteLow, srcWriteHigh, mask)) {
+ fd < 32 ? dstWriteLow = dstWriteLow | mask : dstWriteHigh = dstWriteHigh | mask;
+ total++;
+ }
+ if (flags & 2 && check(fd, srcExceptLow, srcExceptHigh, mask)) {
+ fd < 32 ? dstExceptLow = dstExceptLow | mask : dstExceptHigh = dstExceptHigh | mask;
+ total++;
+ }
+ }
+ if (readfds) {
+ HEAP32[readfds >> 2] = dstReadLow;
+ HEAP32[readfds + 4 >> 2] = dstReadHigh;
+ }
+ if (writefds) {
+ HEAP32[writefds >> 2] = dstWriteLow;
+ HEAP32[writefds + 4 >> 2] = dstWriteHigh;
+ }
+ if (exceptfds) {
+ HEAP32[exceptfds >> 2] = dstExceptLow;
+ HEAP32[exceptfds + 4 >> 2] = dstExceptHigh;
+ }
+ return total;
+ } catch (e) {
+ if (typeof FS === "undefined" || !(e instanceof FS.ErrnoError)) abort(e);
+ return -e.errno;
+ }
+}
+function ___syscall145(which, varargs) {
+ SYSCALLS.varargs = varargs;
+ try {
+ var stream = SYSCALLS.getStreamFromFD(), iov = SYSCALLS.get(), iovcnt = SYSCALLS.get();
+ return SYSCALLS.doReadv(stream, iov, iovcnt);
+ } catch (e) {
+ if (typeof FS === "undefined" || !(e instanceof FS.ErrnoError)) abort(e);
+ return -e.errno;
+ }
+}
+function ___syscall146(which, varargs) {
+ SYSCALLS.varargs = varargs;
+ try {
+ var stream = SYSCALLS.getStreamFromFD(), iov = SYSCALLS.get(), iovcnt = SYSCALLS.get();
+ return SYSCALLS.doWritev(stream, iov, iovcnt);
+ } catch (e) {
+ if (typeof FS === "undefined" || !(e instanceof FS.ErrnoError)) abort(e);
+ return -e.errno;
+ }
+}
+function ___syscall15(which, varargs) {
+ SYSCALLS.varargs = varargs;
+ try {
+ var path = SYSCALLS.getStr(), mode = SYSCALLS.get();
+ FS.chmod(path, mode);
+ return 0;
+ } catch (e) {
+ if (typeof FS === "undefined" || !(e instanceof FS.ErrnoError)) abort(e);
+ return -e.errno;
+ }
+}
+function ___syscall183(which, varargs) {
+ SYSCALLS.varargs = varargs;
+ try {
+ var buf = SYSCALLS.get(), size = SYSCALLS.get();
+ if (size === 0) return -ERRNO_CODES.EINVAL;
+ var cwd = FS.cwd();
+ var cwdLengthInBytes = lengthBytesUTF8(cwd);
+ if (size < cwdLengthInBytes + 1) return -ERRNO_CODES.ERANGE;
+ stringToUTF8(cwd, buf, size);
+ return buf;
+ } catch (e) {
+ if (typeof FS === "undefined" || !(e instanceof FS.ErrnoError)) abort(e);
+ return -e.errno;
+ }
+}
+function ___syscall192(which, varargs) {
+ SYSCALLS.varargs = varargs;
+ try {
+ var addr = SYSCALLS.get(), len = SYSCALLS.get(), prot = SYSCALLS.get(), flags = SYSCALLS.get(), fd = SYSCALLS.get(), off = SYSCALLS.get();
+ off <<= 12;
+ var ptr;
+ var allocated = false;
+ if (fd === -1) {
+ ptr = _memalign(PAGE_SIZE, len);
+ if (!ptr) return -ERRNO_CODES.ENOMEM;
+ _memset(ptr, 0, len);
+ allocated = true;
+ } else {
+ var info = FS.getStream(fd);
+ if (!info) return -ERRNO_CODES.EBADF;
+ var res = FS.mmap(info, HEAPU8, addr, len, off, prot, flags);
+ ptr = res.ptr;
+ allocated = res.allocated;
+ }
+ SYSCALLS.mappings[ptr] = {
+ malloc: ptr,
+ len: len,
+ allocated: allocated,
+ fd: fd,
+ flags: flags
+ };
+ return ptr;
+ } catch (e) {
+ if (typeof FS === "undefined" || !(e instanceof FS.ErrnoError)) abort(e);
+ return -e.errno;
+ }
+}
+function ___syscall193(which, varargs) {
+ SYSCALLS.varargs = varargs;
+ try {
+ var path = SYSCALLS.getStr(), zero = SYSCALLS.getZero(), length = SYSCALLS.get64();
+ FS.truncate(path, length);
+ return 0;
+ } catch (e) {
+ if (typeof FS === "undefined" || !(e instanceof FS.ErrnoError)) abort(e);
+ return -e.errno;
+ }
+}
+function ___syscall195(which, varargs) {
+ SYSCALLS.varargs = varargs;
+ try {
+ var path = SYSCALLS.getStr(), buf = SYSCALLS.get();
+ return SYSCALLS.doStat(FS.stat, path, buf);
+ } catch (e) {
+ if (typeof FS === "undefined" || !(e instanceof FS.ErrnoError)) abort(e);
+ return -e.errno;
+ }
+}
+function ___syscall196(which, varargs) {
+ SYSCALLS.varargs = varargs;
+ try {
+ var path = SYSCALLS.getStr(), buf = SYSCALLS.get();
+ return SYSCALLS.doStat(FS.lstat, path, buf);
+ } catch (e) {
+ if (typeof FS === "undefined" || !(e instanceof FS.ErrnoError)) abort(e);
+ return -e.errno;
+ }
+}
+function ___syscall197(which, varargs) {
+ SYSCALLS.varargs = varargs;
+ try {
+ var stream = SYSCALLS.getStreamFromFD(), buf = SYSCALLS.get();
+ return SYSCALLS.doStat(FS.stat, stream.path, buf);
+ } catch (e) {
+ if (typeof FS === "undefined" || !(e instanceof FS.ErrnoError)) abort(e);
+ return -e.errno;
+ }
+}
+function ___syscall202(which, varargs) {
+ SYSCALLS.varargs = varargs;
+ try {
+ return 0;
+ } catch (e) {
+ if (typeof FS === "undefined" || !(e instanceof FS.ErrnoError)) abort(e);
+ return -e.errno;
+ }
+}
+function ___syscall199() {
+ return ___syscall202.apply(null, arguments);
+}
+function ___syscall220(which, varargs) {
+ SYSCALLS.varargs = varargs;
+ try {
+ var stream = SYSCALLS.getStreamFromFD(), dirp = SYSCALLS.get(), count = SYSCALLS.get();
+ if (!stream.getdents) {
+ stream.getdents = FS.readdir(stream.path);
+ }
+ var pos = 0;
+ while (stream.getdents.length > 0 && pos + 268 <= count) {
+ var id;
+ var type;
+ var name = stream.getdents.pop();
+ if (name[0] === ".") {
+ id = 1;
+ type = 4;
+ } else {
+ var child = FS.lookupNode(stream.node, name);
+ id = child.id;
+ type = FS.isChrdev(child.mode) ? 2 : FS.isDir(child.mode) ? 4 : FS.isLink(child.mode) ? 10 : 8;
+ }
+ HEAP32[dirp + pos >> 2] = id;
+ HEAP32[dirp + pos + 4 >> 2] = stream.position;
+ HEAP16[dirp + pos + 8 >> 1] = 268;
+ HEAP8[dirp + pos + 10 >> 0] = type;
+ stringToUTF8(name, dirp + pos + 11, 256);
+ pos += 268;
+ }
+ return pos;
+ } catch (e) {
+ if (typeof FS === "undefined" || !(e instanceof FS.ErrnoError)) abort(e);
+ return -e.errno;
+ }
+}
+function ___syscall221(which, varargs) {
+ SYSCALLS.varargs = varargs;
+ try {
+ var stream = SYSCALLS.getStreamFromFD(), cmd = SYSCALLS.get();
+ switch (cmd) {
+ case 0:
+ {
+ var arg = SYSCALLS.get();
+ if (arg < 0) {
+ return -ERRNO_CODES.EINVAL;
+ }
+ var newStream;
+ newStream = FS.open(stream.path, stream.flags, 0, arg);
+ return newStream.fd;
+ }
+ case 1:
+ case 2:
+ return 0;
+ case 3:
+ return stream.flags;
+ case 4:
+ {
+ var arg = SYSCALLS.get();
+ stream.flags |= arg;
+ return 0;
+ }
+ case 12:
+ case 12:
+ {
+ var arg = SYSCALLS.get();
+ var offset = 0;
+ HEAP16[arg + offset >> 1] = 2;
+ return 0;
+ }
+ case 13:
+ case 14:
+ case 13:
+ case 14:
+ return 0;
+ case 16:
+ case 8:
+ return -ERRNO_CODES.EINVAL;
+ case 9:
+ ___setErrNo(ERRNO_CODES.EINVAL);
+ return -1;
+ default:
+ {
+ return -ERRNO_CODES.EINVAL;
+ }
+ }
+ } catch (e) {
+ if (typeof FS === "undefined" || !(e instanceof FS.ErrnoError)) abort(e);
+ return -e.errno;
+ }
+}
+function ___syscall268(which, varargs) {
+ SYSCALLS.varargs = varargs;
+ try {
+ var path = SYSCALLS.getStr(), size = SYSCALLS.get(), buf = SYSCALLS.get();
+ assert(size === 64);
+ HEAP32[buf + 4 >> 2] = 4096;
+ HEAP32[buf + 40 >> 2] = 4096;
+ HEAP32[buf + 8 >> 2] = 1e6;
+ HEAP32[buf + 12 >> 2] = 5e5;
+ HEAP32[buf + 16 >> 2] = 5e5;
+ HEAP32[buf + 20 >> 2] = FS.nextInode;
+ HEAP32[buf + 24 >> 2] = 1e6;
+ HEAP32[buf + 28 >> 2] = 42;
+ HEAP32[buf + 44 >> 2] = 2;
+ HEAP32[buf + 36 >> 2] = 255;
+ return 0;
+ } catch (e) {
+ if (typeof FS === "undefined" || !(e instanceof FS.ErrnoError)) abort(e);
+ return -e.errno;
+ }
+}
+function ___syscall3(which, varargs) {
+ SYSCALLS.varargs = varargs;
+ try {
+ var stream = SYSCALLS.getStreamFromFD(), buf = SYSCALLS.get(), count = SYSCALLS.get();
+ return FS.read(stream, HEAP8, buf, count);
+ } catch (e) {
+ if (typeof FS === "undefined" || !(e instanceof FS.ErrnoError)) abort(e);
+ return -e.errno;
+ }
+}
+function ___syscall33(which, varargs) {
+ SYSCALLS.varargs = varargs;
+ try {
+ var path = SYSCALLS.getStr(), amode = SYSCALLS.get();
+ return SYSCALLS.doAccess(path, amode);
+ } catch (e) {
+ if (typeof FS === "undefined" || !(e instanceof FS.ErrnoError)) abort(e);
+ return -e.errno;
+ }
+}
+function ___syscall38(which, varargs) {
+ SYSCALLS.varargs = varargs;
+ try {
+ var old_path = SYSCALLS.getStr(), new_path = SYSCALLS.getStr();
+ FS.rename(old_path, new_path);
+ return 0;
+ } catch (e) {
+ if (typeof FS === "undefined" || !(e instanceof FS.ErrnoError)) abort(e);
+ return -e.errno;
+ }
+}
+function ___syscall39(which, varargs) {
+ SYSCALLS.varargs = varargs;
+ try {
+ var path = SYSCALLS.getStr(), mode = SYSCALLS.get();
+ return SYSCALLS.doMkdir(path, mode);
+ } catch (e) {
+ if (typeof FS === "undefined" || !(e instanceof FS.ErrnoError)) abort(e);
+ return -e.errno;
+ }
+}
+function ___syscall4(which, varargs) {
+ SYSCALLS.varargs = varargs;
+ try {
+ var stream = SYSCALLS.getStreamFromFD(), buf = SYSCALLS.get(), count = SYSCALLS.get();
+ return FS.write(stream, HEAP8, buf, count);
+ } catch (e) {
+ if (typeof FS === "undefined" || !(e instanceof FS.ErrnoError)) abort(e);
+ return -e.errno;
+ }
+}
+function ___syscall40(which, varargs) {
+ SYSCALLS.varargs = varargs;
+ try {
+ var path = SYSCALLS.getStr();
+ FS.rmdir(path);
+ return 0;
+ } catch (e) {
+ if (typeof FS === "undefined" || !(e instanceof FS.ErrnoError)) abort(e);
+ return -e.errno;
+ }
+}
+function ___syscall5(which, varargs) {
+ SYSCALLS.varargs = varargs;
+ try {
+ var pathname = SYSCALLS.getStr(), flags = SYSCALLS.get(), mode = SYSCALLS.get();
+ var stream = FS.open(pathname, flags, mode);
+ return stream.fd;
+ } catch (e) {
+ if (typeof FS === "undefined" || !(e instanceof FS.ErrnoError)) abort(e);
+ return -e.errno;
+ }
+}
+function ___syscall54(which, varargs) {
+ SYSCALLS.varargs = varargs;
+ try {
+ var stream = SYSCALLS.getStreamFromFD(), op = SYSCALLS.get();
+ switch (op) {
+ case 21509:
+ case 21505:
+ {
+ if (!stream.tty) return -ERRNO_CODES.ENOTTY;
+ return 0;
+ }
+ case 21510:
+ case 21511:
+ case 21512:
+ case 21506:
+ case 21507:
+ case 21508:
+ {
+ if (!stream.tty) return -ERRNO_CODES.ENOTTY;
+ return 0;
+ }
+ case 21519:
+ {
+ if (!stream.tty) return -ERRNO_CODES.ENOTTY;
+ var argp = SYSCALLS.get();
+ HEAP32[argp >> 2] = 0;
+ return 0;
+ }
+ case 21520:
+ {
+ if (!stream.tty) return -ERRNO_CODES.ENOTTY;
+ return -ERRNO_CODES.EINVAL;
+ }
+ case 21531:
+ {
+ var argp = SYSCALLS.get();
+ return FS.ioctl(stream, op, argp);
+ }
+ case 21523:
+ {
+ if (!stream.tty) return -ERRNO_CODES.ENOTTY;
+ return 0;
+ }
+ case 21524:
+ {
+ if (!stream.tty) return -ERRNO_CODES.ENOTTY;
+ return 0;
+ }
+ default:
+ abort("bad ioctl syscall " + op);
+ }
+ } catch (e) {
+ if (typeof FS === "undefined" || !(e instanceof FS.ErrnoError)) abort(e);
+ return -e.errno;
+ }
+}
+function ___syscall6(which, varargs) {
+ SYSCALLS.varargs = varargs;
+ try {
+ var stream = SYSCALLS.getStreamFromFD();
+ FS.close(stream);
+ return 0;
+ } catch (e) {
+ if (typeof FS === "undefined" || !(e instanceof FS.ErrnoError)) abort(e);
+ return -e.errno;
+ }
+}
+function ___syscall77(which, varargs) {
+ SYSCALLS.varargs = varargs;
+ try {
+ var who = SYSCALLS.get(), usage = SYSCALLS.get();
+ _memset(usage, 0, 136);
+ HEAP32[usage >> 2] = 1;
+ HEAP32[usage + 4 >> 2] = 2;
+ HEAP32[usage + 8 >> 2] = 3;
+ HEAP32[usage + 12 >> 2] = 4;
+ return 0;
+ } catch (e) {
+ if (typeof FS === "undefined" || !(e instanceof FS.ErrnoError)) abort(e);
+ return -e.errno;
+ }
+}
+function ___syscall85(which, varargs) {
+ SYSCALLS.varargs = varargs;
+ try {
+ var path = SYSCALLS.getStr(), buf = SYSCALLS.get(), bufsize = SYSCALLS.get();
+ return SYSCALLS.doReadlink(path, buf, bufsize);
+ } catch (e) {
+ if (typeof FS === "undefined" || !(e instanceof FS.ErrnoError)) abort(e);
+ return -e.errno;
+ }
+}
+function ___syscall91(which, varargs) {
+ SYSCALLS.varargs = varargs;
+ try {
+ var addr = SYSCALLS.get(), len = SYSCALLS.get();
+ var info = SYSCALLS.mappings[addr];
+ if (!info) return 0;
+ if (len === info.len) {
+ var stream = FS.getStream(info.fd);
+ SYSCALLS.doMsync(addr, stream, len, info.flags);
+ FS.munmap(stream);
+ SYSCALLS.mappings[addr] = null;
+ if (info.allocated) {
+ _free(info.malloc);
+ }
+ }
+ return 0;
+ } catch (e) {
+ if (typeof FS === "undefined" || !(e instanceof FS.ErrnoError)) abort(e);
+ return -e.errno;
+ }
+}
+function ___unlock() {}
+function _abort() {
+ Module["abort"]();
+}
+function _atexit(func, arg) {
+ warnOnce("atexit() called, but NO_EXIT_RUNTIME is set, so atexits() will not be called. set NO_EXIT_RUNTIME to 0 (see the FAQ)");
+ __ATEXIT__.unshift({
+ func: func,
+ arg: arg
+ });
+}
+function _clock() {
+ if (_clock.start === undefined) _clock.start = Date.now();
+ return (Date.now() - _clock.start) * (1e6 / 1e3) | 0;
+}
+function _emscripten_get_now_res() {
+ if (ENVIRONMENT_IS_NODE) {
+ return 1;
+ } else if (typeof dateNow !== "undefined" || (ENVIRONMENT_IS_WEB || ENVIRONMENT_IS_WORKER) && self["performance"] && self["performance"]["now"]) {
+ return 1e3;
+ } else {
+ return 1e3 * 1e3;
+ }
+}
+function _emscripten_get_now() {
+ abort();
+}
+function _emscripten_get_now_is_monotonic() {
+ return ENVIRONMENT_IS_NODE || typeof dateNow !== "undefined" || (ENVIRONMENT_IS_WEB || ENVIRONMENT_IS_WORKER) && self["performance"] && self["performance"]["now"];
+}
+function _clock_getres(clk_id, res) {
+ var nsec;
+ if (clk_id === 0) {
+ nsec = 1e3 * 1e3;
+ } else if (clk_id === 1 && _emscripten_get_now_is_monotonic()) {
+ nsec = _emscripten_get_now_res();
+ } else {
+ ___setErrNo(ERRNO_CODES.EINVAL);
+ return -1;
+ }
+ HEAP32[res >> 2] = nsec / 1e9 | 0;
+ HEAP32[res + 4 >> 2] = nsec;
+ return 0;
+}
+function _clock_gettime(clk_id, tp) {
+ var now;
+ if (clk_id === 0) {
+ now = Date.now();
+ } else if (clk_id === 1 && _emscripten_get_now_is_monotonic()) {
+ now = _emscripten_get_now();
+ } else {
+ ___setErrNo(ERRNO_CODES.EINVAL);
+ return -1;
+ }
+ HEAP32[tp >> 2] = now / 1e3 | 0;
+ HEAP32[tp + 4 >> 2] = now % 1e3 * 1e3 * 1e3 | 0;
+ return 0;
+}
+function _difftime(time1, time0) {
+ return time1 - time0;
+}
+var DLFCN = {
+ error: null,
+ errorMsg: null,
+ loadedLibs: {},
+ loadedLibNames: {}
+};
+function _dlclose(handle) {
+ if (!DLFCN.loadedLibs[handle]) {
+ DLFCN.errorMsg = "Tried to dlclose() unopened handle: " + handle;
+ return 1;
+ } else {
+ var lib_record = DLFCN.loadedLibs[handle];
+ if (--lib_record.refcount == 0) {
+ if (lib_record.module.cleanups) {
+ lib_record.module.cleanups.forEach((function(cleanup) {
+ cleanup();
+ }));
+ }
+ delete DLFCN.loadedLibNames[lib_record.name];
+ delete DLFCN.loadedLibs[handle];
+ }
+ return 0;
+ }
+}
+function _dlopen(filename, flag) {
+ abort("To use dlopen, you need to use Emscripten's linking support, see https://github.com/kripken/emscripten/wiki/Linking");
+ var searchpaths = [];
+ if (filename === 0) {
+ filename = "__self__";
+ } else {
+ var strfilename = Pointer_stringify(filename);
+ var isValidFile = (function(filename) {
+ var target = FS.findObject(filename);
+ return target && !target.isFolder && !target.isDevice;
+ });
+ if (isValidFile(strfilename)) {
+ filename = strfilename;
+ } else {
+ if (ENV["LD_LIBRARY_PATH"]) {
+ searchpaths = ENV["LD_LIBRARY_PATH"].split(":");
+ }
+ for (var ident in searchpaths) {
+ var searchfile = PATH.join2(searchpaths[ident], strfilename);
+ if (isValidFile(searchfile)) {
+ filename = searchfile;
+ break;
+ }
+ }
+ }
+ }
+ if (DLFCN.loadedLibNames[filename]) {
+ var handle = DLFCN.loadedLibNames[filename];
+ DLFCN.loadedLibs[handle].refcount++;
+ return handle;
+ }
+ var lib_module;
+ if (filename === "__self__") {
+ var handle = -1;
+ lib_module = Module;
+ } else {
+ if (Module["preloadedWasm"] !== undefined && Module["preloadedWasm"][filename] !== undefined) {
+ lib_module = Module["preloadedWasm"][filename];
+ } else {
+ var target = FS.findObject(filename);
+ if (!target || target.isFolder || target.isDevice) {
+ DLFCN.errorMsg = "Could not find dynamic lib: " + filename;
+ return 0;
+ }
+ FS.forceLoadFile(target);
+ try {
+ var lib_data = FS.readFile(filename, {
+ encoding: "binary"
+ });
+ if (!(lib_data instanceof Uint8Array)) lib_data = new Uint8Array(lib_data);
+ lib_module = loadWebAssemblyModule(lib_data);
+ } catch (e) {
+ err("Error in loading dynamic library: " + e);
+ DLFCN.errorMsg = "Could not evaluate dynamic lib: " + filename + "\n" + e;
+ return 0;
+ }
+ }
+ var handle = 1;
+ for (var key in DLFCN.loadedLibs) {
+ if (DLFCN.loadedLibs.hasOwnProperty(key)) handle++;
+ }
+ if (flag & 256) {
+ for (var ident in lib_module) {
+ if (lib_module.hasOwnProperty(ident)) {
+ if (ident[0] == "_") {
+ Module[ident] = lib_module[ident];
+ }
+ }
+ }
+ }
+ }
+ DLFCN.loadedLibs[handle] = {
+ refcount: 1,
+ name: filename,
+ module: lib_module
+ };
+ DLFCN.loadedLibNames[filename] = handle;
+ return handle;
+}
+function _dlsym(handle, symbol) {
+ symbol = Pointer_stringify(symbol);
+ if (!DLFCN.loadedLibs[handle]) {
+ DLFCN.errorMsg = "Tried to dlsym() from an unopened handle: " + handle;
+ return 0;
+ } else {
+ var lib = DLFCN.loadedLibs[handle];
+ symbol = "_" + symbol;
+ if (!lib.module.hasOwnProperty(symbol)) {
+ DLFCN.errorMsg = 'Tried to lookup unknown symbol "' + symbol + '" in dynamic lib: ' + lib.name;
+ return 0;
+ } else {
+ var result = lib.module[symbol];
+ if (typeof result === "function") {
+ return addFunction(result);
+ }
+ return result;
+ }
+ }
+}
+function _emscripten_set_main_loop_timing(mode, value) {
+ Browser.mainLoop.timingMode = mode;
+ Browser.mainLoop.timingValue = value;
+ if (!Browser.mainLoop.func) {
+ console.error("emscripten_set_main_loop_timing: Cannot set timing mode for main loop since a main loop does not exist! Call emscripten_set_main_loop first to set one up.");
+ return 1;
+ }
+ if (mode == 0) {
+ Browser.mainLoop.scheduler = function Browser_mainLoop_scheduler_setTimeout() {
+ var timeUntilNextTick = Math.max(0, Browser.mainLoop.tickStartTime + value - _emscripten_get_now()) | 0;
+ setTimeout(Browser.mainLoop.runner, timeUntilNextTick);
+ };
+ Browser.mainLoop.method = "timeout";
+ } else if (mode == 1) {
+ Browser.mainLoop.scheduler = function Browser_mainLoop_scheduler_rAF() {
+ Browser.requestAnimationFrame(Browser.mainLoop.runner);
+ };
+ Browser.mainLoop.method = "rAF";
+ } else if (mode == 2) {
+ if (typeof setImmediate === "undefined") {
+ var setImmediates = [];
+ var emscriptenMainLoopMessageId = "setimmediate";
+ function Browser_setImmediate_messageHandler(event) {
+ if (event.data === emscriptenMainLoopMessageId || event.data.target === emscriptenMainLoopMessageId) {
+ event.stopPropagation();
+ setImmediates.shift()();
+ }
+ }
+ addEventListener("message", Browser_setImmediate_messageHandler, true);
+ setImmediate = function Browser_emulated_setImmediate(func) {
+ setImmediates.push(func);
+ if (ENVIRONMENT_IS_WORKER) {
+ if (Module["setImmediates"] === undefined) Module["setImmediates"] = [];
+ Module["setImmediates"].push(func);
+ postMessage({
+ target: emscriptenMainLoopMessageId
+ });
+ } else postMessage(emscriptenMainLoopMessageId, "*");
+ };
+ }
+ Browser.mainLoop.scheduler = function Browser_mainLoop_scheduler_setImmediate() {
+ setImmediate(Browser.mainLoop.runner);
+ };
+ Browser.mainLoop.method = "immediate";
+ }
+ return 0;
+}
+function _emscripten_set_main_loop(func, fps, simulateInfiniteLoop, arg, noSetTiming) {
+ Module["noExitRuntime"] = true;
+ assert(!Browser.mainLoop.func, "emscripten_set_main_loop: there can only be one main loop function at once: call emscripten_cancel_main_loop to cancel the previous one before setting a new one with different parameters.");
+ Browser.mainLoop.func = func;
+ Browser.mainLoop.arg = arg;
+ var browserIterationFunc;
+ if (typeof arg !== "undefined") {
+ browserIterationFunc = (function() {
+ Module["dynCall_vi"](func, arg);
+ });
+ } else {
+ browserIterationFunc = (function() {
+ Module["dynCall_v"](func);
+ });
+ }
+ var thisMainLoopId = Browser.mainLoop.currentlyRunningMainloop;
+ Browser.mainLoop.runner = function Browser_mainLoop_runner() {
+ if (ABORT) return;
+ if (Browser.mainLoop.queue.length > 0) {
+ var start = Date.now();
+ var blocker = Browser.mainLoop.queue.shift();
+ blocker.func(blocker.arg);
+ if (Browser.mainLoop.remainingBlockers) {
+ var remaining = Browser.mainLoop.remainingBlockers;
+ var next = remaining % 1 == 0 ? remaining - 1 : Math.floor(remaining);
+ if (blocker.counted) {
+ Browser.mainLoop.remainingBlockers = next;
+ } else {
+ next = next + .5;
+ Browser.mainLoop.remainingBlockers = (8 * remaining + next) / 9;
+ }
+ }
+ console.log('main loop blocker "' + blocker.name + '" took ' + (Date.now() - start) + " ms");
+ Browser.mainLoop.updateStatus();
+ if (thisMainLoopId < Browser.mainLoop.currentlyRunningMainloop) return;
+ setTimeout(Browser.mainLoop.runner, 0);
+ return;
+ }
+ if (thisMainLoopId < Browser.mainLoop.currentlyRunningMainloop) return;
+ Browser.mainLoop.currentFrameNumber = Browser.mainLoop.currentFrameNumber + 1 | 0;
+ if (Browser.mainLoop.timingMode == 1 && Browser.mainLoop.timingValue > 1 && Browser.mainLoop.currentFrameNumber % Browser.mainLoop.timingValue != 0) {
+ Browser.mainLoop.scheduler();
+ return;
+ } else if (Browser.mainLoop.timingMode == 0) {
+ Browser.mainLoop.tickStartTime = _emscripten_get_now();
+ }
+ if (Browser.mainLoop.method === "timeout" && Module.ctx) {
+ err("Looks like you are rendering without using requestAnimationFrame for the main loop. You should use 0 for the frame rate in emscripten_set_main_loop in order to use requestAnimationFrame, as that can greatly improve your frame rates!");
+ Browser.mainLoop.method = "";
+ }
+ Browser.mainLoop.runIter(browserIterationFunc);
+ checkStackCookie();
+ if (thisMainLoopId < Browser.mainLoop.currentlyRunningMainloop) return;
+ if (typeof SDL === "object" && SDL.audio && SDL.audio.queueNewAudioData) SDL.audio.queueNewAudioData();
+ Browser.mainLoop.scheduler();
+ };
+ if (!noSetTiming) {
+ if (fps && fps > 0) _emscripten_set_main_loop_timing(0, 1e3 / fps); else _emscripten_set_main_loop_timing(1, 1);
+ Browser.mainLoop.scheduler();
+ }
+ if (simulateInfiniteLoop) {
+ throw "SimulateInfiniteLoop";
+ }
+}
+var Browser = {
+ mainLoop: {
+ scheduler: null,
+ method: "",
+ currentlyRunningMainloop: 0,
+ func: null,
+ arg: 0,
+ timingMode: 0,
+ timingValue: 0,
+ currentFrameNumber: 0,
+ queue: [],
+ pause: (function() {
+ Browser.mainLoop.scheduler = null;
+ Browser.mainLoop.currentlyRunningMainloop++;
+ }),
+ resume: (function() {
+ Browser.mainLoop.currentlyRunningMainloop++;
+ var timingMode = Browser.mainLoop.timingMode;
+ var timingValue = Browser.mainLoop.timingValue;
+ var func = Browser.mainLoop.func;
+ Browser.mainLoop.func = null;
+ _emscripten_set_main_loop(func, 0, false, Browser.mainLoop.arg, true);
+ _emscripten_set_main_loop_timing(timingMode, timingValue);
+ Browser.mainLoop.scheduler();
+ }),
+ updateStatus: (function() {
+ if (Module["setStatus"]) {
+ var message = Module["statusMessage"] || "Please wait...";
+ var remaining = Browser.mainLoop.remainingBlockers;
+ var expected = Browser.mainLoop.expectedBlockers;
+ if (remaining) {
+ if (remaining < expected) {
+ Module["setStatus"](message + " (" + (expected - remaining) + "/" + expected + ")");
+ } else {
+ Module["setStatus"](message);
+ }
+ } else {
+ Module["setStatus"]("");
+ }
+ }
+ }),
+ runIter: (function(func) {
+ if (ABORT) return;
+ if (Module["preMainLoop"]) {
+ var preRet = Module["preMainLoop"]();
+ if (preRet === false) {
+ return;
+ }
+ }
+ try {
+ func();
+ } catch (e) {
+ if (e instanceof ExitStatus) {
+ return;
+ } else {
+ if (e && typeof e === "object" && e.stack) err("exception thrown: " + [ e, e.stack ]);
+ throw e;
+ }
+ }
+ if (Module["postMainLoop"]) Module["postMainLoop"]();
+ })
+ },
+ isFullscreen: false,
+ pointerLock: false,
+ moduleContextCreatedCallbacks: [],
+ workers: [],
+ init: (function() {
+ if (!Module["preloadPlugins"]) Module["preloadPlugins"] = [];
+ if (Browser.initted) return;
+ Browser.initted = true;
+ try {
+ new Blob;
+ Browser.hasBlobConstructor = true;
+ } catch (e) {
+ Browser.hasBlobConstructor = false;
+ console.log("warning: no blob constructor, cannot create blobs with mimetypes");
+ }
+ Browser.BlobBuilder = typeof MozBlobBuilder != "undefined" ? MozBlobBuilder : typeof WebKitBlobBuilder != "undefined" ? WebKitBlobBuilder : !Browser.hasBlobConstructor ? console.log("warning: no BlobBuilder") : null;
+ Browser.URLObject = typeof window != "undefined" ? window.URL ? window.URL : window.webkitURL : undefined;
+ if (!Module.noImageDecoding && typeof Browser.URLObject === "undefined") {
+ console.log("warning: Browser does not support creating object URLs. Built-in browser image decoding will not be available.");
+ Module.noImageDecoding = true;
+ }
+ var imagePlugin = {};
+ imagePlugin["canHandle"] = function imagePlugin_canHandle(name) {
+ return !Module.noImageDecoding && /\.(jpg|jpeg|png|bmp)$/i.test(name);
+ };
+ imagePlugin["handle"] = function imagePlugin_handle(byteArray, name, onload, onerror) {
+ var b = null;
+ if (Browser.hasBlobConstructor) {
+ try {
+ b = new Blob([ byteArray ], {
+ type: Browser.getMimetype(name)
+ });
+ if (b.size !== byteArray.length) {
+ b = new Blob([ (new Uint8Array(byteArray)).buffer ], {
+ type: Browser.getMimetype(name)
+ });
+ }
+ } catch (e) {
+ warnOnce("Blob constructor present but fails: " + e + "; falling back to blob builder");
+ }
+ }
+ if (!b) {
+ var bb = new Browser.BlobBuilder;
+ bb.append((new Uint8Array(byteArray)).buffer);
+ b = bb.getBlob();
+ }
+ var url = Browser.URLObject.createObjectURL(b);
+ assert(typeof url == "string", "createObjectURL must return a url as a string");
+ var img = new Image;
+ img.onload = function img_onload() {
+ assert(img.complete, "Image " + name + " could not be decoded");
+ var canvas = document.createElement("canvas");
+ canvas.width = img.width;
+ canvas.height = img.height;
+ var ctx = canvas.getContext("2d");
+ ctx.drawImage(img, 0, 0);
+ Module["preloadedImages"][name] = canvas;
+ Browser.URLObject.revokeObjectURL(url);
+ if (onload) onload(byteArray);
+ };
+ img.onerror = function img_onerror(event) {
+ console.log("Image " + url + " could not be decoded");
+ if (onerror) onerror();
+ };
+ img.src = url;
+ };
+ Module["preloadPlugins"].push(imagePlugin);
+ var audioPlugin = {};
+ audioPlugin["canHandle"] = function audioPlugin_canHandle(name) {
+ return !Module.noAudioDecoding && name.substr(-4) in {
+ ".ogg": 1,
+ ".wav": 1,
+ ".mp3": 1
+ };
+ };
+ audioPlugin["handle"] = function audioPlugin_handle(byteArray, name, onload, onerror) {
+ var done = false;
+ function finish(audio) {
+ if (done) return;
+ done = true;
+ Module["preloadedAudios"][name] = audio;
+ if (onload) onload(byteArray);
+ }
+ function fail() {
+ if (done) return;
+ done = true;
+ Module["preloadedAudios"][name] = new Audio;
+ if (onerror) onerror();
+ }
+ if (Browser.hasBlobConstructor) {
+ try {
+ var b = new Blob([ byteArray ], {
+ type: Browser.getMimetype(name)
+ });
+ } catch (e) {
+ return fail();
+ }
+ var url = Browser.URLObject.createObjectURL(b);
+ assert(typeof url == "string", "createObjectURL must return a url as a string");
+ var audio = new Audio;
+ audio.addEventListener("canplaythrough", (function() {
+ finish(audio);
+ }), false);
+ audio.onerror = function audio_onerror(event) {
+ if (done) return;
+ console.log("warning: browser could not fully decode audio " + name + ", trying slower base64 approach");
+ function encode64(data) {
+ var BASE = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
+ var PAD = "=";
+ var ret = "";
+ var leftchar = 0;
+ var leftbits = 0;
+ for (var i = 0; i < data.length; i++) {
+ leftchar = leftchar << 8 | data[i];
+ leftbits += 8;
+ while (leftbits >= 6) {
+ var curr = leftchar >> leftbits - 6 & 63;
+ leftbits -= 6;
+ ret += BASE[curr];
+ }
+ }
+ if (leftbits == 2) {
+ ret += BASE[(leftchar & 3) << 4];
+ ret += PAD + PAD;
+ } else if (leftbits == 4) {
+ ret += BASE[(leftchar & 15) << 2];
+ ret += PAD;
+ }
+ return ret;
+ }
+ audio.src = "data:audio/x-" + name.substr(-3) + ";base64," + encode64(byteArray);
+ finish(audio);
+ };
+ audio.src = url;
+ Browser.safeSetTimeout((function() {
+ finish(audio);
+ }), 1e4);
+ } else {
+ return fail();
+ }
+ };
+ Module["preloadPlugins"].push(audioPlugin);
+ function pointerLockChange() {
+ Browser.pointerLock = document["pointerLockElement"] === Module["canvas"] || document["mozPointerLockElement"] === Module["canvas"] || document["webkitPointerLockElement"] === Module["canvas"] || document["msPointerLockElement"] === Module["canvas"];
+ }
+ var canvas = Module["canvas"];
+ if (canvas) {
+ canvas.requestPointerLock = canvas["requestPointerLock"] || canvas["mozRequestPointerLock"] || canvas["webkitRequestPointerLock"] || canvas["msRequestPointerLock"] || (function() {});
+ canvas.exitPointerLock = document["exitPointerLock"] || document["mozExitPointerLock"] || document["webkitExitPointerLock"] || document["msExitPointerLock"] || (function() {});
+ canvas.exitPointerLock = canvas.exitPointerLock.bind(document);
+ document.addEventListener("pointerlockchange", pointerLockChange, false);
+ document.addEventListener("mozpointerlockchange", pointerLockChange, false);
+ document.addEventListener("webkitpointerlockchange", pointerLockChange, false);
+ document.addEventListener("mspointerlockchange", pointerLockChange, false);
+ if (Module["elementPointerLock"]) {
+ canvas.addEventListener("click", (function(ev) {
+ if (!Browser.pointerLock && Module["canvas"].requestPointerLock) {
+ Module["canvas"].requestPointerLock();
+ ev.preventDefault();
+ }
+ }), false);
+ }
+ }
+ }),
+ createContext: (function(canvas, useWebGL, setInModule, webGLContextAttributes) {
+ if (useWebGL && Module.ctx && canvas == Module.canvas) return Module.ctx;
+ var ctx;
+ var contextHandle;
+ if (useWebGL) {
+ var contextAttributes = {
+ antialias: false,
+ alpha: false
+ };
+ if (webGLContextAttributes) {
+ for (var attribute in webGLContextAttributes) {
+ contextAttributes[attribute] = webGLContextAttributes[attribute];
+ }
+ }
+ contextHandle = GL.createContext(canvas, contextAttributes);
+ if (contextHandle) {
+ ctx = GL.getContext(contextHandle).GLctx;
+ }
+ } else {
+ ctx = canvas.getContext("2d");
+ }
+ if (!ctx) return null;
+ if (setInModule) {
+ if (!useWebGL) assert(typeof GLctx === "undefined", "cannot set in module if GLctx is used, but we are a non-GL context that would replace it");
+ Module.ctx = ctx;
+ if (useWebGL) GL.makeContextCurrent(contextHandle);
+ Module.useWebGL = useWebGL;
+ Browser.moduleContextCreatedCallbacks.forEach((function(callback) {
+ callback();
+ }));
+ Browser.init();
+ }
+ return ctx;
+ }),
+ destroyContext: (function(canvas, useWebGL, setInModule) {}),
+ fullscreenHandlersInstalled: false,
+ lockPointer: undefined,
+ resizeCanvas: undefined,
+ requestFullscreen: (function(lockPointer, resizeCanvas, vrDevice) {
+ Browser.lockPointer = lockPointer;
+ Browser.resizeCanvas = resizeCanvas;
+ Browser.vrDevice = vrDevice;
+ if (typeof Browser.lockPointer === "undefined") Browser.lockPointer = true;
+ if (typeof Browser.resizeCanvas === "undefined") Browser.resizeCanvas = false;
+ if (typeof Browser.vrDevice === "undefined") Browser.vrDevice = null;
+ var canvas = Module["canvas"];
+ function fullscreenChange() {
+ Browser.isFullscreen = false;
+ var canvasContainer = canvas.parentNode;
+ if ((document["fullscreenElement"] || document["mozFullScreenElement"] || document["msFullscreenElement"] || document["webkitFullscreenElement"] || document["webkitCurrentFullScreenElement"]) === canvasContainer) {
+ canvas.exitFullscreen = document["exitFullscreen"] || document["cancelFullScreen"] || document["mozCancelFullScreen"] || document["msExitFullscreen"] || document["webkitCancelFullScreen"] || (function() {});
+ canvas.exitFullscreen = canvas.exitFullscreen.bind(document);
+ if (Browser.lockPointer) canvas.requestPointerLock();
+ Browser.isFullscreen = true;
+ if (Browser.resizeCanvas) {
+ Browser.setFullscreenCanvasSize();
+ } else {
+ Browser.updateCanvasDimensions(canvas);
+ }
+ } else {
+ canvasContainer.parentNode.insertBefore(canvas, canvasContainer);
+ canvasContainer.parentNode.removeChild(canvasContainer);
+ if (Browser.resizeCanvas) {
+ Browser.setWindowedCanvasSize();
+ } else {
+ Browser.updateCanvasDimensions(canvas);
+ }
+ }
+ if (Module["onFullScreen"]) Module["onFullScreen"](Browser.isFullscreen);
+ if (Module["onFullscreen"]) Module["onFullscreen"](Browser.isFullscreen);
+ }
+ if (!Browser.fullscreenHandlersInstalled) {
+ Browser.fullscreenHandlersInstalled = true;
+ document.addEventListener("fullscreenchange", fullscreenChange, false);
+ document.addEventListener("mozfullscreenchange", fullscreenChange, false);
+ document.addEventListener("webkitfullscreenchange", fullscreenChange, false);
+ document.addEventListener("MSFullscreenChange", fullscreenChange, false);
+ }
+ var canvasContainer = document.createElement("div");
+ canvas.parentNode.insertBefore(canvasContainer, canvas);
+ canvasContainer.appendChild(canvas);
+ canvasContainer.requestFullscreen = canvasContainer["requestFullscreen"] || canvasContainer["mozRequestFullScreen"] || canvasContainer["msRequestFullscreen"] || (canvasContainer["webkitRequestFullscreen"] ? (function() {
+ canvasContainer["webkitRequestFullscreen"](Element["ALLOW_KEYBOARD_INPUT"]);
+ }) : null) || (canvasContainer["webkitRequestFullScreen"] ? (function() {
+ canvasContainer["webkitRequestFullScreen"](Element["ALLOW_KEYBOARD_INPUT"]);
+ }) : null);
+ if (vrDevice) {
+ canvasContainer.requestFullscreen({
+ vrDisplay: vrDevice
+ });
+ } else {
+ canvasContainer.requestFullscreen();
+ }
+ }),
+ requestFullScreen: (function(lockPointer, resizeCanvas, vrDevice) {
+ err("Browser.requestFullScreen() is deprecated. Please call Browser.requestFullscreen instead.");
+ Browser.requestFullScreen = (function(lockPointer, resizeCanvas, vrDevice) {
+ return Browser.requestFullscreen(lockPointer, resizeCanvas, vrDevice);
+ });
+ return Browser.requestFullscreen(lockPointer, resizeCanvas, vrDevice);
+ }),
+ nextRAF: 0,
+ fakeRequestAnimationFrame: (function(func) {
+ var now = Date.now();
+ if (Browser.nextRAF === 0) {
+ Browser.nextRAF = now + 1e3 / 60;
+ } else {
+ while (now + 2 >= Browser.nextRAF) {
+ Browser.nextRAF += 1e3 / 60;
+ }
+ }
+ var delay = Math.max(Browser.nextRAF - now, 0);
+ setTimeout(func, delay);
+ }),
+ requestAnimationFrame: function requestAnimationFrame(func) {
+ if (typeof window === "undefined") {
+ Browser.fakeRequestAnimationFrame(func);
+ } else {
+ if (!window.requestAnimationFrame) {
+ window.requestAnimationFrame = window["requestAnimationFrame"] || window["mozRequestAnimationFrame"] || window["webkitRequestAnimationFrame"] || window["msRequestAnimationFrame"] || window["oRequestAnimationFrame"] || Browser.fakeRequestAnimationFrame;
+ }
+ window.requestAnimationFrame(func);
+ }
+ },
+ safeCallback: (function(func) {
+ return (function() {
+ if (!ABORT) return func.apply(null, arguments);
+ });
+ }),
+ allowAsyncCallbacks: true,
+ queuedAsyncCallbacks: [],
+ pauseAsyncCallbacks: (function() {
+ Browser.allowAsyncCallbacks = false;
+ }),
+ resumeAsyncCallbacks: (function() {
+ Browser.allowAsyncCallbacks = true;
+ if (Browser.queuedAsyncCallbacks.length > 0) {
+ var callbacks = Browser.queuedAsyncCallbacks;
+ Browser.queuedAsyncCallbacks = [];
+ callbacks.forEach((function(func) {
+ func();
+ }));
+ }
+ }),
+ safeRequestAnimationFrame: (function(func) {
+ return Browser.requestAnimationFrame((function() {
+ if (ABORT) return;
+ if (Browser.allowAsyncCallbacks) {
+ func();
+ } else {
+ Browser.queuedAsyncCallbacks.push(func);
+ }
+ }));
+ }),
+ safeSetTimeout: (function(func, timeout) {
+ Module["noExitRuntime"] = true;
+ return setTimeout((function() {
+ if (ABORT) return;
+ if (Browser.allowAsyncCallbacks) {
+ func();
+ } else {
+ Browser.queuedAsyncCallbacks.push(func);
+ }
+ }), timeout);
+ }),
+ safeSetInterval: (function(func, timeout) {
+ Module["noExitRuntime"] = true;
+ return setInterval((function() {
+ if (ABORT) return;
+ if (Browser.allowAsyncCallbacks) {
+ func();
+ }
+ }), timeout);
+ }),
+ getMimetype: (function(name) {
+ return {
+ "jpg": "image/jpeg",
+ "jpeg": "image/jpeg",
+ "png": "image/png",
+ "bmp": "image/bmp",
+ "ogg": "audio/ogg",
+ "wav": "audio/wav",
+ "mp3": "audio/mpeg"
+ }[name.substr(name.lastIndexOf(".") + 1)];
+ }),
+ getUserMedia: (function(func) {
+ if (!window.getUserMedia) {
+ window.getUserMedia = navigator["getUserMedia"] || navigator["mozGetUserMedia"];
+ }
+ window.getUserMedia(func);
+ }),
+ getMovementX: (function(event) {
+ return event["movementX"] || event["mozMovementX"] || event["webkitMovementX"] || 0;
+ }),
+ getMovementY: (function(event) {
+ return event["movementY"] || event["mozMovementY"] || event["webkitMovementY"] || 0;
+ }),
+ getMouseWheelDelta: (function(event) {
+ var delta = 0;
+ switch (event.type) {
+ case "DOMMouseScroll":
+ delta = event.detail;
+ break;
+ case "mousewheel":
+ delta = event.wheelDelta;
+ break;
+ case "wheel":
+ delta = event["deltaY"];
+ break;
+ default:
+ throw "unrecognized mouse wheel event: " + event.type;
+ }
+ return delta;
+ }),
+ mouseX: 0,
+ mouseY: 0,
+ mouseMovementX: 0,
+ mouseMovementY: 0,
+ touches: {},
+ lastTouches: {},
+ calculateMouseEvent: (function(event) {
+ if (Browser.pointerLock) {
+ if (event.type != "mousemove" && "mozMovementX" in event) {
+ Browser.mouseMovementX = Browser.mouseMovementY = 0;
+ } else {
+ Browser.mouseMovementX = Browser.getMovementX(event);
+ Browser.mouseMovementY = Browser.getMovementY(event);
+ }
+ if (typeof SDL != "undefined") {
+ Browser.mouseX = SDL.mouseX + Browser.mouseMovementX;
+ Browser.mouseY = SDL.mouseY + Browser.mouseMovementY;
+ } else {
+ Browser.mouseX += Browser.mouseMovementX;
+ Browser.mouseY += Browser.mouseMovementY;
+ }
+ } else {
+ var rect = Module["canvas"].getBoundingClientRect();
+ var cw = Module["canvas"].width;
+ var ch = Module["canvas"].height;
+ var scrollX = typeof window.scrollX !== "undefined" ? window.scrollX : window.pageXOffset;
+ var scrollY = typeof window.scrollY !== "undefined" ? window.scrollY : window.pageYOffset;
+ assert(typeof scrollX !== "undefined" && typeof scrollY !== "undefined", "Unable to retrieve scroll position, mouse positions likely broken.");
+ if (event.type === "touchstart" || event.type === "touchend" || event.type === "touchmove") {
+ var touch = event.touch;
+ if (touch === undefined) {
+ return;
+ }
+ var adjustedX = touch.pageX - (scrollX + rect.left);
+ var adjustedY = touch.pageY - (scrollY + rect.top);
+ adjustedX = adjustedX * (cw / rect.width);
+ adjustedY = adjustedY * (ch / rect.height);
+ var coords = {
+ x: adjustedX,
+ y: adjustedY
+ };
+ if (event.type === "touchstart") {
+ Browser.lastTouches[touch.identifier] = coords;
+ Browser.touches[touch.identifier] = coords;
+ } else if (event.type === "touchend" || event.type === "touchmove") {
+ var last = Browser.touches[touch.identifier];
+ if (!last) last = coords;
+ Browser.lastTouches[touch.identifier] = last;
+ Browser.touches[touch.identifier] = coords;
+ }
+ return;
+ }
+ var x = event.pageX - (scrollX + rect.left);
+ var y = event.pageY - (scrollY + rect.top);
+ x = x * (cw / rect.width);
+ y = y * (ch / rect.height);
+ Browser.mouseMovementX = x - Browser.mouseX;
+ Browser.mouseMovementY = y - Browser.mouseY;
+ Browser.mouseX = x;
+ Browser.mouseY = y;
+ }
+ }),
+ asyncLoad: (function(url, onload, onerror, noRunDep) {
+ var dep = !noRunDep ? getUniqueRunDependency("al " + url) : "";
+ Module["readAsync"](url, (function(arrayBuffer) {
+ assert(arrayBuffer, 'Loading data file "' + url + '" failed (no arrayBuffer).');
+ onload(new Uint8Array(arrayBuffer));
+ if (dep) removeRunDependency(dep);
+ }), (function(event) {
+ if (onerror) {
+ onerror();
+ } else {
+ throw 'Loading data file "' + url + '" failed.';
+ }
+ }));
+ if (dep) addRunDependency(dep);
+ }),
+ resizeListeners: [],
+ updateResizeListeners: (function() {
+ var canvas = Module["canvas"];
+ Browser.resizeListeners.forEach((function(listener) {
+ listener(canvas.width, canvas.height);
+ }));
+ }),
+ setCanvasSize: (function(width, height, noUpdates) {
+ var canvas = Module["canvas"];
+ Browser.updateCanvasDimensions(canvas, width, height);
+ if (!noUpdates) Browser.updateResizeListeners();
+ }),
+ windowedWidth: 0,
+ windowedHeight: 0,
+ setFullscreenCanvasSize: (function() {
+ if (typeof SDL != "undefined") {
+ var flags = HEAPU32[SDL.screen >> 2];
+ flags = flags | 8388608;
+ HEAP32[SDL.screen >> 2] = flags;
+ }
+ Browser.updateCanvasDimensions(Module["canvas"]);
+ Browser.updateResizeListeners();
+ }),
+ setWindowedCanvasSize: (function() {
+ if (typeof SDL != "undefined") {
+ var flags = HEAPU32[SDL.screen >> 2];
+ flags = flags & ~8388608;
+ HEAP32[SDL.screen >> 2] = flags;
+ }
+ Browser.updateCanvasDimensions(Module["canvas"]);
+ Browser.updateResizeListeners();
+ }),
+ updateCanvasDimensions: (function(canvas, wNative, hNative) {
+ if (wNative && hNative) {
+ canvas.widthNative = wNative;
+ canvas.heightNative = hNative;
+ } else {
+ wNative = canvas.widthNative;
+ hNative = canvas.heightNative;
+ }
+ var w = wNative;
+ var h = hNative;
+ if (Module["forcedAspectRatio"] && Module["forcedAspectRatio"] > 0) {
+ if (w / h < Module["forcedAspectRatio"]) {
+ w = Math.round(h * Module["forcedAspectRatio"]);
+ } else {
+ h = Math.round(w / Module["forcedAspectRatio"]);
+ }
+ }
+ if ((document["fullscreenElement"] || document["mozFullScreenElement"] || document["msFullscreenElement"] || document["webkitFullscreenElement"] || document["webkitCurrentFullScreenElement"]) === canvas.parentNode && typeof screen != "undefined") {
+ var factor = Math.min(screen.width / w, screen.height / h);
+ w = Math.round(w * factor);
+ h = Math.round(h * factor);
+ }
+ if (Browser.resizeCanvas) {
+ if (canvas.width != w) canvas.width = w;
+ if (canvas.height != h) canvas.height = h;
+ if (typeof canvas.style != "undefined") {
+ canvas.style.removeProperty("width");
+ canvas.style.removeProperty("height");
+ }
+ } else {
+ if (canvas.width != wNative) canvas.width = wNative;
+ if (canvas.height != hNative) canvas.height = hNative;
+ if (typeof canvas.style != "undefined") {
+ if (w != wNative || h != hNative) {
+ canvas.style.setProperty("width", w + "px", "important");
+ canvas.style.setProperty("height", h + "px", "important");
+ } else {
+ canvas.style.removeProperty("width");
+ canvas.style.removeProperty("height");
+ }
+ }
+ }
+ }),
+ wgetRequests: {},
+ nextWgetRequestHandle: 0,
+ getNextWgetRequestHandle: (function() {
+ var handle = Browser.nextWgetRequestHandle;
+ Browser.nextWgetRequestHandle++;
+ return handle;
+ })
+};
+function _emscripten_cancel_main_loop() {
+ Browser.mainLoop.pause();
+ Browser.mainLoop.func = null;
+}
+function _emscripten_set_canvas_element_size_calling_thread(target, width, height) {
+ var canvas = JSEvents.findCanvasEventTarget(target);
+ if (!canvas) return -4;
+ if (canvas.canvasSharedPtr) {
+ HEAP32[canvas.canvasSharedPtr >> 2] = width;
+ HEAP32[canvas.canvasSharedPtr + 4 >> 2] = height;
+ }
+ if (canvas.offscreenCanvas || !canvas.controlTransferredOffscreen) {
+ if (canvas.offscreenCanvas) canvas = canvas.offscreenCanvas;
+ var autoResizeViewport = false;
+ if (canvas.GLctxObject && canvas.GLctxObject.GLctx) {
+ var prevViewport = canvas.GLctxObject.GLctx.getParameter(canvas.GLctxObject.GLctx.VIEWPORT);
+ autoResizeViewport = prevViewport[0] === 0 && prevViewport[1] === 0 && prevViewport[2] === canvas.width && prevViewport[3] === canvas.height;
+ }
+ canvas.width = width;
+ canvas.height = height;
+ if (autoResizeViewport) {
+ canvas.GLctxObject.GLctx.viewport(0, 0, width, height);
+ }
+ } else {
+ return -4;
+ }
+ return 0;
+}
+function _emscripten_set_canvas_element_size_main_thread(target, width, height) {
+ return _emscripten_set_canvas_element_size_calling_thread(target, width, height);
+}
+function _emscripten_set_canvas_element_size(target, width, height) {
+ var canvas = JSEvents.findCanvasEventTarget(target);
+ if (canvas) return _emscripten_set_canvas_element_size_calling_thread(target, width, height); else return _emscripten_set_canvas_element_size_main_thread(target, width, height);
+}
+function emscripten_set_canvas_element_size_js(target, width, height) {
+ if (typeof target === "string") {
+ var stackTop = stackSave();
+ var targetInt = stackAlloc(target.length + 1);
+ stringToUTF8(target, targetInt, target.length + 1);
+ var ret = _emscripten_set_canvas_element_size(targetInt, width, height);
+ stackRestore(stackTop);
+ return ret;
+ } else {
+ return _emscripten_set_canvas_element_size(target, width, height);
+ }
+}
+function _emscripten_get_canvas_element_size_calling_thread(target, width, height) {
+ var canvas = JSEvents.findCanvasEventTarget(target);
+ if (!canvas) return -4;
+ if (canvas.canvasSharedPtr) {
+ var w = HEAP32[canvas.canvasSharedPtr >> 2];
+ var h = HEAP32[canvas.canvasSharedPtr + 4 >> 2];
+ HEAP32[width >> 2] = w;
+ HEAP32[height >> 2] = h;
+ } else if (canvas.offscreenCanvas) {
+ HEAP32[width >> 2] = canvas.offscreenCanvas.width;
+ HEAP32[height >> 2] = canvas.offscreenCanvas.height;
+ } else if (!canvas.controlTransferredOffscreen) {
+ HEAP32[width >> 2] = canvas.width;
+ HEAP32[height >> 2] = canvas.height;
+ } else {
+ return -4;
+ }
+ return 0;
+}
+function _emscripten_get_canvas_element_size_main_thread(target, width, height) {
+ return _emscripten_get_canvas_element_size_calling_thread(target, width, height);
+}
+function _emscripten_get_canvas_element_size(target, width, height) {
+ var canvas = JSEvents.findCanvasEventTarget(target);
+ if (canvas) return _emscripten_get_canvas_element_size_calling_thread(target, width, height); else return _emscripten_get_canvas_element_size_main_thread(target, width, height);
+}
+function emscripten_get_canvas_element_size_js(target) {
+ var stackTop = stackSave();
+ var w = stackAlloc(8);
+ var h = w + 4;
+ if (typeof target === "string") {
+ var targetInt = stackAlloc(target.length + 1);
+ stringToUTF8(target, targetInt, target.length + 1);
+ target = targetInt;
+ }
+ var ret = _emscripten_get_canvas_element_size(target, w, h);
+ var size = [ HEAP32[w >> 2], HEAP32[h >> 2] ];
+ stackRestore(stackTop);
+ return size;
+}
+var JSEvents = {
+ keyEvent: 0,
+ mouseEvent: 0,
+ wheelEvent: 0,
+ uiEvent: 0,
+ focusEvent: 0,
+ deviceOrientationEvent: 0,
+ deviceMotionEvent: 0,
+ fullscreenChangeEvent: 0,
+ pointerlockChangeEvent: 0,
+ visibilityChangeEvent: 0,
+ touchEvent: 0,
+ lastGamepadState: null,
+ lastGamepadStateFrame: null,
+ numGamepadsConnected: 0,
+ previousFullscreenElement: null,
+ previousScreenX: null,
+ previousScreenY: null,
+ removeEventListenersRegistered: false,
+ _onGamepadConnected: (function() {
+ ++JSEvents.numGamepadsConnected;
+ }),
+ _onGamepadDisconnected: (function() {
+ --JSEvents.numGamepadsConnected;
+ }),
+ staticInit: (function() {
+ if (typeof window !== "undefined") {
+ window.addEventListener("gamepadconnected", JSEvents._onGamepadConnected);
+ window.addEventListener("gamepaddisconnected", JSEvents._onGamepadDisconnected);
+ var firstState = navigator.getGamepads ? navigator.getGamepads() : navigator.webkitGetGamepads ? navigator.webkitGetGamepads() : null;
+ if (firstState) {
+ JSEvents.numGamepadsConnected = firstState.length;
+ }
+ }
+ }),
+ removeAllEventListeners: (function() {
+ for (var i = JSEvents.eventHandlers.length - 1; i >= 0; --i) {
+ JSEvents._removeHandler(i);
+ }
+ JSEvents.eventHandlers = [];
+ JSEvents.deferredCalls = [];
+ window.removeEventListener("gamepadconnected", JSEvents._onGamepadConnected);
+ window.removeEventListener("gamepaddisconnected", JSEvents._onGamepadDisconnected);
+ }),
+ registerRemoveEventListeners: (function() {
+ if (!JSEvents.removeEventListenersRegistered) {
+ __ATEXIT__.push(JSEvents.removeAllEventListeners);
+ JSEvents.removeEventListenersRegistered = true;
+ }
+ }),
+ findEventTarget: (function(target) {
+ try {
+ if (!target) return window;
+ if (typeof target === "number") target = Pointer_stringify(target);
+ if (target === "#window") return window; else if (target === "#document") return document; else if (target === "#screen") return window.screen; else if (target === "#canvas") return Module["canvas"];
+ return typeof target === "string" ? document.getElementById(target) : target;
+ } catch (e) {
+ return null;
+ }
+ }),
+ findCanvasEventTarget: (function(target) {
+ if (typeof target === "number") target = Pointer_stringify(target);
+ if (!target || target === "#canvas") {
+ if (typeof GL !== "undefined" && GL.offscreenCanvases["canvas"]) return GL.offscreenCanvases["canvas"];
+ return Module["canvas"];
+ }
+ if (typeof GL !== "undefined" && GL.offscreenCanvases[target]) return GL.offscreenCanvases[target];
+ return JSEvents.findEventTarget(target);
+ }),
+ deferredCalls: [],
+ deferCall: (function(targetFunction, precedence, argsList) {
+ function arraysHaveEqualContent(arrA, arrB) {
+ if (arrA.length != arrB.length) return false;
+ for (var i in arrA) {
+ if (arrA[i] != arrB[i]) return false;
+ }
+ return true;
+ }
+ for (var i in JSEvents.deferredCalls) {
+ var call = JSEvents.deferredCalls[i];
+ if (call.targetFunction == targetFunction && arraysHaveEqualContent(call.argsList, argsList)) {
+ return;
+ }
+ }
+ JSEvents.deferredCalls.push({
+ targetFunction: targetFunction,
+ precedence: precedence,
+ argsList: argsList
+ });
+ JSEvents.deferredCalls.sort((function(x, y) {
+ return x.precedence < y.precedence;
+ }));
+ }),
+ removeDeferredCalls: (function(targetFunction) {
+ for (var i = 0; i < JSEvents.deferredCalls.length; ++i) {
+ if (JSEvents.deferredCalls[i].targetFunction == targetFunction) {
+ JSEvents.deferredCalls.splice(i, 1);
+ --i;
+ }
+ }
+ }),
+ canPerformEventHandlerRequests: (function() {
+ return JSEvents.inEventHandler && JSEvents.currentEventHandler.allowsDeferredCalls;
+ }),
+ runDeferredCalls: (function() {
+ if (!JSEvents.canPerformEventHandlerRequests()) {
+ return;
+ }
+ for (var i = 0; i < JSEvents.deferredCalls.length; ++i) {
+ var call = JSEvents.deferredCalls[i];
+ JSEvents.deferredCalls.splice(i, 1);
+ --i;
+ call.targetFunction.apply(this, call.argsList);
+ }
+ }),
+ inEventHandler: 0,
+ currentEventHandler: null,
+ eventHandlers: [],
+ isInternetExplorer: (function() {
+ return navigator.userAgent.indexOf("MSIE") !== -1 || navigator.appVersion.indexOf("Trident/") > 0;
+ }),
+ removeAllHandlersOnTarget: (function(target, eventTypeString) {
+ for (var i = 0; i < JSEvents.eventHandlers.length; ++i) {
+ if (JSEvents.eventHandlers[i].target == target && (!eventTypeString || eventTypeString == JSEvents.eventHandlers[i].eventTypeString)) {
+ JSEvents._removeHandler(i--);
+ }
+ }
+ }),
+ _removeHandler: (function(i) {
+ var h = JSEvents.eventHandlers[i];
+ h.target.removeEventListener(h.eventTypeString, h.eventListenerFunc, h.useCapture);
+ JSEvents.eventHandlers.splice(i, 1);
+ }),
+ registerOrRemoveHandler: (function(eventHandler) {
+ var jsEventHandler = function jsEventHandler(event) {
+ ++JSEvents.inEventHandler;
+ JSEvents.currentEventHandler = eventHandler;
+ JSEvents.runDeferredCalls();
+ eventHandler.handlerFunc(event);
+ JSEvents.runDeferredCalls();
+ --JSEvents.inEventHandler;
+ };
+ if (eventHandler.callbackfunc) {
+ eventHandler.eventListenerFunc = jsEventHandler;
+ eventHandler.target.addEventListener(eventHandler.eventTypeString, jsEventHandler, eventHandler.useCapture);
+ JSEvents.eventHandlers.push(eventHandler);
+ JSEvents.registerRemoveEventListeners();
+ } else {
+ for (var i = 0; i < JSEvents.eventHandlers.length; ++i) {
+ if (JSEvents.eventHandlers[i].target == eventHandler.target && JSEvents.eventHandlers[i].eventTypeString == eventHandler.eventTypeString) {
+ JSEvents._removeHandler(i--);
+ }
+ }
+ }
+ }),
+ registerKeyEventCallback: (function(target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) {
+ if (!JSEvents.keyEvent) JSEvents.keyEvent = _malloc(164);
+ var keyEventHandlerFunc = (function(event) {
+ var e = event || window.event;
+ var keyEventData = JSEvents.keyEvent;
+ stringToUTF8(e.key ? e.key : "", keyEventData + 0, 32);
+ stringToUTF8(e.code ? e.code : "", keyEventData + 32, 32);
+ HEAP32[keyEventData + 64 >> 2] = e.location;
+ HEAP32[keyEventData + 68 >> 2] = e.ctrlKey;
+ HEAP32[keyEventData + 72 >> 2] = e.shiftKey;
+ HEAP32[keyEventData + 76 >> 2] = e.altKey;
+ HEAP32[keyEventData + 80 >> 2] = e.metaKey;
+ HEAP32[keyEventData + 84 >> 2] = e.repeat;
+ stringToUTF8(e.locale ? e.locale : "", keyEventData + 88, 32);
+ stringToUTF8(e.char ? e.char : "", keyEventData + 120, 32);
+ HEAP32[keyEventData + 152 >> 2] = e.charCode;
+ HEAP32[keyEventData + 156 >> 2] = e.keyCode;
+ HEAP32[keyEventData + 160 >> 2] = e.which;
+ if (Module["dynCall_iiii"](callbackfunc, eventTypeId, keyEventData, userData)) e.preventDefault();
+ });
+ var eventHandler = {
+ target: JSEvents.findEventTarget(target),
+ allowsDeferredCalls: JSEvents.isInternetExplorer() ? false : true,
+ eventTypeString: eventTypeString,
+ callbackfunc: callbackfunc,
+ handlerFunc: keyEventHandlerFunc,
+ useCapture: useCapture
+ };
+ JSEvents.registerOrRemoveHandler(eventHandler);
+ }),
+ getBoundingClientRectOrZeros: (function(target) {
+ return target.getBoundingClientRect ? target.getBoundingClientRect() : {
+ left: 0,
+ top: 0
+ };
+ }),
+ fillMouseEventData: (function(eventStruct, e, target) {
+ HEAPF64[eventStruct >> 3] = JSEvents.tick();
+ HEAP32[eventStruct + 8 >> 2] = e.screenX;
+ HEAP32[eventStruct + 12 >> 2] = e.screenY;
+ HEAP32[eventStruct + 16 >> 2] = e.clientX;
+ HEAP32[eventStruct + 20 >> 2] = e.clientY;
+ HEAP32[eventStruct + 24 >> 2] = e.ctrlKey;
+ HEAP32[eventStruct + 28 >> 2] = e.shiftKey;
+ HEAP32[eventStruct + 32 >> 2] = e.altKey;
+ HEAP32[eventStruct + 36 >> 2] = e.metaKey;
+ HEAP16[eventStruct + 40 >> 1] = e.button;
+ HEAP16[eventStruct + 42 >> 1] = e.buttons;
+ HEAP32[eventStruct + 44 >> 2] = e["movementX"] || e["mozMovementX"] || e["webkitMovementX"] || e.screenX - JSEvents.previousScreenX;
+ HEAP32[eventStruct + 48 >> 2] = e["movementY"] || e["mozMovementY"] || e["webkitMovementY"] || e.screenY - JSEvents.previousScreenY;
+ if (Module["canvas"]) {
+ var rect = Module["canvas"].getBoundingClientRect();
+ HEAP32[eventStruct + 60 >> 2] = e.clientX - rect.left;
+ HEAP32[eventStruct + 64 >> 2] = e.clientY - rect.top;
+ } else {
+ HEAP32[eventStruct + 60 >> 2] = 0;
+ HEAP32[eventStruct + 64 >> 2] = 0;
+ }
+ if (target) {
+ var rect = JSEvents.getBoundingClientRectOrZeros(target);
+ HEAP32[eventStruct + 52 >> 2] = e.clientX - rect.left;
+ HEAP32[eventStruct + 56 >> 2] = e.clientY - rect.top;
+ } else {
+ HEAP32[eventStruct + 52 >> 2] = 0;
+ HEAP32[eventStruct + 56 >> 2] = 0;
+ }
+ if (e.type !== "wheel" && e.type !== "mousewheel") {
+ JSEvents.previousScreenX = e.screenX;
+ JSEvents.previousScreenY = e.screenY;
+ }
+ }),
+ registerMouseEventCallback: (function(target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) {
+ if (!JSEvents.mouseEvent) JSEvents.mouseEvent = _malloc(72);
+ target = JSEvents.findEventTarget(target);
+ var mouseEventHandlerFunc = (function(event) {
+ var e = event || window.event;
+ JSEvents.fillMouseEventData(JSEvents.mouseEvent, e, target);
+ if (Module["dynCall_iiii"](callbackfunc, eventTypeId, JSEvents.mouseEvent, userData)) e.preventDefault();
+ });
+ var eventHandler = {
+ target: target,
+ allowsDeferredCalls: eventTypeString != "mousemove" && eventTypeString != "mouseenter" && eventTypeString != "mouseleave",
+ eventTypeString: eventTypeString,
+ callbackfunc: callbackfunc,
+ handlerFunc: mouseEventHandlerFunc,
+ useCapture: useCapture
+ };
+ if (JSEvents.isInternetExplorer() && eventTypeString == "mousedown") eventHandler.allowsDeferredCalls = false;
+ JSEvents.registerOrRemoveHandler(eventHandler);
+ }),
+ registerWheelEventCallback: (function(target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) {
+ if (!JSEvents.wheelEvent) JSEvents.wheelEvent = _malloc(104);
+ target = JSEvents.findEventTarget(target);
+ var wheelHandlerFunc = (function(event) {
+ var e = event || window.event;
+ var wheelEvent = JSEvents.wheelEvent;
+ JSEvents.fillMouseEventData(wheelEvent, e, target);
+ HEAPF64[wheelEvent + 72 >> 3] = e["deltaX"];
+ HEAPF64[wheelEvent + 80 >> 3] = e["deltaY"];
+ HEAPF64[wheelEvent + 88 >> 3] = e["deltaZ"];
+ HEAP32[wheelEvent + 96 >> 2] = e["deltaMode"];
+ if (Module["dynCall_iiii"](callbackfunc, eventTypeId, wheelEvent, userData)) e.preventDefault();
+ });
+ var mouseWheelHandlerFunc = (function(event) {
+ var e = event || window.event;
+ JSEvents.fillMouseEventData(JSEvents.wheelEvent, e, target);
+ HEAPF64[JSEvents.wheelEvent + 72 >> 3] = e["wheelDeltaX"] || 0;
+ HEAPF64[JSEvents.wheelEvent + 80 >> 3] = -(e["wheelDeltaY"] ? e["wheelDeltaY"] : e["wheelDelta"]);
+ HEAPF64[JSEvents.wheelEvent + 88 >> 3] = 0;
+ HEAP32[JSEvents.wheelEvent + 96 >> 2] = 0;
+ var shouldCancel = Module["dynCall_iiii"](callbackfunc, eventTypeId, JSEvents.wheelEvent, userData);
+ if (shouldCancel) {
+ e.preventDefault();
+ }
+ });
+ var eventHandler = {
+ target: target,
+ allowsDeferredCalls: true,
+ eventTypeString: eventTypeString,
+ callbackfunc: callbackfunc,
+ handlerFunc: eventTypeString == "wheel" ? wheelHandlerFunc : mouseWheelHandlerFunc,
+ useCapture: useCapture
+ };
+ JSEvents.registerOrRemoveHandler(eventHandler);
+ }),
+ pageScrollPos: (function() {
+ if (window.pageXOffset > 0 || window.pageYOffset > 0) {
+ return [ window.pageXOffset, window.pageYOffset ];
+ }
+ if (typeof document.documentElement.scrollLeft !== "undefined" || typeof document.documentElement.scrollTop !== "undefined") {
+ return [ document.documentElement.scrollLeft, document.documentElement.scrollTop ];
+ }
+ return [ document.body.scrollLeft | 0, document.body.scrollTop | 0 ];
+ }),
+ registerUiEventCallback: (function(target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) {
+ if (!JSEvents.uiEvent) JSEvents.uiEvent = _malloc(36);
+ if (eventTypeString == "scroll" && !target) {
+ target = document;
+ } else {
+ target = JSEvents.findEventTarget(target);
+ }
+ var uiEventHandlerFunc = (function(event) {
+ var e = event || window.event;
+ if (e.target != target) {
+ return;
+ }
+ var scrollPos = JSEvents.pageScrollPos();
+ var uiEvent = JSEvents.uiEvent;
+ HEAP32[uiEvent >> 2] = e.detail;
+ HEAP32[uiEvent + 4 >> 2] = document.body.clientWidth;
+ HEAP32[uiEvent + 8 >> 2] = document.body.clientHeight;
+ HEAP32[uiEvent + 12 >> 2] = window.innerWidth;
+ HEAP32[uiEvent + 16 >> 2] = window.innerHeight;
+ HEAP32[uiEvent + 20 >> 2] = window.outerWidth;
+ HEAP32[uiEvent + 24 >> 2] = window.outerHeight;
+ HEAP32[uiEvent + 28 >> 2] = scrollPos[0];
+ HEAP32[uiEvent + 32 >> 2] = scrollPos[1];
+ if (Module["dynCall_iiii"](callbackfunc, eventTypeId, uiEvent, userData)) e.preventDefault();
+ });
+ var eventHandler = {
+ target: target,
+ allowsDeferredCalls: false,
+ eventTypeString: eventTypeString,
+ callbackfunc: callbackfunc,
+ handlerFunc: uiEventHandlerFunc,
+ useCapture: useCapture
+ };
+ JSEvents.registerOrRemoveHandler(eventHandler);
+ }),
+ getNodeNameForTarget: (function(target) {
+ if (!target) return "";
+ if (target == window) return "#window";
+ if (target == window.screen) return "#screen";
+ return target && target.nodeName ? target.nodeName : "";
+ }),
+ registerFocusEventCallback: (function(target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) {
+ if (!JSEvents.focusEvent) JSEvents.focusEvent = _malloc(256);
+ var focusEventHandlerFunc = (function(event) {
+ var e = event || window.event;
+ var nodeName = JSEvents.getNodeNameForTarget(e.target);
+ var id = e.target.id ? e.target.id : "";
+ var focusEvent = JSEvents.focusEvent;
+ stringToUTF8(nodeName, focusEvent + 0, 128);
+ stringToUTF8(id, focusEvent + 128, 128);
+ if (Module["dynCall_iiii"](callbackfunc, eventTypeId, focusEvent, userData)) e.preventDefault();
+ });
+ var eventHandler = {
+ target: JSEvents.findEventTarget(target),
+ allowsDeferredCalls: false,
+ eventTypeString: eventTypeString,
+ callbackfunc: callbackfunc,
+ handlerFunc: focusEventHandlerFunc,
+ useCapture: useCapture
+ };
+ JSEvents.registerOrRemoveHandler(eventHandler);
+ }),
+ tick: (function() {
+ if (window["performance"] && window["performance"]["now"]) return window["performance"]["now"](); else return Date.now();
+ }),
+ fillDeviceOrientationEventData: (function(eventStruct, e, target) {
+ HEAPF64[eventStruct >> 3] = JSEvents.tick();
+ HEAPF64[eventStruct + 8 >> 3] = e.alpha;
+ HEAPF64[eventStruct + 16 >> 3] = e.beta;
+ HEAPF64[eventStruct + 24 >> 3] = e.gamma;
+ HEAP32[eventStruct + 32 >> 2] = e.absolute;
+ }),
+ registerDeviceOrientationEventCallback: (function(target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) {
+ if (!JSEvents.deviceOrientationEvent) JSEvents.deviceOrientationEvent = _malloc(40);
+ var deviceOrientationEventHandlerFunc = (function(event) {
+ var e = event || window.event;
+ JSEvents.fillDeviceOrientationEventData(JSEvents.deviceOrientationEvent, e, target);
+ if (Module["dynCall_iiii"](callbackfunc, eventTypeId, JSEvents.deviceOrientationEvent, userData)) e.preventDefault();
+ });
+ var eventHandler = {
+ target: JSEvents.findEventTarget(target),
+ allowsDeferredCalls: false,
+ eventTypeString: eventTypeString,
+ callbackfunc: callbackfunc,
+ handlerFunc: deviceOrientationEventHandlerFunc,
+ useCapture: useCapture
+ };
+ JSEvents.registerOrRemoveHandler(eventHandler);
+ }),
+ fillDeviceMotionEventData: (function(eventStruct, e, target) {
+ HEAPF64[eventStruct >> 3] = JSEvents.tick();
+ HEAPF64[eventStruct + 8 >> 3] = e.acceleration.x;
+ HEAPF64[eventStruct + 16 >> 3] = e.acceleration.y;
+ HEAPF64[eventStruct + 24 >> 3] = e.acceleration.z;
+ HEAPF64[eventStruct + 32 >> 3] = e.accelerationIncludingGravity.x;
+ HEAPF64[eventStruct + 40 >> 3] = e.accelerationIncludingGravity.y;
+ HEAPF64[eventStruct + 48 >> 3] = e.accelerationIncludingGravity.z;
+ HEAPF64[eventStruct + 56 >> 3] = e.rotationRate.alpha;
+ HEAPF64[eventStruct + 64 >> 3] = e.rotationRate.beta;
+ HEAPF64[eventStruct + 72 >> 3] = e.rotationRate.gamma;
+ }),
+ registerDeviceMotionEventCallback: (function(target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) {
+ if (!JSEvents.deviceMotionEvent) JSEvents.deviceMotionEvent = _malloc(80);
+ var deviceMotionEventHandlerFunc = (function(event) {
+ var e = event || window.event;
+ JSEvents.fillDeviceMotionEventData(JSEvents.deviceMotionEvent, e, target);
+ if (Module["dynCall_iiii"](callbackfunc, eventTypeId, JSEvents.deviceMotionEvent, userData)) e.preventDefault();
+ });
+ var eventHandler = {
+ target: JSEvents.findEventTarget(target),
+ allowsDeferredCalls: false,
+ eventTypeString: eventTypeString,
+ callbackfunc: callbackfunc,
+ handlerFunc: deviceMotionEventHandlerFunc,
+ useCapture: useCapture
+ };
+ JSEvents.registerOrRemoveHandler(eventHandler);
+ }),
+ screenOrientation: (function() {
+ if (!window.screen) return undefined;
+ return window.screen.orientation || window.screen.mozOrientation || window.screen.webkitOrientation || window.screen.msOrientation;
+ }),
+ fillOrientationChangeEventData: (function(eventStruct, e) {
+ var orientations = [ "portrait-primary", "portrait-secondary", "landscape-primary", "landscape-secondary" ];
+ var orientations2 = [ "portrait", "portrait", "landscape", "landscape" ];
+ var orientationString = JSEvents.screenOrientation();
+ var orientation = orientations.indexOf(orientationString);
+ if (orientation == -1) {
+ orientation = orientations2.indexOf(orientationString);
+ }
+ HEAP32[eventStruct >> 2] = 1 << orientation;
+ HEAP32[eventStruct + 4 >> 2] = window.orientation;
+ }),
+ registerOrientationChangeEventCallback: (function(target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) {
+ if (!JSEvents.orientationChangeEvent) JSEvents.orientationChangeEvent = _malloc(8);
+ if (!target) {
+ target = window.screen;
+ } else {
+ target = JSEvents.findEventTarget(target);
+ }
+ var orientationChangeEventHandlerFunc = (function(event) {
+ var e = event || window.event;
+ var orientationChangeEvent = JSEvents.orientationChangeEvent;
+ JSEvents.fillOrientationChangeEventData(orientationChangeEvent, e);
+ if (Module["dynCall_iiii"](callbackfunc, eventTypeId, orientationChangeEvent, userData)) e.preventDefault();
+ });
+ if (eventTypeString == "orientationchange" && window.screen.mozOrientation !== undefined) {
+ eventTypeString = "mozorientationchange";
+ }
+ var eventHandler = {
+ target: target,
+ allowsDeferredCalls: false,
+ eventTypeString: eventTypeString,
+ callbackfunc: callbackfunc,
+ handlerFunc: orientationChangeEventHandlerFunc,
+ useCapture: useCapture
+ };
+ JSEvents.registerOrRemoveHandler(eventHandler);
+ }),
+ fullscreenEnabled: (function() {
+ return document.fullscreenEnabled || document.mozFullScreenEnabled || document.webkitFullscreenEnabled || document.msFullscreenEnabled;
+ }),
+ fillFullscreenChangeEventData: (function(eventStruct, e) {
+ var fullscreenElement = document.fullscreenElement || document.mozFullScreenElement || document.webkitFullscreenElement || document.msFullscreenElement;
+ var isFullscreen = !!fullscreenElement;
+ HEAP32[eventStruct >> 2] = isFullscreen;
+ HEAP32[eventStruct + 4 >> 2] = JSEvents.fullscreenEnabled();
+ var reportedElement = isFullscreen ? fullscreenElement : JSEvents.previousFullscreenElement;
+ var nodeName = JSEvents.getNodeNameForTarget(reportedElement);
+ var id = reportedElement && reportedElement.id ? reportedElement.id : "";
+ stringToUTF8(nodeName, eventStruct + 8, 128);
+ stringToUTF8(id, eventStruct + 136, 128);
+ HEAP32[eventStruct + 264 >> 2] = reportedElement ? reportedElement.clientWidth : 0;
+ HEAP32[eventStruct + 268 >> 2] = reportedElement ? reportedElement.clientHeight : 0;
+ HEAP32[eventStruct + 272 >> 2] = screen.width;
+ HEAP32[eventStruct + 276 >> 2] = screen.height;
+ if (isFullscreen) {
+ JSEvents.previousFullscreenElement = fullscreenElement;
+ }
+ }),
+ registerFullscreenChangeEventCallback: (function(target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) {
+ if (!JSEvents.fullscreenChangeEvent) JSEvents.fullscreenChangeEvent = _malloc(280);
+ if (!target) target = document; else target = JSEvents.findEventTarget(target);
+ var fullscreenChangeEventhandlerFunc = (function(event) {
+ var e = event || window.event;
+ var fullscreenChangeEvent = JSEvents.fullscreenChangeEvent;
+ JSEvents.fillFullscreenChangeEventData(fullscreenChangeEvent, e);
+ if (Module["dynCall_iiii"](callbackfunc, eventTypeId, fullscreenChangeEvent, userData)) e.preventDefault();
+ });
+ var eventHandler = {
+ target: target,
+ allowsDeferredCalls: false,
+ eventTypeString: eventTypeString,
+ callbackfunc: callbackfunc,
+ handlerFunc: fullscreenChangeEventhandlerFunc,
+ useCapture: useCapture
+ };
+ JSEvents.registerOrRemoveHandler(eventHandler);
+ }),
+ resizeCanvasForFullscreen: (function(target, strategy) {
+ var restoreOldStyle = __registerRestoreOldStyle(target);
+ var cssWidth = strategy.softFullscreen ? window.innerWidth : screen.width;
+ var cssHeight = strategy.softFullscreen ? window.innerHeight : screen.height;
+ var rect = target.getBoundingClientRect();
+ var windowedCssWidth = rect.right - rect.left;
+ var windowedCssHeight = rect.bottom - rect.top;
+ var canvasSize = emscripten_get_canvas_element_size_js(target.id);
+ var windowedRttWidth = canvasSize[0];
+ var windowedRttHeight = canvasSize[1];
+ if (strategy.scaleMode == 3) {
+ __setLetterbox(target, (cssHeight - windowedCssHeight) / 2, (cssWidth - windowedCssWidth) / 2);
+ cssWidth = windowedCssWidth;
+ cssHeight = windowedCssHeight;
+ } else if (strategy.scaleMode == 2) {
+ if (cssWidth * windowedRttHeight < windowedRttWidth * cssHeight) {
+ var desiredCssHeight = windowedRttHeight * cssWidth / windowedRttWidth;
+ __setLetterbox(target, (cssHeight - desiredCssHeight) / 2, 0);
+ cssHeight = desiredCssHeight;
+ } else {
+ var desiredCssWidth = windowedRttWidth * cssHeight / windowedRttHeight;
+ __setLetterbox(target, 0, (cssWidth - desiredCssWidth) / 2);
+ cssWidth = desiredCssWidth;
+ }
+ }
+ if (!target.style.backgroundColor) target.style.backgroundColor = "black";
+ if (!document.body.style.backgroundColor) document.body.style.backgroundColor = "black";
+ target.style.width = cssWidth + "px";
+ target.style.height = cssHeight + "px";
+ if (strategy.filteringMode == 1) {
+ target.style.imageRendering = "optimizeSpeed";
+ target.style.imageRendering = "-moz-crisp-edges";
+ target.style.imageRendering = "-o-crisp-edges";
+ target.style.imageRendering = "-webkit-optimize-contrast";
+ target.style.imageRendering = "optimize-contrast";
+ target.style.imageRendering = "crisp-edges";
+ target.style.imageRendering = "pixelated";
+ }
+ var dpiScale = strategy.canvasResolutionScaleMode == 2 ? window.devicePixelRatio : 1;
+ if (strategy.canvasResolutionScaleMode != 0) {
+ var newWidth = cssWidth * dpiScale | 0;
+ var newHeight = cssHeight * dpiScale | 0;
+ if (!target.controlTransferredOffscreen) {
+ target.width = newWidth;
+ target.height = newHeight;
+ } else {
+ emscripten_set_canvas_element_size_js(target.id, newWidth, newHeight);
+ }
+ if (target.GLctxObject) target.GLctxObject.GLctx.viewport(0, 0, newWidth, newHeight);
+ }
+ return restoreOldStyle;
+ }),
+ requestFullscreen: (function(target, strategy) {
+ if (strategy.scaleMode != 0 || strategy.canvasResolutionScaleMode != 0) {
+ JSEvents.resizeCanvasForFullscreen(target, strategy);
+ }
+ if (target.requestFullscreen) {
+ target.requestFullscreen();
+ } else if (target.msRequestFullscreen) {
+ target.msRequestFullscreen();
+ } else if (target.mozRequestFullScreen) {
+ target.mozRequestFullScreen();
+ } else if (target.mozRequestFullscreen) {
+ target.mozRequestFullscreen();
+ } else if (target.webkitRequestFullscreen) {
+ target.webkitRequestFullscreen(Element.ALLOW_KEYBOARD_INPUT);
+ } else {
+ if (typeof JSEvents.fullscreenEnabled() === "undefined") {
+ return -1;
+ } else {
+ return -3;
+ }
+ }
+ if (strategy.canvasResizedCallback) {
+ Module["dynCall_iiii"](strategy.canvasResizedCallback, 37, 0, strategy.canvasResizedCallbackUserData);
+ }
+ return 0;
+ }),
+ fillPointerlockChangeEventData: (function(eventStruct, e) {
+ var pointerLockElement = document.pointerLockElement || document.mozPointerLockElement || document.webkitPointerLockElement || document.msPointerLockElement;
+ var isPointerlocked = !!pointerLockElement;
+ HEAP32[eventStruct >> 2] = isPointerlocked;
+ var nodeName = JSEvents.getNodeNameForTarget(pointerLockElement);
+ var id = pointerLockElement && pointerLockElement.id ? pointerLockElement.id : "";
+ stringToUTF8(nodeName, eventStruct + 4, 128);
+ stringToUTF8(id, eventStruct + 132, 128);
+ }),
+ registerPointerlockChangeEventCallback: (function(target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) {
+ if (!JSEvents.pointerlockChangeEvent) JSEvents.pointerlockChangeEvent = _malloc(260);
+ if (!target) target = document; else target = JSEvents.findEventTarget(target);
+ var pointerlockChangeEventHandlerFunc = (function(event) {
+ var e = event || window.event;
+ var pointerlockChangeEvent = JSEvents.pointerlockChangeEvent;
+ JSEvents.fillPointerlockChangeEventData(pointerlockChangeEvent, e);
+ if (Module["dynCall_iiii"](callbackfunc, eventTypeId, pointerlockChangeEvent, userData)) e.preventDefault();
+ });
+ var eventHandler = {
+ target: target,
+ allowsDeferredCalls: false,
+ eventTypeString: eventTypeString,
+ callbackfunc: callbackfunc,
+ handlerFunc: pointerlockChangeEventHandlerFunc,
+ useCapture: useCapture
+ };
+ JSEvents.registerOrRemoveHandler(eventHandler);
+ }),
+ registerPointerlockErrorEventCallback: (function(target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString) {
+ if (!target) target = document; else target = JSEvents.findEventTarget(target);
+ var pointerlockErrorEventHandlerFunc = (function(event) {
+ var e = event || window.event;
+ if (Module["dynCall_iiii"](callbackfunc, eventTypeId, 0, userData)) e.preventDefault();
+ });
+ var eventHandler = {
+ target: target,
+ allowsDeferredCalls: false,
+ eventTypeString: eventTypeString,
+ callbackfunc: callbackfunc,
+ handlerFunc: pointerlockErrorEventHandlerFunc,
+ useCapture: useCapture
+ };
+ JSEvents.registerOrRemoveHandler(eventHandler);
+ }),
+ requestPointerLock: (function(target) {
+ if (target.requestPointerLock) {
+ target.requestPointerLock();
+ } else if (target.mozRequestPointerLock) {
+ target.mozRequestPointerLock();
+ } else if (target.webkitRequestPointerLock) {
+ target.webkitRequestPointerLock();
+ } else if (target.msRequestPointerLock) {
+ target.msRequestPointerLock();
+ } else {
+ if (document.body.requestPointerLock || document.body.mozRequestPointerLock || document.body.webkitRequestPointerLock || document.body.msRequestPointerLock) {
+ return -3;
+ } else {
+ return -1;
+ }
+ }
+ return 0;
+ }),
+ fillVisibilityChangeEventData: (function(eventStruct, e) {
+ var visibilityStates = [ "hidden", "visible", "prerender", "unloaded" ];
+ var visibilityState = visibilityStates.indexOf(document.visibilityState);
+ HEAP32[eventStruct >> 2] = document.hidden;
+ HEAP32[eventStruct + 4 >> 2] = visibilityState;
+ }),
+ registerVisibilityChangeEventCallback: (function(target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) {
+ if (!JSEvents.visibilityChangeEvent) JSEvents.visibilityChangeEvent = _malloc(8);
+ if (!target) target = document; else target = JSEvents.findEventTarget(target);
+ var visibilityChangeEventHandlerFunc = (function(event) {
+ var e = event || window.event;
+ var visibilityChangeEvent = JSEvents.visibilityChangeEvent;
+ JSEvents.fillVisibilityChangeEventData(visibilityChangeEvent, e);
+ if (Module["dynCall_iiii"](callbackfunc, eventTypeId, visibilityChangeEvent, userData)) e.preventDefault();
+ });
+ var eventHandler = {
+ target: target,
+ allowsDeferredCalls: false,
+ eventTypeString: eventTypeString,
+ callbackfunc: callbackfunc,
+ handlerFunc: visibilityChangeEventHandlerFunc,
+ useCapture: useCapture
+ };
+ JSEvents.registerOrRemoveHandler(eventHandler);
+ }),
+ registerTouchEventCallback: (function(target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) {
+ if (!JSEvents.touchEvent) JSEvents.touchEvent = _malloc(1684);
+ target = JSEvents.findEventTarget(target);
+ var touchEventHandlerFunc = (function(event) {
+ var e = event || window.event;
+ var touches = {};
+ for (var i = 0; i < e.touches.length; ++i) {
+ var touch = e.touches[i];
+ touches[touch.identifier] = touch;
+ }
+ for (var i = 0; i < e.changedTouches.length; ++i) {
+ var touch = e.changedTouches[i];
+ touches[touch.identifier] = touch;
+ touch.changed = true;
+ }
+ for (var i = 0; i < e.targetTouches.length; ++i) {
+ var touch = e.targetTouches[i];
+ touches[touch.identifier].onTarget = true;
+ }
+ var touchEvent = JSEvents.touchEvent;
+ var ptr = touchEvent;
+ HEAP32[ptr + 4 >> 2] = e.ctrlKey;
+ HEAP32[ptr + 8 >> 2] = e.shiftKey;
+ HEAP32[ptr + 12 >> 2] = e.altKey;
+ HEAP32[ptr + 16 >> 2] = e.metaKey;
+ ptr += 20;
+ var canvasRect = Module["canvas"] ? Module["canvas"].getBoundingClientRect() : undefined;
+ var targetRect = JSEvents.getBoundingClientRectOrZeros(target);
+ var numTouches = 0;
+ for (var i in touches) {
+ var t = touches[i];
+ HEAP32[ptr >> 2] = t.identifier;
+ HEAP32[ptr + 4 >> 2] = t.screenX;
+ HEAP32[ptr + 8 >> 2] = t.screenY;
+ HEAP32[ptr + 12 >> 2] = t.clientX;
+ HEAP32[ptr + 16 >> 2] = t.clientY;
+ HEAP32[ptr + 20 >> 2] = t.pageX;
+ HEAP32[ptr + 24 >> 2] = t.pageY;
+ HEAP32[ptr + 28 >> 2] = t.changed;
+ HEAP32[ptr + 32 >> 2] = t.onTarget;
+ if (canvasRect) {
+ HEAP32[ptr + 44 >> 2] = t.clientX - canvasRect.left;
+ HEAP32[ptr + 48 >> 2] = t.clientY - canvasRect.top;
+ } else {
+ HEAP32[ptr + 44 >> 2] = 0;
+ HEAP32[ptr + 48 >> 2] = 0;
+ }
+ HEAP32[ptr + 36 >> 2] = t.clientX - targetRect.left;
+ HEAP32[ptr + 40 >> 2] = t.clientY - targetRect.top;
+ ptr += 52;
+ if (++numTouches >= 32) {
+ break;
+ }
+ }
+ HEAP32[touchEvent >> 2] = numTouches;
+ if (Module["dynCall_iiii"](callbackfunc, eventTypeId, touchEvent, userData)) e.preventDefault();
+ });
+ var eventHandler = {
+ target: target,
+ allowsDeferredCalls: eventTypeString == "touchstart" || eventTypeString == "touchend",
+ eventTypeString: eventTypeString,
+ callbackfunc: callbackfunc,
+ handlerFunc: touchEventHandlerFunc,
+ useCapture: useCapture
+ };
+ JSEvents.registerOrRemoveHandler(eventHandler);
+ }),
+ fillGamepadEventData: (function(eventStruct, e) {
+ HEAPF64[eventStruct >> 3] = e.timestamp;
+ for (var i = 0; i < e.axes.length; ++i) {
+ HEAPF64[eventStruct + i * 8 + 16 >> 3] = e.axes[i];
+ }
+ for (var i = 0; i < e.buttons.length; ++i) {
+ if (typeof e.buttons[i] === "object") {
+ HEAPF64[eventStruct + i * 8 + 528 >> 3] = e.buttons[i].value;
+ } else {
+ HEAPF64[eventStruct + i * 8 + 528 >> 3] = e.buttons[i];
+ }
+ }
+ for (var i = 0; i < e.buttons.length; ++i) {
+ if (typeof e.buttons[i] === "object") {
+ HEAP32[eventStruct + i * 4 + 1040 >> 2] = e.buttons[i].pressed;
+ } else {
+ HEAP32[eventStruct + i * 4 + 1040 >> 2] = e.buttons[i] == 1;
+ }
+ }
+ HEAP32[eventStruct + 1296 >> 2] = e.connected;
+ HEAP32[eventStruct + 1300 >> 2] = e.index;
+ HEAP32[eventStruct + 8 >> 2] = e.axes.length;
+ HEAP32[eventStruct + 12 >> 2] = e.buttons.length;
+ stringToUTF8(e.id, eventStruct + 1304, 64);
+ stringToUTF8(e.mapping, eventStruct + 1368, 64);
+ }),
+ registerGamepadEventCallback: (function(target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) {
+ if (!JSEvents.gamepadEvent) JSEvents.gamepadEvent = _malloc(1432);
+ var gamepadEventHandlerFunc = (function(event) {
+ var e = event || window.event;
+ var gamepadEvent = JSEvents.gamepadEvent;
+ JSEvents.fillGamepadEventData(gamepadEvent, e.gamepad);
+ if (Module["dynCall_iiii"](callbackfunc, eventTypeId, gamepadEvent, userData)) e.preventDefault();
+ });
+ var eventHandler = {
+ target: JSEvents.findEventTarget(target),
+ allowsDeferredCalls: true,
+ eventTypeString: eventTypeString,
+ callbackfunc: callbackfunc,
+ handlerFunc: gamepadEventHandlerFunc,
+ useCapture: useCapture
+ };
+ JSEvents.registerOrRemoveHandler(eventHandler);
+ }),
+ registerBeforeUnloadEventCallback: (function(target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString) {
+ var beforeUnloadEventHandlerFunc = (function(event) {
+ var e = event || window.event;
+ var confirmationMessage = Module["dynCall_iiii"](callbackfunc, eventTypeId, 0, userData);
+ if (confirmationMessage) {
+ confirmationMessage = Pointer_stringify(confirmationMessage);
+ }
+ if (confirmationMessage) {
+ e.preventDefault();
+ e.returnValue = confirmationMessage;
+ return confirmationMessage;
+ }
+ });
+ var eventHandler = {
+ target: JSEvents.findEventTarget(target),
+ allowsDeferredCalls: false,
+ eventTypeString: eventTypeString,
+ callbackfunc: callbackfunc,
+ handlerFunc: beforeUnloadEventHandlerFunc,
+ useCapture: useCapture
+ };
+ JSEvents.registerOrRemoveHandler(eventHandler);
+ }),
+ battery: (function() {
+ return navigator.battery || navigator.mozBattery || navigator.webkitBattery;
+ }),
+ fillBatteryEventData: (function(eventStruct, e) {
+ HEAPF64[eventStruct >> 3] = e.chargingTime;
+ HEAPF64[eventStruct + 8 >> 3] = e.dischargingTime;
+ HEAPF64[eventStruct + 16 >> 3] = e.level;
+ HEAP32[eventStruct + 24 >> 2] = e.charging;
+ }),
+ registerBatteryEventCallback: (function(target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) {
+ if (!JSEvents.batteryEvent) JSEvents.batteryEvent = _malloc(32);
+ var batteryEventHandlerFunc = (function(event) {
+ var e = event || window.event;
+ var batteryEvent = JSEvents.batteryEvent;
+ JSEvents.fillBatteryEventData(batteryEvent, JSEvents.battery());
+ if (Module["dynCall_iiii"](callbackfunc, eventTypeId, batteryEvent, userData)) e.preventDefault();
+ });
+ var eventHandler = {
+ target: JSEvents.findEventTarget(target),
+ allowsDeferredCalls: false,
+ eventTypeString: eventTypeString,
+ callbackfunc: callbackfunc,
+ handlerFunc: batteryEventHandlerFunc,
+ useCapture: useCapture
+ };
+ JSEvents.registerOrRemoveHandler(eventHandler);
+ }),
+ registerWebGlEventCallback: (function(target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) {
+ if (!target) target = Module["canvas"];
+ var webGlEventHandlerFunc = (function(event) {
+ var e = event || window.event;
+ if (Module["dynCall_iiii"](callbackfunc, eventTypeId, 0, userData)) e.preventDefault();
+ });
+ var eventHandler = {
+ target: JSEvents.findEventTarget(target),
+ allowsDeferredCalls: false,
+ eventTypeString: eventTypeString,
+ callbackfunc: callbackfunc,
+ handlerFunc: webGlEventHandlerFunc,
+ useCapture: useCapture
+ };
+ JSEvents.registerOrRemoveHandler(eventHandler);
+ })
+};
+var __currentFullscreenStrategy = {};
+function _emscripten_exit_fullscreen() {
+ if (typeof JSEvents.fullscreenEnabled() === "undefined") return -1;
+ JSEvents.removeDeferredCalls(JSEvents.requestFullscreen);
+ if (document.exitFullscreen) {
+ document.exitFullscreen();
+ } else if (document.msExitFullscreen) {
+ document.msExitFullscreen();
+ } else if (document.mozCancelFullScreen) {
+ document.mozCancelFullScreen();
+ } else if (document.webkitExitFullscreen) {
+ document.webkitExitFullscreen();
+ } else {
+ return -1;
+ }
+ if (__currentFullscreenStrategy.canvasResizedCallback) {
+ Module["dynCall_iiii"](__currentFullscreenStrategy.canvasResizedCallback, 37, 0, __currentFullscreenStrategy.canvasResizedCallbackUserData);
+ }
+ return 0;
+}
+function _emscripten_exit_pointerlock() {
+ JSEvents.removeDeferredCalls(JSEvents.requestPointerLock);
+ if (document.exitPointerLock) {
+ document.exitPointerLock();
+ } else if (document.msExitPointerLock) {
+ document.msExitPointerLock();
+ } else if (document.mozExitPointerLock) {
+ document.mozExitPointerLock();
+ } else if (document.webkitExitPointerLock) {
+ document.webkitExitPointerLock();
+ } else {
+ return -1;
+ }
+ return 0;
+}
+function _emscripten_get_fullscreen_status(fullscreenStatus) {
+ if (typeof JSEvents.fullscreenEnabled() === "undefined") return -1;
+ JSEvents.fillFullscreenChangeEventData(fullscreenStatus);
+ return 0;
+}
+function __emscripten_sample_gamepad_data() {
+ if (!JSEvents.numGamepadsConnected) return;
+ if (Browser.mainLoop.currentFrameNumber !== JSEvents.lastGamepadStateFrame || !Browser.mainLoop.currentFrameNumber) {
+ JSEvents.lastGamepadState = navigator.getGamepads ? navigator.getGamepads() : navigator.webkitGetGamepads ? navigator.webkitGetGamepads : null;
+ JSEvents.lastGamepadStateFrame = Browser.mainLoop.currentFrameNumber;
+ }
+}
+function _emscripten_get_gamepad_status(index, gamepadState) {
+ __emscripten_sample_gamepad_data();
+ if (!JSEvents.lastGamepadState) return -1;
+ if (index < 0 || index >= JSEvents.lastGamepadState.length) return -5;
+ if (!JSEvents.lastGamepadState[index]) return -7;
+ JSEvents.fillGamepadEventData(gamepadState, JSEvents.lastGamepadState[index]);
+ return 0;
+}
+function _emscripten_get_main_loop_timing(mode, value) {
+ if (mode) HEAP32[mode >> 2] = Browser.mainLoop.timingMode;
+ if (value) HEAP32[value >> 2] = Browser.mainLoop.timingValue;
+}
+function _emscripten_get_num_gamepads() {
+ if (!JSEvents.numGamepadsConnected) return 0;
+ __emscripten_sample_gamepad_data();
+ if (!JSEvents.lastGamepadState) return -1;
+ return JSEvents.lastGamepadState.length;
+}
+function _emscripten_has_threading_support() {
+ return 0;
+}
+function _emscripten_html5_remove_all_event_listeners() {
+ JSEvents.removeAllEventListeners();
+}
+function _emscripten_is_webgl_context_lost(target) {
+ if (!Module.ctx) return true;
+ return Module.ctx.isContextLost();
+}
+function __reallyNegative(x) {
+ return x < 0 || x === 0 && 1 / x === -Infinity;
+}
+function __formatString(format, varargs) {
+ assert((varargs & 3) === 0);
+ var textIndex = format;
+ var argIndex = varargs;
+ function prepVararg(ptr, type) {
+ if (type === "double" || type === "i64") {
+ if (ptr & 7) {
+ assert((ptr & 7) === 4);
+ ptr += 4;
+ }
+ } else {
+ assert((ptr & 3) === 0);
+ }
+ return ptr;
+ }
+ function getNextArg(type) {
+ var ret;
+ argIndex = prepVararg(argIndex, type);
+ if (type === "double") {
+ ret = HEAPF64[argIndex >> 3];
+ argIndex += 8;
+ } else if (type == "i64") {
+ ret = [ HEAP32[argIndex >> 2], HEAP32[argIndex + 4 >> 2] ];
+ argIndex += 8;
+ } else {
+ assert((argIndex & 3) === 0);
+ type = "i32";
+ ret = HEAP32[argIndex >> 2];
+ argIndex += 4;
+ }
+ return ret;
+ }
+ var ret = [];
+ var curr, next, currArg;
+ while (1) {
+ var startTextIndex = textIndex;
+ curr = HEAP8[textIndex >> 0];
+ if (curr === 0) break;
+ next = HEAP8[textIndex + 1 >> 0];
+ if (curr == 37) {
+ var flagAlwaysSigned = false;
+ var flagLeftAlign = false;
+ var flagAlternative = false;
+ var flagZeroPad = false;
+ var flagPadSign = false;
+ flagsLoop : while (1) {
+ switch (next) {
+ case 43:
+ flagAlwaysSigned = true;
+ break;
+ case 45:
+ flagLeftAlign = true;
+ break;
+ case 35:
+ flagAlternative = true;
+ break;
+ case 48:
+ if (flagZeroPad) {
+ break flagsLoop;
+ } else {
+ flagZeroPad = true;
+ break;
+ }
+ case 32:
+ flagPadSign = true;
+ break;
+ default:
+ break flagsLoop;
+ }
+ textIndex++;
+ next = HEAP8[textIndex + 1 >> 0];
+ }
+ var width = 0;
+ if (next == 42) {
+ width = getNextArg("i32");
+ textIndex++;
+ next = HEAP8[textIndex + 1 >> 0];
+ } else {
+ while (next >= 48 && next <= 57) {
+ width = width * 10 + (next - 48);
+ textIndex++;
+ next = HEAP8[textIndex + 1 >> 0];
+ }
+ }
+ var precisionSet = false, precision = -1;
+ if (next == 46) {
+ precision = 0;
+ precisionSet = true;
+ textIndex++;
+ next = HEAP8[textIndex + 1 >> 0];
+ if (next == 42) {
+ precision = getNextArg("i32");
+ textIndex++;
+ } else {
+ while (1) {
+ var precisionChr = HEAP8[textIndex + 1 >> 0];
+ if (precisionChr < 48 || precisionChr > 57) break;
+ precision = precision * 10 + (precisionChr - 48);
+ textIndex++;
+ }
+ }
+ next = HEAP8[textIndex + 1 >> 0];
+ }
+ if (precision < 0) {
+ precision = 6;
+ precisionSet = false;
+ }
+ var argSize;
+ switch (String.fromCharCode(next)) {
+ case "h":
+ var nextNext = HEAP8[textIndex + 2 >> 0];
+ if (nextNext == 104) {
+ textIndex++;
+ argSize = 1;
+ } else {
+ argSize = 2;
+ }
+ break;
+ case "l":
+ var nextNext = HEAP8[textIndex + 2 >> 0];
+ if (nextNext == 108) {
+ textIndex++;
+ argSize = 8;
+ } else {
+ argSize = 4;
+ }
+ break;
+ case "L":
+ case "q":
+ case "j":
+ argSize = 8;
+ break;
+ case "z":
+ case "t":
+ case "I":
+ argSize = 4;
+ break;
+ default:
+ argSize = null;
+ }
+ if (argSize) textIndex++;
+ next = HEAP8[textIndex + 1 >> 0];
+ switch (String.fromCharCode(next)) {
+ case "d":
+ case "i":
+ case "u":
+ case "o":
+ case "x":
+ case "X":
+ case "p":
+ {
+ var signed = next == 100 || next == 105;
+ argSize = argSize || 4;
+ currArg = getNextArg("i" + argSize * 8);
+ var origArg = currArg;
+ var argText;
+ if (argSize == 8) {
+ currArg = makeBigInt(currArg[0], currArg[1], next == 117);
+ }
+ if (argSize <= 4) {
+ var limit = Math.pow(256, argSize) - 1;
+ currArg = (signed ? reSign : unSign)(currArg & limit, argSize * 8);
+ }
+ var currAbsArg = Math.abs(currArg);
+ var prefix = "";
+ if (next == 100 || next == 105) {
+ if (argSize == 8 && typeof i64Math === "object") argText = i64Math.stringify(origArg[0], origArg[1], null); else argText = reSign(currArg, 8 * argSize, 1).toString(10);
+ } else if (next == 117) {
+ if (argSize == 8 && typeof i64Math === "object") argText = i64Math.stringify(origArg[0], origArg[1], true); else argText = unSign(currArg, 8 * argSize, 1).toString(10);
+ currArg = Math.abs(currArg);
+ } else if (next == 111) {
+ argText = (flagAlternative ? "0" : "") + currAbsArg.toString(8);
+ } else if (next == 120 || next == 88) {
+ prefix = flagAlternative && currArg != 0 ? "0x" : "";
+ if (argSize == 8 && typeof i64Math === "object") {
+ if (origArg[1]) {
+ argText = (origArg[1] >>> 0).toString(16);
+ var lower = (origArg[0] >>> 0).toString(16);
+ while (lower.length < 8) lower = "0" + lower;
+ argText += lower;
+ } else {
+ argText = (origArg[0] >>> 0).toString(16);
+ }
+ } else if (currArg < 0) {
+ currArg = -currArg;
+ argText = (currAbsArg - 1).toString(16);
+ var buffer = [];
+ for (var i = 0; i < argText.length; i++) {
+ buffer.push((15 - parseInt(argText[i], 16)).toString(16));
+ }
+ argText = buffer.join("");
+ while (argText.length < argSize * 2) argText = "f" + argText;
+ } else {
+ argText = currAbsArg.toString(16);
+ }
+ if (next == 88) {
+ prefix = prefix.toUpperCase();
+ argText = argText.toUpperCase();
+ }
+ } else if (next == 112) {
+ if (currAbsArg === 0) {
+ argText = "(nil)";
+ } else {
+ prefix = "0x";
+ argText = currAbsArg.toString(16);
+ }
+ }
+ if (precisionSet) {
+ while (argText.length < precision) {
+ argText = "0" + argText;
+ }
+ }
+ if (currArg >= 0) {
+ if (flagAlwaysSigned) {
+ prefix = "+" + prefix;
+ } else if (flagPadSign) {
+ prefix = " " + prefix;
+ }
+ }
+ if (argText.charAt(0) == "-") {
+ prefix = "-" + prefix;
+ argText = argText.substr(1);
+ }
+ while (prefix.length + argText.length < width) {
+ if (flagLeftAlign) {
+ argText += " ";
+ } else {
+ if (flagZeroPad) {
+ argText = "0" + argText;
+ } else {
+ prefix = " " + prefix;
+ }
+ }
+ }
+ argText = prefix + argText;
+ argText.split("").forEach((function(chr) {
+ ret.push(chr.charCodeAt(0));
+ }));
+ break;
+ }
+ case "f":
+ case "F":
+ case "e":
+ case "E":
+ case "g":
+ case "G":
+ {
+ currArg = getNextArg("double");
+ var argText;
+ if (isNaN(currArg)) {
+ argText = "nan";
+ flagZeroPad = false;
+ } else if (!isFinite(currArg)) {
+ argText = (currArg < 0 ? "-" : "") + "inf";
+ flagZeroPad = false;
+ } else {
+ var isGeneral = false;
+ var effectivePrecision = Math.min(precision, 20);
+ if (next == 103 || next == 71) {
+ isGeneral = true;
+ precision = precision || 1;
+ var exponent = parseInt(currArg.toExponential(effectivePrecision).split("e")[1], 10);
+ if (precision > exponent && exponent >= -4) {
+ next = (next == 103 ? "f" : "F").charCodeAt(0);
+ precision -= exponent + 1;
+ } else {
+ next = (next == 103 ? "e" : "E").charCodeAt(0);
+ precision--;
+ }
+ effectivePrecision = Math.min(precision, 20);
+ }
+ if (next == 101 || next == 69) {
+ argText = currArg.toExponential(effectivePrecision);
+ if (/[eE][-+]\d$/.test(argText)) {
+ argText = argText.slice(0, -1) + "0" + argText.slice(-1);
+ }
+ } else if (next == 102 || next == 70) {
+ argText = currArg.toFixed(effectivePrecision);
+ if (currArg === 0 && __reallyNegative(currArg)) {
+ argText = "-" + argText;
+ }
+ }
+ var parts = argText.split("e");
+ if (isGeneral && !flagAlternative) {
+ while (parts[0].length > 1 && parts[0].indexOf(".") != -1 && (parts[0].slice(-1) == "0" || parts[0].slice(-1) == ".")) {
+ parts[0] = parts[0].slice(0, -1);
+ }
+ } else {
+ if (flagAlternative && argText.indexOf(".") == -1) parts[0] += ".";
+ while (precision > effectivePrecision++) parts[0] += "0";
+ }
+ argText = parts[0] + (parts.length > 1 ? "e" + parts[1] : "");
+ if (next == 69) argText = argText.toUpperCase();
+ if (currArg >= 0) {
+ if (flagAlwaysSigned) {
+ argText = "+" + argText;
+ } else if (flagPadSign) {
+ argText = " " + argText;
+ }
+ }
+ }
+ while (argText.length < width) {
+ if (flagLeftAlign) {
+ argText += " ";
+ } else {
+ if (flagZeroPad && (argText[0] == "-" || argText[0] == "+")) {
+ argText = argText[0] + "0" + argText.slice(1);
+ } else {
+ argText = (flagZeroPad ? "0" : " ") + argText;
+ }
+ }
+ }
+ if (next < 97) argText = argText.toUpperCase();
+ argText.split("").forEach((function(chr) {
+ ret.push(chr.charCodeAt(0));
+ }));
+ break;
+ }
+ case "s":
+ {
+ var arg = getNextArg("i8*");
+ var argLength = arg ? _strlen(arg) : "(null)".length;
+ if (precisionSet) argLength = Math.min(argLength, precision);
+ if (!flagLeftAlign) {
+ while (argLength < width--) {
+ ret.push(32);
+ }
+ }
+ if (arg) {
+ for (var i = 0; i < argLength; i++) {
+ ret.push(HEAPU8[arg++ >> 0]);
+ }
+ } else {
+ ret = ret.concat(intArrayFromString("(null)".substr(0, argLength), true));
+ }
+ if (flagLeftAlign) {
+ while (argLength < width--) {
+ ret.push(32);
+ }
+ }
+ break;
+ }
+ case "c":
+ {
+ if (flagLeftAlign) ret.push(getNextArg("i8"));
+ while (--width > 0) {
+ ret.push(32);
+ }
+ if (!flagLeftAlign) ret.push(getNextArg("i8"));
+ break;
+ }
+ case "n":
+ {
+ var ptr = getNextArg("i32*");
+ HEAP32[ptr >> 2] = ret.length;
+ break;
+ }
+ case "%":
+ {
+ ret.push(curr);
+ break;
+ }
+ default:
+ {
+ for (var i = startTextIndex; i < textIndex + 2; i++) {
+ ret.push(HEAP8[i >> 0]);
+ }
+ }
+ }
+ textIndex += 2;
+ } else {
+ ret.push(curr);
+ textIndex += 1;
+ }
+ }
+ return ret;
+}
+function __emscripten_traverse_stack(args) {
+ if (!args || !args.callee || !args.callee.name) {
+ return [ null, "", "" ];
+ }
+ var funstr = args.callee.toString();
+ var funcname = args.callee.name;
+ var str = "(";
+ var first = true;
+ for (var i in args) {
+ var a = args[i];
+ if (!first) {
+ str += ", ";
+ }
+ first = false;
+ if (typeof a === "number" || typeof a === "string") {
+ str += a;
+ } else {
+ str += "(" + typeof a + ")";
+ }
+ }
+ str += ")";
+ var caller = args.callee.caller;
+ args = caller ? caller.arguments : [];
+ if (first) str = "";
+ return [ args, funcname, str ];
+}
+function _emscripten_get_callstack_js(flags) {
+ var callstack = jsStackTrace();
+ var iThisFunc = callstack.lastIndexOf("_emscripten_log");
+ var iThisFunc2 = callstack.lastIndexOf("_emscripten_get_callstack");
+ var iNextLine = callstack.indexOf("\n", Math.max(iThisFunc, iThisFunc2)) + 1;
+ callstack = callstack.slice(iNextLine);
+ if (flags & 8 && typeof emscripten_source_map === "undefined") {
+ warnOnce('Source map information is not available, emscripten_log with EM_LOG_C_STACK will be ignored. Build with "--pre-js $EMSCRIPTEN/src/emscripten-source-map.min.js" linker flag to add source map loading to code.');
+ flags ^= 8;
+ flags |= 16;
+ }
+ var stack_args = null;
+ if (flags & 128) {
+ stack_args = __emscripten_traverse_stack(arguments);
+ while (stack_args[1].indexOf("_emscripten_") >= 0) stack_args = __emscripten_traverse_stack(stack_args[0]);
+ }
+ var lines = callstack.split("\n");
+ callstack = "";
+ var newFirefoxRe = new RegExp("\\s*(.*?)@(.*?):([0-9]+):([0-9]+)");
+ var firefoxRe = new RegExp("\\s*(.*?)@(.*):(.*)(:(.*))?");
+ var chromeRe = new RegExp("\\s*at (.*?) \\((.*):(.*):(.*)\\)");
+ for (var l in lines) {
+ var line = lines[l];
+ var jsSymbolName = "";
+ var file = "";
+ var lineno = 0;
+ var column = 0;
+ var parts = chromeRe.exec(line);
+ if (parts && parts.length == 5) {
+ jsSymbolName = parts[1];
+ file = parts[2];
+ lineno = parts[3];
+ column = parts[4];
+ } else {
+ parts = newFirefoxRe.exec(line);
+ if (!parts) parts = firefoxRe.exec(line);
+ if (parts && parts.length >= 4) {
+ jsSymbolName = parts[1];
+ file = parts[2];
+ lineno = parts[3];
+ column = parts[4] | 0;
+ } else {
+ callstack += line + "\n";
+ continue;
+ }
+ }
+ var cSymbolName = flags & 32 ? demangle(jsSymbolName) : jsSymbolName;
+ if (!cSymbolName) {
+ cSymbolName = jsSymbolName;
+ }
+ var haveSourceMap = false;
+ if (flags & 8) {
+ var orig = emscripten_source_map.originalPositionFor({
+ line: lineno,
+ column: column
+ });
+ haveSourceMap = orig && orig.source;
+ if (haveSourceMap) {
+ if (flags & 64) {
+ orig.source = orig.source.substring(orig.source.replace(/\\/g, "/").lastIndexOf("/") + 1);
+ }
+ callstack += " at " + cSymbolName + " (" + orig.source + ":" + orig.line + ":" + orig.column + ")\n";
+ }
+ }
+ if (flags & 16 || !haveSourceMap) {
+ if (flags & 64) {
+ file = file.substring(file.replace(/\\/g, "/").lastIndexOf("/") + 1);
+ }
+ callstack += (haveSourceMap ? " = " + jsSymbolName : " at " + cSymbolName) + " (" + file + ":" + lineno + ":" + column + ")\n";
+ }
+ if (flags & 128 && stack_args[0]) {
+ if (stack_args[1] == jsSymbolName && stack_args[2].length > 0) {
+ callstack = callstack.replace(/\s+$/, "");
+ callstack += " with values: " + stack_args[1] + stack_args[2] + "\n";
+ }
+ stack_args = __emscripten_traverse_stack(stack_args[0]);
+ }
+ }
+ callstack = callstack.replace(/\s+$/, "");
+ return callstack;
+}
+function _emscripten_log_js(flags, str) {
+ if (flags & 24) {
+ str = str.replace(/\s+$/, "");
+ str += (str.length > 0 ? "\n" : "") + _emscripten_get_callstack_js(flags);
+ }
+ if (flags & 1) {
+ if (flags & 4) {
+ console.error(str);
+ } else if (flags & 2) {
+ console.warn(str);
+ } else {
+ console.log(str);
+ }
+ } else if (flags & 6) {
+ err(str);
+ } else {
+ out(str);
+ }
+}
+function _emscripten_log(flags, varargs) {
+ var format = HEAP32[varargs >> 2];
+ varargs += 4;
+ var str = "";
+ if (format) {
+ var result = __formatString(format, varargs);
+ for (var i = 0; i < result.length; ++i) {
+ str += String.fromCharCode(result[i]);
+ }
+ }
+ _emscripten_log_js(flags, str);
+}
+function _longjmp(env, value) {
+ Module["setThrew"](env, value || 1);
+ throw "longjmp";
+}
+function _emscripten_longjmp(env, value) {
+ _longjmp(env, value);
+}
+function _emscripten_num_logical_cores() {
+ return 1;
+}
+function __setLetterbox(element, topBottom, leftRight) {
+ if (JSEvents.isInternetExplorer()) {
+ element.style.marginLeft = element.style.marginRight = leftRight + "px";
+ element.style.marginTop = element.style.marginBottom = topBottom + "px";
+ } else {
+ element.style.paddingLeft = element.style.paddingRight = leftRight + "px";
+ element.style.paddingTop = element.style.paddingBottom = topBottom + "px";
+ }
+}
+function __emscripten_do_request_fullscreen(target, strategy) {
+ if (typeof JSEvents.fullscreenEnabled() === "undefined") return -1;
+ if (!JSEvents.fullscreenEnabled()) return -3;
+ if (!target) target = "#canvas";
+ target = JSEvents.findEventTarget(target);
+ if (!target) return -4;
+ if (!target.requestFullscreen && !target.msRequestFullscreen && !target.mozRequestFullScreen && !target.mozRequestFullscreen && !target.webkitRequestFullscreen) {
+ return -3;
+ }
+ var canPerformRequests = JSEvents.canPerformEventHandlerRequests();
+ if (!canPerformRequests) {
+ if (strategy.deferUntilInEventHandler) {
+ JSEvents.deferCall(JSEvents.requestFullscreen, 1, [ target, strategy ]);
+ return 1;
+ } else {
+ return -2;
+ }
+ }
+ return JSEvents.requestFullscreen(target, strategy);
+}
+function _emscripten_request_fullscreen(target, deferUntilInEventHandler) {
+ var strategy = {};
+ strategy.scaleMode = 0;
+ strategy.canvasResolutionScaleMode = 0;
+ strategy.filteringMode = 0;
+ strategy.deferUntilInEventHandler = deferUntilInEventHandler;
+ strategy.canvasResizedCallbackTargetThread = 2;
+ return __emscripten_do_request_fullscreen(target, strategy);
+}
+function _emscripten_request_pointerlock(target, deferUntilInEventHandler) {
+ if (!target) target = "#canvas";
+ target = JSEvents.findEventTarget(target);
+ if (!target) return -4;
+ if (!target.requestPointerLock && !target.mozRequestPointerLock && !target.webkitRequestPointerLock && !target.msRequestPointerLock) {
+ return -1;
+ }
+ var canPerformRequests = JSEvents.canPerformEventHandlerRequests();
+ if (!canPerformRequests) {
+ if (deferUntilInEventHandler) {
+ JSEvents.deferCall(JSEvents.requestPointerLock, 2, [ target ]);
+ return 1;
+ } else {
+ return -2;
+ }
+ }
+ return JSEvents.requestPointerLock(target);
+}
+function _emscripten_set_blur_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
+ JSEvents.registerFocusEventCallback(target, userData, useCapture, callbackfunc, 12, "blur", targetThread);
+ return 0;
+}
+function _emscripten_set_dblclick_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
+ JSEvents.registerMouseEventCallback(target, userData, useCapture, callbackfunc, 7, "dblclick", targetThread);
+ return 0;
+}
+function _emscripten_set_devicemotion_callback_on_thread(userData, useCapture, callbackfunc, targetThread) {
+ JSEvents.registerDeviceMotionEventCallback(window, userData, useCapture, callbackfunc, 17, "devicemotion", targetThread);
+ return 0;
+}
+function _emscripten_set_deviceorientation_callback_on_thread(userData, useCapture, callbackfunc, targetThread) {
+ JSEvents.registerDeviceOrientationEventCallback(window, userData, useCapture, callbackfunc, 16, "deviceorientation", targetThread);
+ return 0;
+}
+function _emscripten_set_focus_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
+ JSEvents.registerFocusEventCallback(target, userData, useCapture, callbackfunc, 13, "focus", targetThread);
+ return 0;
+}
+function _emscripten_set_fullscreenchange_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
+ if (typeof JSEvents.fullscreenEnabled() === "undefined") return -1;
+ if (!target) target = document; else {
+ target = JSEvents.findEventTarget(target);
+ if (!target) return -4;
+ }
+ JSEvents.registerFullscreenChangeEventCallback(target, userData, useCapture, callbackfunc, 19, "fullscreenchange", targetThread);
+ JSEvents.registerFullscreenChangeEventCallback(target, userData, useCapture, callbackfunc, 19, "mozfullscreenchange", targetThread);
+ JSEvents.registerFullscreenChangeEventCallback(target, userData, useCapture, callbackfunc, 19, "webkitfullscreenchange", targetThread);
+ JSEvents.registerFullscreenChangeEventCallback(target, userData, useCapture, callbackfunc, 19, "msfullscreenchange", targetThread);
+ return 0;
+}
+function _emscripten_set_gamepadconnected_callback_on_thread(userData, useCapture, callbackfunc, targetThread) {
+ if (!navigator.getGamepads && !navigator.webkitGetGamepads) return -1;
+ JSEvents.registerGamepadEventCallback(window, userData, useCapture, callbackfunc, 26, "gamepadconnected", targetThread);
+ return 0;
+}
+function _emscripten_set_gamepaddisconnected_callback_on_thread(userData, useCapture, callbackfunc, targetThread) {
+ if (!navigator.getGamepads && !navigator.webkitGetGamepads) return -1;
+ JSEvents.registerGamepadEventCallback(window, userData, useCapture, callbackfunc, 27, "gamepaddisconnected", targetThread);
+ return 0;
+}
+function _emscripten_set_keydown_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
+ JSEvents.registerKeyEventCallback(target, userData, useCapture, callbackfunc, 2, "keydown", targetThread);
+ return 0;
+}
+function _emscripten_set_keypress_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
+ JSEvents.registerKeyEventCallback(target, userData, useCapture, callbackfunc, 1, "keypress", targetThread);
+ return 0;
+}
+function _emscripten_set_keyup_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
+ JSEvents.registerKeyEventCallback(target, userData, useCapture, callbackfunc, 3, "keyup", targetThread);
+ return 0;
+}
+function _emscripten_set_mousedown_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
+ JSEvents.registerMouseEventCallback(target, userData, useCapture, callbackfunc, 5, "mousedown", targetThread);
+ return 0;
+}
+function _emscripten_set_mousemove_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
+ JSEvents.registerMouseEventCallback(target, userData, useCapture, callbackfunc, 8, "mousemove", targetThread);
+ return 0;
+}
+function _emscripten_set_mouseup_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
+ JSEvents.registerMouseEventCallback(target, userData, useCapture, callbackfunc, 6, "mouseup", targetThread);
+ return 0;
+}
+function _emscripten_set_touchcancel_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
+ JSEvents.registerTouchEventCallback(target, userData, useCapture, callbackfunc, 25, "touchcancel", targetThread);
+ return 0;
+}
+function _emscripten_set_touchend_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
+ JSEvents.registerTouchEventCallback(target, userData, useCapture, callbackfunc, 23, "touchend", targetThread);
+ return 0;
+}
+function _emscripten_set_touchmove_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
+ JSEvents.registerTouchEventCallback(target, userData, useCapture, callbackfunc, 24, "touchmove", targetThread);
+ return 0;
+}
+function _emscripten_set_touchstart_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
+ JSEvents.registerTouchEventCallback(target, userData, useCapture, callbackfunc, 22, "touchstart", targetThread);
+ return 0;
+}
+function _emscripten_set_wheel_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
+ target = JSEvents.findEventTarget(target);
+ if (typeof target.onwheel !== "undefined") {
+ JSEvents.registerWheelEventCallback(target, userData, useCapture, callbackfunc, 9, "wheel", targetThread);
+ return 0;
+ } else if (typeof target.onmousewheel !== "undefined") {
+ JSEvents.registerWheelEventCallback(target, userData, useCapture, callbackfunc, 9, "mousewheel", targetThread);
+ return 0;
+ } else {
+ return -1;
+ }
+}
+var GL = {
+ counter: 1,
+ lastError: 0,
+ buffers: [],
+ mappedBuffers: {},
+ programs: [],
+ framebuffers: [],
+ renderbuffers: [],
+ textures: [],
+ uniforms: [],
+ shaders: [],
+ vaos: [],
+ contexts: [],
+ currentContext: null,
+ offscreenCanvases: {},
+ timerQueriesEXT: [],
+ queries: [],
+ samplers: [],
+ transformFeedbacks: [],
+ syncs: [],
+ byteSizeByTypeRoot: 5120,
+ byteSizeByType: [ 1, 1, 2, 2, 4, 4, 4, 2, 3, 4, 8 ],
+ programInfos: {},
+ stringCache: {},
+ stringiCache: {},
+ tempFixedLengthArray: [],
+ packAlignment: 4,
+ unpackAlignment: 4,
+ init: (function() {
+ GL.miniTempBuffer = new Float32Array(GL.MINI_TEMP_BUFFER_SIZE);
+ for (var i = 0; i < GL.MINI_TEMP_BUFFER_SIZE; i++) {
+ GL.miniTempBufferViews[i] = GL.miniTempBuffer.subarray(0, i + 1);
+ }
+ for (var i = 0; i < 32; i++) {
+ GL.tempFixedLengthArray.push(new Array(i));
+ }
+ }),
+ recordError: function recordError(errorCode) {
+ if (!GL.lastError) {
+ GL.lastError = errorCode;
+ }
+ },
+ getNewId: (function(table) {
+ var ret = GL.counter++;
+ for (var i = table.length; i < ret; i++) {
+ table[i] = null;
+ }
+ return ret;
+ }),
+ MINI_TEMP_BUFFER_SIZE: 256,
+ miniTempBuffer: null,
+ miniTempBufferViews: [ 0 ],
+ getSource: (function(shader, count, string, length) {
+ var source = "";
+ for (var i = 0; i < count; ++i) {
+ var frag;
+ if (length) {
+ var len = HEAP32[length + i * 4 >> 2];
+ if (len < 0) {
+ frag = Pointer_stringify(HEAP32[string + i * 4 >> 2]);
+ } else {
+ frag = Pointer_stringify(HEAP32[string + i * 4 >> 2], len);
+ }
+ } else {
+ frag = Pointer_stringify(HEAP32[string + i * 4 >> 2]);
+ }
+ source += frag;
+ }
+ return source;
+ }),
+ createContext: (function(canvas, webGLContextAttributes) {
+ if (typeof webGLContextAttributes["majorVersion"] === "undefined" && typeof webGLContextAttributes["minorVersion"] === "undefined") {
+ if (typeof WebGL2RenderingContext !== "undefined") webGLContextAttributes["majorVersion"] = 2; else webGLContextAttributes["majorVersion"] = 1;
+ webGLContextAttributes["minorVersion"] = 0;
+ }
+ var ctx;
+ var errorInfo = "?";
+ function onContextCreationError(event) {
+ errorInfo = event.statusMessage || errorInfo;
+ }
+ webGLContextAttributes["powerPreference"] = "high-performance";
+ try {
+ canvas.addEventListener("webglcontextcreationerror", onContextCreationError, false);
+ try {
+ if (webGLContextAttributes["majorVersion"] == 1 && webGLContextAttributes["minorVersion"] == 0) {
+ ctx = canvas.getContext("webgl", webGLContextAttributes) || canvas.getContext("experimental-webgl", webGLContextAttributes);
+ } else if (webGLContextAttributes["majorVersion"] == 2 && webGLContextAttributes["minorVersion"] == 0) {
+ ctx = canvas.getContext("webgl2", webGLContextAttributes);
+ } else {
+ throw "Unsupported WebGL context version " + majorVersion + "." + minorVersion + "!";
+ }
+ } finally {
+ canvas.removeEventListener("webglcontextcreationerror", onContextCreationError, false);
+ }
+ if (!ctx) throw ":(";
+ } catch (e) {
+ out("Could not create canvas: " + [ errorInfo, e, JSON.stringify(webGLContextAttributes) ]);
+ return 0;
+ }
+ if (!ctx) return 0;
+ var context = GL.registerContext(ctx, webGLContextAttributes);
+ return context;
+ }),
+ registerContext: (function(ctx, webGLContextAttributes) {
+ var handle = _malloc(8);
+ HEAP32[handle >> 2] = webGLContextAttributes["explicitSwapControl"];
+ var context = {
+ handle: handle,
+ attributes: webGLContextAttributes,
+ version: webGLContextAttributes["majorVersion"],
+ GLctx: ctx
+ };
+ function getChromeVersion() {
+ var raw = navigator.userAgent.match(/Chrom(e|ium)\/([0-9]+)\./);
+ return raw ? parseInt(raw[2], 10) : false;
+ }
+ context.supportsWebGL2EntryPoints = context.version >= 2 && (getChromeVersion() === false || getChromeVersion() >= 58);
+ if (ctx.canvas) ctx.canvas.GLctxObject = context;
+ GL.contexts[handle] = context;
+ if (typeof webGLContextAttributes["enableExtensionsByDefault"] === "undefined" || webGLContextAttributes["enableExtensionsByDefault"]) {
+ GL.initExtensions(context);
+ }
+ if (webGLContextAttributes["renderViaOffscreenBackBuffer"]) {
+ return 0;
+ }
+ return handle;
+ }),
+ makeContextCurrent: (function(contextHandle) {
+ if (!contextHandle) {
+ GLctx = Module.ctx = GL.currentContext = null;
+ return true;
+ }
+ var context = GL.contexts[contextHandle];
+ if (!context) {
+ return false;
+ }
+ GLctx = Module.ctx = context.GLctx;
+ GL.currentContext = context;
+ return true;
+ }),
+ getContext: (function(contextHandle) {
+ return GL.contexts[contextHandle];
+ }),
+ deleteContext: (function(contextHandle) {
+ if (!contextHandle) return;
+ if (GL.currentContext === GL.contexts[contextHandle]) GL.currentContext = null;
+ if (typeof JSEvents === "object") JSEvents.removeAllHandlersOnTarget(GL.contexts[contextHandle].GLctx.canvas);
+ if (GL.contexts[contextHandle] && GL.contexts[contextHandle].GLctx.canvas) GL.contexts[contextHandle].GLctx.canvas.GLctxObject = undefined;
+ _free(GL.contexts[contextHandle]);
+ GL.contexts[contextHandle] = null;
+ }),
+ initExtensions: (function(context) {
+ if (!context) context = GL.currentContext;
+ if (context.initExtensionsDone) return;
+ context.initExtensionsDone = true;
+ var GLctx = context.GLctx;
+ context.maxVertexAttribs = GLctx.getParameter(GLctx.MAX_VERTEX_ATTRIBS);
+ if (context.version < 2) {
+ var instancedArraysExt = GLctx.getExtension("ANGLE_instanced_arrays");
+ if (instancedArraysExt) {
+ GLctx["vertexAttribDivisor"] = (function(index, divisor) {
+ instancedArraysExt["vertexAttribDivisorANGLE"](index, divisor);
+ });
+ GLctx["drawArraysInstanced"] = (function(mode, first, count, primcount) {
+ instancedArraysExt["drawArraysInstancedANGLE"](mode, first, count, primcount);
+ });
+ GLctx["drawElementsInstanced"] = (function(mode, count, type, indices, primcount) {
+ instancedArraysExt["drawElementsInstancedANGLE"](mode, count, type, indices, primcount);
+ });
+ }
+ var vaoExt = GLctx.getExtension("OES_vertex_array_object");
+ if (vaoExt) {
+ GLctx["createVertexArray"] = (function() {
+ return vaoExt["createVertexArrayOES"]();
+ });
+ GLctx["deleteVertexArray"] = (function(vao) {
+ vaoExt["deleteVertexArrayOES"](vao);
+ });
+ GLctx["bindVertexArray"] = (function(vao) {
+ vaoExt["bindVertexArrayOES"](vao);
+ });
+ GLctx["isVertexArray"] = (function(vao) {
+ return vaoExt["isVertexArrayOES"](vao);
+ });
+ }
+ var drawBuffersExt = GLctx.getExtension("WEBGL_draw_buffers");
+ if (drawBuffersExt) {
+ GLctx["drawBuffers"] = (function(n, bufs) {
+ drawBuffersExt["drawBuffersWEBGL"](n, bufs);
+ });
+ }
+ }
+ GLctx.disjointTimerQueryExt = GLctx.getExtension("EXT_disjoint_timer_query");
+ var automaticallyEnabledExtensions = [ "OES_texture_float", "OES_texture_half_float", "OES_standard_derivatives", "OES_vertex_array_object", "WEBGL_compressed_texture_s3tc", "WEBGL_depth_texture", "OES_element_index_uint", "EXT_texture_filter_anisotropic", "EXT_frag_depth", "WEBGL_draw_buffers", "ANGLE_instanced_arrays", "OES_texture_float_linear", "OES_texture_half_float_linear", "EXT_blend_minmax", "EXT_shader_texture_lod", "EXT_texture_norm16", "WEBGL_compressed_texture_pvrtc", "EXT_color_buffer_half_float", "WEBGL_color_buffer_float", "EXT_sRGB", "WEBGL_compressed_texture_etc1", "EXT_disjoint_timer_query", "WEBGL_compressed_texture_etc", "WEBGL_compressed_texture_astc", "EXT_color_buffer_float", "WEBGL_compressed_texture_s3tc_srgb", "EXT_disjoint_timer_query_webgl2", "WEBKIT_WEBGL_compressed_texture_pvrtc" ];
+ var exts = GLctx.getSupportedExtensions();
+ if (exts && exts.length > 0) {
+ GLctx.getSupportedExtensions().forEach((function(ext) {
+ if (automaticallyEnabledExtensions.indexOf(ext) != -1) {
+ GLctx.getExtension(ext);
+ }
+ }));
+ }
+ }),
+ populateUniformTable: (function(program) {
+ var p = GL.programs[program];
+ GL.programInfos[program] = {
+ uniforms: {},
+ maxUniformLength: 0,
+ maxAttributeLength: -1,
+ maxUniformBlockNameLength: -1
+ };
+ var ptable = GL.programInfos[program];
+ var utable = ptable.uniforms;
+ var numUniforms = GLctx.getProgramParameter(p, GLctx.ACTIVE_UNIFORMS);
+ for (var i = 0; i < numUniforms; ++i) {
+ var u = GLctx.getActiveUniform(p, i);
+ var name = u.name;
+ ptable.maxUniformLength = Math.max(ptable.maxUniformLength, name.length + 1);
+ if (name.indexOf("]", name.length - 1) !== -1) {
+ var ls = name.lastIndexOf("[");
+ name = name.slice(0, ls);
+ }
+ var loc = GLctx.getUniformLocation(p, name);
+ if (loc != null) {
+ var id = GL.getNewId(GL.uniforms);
+ utable[name] = [ u.size, id ];
+ GL.uniforms[id] = loc;
+ for (var j = 1; j < u.size; ++j) {
+ var n = name + "[" + j + "]";
+ loc = GLctx.getUniformLocation(p, n);
+ id = GL.getNewId(GL.uniforms);
+ GL.uniforms[id] = loc;
+ }
+ }
+ }
+ })
+};
+function _emscripten_webgl_do_create_context(target, attributes) {
+ var contextAttributes = {};
+ contextAttributes["alpha"] = !!HEAP32[attributes >> 2];
+ contextAttributes["depth"] = !!HEAP32[attributes + 4 >> 2];
+ contextAttributes["stencil"] = !!HEAP32[attributes + 8 >> 2];
+ contextAttributes["antialias"] = !!HEAP32[attributes + 12 >> 2];
+ contextAttributes["premultipliedAlpha"] = !!HEAP32[attributes + 16 >> 2];
+ contextAttributes["preserveDrawingBuffer"] = !!HEAP32[attributes + 20 >> 2];
+ contextAttributes["preferLowPowerToHighPerformance"] = !!HEAP32[attributes + 24 >> 2];
+ contextAttributes["failIfMajorPerformanceCaveat"] = !!HEAP32[attributes + 28 >> 2];
+ contextAttributes["majorVersion"] = HEAP32[attributes + 32 >> 2];
+ contextAttributes["minorVersion"] = HEAP32[attributes + 36 >> 2];
+ contextAttributes["explicitSwapControl"] = HEAP32[attributes + 44 >> 2];
+ contextAttributes["proxyContextToMainThread"] = HEAP32[attributes + 48 >> 2];
+ contextAttributes["renderViaOffscreenBackBuffer"] = HEAP32[attributes + 52 >> 2];
+ target = Pointer_stringify(target);
+ var canvas;
+ if ((!target || target === "#canvas") && Module["canvas"]) {
+ canvas = Module["canvas"].id && GL.offscreenCanvases[Module["canvas"].id] ? GL.offscreenCanvases[Module["canvas"].id].offscreenCanvas || JSEvents.findEventTarget(Module["canvas"].id) : Module["canvas"];
+ } else {
+ canvas = GL.offscreenCanvases[target] ? GL.offscreenCanvases[target].offscreenCanvas : JSEvents.findEventTarget(target);
+ }
+ if (!canvas) {
+ return 0;
+ }
+ if (contextAttributes["explicitSwapControl"]) {
+ return 0;
+ }
+ var contextHandle = GL.createContext(canvas, contextAttributes);
+ return contextHandle;
+}
+function _emscripten_webgl_create_context() {
+ return _emscripten_webgl_do_create_context.apply(null, arguments);
+}
+function _emscripten_webgl_destroy_context_calling_thread(contextHandle) {
+ GL.deleteContext(contextHandle);
+}
+function _emscripten_webgl_destroy_context() {
+ return _emscripten_webgl_destroy_context_calling_thread.apply(null, arguments);
+}
+function _emscripten_webgl_enable_extension_calling_thread(contextHandle, extension) {
+ var context = GL.getContext(contextHandle);
+ var extString = Pointer_stringify(extension);
+ if (extString.indexOf("GL_") == 0) extString = extString.substr(3);
+ var ext = context.GLctx.getExtension(extString);
+ return ext ? 1 : 0;
+}
+function _emscripten_webgl_enable_extension() {
+ return _emscripten_webgl_enable_extension_calling_thread.apply(null, arguments);
+}
+function _emscripten_webgl_do_get_current_context() {
+ return GL.currentContext ? GL.currentContext.handle : 0;
+}
+function _emscripten_webgl_get_current_context() {
+ return _emscripten_webgl_do_get_current_context.apply(null, arguments);
+}
+function _emscripten_webgl_init_context_attributes(attributes) {
+ HEAP32[attributes >> 2] = 1;
+ HEAP32[attributes + 4 >> 2] = 1;
+ HEAP32[attributes + 8 >> 2] = 0;
+ HEAP32[attributes + 12 >> 2] = 1;
+ HEAP32[attributes + 16 >> 2] = 1;
+ HEAP32[attributes + 20 >> 2] = 0;
+ HEAP32[attributes + 24 >> 2] = 0;
+ HEAP32[attributes + 28 >> 2] = 0;
+ HEAP32[attributes + 32 >> 2] = 1;
+ HEAP32[attributes + 36 >> 2] = 0;
+ HEAP32[attributes + 40 >> 2] = 1;
+ HEAP32[attributes + 44 >> 2] = 0;
+ HEAP32[attributes + 48 >> 2] = 0;
+ HEAP32[attributes + 52 >> 2] = 0;
+}
+function _emscripten_webgl_make_context_current(contextHandle) {
+ var success = GL.makeContextCurrent(contextHandle);
+ return success ? 0 : -5;
+}
+function __exit(status) {
+ exit(status);
+}
+function _exit(status) {
+ __exit(status);
+}
+function _flock(fd, operation) {
+ return 0;
+}
+function _getenv(name) {
+ if (name === 0) return 0;
+ name = Pointer_stringify(name);
+ if (!ENV.hasOwnProperty(name)) return 0;
+ if (_getenv.ret) _free(_getenv.ret);
+ _getenv.ret = allocateUTF8(ENV[name]);
+ return _getenv.ret;
+}
+function _gethostbyname(name) {
+ name = Pointer_stringify(name);
+ var ret = _malloc(20);
+ var nameBuf = _malloc(name.length + 1);
+ stringToUTF8(name, nameBuf, name.length + 1);
+ HEAP32[ret >> 2] = nameBuf;
+ var aliasesBuf = _malloc(4);
+ HEAP32[aliasesBuf >> 2] = 0;
+ HEAP32[ret + 4 >> 2] = aliasesBuf;
+ var afinet = 2;
+ HEAP32[ret + 8 >> 2] = afinet;
+ HEAP32[ret + 12 >> 2] = 4;
+ var addrListBuf = _malloc(12);
+ HEAP32[addrListBuf >> 2] = addrListBuf + 8;
+ HEAP32[addrListBuf + 4 >> 2] = 0;
+ HEAP32[addrListBuf + 8 >> 2] = __inet_pton4_raw(DNS.lookup_name(name));
+ HEAP32[ret + 16 >> 2] = addrListBuf;
+ return ret;
+}
+function _gethostbyaddr(addr, addrlen, type) {
+ if (type !== 2) {
+ ___setErrNo(ERRNO_CODES.EAFNOSUPPORT);
+ return null;
+ }
+ addr = HEAP32[addr >> 2];
+ var host = __inet_ntop4_raw(addr);
+ var lookup = DNS.lookup_addr(host);
+ if (lookup) {
+ host = lookup;
+ }
+ var hostp = allocate(intArrayFromString(host), "i8", ALLOC_STACK);
+ return _gethostbyname(hostp);
+}
+function _getpagesize() {
+ return PAGE_SIZE;
+}
+function _getpwuid(uid) {
+ return 0;
+}
+function _gettimeofday(ptr) {
+ var now = Date.now();
+ HEAP32[ptr >> 2] = now / 1e3 | 0;
+ HEAP32[ptr + 4 >> 2] = now % 1e3 * 1e3 | 0;
+ return 0;
+}
+function _glActiveTexture(x0) {
+ GLctx["activeTexture"](x0);
+}
+function _glAttachShader(program, shader) {
+ GLctx.attachShader(GL.programs[program], GL.shaders[shader]);
+}
+function _glBeginQuery(target, id) {
+ GLctx["beginQuery"](target, id ? GL.queries[id] : null);
+}
+function _glBeginTransformFeedback(x0) {
+ GLctx["beginTransformFeedback"](x0);
+}
+function _glBindAttribLocation(program, index, name) {
+ name = Pointer_stringify(name);
+ GLctx.bindAttribLocation(GL.programs[program], index, name);
+}
+function _glBindBuffer(target, buffer) {
+ var bufferObj = buffer ? GL.buffers[buffer] : null;
+ if (target == 35051) {
+ GLctx.currentPixelPackBufferBinding = buffer;
+ } else if (target == 35052) {
+ GLctx.currentPixelUnpackBufferBinding = buffer;
+ }
+ GLctx.bindBuffer(target, bufferObj);
+}
+function _glBindBufferBase(target, index, buffer) {
+ var bufferObj = buffer ? GL.buffers[buffer] : null;
+ GLctx["bindBufferBase"](target, index, bufferObj);
+}
+function _glBindBufferRange(target, index, buffer, offset, ptrsize) {
+ var bufferObj = buffer ? GL.buffers[buffer] : null;
+ GLctx["bindBufferRange"](target, index, bufferObj, offset, ptrsize);
+}
+function _glBindFramebuffer(target, framebuffer) {
+ GLctx.bindFramebuffer(target, framebuffer ? GL.framebuffers[framebuffer] : null);
+}
+function _glBindRenderbuffer(target, renderbuffer) {
+ GLctx.bindRenderbuffer(target, renderbuffer ? GL.renderbuffers[renderbuffer] : null);
+}
+function _glBindSampler(unit, sampler) {
+ GLctx["bindSampler"](unit, sampler ? GL.samplers[sampler] : null);
+}
+function _glBindTexture(target, texture) {
+ GLctx.bindTexture(target, texture ? GL.textures[texture] : null);
+}
+function _glBindTransformFeedback(target, id) {
+ var transformFeedback = id ? GL.transformFeedbacks[id] : null;
+ if (id && !transformFeedback) {
+ GL.recordError(1282);
+ return;
+ }
+ GLctx["bindTransformFeedback"](target, transformFeedback);
+}
+function _glBindVertexArray(vao) {
+ GLctx["bindVertexArray"](GL.vaos[vao]);
+}
+function _glBlendEquation(x0) {
+ GLctx["blendEquation"](x0);
+}
+function _glBlendEquationSeparate(x0, x1) {
+ GLctx["blendEquationSeparate"](x0, x1);
+}
+function _glBlendFuncSeparate(x0, x1, x2, x3) {
+ GLctx["blendFuncSeparate"](x0, x1, x2, x3);
+}
+function _glBlitFramebuffer(x0, x1, x2, x3, x4, x5, x6, x7, x8, x9) {
+ GLctx["blitFramebuffer"](x0, x1, x2, x3, x4, x5, x6, x7, x8, x9);
+}
+function _glBufferData(target, size, data, usage) {
+ if (!data) {
+ GLctx.bufferData(target, size, usage);
+ } else {
+ if (GL.currentContext.supportsWebGL2EntryPoints) {
+ GLctx.bufferData(target, HEAPU8, usage, data, size);
+ return;
+ }
+ GLctx.bufferData(target, HEAPU8.subarray(data, data + size), usage);
+ }
+}
+function _glBufferSubData(target, offset, size, data) {
+ if (GL.currentContext.supportsWebGL2EntryPoints) {
+ GLctx.bufferSubData(target, offset, HEAPU8, data, size);
+ return;
+ }
+ GLctx.bufferSubData(target, offset, HEAPU8.subarray(data, data + size));
+}
+function _glCheckFramebufferStatus(x0) {
+ return GLctx["checkFramebufferStatus"](x0);
+}
+function _glClear(x0) {
+ GLctx["clear"](x0);
+}
+function _glClearColor(x0, x1, x2, x3) {
+ GLctx["clearColor"](x0, x1, x2, x3);
+}
+function _glClearDepthf(x0) {
+ GLctx["clearDepth"](x0);
+}
+function _glClearStencil(x0) {
+ GLctx["clearStencil"](x0);
+}
+function _glClientWaitSync(sync, flags, timeoutLo, timeoutHi) {
+ timeoutLo = timeoutLo >>> 0;
+ timeoutHi = timeoutHi >>> 0;
+ var timeout = timeoutLo == 4294967295 && timeoutHi == 4294967295 ? -1 : makeBigInt(timeoutLo, timeoutHi, true);
+ return GLctx.clientWaitSync(GL.syncs[sync], flags, timeout);
+}
+function _glColorMask(red, green, blue, alpha) {
+ GLctx.colorMask(!!red, !!green, !!blue, !!alpha);
+}
+function _glCompileShader(shader) {
+ GLctx.compileShader(GL.shaders[shader]);
+}
+function _glCompressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, data) {
+ if (GL.currentContext.supportsWebGL2EntryPoints) {
+ GLctx["compressedTexImage2D"](target, level, internalFormat, width, height, border, HEAPU8, data, imageSize);
+ return;
+ }
+ GLctx["compressedTexImage2D"](target, level, internalFormat, width, height, border, data ? HEAPU8.subarray(data, data + imageSize) : null);
+}
+function _glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data) {
+ if (GL.currentContext.supportsWebGL2EntryPoints) {
+ GLctx["compressedTexSubImage2D"](target, level, xoffset, yoffset, width, height, format, HEAPU8, data, imageSize);
+ return;
+ }
+ GLctx["compressedTexSubImage2D"](target, level, xoffset, yoffset, width, height, format, data ? HEAPU8.subarray(data, data + imageSize) : null);
+}
+function _glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data) {
+ if (GL.currentContext.supportsWebGL2EntryPoints) {
+ GLctx["compressedTexSubImage3D"](target, level, xoffset, yoffset, zoffset, width, height, depth, format, HEAPU8, data, imageSize);
+ } else {
+ GLctx["compressedTexSubImage3D"](target, level, xoffset, yoffset, zoffset, width, height, depth, format, data ? HEAPU8.subarray(data, data + imageSize) : null);
+ }
+}
+function _glCopyBufferSubData(x0, x1, x2, x3, x4) {
+ GLctx["copyBufferSubData"](x0, x1, x2, x3, x4);
+}
+function _glCopyTexImage2D(x0, x1, x2, x3, x4, x5, x6, x7) {
+ GLctx["copyTexImage2D"](x0, x1, x2, x3, x4, x5, x6, x7);
+}
+function _glCopyTexSubImage2D(x0, x1, x2, x3, x4, x5, x6, x7) {
+ GLctx["copyTexSubImage2D"](x0, x1, x2, x3, x4, x5, x6, x7);
+}
+function _glCreateProgram() {
+ var id = GL.getNewId(GL.programs);
+ var program = GLctx.createProgram();
+ program.name = id;
+ GL.programs[id] = program;
+ return id;
+}
+function _glCreateShader(shaderType) {
+ var id = GL.getNewId(GL.shaders);
+ GL.shaders[id] = GLctx.createShader(shaderType);
+ return id;
+}
+function _glCullFace(x0) {
+ GLctx["cullFace"](x0);
+}
+function _glDeleteBuffers(n, buffers) {
+ for (var i = 0; i < n; i++) {
+ var id = HEAP32[buffers + i * 4 >> 2];
+ var buffer = GL.buffers[id];
+ if (!buffer) continue;
+ GLctx.deleteBuffer(buffer);
+ buffer.name = 0;
+ GL.buffers[id] = null;
+ if (id == GL.currArrayBuffer) GL.currArrayBuffer = 0;
+ if (id == GL.currElementArrayBuffer) GL.currElementArrayBuffer = 0;
+ }
+}
+function _glDeleteFramebuffers(n, framebuffers) {
+ for (var i = 0; i < n; ++i) {
+ var id = HEAP32[framebuffers + i * 4 >> 2];
+ var framebuffer = GL.framebuffers[id];
+ if (!framebuffer) continue;
+ GLctx.deleteFramebuffer(framebuffer);
+ framebuffer.name = 0;
+ GL.framebuffers[id] = null;
+ }
+}
+function _glDeleteProgram(id) {
+ if (!id) return;
+ var program = GL.programs[id];
+ if (!program) {
+ GL.recordError(1281);
+ return;
+ }
+ GLctx.deleteProgram(program);
+ program.name = 0;
+ GL.programs[id] = null;
+ GL.programInfos[id] = null;
+}
+function _glDeleteQueries(n, ids) {
+ for (var i = 0; i < n; i++) {
+ var id = HEAP32[ids + i * 4 >> 2];
+ var query = GL.queries[id];
+ if (!query) continue;
+ GLctx["deleteQuery"](query);
+ GL.queries[id] = null;
+ }
+}
+function _glDeleteRenderbuffers(n, renderbuffers) {
+ for (var i = 0; i < n; i++) {
+ var id = HEAP32[renderbuffers + i * 4 >> 2];
+ var renderbuffer = GL.renderbuffers[id];
+ if (!renderbuffer) continue;
+ GLctx.deleteRenderbuffer(renderbuffer);
+ renderbuffer.name = 0;
+ GL.renderbuffers[id] = null;
+ }
+}
+function _glDeleteSamplers(n, samplers) {
+ for (var i = 0; i < n; i++) {
+ var id = HEAP32[samplers + i * 4 >> 2];
+ var sampler = GL.samplers[id];
+ if (!sampler) continue;
+ GLctx["deleteSampler"](sampler);
+ sampler.name = 0;
+ GL.samplers[id] = null;
+ }
+}
+function _glDeleteShader(id) {
+ if (!id) return;
+ var shader = GL.shaders[id];
+ if (!shader) {
+ GL.recordError(1281);
+ return;
+ }
+ GLctx.deleteShader(shader);
+ GL.shaders[id] = null;
+}
+function _glDeleteSync(id) {
+ if (!id) return;
+ var sync = GL.syncs[id];
+ if (!sync) {
+ GL.recordError(1281);
+ return;
+ }
+ GLctx.deleteSync(sync);
+ sync.name = 0;
+ GL.syncs[id] = null;
+}
+function _glDeleteTextures(n, textures) {
+ for (var i = 0; i < n; i++) {
+ var id = HEAP32[textures + i * 4 >> 2];
+ var texture = GL.textures[id];
+ if (!texture) continue;
+ GLctx.deleteTexture(texture);
+ texture.name = 0;
+ GL.textures[id] = null;
+ }
+}
+function _glDeleteTransformFeedbacks(n, ids) {
+ for (var i = 0; i < n; i++) {
+ var id = HEAP32[ids + i * 4 >> 2];
+ var transformFeedback = GL.transformFeedbacks[id];
+ if (!transformFeedback) continue;
+ GLctx["deleteTransformFeedback"](transformFeedback);
+ transformFeedback.name = 0;
+ GL.transformFeedbacks[id] = null;
+ }
+}
+function _glDeleteVertexArrays(n, vaos) {
+ for (var i = 0; i < n; i++) {
+ var id = HEAP32[vaos + i * 4 >> 2];
+ GLctx["deleteVertexArray"](GL.vaos[id]);
+ GL.vaos[id] = null;
+ }
+}
+function _glDepthFunc(x0) {
+ GLctx["depthFunc"](x0);
+}
+function _glDepthMask(flag) {
+ GLctx.depthMask(!!flag);
+}
+function _glDetachShader(program, shader) {
+ GLctx.detachShader(GL.programs[program], GL.shaders[shader]);
+}
+function _glDisable(x0) {
+ GLctx["disable"](x0);
+}
+function _glDisableVertexAttribArray(index) {
+ GLctx.disableVertexAttribArray(index);
+}
+function _glDrawArrays(mode, first, count) {
+ GLctx.drawArrays(mode, first, count);
+}
+function _glDrawArraysInstanced(mode, first, count, primcount) {
+ GLctx["drawArraysInstanced"](mode, first, count, primcount);
+}
+function _glDrawBuffers(n, bufs) {
+ var bufArray = GL.tempFixedLengthArray[n];
+ for (var i = 0; i < n; i++) {
+ bufArray[i] = HEAP32[bufs + i * 4 >> 2];
+ }
+ GLctx["drawBuffers"](bufArray);
+}
+function _glDrawElements(mode, count, type, indices) {
+ GLctx.drawElements(mode, count, type, indices);
+}
+function _glDrawElementsInstanced(mode, count, type, indices, primcount) {
+ GLctx["drawElementsInstanced"](mode, count, type, indices, primcount);
+}
+function _glEnable(x0) {
+ GLctx["enable"](x0);
+}
+function _glEnableVertexAttribArray(index) {
+ GLctx.enableVertexAttribArray(index);
+}
+function _glEndQuery(x0) {
+ GLctx["endQuery"](x0);
+}
+function _glEndTransformFeedback() {
+ GLctx["endTransformFeedback"]();
+}
+function _glFenceSync(condition, flags) {
+ var sync = GLctx.fenceSync(condition, flags);
+ if (sync) {
+ var id = GL.getNewId(GL.syncs);
+ sync.name = id;
+ GL.syncs[id] = sync;
+ return id;
+ } else {
+ return 0;
+ }
+}
+function _glFinish() {
+ GLctx["finish"]();
+}
+function _glFlush() {
+ GLctx["flush"]();
+}
+function emscriptenWebGLGetBufferBinding(target) {
+ switch (target) {
+ case 34962:
+ target = 34964;
+ break;
+ case 34963:
+ target = 34965;
+ break;
+ case 35051:
+ target = 35053;
+ break;
+ case 35052:
+ target = 35055;
+ break;
+ case 35982:
+ target = 35983;
+ break;
+ case 36662:
+ target = 36662;
+ break;
+ case 36663:
+ target = 36663;
+ break;
+ case 35345:
+ target = 35368;
+ break;
+ }
+ var buffer = GLctx.getParameter(target);
+ if (buffer) return buffer.name | 0; else return 0;
+}
+function emscriptenWebGLValidateMapBufferTarget(target) {
+ switch (target) {
+ case 34962:
+ case 34963:
+ case 36662:
+ case 36663:
+ case 35051:
+ case 35052:
+ case 35882:
+ case 35982:
+ case 35345:
+ return true;
+ default:
+ return false;
+ }
+}
+function _glFlushMappedBufferRange(target, offset, length) {
+ if (!emscriptenWebGLValidateMapBufferTarget(target)) {
+ GL.recordError(1280);
+ err("GL_INVALID_ENUM in glFlushMappedBufferRange");
+ return;
+ }
+ var mapping = GL.mappedBuffers[emscriptenWebGLGetBufferBinding(target)];
+ if (!mapping) {
+ GL.recordError(1282);
+ Module.printError("buffer was never mapped in glFlushMappedBufferRange");
+ return;
+ }
+ if (!(mapping.access & 16)) {
+ GL.recordError(1282);
+ Module.printError("buffer was not mapped with GL_MAP_FLUSH_EXPLICIT_BIT in glFlushMappedBufferRange");
+ return;
+ }
+ if (offset < 0 || length < 0 || offset + length > mapping.length) {
+ GL.recordError(1281);
+ Module.printError("invalid range in glFlushMappedBufferRange");
+ return;
+ }
+ GLctx.bufferSubData(target, mapping.offset, HEAPU8.subarray(mapping.mem + offset, mapping.mem + offset + length));
+}
+function _glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer) {
+ GLctx.framebufferRenderbuffer(target, attachment, renderbuffertarget, GL.renderbuffers[renderbuffer]);
+}
+function _glFramebufferTexture2D(target, attachment, textarget, texture, level) {
+ GLctx.framebufferTexture2D(target, attachment, textarget, GL.textures[texture], level);
+}
+function _glFramebufferTextureLayer(target, attachment, texture, level, layer) {
+ GLctx.framebufferTextureLayer(target, attachment, GL.textures[texture], level, layer);
+}
+function _glFrontFace(x0) {
+ GLctx["frontFace"](x0);
+}
+function _glGenBuffers(n, buffers) {
+ for (var i = 0; i < n; i++) {
+ var buffer = GLctx.createBuffer();
+ if (!buffer) {
+ GL.recordError(1282);
+ while (i < n) HEAP32[buffers + i++ * 4 >> 2] = 0;
+ return;
+ }
+ var id = GL.getNewId(GL.buffers);
+ buffer.name = id;
+ GL.buffers[id] = buffer;
+ HEAP32[buffers + i * 4 >> 2] = id;
+ }
+}
+function _glGenFramebuffers(n, ids) {
+ for (var i = 0; i < n; ++i) {
+ var framebuffer = GLctx.createFramebuffer();
+ if (!framebuffer) {
+ GL.recordError(1282);
+ while (i < n) HEAP32[ids + i++ * 4 >> 2] = 0;
+ return;
+ }
+ var id = GL.getNewId(GL.framebuffers);
+ framebuffer.name = id;
+ GL.framebuffers[id] = framebuffer;
+ HEAP32[ids + i * 4 >> 2] = id;
+ }
+}
+function _glGenQueries(n, ids) {
+ for (var i = 0; i < n; i++) {
+ var query = GLctx["createQuery"]();
+ if (!query) {
+ GL.recordError(1282);
+ while (i < n) HEAP32[ids + i++ * 4 >> 2] = 0;
+ return;
+ }
+ var id = GL.getNewId(GL.queries);
+ query.name = id;
+ GL.queries[id] = query;
+ HEAP32[ids + i * 4 >> 2] = id;
+ }
+}
+function _glGenRenderbuffers(n, renderbuffers) {
+ for (var i = 0; i < n; i++) {
+ var renderbuffer = GLctx.createRenderbuffer();
+ if (!renderbuffer) {
+ GL.recordError(1282);
+ while (i < n) HEAP32[renderbuffers + i++ * 4 >> 2] = 0;
+ return;
+ }
+ var id = GL.getNewId(GL.renderbuffers);
+ renderbuffer.name = id;
+ GL.renderbuffers[id] = renderbuffer;
+ HEAP32[renderbuffers + i * 4 >> 2] = id;
+ }
+}
+function _glGenSamplers(n, samplers) {
+ for (var i = 0; i < n; i++) {
+ var sampler = GLctx["createSampler"]();
+ if (!sampler) {
+ GL.recordError(1282);
+ while (i < n) HEAP32[samplers + i++ * 4 >> 2] = 0;
+ return;
+ }
+ var id = GL.getNewId(GL.samplers);
+ sampler.name = id;
+ GL.samplers[id] = sampler;
+ HEAP32[samplers + i * 4 >> 2] = id;
+ }
+}
+function _glGenTextures(n, textures) {
+ for (var i = 0; i < n; i++) {
+ var texture = GLctx.createTexture();
+ if (!texture) {
+ GL.recordError(1282);
+ while (i < n) HEAP32[textures + i++ * 4 >> 2] = 0;
+ return;
+ }
+ var id = GL.getNewId(GL.textures);
+ texture.name = id;
+ GL.textures[id] = texture;
+ HEAP32[textures + i * 4 >> 2] = id;
+ }
+}
+function _glGenTransformFeedbacks(n, ids) {
+ for (var i = 0; i < n; i++) {
+ var transformFeedback = GLctx["createTransformFeedback"]();
+ if (!transformFeedback) {
+ GL.recordError(1282);
+ while (i < n) HEAP32[ids + i++ * 4 >> 2] = 0;
+ return;
+ }
+ var id = GL.getNewId(GL.transformFeedbacks);
+ transformFeedback.name = id;
+ GL.transformFeedbacks[id] = transformFeedback;
+ HEAP32[ids + i * 4 >> 2] = id;
+ }
+}
+function _glGenVertexArrays(n, arrays) {
+ for (var i = 0; i < n; i++) {
+ var vao = GLctx["createVertexArray"]();
+ if (!vao) {
+ GL.recordError(1282);
+ while (i < n) HEAP32[arrays + i++ * 4 >> 2] = 0;
+ return;
+ }
+ var id = GL.getNewId(GL.vaos);
+ vao.name = id;
+ GL.vaos[id] = vao;
+ HEAP32[arrays + i * 4 >> 2] = id;
+ }
+}
+function _glGenerateMipmap(x0) {
+ GLctx["generateMipmap"](x0);
+}
+function _glGetActiveAttrib(program, index, bufSize, length, size, type, name) {
+ program = GL.programs[program];
+ var info = GLctx.getActiveAttrib(program, index);
+ if (!info) return;
+ if (bufSize > 0 && name) {
+ var numBytesWrittenExclNull = stringToUTF8(info.name, name, bufSize);
+ if (length) HEAP32[length >> 2] = numBytesWrittenExclNull;
+ } else {
+ if (length) HEAP32[length >> 2] = 0;
+ }
+ if (size) HEAP32[size >> 2] = info.size;
+ if (type) HEAP32[type >> 2] = info.type;
+}
+function _glGetActiveUniform(program, index, bufSize, length, size, type, name) {
+ program = GL.programs[program];
+ var info = GLctx.getActiveUniform(program, index);
+ if (!info) return;
+ if (bufSize > 0 && name) {
+ var numBytesWrittenExclNull = stringToUTF8(info.name, name, bufSize);
+ if (length) HEAP32[length >> 2] = numBytesWrittenExclNull;
+ } else {
+ if (length) HEAP32[length >> 2] = 0;
+ }
+ if (size) HEAP32[size >> 2] = info.size;
+ if (type) HEAP32[type >> 2] = info.type;
+}
+function _glGetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName) {
+ program = GL.programs[program];
+ var result = GLctx["getActiveUniformBlockName"](program, uniformBlockIndex);
+ if (!result) return;
+ if (uniformBlockName && bufSize > 0) {
+ var numBytesWrittenExclNull = stringToUTF8(result, uniformBlockName, bufSize);
+ if (length) HEAP32[length >> 2] = numBytesWrittenExclNull;
+ } else {
+ if (length) HEAP32[length >> 2] = 0;
+ }
+}
+function _glGetActiveUniformBlockiv(program, uniformBlockIndex, pname, params) {
+ if (!params) {
+ GL.recordError(1281);
+ return;
+ }
+ program = GL.programs[program];
+ switch (pname) {
+ case 35393:
+ var name = GLctx["getActiveUniformBlockName"](program, uniformBlockIndex);
+ HEAP32[params >> 2] = name.length + 1;
+ return;
+ default:
+ var result = GLctx["getActiveUniformBlockParameter"](program, uniformBlockIndex, pname);
+ if (!result) return;
+ if (typeof result == "number") {
+ HEAP32[params >> 2] = result;
+ } else {
+ for (var i = 0; i < result.length; i++) {
+ HEAP32[params + i * 4 >> 2] = result[i];
+ }
+ }
+ }
+}
+function _glGetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params) {
+ if (!params) {
+ GL.recordError(1281);
+ return;
+ }
+ if (uniformCount > 0 && uniformIndices == 0) {
+ GL.recordError(1281);
+ return;
+ }
+ program = GL.programs[program];
+ var ids = [];
+ for (var i = 0; i < uniformCount; i++) {
+ ids.push(HEAP32[uniformIndices + i * 4 >> 2]);
+ }
+ var result = GLctx["getActiveUniforms"](program, ids, pname);
+ if (!result) return;
+ var len = result.length;
+ for (var i = 0; i < len; i++) {
+ HEAP32[params + i * 4 >> 2] = result[i];
+ }
+}
+function _glGetAttribLocation(program, name) {
+ return GLctx.getAttribLocation(GL.programs[program], Pointer_stringify(name));
+}
+function _glGetError() {
+ if (GL.lastError) {
+ var error = GL.lastError;
+ GL.lastError = 0;
+ return error;
+ } else {
+ return GLctx.getError();
+ }
+}
+function _glGetFramebufferAttachmentParameteriv(target, attachment, pname, params) {
+ var result = GLctx.getFramebufferAttachmentParameter(target, attachment, pname);
+ if (result instanceof WebGLRenderbuffer || result instanceof WebGLTexture) {
+ result = result.name | 0;
+ }
+ HEAP32[params >> 2] = result;
+}
+function emscriptenWebGLGetIndexed(target, index, data, type) {
+ if (!data) {
+ GL.recordError(1281);
+ return;
+ }
+ var result = GLctx["getIndexedParameter"](target, index);
+ var ret;
+ switch (typeof result) {
+ case "boolean":
+ ret = result ? 1 : 0;
+ break;
+ case "number":
+ ret = result;
+ break;
+ case "object":
+ if (result === null) {
+ switch (target) {
+ case 35983:
+ case 35368:
+ ret = 0;
+ break;
+ default:
+ {
+ GL.recordError(1280);
+ return;
+ }
+ }
+ } else if (result instanceof WebGLBuffer) {
+ ret = result.name | 0;
+ } else {
+ GL.recordError(1280);
+ return;
+ }
+ break;
+ default:
+ GL.recordError(1280);
+ return;
+ }
+ switch (type) {
+ case "Integer64":
+ tempI64 = [ ret >>> 0, (tempDouble = ret, +Math_abs(tempDouble) >= 1 ? tempDouble > 0 ? (Math_min(+Math_floor(tempDouble / 4294967296), 4294967295) | 0) >>> 0 : ~~+Math_ceil((tempDouble - +(~~tempDouble >>> 0)) / 4294967296) >>> 0 : 0) ], HEAP32[data >> 2] = tempI64[0], HEAP32[data + 4 >> 2] = tempI64[1];
+ break;
+ case "Integer":
+ HEAP32[data >> 2] = ret;
+ break;
+ case "Float":
+ HEAPF32[data >> 2] = ret;
+ break;
+ case "Boolean":
+ HEAP8[data >> 0] = ret ? 1 : 0;
+ break;
+ default:
+ throw "internal emscriptenWebGLGetIndexed() error, bad type: " + type;
+ }
+}
+function _glGetIntegeri_v(target, index, data) {
+ emscriptenWebGLGetIndexed(target, index, data, "Integer");
+}
+function emscriptenWebGLGet(name_, p, type) {
+ if (!p) {
+ GL.recordError(1281);
+ return;
+ }
+ var ret = undefined;
+ switch (name_) {
+ case 36346:
+ ret = 1;
+ break;
+ case 36344:
+ if (type !== "Integer" && type !== "Integer64") {
+ GL.recordError(1280);
+ }
+ return;
+ case 34814:
+ case 36345:
+ ret = 0;
+ break;
+ case 34466:
+ var formats = GLctx.getParameter(34467);
+ ret = formats.length;
+ break;
+ case 33309:
+ if (GLctx.canvas.GLctxObject.version < 2) {
+ GL.recordError(1282);
+ return;
+ }
+ var exts = GLctx.getSupportedExtensions();
+ ret = 2 * exts.length;
+ break;
+ case 33307:
+ case 33308:
+ if (GLctx.canvas.GLctxObject.version < 2) {
+ GL.recordError(1280);
+ return;
+ }
+ ret = name_ == 33307 ? 3 : 0;
+ break;
+ }
+ if (ret === undefined) {
+ var result = GLctx.getParameter(name_);
+ switch (typeof result) {
+ case "number":
+ ret = result;
+ break;
+ case "boolean":
+ ret = result ? 1 : 0;
+ break;
+ case "string":
+ GL.recordError(1280);
+ return;
+ case "object":
+ if (result === null) {
+ switch (name_) {
+ case 34964:
+ case 35725:
+ case 34965:
+ case 36006:
+ case 36007:
+ case 32873:
+ case 34229:
+ case 35097:
+ case 36389:
+ case 34068:
+ {
+ ret = 0;
+ break;
+ }
+ default:
+ {
+ GL.recordError(1280);
+ return;
+ }
+ }
+ } else if (result instanceof Float32Array || result instanceof Uint32Array || result instanceof Int32Array || result instanceof Array) {
+ for (var i = 0; i < result.length; ++i) {
+ switch (type) {
+ case "Integer":
+ HEAP32[p + i * 4 >> 2] = result[i];
+ break;
+ case "Float":
+ HEAPF32[p + i * 4 >> 2] = result[i];
+ break;
+ case "Boolean":
+ HEAP8[p + i >> 0] = result[i] ? 1 : 0;
+ break;
+ default:
+ throw "internal glGet error, bad type: " + type;
+ }
+ }
+ return;
+ } else if (result instanceof WebGLBuffer || result instanceof WebGLProgram || result instanceof WebGLFramebuffer || result instanceof WebGLRenderbuffer || result instanceof WebGLQuery || result instanceof WebGLSampler || result instanceof WebGLSync || result instanceof WebGLTransformFeedback || result instanceof WebGLVertexArrayObject || result instanceof WebGLTexture) {
+ ret = result.name | 0;
+ } else {
+ GL.recordError(1280);
+ return;
+ }
+ break;
+ default:
+ GL.recordError(1280);
+ return;
+ }
+ }
+ switch (type) {
+ case "Integer64":
+ tempI64 = [ ret >>> 0, (tempDouble = ret, +Math_abs(tempDouble) >= 1 ? tempDouble > 0 ? (Math_min(+Math_floor(tempDouble / 4294967296), 4294967295) | 0) >>> 0 : ~~+Math_ceil((tempDouble - +(~~tempDouble >>> 0)) / 4294967296) >>> 0 : 0) ], HEAP32[p >> 2] = tempI64[0], HEAP32[p + 4 >> 2] = tempI64[1];
+ break;
+ case "Integer":
+ HEAP32[p >> 2] = ret;
+ break;
+ case "Float":
+ HEAPF32[p >> 2] = ret;
+ break;
+ case "Boolean":
+ HEAP8[p >> 0] = ret ? 1 : 0;
+ break;
+ default:
+ throw "internal glGet error, bad type: " + type;
+ }
+}
+function _glGetIntegerv(name_, p) {
+ emscriptenWebGLGet(name_, p, "Integer");
+}
+function _glGetInternalformativ(target, internalformat, pname, bufSize, params) {
+ if (bufSize < 0) {
+ GL.recordError(1281);
+ return;
+ }
+ var samples = GLctx["getInternalformatParameter"](target, internalformat, 32937);
+ if (!samples) {
+ GL.recordError(1280);
+ return;
+ }
+ switch (pname) {
+ case 32937:
+ var n = Math.min(bufSize, samples.length);
+ for (var i = 0; i < n; i++) {
+ var v = samples[i];
+ HEAP32[params + i * 4 >> 2] = v;
+ }
+ break;
+ case 37760:
+ if (bufSize > 1) {
+ var v = samples.length;
+ HEAP32[params >> 2] = v;
+ }
+ break;
+ default:
+ GL.recordError(1280);
+ }
+}
+function _glGetProgramBinary(program, bufSize, length, binaryFormat, binary) {
+ GL.recordError(1282);
+}
+function _glGetProgramInfoLog(program, maxLength, length, infoLog) {
+ var log = GLctx.getProgramInfoLog(GL.programs[program]);
+ if (log === null) log = "(unknown error)";
+ if (maxLength > 0 && infoLog) {
+ var numBytesWrittenExclNull = stringToUTF8(log, infoLog, maxLength);
+ if (length) HEAP32[length >> 2] = numBytesWrittenExclNull;
+ } else {
+ if (length) HEAP32[length >> 2] = 0;
+ }
+}
+function _glGetProgramiv(program, pname, p) {
+ if (!p) {
+ GL.recordError(1281);
+ return;
+ }
+ if (program >= GL.counter) {
+ GL.recordError(1281);
+ return;
+ }
+ var ptable = GL.programInfos[program];
+ if (!ptable) {
+ GL.recordError(1282);
+ return;
+ }
+ if (pname == 35716) {
+ var log = GLctx.getProgramInfoLog(GL.programs[program]);
+ if (log === null) log = "(unknown error)";
+ HEAP32[p >> 2] = log.length + 1;
+ } else if (pname == 35719) {
+ HEAP32[p >> 2] = ptable.maxUniformLength;
+ } else if (pname == 35722) {
+ if (ptable.maxAttributeLength == -1) {
+ program = GL.programs[program];
+ var numAttribs = GLctx.getProgramParameter(program, GLctx.ACTIVE_ATTRIBUTES);
+ ptable.maxAttributeLength = 0;
+ for (var i = 0; i < numAttribs; ++i) {
+ var activeAttrib = GLctx.getActiveAttrib(program, i);
+ ptable.maxAttributeLength = Math.max(ptable.maxAttributeLength, activeAttrib.name.length + 1);
+ }
+ }
+ HEAP32[p >> 2] = ptable.maxAttributeLength;
+ } else if (pname == 35381) {
+ if (ptable.maxUniformBlockNameLength == -1) {
+ program = GL.programs[program];
+ var numBlocks = GLctx.getProgramParameter(program, GLctx.ACTIVE_UNIFORM_BLOCKS);
+ ptable.maxUniformBlockNameLength = 0;
+ for (var i = 0; i < numBlocks; ++i) {
+ var activeBlockName = GLctx.getActiveUniformBlockName(program, i);
+ ptable.maxUniformBlockNameLength = Math.max(ptable.maxUniformBlockNameLength, activeBlockName.length + 1);
+ }
+ }
+ HEAP32[p >> 2] = ptable.maxUniformBlockNameLength;
+ } else {
+ HEAP32[p >> 2] = GLctx.getProgramParameter(GL.programs[program], pname);
+ }
+}
+function _glGetRenderbufferParameteriv(target, pname, params) {
+ if (!params) {
+ GL.recordError(1281);
+ return;
+ }
+ HEAP32[params >> 2] = GLctx.getRenderbufferParameter(target, pname);
+}
+function _glGetShaderInfoLog(shader, maxLength, length, infoLog) {
+ var log = GLctx.getShaderInfoLog(GL.shaders[shader]);
+ if (log === null) log = "(unknown error)";
+ if (maxLength > 0 && infoLog) {
+ var numBytesWrittenExclNull = stringToUTF8(log, infoLog, maxLength);
+ if (length) HEAP32[length >> 2] = numBytesWrittenExclNull;
+ } else {
+ if (length) HEAP32[length >> 2] = 0;
+ }
+}
+function _glGetShaderPrecisionFormat(shaderType, precisionType, range, precision) {
+ var result = GLctx.getShaderPrecisionFormat(shaderType, precisionType);
+ HEAP32[range >> 2] = result.rangeMin;
+ HEAP32[range + 4 >> 2] = result.rangeMax;
+ HEAP32[precision >> 2] = result.precision;
+}
+function _glGetShaderSource(shader, bufSize, length, source) {
+ var result = GLctx.getShaderSource(GL.shaders[shader]);
+ if (!result) return;
+ if (bufSize > 0 && source) {
+ var numBytesWrittenExclNull = stringToUTF8(result, source, bufSize);
+ if (length) HEAP32[length >> 2] = numBytesWrittenExclNull;
+ } else {
+ if (length) HEAP32[length >> 2] = 0;
+ }
+}
+function _glGetShaderiv(shader, pname, p) {
+ if (!p) {
+ GL.recordError(1281);
+ return;
+ }
+ if (pname == 35716) {
+ var log = GLctx.getShaderInfoLog(GL.shaders[shader]);
+ if (log === null) log = "(unknown error)";
+ HEAP32[p >> 2] = log.length + 1;
+ } else if (pname == 35720) {
+ var source = GLctx.getShaderSource(GL.shaders[shader]);
+ var sourceLength = source === null || source.length == 0 ? 0 : source.length + 1;
+ HEAP32[p >> 2] = sourceLength;
+ } else {
+ HEAP32[p >> 2] = GLctx.getShaderParameter(GL.shaders[shader], pname);
+ }
+}
+function _glGetString(name_) {
+ if (GL.stringCache[name_]) return GL.stringCache[name_];
+ var ret;
+ switch (name_) {
+ case 7936:
+ case 7937:
+ case 37445:
+ case 37446:
+ ret = allocate(intArrayFromString(GLctx.getParameter(name_)), "i8", ALLOC_NORMAL);
+ break;
+ case 7938:
+ var glVersion = GLctx.getParameter(GLctx.VERSION);
+ if (GLctx.canvas.GLctxObject.version >= 2) glVersion = "OpenGL ES 3.0 (" + glVersion + ")"; else {
+ glVersion = "OpenGL ES 2.0 (" + glVersion + ")";
+ }
+ ret = allocate(intArrayFromString(glVersion), "i8", ALLOC_NORMAL);
+ break;
+ case 7939:
+ var exts = GLctx.getSupportedExtensions();
+ var gl_exts = [];
+ for (var i = 0; i < exts.length; ++i) {
+ gl_exts.push(exts[i]);
+ gl_exts.push("GL_" + exts[i]);
+ }
+ ret = allocate(intArrayFromString(gl_exts.join(" ")), "i8", ALLOC_NORMAL);
+ break;
+ case 35724:
+ var glslVersion = GLctx.getParameter(GLctx.SHADING_LANGUAGE_VERSION);
+ var ver_re = /^WebGL GLSL ES ([0-9]\.[0-9][0-9]?)(?:$| .*)/;
+ var ver_num = glslVersion.match(ver_re);
+ if (ver_num !== null) {
+ if (ver_num[1].length == 3) ver_num[1] = ver_num[1] + "0";
+ glslVersion = "OpenGL ES GLSL ES " + ver_num[1] + " (" + glslVersion + ")";
+ }
+ ret = allocate(intArrayFromString(glslVersion), "i8", ALLOC_NORMAL);
+ break;
+ default:
+ GL.recordError(1280);
+ return 0;
+ }
+ GL.stringCache[name_] = ret;
+ return ret;
+}
+function _glGetStringi(name, index) {
+ if (GLctx.canvas.GLctxObject.version < 2) {
+ GL.recordError(1282);
+ return 0;
+ }
+ var stringiCache = GL.stringiCache[name];
+ if (stringiCache) {
+ if (index < 0 || index >= stringiCache.length) {
+ GL.recordError(1281);
+ return 0;
+ }
+ return stringiCache[index];
+ }
+ switch (name) {
+ case 7939:
+ var exts = GLctx.getSupportedExtensions();
+ var gl_exts = [];
+ for (var i = 0; i < exts.length; ++i) {
+ gl_exts.push(allocate(intArrayFromString(exts[i]), "i8", ALLOC_NORMAL));
+ gl_exts.push(allocate(intArrayFromString("GL_" + exts[i]), "i8", ALLOC_NORMAL));
+ }
+ stringiCache = GL.stringiCache[name] = gl_exts;
+ if (index < 0 || index >= stringiCache.length) {
+ GL.recordError(1281);
+ return 0;
+ }
+ return stringiCache[index];
+ default:
+ GL.recordError(1280);
+ return 0;
+ }
+}
+function _glGetTexParameteriv(target, pname, params) {
+ if (!params) {
+ GL.recordError(1281);
+ return;
+ }
+ HEAP32[params >> 2] = GLctx.getTexParameter(target, pname);
+}
+function _glGetUniformBlockIndex(program, uniformBlockName) {
+ program = GL.programs[program];
+ uniformBlockName = Pointer_stringify(uniformBlockName);
+ return GLctx["getUniformBlockIndex"](program, uniformBlockName);
+}
+function _glGetUniformIndices(program, uniformCount, uniformNames, uniformIndices) {
+ if (!uniformIndices) {
+ GL.recordError(1281);
+ return;
+ }
+ if (uniformCount > 0 && (uniformNames == 0 || uniformIndices == 0)) {
+ GL.recordError(1281);
+ return;
+ }
+ program = GL.programs[program];
+ var names = [];
+ for (var i = 0; i < uniformCount; i++) names.push(Pointer_stringify(HEAP32[uniformNames + i * 4 >> 2]));
+ var result = GLctx["getUniformIndices"](program, names);
+ if (!result) return;
+ var len = result.length;
+ for (var i = 0; i < len; i++) {
+ HEAP32[uniformIndices + i * 4 >> 2] = result[i];
+ }
+}
+function _glGetUniformLocation(program, name) {
+ name = Pointer_stringify(name);
+ var arrayOffset = 0;
+ if (name.indexOf("]", name.length - 1) !== -1) {
+ var ls = name.lastIndexOf("[");
+ var arrayIndex = name.slice(ls + 1, -1);
+ if (arrayIndex.length > 0) {
+ arrayOffset = parseInt(arrayIndex);
+ if (arrayOffset < 0) {
+ return -1;
+ }
+ }
+ name = name.slice(0, ls);
+ }
+ var ptable = GL.programInfos[program];
+ if (!ptable) {
+ return -1;
+ }
+ var utable = ptable.uniforms;
+ var uniformInfo = utable[name];
+ if (uniformInfo && arrayOffset < uniformInfo[0]) {
+ return uniformInfo[1] + arrayOffset;
+ } else {
+ return -1;
+ }
+}
+function emscriptenWebGLGetUniform(program, location, params, type) {
+ if (!params) {
+ GL.recordError(1281);
+ return;
+ }
+ var data = GLctx.getUniform(GL.programs[program], GL.uniforms[location]);
+ if (typeof data == "number" || typeof data == "boolean") {
+ switch (type) {
+ case "Integer":
+ HEAP32[params >> 2] = data;
+ break;
+ case "Float":
+ HEAPF32[params >> 2] = data;
+ break;
+ default:
+ throw "internal emscriptenWebGLGetUniform() error, bad type: " + type;
+ }
+ } else {
+ for (var i = 0; i < data.length; i++) {
+ switch (type) {
+ case "Integer":
+ HEAP32[params + i * 4 >> 2] = data[i];
+ break;
+ case "Float":
+ HEAPF32[params + i * 4 >> 2] = data[i];
+ break;
+ default:
+ throw "internal emscriptenWebGLGetUniform() error, bad type: " + type;
+ }
+ }
+ }
+}
+function _glGetUniformiv(program, location, params) {
+ emscriptenWebGLGetUniform(program, location, params, "Integer");
+}
+function emscriptenWebGLGetVertexAttrib(index, pname, params, type) {
+ if (!params) {
+ GL.recordError(1281);
+ return;
+ }
+ var data = GLctx.getVertexAttrib(index, pname);
+ if (pname == 34975) {
+ HEAP32[params >> 2] = data["name"];
+ } else if (typeof data == "number" || typeof data == "boolean") {
+ switch (type) {
+ case "Integer":
+ HEAP32[params >> 2] = data;
+ break;
+ case "Float":
+ HEAPF32[params >> 2] = data;
+ break;
+ case "FloatToInteger":
+ HEAP32[params >> 2] = Math.fround(data);
+ break;
+ default:
+ throw "internal emscriptenWebGLGetVertexAttrib() error, bad type: " + type;
+ }
+ } else {
+ for (var i = 0; i < data.length; i++) {
+ switch (type) {
+ case "Integer":
+ HEAP32[params + i * 4 >> 2] = data[i];
+ break;
+ case "Float":
+ HEAPF32[params + i * 4 >> 2] = data[i];
+ break;
+ case "FloatToInteger":
+ HEAP32[params + i * 4 >> 2] = Math.fround(data[i]);
+ break;
+ default:
+ throw "internal emscriptenWebGLGetVertexAttrib() error, bad type: " + type;
+ }
+ }
+ }
+}
+function _glGetVertexAttribiv(index, pname, params) {
+ emscriptenWebGLGetVertexAttrib(index, pname, params, "FloatToInteger");
+}
+function _glInvalidateFramebuffer(target, numAttachments, attachments) {
+ var list = GL.tempFixedLengthArray[numAttachments];
+ for (var i = 0; i < numAttachments; i++) {
+ list[i] = HEAP32[attachments + i * 4 >> 2];
+ }
+ GLctx["invalidateFramebuffer"](target, list);
+}
+function _glIsEnabled(x0) {
+ return GLctx["isEnabled"](x0);
+}
+function _glIsVertexArray(array) {
+ var vao = GL.vaos[array];
+ if (!vao) return 0;
+ return GLctx["isVertexArray"](vao);
+}
+function _glLinkProgram(program) {
+ GLctx.linkProgram(GL.programs[program]);
+ GL.programInfos[program] = null;
+ GL.populateUniformTable(program);
+}
+function _glMapBufferRange(target, offset, length, access) {
+ if (access != 26 && access != 10) {
+ err("glMapBufferRange is only supported when access is MAP_WRITE|INVALIDATE_BUFFER");
+ return 0;
+ }
+ if (!emscriptenWebGLValidateMapBufferTarget(target)) {
+ GL.recordError(1280);
+ err("GL_INVALID_ENUM in glMapBufferRange");
+ return 0;
+ }
+ var mem = _malloc(length);
+ if (!mem) return 0;
+ GL.mappedBuffers[emscriptenWebGLGetBufferBinding(target)] = {
+ offset: offset,
+ length: length,
+ mem: mem,
+ access: access
+ };
+ return mem;
+}
+function _glPixelStorei(pname, param) {
+ if (pname == 3333) {
+ GL.packAlignment = param;
+ } else if (pname == 3317) {
+ GL.unpackAlignment = param;
+ }
+ GLctx.pixelStorei(pname, param);
+}
+function _glPolygonOffset(x0, x1) {
+ GLctx["polygonOffset"](x0, x1);
+}
+function _glProgramBinary(program, binaryFormat, binary, length) {
+ GL.recordError(1280);
+}
+function _glProgramParameteri(program, pname, value) {
+ GL.recordError(1280);
+}
+function _glReadBuffer(x0) {
+ GLctx["readBuffer"](x0);
+}
+function emscriptenWebGLComputeImageSize(width, height, sizePerPixel, alignment) {
+ function roundedToNextMultipleOf(x, y) {
+ return Math.floor((x + y - 1) / y) * y;
+ }
+ var plainRowSize = width * sizePerPixel;
+ var alignedRowSize = roundedToNextMultipleOf(plainRowSize, alignment);
+ return height <= 0 ? 0 : (height - 1) * alignedRowSize + plainRowSize;
+}
+function emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, internalFormat) {
+ var sizePerPixel;
+ var numChannels;
+ switch (format) {
+ case 6406:
+ case 6409:
+ case 6402:
+ case 6403:
+ case 36244:
+ numChannels = 1;
+ break;
+ case 6410:
+ case 33319:
+ case 33320:
+ numChannels = 2;
+ break;
+ case 6407:
+ case 35904:
+ case 36248:
+ numChannels = 3;
+ break;
+ case 6408:
+ case 35906:
+ case 36249:
+ numChannels = 4;
+ break;
+ default:
+ GL.recordError(1280);
+ return null;
+ }
+ switch (type) {
+ case 5121:
+ case 5120:
+ sizePerPixel = numChannels * 1;
+ break;
+ case 5123:
+ case 36193:
+ case 5131:
+ case 5122:
+ sizePerPixel = numChannels * 2;
+ break;
+ case 5125:
+ case 5126:
+ case 5124:
+ sizePerPixel = numChannels * 4;
+ break;
+ case 34042:
+ case 35902:
+ case 33640:
+ case 35899:
+ case 34042:
+ sizePerPixel = 4;
+ break;
+ case 33635:
+ case 32819:
+ case 32820:
+ sizePerPixel = 2;
+ break;
+ default:
+ GL.recordError(1280);
+ return null;
+ }
+ var bytes = emscriptenWebGLComputeImageSize(width, height, sizePerPixel, GL.unpackAlignment);
+ switch (type) {
+ case 5120:
+ return HEAP8.subarray(pixels, pixels + bytes);
+ case 5121:
+ return HEAPU8.subarray(pixels, pixels + bytes);
+ case 5122:
+ return HEAP16.subarray(pixels >> 1, pixels + bytes >> 1);
+ case 5124:
+ return HEAP32.subarray(pixels >> 2, pixels + bytes >> 2);
+ case 5126:
+ return HEAPF32.subarray(pixels >> 2, pixels + bytes >> 2);
+ case 5125:
+ case 34042:
+ case 35902:
+ case 33640:
+ case 35899:
+ case 34042:
+ return HEAPU32.subarray(pixels >> 2, pixels + bytes >> 2);
+ case 5123:
+ case 33635:
+ case 32819:
+ case 32820:
+ case 36193:
+ case 5131:
+ return HEAPU16.subarray(pixels >> 1, pixels + bytes >> 1);
+ default:
+ GL.recordError(1280);
+ return null;
+ }
+}
+function emscriptenWebGLGetHeapForType(type) {
+ switch (type) {
+ case 5120:
+ return HEAP8;
+ case 5121:
+ return HEAPU8;
+ case 5122:
+ return HEAP16;
+ case 5123:
+ case 33635:
+ case 32819:
+ case 32820:
+ case 36193:
+ case 5131:
+ return HEAPU16;
+ case 5124:
+ return HEAP32;
+ case 5125:
+ case 34042:
+ case 35902:
+ case 33640:
+ case 35899:
+ case 34042:
+ return HEAPU32;
+ case 5126:
+ return HEAPF32;
+ default:
+ return null;
+ }
+}
+function emscriptenWebGLGetShiftForType(type) {
+ switch (type) {
+ case 5120:
+ case 5121:
+ return 0;
+ case 5122:
+ case 5123:
+ case 33635:
+ case 32819:
+ case 32820:
+ case 36193:
+ case 5131:
+ return 1;
+ case 5124:
+ case 5126:
+ case 5125:
+ case 34042:
+ case 35902:
+ case 33640:
+ case 35899:
+ case 34042:
+ return 2;
+ default:
+ return 0;
+ }
+}
+function _glReadPixels(x, y, width, height, format, type, pixels) {
+ if (GL.currentContext.supportsWebGL2EntryPoints) {
+ if (GLctx.currentPixelPackBufferBinding) {
+ GLctx.readPixels(x, y, width, height, format, type, pixels);
+ } else {
+ GLctx.readPixels(x, y, width, height, format, type, emscriptenWebGLGetHeapForType(type), pixels >> emscriptenWebGLGetShiftForType(type));
+ }
+ return;
+ }
+ var pixelData = emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, format);
+ if (!pixelData) {
+ GL.recordError(1280);
+ return;
+ }
+ GLctx.readPixels(x, y, width, height, format, type, pixelData);
+}
+function _glRenderbufferStorage(x0, x1, x2, x3) {
+ GLctx["renderbufferStorage"](x0, x1, x2, x3);
+}
+function _glRenderbufferStorageMultisample(x0, x1, x2, x3, x4) {
+ GLctx["renderbufferStorageMultisample"](x0, x1, x2, x3, x4);
+}
+function _glSamplerParameteri(sampler, pname, param) {
+ GLctx["samplerParameteri"](sampler ? GL.samplers[sampler] : null, pname, param);
+}
+function _glScissor(x0, x1, x2, x3) {
+ GLctx["scissor"](x0, x1, x2, x3);
+}
+function _glShaderSource(shader, count, string, length) {
+ var source = GL.getSource(shader, count, string, length);
+ GLctx.shaderSource(GL.shaders[shader], source);
+}
+function _glStencilFuncSeparate(x0, x1, x2, x3) {
+ GLctx["stencilFuncSeparate"](x0, x1, x2, x3);
+}
+function _glStencilMask(x0) {
+ GLctx["stencilMask"](x0);
+}
+function _glStencilOpSeparate(x0, x1, x2, x3) {
+ GLctx["stencilOpSeparate"](x0, x1, x2, x3);
+}
+function _glTexImage2D(target, level, internalFormat, width, height, border, format, type, pixels) {
+ if (GL.currentContext.supportsWebGL2EntryPoints) {
+ if (GLctx.currentPixelUnpackBufferBinding) {
+ GLctx.texImage2D(target, level, internalFormat, width, height, border, format, type, pixels);
+ } else if (pixels != 0) {
+ GLctx.texImage2D(target, level, internalFormat, width, height, border, format, type, emscriptenWebGLGetHeapForType(type), pixels >> emscriptenWebGLGetShiftForType(type));
+ } else {
+ GLctx.texImage2D(target, level, internalFormat, width, height, border, format, type, null);
+ }
+ return;
+ }
+ var pixelData = null;
+ if (pixels) pixelData = emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, internalFormat);
+ GLctx.texImage2D(target, level, internalFormat, width, height, border, format, type, pixelData);
+}
+function _glTexImage3D(target, level, internalFormat, width, height, depth, border, format, type, pixels) {
+ if (GLctx.currentPixelUnpackBufferBinding) {
+ GLctx["texImage3D"](target, level, internalFormat, width, height, depth, border, format, type, pixels);
+ } else if (pixels != 0) {
+ GLctx["texImage3D"](target, level, internalFormat, width, height, depth, border, format, type, emscriptenWebGLGetHeapForType(type), pixels >> emscriptenWebGLGetShiftForType(type));
+ } else {
+ GLctx["texImage3D"](target, level, internalFormat, width, height, depth, border, format, type, null);
+ }
+}
+function _glTexParameterf(x0, x1, x2) {
+ GLctx["texParameterf"](x0, x1, x2);
+}
+function _glTexParameteri(x0, x1, x2) {
+ GLctx["texParameteri"](x0, x1, x2);
+}
+function _glTexParameteriv(target, pname, params) {
+ var param = HEAP32[params >> 2];
+ GLctx.texParameteri(target, pname, param);
+}
+function _glTexStorage2D(x0, x1, x2, x3, x4) {
+ GLctx["texStorage2D"](x0, x1, x2, x3, x4);
+}
+function _glTexStorage3D(x0, x1, x2, x3, x4, x5) {
+ GLctx["texStorage3D"](x0, x1, x2, x3, x4, x5);
+}
+function _glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels) {
+ if (GL.currentContext.supportsWebGL2EntryPoints) {
+ if (GLctx.currentPixelUnpackBufferBinding) {
+ GLctx.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
+ } else if (pixels != 0) {
+ GLctx.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, emscriptenWebGLGetHeapForType(type), pixels >> emscriptenWebGLGetShiftForType(type));
+ } else {
+ GLctx.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, null);
+ }
+ return;
+ }
+ var pixelData = null;
+ if (pixels) pixelData = emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, 0);
+ GLctx.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixelData);
+}
+function _glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels) {
+ if (GLctx.currentPixelUnpackBufferBinding) {
+ GLctx["texSubImage3D"](target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
+ } else if (pixels != 0) {
+ GLctx["texSubImage3D"](target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, emscriptenWebGLGetHeapForType(type), pixels >> emscriptenWebGLGetShiftForType(type));
+ } else {
+ GLctx["texSubImage3D"](target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, null);
+ }
+}
+function _glTransformFeedbackVaryings(program, count, varyings, bufferMode) {
+ program = GL.programs[program];
+ var vars = [];
+ for (var i = 0; i < count; i++) vars.push(Pointer_stringify(HEAP32[varyings + i * 4 >> 2]));
+ GLctx["transformFeedbackVaryings"](program, vars, bufferMode);
+}
+function _glUniform1fv(location, count, value) {
+ if (GL.currentContext.supportsWebGL2EntryPoints) {
+ GLctx.uniform1fv(GL.uniforms[location], HEAPF32, value >> 2, count);
+ return;
+ }
+ var view;
+ if (count <= GL.MINI_TEMP_BUFFER_SIZE) {
+ view = GL.miniTempBufferViews[count - 1];
+ for (var i = 0; i < count; ++i) {
+ view[i] = HEAPF32[value + 4 * i >> 2];
+ }
+ } else {
+ view = HEAPF32.subarray(value >> 2, value + count * 4 >> 2);
+ }
+ GLctx.uniform1fv(GL.uniforms[location], view);
+}
+function _glUniform1i(location, v0) {
+ GLctx.uniform1i(GL.uniforms[location], v0);
+}
+function _glUniform1iv(location, count, value) {
+ if (GL.currentContext.supportsWebGL2EntryPoints) {
+ GLctx.uniform1iv(GL.uniforms[location], HEAP32, value >> 2, count);
+ return;
+ }
+ GLctx.uniform1iv(GL.uniforms[location], HEAP32.subarray(value >> 2, value + count * 4 >> 2));
+}
+function _glUniform1uiv(location, count, value) {
+ if (GL.currentContext.supportsWebGL2EntryPoints) {
+ GLctx.uniform1uiv(GL.uniforms[location], HEAPU32, value >> 2, count);
+ } else {
+ GLctx.uniform1uiv(GL.uniforms[location], HEAPU32.subarray(value >> 2, value + count * 4 >> 2));
+ }
+}
+function _glUniform2fv(location, count, value) {
+ if (GL.currentContext.supportsWebGL2EntryPoints) {
+ GLctx.uniform2fv(GL.uniforms[location], HEAPF32, value >> 2, count * 2);
+ return;
+ }
+ var view;
+ if (2 * count <= GL.MINI_TEMP_BUFFER_SIZE) {
+ view = GL.miniTempBufferViews[2 * count - 1];
+ for (var i = 0; i < 2 * count; i += 2) {
+ view[i] = HEAPF32[value + 4 * i >> 2];
+ view[i + 1] = HEAPF32[value + (4 * i + 4) >> 2];
+ }
+ } else {
+ view = HEAPF32.subarray(value >> 2, value + count * 8 >> 2);
+ }
+ GLctx.uniform2fv(GL.uniforms[location], view);
+}
+function _glUniform2iv(location, count, value) {
+ if (GL.currentContext.supportsWebGL2EntryPoints) {
+ GLctx.uniform2iv(GL.uniforms[location], HEAP32, value >> 2, count * 2);
+ return;
+ }
+ GLctx.uniform2iv(GL.uniforms[location], HEAP32.subarray(value >> 2, value + count * 8 >> 2));
+}
+function _glUniform2uiv(location, count, value) {
+ if (GL.currentContext.supportsWebGL2EntryPoints) {
+ GLctx.uniform2uiv(GL.uniforms[location], HEAPU32, value >> 2, count * 2);
+ } else {
+ GLctx.uniform2uiv(GL.uniforms[location], HEAPU32.subarray(value >> 2, value + count * 8 >> 2));
+ }
+}
+function _glUniform3fv(location, count, value) {
+ if (GL.currentContext.supportsWebGL2EntryPoints) {
+ GLctx.uniform3fv(GL.uniforms[location], HEAPF32, value >> 2, count * 3);
+ return;
+ }
+ var view;
+ if (3 * count <= GL.MINI_TEMP_BUFFER_SIZE) {
+ view = GL.miniTempBufferViews[3 * count - 1];
+ for (var i = 0; i < 3 * count; i += 3) {
+ view[i] = HEAPF32[value + 4 * i >> 2];
+ view[i + 1] = HEAPF32[value + (4 * i + 4) >> 2];
+ view[i + 2] = HEAPF32[value + (4 * i + 8) >> 2];
+ }
+ } else {
+ view = HEAPF32.subarray(value >> 2, value + count * 12 >> 2);
+ }
+ GLctx.uniform3fv(GL.uniforms[location], view);
+}
+function _glUniform3iv(location, count, value) {
+ if (GL.currentContext.supportsWebGL2EntryPoints) {
+ GLctx.uniform3iv(GL.uniforms[location], HEAP32, value >> 2, count * 3);
+ return;
+ }
+ GLctx.uniform3iv(GL.uniforms[location], HEAP32.subarray(value >> 2, value + count * 12 >> 2));
+}
+function _glUniform3uiv(location, count, value) {
+ if (GL.currentContext.supportsWebGL2EntryPoints) {
+ GLctx.uniform3uiv(GL.uniforms[location], HEAPU32, value >> 2, count * 3);
+ } else {
+ GLctx.uniform3uiv(GL.uniforms[location], HEAPU32.subarray(value >> 2, value + count * 12 >> 2));
+ }
+}
+function _glUniform4fv(location, count, value) {
+ if (GL.currentContext.supportsWebGL2EntryPoints) {
+ GLctx.uniform4fv(GL.uniforms[location], HEAPF32, value >> 2, count * 4);
+ return;
+ }
+ var view;
+ if (4 * count <= GL.MINI_TEMP_BUFFER_SIZE) {
+ view = GL.miniTempBufferViews[4 * count - 1];
+ for (var i = 0; i < 4 * count; i += 4) {
+ view[i] = HEAPF32[value + 4 * i >> 2];
+ view[i + 1] = HEAPF32[value + (4 * i + 4) >> 2];
+ view[i + 2] = HEAPF32[value + (4 * i + 8) >> 2];
+ view[i + 3] = HEAPF32[value + (4 * i + 12) >> 2];
+ }
+ } else {
+ view = HEAPF32.subarray(value >> 2, value + count * 16 >> 2);
+ }
+ GLctx.uniform4fv(GL.uniforms[location], view);
+}
+function _glUniform4iv(location, count, value) {
+ if (GL.currentContext.supportsWebGL2EntryPoints) {
+ GLctx.uniform4iv(GL.uniforms[location], HEAP32, value >> 2, count * 4);
+ return;
+ }
+ GLctx.uniform4iv(GL.uniforms[location], HEAP32.subarray(value >> 2, value + count * 16 >> 2));
+}
+function _glUniform4uiv(location, count, value) {
+ if (GL.currentContext.supportsWebGL2EntryPoints) {
+ GLctx.uniform4uiv(GL.uniforms[location], HEAPU32, value >> 2, count * 4);
+ } else {
+ GLctx.uniform4uiv(GL.uniforms[location], HEAPU32.subarray(value >> 2, value + count * 16 >> 2));
+ }
+}
+function _glUniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding) {
+ program = GL.programs[program];
+ GLctx["uniformBlockBinding"](program, uniformBlockIndex, uniformBlockBinding);
+}
+function _glUniformMatrix3fv(location, count, transpose, value) {
+ if (GL.currentContext.supportsWebGL2EntryPoints) {
+ GLctx.uniformMatrix3fv(GL.uniforms[location], !!transpose, HEAPF32, value >> 2, count * 9);
+ return;
+ }
+ var view;
+ if (9 * count <= GL.MINI_TEMP_BUFFER_SIZE) {
+ view = GL.miniTempBufferViews[9 * count - 1];
+ for (var i = 0; i < 9 * count; i += 9) {
+ view[i] = HEAPF32[value + 4 * i >> 2];
+ view[i + 1] = HEAPF32[value + (4 * i + 4) >> 2];
+ view[i + 2] = HEAPF32[value + (4 * i + 8) >> 2];
+ view[i + 3] = HEAPF32[value + (4 * i + 12) >> 2];
+ view[i + 4] = HEAPF32[value + (4 * i + 16) >> 2];
+ view[i + 5] = HEAPF32[value + (4 * i + 20) >> 2];
+ view[i + 6] = HEAPF32[value + (4 * i + 24) >> 2];
+ view[i + 7] = HEAPF32[value + (4 * i + 28) >> 2];
+ view[i + 8] = HEAPF32[value + (4 * i + 32) >> 2];
+ }
+ } else {
+ view = HEAPF32.subarray(value >> 2, value + count * 36 >> 2);
+ }
+ GLctx.uniformMatrix3fv(GL.uniforms[location], !!transpose, view);
+}
+function _glUniformMatrix4fv(location, count, transpose, value) {
+ if (GL.currentContext.supportsWebGL2EntryPoints) {
+ GLctx.uniformMatrix4fv(GL.uniforms[location], !!transpose, HEAPF32, value >> 2, count * 16);
+ return;
+ }
+ var view;
+ if (16 * count <= GL.MINI_TEMP_BUFFER_SIZE) {
+ view = GL.miniTempBufferViews[16 * count - 1];
+ for (var i = 0; i < 16 * count; i += 16) {
+ view[i] = HEAPF32[value + 4 * i >> 2];
+ view[i + 1] = HEAPF32[value + (4 * i + 4) >> 2];
+ view[i + 2] = HEAPF32[value + (4 * i + 8) >> 2];
+ view[i + 3] = HEAPF32[value + (4 * i + 12) >> 2];
+ view[i + 4] = HEAPF32[value + (4 * i + 16) >> 2];
+ view[i + 5] = HEAPF32[value + (4 * i + 20) >> 2];
+ view[i + 6] = HEAPF32[value + (4 * i + 24) >> 2];
+ view[i + 7] = HEAPF32[value + (4 * i + 28) >> 2];
+ view[i + 8] = HEAPF32[value + (4 * i + 32) >> 2];
+ view[i + 9] = HEAPF32[value + (4 * i + 36) >> 2];
+ view[i + 10] = HEAPF32[value + (4 * i + 40) >> 2];
+ view[i + 11] = HEAPF32[value + (4 * i + 44) >> 2];
+ view[i + 12] = HEAPF32[value + (4 * i + 48) >> 2];
+ view[i + 13] = HEAPF32[value + (4 * i + 52) >> 2];
+ view[i + 14] = HEAPF32[value + (4 * i + 56) >> 2];
+ view[i + 15] = HEAPF32[value + (4 * i + 60) >> 2];
+ }
+ } else {
+ view = HEAPF32.subarray(value >> 2, value + count * 64 >> 2);
+ }
+ GLctx.uniformMatrix4fv(GL.uniforms[location], !!transpose, view);
+}
+function _glUnmapBuffer(target) {
+ if (!emscriptenWebGLValidateMapBufferTarget(target)) {
+ GL.recordError(1280);
+ err("GL_INVALID_ENUM in glUnmapBuffer");
+ return 0;
+ }
+ var buffer = emscriptenWebGLGetBufferBinding(target);
+ var mapping = GL.mappedBuffers[buffer];
+ if (!mapping) {
+ GL.recordError(1282);
+ Module.printError("buffer was never mapped in glUnmapBuffer");
+ return 0;
+ }
+ GL.mappedBuffers[buffer] = null;
+ if (!(mapping.access & 16)) if (GL.currentContext.supportsWebGL2EntryPoints) {
+ GLctx.bufferSubData(target, mapping.offset, HEAPU8, mapping.mem, mapping.length);
+ } else {
+ GLctx.bufferSubData(target, mapping.offset, HEAPU8.subarray(mapping.mem, mapping.mem + mapping.length));
+ }
+ _free(mapping.mem);
+ return 1;
+}
+function _glUseProgram(program) {
+ GLctx.useProgram(program ? GL.programs[program] : null);
+}
+function _glValidateProgram(program) {
+ GLctx.validateProgram(GL.programs[program]);
+}
+function _glVertexAttrib4f(x0, x1, x2, x3, x4) {
+ GLctx["vertexAttrib4f"](x0, x1, x2, x3, x4);
+}
+function _glVertexAttrib4fv(index, v) {
+ GLctx.vertexAttrib4f(index, HEAPF32[v >> 2], HEAPF32[v + 4 >> 2], HEAPF32[v + 8 >> 2], HEAPF32[v + 12 >> 2]);
+}
+function _glVertexAttribIPointer(index, size, type, stride, ptr) {
+ var cb = GL.currentContext.clientBuffers[index];
+ assert(cb, index);
+ if (!GL.currArrayBuffer) {
+ cb.size = size;
+ cb.type = type;
+ cb.normalized = false;
+ cb.stride = stride;
+ cb.ptr = ptr;
+ cb.clientside = true;
+ return;
+ }
+ cb.clientside = false;
+ GLctx.vertexAttribIPointer(index, size, type, stride, ptr);
+}
+function _glVertexAttribPointer(index, size, type, normalized, stride, ptr) {
+ GLctx.vertexAttribPointer(index, size, type, !!normalized, stride, ptr);
+}
+function _glViewport(x0, x1, x2, x3) {
+ GLctx["viewport"](x0, x1, x2, x3);
+}
+var ___tm_current = STATICTOP;
+STATICTOP += 48;
+var ___tm_timezone = allocate(intArrayFromString("GMT"), "i8", ALLOC_STATIC);
+function _gmtime_r(time, tmPtr) {
+ var date = new Date(HEAP32[time >> 2] * 1e3);
+ HEAP32[tmPtr >> 2] = date.getUTCSeconds();
+ HEAP32[tmPtr + 4 >> 2] = date.getUTCMinutes();
+ HEAP32[tmPtr + 8 >> 2] = date.getUTCHours();
+ HEAP32[tmPtr + 12 >> 2] = date.getUTCDate();
+ HEAP32[tmPtr + 16 >> 2] = date.getUTCMonth();
+ HEAP32[tmPtr + 20 >> 2] = date.getUTCFullYear() - 1900;
+ HEAP32[tmPtr + 24 >> 2] = date.getUTCDay();
+ HEAP32[tmPtr + 36 >> 2] = 0;
+ HEAP32[tmPtr + 32 >> 2] = 0;
+ var start = Date.UTC(date.getUTCFullYear(), 0, 1, 0, 0, 0, 0);
+ var yday = (date.getTime() - start) / (1e3 * 60 * 60 * 24) | 0;
+ HEAP32[tmPtr + 28 >> 2] = yday;
+ HEAP32[tmPtr + 40 >> 2] = ___tm_timezone;
+ return tmPtr;
+}
+function _gmtime(time) {
+ return _gmtime_r(time, ___tm_current);
+}
+function _inet_addr(ptr) {
+ var addr = __inet_pton4_raw(Pointer_stringify(ptr));
+ if (addr === null) {
+ return -1;
+ }
+ return addr;
+}
+var _llvm_ceil_f32 = Math_ceil;
+var _llvm_ceil_f64 = Math_ceil;
+function _llvm_copysign_f64(x, y) {
+ return y < 0 || y === 0 && 1 / y < 0 ? -Math_abs(x) : Math_abs(x);
+}
+function _llvm_cttz_i32(x) {
+ x = x | 0;
+ return (x ? 31 - (Math_clz32(x ^ x - 1) | 0) | 0 : 32) | 0;
+}
+function _llvm_eh_typeid_for(type) {
+ return type;
+}
+function _llvm_exp2_f32(x) {
+ return Math.pow(2, x);
+}
+var _llvm_fabs_f32 = Math_abs;
+var _llvm_fabs_f64 = Math_abs;
+var _llvm_floor_f32 = Math_floor;
+var _llvm_floor_f64 = Math_floor;
+function _llvm_log10_f32(x) {
+ return Math.log(x) / Math.LN10;
+}
+function _llvm_log10_f64() {
+ return _llvm_log10_f32.apply(null, arguments);
+}
+function _llvm_log2_f32(x) {
+ return Math.log(x) / Math.LN2;
+}
+var _llvm_pow_f64 = Math_pow;
+var _llvm_sqrt_f32 = Math_sqrt;
+function _llvm_trap() {
+ abort("trap!");
+}
+var _llvm_trunc_f32 = Math_trunc;
+function _tzset() {
+ if (_tzset.called) return;
+ _tzset.called = true;
+ HEAP32[__get_timezone() >> 2] = (new Date).getTimezoneOffset() * 60;
+ var currentYear = (new Date).getFullYear();
+ var winter = new Date(currentYear, 0, 1);
+ var summer = new Date(currentYear, 6, 1);
+ HEAP32[__get_daylight() >> 2] = Number(winter.getTimezoneOffset() != summer.getTimezoneOffset());
+ function extractZone(date) {
+ var match = date.toTimeString().match(/\(([A-Za-z ]+)\)$/);
+ return match ? match[1] : "GMT";
+ }
+ var winterName = extractZone(winter);
+ var summerName = extractZone(summer);
+ var winterNamePtr = allocate(intArrayFromString(winterName), "i8", ALLOC_NORMAL);
+ var summerNamePtr = allocate(intArrayFromString(summerName), "i8", ALLOC_NORMAL);
+ if (summer.getTimezoneOffset() < winter.getTimezoneOffset()) {
+ HEAP32[__get_tzname() >> 2] = winterNamePtr;
+ HEAP32[__get_tzname() + 4 >> 2] = summerNamePtr;
+ } else {
+ HEAP32[__get_tzname() >> 2] = summerNamePtr;
+ HEAP32[__get_tzname() + 4 >> 2] = winterNamePtr;
+ }
+}
+function _localtime_r(time, tmPtr) {
+ _tzset();
+ var date = new Date(HEAP32[time >> 2] * 1e3);
+ HEAP32[tmPtr >> 2] = date.getSeconds();
+ HEAP32[tmPtr + 4 >> 2] = date.getMinutes();
+ HEAP32[tmPtr + 8 >> 2] = date.getHours();
+ HEAP32[tmPtr + 12 >> 2] = date.getDate();
+ HEAP32[tmPtr + 16 >> 2] = date.getMonth();
+ HEAP32[tmPtr + 20 >> 2] = date.getFullYear() - 1900;
+ HEAP32[tmPtr + 24 >> 2] = date.getDay();
+ var start = new Date(date.getFullYear(), 0, 1);
+ var yday = (date.getTime() - start.getTime()) / (1e3 * 60 * 60 * 24) | 0;
+ HEAP32[tmPtr + 28 >> 2] = yday;
+ HEAP32[tmPtr + 36 >> 2] = -(date.getTimezoneOffset() * 60);
+ var summerOffset = (new Date(date.getFullYear(), 6, 1)).getTimezoneOffset();
+ var winterOffset = start.getTimezoneOffset();
+ var dst = (summerOffset != winterOffset && date.getTimezoneOffset() == Math.min(winterOffset, summerOffset)) | 0;
+ HEAP32[tmPtr + 32 >> 2] = dst;
+ var zonePtr = HEAP32[__get_tzname() + (dst ? 4 : 0) >> 2];
+ HEAP32[tmPtr + 40 >> 2] = zonePtr;
+ return tmPtr;
+}
+function _localtime(time) {
+ return _localtime_r(time, ___tm_current);
+}
+function _emscripten_memcpy_big(dest, src, num) {
+ HEAPU8.set(HEAPU8.subarray(src, src + num), dest);
+ return dest;
+}
+function _mktime(tmPtr) {
+ _tzset();
+ var date = new Date(HEAP32[tmPtr + 20 >> 2] + 1900, HEAP32[tmPtr + 16 >> 2], HEAP32[tmPtr + 12 >> 2], HEAP32[tmPtr + 8 >> 2], HEAP32[tmPtr + 4 >> 2], HEAP32[tmPtr >> 2], 0);
+ var dst = HEAP32[tmPtr + 32 >> 2];
+ var guessedOffset = date.getTimezoneOffset();
+ var start = new Date(date.getFullYear(), 0, 1);
+ var summerOffset = (new Date(date.getFullYear(), 6, 1)).getTimezoneOffset();
+ var winterOffset = start.getTimezoneOffset();
+ var dstOffset = Math.min(winterOffset, summerOffset);
+ if (dst < 0) {
+ HEAP32[tmPtr + 32 >> 2] = Number(summerOffset != winterOffset && dstOffset == guessedOffset);
+ } else if (dst > 0 != (dstOffset == guessedOffset)) {
+ var nonDstOffset = Math.max(winterOffset, summerOffset);
+ var trueOffset = dst > 0 ? dstOffset : nonDstOffset;
+ date.setTime(date.getTime() + (trueOffset - guessedOffset) * 6e4);
+ }
+ HEAP32[tmPtr + 24 >> 2] = date.getDay();
+ var yday = (date.getTime() - start.getTime()) / (1e3 * 60 * 60 * 24) | 0;
+ HEAP32[tmPtr + 28 >> 2] = yday;
+ return date.getTime() / 1e3 | 0;
+}
+function _pthread_cond_destroy() {
+ return 0;
+}
+function _pthread_cond_init() {
+ return 0;
+}
+function _pthread_cond_timedwait() {
+ return 0;
+}
+function _pthread_cond_wait() {
+ return 0;
+}
+var PTHREAD_SPECIFIC = {};
+function _pthread_getspecific(key) {
+ return PTHREAD_SPECIFIC[key] || 0;
+}
+var PTHREAD_SPECIFIC_NEXT_KEY = 1;
+function _pthread_key_create(key, destructor) {
+ if (key == 0) {
+ return ERRNO_CODES.EINVAL;
+ }
+ HEAP32[key >> 2] = PTHREAD_SPECIFIC_NEXT_KEY;
+ PTHREAD_SPECIFIC[PTHREAD_SPECIFIC_NEXT_KEY] = 0;
+ PTHREAD_SPECIFIC_NEXT_KEY++;
+ return 0;
+}
+function _pthread_key_delete(key) {
+ if (key in PTHREAD_SPECIFIC) {
+ delete PTHREAD_SPECIFIC[key];
+ return 0;
+ }
+ return ERRNO_CODES.EINVAL;
+}
+function _pthread_mutex_destroy() {}
+function _pthread_mutex_init() {}
+function _pthread_mutexattr_destroy() {}
+function _pthread_mutexattr_init() {}
+function _pthread_mutexattr_setprotocol() {}
+function _pthread_mutexattr_settype() {}
+function _pthread_once(ptr, func) {
+ if (!_pthread_once.seen) _pthread_once.seen = {};
+ if (ptr in _pthread_once.seen) return;
+ Module["dynCall_v"](func);
+ _pthread_once.seen[ptr] = 1;
+}
+function _pthread_setspecific(key, value) {
+ if (!(key in PTHREAD_SPECIFIC)) {
+ return ERRNO_CODES.EINVAL;
+ }
+ PTHREAD_SPECIFIC[key] = value;
+ return 0;
+}
+function _sched_yield() {
+ return 0;
+}
+function _setenv(envname, envval, overwrite) {
+ if (envname === 0) {
+ ___setErrNo(ERRNO_CODES.EINVAL);
+ return -1;
+ }
+ var name = Pointer_stringify(envname);
+ var val = Pointer_stringify(envval);
+ if (name === "" || name.indexOf("=") !== -1) {
+ ___setErrNo(ERRNO_CODES.EINVAL);
+ return -1;
+ }
+ if (ENV.hasOwnProperty(name) && !overwrite) return 0;
+ ENV[name] = val;
+ ___buildEnvironment(__get_environ());
+ return 0;
+}
+function _sigaction(signum, act, oldact) {
+ err("Calling stub instead of sigaction()");
+ return 0;
+}
+function _sigemptyset(set) {
+ HEAP32[set >> 2] = 0;
+ return 0;
+}
+function __isLeapYear(year) {
+ return year % 4 === 0 && (year % 100 !== 0 || year % 400 === 0);
+}
+function __arraySum(array, index) {
+ var sum = 0;
+ for (var i = 0; i <= index; sum += array[i++]) ;
+ return sum;
+}
+var __MONTH_DAYS_LEAP = [ 31, 29, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31 ];
+var __MONTH_DAYS_REGULAR = [ 31, 28, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31 ];
+function __addDays(date, days) {
+ var newDate = new Date(date.getTime());
+ while (days > 0) {
+ var leap = __isLeapYear(newDate.getFullYear());
+ var currentMonth = newDate.getMonth();
+ var daysInCurrentMonth = (leap ? __MONTH_DAYS_LEAP : __MONTH_DAYS_REGULAR)[currentMonth];
+ if (days > daysInCurrentMonth - newDate.getDate()) {
+ days -= daysInCurrentMonth - newDate.getDate() + 1;
+ newDate.setDate(1);
+ if (currentMonth < 11) {
+ newDate.setMonth(currentMonth + 1);
+ } else {
+ newDate.setMonth(0);
+ newDate.setFullYear(newDate.getFullYear() + 1);
+ }
+ } else {
+ newDate.setDate(newDate.getDate() + days);
+ return newDate;
+ }
+ }
+ return newDate;
+}
+function _strftime(s, maxsize, format, tm) {
+ var tm_zone = HEAP32[tm + 40 >> 2];
+ var date = {
+ tm_sec: HEAP32[tm >> 2],
+ tm_min: HEAP32[tm + 4 >> 2],
+ tm_hour: HEAP32[tm + 8 >> 2],
+ tm_mday: HEAP32[tm + 12 >> 2],
+ tm_mon: HEAP32[tm + 16 >> 2],
+ tm_year: HEAP32[tm + 20 >> 2],
+ tm_wday: HEAP32[tm + 24 >> 2],
+ tm_yday: HEAP32[tm + 28 >> 2],
+ tm_isdst: HEAP32[tm + 32 >> 2],
+ tm_gmtoff: HEAP32[tm + 36 >> 2],
+ tm_zone: tm_zone ? Pointer_stringify(tm_zone) : ""
+ };
+ var pattern = Pointer_stringify(format);
+ var EXPANSION_RULES_1 = {
+ "%c": "%a %b %d %H:%M:%S %Y",
+ "%D": "%m/%d/%y",
+ "%F": "%Y-%m-%d",
+ "%h": "%b",
+ "%r": "%I:%M:%S %p",
+ "%R": "%H:%M",
+ "%T": "%H:%M:%S",
+ "%x": "%m/%d/%y",
+ "%X": "%H:%M:%S"
+ };
+ for (var rule in EXPANSION_RULES_1) {
+ pattern = pattern.replace(new RegExp(rule, "g"), EXPANSION_RULES_1[rule]);
+ }
+ var WEEKDAYS = [ "Sunday", "Monday", "Tuesday", "Wednesday", "Thursday", "Friday", "Saturday" ];
+ var MONTHS = [ "January", "February", "March", "April", "May", "June", "July", "August", "September", "October", "November", "December" ];
+ function leadingSomething(value, digits, character) {
+ var str = typeof value === "number" ? value.toString() : value || "";
+ while (str.length < digits) {
+ str = character[0] + str;
+ }
+ return str;
+ }
+ function leadingNulls(value, digits) {
+ return leadingSomething(value, digits, "0");
+ }
+ function compareByDay(date1, date2) {
+ function sgn(value) {
+ return value < 0 ? -1 : value > 0 ? 1 : 0;
+ }
+ var compare;
+ if ((compare = sgn(date1.getFullYear() - date2.getFullYear())) === 0) {
+ if ((compare = sgn(date1.getMonth() - date2.getMonth())) === 0) {
+ compare = sgn(date1.getDate() - date2.getDate());
+ }
+ }
+ return compare;
+ }
+ function getFirstWeekStartDate(janFourth) {
+ switch (janFourth.getDay()) {
+ case 0:
+ return new Date(janFourth.getFullYear() - 1, 11, 29);
+ case 1:
+ return janFourth;
+ case 2:
+ return new Date(janFourth.getFullYear(), 0, 3);
+ case 3:
+ return new Date(janFourth.getFullYear(), 0, 2);
+ case 4:
+ return new Date(janFourth.getFullYear(), 0, 1);
+ case 5:
+ return new Date(janFourth.getFullYear() - 1, 11, 31);
+ case 6:
+ return new Date(janFourth.getFullYear() - 1, 11, 30);
+ }
+ }
+ function getWeekBasedYear(date) {
+ var thisDate = __addDays(new Date(date.tm_year + 1900, 0, 1), date.tm_yday);
+ var janFourthThisYear = new Date(thisDate.getFullYear(), 0, 4);
+ var janFourthNextYear = new Date(thisDate.getFullYear() + 1, 0, 4);
+ var firstWeekStartThisYear = getFirstWeekStartDate(janFourthThisYear);
+ var firstWeekStartNextYear = getFirstWeekStartDate(janFourthNextYear);
+ if (compareByDay(firstWeekStartThisYear, thisDate) <= 0) {
+ if (compareByDay(firstWeekStartNextYear, thisDate) <= 0) {
+ return thisDate.getFullYear() + 1;
+ } else {
+ return thisDate.getFullYear();
+ }
+ } else {
+ return thisDate.getFullYear() - 1;
+ }
+ }
+ var EXPANSION_RULES_2 = {
+ "%a": (function(date) {
+ return WEEKDAYS[date.tm_wday].substring(0, 3);
+ }),
+ "%A": (function(date) {
+ return WEEKDAYS[date.tm_wday];
+ }),
+ "%b": (function(date) {
+ return MONTHS[date.tm_mon].substring(0, 3);
+ }),
+ "%B": (function(date) {
+ return MONTHS[date.tm_mon];
+ }),
+ "%C": (function(date) {
+ var year = date.tm_year + 1900;
+ return leadingNulls(year / 100 | 0, 2);
+ }),
+ "%d": (function(date) {
+ return leadingNulls(date.tm_mday, 2);
+ }),
+ "%e": (function(date) {
+ return leadingSomething(date.tm_mday, 2, " ");
+ }),
+ "%g": (function(date) {
+ return getWeekBasedYear(date).toString().substring(2);
+ }),
+ "%G": (function(date) {
+ return getWeekBasedYear(date);
+ }),
+ "%H": (function(date) {
+ return leadingNulls(date.tm_hour, 2);
+ }),
+ "%I": (function(date) {
+ var twelveHour = date.tm_hour;
+ if (twelveHour == 0) twelveHour = 12; else if (twelveHour > 12) twelveHour -= 12;
+ return leadingNulls(twelveHour, 2);
+ }),
+ "%j": (function(date) {
+ return leadingNulls(date.tm_mday + __arraySum(__isLeapYear(date.tm_year + 1900) ? __MONTH_DAYS_LEAP : __MONTH_DAYS_REGULAR, date.tm_mon - 1), 3);
+ }),
+ "%m": (function(date) {
+ return leadingNulls(date.tm_mon + 1, 2);
+ }),
+ "%M": (function(date) {
+ return leadingNulls(date.tm_min, 2);
+ }),
+ "%n": (function() {
+ return "\n";
+ }),
+ "%p": (function(date) {
+ if (date.tm_hour >= 0 && date.tm_hour < 12) {
+ return "AM";
+ } else {
+ return "PM";
+ }
+ }),
+ "%S": (function(date) {
+ return leadingNulls(date.tm_sec, 2);
+ }),
+ "%t": (function() {
+ return "\t";
+ }),
+ "%u": (function(date) {
+ var day = new Date(date.tm_year + 1900, date.tm_mon + 1, date.tm_mday, 0, 0, 0, 0);
+ return day.getDay() || 7;
+ }),
+ "%U": (function(date) {
+ var janFirst = new Date(date.tm_year + 1900, 0, 1);
+ var firstSunday = janFirst.getDay() === 0 ? janFirst : __addDays(janFirst, 7 - janFirst.getDay());
+ var endDate = new Date(date.tm_year + 1900, date.tm_mon, date.tm_mday);
+ if (compareByDay(firstSunday, endDate) < 0) {
+ var februaryFirstUntilEndMonth = __arraySum(__isLeapYear(endDate.getFullYear()) ? __MONTH_DAYS_LEAP : __MONTH_DAYS_REGULAR, endDate.getMonth() - 1) - 31;
+ var firstSundayUntilEndJanuary = 31 - firstSunday.getDate();
+ var days = firstSundayUntilEndJanuary + februaryFirstUntilEndMonth + endDate.getDate();
+ return leadingNulls(Math.ceil(days / 7), 2);
+ }
+ return compareByDay(firstSunday, janFirst) === 0 ? "01" : "00";
+ }),
+ "%V": (function(date) {
+ var janFourthThisYear = new Date(date.tm_year + 1900, 0, 4);
+ var janFourthNextYear = new Date(date.tm_year + 1901, 0, 4);
+ var firstWeekStartThisYear = getFirstWeekStartDate(janFourthThisYear);
+ var firstWeekStartNextYear = getFirstWeekStartDate(janFourthNextYear);
+ var endDate = __addDays(new Date(date.tm_year + 1900, 0, 1), date.tm_yday);
+ if (compareByDay(endDate, firstWeekStartThisYear) < 0) {
+ return "53";
+ }
+ if (compareByDay(firstWeekStartNextYear, endDate) <= 0) {
+ return "01";
+ }
+ var daysDifference;
+ if (firstWeekStartThisYear.getFullYear() < date.tm_year + 1900) {
+ daysDifference = date.tm_yday + 32 - firstWeekStartThisYear.getDate();
+ } else {
+ daysDifference = date.tm_yday + 1 - firstWeekStartThisYear.getDate();
+ }
+ return leadingNulls(Math.ceil(daysDifference / 7), 2);
+ }),
+ "%w": (function(date) {
+ var day = new Date(date.tm_year + 1900, date.tm_mon + 1, date.tm_mday, 0, 0, 0, 0);
+ return day.getDay();
+ }),
+ "%W": (function(date) {
+ var janFirst = new Date(date.tm_year, 0, 1);
+ var firstMonday = janFirst.getDay() === 1 ? janFirst : __addDays(janFirst, janFirst.getDay() === 0 ? 1 : 7 - janFirst.getDay() + 1);
+ var endDate = new Date(date.tm_year + 1900, date.tm_mon, date.tm_mday);
+ if (compareByDay(firstMonday, endDate) < 0) {
+ var februaryFirstUntilEndMonth = __arraySum(__isLeapYear(endDate.getFullYear()) ? __MONTH_DAYS_LEAP : __MONTH_DAYS_REGULAR, endDate.getMonth() - 1) - 31;
+ var firstMondayUntilEndJanuary = 31 - firstMonday.getDate();
+ var days = firstMondayUntilEndJanuary + februaryFirstUntilEndMonth + endDate.getDate();
+ return leadingNulls(Math.ceil(days / 7), 2);
+ }
+ return compareByDay(firstMonday, janFirst) === 0 ? "01" : "00";
+ }),
+ "%y": (function(date) {
+ return (date.tm_year + 1900).toString().substring(2);
+ }),
+ "%Y": (function(date) {
+ return date.tm_year + 1900;
+ }),
+ "%z": (function(date) {
+ var off = date.tm_gmtoff;
+ var ahead = off >= 0;
+ off = Math.abs(off) / 60;
+ off = off / 60 * 100 + off % 60;
+ return (ahead ? "+" : "-") + String("0000" + off).slice(-4);
+ }),
+ "%Z": (function(date) {
+ return date.tm_zone;
+ }),
+ "%%": (function() {
+ return "%";
+ })
+ };
+ for (var rule in EXPANSION_RULES_2) {
+ if (pattern.indexOf(rule) >= 0) {
+ pattern = pattern.replace(new RegExp(rule, "g"), EXPANSION_RULES_2[rule](date));
+ }
+ }
+ var bytes = intArrayFromString(pattern, false);
+ if (bytes.length > maxsize) {
+ return 0;
+ }
+ writeArrayToMemory(bytes, s);
+ return bytes.length - 1;
+}
+function _sysconf(name) {
+ switch (name) {
+ case 30:
+ return PAGE_SIZE;
+ case 85:
+ var maxHeapSize = 2 * 1024 * 1024 * 1024 - 65536;
+ return maxHeapSize / PAGE_SIZE;
+ case 132:
+ case 133:
+ case 12:
+ case 137:
+ case 138:
+ case 15:
+ case 235:
+ case 16:
+ case 17:
+ case 18:
+ case 19:
+ case 20:
+ case 149:
+ case 13:
+ case 10:
+ case 236:
+ case 153:
+ case 9:
+ case 21:
+ case 22:
+ case 159:
+ case 154:
+ case 14:
+ case 77:
+ case 78:
+ case 139:
+ case 80:
+ case 81:
+ case 82:
+ case 68:
+ case 67:
+ case 164:
+ case 11:
+ case 29:
+ case 47:
+ case 48:
+ case 95:
+ case 52:
+ case 51:
+ case 46:
+ return 200809;
+ case 79:
+ return 0;
+ case 27:
+ case 246:
+ case 127:
+ case 128:
+ case 23:
+ case 24:
+ case 160:
+ case 161:
+ case 181:
+ case 182:
+ case 242:
+ case 183:
+ case 184:
+ case 243:
+ case 244:
+ case 245:
+ case 165:
+ case 178:
+ case 179:
+ case 49:
+ case 50:
+ case 168:
+ case 169:
+ case 175:
+ case 170:
+ case 171:
+ case 172:
+ case 97:
+ case 76:
+ case 32:
+ case 173:
+ case 35:
+ return -1;
+ case 176:
+ case 177:
+ case 7:
+ case 155:
+ case 8:
+ case 157:
+ case 125:
+ case 126:
+ case 92:
+ case 93:
+ case 129:
+ case 130:
+ case 131:
+ case 94:
+ case 91:
+ return 1;
+ case 74:
+ case 60:
+ case 69:
+ case 70:
+ case 4:
+ return 1024;
+ case 31:
+ case 42:
+ case 72:
+ return 32;
+ case 87:
+ case 26:
+ case 33:
+ return 2147483647;
+ case 34:
+ case 1:
+ return 47839;
+ case 38:
+ case 36:
+ return 99;
+ case 43:
+ case 37:
+ return 2048;
+ case 0:
+ return 2097152;
+ case 3:
+ return 65536;
+ case 28:
+ return 32768;
+ case 44:
+ return 32767;
+ case 75:
+ return 16384;
+ case 39:
+ return 1e3;
+ case 89:
+ return 700;
+ case 71:
+ return 256;
+ case 40:
+ return 255;
+ case 2:
+ return 100;
+ case 180:
+ return 64;
+ case 25:
+ return 20;
+ case 5:
+ return 16;
+ case 6:
+ return 6;
+ case 73:
+ return 4;
+ case 84:
+ {
+ if (typeof navigator === "object") return navigator["hardwareConcurrency"] || 1;
+ return 1;
+ }
+ }
+ ___setErrNo(ERRNO_CODES.EINVAL);
+ return -1;
+}
+function _time(ptr) {
+ var ret = Date.now() / 1e3 | 0;
+ if (ptr) {
+ HEAP32[ptr >> 2] = ret;
+ }
+ return ret;
+}
+function _unsetenv(name) {
+ if (name === 0) {
+ ___setErrNo(ERRNO_CODES.EINVAL);
+ return -1;
+ }
+ name = Pointer_stringify(name);
+ if (name === "" || name.indexOf("=") !== -1) {
+ ___setErrNo(ERRNO_CODES.EINVAL);
+ return -1;
+ }
+ if (ENV.hasOwnProperty(name)) {
+ delete ENV[name];
+ ___buildEnvironment(__get_environ());
+ }
+ return 0;
+}
+function _utime(path, times) {
+ var time;
+ if (times) {
+ var offset = 4;
+ time = HEAP32[times + offset >> 2];
+ time *= 1e3;
+ } else {
+ time = Date.now();
+ }
+ path = Pointer_stringify(path);
+ try {
+ FS.utime(path, time, time);
+ return 0;
+ } catch (e) {
+ FS.handleFSError(e);
+ return -1;
+ }
+}
+FS.staticInit();
+__ATINIT__.unshift((function() {
+ if (!Module["noFSInit"] && !FS.init.initialized) FS.init();
+}));
+__ATMAIN__.push((function() {
+ FS.ignorePermissions = false;
+}));
+__ATEXIT__.push((function() {
+ FS.quit();
+}));
+Module["FS_createPath"] = FS.createPath;
+Module["FS_createDataFile"] = FS.createDataFile;
+__ATINIT__.unshift((function() {
+ TTY.init();
+}));
+__ATEXIT__.push((function() {
+ TTY.shutdown();
+}));
+if (ENVIRONMENT_IS_NODE) {
+ var fs = require("fs");
+ var NODEJS_PATH = require("path");
+ NODEFS.staticInit();
+}
+__ATINIT__.push((function() {
+ SOCKFS.root = FS.mount(SOCKFS, {}, null);
+}));
+if (ENVIRONMENT_IS_NODE) {
+ _emscripten_get_now = function _emscripten_get_now_actual() {
+ var t = process["hrtime"]();
+ return t[0] * 1e3 + t[1] / 1e6;
+ };
+} else if (typeof dateNow !== "undefined") {
+ _emscripten_get_now = dateNow;
+} else if (typeof self === "object" && self["performance"] && typeof self["performance"]["now"] === "function") {
+ _emscripten_get_now = (function() {
+ return self["performance"]["now"]();
+ });
+} else if (typeof performance === "object" && typeof performance["now"] === "function") {
+ _emscripten_get_now = (function() {
+ return performance["now"]();
+ });
+} else {
+ _emscripten_get_now = Date.now;
+}
+Module["requestFullScreen"] = function Module_requestFullScreen(lockPointer, resizeCanvas, vrDevice) {
+ err("Module.requestFullScreen is deprecated. Please call Module.requestFullscreen instead.");
+ Module["requestFullScreen"] = Module["requestFullscreen"];
+ Browser.requestFullScreen(lockPointer, resizeCanvas, vrDevice);
+};
+Module["requestFullscreen"] = function Module_requestFullscreen(lockPointer, resizeCanvas, vrDevice) {
+ Browser.requestFullscreen(lockPointer, resizeCanvas, vrDevice);
+};
+Module["requestAnimationFrame"] = function Module_requestAnimationFrame(func) {
+ Browser.requestAnimationFrame(func);
+};
+Module["setCanvasSize"] = function Module_setCanvasSize(width, height, noUpdates) {
+ Browser.setCanvasSize(width, height, noUpdates);
+};
+Module["pauseMainLoop"] = function Module_pauseMainLoop() {
+ Browser.mainLoop.pause();
+};
+Module["resumeMainLoop"] = function Module_resumeMainLoop() {
+ Browser.mainLoop.resume();
+};
+Module["getUserMedia"] = function Module_getUserMedia() {
+ Browser.getUserMedia();
+};
+Module["createContext"] = function Module_createContext(canvas, useWebGL, setInModule, webGLContextAttributes) {
+ return Browser.createContext(canvas, useWebGL, setInModule, webGLContextAttributes);
+};
+JSEvents.staticInit();
+var GLctx;
+GL.init();
+DYNAMICTOP_PTR = staticAlloc(4);
+STACK_BASE = STACKTOP = alignMemory(STATICTOP);
+STACK_MAX = STACK_BASE + TOTAL_STACK;
+DYNAMIC_BASE = alignMemory(STACK_MAX);
+HEAP32[DYNAMICTOP_PTR >> 2] = DYNAMIC_BASE;
+staticSealed = true;
+assert(DYNAMIC_BASE < TOTAL_MEMORY, "TOTAL_MEMORY not big enough for stack");
+function intArrayFromString(stringy, dontAddNull, length) {
+ var len = length > 0 ? length : lengthBytesUTF8(stringy) + 1;
+ var u8array = new Array(len);
+ var numBytesWritten = stringToUTF8Array(stringy, u8array, 0, u8array.length);
+ if (dontAddNull) u8array.length = numBytesWritten;
+ return u8array;
+}
+function nullFunc_dddi(x) {
+ err("Invalid function pointer called with signature 'dddi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_ddi(x) {
+ err("Invalid function pointer called with signature 'ddi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_dfi(x) {
+ err("Invalid function pointer called with signature 'dfi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_di(x) {
+ err("Invalid function pointer called with signature 'di'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_diddi(x) {
+ err("Invalid function pointer called with signature 'diddi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_didi(x) {
+ err("Invalid function pointer called with signature 'didi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_dii(x) {
+ err("Invalid function pointer called with signature 'dii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_diii(x) {
+ err("Invalid function pointer called with signature 'diii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_diiii(x) {
+ err("Invalid function pointer called with signature 'diiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_dji(x) {
+ err("Invalid function pointer called with signature 'dji'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_f(x) {
+ err("Invalid function pointer called with signature 'f'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_fdi(x) {
+ err("Invalid function pointer called with signature 'fdi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_ff(x) {
+ err("Invalid function pointer called with signature 'ff'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_fff(x) {
+ err("Invalid function pointer called with signature 'fff'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_ffffi(x) {
+ err("Invalid function pointer called with signature 'ffffi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_fffi(x) {
+ err("Invalid function pointer called with signature 'fffi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_fffifffi(x) {
+ err("Invalid function pointer called with signature 'fffifffi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_ffi(x) {
+ err("Invalid function pointer called with signature 'ffi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_fi(x) {
+ err("Invalid function pointer called with signature 'fi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_fif(x) {
+ err("Invalid function pointer called with signature 'fif'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_fiff(x) {
+ err("Invalid function pointer called with signature 'fiff'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_fiffi(x) {
+ err("Invalid function pointer called with signature 'fiffi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_fifi(x) {
+ err("Invalid function pointer called with signature 'fifi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_fifii(x) {
+ err("Invalid function pointer called with signature 'fifii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_fii(x) {
+ err("Invalid function pointer called with signature 'fii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_fiifi(x) {
+ err("Invalid function pointer called with signature 'fiifi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_fiifii(x) {
+ err("Invalid function pointer called with signature 'fiifii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_fiii(x) {
+ err("Invalid function pointer called with signature 'fiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_fiiii(x) {
+ err("Invalid function pointer called with signature 'fiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_fiiiiiifiifif(x) {
+ err("Invalid function pointer called with signature 'fiiiiiifiifif'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_fiiiiiifiiiif(x) {
+ err("Invalid function pointer called with signature 'fiiiiiifiiiif'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_fji(x) {
+ err("Invalid function pointer called with signature 'fji'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_i(x) {
+ err("Invalid function pointer called with signature 'i'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_idi(x) {
+ err("Invalid function pointer called with signature 'idi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_idiii(x) {
+ err("Invalid function pointer called with signature 'idiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_ifffi(x) {
+ err("Invalid function pointer called with signature 'ifffi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iffi(x) {
+ err("Invalid function pointer called with signature 'iffi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_ifi(x) {
+ err("Invalid function pointer called with signature 'ifi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_ifii(x) {
+ err("Invalid function pointer called with signature 'ifii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_ifiii(x) {
+ err("Invalid function pointer called with signature 'ifiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_ii(x) {
+ err("Invalid function pointer called with signature 'ii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iidi(x) {
+ err("Invalid function pointer called with signature 'iidi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iidii(x) {
+ err("Invalid function pointer called with signature 'iidii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iif(x) {
+ err("Invalid function pointer called with signature 'iif'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iifff(x) {
+ err("Invalid function pointer called with signature 'iifff'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iifffi(x) {
+ err("Invalid function pointer called with signature 'iifffi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iiffi(x) {
+ err("Invalid function pointer called with signature 'iiffi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iifi(x) {
+ err("Invalid function pointer called with signature 'iifi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iifii(x) {
+ err("Invalid function pointer called with signature 'iifii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iifiii(x) {
+ err("Invalid function pointer called with signature 'iifiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iii(x) {
+ err("Invalid function pointer called with signature 'iii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iiif(x) {
+ err("Invalid function pointer called with signature 'iiif'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iiifi(x) {
+ err("Invalid function pointer called with signature 'iiifi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iiifii(x) {
+ err("Invalid function pointer called with signature 'iiifii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iiifiii(x) {
+ err("Invalid function pointer called with signature 'iiifiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iiifiiii(x) {
+ err("Invalid function pointer called with signature 'iiifiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iiii(x) {
+ err("Invalid function pointer called with signature 'iiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iiiifffffi(x) {
+ err("Invalid function pointer called with signature 'iiiifffffi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iiiifffffii(x) {
+ err("Invalid function pointer called with signature 'iiiifffffii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iiiifi(x) {
+ err("Invalid function pointer called with signature 'iiiifi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iiiifii(x) {
+ err("Invalid function pointer called with signature 'iiiifii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iiiifiii(x) {
+ err("Invalid function pointer called with signature 'iiiifiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iiiifiiii(x) {
+ err("Invalid function pointer called with signature 'iiiifiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iiiifiiiii(x) {
+ err("Invalid function pointer called with signature 'iiiifiiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iiiii(x) {
+ err("Invalid function pointer called with signature 'iiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iiiiifiii(x) {
+ err("Invalid function pointer called with signature 'iiiiifiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iiiiifiiiiif(x) {
+ err("Invalid function pointer called with signature 'iiiiifiiiiif'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iiiiii(x) {
+ err("Invalid function pointer called with signature 'iiiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iiiiiifff(x) {
+ err("Invalid function pointer called with signature 'iiiiiifff'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iiiiiifffiiifiii(x) {
+ err("Invalid function pointer called with signature 'iiiiiifffiiifiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iiiiiiffiiiiiiiiiffffiii(x) {
+ err("Invalid function pointer called with signature 'iiiiiiffiiiiiiiiiffffiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iiiiiiffiiiiiiiiiffffiiii(x) {
+ err("Invalid function pointer called with signature 'iiiiiiffiiiiiiiiiffffiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iiiiiiffiiiiiiiiiiiiiii(x) {
+ err("Invalid function pointer called with signature 'iiiiiiffiiiiiiiiiiiiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iiiiiifiif(x) {
+ err("Invalid function pointer called with signature 'iiiiiifiif'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iiiiiifiii(x) {
+ err("Invalid function pointer called with signature 'iiiiiifiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iiiiiii(x) {
+ err("Invalid function pointer called with signature 'iiiiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iiiiiiifiif(x) {
+ err("Invalid function pointer called with signature 'iiiiiiifiif'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iiiiiiii(x) {
+ err("Invalid function pointer called with signature 'iiiiiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iiiiiiiii(x) {
+ err("Invalid function pointer called with signature 'iiiiiiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iiiiiiiiii(x) {
+ err("Invalid function pointer called with signature 'iiiiiiiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iiiiiiiiiii(x) {
+ err("Invalid function pointer called with signature 'iiiiiiiiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iiiiiiiiiiii(x) {
+ err("Invalid function pointer called with signature 'iiiiiiiiiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iiiiiiiiiiiii(x) {
+ err("Invalid function pointer called with signature 'iiiiiiiiiiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iiiiiiiiiiiiii(x) {
+ err("Invalid function pointer called with signature 'iiiiiiiiiiiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iiiiiji(x) {
+ err("Invalid function pointer called with signature 'iiiiiji'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iiiij(x) {
+ err("Invalid function pointer called with signature 'iiiij'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iiiiji(x) {
+ err("Invalid function pointer called with signature 'iiiiji'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iiiijii(x) {
+ err("Invalid function pointer called with signature 'iiiijii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iiij(x) {
+ err("Invalid function pointer called with signature 'iiij'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iiiji(x) {
+ err("Invalid function pointer called with signature 'iiiji'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iiijii(x) {
+ err("Invalid function pointer called with signature 'iiijii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iiijiii(x) {
+ err("Invalid function pointer called with signature 'iiijiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iiijjii(x) {
+ err("Invalid function pointer called with signature 'iiijjii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iij(x) {
+ err("Invalid function pointer called with signature 'iij'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iiji(x) {
+ err("Invalid function pointer called with signature 'iiji'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iijii(x) {
+ err("Invalid function pointer called with signature 'iijii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iijiii(x) {
+ err("Invalid function pointer called with signature 'iijiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iijji(x) {
+ err("Invalid function pointer called with signature 'iijji'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iijjii(x) {
+ err("Invalid function pointer called with signature 'iijjii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iijjiii(x) {
+ err("Invalid function pointer called with signature 'iijjiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iijjji(x) {
+ err("Invalid function pointer called with signature 'iijjji'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_iji(x) {
+ err("Invalid function pointer called with signature 'iji'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_ijiii(x) {
+ err("Invalid function pointer called with signature 'ijiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_ijj(x) {
+ err("Invalid function pointer called with signature 'ijj'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_ijji(x) {
+ err("Invalid function pointer called with signature 'ijji'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_j(x) {
+ err("Invalid function pointer called with signature 'j'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_jdi(x) {
+ err("Invalid function pointer called with signature 'jdi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_jdii(x) {
+ err("Invalid function pointer called with signature 'jdii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_jfi(x) {
+ err("Invalid function pointer called with signature 'jfi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_ji(x) {
+ err("Invalid function pointer called with signature 'ji'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_jidi(x) {
+ err("Invalid function pointer called with signature 'jidi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_jidii(x) {
+ err("Invalid function pointer called with signature 'jidii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_jii(x) {
+ err("Invalid function pointer called with signature 'jii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_jiii(x) {
+ err("Invalid function pointer called with signature 'jiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_jiiii(x) {
+ err("Invalid function pointer called with signature 'jiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_jiiiii(x) {
+ err("Invalid function pointer called with signature 'jiiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_jiiiiii(x) {
+ err("Invalid function pointer called with signature 'jiiiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_jiiiiiiiiii(x) {
+ err("Invalid function pointer called with signature 'jiiiiiiiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_jiiji(x) {
+ err("Invalid function pointer called with signature 'jiiji'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_jiji(x) {
+ err("Invalid function pointer called with signature 'jiji'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_jijii(x) {
+ err("Invalid function pointer called with signature 'jijii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_jijiii(x) {
+ err("Invalid function pointer called with signature 'jijiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_jijj(x) {
+ err("Invalid function pointer called with signature 'jijj'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_jijji(x) {
+ err("Invalid function pointer called with signature 'jijji'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_jji(x) {
+ err("Invalid function pointer called with signature 'jji'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_v(x) {
+ err("Invalid function pointer called with signature 'v'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_vd(x) {
+ err("Invalid function pointer called with signature 'vd'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_vf(x) {
+ err("Invalid function pointer called with signature 'vf'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_vff(x) {
+ err("Invalid function pointer called with signature 'vff'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_vffff(x) {
+ err("Invalid function pointer called with signature 'vffff'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_vffii(x) {
+ err("Invalid function pointer called with signature 'vffii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_vfi(x) {
+ err("Invalid function pointer called with signature 'vfi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_vfii(x) {
+ err("Invalid function pointer called with signature 'vfii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_vfiii(x) {
+ err("Invalid function pointer called with signature 'vfiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_vi(x) {
+ err("Invalid function pointer called with signature 'vi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_vid(x) {
+ err("Invalid function pointer called with signature 'vid'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_vidi(x) {
+ err("Invalid function pointer called with signature 'vidi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_vif(x) {
+ err("Invalid function pointer called with signature 'vif'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viff(x) {
+ err("Invalid function pointer called with signature 'viff'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_vifff(x) {
+ err("Invalid function pointer called with signature 'vifff'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viffff(x) {
+ err("Invalid function pointer called with signature 'viffff'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viffffi(x) {
+ err("Invalid function pointer called with signature 'viffffi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viffffii(x) {
+ err("Invalid function pointer called with signature 'viffffii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viffffiifffiiiiif(x) {
+ err("Invalid function pointer called with signature 'viffffiifffiiiiif'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_vifffi(x) {
+ err("Invalid function pointer called with signature 'vifffi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_vifffii(x) {
+ err("Invalid function pointer called with signature 'vifffii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viffi(x) {
+ err("Invalid function pointer called with signature 'viffi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viffii(x) {
+ err("Invalid function pointer called with signature 'viffii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viffiifffffiii(x) {
+ err("Invalid function pointer called with signature 'viffiifffffiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viffiii(x) {
+ err("Invalid function pointer called with signature 'viffiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viffiiiif(x) {
+ err("Invalid function pointer called with signature 'viffiiiif'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_vifi(x) {
+ err("Invalid function pointer called with signature 'vifi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_vifii(x) {
+ err("Invalid function pointer called with signature 'vifii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_vifiiii(x) {
+ err("Invalid function pointer called with signature 'vifiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_vii(x) {
+ err("Invalid function pointer called with signature 'vii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viid(x) {
+ err("Invalid function pointer called with signature 'viid'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viidi(x) {
+ err("Invalid function pointer called with signature 'viidi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viidii(x) {
+ err("Invalid function pointer called with signature 'viidii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viif(x) {
+ err("Invalid function pointer called with signature 'viif'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viiff(x) {
+ err("Invalid function pointer called with signature 'viiff'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viifff(x) {
+ err("Invalid function pointer called with signature 'viifff'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viifffi(x) {
+ err("Invalid function pointer called with signature 'viifffi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viiffi(x) {
+ err("Invalid function pointer called with signature 'viiffi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viiffii(x) {
+ err("Invalid function pointer called with signature 'viiffii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viifi(x) {
+ err("Invalid function pointer called with signature 'viifi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viifii(x) {
+ err("Invalid function pointer called with signature 'viifii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viifiii(x) {
+ err("Invalid function pointer called with signature 'viifiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viifiiii(x) {
+ err("Invalid function pointer called with signature 'viifiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viii(x) {
+ err("Invalid function pointer called with signature 'viii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viiidi(x) {
+ err("Invalid function pointer called with signature 'viiidi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viiifffi(x) {
+ err("Invalid function pointer called with signature 'viiifffi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viiiffi(x) {
+ err("Invalid function pointer called with signature 'viiiffi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viiiffii(x) {
+ err("Invalid function pointer called with signature 'viiiffii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viiifi(x) {
+ err("Invalid function pointer called with signature 'viiifi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viiifii(x) {
+ err("Invalid function pointer called with signature 'viiifii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viiifiii(x) {
+ err("Invalid function pointer called with signature 'viiifiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viiifiiiii(x) {
+ err("Invalid function pointer called with signature 'viiifiiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viiii(x) {
+ err("Invalid function pointer called with signature 'viiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viiiif(x) {
+ err("Invalid function pointer called with signature 'viiiif'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viiiifii(x) {
+ err("Invalid function pointer called with signature 'viiiifii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viiiifiiiiif(x) {
+ err("Invalid function pointer called with signature 'viiiifiiiiif'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viiiii(x) {
+ err("Invalid function pointer called with signature 'viiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viiiiif(x) {
+ err("Invalid function pointer called with signature 'viiiiif'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viiiiiffi(x) {
+ err("Invalid function pointer called with signature 'viiiiiffi'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viiiiiffii(x) {
+ err("Invalid function pointer called with signature 'viiiiiffii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viiiiii(x) {
+ err("Invalid function pointer called with signature 'viiiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viiiiiif(x) {
+ err("Invalid function pointer called with signature 'viiiiiif'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viiiiiii(x) {
+ err("Invalid function pointer called with signature 'viiiiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viiiiiiii(x) {
+ err("Invalid function pointer called with signature 'viiiiiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viiiiiiiii(x) {
+ err("Invalid function pointer called with signature 'viiiiiiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viiiiiiiiii(x) {
+ err("Invalid function pointer called with signature 'viiiiiiiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viiiiiiiiiii(x) {
+ err("Invalid function pointer called with signature 'viiiiiiiiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viiiiiiiiiiifii(x) {
+ err("Invalid function pointer called with signature 'viiiiiiiiiiifii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viiiiiiiiiiii(x) {
+ err("Invalid function pointer called with signature 'viiiiiiiiiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viiiiiiiiiiiiii(x) {
+ err("Invalid function pointer called with signature 'viiiiiiiiiiiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viiiiiiiiiiiiiii(x) {
+ err("Invalid function pointer called with signature 'viiiiiiiiiiiiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viiiiiiiiiiiiiiiiii(x) {
+ err("Invalid function pointer called with signature 'viiiiiiiiiiiiiiiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viiiiiji(x) {
+ err("Invalid function pointer called with signature 'viiiiiji'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viiiij(x) {
+ err("Invalid function pointer called with signature 'viiiij'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viiiijiiii(x) {
+ err("Invalid function pointer called with signature 'viiiijiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viiiji(x) {
+ err("Invalid function pointer called with signature 'viiiji'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viiijji(x) {
+ err("Invalid function pointer called with signature 'viiijji'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viij(x) {
+ err("Invalid function pointer called with signature 'viij'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viiji(x) {
+ err("Invalid function pointer called with signature 'viiji'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viijii(x) {
+ err("Invalid function pointer called with signature 'viijii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viijiijiii(x) {
+ err("Invalid function pointer called with signature 'viijiijiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viijijii(x) {
+ err("Invalid function pointer called with signature 'viijijii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viijijiii(x) {
+ err("Invalid function pointer called with signature 'viijijiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viijijj(x) {
+ err("Invalid function pointer called with signature 'viijijj'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viijj(x) {
+ err("Invalid function pointer called with signature 'viijj'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viijji(x) {
+ err("Invalid function pointer called with signature 'viijji'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viijjiii(x) {
+ err("Invalid function pointer called with signature 'viijjiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viijjji(x) {
+ err("Invalid function pointer called with signature 'viijjji'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_vij(x) {
+ err("Invalid function pointer called with signature 'vij'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_viji(x) {
+ err("Invalid function pointer called with signature 'viji'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_vijii(x) {
+ err("Invalid function pointer called with signature 'vijii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_vijiii(x) {
+ err("Invalid function pointer called with signature 'vijiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_vijiji(x) {
+ err("Invalid function pointer called with signature 'vijiji'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_vijijji(x) {
+ err("Invalid function pointer called with signature 'vijijji'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_vijji(x) {
+ err("Invalid function pointer called with signature 'vijji'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_vijjii(x) {
+ err("Invalid function pointer called with signature 'vijjii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_vjiiii(x) {
+ err("Invalid function pointer called with signature 'vjiiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+function nullFunc_vjji(x) {
+ err("Invalid function pointer called with signature 'vjji'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)");
+ err("Build with ASSERTIONS=2 for more info.");
+ abort(x);
+}
+Module["wasmTableSize"] = 48023;
+Module["wasmMaxTableSize"] = 48023;
+function invoke_dddi(index, a1, a2, a3) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_dddi"](index, a1, a2, a3);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_ddi(index, a1, a2) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_ddi"](index, a1, a2);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_dfi(index, a1, a2) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_dfi"](index, a1, a2);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_di(index, a1) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_di"](index, a1);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_diddi(index, a1, a2, a3, a4) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_diddi"](index, a1, a2, a3, a4);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_didi(index, a1, a2, a3) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_didi"](index, a1, a2, a3);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_dii(index, a1, a2) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_dii"](index, a1, a2);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_diii(index, a1, a2, a3) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_diii"](index, a1, a2, a3);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_diiii(index, a1, a2, a3, a4) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_diiii"](index, a1, a2, a3, a4);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_dji(index, a1, a2, a3) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_dji"](index, a1, a2, a3);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_f(index) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_f"](index);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_fdi(index, a1, a2) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_fdi"](index, a1, a2);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_ff(index, a1) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_ff"](index, a1);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_fff(index, a1, a2) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_fff"](index, a1, a2);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_ffffi(index, a1, a2, a3, a4) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_ffffi"](index, a1, a2, a3, a4);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_fffi(index, a1, a2, a3) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_fffi"](index, a1, a2, a3);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_fffifffi(index, a1, a2, a3, a4, a5, a6, a7) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_fffifffi"](index, a1, a2, a3, a4, a5, a6, a7);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_ffi(index, a1, a2) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_ffi"](index, a1, a2);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_fi(index, a1) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_fi"](index, a1);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_fif(index, a1, a2) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_fif"](index, a1, a2);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_fiff(index, a1, a2, a3) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_fiff"](index, a1, a2, a3);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_fiffi(index, a1, a2, a3, a4) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_fiffi"](index, a1, a2, a3, a4);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_fifi(index, a1, a2, a3) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_fifi"](index, a1, a2, a3);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_fifii(index, a1, a2, a3, a4) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_fifii"](index, a1, a2, a3, a4);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_fii(index, a1, a2) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_fii"](index, a1, a2);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_fiifi(index, a1, a2, a3, a4) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_fiifi"](index, a1, a2, a3, a4);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_fiifii(index, a1, a2, a3, a4, a5) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_fiifii"](index, a1, a2, a3, a4, a5);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_fiii(index, a1, a2, a3) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_fiii"](index, a1, a2, a3);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_fiiii(index, a1, a2, a3, a4) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_fiiii"](index, a1, a2, a3, a4);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_fiiiiiifiifif(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_fiiiiiifiifif"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_fiiiiiifiiiif(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_fiiiiiifiiiif"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_fji(index, a1, a2, a3) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_fji"](index, a1, a2, a3);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_i(index) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_i"](index);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_idi(index, a1, a2) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_idi"](index, a1, a2);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_idiii(index, a1, a2, a3, a4) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_idiii"](index, a1, a2, a3, a4);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_ifffi(index, a1, a2, a3, a4) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_ifffi"](index, a1, a2, a3, a4);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_iffi(index, a1, a2, a3) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_iffi"](index, a1, a2, a3);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_ifi(index, a1, a2) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_ifi"](index, a1, a2);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_ifii(index, a1, a2, a3) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_ifii"](index, a1, a2, a3);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_ifiii(index, a1, a2, a3, a4) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_ifiii"](index, a1, a2, a3, a4);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_ii(index, a1) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_ii"](index, a1);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_iidi(index, a1, a2, a3) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_iidi"](index, a1, a2, a3);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_iidii(index, a1, a2, a3, a4) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_iidii"](index, a1, a2, a3, a4);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_iif(index, a1, a2) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_iif"](index, a1, a2);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_iifff(index, a1, a2, a3, a4) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_iifff"](index, a1, a2, a3, a4);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_iifffi(index, a1, a2, a3, a4, a5) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_iifffi"](index, a1, a2, a3, a4, a5);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_iiffi(index, a1, a2, a3, a4) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_iiffi"](index, a1, a2, a3, a4);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_iifi(index, a1, a2, a3) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_iifi"](index, a1, a2, a3);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_iifii(index, a1, a2, a3, a4) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_iifii"](index, a1, a2, a3, a4);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_iifiii(index, a1, a2, a3, a4, a5) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_iifiii"](index, a1, a2, a3, a4, a5);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_iii(index, a1, a2) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_iii"](index, a1, a2);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_iiif(index, a1, a2, a3) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_iiif"](index, a1, a2, a3);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_iiifi(index, a1, a2, a3, a4) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_iiifi"](index, a1, a2, a3, a4);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_iiifii(index, a1, a2, a3, a4, a5) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_iiifii"](index, a1, a2, a3, a4, a5);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_iiifiii(index, a1, a2, a3, a4, a5, a6) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_iiifiii"](index, a1, a2, a3, a4, a5, a6);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_iiifiiii(index, a1, a2, a3, a4, a5, a6, a7) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_iiifiiii"](index, a1, a2, a3, a4, a5, a6, a7);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_iiii(index, a1, a2, a3) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_iiii"](index, a1, a2, a3);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_iiiifffffi(index, a1, a2, a3, a4, a5, a6, a7, a8, a9) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_iiiifffffi"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_iiiifffffii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_iiiifffffii"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_iiiifi(index, a1, a2, a3, a4, a5) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_iiiifi"](index, a1, a2, a3, a4, a5);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_iiiifii(index, a1, a2, a3, a4, a5, a6) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_iiiifii"](index, a1, a2, a3, a4, a5, a6);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_iiiifiii(index, a1, a2, a3, a4, a5, a6, a7) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_iiiifiii"](index, a1, a2, a3, a4, a5, a6, a7);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_iiiifiiii(index, a1, a2, a3, a4, a5, a6, a7, a8) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_iiiifiiii"](index, a1, a2, a3, a4, a5, a6, a7, a8);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_iiiifiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_iiiifiiiii"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_iiiii(index, a1, a2, a3, a4) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_iiiii"](index, a1, a2, a3, a4);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_iiiiifiii(index, a1, a2, a3, a4, a5, a6, a7, a8) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_iiiiifiii"](index, a1, a2, a3, a4, a5, a6, a7, a8);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_iiiiifiiiiif(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_iiiiifiiiiif"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_iiiiii(index, a1, a2, a3, a4, a5) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_iiiiii"](index, a1, a2, a3, a4, a5);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_iiiiiifff(index, a1, a2, a3, a4, a5, a6, a7, a8) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_iiiiiifff"](index, a1, a2, a3, a4, a5, a6, a7, a8);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_iiiiiifffiiifiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_iiiiiifffiiifiii"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_iiiiiiffiiiiiiiiiffffiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17, a18, a19, a20, a21, a22, a23) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_iiiiiiffiiiiiiiiiffffiii"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17, a18, a19, a20, a21, a22, a23);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_iiiiiiffiiiiiiiiiffffiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17, a18, a19, a20, a21, a22, a23, a24) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_iiiiiiffiiiiiiiiiffffiiii"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17, a18, a19, a20, a21, a22, a23, a24);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_iiiiiiffiiiiiiiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17, a18, a19, a20, a21, a22) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_iiiiiiffiiiiiiiiiiiiiii"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17, a18, a19, a20, a21, a22);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_iiiiiifiif(index, a1, a2, a3, a4, a5, a6, a7, a8, a9) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_iiiiiifiif"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_iiiiiifiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_iiiiiifiii"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_iiiiiii(index, a1, a2, a3, a4, a5, a6) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_iiiiiii"](index, a1, a2, a3, a4, a5, a6);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_iiiiiiifiif(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_iiiiiiifiif"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_iiiiiiii(index, a1, a2, a3, a4, a5, a6, a7) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_iiiiiiii"](index, a1, a2, a3, a4, a5, a6, a7);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_iiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_iiiiiiiii"](index, a1, a2, a3, a4, a5, a6, a7, a8);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_iiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_iiiiiiiiii"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_iiiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_iiiiiiiiiii"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_iiiiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_iiiiiiiiiiii"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_iiiiiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_iiiiiiiiiiiii"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_iiiiiiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_iiiiiiiiiiiiii"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_iiiiiji(index, a1, a2, a3, a4, a5, a6, a7) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_iiiiiji"](index, a1, a2, a3, a4, a5, a6, a7);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_iiiij(index, a1, a2, a3, a4, a5) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_iiiij"](index, a1, a2, a3, a4, a5);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_iiiiji(index, a1, a2, a3, a4, a5, a6) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_iiiiji"](index, a1, a2, a3, a4, a5, a6);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_iiiijii(index, a1, a2, a3, a4, a5, a6, a7) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_iiiijii"](index, a1, a2, a3, a4, a5, a6, a7);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_iiij(index, a1, a2, a3, a4) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_iiij"](index, a1, a2, a3, a4);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_iiiji(index, a1, a2, a3, a4, a5) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_iiiji"](index, a1, a2, a3, a4, a5);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_iiijii(index, a1, a2, a3, a4, a5, a6) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_iiijii"](index, a1, a2, a3, a4, a5, a6);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_iiijiii(index, a1, a2, a3, a4, a5, a6, a7) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_iiijiii"](index, a1, a2, a3, a4, a5, a6, a7);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_iiijjii(index, a1, a2, a3, a4, a5, a6, a7, a8) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_iiijjii"](index, a1, a2, a3, a4, a5, a6, a7, a8);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_iij(index, a1, a2, a3) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_iij"](index, a1, a2, a3);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_iiji(index, a1, a2, a3, a4) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_iiji"](index, a1, a2, a3, a4);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_iijii(index, a1, a2, a3, a4, a5) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_iijii"](index, a1, a2, a3, a4, a5);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_iijiii(index, a1, a2, a3, a4, a5, a6) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_iijiii"](index, a1, a2, a3, a4, a5, a6);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_iijji(index, a1, a2, a3, a4, a5, a6) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_iijji"](index, a1, a2, a3, a4, a5, a6);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_iijjii(index, a1, a2, a3, a4, a5, a6, a7) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_iijjii"](index, a1, a2, a3, a4, a5, a6, a7);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_iijjiii(index, a1, a2, a3, a4, a5, a6, a7, a8) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_iijjiii"](index, a1, a2, a3, a4, a5, a6, a7, a8);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_iijjji(index, a1, a2, a3, a4, a5, a6, a7, a8) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_iijjji"](index, a1, a2, a3, a4, a5, a6, a7, a8);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_iji(index, a1, a2, a3) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_iji"](index, a1, a2, a3);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_ijiii(index, a1, a2, a3, a4, a5) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_ijiii"](index, a1, a2, a3, a4, a5);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_ijj(index, a1, a2, a3, a4) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_ijj"](index, a1, a2, a3, a4);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_ijji(index, a1, a2, a3, a4, a5) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_ijji"](index, a1, a2, a3, a4, a5);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_j(index) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_j"](index);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_jdi(index, a1, a2) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_jdi"](index, a1, a2);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_jdii(index, a1, a2, a3) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_jdii"](index, a1, a2, a3);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_jfi(index, a1, a2) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_jfi"](index, a1, a2);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_ji(index, a1) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_ji"](index, a1);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_jidi(index, a1, a2, a3) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_jidi"](index, a1, a2, a3);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_jidii(index, a1, a2, a3, a4) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_jidii"](index, a1, a2, a3, a4);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_jii(index, a1, a2) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_jii"](index, a1, a2);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_jiii(index, a1, a2, a3) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_jiii"](index, a1, a2, a3);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_jiiii(index, a1, a2, a3, a4) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_jiiii"](index, a1, a2, a3, a4);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_jiiiii(index, a1, a2, a3, a4, a5) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_jiiiii"](index, a1, a2, a3, a4, a5);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_jiiiiii(index, a1, a2, a3, a4, a5, a6) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_jiiiiii"](index, a1, a2, a3, a4, a5, a6);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_jiiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_jiiiiiiiiii"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_jiiji(index, a1, a2, a3, a4, a5) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_jiiji"](index, a1, a2, a3, a4, a5);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_jiji(index, a1, a2, a3, a4) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_jiji"](index, a1, a2, a3, a4);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_jijii(index, a1, a2, a3, a4, a5) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_jijii"](index, a1, a2, a3, a4, a5);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_jijiii(index, a1, a2, a3, a4, a5, a6) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_jijiii"](index, a1, a2, a3, a4, a5, a6);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_jijj(index, a1, a2, a3, a4, a5) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_jijj"](index, a1, a2, a3, a4, a5);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_jijji(index, a1, a2, a3, a4, a5, a6) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_jijji"](index, a1, a2, a3, a4, a5, a6);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_jji(index, a1, a2, a3) {
+ var sp = stackSave();
+ try {
+ return Module["dynCall_jji"](index, a1, a2, a3);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_v(index) {
+ var sp = stackSave();
+ try {
+ Module["dynCall_v"](index);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_vd(index, a1) {
+ var sp = stackSave();
+ try {
+ Module["dynCall_vd"](index, a1);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_vf(index, a1) {
+ var sp = stackSave();
+ try {
+ Module["dynCall_vf"](index, a1);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_vff(index, a1, a2) {
+ var sp = stackSave();
+ try {
+ Module["dynCall_vff"](index, a1, a2);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_vffff(index, a1, a2, a3, a4) {
+ var sp = stackSave();
+ try {
+ Module["dynCall_vffff"](index, a1, a2, a3, a4);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_vffii(index, a1, a2, a3, a4) {
+ var sp = stackSave();
+ try {
+ Module["dynCall_vffii"](index, a1, a2, a3, a4);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_vfi(index, a1, a2) {
+ var sp = stackSave();
+ try {
+ Module["dynCall_vfi"](index, a1, a2);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_vfii(index, a1, a2, a3) {
+ var sp = stackSave();
+ try {
+ Module["dynCall_vfii"](index, a1, a2, a3);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_vfiii(index, a1, a2, a3, a4) {
+ var sp = stackSave();
+ try {
+ Module["dynCall_vfiii"](index, a1, a2, a3, a4);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_vi(index, a1) {
+ var sp = stackSave();
+ try {
+ Module["dynCall_vi"](index, a1);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_vid(index, a1, a2) {
+ var sp = stackSave();
+ try {
+ Module["dynCall_vid"](index, a1, a2);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_vidi(index, a1, a2, a3) {
+ var sp = stackSave();
+ try {
+ Module["dynCall_vidi"](index, a1, a2, a3);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_vif(index, a1, a2) {
+ var sp = stackSave();
+ try {
+ Module["dynCall_vif"](index, a1, a2);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_viff(index, a1, a2, a3) {
+ var sp = stackSave();
+ try {
+ Module["dynCall_viff"](index, a1, a2, a3);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_vifff(index, a1, a2, a3, a4) {
+ var sp = stackSave();
+ try {
+ Module["dynCall_vifff"](index, a1, a2, a3, a4);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_viffff(index, a1, a2, a3, a4, a5) {
+ var sp = stackSave();
+ try {
+ Module["dynCall_viffff"](index, a1, a2, a3, a4, a5);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_viffffi(index, a1, a2, a3, a4, a5, a6) {
+ var sp = stackSave();
+ try {
+ Module["dynCall_viffffi"](index, a1, a2, a3, a4, a5, a6);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_viffffii(index, a1, a2, a3, a4, a5, a6, a7) {
+ var sp = stackSave();
+ try {
+ Module["dynCall_viffffii"](index, a1, a2, a3, a4, a5, a6, a7);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_viffffiifffiiiiif(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16) {
+ var sp = stackSave();
+ try {
+ Module["dynCall_viffffiifffiiiiif"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_vifffi(index, a1, a2, a3, a4, a5) {
+ var sp = stackSave();
+ try {
+ Module["dynCall_vifffi"](index, a1, a2, a3, a4, a5);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_vifffii(index, a1, a2, a3, a4, a5, a6) {
+ var sp = stackSave();
+ try {
+ Module["dynCall_vifffii"](index, a1, a2, a3, a4, a5, a6);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_viffi(index, a1, a2, a3, a4) {
+ var sp = stackSave();
+ try {
+ Module["dynCall_viffi"](index, a1, a2, a3, a4);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_viffii(index, a1, a2, a3, a4, a5) {
+ var sp = stackSave();
+ try {
+ Module["dynCall_viffii"](index, a1, a2, a3, a4, a5);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_viffiifffffiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13) {
+ var sp = stackSave();
+ try {
+ Module["dynCall_viffiifffffiii"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_viffiii(index, a1, a2, a3, a4, a5, a6) {
+ var sp = stackSave();
+ try {
+ Module["dynCall_viffiii"](index, a1, a2, a3, a4, a5, a6);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_viffiiiif(index, a1, a2, a3, a4, a5, a6, a7, a8) {
+ var sp = stackSave();
+ try {
+ Module["dynCall_viffiiiif"](index, a1, a2, a3, a4, a5, a6, a7, a8);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_vifi(index, a1, a2, a3) {
+ var sp = stackSave();
+ try {
+ Module["dynCall_vifi"](index, a1, a2, a3);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_vifii(index, a1, a2, a3, a4) {
+ var sp = stackSave();
+ try {
+ Module["dynCall_vifii"](index, a1, a2, a3, a4);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_vifiiii(index, a1, a2, a3, a4, a5, a6) {
+ var sp = stackSave();
+ try {
+ Module["dynCall_vifiiii"](index, a1, a2, a3, a4, a5, a6);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_vii(index, a1, a2) {
+ var sp = stackSave();
+ try {
+ Module["dynCall_vii"](index, a1, a2);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_viid(index, a1, a2, a3) {
+ var sp = stackSave();
+ try {
+ Module["dynCall_viid"](index, a1, a2, a3);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_viidi(index, a1, a2, a3, a4) {
+ var sp = stackSave();
+ try {
+ Module["dynCall_viidi"](index, a1, a2, a3, a4);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_viidii(index, a1, a2, a3, a4, a5) {
+ var sp = stackSave();
+ try {
+ Module["dynCall_viidii"](index, a1, a2, a3, a4, a5);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_viif(index, a1, a2, a3) {
+ var sp = stackSave();
+ try {
+ Module["dynCall_viif"](index, a1, a2, a3);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_viiff(index, a1, a2, a3, a4) {
+ var sp = stackSave();
+ try {
+ Module["dynCall_viiff"](index, a1, a2, a3, a4);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_viifff(index, a1, a2, a3, a4, a5) {
+ var sp = stackSave();
+ try {
+ Module["dynCall_viifff"](index, a1, a2, a3, a4, a5);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_viifffi(index, a1, a2, a3, a4, a5, a6) {
+ var sp = stackSave();
+ try {
+ Module["dynCall_viifffi"](index, a1, a2, a3, a4, a5, a6);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_viiffi(index, a1, a2, a3, a4, a5) {
+ var sp = stackSave();
+ try {
+ Module["dynCall_viiffi"](index, a1, a2, a3, a4, a5);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_viiffii(index, a1, a2, a3, a4, a5, a6) {
+ var sp = stackSave();
+ try {
+ Module["dynCall_viiffii"](index, a1, a2, a3, a4, a5, a6);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_viifi(index, a1, a2, a3, a4) {
+ var sp = stackSave();
+ try {
+ Module["dynCall_viifi"](index, a1, a2, a3, a4);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_viifii(index, a1, a2, a3, a4, a5) {
+ var sp = stackSave();
+ try {
+ Module["dynCall_viifii"](index, a1, a2, a3, a4, a5);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_viifiii(index, a1, a2, a3, a4, a5, a6) {
+ var sp = stackSave();
+ try {
+ Module["dynCall_viifiii"](index, a1, a2, a3, a4, a5, a6);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_viifiiii(index, a1, a2, a3, a4, a5, a6, a7) {
+ var sp = stackSave();
+ try {
+ Module["dynCall_viifiiii"](index, a1, a2, a3, a4, a5, a6, a7);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_viii(index, a1, a2, a3) {
+ var sp = stackSave();
+ try {
+ Module["dynCall_viii"](index, a1, a2, a3);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_viiidi(index, a1, a2, a3, a4, a5) {
+ var sp = stackSave();
+ try {
+ Module["dynCall_viiidi"](index, a1, a2, a3, a4, a5);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_viiifffi(index, a1, a2, a3, a4, a5, a6, a7) {
+ var sp = stackSave();
+ try {
+ Module["dynCall_viiifffi"](index, a1, a2, a3, a4, a5, a6, a7);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_viiiffi(index, a1, a2, a3, a4, a5, a6) {
+ var sp = stackSave();
+ try {
+ Module["dynCall_viiiffi"](index, a1, a2, a3, a4, a5, a6);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_viiiffii(index, a1, a2, a3, a4, a5, a6, a7) {
+ var sp = stackSave();
+ try {
+ Module["dynCall_viiiffii"](index, a1, a2, a3, a4, a5, a6, a7);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_viiifi(index, a1, a2, a3, a4, a5) {
+ var sp = stackSave();
+ try {
+ Module["dynCall_viiifi"](index, a1, a2, a3, a4, a5);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_viiifii(index, a1, a2, a3, a4, a5, a6) {
+ var sp = stackSave();
+ try {
+ Module["dynCall_viiifii"](index, a1, a2, a3, a4, a5, a6);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_viiifiii(index, a1, a2, a3, a4, a5, a6, a7) {
+ var sp = stackSave();
+ try {
+ Module["dynCall_viiifiii"](index, a1, a2, a3, a4, a5, a6, a7);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_viiifiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9) {
+ var sp = stackSave();
+ try {
+ Module["dynCall_viiifiiiii"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_viiii(index, a1, a2, a3, a4) {
+ var sp = stackSave();
+ try {
+ Module["dynCall_viiii"](index, a1, a2, a3, a4);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_viiiif(index, a1, a2, a3, a4, a5) {
+ var sp = stackSave();
+ try {
+ Module["dynCall_viiiif"](index, a1, a2, a3, a4, a5);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_viiiifii(index, a1, a2, a3, a4, a5, a6, a7) {
+ var sp = stackSave();
+ try {
+ Module["dynCall_viiiifii"](index, a1, a2, a3, a4, a5, a6, a7);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_viiiifiiiiif(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11) {
+ var sp = stackSave();
+ try {
+ Module["dynCall_viiiifiiiiif"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_viiiii(index, a1, a2, a3, a4, a5) {
+ var sp = stackSave();
+ try {
+ Module["dynCall_viiiii"](index, a1, a2, a3, a4, a5);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_viiiiif(index, a1, a2, a3, a4, a5, a6) {
+ var sp = stackSave();
+ try {
+ Module["dynCall_viiiiif"](index, a1, a2, a3, a4, a5, a6);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_viiiiiffi(index, a1, a2, a3, a4, a5, a6, a7, a8) {
+ var sp = stackSave();
+ try {
+ Module["dynCall_viiiiiffi"](index, a1, a2, a3, a4, a5, a6, a7, a8);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_viiiiiffii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9) {
+ var sp = stackSave();
+ try {
+ Module["dynCall_viiiiiffii"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_viiiiii(index, a1, a2, a3, a4, a5, a6) {
+ var sp = stackSave();
+ try {
+ Module["dynCall_viiiiii"](index, a1, a2, a3, a4, a5, a6);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_viiiiiif(index, a1, a2, a3, a4, a5, a6, a7) {
+ var sp = stackSave();
+ try {
+ Module["dynCall_viiiiiif"](index, a1, a2, a3, a4, a5, a6, a7);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_viiiiiii(index, a1, a2, a3, a4, a5, a6, a7) {
+ var sp = stackSave();
+ try {
+ Module["dynCall_viiiiiii"](index, a1, a2, a3, a4, a5, a6, a7);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_viiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8) {
+ var sp = stackSave();
+ try {
+ Module["dynCall_viiiiiiii"](index, a1, a2, a3, a4, a5, a6, a7, a8);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_viiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9) {
+ var sp = stackSave();
+ try {
+ Module["dynCall_viiiiiiiii"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_viiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) {
+ var sp = stackSave();
+ try {
+ Module["dynCall_viiiiiiiiii"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_viiiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11) {
+ var sp = stackSave();
+ try {
+ Module["dynCall_viiiiiiiiiii"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_viiiiiiiiiiifii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14) {
+ var sp = stackSave();
+ try {
+ Module["dynCall_viiiiiiiiiiifii"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_viiiiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12) {
+ var sp = stackSave();
+ try {
+ Module["dynCall_viiiiiiiiiiii"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_viiiiiiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14) {
+ var sp = stackSave();
+ try {
+ Module["dynCall_viiiiiiiiiiiiii"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_viiiiiiiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15) {
+ var sp = stackSave();
+ try {
+ Module["dynCall_viiiiiiiiiiiiiii"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_viiiiiiiiiiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17, a18) {
+ var sp = stackSave();
+ try {
+ Module["dynCall_viiiiiiiiiiiiiiiiii"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17, a18);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_viiiiiji(index, a1, a2, a3, a4, a5, a6, a7, a8) {
+ var sp = stackSave();
+ try {
+ Module["dynCall_viiiiiji"](index, a1, a2, a3, a4, a5, a6, a7, a8);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_viiiij(index, a1, a2, a3, a4, a5, a6) {
+ var sp = stackSave();
+ try {
+ Module["dynCall_viiiij"](index, a1, a2, a3, a4, a5, a6);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_viiiijiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) {
+ var sp = stackSave();
+ try {
+ Module["dynCall_viiiijiiii"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_viiiji(index, a1, a2, a3, a4, a5, a6) {
+ var sp = stackSave();
+ try {
+ Module["dynCall_viiiji"](index, a1, a2, a3, a4, a5, a6);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_viiijji(index, a1, a2, a3, a4, a5, a6, a7, a8) {
+ var sp = stackSave();
+ try {
+ Module["dynCall_viiijji"](index, a1, a2, a3, a4, a5, a6, a7, a8);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_viij(index, a1, a2, a3, a4) {
+ var sp = stackSave();
+ try {
+ Module["dynCall_viij"](index, a1, a2, a3, a4);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_viiji(index, a1, a2, a3, a4, a5) {
+ var sp = stackSave();
+ try {
+ Module["dynCall_viiji"](index, a1, a2, a3, a4, a5);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_viijii(index, a1, a2, a3, a4, a5, a6) {
+ var sp = stackSave();
+ try {
+ Module["dynCall_viijii"](index, a1, a2, a3, a4, a5, a6);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_viijiijiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11) {
+ var sp = stackSave();
+ try {
+ Module["dynCall_viijiijiii"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_viijijii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9) {
+ var sp = stackSave();
+ try {
+ Module["dynCall_viijijii"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_viijijiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) {
+ var sp = stackSave();
+ try {
+ Module["dynCall_viijijiii"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_viijijj(index, a1, a2, a3, a4, a5, a6, a7, a8, a9) {
+ var sp = stackSave();
+ try {
+ Module["dynCall_viijijj"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_viijj(index, a1, a2, a3, a4, a5, a6) {
+ var sp = stackSave();
+ try {
+ Module["dynCall_viijj"](index, a1, a2, a3, a4, a5, a6);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_viijji(index, a1, a2, a3, a4, a5, a6, a7) {
+ var sp = stackSave();
+ try {
+ Module["dynCall_viijji"](index, a1, a2, a3, a4, a5, a6, a7);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_viijjiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9) {
+ var sp = stackSave();
+ try {
+ Module["dynCall_viijjiii"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_viijjji(index, a1, a2, a3, a4, a5, a6, a7, a8, a9) {
+ var sp = stackSave();
+ try {
+ Module["dynCall_viijjji"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_vij(index, a1, a2, a3) {
+ var sp = stackSave();
+ try {
+ Module["dynCall_vij"](index, a1, a2, a3);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_viji(index, a1, a2, a3, a4) {
+ var sp = stackSave();
+ try {
+ Module["dynCall_viji"](index, a1, a2, a3, a4);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_vijii(index, a1, a2, a3, a4, a5) {
+ var sp = stackSave();
+ try {
+ Module["dynCall_vijii"](index, a1, a2, a3, a4, a5);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_vijiii(index, a1, a2, a3, a4, a5, a6) {
+ var sp = stackSave();
+ try {
+ Module["dynCall_vijiii"](index, a1, a2, a3, a4, a5, a6);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_vijiji(index, a1, a2, a3, a4, a5, a6, a7) {
+ var sp = stackSave();
+ try {
+ Module["dynCall_vijiji"](index, a1, a2, a3, a4, a5, a6, a7);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_vijijji(index, a1, a2, a3, a4, a5, a6, a7, a8, a9) {
+ var sp = stackSave();
+ try {
+ Module["dynCall_vijijji"](index, a1, a2, a3, a4, a5, a6, a7, a8, a9);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_vijji(index, a1, a2, a3, a4, a5, a6) {
+ var sp = stackSave();
+ try {
+ Module["dynCall_vijji"](index, a1, a2, a3, a4, a5, a6);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_vijjii(index, a1, a2, a3, a4, a5, a6, a7) {
+ var sp = stackSave();
+ try {
+ Module["dynCall_vijjii"](index, a1, a2, a3, a4, a5, a6, a7);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_vjiiii(index, a1, a2, a3, a4, a5, a6) {
+ var sp = stackSave();
+ try {
+ Module["dynCall_vjiiii"](index, a1, a2, a3, a4, a5, a6);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+function invoke_vjji(index, a1, a2, a3, a4, a5) {
+ var sp = stackSave();
+ try {
+ Module["dynCall_vjji"](index, a1, a2, a3, a4, a5);
+ } catch (e) {
+ stackRestore(sp);
+ if (typeof e !== "number" && e !== "longjmp") throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+Module.asmGlobalArg = {};
+Module.asmLibraryArg = {
+ "abort": abort,
+ "assert": assert,
+ "enlargeMemory": enlargeMemory,
+ "getTotalMemory": getTotalMemory,
+ "abortOnCannotGrowMemory": abortOnCannotGrowMemory,
+ "abortStackOverflow": abortStackOverflow,
+ "nullFunc_dddi": nullFunc_dddi,
+ "nullFunc_ddi": nullFunc_ddi,
+ "nullFunc_dfi": nullFunc_dfi,
+ "nullFunc_di": nullFunc_di,
+ "nullFunc_diddi": nullFunc_diddi,
+ "nullFunc_didi": nullFunc_didi,
+ "nullFunc_dii": nullFunc_dii,
+ "nullFunc_diii": nullFunc_diii,
+ "nullFunc_diiii": nullFunc_diiii,
+ "nullFunc_dji": nullFunc_dji,
+ "nullFunc_f": nullFunc_f,
+ "nullFunc_fdi": nullFunc_fdi,
+ "nullFunc_ff": nullFunc_ff,
+ "nullFunc_fff": nullFunc_fff,
+ "nullFunc_ffffi": nullFunc_ffffi,
+ "nullFunc_fffi": nullFunc_fffi,
+ "nullFunc_fffifffi": nullFunc_fffifffi,
+ "nullFunc_ffi": nullFunc_ffi,
+ "nullFunc_fi": nullFunc_fi,
+ "nullFunc_fif": nullFunc_fif,
+ "nullFunc_fiff": nullFunc_fiff,
+ "nullFunc_fiffi": nullFunc_fiffi,
+ "nullFunc_fifi": nullFunc_fifi,
+ "nullFunc_fifii": nullFunc_fifii,
+ "nullFunc_fii": nullFunc_fii,
+ "nullFunc_fiifi": nullFunc_fiifi,
+ "nullFunc_fiifii": nullFunc_fiifii,
+ "nullFunc_fiii": nullFunc_fiii,
+ "nullFunc_fiiii": nullFunc_fiiii,
+ "nullFunc_fiiiiiifiifif": nullFunc_fiiiiiifiifif,
+ "nullFunc_fiiiiiifiiiif": nullFunc_fiiiiiifiiiif,
+ "nullFunc_fji": nullFunc_fji,
+ "nullFunc_i": nullFunc_i,
+ "nullFunc_idi": nullFunc_idi,
+ "nullFunc_idiii": nullFunc_idiii,
+ "nullFunc_ifffi": nullFunc_ifffi,
+ "nullFunc_iffi": nullFunc_iffi,
+ "nullFunc_ifi": nullFunc_ifi,
+ "nullFunc_ifii": nullFunc_ifii,
+ "nullFunc_ifiii": nullFunc_ifiii,
+ "nullFunc_ii": nullFunc_ii,
+ "nullFunc_iidi": nullFunc_iidi,
+ "nullFunc_iidii": nullFunc_iidii,
+ "nullFunc_iif": nullFunc_iif,
+ "nullFunc_iifff": nullFunc_iifff,
+ "nullFunc_iifffi": nullFunc_iifffi,
+ "nullFunc_iiffi": nullFunc_iiffi,
+ "nullFunc_iifi": nullFunc_iifi,
+ "nullFunc_iifii": nullFunc_iifii,
+ "nullFunc_iifiii": nullFunc_iifiii,
+ "nullFunc_iii": nullFunc_iii,
+ "nullFunc_iiif": nullFunc_iiif,
+ "nullFunc_iiifi": nullFunc_iiifi,
+ "nullFunc_iiifii": nullFunc_iiifii,
+ "nullFunc_iiifiii": nullFunc_iiifiii,
+ "nullFunc_iiifiiii": nullFunc_iiifiiii,
+ "nullFunc_iiii": nullFunc_iiii,
+ "nullFunc_iiiifffffi": nullFunc_iiiifffffi,
+ "nullFunc_iiiifffffii": nullFunc_iiiifffffii,
+ "nullFunc_iiiifi": nullFunc_iiiifi,
+ "nullFunc_iiiifii": nullFunc_iiiifii,
+ "nullFunc_iiiifiii": nullFunc_iiiifiii,
+ "nullFunc_iiiifiiii": nullFunc_iiiifiiii,
+ "nullFunc_iiiifiiiii": nullFunc_iiiifiiiii,
+ "nullFunc_iiiii": nullFunc_iiiii,
+ "nullFunc_iiiiifiii": nullFunc_iiiiifiii,
+ "nullFunc_iiiiifiiiiif": nullFunc_iiiiifiiiiif,
+ "nullFunc_iiiiii": nullFunc_iiiiii,
+ "nullFunc_iiiiiifff": nullFunc_iiiiiifff,
+ "nullFunc_iiiiiifffiiifiii": nullFunc_iiiiiifffiiifiii,
+ "nullFunc_iiiiiiffiiiiiiiiiffffiii": nullFunc_iiiiiiffiiiiiiiiiffffiii,
+ "nullFunc_iiiiiiffiiiiiiiiiffffiiii": nullFunc_iiiiiiffiiiiiiiiiffffiiii,
+ "nullFunc_iiiiiiffiiiiiiiiiiiiiii": nullFunc_iiiiiiffiiiiiiiiiiiiiii,
+ "nullFunc_iiiiiifiif": nullFunc_iiiiiifiif,
+ "nullFunc_iiiiiifiii": nullFunc_iiiiiifiii,
+ "nullFunc_iiiiiii": nullFunc_iiiiiii,
+ "nullFunc_iiiiiiifiif": nullFunc_iiiiiiifiif,
+ "nullFunc_iiiiiiii": nullFunc_iiiiiiii,
+ "nullFunc_iiiiiiiii": nullFunc_iiiiiiiii,
+ "nullFunc_iiiiiiiiii": nullFunc_iiiiiiiiii,
+ "nullFunc_iiiiiiiiiii": nullFunc_iiiiiiiiiii,
+ "nullFunc_iiiiiiiiiiii": nullFunc_iiiiiiiiiiii,
+ "nullFunc_iiiiiiiiiiiii": nullFunc_iiiiiiiiiiiii,
+ "nullFunc_iiiiiiiiiiiiii": nullFunc_iiiiiiiiiiiiii,
+ "nullFunc_iiiiiji": nullFunc_iiiiiji,
+ "nullFunc_iiiij": nullFunc_iiiij,
+ "nullFunc_iiiiji": nullFunc_iiiiji,
+ "nullFunc_iiiijii": nullFunc_iiiijii,
+ "nullFunc_iiij": nullFunc_iiij,
+ "nullFunc_iiiji": nullFunc_iiiji,
+ "nullFunc_iiijii": nullFunc_iiijii,
+ "nullFunc_iiijiii": nullFunc_iiijiii,
+ "nullFunc_iiijjii": nullFunc_iiijjii,
+ "nullFunc_iij": nullFunc_iij,
+ "nullFunc_iiji": nullFunc_iiji,
+ "nullFunc_iijii": nullFunc_iijii,
+ "nullFunc_iijiii": nullFunc_iijiii,
+ "nullFunc_iijji": nullFunc_iijji,
+ "nullFunc_iijjii": nullFunc_iijjii,
+ "nullFunc_iijjiii": nullFunc_iijjiii,
+ "nullFunc_iijjji": nullFunc_iijjji,
+ "nullFunc_iji": nullFunc_iji,
+ "nullFunc_ijiii": nullFunc_ijiii,
+ "nullFunc_ijj": nullFunc_ijj,
+ "nullFunc_ijji": nullFunc_ijji,
+ "nullFunc_j": nullFunc_j,
+ "nullFunc_jdi": nullFunc_jdi,
+ "nullFunc_jdii": nullFunc_jdii,
+ "nullFunc_jfi": nullFunc_jfi,
+ "nullFunc_ji": nullFunc_ji,
+ "nullFunc_jidi": nullFunc_jidi,
+ "nullFunc_jidii": nullFunc_jidii,
+ "nullFunc_jii": nullFunc_jii,
+ "nullFunc_jiii": nullFunc_jiii,
+ "nullFunc_jiiii": nullFunc_jiiii,
+ "nullFunc_jiiiii": nullFunc_jiiiii,
+ "nullFunc_jiiiiii": nullFunc_jiiiiii,
+ "nullFunc_jiiiiiiiiii": nullFunc_jiiiiiiiiii,
+ "nullFunc_jiiji": nullFunc_jiiji,
+ "nullFunc_jiji": nullFunc_jiji,
+ "nullFunc_jijii": nullFunc_jijii,
+ "nullFunc_jijiii": nullFunc_jijiii,
+ "nullFunc_jijj": nullFunc_jijj,
+ "nullFunc_jijji": nullFunc_jijji,
+ "nullFunc_jji": nullFunc_jji,
+ "nullFunc_v": nullFunc_v,
+ "nullFunc_vd": nullFunc_vd,
+ "nullFunc_vf": nullFunc_vf,
+ "nullFunc_vff": nullFunc_vff,
+ "nullFunc_vffff": nullFunc_vffff,
+ "nullFunc_vffii": nullFunc_vffii,
+ "nullFunc_vfi": nullFunc_vfi,
+ "nullFunc_vfii": nullFunc_vfii,
+ "nullFunc_vfiii": nullFunc_vfiii,
+ "nullFunc_vi": nullFunc_vi,
+ "nullFunc_vid": nullFunc_vid,
+ "nullFunc_vidi": nullFunc_vidi,
+ "nullFunc_vif": nullFunc_vif,
+ "nullFunc_viff": nullFunc_viff,
+ "nullFunc_vifff": nullFunc_vifff,
+ "nullFunc_viffff": nullFunc_viffff,
+ "nullFunc_viffffi": nullFunc_viffffi,
+ "nullFunc_viffffii": nullFunc_viffffii,
+ "nullFunc_viffffiifffiiiiif": nullFunc_viffffiifffiiiiif,
+ "nullFunc_vifffi": nullFunc_vifffi,
+ "nullFunc_vifffii": nullFunc_vifffii,
+ "nullFunc_viffi": nullFunc_viffi,
+ "nullFunc_viffii": nullFunc_viffii,
+ "nullFunc_viffiifffffiii": nullFunc_viffiifffffiii,
+ "nullFunc_viffiii": nullFunc_viffiii,
+ "nullFunc_viffiiiif": nullFunc_viffiiiif,
+ "nullFunc_vifi": nullFunc_vifi,
+ "nullFunc_vifii": nullFunc_vifii,
+ "nullFunc_vifiiii": nullFunc_vifiiii,
+ "nullFunc_vii": nullFunc_vii,
+ "nullFunc_viid": nullFunc_viid,
+ "nullFunc_viidi": nullFunc_viidi,
+ "nullFunc_viidii": nullFunc_viidii,
+ "nullFunc_viif": nullFunc_viif,
+ "nullFunc_viiff": nullFunc_viiff,
+ "nullFunc_viifff": nullFunc_viifff,
+ "nullFunc_viifffi": nullFunc_viifffi,
+ "nullFunc_viiffi": nullFunc_viiffi,
+ "nullFunc_viiffii": nullFunc_viiffii,
+ "nullFunc_viifi": nullFunc_viifi,
+ "nullFunc_viifii": nullFunc_viifii,
+ "nullFunc_viifiii": nullFunc_viifiii,
+ "nullFunc_viifiiii": nullFunc_viifiiii,
+ "nullFunc_viii": nullFunc_viii,
+ "nullFunc_viiidi": nullFunc_viiidi,
+ "nullFunc_viiifffi": nullFunc_viiifffi,
+ "nullFunc_viiiffi": nullFunc_viiiffi,
+ "nullFunc_viiiffii": nullFunc_viiiffii,
+ "nullFunc_viiifi": nullFunc_viiifi,
+ "nullFunc_viiifii": nullFunc_viiifii,
+ "nullFunc_viiifiii": nullFunc_viiifiii,
+ "nullFunc_viiifiiiii": nullFunc_viiifiiiii,
+ "nullFunc_viiii": nullFunc_viiii,
+ "nullFunc_viiiif": nullFunc_viiiif,
+ "nullFunc_viiiifii": nullFunc_viiiifii,
+ "nullFunc_viiiifiiiiif": nullFunc_viiiifiiiiif,
+ "nullFunc_viiiii": nullFunc_viiiii,
+ "nullFunc_viiiiif": nullFunc_viiiiif,
+ "nullFunc_viiiiiffi": nullFunc_viiiiiffi,
+ "nullFunc_viiiiiffii": nullFunc_viiiiiffii,
+ "nullFunc_viiiiii": nullFunc_viiiiii,
+ "nullFunc_viiiiiif": nullFunc_viiiiiif,
+ "nullFunc_viiiiiii": nullFunc_viiiiiii,
+ "nullFunc_viiiiiiii": nullFunc_viiiiiiii,
+ "nullFunc_viiiiiiiii": nullFunc_viiiiiiiii,
+ "nullFunc_viiiiiiiiii": nullFunc_viiiiiiiiii,
+ "nullFunc_viiiiiiiiiii": nullFunc_viiiiiiiiiii,
+ "nullFunc_viiiiiiiiiiifii": nullFunc_viiiiiiiiiiifii,
+ "nullFunc_viiiiiiiiiiii": nullFunc_viiiiiiiiiiii,
+ "nullFunc_viiiiiiiiiiiiii": nullFunc_viiiiiiiiiiiiii,
+ "nullFunc_viiiiiiiiiiiiiii": nullFunc_viiiiiiiiiiiiiii,
+ "nullFunc_viiiiiiiiiiiiiiiiii": nullFunc_viiiiiiiiiiiiiiiiii,
+ "nullFunc_viiiiiji": nullFunc_viiiiiji,
+ "nullFunc_viiiij": nullFunc_viiiij,
+ "nullFunc_viiiijiiii": nullFunc_viiiijiiii,
+ "nullFunc_viiiji": nullFunc_viiiji,
+ "nullFunc_viiijji": nullFunc_viiijji,
+ "nullFunc_viij": nullFunc_viij,
+ "nullFunc_viiji": nullFunc_viiji,
+ "nullFunc_viijii": nullFunc_viijii,
+ "nullFunc_viijiijiii": nullFunc_viijiijiii,
+ "nullFunc_viijijii": nullFunc_viijijii,
+ "nullFunc_viijijiii": nullFunc_viijijiii,
+ "nullFunc_viijijj": nullFunc_viijijj,
+ "nullFunc_viijj": nullFunc_viijj,
+ "nullFunc_viijji": nullFunc_viijji,
+ "nullFunc_viijjiii": nullFunc_viijjiii,
+ "nullFunc_viijjji": nullFunc_viijjji,
+ "nullFunc_vij": nullFunc_vij,
+ "nullFunc_viji": nullFunc_viji,
+ "nullFunc_vijii": nullFunc_vijii,
+ "nullFunc_vijiii": nullFunc_vijiii,
+ "nullFunc_vijiji": nullFunc_vijiji,
+ "nullFunc_vijijji": nullFunc_vijijji,
+ "nullFunc_vijji": nullFunc_vijji,
+ "nullFunc_vijjii": nullFunc_vijjii,
+ "nullFunc_vjiiii": nullFunc_vjiiii,
+ "nullFunc_vjji": nullFunc_vjji,
+ "invoke_dddi": invoke_dddi,
+ "invoke_ddi": invoke_ddi,
+ "invoke_dfi": invoke_dfi,
+ "invoke_di": invoke_di,
+ "invoke_diddi": invoke_diddi,
+ "invoke_didi": invoke_didi,
+ "invoke_dii": invoke_dii,
+ "invoke_diii": invoke_diii,
+ "invoke_diiii": invoke_diiii,
+ "invoke_dji": invoke_dji,
+ "invoke_f": invoke_f,
+ "invoke_fdi": invoke_fdi,
+ "invoke_ff": invoke_ff,
+ "invoke_fff": invoke_fff,
+ "invoke_ffffi": invoke_ffffi,
+ "invoke_fffi": invoke_fffi,
+ "invoke_fffifffi": invoke_fffifffi,
+ "invoke_ffi": invoke_ffi,
+ "invoke_fi": invoke_fi,
+ "invoke_fif": invoke_fif,
+ "invoke_fiff": invoke_fiff,
+ "invoke_fiffi": invoke_fiffi,
+ "invoke_fifi": invoke_fifi,
+ "invoke_fifii": invoke_fifii,
+ "invoke_fii": invoke_fii,
+ "invoke_fiifi": invoke_fiifi,
+ "invoke_fiifii": invoke_fiifii,
+ "invoke_fiii": invoke_fiii,
+ "invoke_fiiii": invoke_fiiii,
+ "invoke_fiiiiiifiifif": invoke_fiiiiiifiifif,
+ "invoke_fiiiiiifiiiif": invoke_fiiiiiifiiiif,
+ "invoke_fji": invoke_fji,
+ "invoke_i": invoke_i,
+ "invoke_idi": invoke_idi,
+ "invoke_idiii": invoke_idiii,
+ "invoke_ifffi": invoke_ifffi,
+ "invoke_iffi": invoke_iffi,
+ "invoke_ifi": invoke_ifi,
+ "invoke_ifii": invoke_ifii,
+ "invoke_ifiii": invoke_ifiii,
+ "invoke_ii": invoke_ii,
+ "invoke_iidi": invoke_iidi,
+ "invoke_iidii": invoke_iidii,
+ "invoke_iif": invoke_iif,
+ "invoke_iifff": invoke_iifff,
+ "invoke_iifffi": invoke_iifffi,
+ "invoke_iiffi": invoke_iiffi,
+ "invoke_iifi": invoke_iifi,
+ "invoke_iifii": invoke_iifii,
+ "invoke_iifiii": invoke_iifiii,
+ "invoke_iii": invoke_iii,
+ "invoke_iiif": invoke_iiif,
+ "invoke_iiifi": invoke_iiifi,
+ "invoke_iiifii": invoke_iiifii,
+ "invoke_iiifiii": invoke_iiifiii,
+ "invoke_iiifiiii": invoke_iiifiiii,
+ "invoke_iiii": invoke_iiii,
+ "invoke_iiiifffffi": invoke_iiiifffffi,
+ "invoke_iiiifffffii": invoke_iiiifffffii,
+ "invoke_iiiifi": invoke_iiiifi,
+ "invoke_iiiifii": invoke_iiiifii,
+ "invoke_iiiifiii": invoke_iiiifiii,
+ "invoke_iiiifiiii": invoke_iiiifiiii,
+ "invoke_iiiifiiiii": invoke_iiiifiiiii,
+ "invoke_iiiii": invoke_iiiii,
+ "invoke_iiiiifiii": invoke_iiiiifiii,
+ "invoke_iiiiifiiiiif": invoke_iiiiifiiiiif,
+ "invoke_iiiiii": invoke_iiiiii,
+ "invoke_iiiiiifff": invoke_iiiiiifff,
+ "invoke_iiiiiifffiiifiii": invoke_iiiiiifffiiifiii,
+ "invoke_iiiiiiffiiiiiiiiiffffiii": invoke_iiiiiiffiiiiiiiiiffffiii,
+ "invoke_iiiiiiffiiiiiiiiiffffiiii": invoke_iiiiiiffiiiiiiiiiffffiiii,
+ "invoke_iiiiiiffiiiiiiiiiiiiiii": invoke_iiiiiiffiiiiiiiiiiiiiii,
+ "invoke_iiiiiifiif": invoke_iiiiiifiif,
+ "invoke_iiiiiifiii": invoke_iiiiiifiii,
+ "invoke_iiiiiii": invoke_iiiiiii,
+ "invoke_iiiiiiifiif": invoke_iiiiiiifiif,
+ "invoke_iiiiiiii": invoke_iiiiiiii,
+ "invoke_iiiiiiiii": invoke_iiiiiiiii,
+ "invoke_iiiiiiiiii": invoke_iiiiiiiiii,
+ "invoke_iiiiiiiiiii": invoke_iiiiiiiiiii,
+ "invoke_iiiiiiiiiiii": invoke_iiiiiiiiiiii,
+ "invoke_iiiiiiiiiiiii": invoke_iiiiiiiiiiiii,
+ "invoke_iiiiiiiiiiiiii": invoke_iiiiiiiiiiiiii,
+ "invoke_iiiiiji": invoke_iiiiiji,
+ "invoke_iiiij": invoke_iiiij,
+ "invoke_iiiiji": invoke_iiiiji,
+ "invoke_iiiijii": invoke_iiiijii,
+ "invoke_iiij": invoke_iiij,
+ "invoke_iiiji": invoke_iiiji,
+ "invoke_iiijii": invoke_iiijii,
+ "invoke_iiijiii": invoke_iiijiii,
+ "invoke_iiijjii": invoke_iiijjii,
+ "invoke_iij": invoke_iij,
+ "invoke_iiji": invoke_iiji,
+ "invoke_iijii": invoke_iijii,
+ "invoke_iijiii": invoke_iijiii,
+ "invoke_iijji": invoke_iijji,
+ "invoke_iijjii": invoke_iijjii,
+ "invoke_iijjiii": invoke_iijjiii,
+ "invoke_iijjji": invoke_iijjji,
+ "invoke_iji": invoke_iji,
+ "invoke_ijiii": invoke_ijiii,
+ "invoke_ijj": invoke_ijj,
+ "invoke_ijji": invoke_ijji,
+ "invoke_j": invoke_j,
+ "invoke_jdi": invoke_jdi,
+ "invoke_jdii": invoke_jdii,
+ "invoke_jfi": invoke_jfi,
+ "invoke_ji": invoke_ji,
+ "invoke_jidi": invoke_jidi,
+ "invoke_jidii": invoke_jidii,
+ "invoke_jii": invoke_jii,
+ "invoke_jiii": invoke_jiii,
+ "invoke_jiiii": invoke_jiiii,
+ "invoke_jiiiii": invoke_jiiiii,
+ "invoke_jiiiiii": invoke_jiiiiii,
+ "invoke_jiiiiiiiiii": invoke_jiiiiiiiiii,
+ "invoke_jiiji": invoke_jiiji,
+ "invoke_jiji": invoke_jiji,
+ "invoke_jijii": invoke_jijii,
+ "invoke_jijiii": invoke_jijiii,
+ "invoke_jijj": invoke_jijj,
+ "invoke_jijji": invoke_jijji,
+ "invoke_jji": invoke_jji,
+ "invoke_v": invoke_v,
+ "invoke_vd": invoke_vd,
+ "invoke_vf": invoke_vf,
+ "invoke_vff": invoke_vff,
+ "invoke_vffff": invoke_vffff,
+ "invoke_vffii": invoke_vffii,
+ "invoke_vfi": invoke_vfi,
+ "invoke_vfii": invoke_vfii,
+ "invoke_vfiii": invoke_vfiii,
+ "invoke_vi": invoke_vi,
+ "invoke_vid": invoke_vid,
+ "invoke_vidi": invoke_vidi,
+ "invoke_vif": invoke_vif,
+ "invoke_viff": invoke_viff,
+ "invoke_vifff": invoke_vifff,
+ "invoke_viffff": invoke_viffff,
+ "invoke_viffffi": invoke_viffffi,
+ "invoke_viffffii": invoke_viffffii,
+ "invoke_viffffiifffiiiiif": invoke_viffffiifffiiiiif,
+ "invoke_vifffi": invoke_vifffi,
+ "invoke_vifffii": invoke_vifffii,
+ "invoke_viffi": invoke_viffi,
+ "invoke_viffii": invoke_viffii,
+ "invoke_viffiifffffiii": invoke_viffiifffffiii,
+ "invoke_viffiii": invoke_viffiii,
+ "invoke_viffiiiif": invoke_viffiiiif,
+ "invoke_vifi": invoke_vifi,
+ "invoke_vifii": invoke_vifii,
+ "invoke_vifiiii": invoke_vifiiii,
+ "invoke_vii": invoke_vii,
+ "invoke_viid": invoke_viid,
+ "invoke_viidi": invoke_viidi,
+ "invoke_viidii": invoke_viidii,
+ "invoke_viif": invoke_viif,
+ "invoke_viiff": invoke_viiff,
+ "invoke_viifff": invoke_viifff,
+ "invoke_viifffi": invoke_viifffi,
+ "invoke_viiffi": invoke_viiffi,
+ "invoke_viiffii": invoke_viiffii,
+ "invoke_viifi": invoke_viifi,
+ "invoke_viifii": invoke_viifii,
+ "invoke_viifiii": invoke_viifiii,
+ "invoke_viifiiii": invoke_viifiiii,
+ "invoke_viii": invoke_viii,
+ "invoke_viiidi": invoke_viiidi,
+ "invoke_viiifffi": invoke_viiifffi,
+ "invoke_viiiffi": invoke_viiiffi,
+ "invoke_viiiffii": invoke_viiiffii,
+ "invoke_viiifi": invoke_viiifi,
+ "invoke_viiifii": invoke_viiifii,
+ "invoke_viiifiii": invoke_viiifiii,
+ "invoke_viiifiiiii": invoke_viiifiiiii,
+ "invoke_viiii": invoke_viiii,
+ "invoke_viiiif": invoke_viiiif,
+ "invoke_viiiifii": invoke_viiiifii,
+ "invoke_viiiifiiiiif": invoke_viiiifiiiiif,
+ "invoke_viiiii": invoke_viiiii,
+ "invoke_viiiiif": invoke_viiiiif,
+ "invoke_viiiiiffi": invoke_viiiiiffi,
+ "invoke_viiiiiffii": invoke_viiiiiffii,
+ "invoke_viiiiii": invoke_viiiiii,
+ "invoke_viiiiiif": invoke_viiiiiif,
+ "invoke_viiiiiii": invoke_viiiiiii,
+ "invoke_viiiiiiii": invoke_viiiiiiii,
+ "invoke_viiiiiiiii": invoke_viiiiiiiii,
+ "invoke_viiiiiiiiii": invoke_viiiiiiiiii,
+ "invoke_viiiiiiiiiii": invoke_viiiiiiiiiii,
+ "invoke_viiiiiiiiiiifii": invoke_viiiiiiiiiiifii,
+ "invoke_viiiiiiiiiiii": invoke_viiiiiiiiiiii,
+ "invoke_viiiiiiiiiiiiii": invoke_viiiiiiiiiiiiii,
+ "invoke_viiiiiiiiiiiiiii": invoke_viiiiiiiiiiiiiii,
+ "invoke_viiiiiiiiiiiiiiiiii": invoke_viiiiiiiiiiiiiiiiii,
+ "invoke_viiiiiji": invoke_viiiiiji,
+ "invoke_viiiij": invoke_viiiij,
+ "invoke_viiiijiiii": invoke_viiiijiiii,
+ "invoke_viiiji": invoke_viiiji,
+ "invoke_viiijji": invoke_viiijji,
+ "invoke_viij": invoke_viij,
+ "invoke_viiji": invoke_viiji,
+ "invoke_viijii": invoke_viijii,
+ "invoke_viijiijiii": invoke_viijiijiii,
+ "invoke_viijijii": invoke_viijijii,
+ "invoke_viijijiii": invoke_viijijiii,
+ "invoke_viijijj": invoke_viijijj,
+ "invoke_viijj": invoke_viijj,
+ "invoke_viijji": invoke_viijji,
+ "invoke_viijjiii": invoke_viijjiii,
+ "invoke_viijjji": invoke_viijjji,
+ "invoke_vij": invoke_vij,
+ "invoke_viji": invoke_viji,
+ "invoke_vijii": invoke_vijii,
+ "invoke_vijiii": invoke_vijiii,
+ "invoke_vijiji": invoke_vijiji,
+ "invoke_vijijji": invoke_vijijji,
+ "invoke_vijji": invoke_vijji,
+ "invoke_vijjii": invoke_vijjii,
+ "invoke_vjiiii": invoke_vjiiii,
+ "invoke_vjji": invoke_vjji,
+ "_JS_Cursor_SetImage": _JS_Cursor_SetImage,
+ "_JS_Cursor_SetShow": _JS_Cursor_SetShow,
+ "_JS_Eval_ClearInterval": _JS_Eval_ClearInterval,
+ "_JS_Eval_SetInterval": _JS_Eval_SetInterval,
+ "_JS_FileSystem_Initialize": _JS_FileSystem_Initialize,
+ "_JS_FileSystem_Sync": _JS_FileSystem_Sync,
+ "_JS_Log_Dump": _JS_Log_Dump,
+ "_JS_Log_StackTrace": _JS_Log_StackTrace,
+ "_JS_Profiler_InjectJobs": _JS_Profiler_InjectJobs,
+ "_JS_Sound_Create_Channel": _JS_Sound_Create_Channel,
+ "_JS_Sound_GetLength": _JS_Sound_GetLength,
+ "_JS_Sound_GetLoadState": _JS_Sound_GetLoadState,
+ "_JS_Sound_Init": _JS_Sound_Init,
+ "_JS_Sound_Load": _JS_Sound_Load,
+ "_JS_Sound_Load_PCM": _JS_Sound_Load_PCM,
+ "_JS_Sound_Play": _JS_Sound_Play,
+ "_JS_Sound_ReleaseInstance": _JS_Sound_ReleaseInstance,
+ "_JS_Sound_ResumeIfNeeded": _JS_Sound_ResumeIfNeeded,
+ "_JS_Sound_Set3D": _JS_Sound_Set3D,
+ "_JS_Sound_SetListenerOrientation": _JS_Sound_SetListenerOrientation,
+ "_JS_Sound_SetListenerPosition": _JS_Sound_SetListenerPosition,
+ "_JS_Sound_SetLoop": _JS_Sound_SetLoop,
+ "_JS_Sound_SetLoopPoints": _JS_Sound_SetLoopPoints,
+ "_JS_Sound_SetPitch": _JS_Sound_SetPitch,
+ "_JS_Sound_SetPosition": _JS_Sound_SetPosition,
+ "_JS_Sound_SetVolume": _JS_Sound_SetVolume,
+ "_JS_Sound_Stop": _JS_Sound_Stop,
+ "_JS_SystemInfo_GetCanvasClientSize": _JS_SystemInfo_GetCanvasClientSize,
+ "_JS_SystemInfo_GetDocumentURL": _JS_SystemInfo_GetDocumentURL,
+ "_JS_SystemInfo_GetGPUInfo": _JS_SystemInfo_GetGPUInfo,
+ "_JS_SystemInfo_GetMemory": _JS_SystemInfo_GetMemory,
+ "_JS_SystemInfo_GetOS": _JS_SystemInfo_GetOS,
+ "_JS_SystemInfo_GetPreferredDevicePixelRatio": _JS_SystemInfo_GetPreferredDevicePixelRatio,
+ "_JS_SystemInfo_GetScreenSize": _JS_SystemInfo_GetScreenSize,
+ "_JS_SystemInfo_HasCursorLock": _JS_SystemInfo_HasCursorLock,
+ "_JS_SystemInfo_HasFullscreen": _JS_SystemInfo_HasFullscreen,
+ "_JS_SystemInfo_HasWebGL": _JS_SystemInfo_HasWebGL,
+ "__ZSt18uncaught_exceptionv": __ZSt18uncaught_exceptionv,
+ "___atomic_fetch_add_8": ___atomic_fetch_add_8,
+ "___buildEnvironment": ___buildEnvironment,
+ "___cxa_allocate_exception": ___cxa_allocate_exception,
+ "___cxa_begin_catch": ___cxa_begin_catch,
+ "___cxa_end_catch": ___cxa_end_catch,
+ "___cxa_find_matching_catch": ___cxa_find_matching_catch,
+ "___cxa_find_matching_catch_2": ___cxa_find_matching_catch_2,
+ "___cxa_find_matching_catch_3": ___cxa_find_matching_catch_3,
+ "___cxa_find_matching_catch_4": ___cxa_find_matching_catch_4,
+ "___cxa_free_exception": ___cxa_free_exception,
+ "___cxa_pure_virtual": ___cxa_pure_virtual,
+ "___cxa_rethrow": ___cxa_rethrow,
+ "___cxa_throw": ___cxa_throw,
+ "___gxx_personality_v0": ___gxx_personality_v0,
+ "___lock": ___lock,
+ "___map_file": ___map_file,
+ "___resumeException": ___resumeException,
+ "___setErrNo": ___setErrNo,
+ "___syscall10": ___syscall10,
+ "___syscall102": ___syscall102,
+ "___syscall122": ___syscall122,
+ "___syscall140": ___syscall140,
+ "___syscall142": ___syscall142,
+ "___syscall145": ___syscall145,
+ "___syscall146": ___syscall146,
+ "___syscall15": ___syscall15,
+ "___syscall183": ___syscall183,
+ "___syscall192": ___syscall192,
+ "___syscall193": ___syscall193,
+ "___syscall195": ___syscall195,
+ "___syscall196": ___syscall196,
+ "___syscall197": ___syscall197,
+ "___syscall199": ___syscall199,
+ "___syscall202": ___syscall202,
+ "___syscall220": ___syscall220,
+ "___syscall221": ___syscall221,
+ "___syscall268": ___syscall268,
+ "___syscall3": ___syscall3,
+ "___syscall33": ___syscall33,
+ "___syscall38": ___syscall38,
+ "___syscall39": ___syscall39,
+ "___syscall4": ___syscall4,
+ "___syscall40": ___syscall40,
+ "___syscall5": ___syscall5,
+ "___syscall54": ___syscall54,
+ "___syscall6": ___syscall6,
+ "___syscall77": ___syscall77,
+ "___syscall85": ___syscall85,
+ "___syscall91": ___syscall91,
+ "___unlock": ___unlock,
+ "__addDays": __addDays,
+ "__arraySum": __arraySum,
+ "__emscripten_do_request_fullscreen": __emscripten_do_request_fullscreen,
+ "__emscripten_sample_gamepad_data": __emscripten_sample_gamepad_data,
+ "__emscripten_traverse_stack": __emscripten_traverse_stack,
+ "__exit": __exit,
+ "__formatString": __formatString,
+ "__inet_ntop4_raw": __inet_ntop4_raw,
+ "__inet_ntop6_raw": __inet_ntop6_raw,
+ "__inet_pton4_raw": __inet_pton4_raw,
+ "__inet_pton6_raw": __inet_pton6_raw,
+ "__isLeapYear": __isLeapYear,
+ "__read_sockaddr": __read_sockaddr,
+ "__reallyNegative": __reallyNegative,
+ "__setLetterbox": __setLetterbox,
+ "__write_sockaddr": __write_sockaddr,
+ "_abort": _abort,
+ "_atexit": _atexit,
+ "_clock": _clock,
+ "_clock_getres": _clock_getres,
+ "_clock_gettime": _clock_gettime,
+ "_difftime": _difftime,
+ "_dlclose": _dlclose,
+ "_dlopen": _dlopen,
+ "_dlsym": _dlsym,
+ "_emscripten_asm_const_i": _emscripten_asm_const_i,
+ "_emscripten_asm_const_id": _emscripten_asm_const_id,
+ "_emscripten_asm_const_ii": _emscripten_asm_const_ii,
+ "_emscripten_asm_const_sync_on_main_thread_i": _emscripten_asm_const_sync_on_main_thread_i,
+ "_emscripten_cancel_main_loop": _emscripten_cancel_main_loop,
+ "_emscripten_exit_fullscreen": _emscripten_exit_fullscreen,
+ "_emscripten_exit_pointerlock": _emscripten_exit_pointerlock,
+ "_emscripten_get_callstack_js": _emscripten_get_callstack_js,
+ "_emscripten_get_canvas_element_size": _emscripten_get_canvas_element_size,
+ "_emscripten_get_canvas_element_size_calling_thread": _emscripten_get_canvas_element_size_calling_thread,
+ "_emscripten_get_canvas_element_size_main_thread": _emscripten_get_canvas_element_size_main_thread,
+ "_emscripten_get_fullscreen_status": _emscripten_get_fullscreen_status,
+ "_emscripten_get_gamepad_status": _emscripten_get_gamepad_status,
+ "_emscripten_get_main_loop_timing": _emscripten_get_main_loop_timing,
+ "_emscripten_get_now": _emscripten_get_now,
+ "_emscripten_get_now_is_monotonic": _emscripten_get_now_is_monotonic,
+ "_emscripten_get_now_res": _emscripten_get_now_res,
+ "_emscripten_get_num_gamepads": _emscripten_get_num_gamepads,
+ "_emscripten_has_threading_support": _emscripten_has_threading_support,
+ "_emscripten_html5_remove_all_event_listeners": _emscripten_html5_remove_all_event_listeners,
+ "_emscripten_is_webgl_context_lost": _emscripten_is_webgl_context_lost,
+ "_emscripten_log": _emscripten_log,
+ "_emscripten_log_js": _emscripten_log_js,
+ "_emscripten_longjmp": _emscripten_longjmp,
+ "_emscripten_memcpy_big": _emscripten_memcpy_big,
+ "_emscripten_num_logical_cores": _emscripten_num_logical_cores,
+ "_emscripten_request_fullscreen": _emscripten_request_fullscreen,
+ "_emscripten_request_pointerlock": _emscripten_request_pointerlock,
+ "_emscripten_set_blur_callback_on_thread": _emscripten_set_blur_callback_on_thread,
+ "_emscripten_set_canvas_element_size": _emscripten_set_canvas_element_size,
+ "_emscripten_set_canvas_element_size_calling_thread": _emscripten_set_canvas_element_size_calling_thread,
+ "_emscripten_set_canvas_element_size_main_thread": _emscripten_set_canvas_element_size_main_thread,
+ "_emscripten_set_dblclick_callback_on_thread": _emscripten_set_dblclick_callback_on_thread,
+ "_emscripten_set_devicemotion_callback_on_thread": _emscripten_set_devicemotion_callback_on_thread,
+ "_emscripten_set_deviceorientation_callback_on_thread": _emscripten_set_deviceorientation_callback_on_thread,
+ "_emscripten_set_focus_callback_on_thread": _emscripten_set_focus_callback_on_thread,
+ "_emscripten_set_fullscreenchange_callback_on_thread": _emscripten_set_fullscreenchange_callback_on_thread,
+ "_emscripten_set_gamepadconnected_callback_on_thread": _emscripten_set_gamepadconnected_callback_on_thread,
+ "_emscripten_set_gamepaddisconnected_callback_on_thread": _emscripten_set_gamepaddisconnected_callback_on_thread,
+ "_emscripten_set_keydown_callback_on_thread": _emscripten_set_keydown_callback_on_thread,
+ "_emscripten_set_keypress_callback_on_thread": _emscripten_set_keypress_callback_on_thread,
+ "_emscripten_set_keyup_callback_on_thread": _emscripten_set_keyup_callback_on_thread,
+ "_emscripten_set_main_loop": _emscripten_set_main_loop,
+ "_emscripten_set_main_loop_timing": _emscripten_set_main_loop_timing,
+ "_emscripten_set_mousedown_callback_on_thread": _emscripten_set_mousedown_callback_on_thread,
+ "_emscripten_set_mousemove_callback_on_thread": _emscripten_set_mousemove_callback_on_thread,
+ "_emscripten_set_mouseup_callback_on_thread": _emscripten_set_mouseup_callback_on_thread,
+ "_emscripten_set_touchcancel_callback_on_thread": _emscripten_set_touchcancel_callback_on_thread,
+ "_emscripten_set_touchend_callback_on_thread": _emscripten_set_touchend_callback_on_thread,
+ "_emscripten_set_touchmove_callback_on_thread": _emscripten_set_touchmove_callback_on_thread,
+ "_emscripten_set_touchstart_callback_on_thread": _emscripten_set_touchstart_callback_on_thread,
+ "_emscripten_set_wheel_callback_on_thread": _emscripten_set_wheel_callback_on_thread,
+ "_emscripten_webgl_create_context": _emscripten_webgl_create_context,
+ "_emscripten_webgl_destroy_context": _emscripten_webgl_destroy_context,
+ "_emscripten_webgl_destroy_context_calling_thread": _emscripten_webgl_destroy_context_calling_thread,
+ "_emscripten_webgl_do_create_context": _emscripten_webgl_do_create_context,
+ "_emscripten_webgl_do_get_current_context": _emscripten_webgl_do_get_current_context,
+ "_emscripten_webgl_enable_extension": _emscripten_webgl_enable_extension,
+ "_emscripten_webgl_enable_extension_calling_thread": _emscripten_webgl_enable_extension_calling_thread,
+ "_emscripten_webgl_get_current_context": _emscripten_webgl_get_current_context,
+ "_emscripten_webgl_init_context_attributes": _emscripten_webgl_init_context_attributes,
+ "_emscripten_webgl_make_context_current": _emscripten_webgl_make_context_current,
+ "_exit": _exit,
+ "_flock": _flock,
+ "_getenv": _getenv,
+ "_gethostbyaddr": _gethostbyaddr,
+ "_gethostbyname": _gethostbyname,
+ "_getpagesize": _getpagesize,
+ "_getpwuid": _getpwuid,
+ "_gettimeofday": _gettimeofday,
+ "_glActiveTexture": _glActiveTexture,
+ "_glAttachShader": _glAttachShader,
+ "_glBeginQuery": _glBeginQuery,
+ "_glBeginTransformFeedback": _glBeginTransformFeedback,
+ "_glBindAttribLocation": _glBindAttribLocation,
+ "_glBindBuffer": _glBindBuffer,
+ "_glBindBufferBase": _glBindBufferBase,
+ "_glBindBufferRange": _glBindBufferRange,
+ "_glBindFramebuffer": _glBindFramebuffer,
+ "_glBindRenderbuffer": _glBindRenderbuffer,
+ "_glBindSampler": _glBindSampler,
+ "_glBindTexture": _glBindTexture,
+ "_glBindTransformFeedback": _glBindTransformFeedback,
+ "_glBindVertexArray": _glBindVertexArray,
+ "_glBlendEquation": _glBlendEquation,
+ "_glBlendEquationSeparate": _glBlendEquationSeparate,
+ "_glBlendFuncSeparate": _glBlendFuncSeparate,
+ "_glBlitFramebuffer": _glBlitFramebuffer,
+ "_glBufferData": _glBufferData,
+ "_glBufferSubData": _glBufferSubData,
+ "_glCheckFramebufferStatus": _glCheckFramebufferStatus,
+ "_glClear": _glClear,
+ "_glClearColor": _glClearColor,
+ "_glClearDepthf": _glClearDepthf,
+ "_glClearStencil": _glClearStencil,
+ "_glClientWaitSync": _glClientWaitSync,
+ "_glColorMask": _glColorMask,
+ "_glCompileShader": _glCompileShader,
+ "_glCompressedTexImage2D": _glCompressedTexImage2D,
+ "_glCompressedTexSubImage2D": _glCompressedTexSubImage2D,
+ "_glCompressedTexSubImage3D": _glCompressedTexSubImage3D,
+ "_glCopyBufferSubData": _glCopyBufferSubData,
+ "_glCopyTexImage2D": _glCopyTexImage2D,
+ "_glCopyTexSubImage2D": _glCopyTexSubImage2D,
+ "_glCreateProgram": _glCreateProgram,
+ "_glCreateShader": _glCreateShader,
+ "_glCullFace": _glCullFace,
+ "_glDeleteBuffers": _glDeleteBuffers,
+ "_glDeleteFramebuffers": _glDeleteFramebuffers,
+ "_glDeleteProgram": _glDeleteProgram,
+ "_glDeleteQueries": _glDeleteQueries,
+ "_glDeleteRenderbuffers": _glDeleteRenderbuffers,
+ "_glDeleteSamplers": _glDeleteSamplers,
+ "_glDeleteShader": _glDeleteShader,
+ "_glDeleteSync": _glDeleteSync,
+ "_glDeleteTextures": _glDeleteTextures,
+ "_glDeleteTransformFeedbacks": _glDeleteTransformFeedbacks,
+ "_glDeleteVertexArrays": _glDeleteVertexArrays,
+ "_glDepthFunc": _glDepthFunc,
+ "_glDepthMask": _glDepthMask,
+ "_glDetachShader": _glDetachShader,
+ "_glDisable": _glDisable,
+ "_glDisableVertexAttribArray": _glDisableVertexAttribArray,
+ "_glDrawArrays": _glDrawArrays,
+ "_glDrawArraysInstanced": _glDrawArraysInstanced,
+ "_glDrawBuffers": _glDrawBuffers,
+ "_glDrawElements": _glDrawElements,
+ "_glDrawElementsInstanced": _glDrawElementsInstanced,
+ "_glEnable": _glEnable,
+ "_glEnableVertexAttribArray": _glEnableVertexAttribArray,
+ "_glEndQuery": _glEndQuery,
+ "_glEndTransformFeedback": _glEndTransformFeedback,
+ "_glFenceSync": _glFenceSync,
+ "_glFinish": _glFinish,
+ "_glFlush": _glFlush,
+ "_glFlushMappedBufferRange": _glFlushMappedBufferRange,
+ "_glFramebufferRenderbuffer": _glFramebufferRenderbuffer,
+ "_glFramebufferTexture2D": _glFramebufferTexture2D,
+ "_glFramebufferTextureLayer": _glFramebufferTextureLayer,
+ "_glFrontFace": _glFrontFace,
+ "_glGenBuffers": _glGenBuffers,
+ "_glGenFramebuffers": _glGenFramebuffers,
+ "_glGenQueries": _glGenQueries,
+ "_glGenRenderbuffers": _glGenRenderbuffers,
+ "_glGenSamplers": _glGenSamplers,
+ "_glGenTextures": _glGenTextures,
+ "_glGenTransformFeedbacks": _glGenTransformFeedbacks,
+ "_glGenVertexArrays": _glGenVertexArrays,
+ "_glGenerateMipmap": _glGenerateMipmap,
+ "_glGetActiveAttrib": _glGetActiveAttrib,
+ "_glGetActiveUniform": _glGetActiveUniform,
+ "_glGetActiveUniformBlockName": _glGetActiveUniformBlockName,
+ "_glGetActiveUniformBlockiv": _glGetActiveUniformBlockiv,
+ "_glGetActiveUniformsiv": _glGetActiveUniformsiv,
+ "_glGetAttribLocation": _glGetAttribLocation,
+ "_glGetError": _glGetError,
+ "_glGetFramebufferAttachmentParameteriv": _glGetFramebufferAttachmentParameteriv,
+ "_glGetIntegeri_v": _glGetIntegeri_v,
+ "_glGetIntegerv": _glGetIntegerv,
+ "_glGetInternalformativ": _glGetInternalformativ,
+ "_glGetProgramBinary": _glGetProgramBinary,
+ "_glGetProgramInfoLog": _glGetProgramInfoLog,
+ "_glGetProgramiv": _glGetProgramiv,
+ "_glGetRenderbufferParameteriv": _glGetRenderbufferParameteriv,
+ "_glGetShaderInfoLog": _glGetShaderInfoLog,
+ "_glGetShaderPrecisionFormat": _glGetShaderPrecisionFormat,
+ "_glGetShaderSource": _glGetShaderSource,
+ "_glGetShaderiv": _glGetShaderiv,
+ "_glGetString": _glGetString,
+ "_glGetStringi": _glGetStringi,
+ "_glGetTexParameteriv": _glGetTexParameteriv,
+ "_glGetUniformBlockIndex": _glGetUniformBlockIndex,
+ "_glGetUniformIndices": _glGetUniformIndices,
+ "_glGetUniformLocation": _glGetUniformLocation,
+ "_glGetUniformiv": _glGetUniformiv,
+ "_glGetVertexAttribiv": _glGetVertexAttribiv,
+ "_glInvalidateFramebuffer": _glInvalidateFramebuffer,
+ "_glIsEnabled": _glIsEnabled,
+ "_glIsVertexArray": _glIsVertexArray,
+ "_glLinkProgram": _glLinkProgram,
+ "_glMapBufferRange": _glMapBufferRange,
+ "_glPixelStorei": _glPixelStorei,
+ "_glPolygonOffset": _glPolygonOffset,
+ "_glProgramBinary": _glProgramBinary,
+ "_glProgramParameteri": _glProgramParameteri,
+ "_glReadBuffer": _glReadBuffer,
+ "_glReadPixels": _glReadPixels,
+ "_glRenderbufferStorage": _glRenderbufferStorage,
+ "_glRenderbufferStorageMultisample": _glRenderbufferStorageMultisample,
+ "_glSamplerParameteri": _glSamplerParameteri,
+ "_glScissor": _glScissor,
+ "_glShaderSource": _glShaderSource,
+ "_glStencilFuncSeparate": _glStencilFuncSeparate,
+ "_glStencilMask": _glStencilMask,
+ "_glStencilOpSeparate": _glStencilOpSeparate,
+ "_glTexImage2D": _glTexImage2D,
+ "_glTexImage3D": _glTexImage3D,
+ "_glTexParameterf": _glTexParameterf,
+ "_glTexParameteri": _glTexParameteri,
+ "_glTexParameteriv": _glTexParameteriv,
+ "_glTexStorage2D": _glTexStorage2D,
+ "_glTexStorage3D": _glTexStorage3D,
+ "_glTexSubImage2D": _glTexSubImage2D,
+ "_glTexSubImage3D": _glTexSubImage3D,
+ "_glTransformFeedbackVaryings": _glTransformFeedbackVaryings,
+ "_glUniform1fv": _glUniform1fv,
+ "_glUniform1i": _glUniform1i,
+ "_glUniform1iv": _glUniform1iv,
+ "_glUniform1uiv": _glUniform1uiv,
+ "_glUniform2fv": _glUniform2fv,
+ "_glUniform2iv": _glUniform2iv,
+ "_glUniform2uiv": _glUniform2uiv,
+ "_glUniform3fv": _glUniform3fv,
+ "_glUniform3iv": _glUniform3iv,
+ "_glUniform3uiv": _glUniform3uiv,
+ "_glUniform4fv": _glUniform4fv,
+ "_glUniform4iv": _glUniform4iv,
+ "_glUniform4uiv": _glUniform4uiv,
+ "_glUniformBlockBinding": _glUniformBlockBinding,
+ "_glUniformMatrix3fv": _glUniformMatrix3fv,
+ "_glUniformMatrix4fv": _glUniformMatrix4fv,
+ "_glUnmapBuffer": _glUnmapBuffer,
+ "_glUseProgram": _glUseProgram,
+ "_glValidateProgram": _glValidateProgram,
+ "_glVertexAttrib4f": _glVertexAttrib4f,
+ "_glVertexAttrib4fv": _glVertexAttrib4fv,
+ "_glVertexAttribIPointer": _glVertexAttribIPointer,
+ "_glVertexAttribPointer": _glVertexAttribPointer,
+ "_glViewport": _glViewport,
+ "_gmtime": _gmtime,
+ "_gmtime_r": _gmtime_r,
+ "_inet_addr": _inet_addr,
+ "_llvm_ceil_f32": _llvm_ceil_f32,
+ "_llvm_ceil_f64": _llvm_ceil_f64,
+ "_llvm_copysign_f64": _llvm_copysign_f64,
+ "_llvm_cttz_i32": _llvm_cttz_i32,
+ "_llvm_eh_typeid_for": _llvm_eh_typeid_for,
+ "_llvm_exp2_f32": _llvm_exp2_f32,
+ "_llvm_fabs_f32": _llvm_fabs_f32,
+ "_llvm_fabs_f64": _llvm_fabs_f64,
+ "_llvm_floor_f32": _llvm_floor_f32,
+ "_llvm_floor_f64": _llvm_floor_f64,
+ "_llvm_log10_f32": _llvm_log10_f32,
+ "_llvm_log10_f64": _llvm_log10_f64,
+ "_llvm_log2_f32": _llvm_log2_f32,
+ "_llvm_pow_f64": _llvm_pow_f64,
+ "_llvm_sqrt_f32": _llvm_sqrt_f32,
+ "_llvm_trap": _llvm_trap,
+ "_llvm_trunc_f32": _llvm_trunc_f32,
+ "_localtime": _localtime,
+ "_localtime_r": _localtime_r,
+ "_longjmp": _longjmp,
+ "_mktime": _mktime,
+ "_pthread_cond_destroy": _pthread_cond_destroy,
+ "_pthread_cond_init": _pthread_cond_init,
+ "_pthread_cond_timedwait": _pthread_cond_timedwait,
+ "_pthread_cond_wait": _pthread_cond_wait,
+ "_pthread_getspecific": _pthread_getspecific,
+ "_pthread_key_create": _pthread_key_create,
+ "_pthread_key_delete": _pthread_key_delete,
+ "_pthread_mutex_destroy": _pthread_mutex_destroy,
+ "_pthread_mutex_init": _pthread_mutex_init,
+ "_pthread_mutexattr_destroy": _pthread_mutexattr_destroy,
+ "_pthread_mutexattr_init": _pthread_mutexattr_init,
+ "_pthread_mutexattr_setprotocol": _pthread_mutexattr_setprotocol,
+ "_pthread_mutexattr_settype": _pthread_mutexattr_settype,
+ "_pthread_once": _pthread_once,
+ "_pthread_setspecific": _pthread_setspecific,
+ "_sched_yield": _sched_yield,
+ "_setenv": _setenv,
+ "_sigaction": _sigaction,
+ "_sigemptyset": _sigemptyset,
+ "_strftime": _strftime,
+ "_sysconf": _sysconf,
+ "_time": _time,
+ "_tzset": _tzset,
+ "_unsetenv": _unsetenv,
+ "_utime": _utime,
+ "emscriptenWebGLComputeImageSize": emscriptenWebGLComputeImageSize,
+ "emscriptenWebGLGet": emscriptenWebGLGet,
+ "emscriptenWebGLGetBufferBinding": emscriptenWebGLGetBufferBinding,
+ "emscriptenWebGLGetHeapForType": emscriptenWebGLGetHeapForType,
+ "emscriptenWebGLGetIndexed": emscriptenWebGLGetIndexed,
+ "emscriptenWebGLGetShiftForType": emscriptenWebGLGetShiftForType,
+ "emscriptenWebGLGetTexPixelData": emscriptenWebGLGetTexPixelData,
+ "emscriptenWebGLGetUniform": emscriptenWebGLGetUniform,
+ "emscriptenWebGLGetVertexAttrib": emscriptenWebGLGetVertexAttrib,
+ "emscriptenWebGLValidateMapBufferTarget": emscriptenWebGLValidateMapBufferTarget,
+ "emscripten_get_canvas_element_size_js": emscripten_get_canvas_element_size_js,
+ "emscripten_set_canvas_element_size_js": emscripten_set_canvas_element_size_js,
+ "DYNAMICTOP_PTR": DYNAMICTOP_PTR,
+ "tempDoublePtr": tempDoublePtr,
+ "ABORT": ABORT,
+ "STACKTOP": STACKTOP,
+ "STACK_MAX": STACK_MAX
+};
+var asm = Module["asm"](Module.asmGlobalArg, Module.asmLibraryArg, buffer);
+var real__InjectProfilerSample = asm["_InjectProfilerSample"];
+asm["_InjectProfilerSample"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real__InjectProfilerSample.apply(null, arguments);
+});
+var real__SendMessage = asm["_SendMessage"];
+asm["_SendMessage"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real__SendMessage.apply(null, arguments);
+});
+var real__SendMessageFloat = asm["_SendMessageFloat"];
+asm["_SendMessageFloat"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real__SendMessageFloat.apply(null, arguments);
+});
+var real__SendMessageString = asm["_SendMessageString"];
+asm["_SendMessageString"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real__SendMessageString.apply(null, arguments);
+});
+var real__SetFullscreen = asm["_SetFullscreen"];
+asm["_SetFullscreen"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real__SetFullscreen.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_AIScriptingClasses_cpp = asm["__GLOBAL__sub_I_AIScriptingClasses_cpp"];
+asm["__GLOBAL__sub_I_AIScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_AIScriptingClasses_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_AccessibilityScriptingClasses_cpp = asm["__GLOBAL__sub_I_AccessibilityScriptingClasses_cpp"];
+asm["__GLOBAL__sub_I_AccessibilityScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_AccessibilityScriptingClasses_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_AndroidJNIScriptingClasses_cpp = asm["__GLOBAL__sub_I_AndroidJNIScriptingClasses_cpp"];
+asm["__GLOBAL__sub_I_AndroidJNIScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_AndroidJNIScriptingClasses_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_AnimationClip_cpp = asm["__GLOBAL__sub_I_AnimationClip_cpp"];
+asm["__GLOBAL__sub_I_AnimationClip_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_AnimationClip_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_AnimationScriptingClasses_cpp = asm["__GLOBAL__sub_I_AnimationScriptingClasses_cpp"];
+asm["__GLOBAL__sub_I_AnimationScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_AnimationScriptingClasses_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_AssetBundleFileSystem_cpp = asm["__GLOBAL__sub_I_AssetBundleFileSystem_cpp"];
+asm["__GLOBAL__sub_I_AssetBundleFileSystem_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_AssetBundleFileSystem_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_AssetBundleScriptingClasses_cpp = asm["__GLOBAL__sub_I_AssetBundleScriptingClasses_cpp"];
+asm["__GLOBAL__sub_I_AssetBundleScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_AssetBundleScriptingClasses_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_AudioScriptingClasses_cpp = asm["__GLOBAL__sub_I_AudioScriptingClasses_cpp"];
+asm["__GLOBAL__sub_I_AudioScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_AudioScriptingClasses_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Avatar_cpp = asm["__GLOBAL__sub_I_Avatar_cpp"];
+asm["__GLOBAL__sub_I_Avatar_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Avatar_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_ClothScriptingClasses_cpp = asm["__GLOBAL__sub_I_ClothScriptingClasses_cpp"];
+asm["__GLOBAL__sub_I_ClothScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_ClothScriptingClasses_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_ConstraintJob_cpp = asm["__GLOBAL__sub_I_ConstraintJob_cpp"];
+asm["__GLOBAL__sub_I_ConstraintJob_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_ConstraintJob_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_ConstraintManager_cpp = asm["__GLOBAL__sub_I_ConstraintManager_cpp"];
+asm["__GLOBAL__sub_I_ConstraintManager_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_ConstraintManager_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_DirectorScriptingClasses_cpp = asm["__GLOBAL__sub_I_DirectorScriptingClasses_cpp"];
+asm["__GLOBAL__sub_I_DirectorScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_DirectorScriptingClasses_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_External_Box2D_Box2D_Dynamics_0_cpp = asm["__GLOBAL__sub_I_External_Box2D_Box2D_Dynamics_0_cpp"];
+asm["__GLOBAL__sub_I_External_Box2D_Box2D_Dynamics_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_External_Box2D_Box2D_Dynamics_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_External_Box2D_Box2D_Jobs_0_cpp = asm["__GLOBAL__sub_I_External_Box2D_Box2D_Jobs_0_cpp"];
+asm["__GLOBAL__sub_I_External_Box2D_Box2D_Jobs_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_External_Box2D_Box2D_Jobs_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_External_Box2D_Box2D_Jobs_1_cpp = asm["__GLOBAL__sub_I_External_Box2D_Box2D_Jobs_1_cpp"];
+asm["__GLOBAL__sub_I_External_Box2D_Box2D_Jobs_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_External_Box2D_Box2D_Jobs_1_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_External_Box2D_Box2D_Jobs_2_cpp = asm["__GLOBAL__sub_I_External_Box2D_Box2D_Jobs_2_cpp"];
+asm["__GLOBAL__sub_I_External_Box2D_Box2D_Jobs_2_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_External_Box2D_Box2D_Jobs_2_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_External_Box2D_Box2D_Jobs_3_cpp = asm["__GLOBAL__sub_I_External_Box2D_Box2D_Jobs_3_cpp"];
+asm["__GLOBAL__sub_I_External_Box2D_Box2D_Jobs_3_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_External_Box2D_Box2D_Jobs_3_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_External_ProphecySDK_BlitOperations_1_cpp = asm["__GLOBAL__sub_I_External_ProphecySDK_BlitOperations_1_cpp"];
+asm["__GLOBAL__sub_I_External_ProphecySDK_BlitOperations_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_External_ProphecySDK_BlitOperations_1_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_External_Yoga_Yoga_0_cpp = asm["__GLOBAL__sub_I_External_Yoga_Yoga_0_cpp"];
+asm["__GLOBAL__sub_I_External_Yoga_Yoga_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_External_Yoga_Yoga_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_GUITexture_cpp = asm["__GLOBAL__sub_I_GUITexture_cpp"];
+asm["__GLOBAL__sub_I_GUITexture_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_GUITexture_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_GfxDeviceNull_cpp = asm["__GLOBAL__sub_I_GfxDeviceNull_cpp"];
+asm["__GLOBAL__sub_I_GfxDeviceNull_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_GfxDeviceNull_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_GridScriptingClasses_cpp = asm["__GLOBAL__sub_I_GridScriptingClasses_cpp"];
+asm["__GLOBAL__sub_I_GridScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_GridScriptingClasses_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_IMGUIScriptingClasses_cpp = asm["__GLOBAL__sub_I_IMGUIScriptingClasses_cpp"];
+asm["__GLOBAL__sub_I_IMGUIScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_IMGUIScriptingClasses_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Il2CppCodeRegistration_cpp = asm["__GLOBAL__sub_I_Il2CppCodeRegistration_cpp"];
+asm["__GLOBAL__sub_I_Il2CppCodeRegistration_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Il2CppCodeRegistration_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_InputLegacyModuleRegistration_cpp = asm["__GLOBAL__sub_I_InputLegacyModuleRegistration_cpp"];
+asm["__GLOBAL__sub_I_InputLegacyModuleRegistration_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_InputLegacyModuleRegistration_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_InputLegacyScriptingClasses_cpp = asm["__GLOBAL__sub_I_InputLegacyScriptingClasses_cpp"];
+asm["__GLOBAL__sub_I_InputLegacyScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_InputLegacyScriptingClasses_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_InputScriptingClasses_cpp = asm["__GLOBAL__sub_I_InputScriptingClasses_cpp"];
+asm["__GLOBAL__sub_I_InputScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_InputScriptingClasses_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_LineRenderer_cpp = asm["__GLOBAL__sub_I_LineRenderer_cpp"];
+asm["__GLOBAL__sub_I_LineRenderer_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_LineRenderer_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_LogAssert_cpp = asm["__GLOBAL__sub_I_LogAssert_cpp"];
+asm["__GLOBAL__sub_I_LogAssert_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_LogAssert_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Lump_libil2cpp_gc_cpp = asm["__GLOBAL__sub_I_Lump_libil2cpp_gc_cpp"];
+asm["__GLOBAL__sub_I_Lump_libil2cpp_gc_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Lump_libil2cpp_gc_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Lump_libil2cpp_metadata_cpp = asm["__GLOBAL__sub_I_Lump_libil2cpp_metadata_cpp"];
+asm["__GLOBAL__sub_I_Lump_libil2cpp_metadata_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Lump_libil2cpp_metadata_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Lump_libil2cpp_os_cpp = asm["__GLOBAL__sub_I_Lump_libil2cpp_os_cpp"];
+asm["__GLOBAL__sub_I_Lump_libil2cpp_os_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Lump_libil2cpp_os_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Lump_libil2cpp_utils_cpp = asm["__GLOBAL__sub_I_Lump_libil2cpp_utils_cpp"];
+asm["__GLOBAL__sub_I_Lump_libil2cpp_utils_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Lump_libil2cpp_utils_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Lump_libil2cpp_vm_cpp = asm["__GLOBAL__sub_I_Lump_libil2cpp_vm_cpp"];
+asm["__GLOBAL__sub_I_Lump_libil2cpp_vm_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Lump_libil2cpp_vm_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_AI_1_cpp = asm["__GLOBAL__sub_I_Modules_AI_1_cpp"];
+asm["__GLOBAL__sub_I_Modules_AI_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_AI_1_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_AI_Builder_0_cpp = asm["__GLOBAL__sub_I_Modules_AI_Builder_0_cpp"];
+asm["__GLOBAL__sub_I_Modules_AI_Builder_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_AI_Builder_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_AI_Crowd_0_cpp = asm["__GLOBAL__sub_I_Modules_AI_Crowd_0_cpp"];
+asm["__GLOBAL__sub_I_Modules_AI_Crowd_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_AI_Crowd_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_AI_NavMesh_0_cpp = asm["__GLOBAL__sub_I_Modules_AI_NavMesh_0_cpp"];
+asm["__GLOBAL__sub_I_Modules_AI_NavMesh_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_AI_NavMesh_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_AI_Obstacles_0_cpp = asm["__GLOBAL__sub_I_Modules_AI_Obstacles_0_cpp"];
+asm["__GLOBAL__sub_I_Modules_AI_Obstacles_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_AI_Obstacles_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_Animation_0_cpp = asm["__GLOBAL__sub_I_Modules_Animation_0_cpp"];
+asm["__GLOBAL__sub_I_Modules_Animation_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_Animation_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_Animation_1_cpp = asm["__GLOBAL__sub_I_Modules_Animation_1_cpp"];
+asm["__GLOBAL__sub_I_Modules_Animation_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_Animation_1_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_Animation_2_cpp = asm["__GLOBAL__sub_I_Modules_Animation_2_cpp"];
+asm["__GLOBAL__sub_I_Modules_Animation_2_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_Animation_2_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_Animation_3_cpp = asm["__GLOBAL__sub_I_Modules_Animation_3_cpp"];
+asm["__GLOBAL__sub_I_Modules_Animation_3_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_Animation_3_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_Animation_5_cpp = asm["__GLOBAL__sub_I_Modules_Animation_5_cpp"];
+asm["__GLOBAL__sub_I_Modules_Animation_5_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_Animation_5_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_Animation_6_cpp = asm["__GLOBAL__sub_I_Modules_Animation_6_cpp"];
+asm["__GLOBAL__sub_I_Modules_Animation_6_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_Animation_6_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_Animation_Director_0_cpp = asm["__GLOBAL__sub_I_Modules_Animation_Director_0_cpp"];
+asm["__GLOBAL__sub_I_Modules_Animation_Director_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_Animation_Director_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_Animation_Director_1_cpp = asm["__GLOBAL__sub_I_Modules_Animation_Director_1_cpp"];
+asm["__GLOBAL__sub_I_Modules_Animation_Director_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_Animation_Director_1_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_AssetBundle_Public_0_cpp = asm["__GLOBAL__sub_I_Modules_AssetBundle_Public_0_cpp"];
+asm["__GLOBAL__sub_I_Modules_AssetBundle_Public_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_AssetBundle_Public_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_AssetBundle_Public_1_cpp = asm["__GLOBAL__sub_I_Modules_AssetBundle_Public_1_cpp"];
+asm["__GLOBAL__sub_I_Modules_AssetBundle_Public_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_AssetBundle_Public_1_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_AssetBundle_Public_2_cpp = asm["__GLOBAL__sub_I_Modules_AssetBundle_Public_2_cpp"];
+asm["__GLOBAL__sub_I_Modules_AssetBundle_Public_2_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_AssetBundle_Public_2_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_Audio_Public_0_cpp = asm["__GLOBAL__sub_I_Modules_Audio_Public_0_cpp"];
+asm["__GLOBAL__sub_I_Modules_Audio_Public_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_Audio_Public_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_Audio_Public_1_cpp = asm["__GLOBAL__sub_I_Modules_Audio_Public_1_cpp"];
+asm["__GLOBAL__sub_I_Modules_Audio_Public_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_Audio_Public_1_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_Audio_Public_3_cpp = asm["__GLOBAL__sub_I_Modules_Audio_Public_3_cpp"];
+asm["__GLOBAL__sub_I_Modules_Audio_Public_3_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_Audio_Public_3_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_Audio_Public_ScriptBindings_1_cpp = asm["__GLOBAL__sub_I_Modules_Audio_Public_ScriptBindings_1_cpp"];
+asm["__GLOBAL__sub_I_Modules_Audio_Public_ScriptBindings_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_Audio_Public_ScriptBindings_1_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_Audio_Public_sound_0_cpp = asm["__GLOBAL__sub_I_Modules_Audio_Public_sound_0_cpp"];
+asm["__GLOBAL__sub_I_Modules_Audio_Public_sound_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_Audio_Public_sound_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_Cloth_0_cpp = asm["__GLOBAL__sub_I_Modules_Cloth_0_cpp"];
+asm["__GLOBAL__sub_I_Modules_Cloth_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_Cloth_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_CrashReporting_Public_0_cpp = asm["__GLOBAL__sub_I_Modules_CrashReporting_Public_0_cpp"];
+asm["__GLOBAL__sub_I_Modules_CrashReporting_Public_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_CrashReporting_Public_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_DSPGraph_Public_0_cpp = asm["__GLOBAL__sub_I_Modules_DSPGraph_Public_0_cpp"];
+asm["__GLOBAL__sub_I_Modules_DSPGraph_Public_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_DSPGraph_Public_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_DSPGraph_Public_1_cpp = asm["__GLOBAL__sub_I_Modules_DSPGraph_Public_1_cpp"];
+asm["__GLOBAL__sub_I_Modules_DSPGraph_Public_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_DSPGraph_Public_1_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_DSPGraph_Public_3_cpp = asm["__GLOBAL__sub_I_Modules_DSPGraph_Public_3_cpp"];
+asm["__GLOBAL__sub_I_Modules_DSPGraph_Public_3_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_DSPGraph_Public_3_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_Grid_Public_0_cpp = asm["__GLOBAL__sub_I_Modules_Grid_Public_0_cpp"];
+asm["__GLOBAL__sub_I_Modules_Grid_Public_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_Grid_Public_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_IMGUI_0_cpp = asm["__GLOBAL__sub_I_Modules_IMGUI_0_cpp"];
+asm["__GLOBAL__sub_I_Modules_IMGUI_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_IMGUI_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_IMGUI_1_cpp = asm["__GLOBAL__sub_I_Modules_IMGUI_1_cpp"];
+asm["__GLOBAL__sub_I_Modules_IMGUI_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_IMGUI_1_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_Input_Private_0_cpp = asm["__GLOBAL__sub_I_Modules_Input_Private_0_cpp"];
+asm["__GLOBAL__sub_I_Modules_Input_Private_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_Input_Private_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_ParticleSystem_0_cpp = asm["__GLOBAL__sub_I_Modules_ParticleSystem_0_cpp"];
+asm["__GLOBAL__sub_I_Modules_ParticleSystem_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_ParticleSystem_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_ParticleSystem_1_cpp = asm["__GLOBAL__sub_I_Modules_ParticleSystem_1_cpp"];
+asm["__GLOBAL__sub_I_Modules_ParticleSystem_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_ParticleSystem_1_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_ParticleSystem_Modules_0_cpp = asm["__GLOBAL__sub_I_Modules_ParticleSystem_Modules_0_cpp"];
+asm["__GLOBAL__sub_I_Modules_ParticleSystem_Modules_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_ParticleSystem_Modules_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_ParticleSystem_Modules_1_cpp = asm["__GLOBAL__sub_I_Modules_ParticleSystem_Modules_1_cpp"];
+asm["__GLOBAL__sub_I_Modules_ParticleSystem_Modules_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_ParticleSystem_Modules_1_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_ParticleSystem_Modules_2_cpp = asm["__GLOBAL__sub_I_Modules_ParticleSystem_Modules_2_cpp"];
+asm["__GLOBAL__sub_I_Modules_ParticleSystem_Modules_2_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_ParticleSystem_Modules_2_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_ParticleSystem_Modules_3_cpp = asm["__GLOBAL__sub_I_Modules_ParticleSystem_Modules_3_cpp"];
+asm["__GLOBAL__sub_I_Modules_ParticleSystem_Modules_3_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_ParticleSystem_Modules_3_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_ParticleSystem_Modules_4_cpp = asm["__GLOBAL__sub_I_Modules_ParticleSystem_Modules_4_cpp"];
+asm["__GLOBAL__sub_I_Modules_ParticleSystem_Modules_4_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_ParticleSystem_Modules_4_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_ParticleSystem_Modules_5_cpp = asm["__GLOBAL__sub_I_Modules_ParticleSystem_Modules_5_cpp"];
+asm["__GLOBAL__sub_I_Modules_ParticleSystem_Modules_5_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_ParticleSystem_Modules_5_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_PerformanceReporting_0_cpp = asm["__GLOBAL__sub_I_Modules_PerformanceReporting_0_cpp"];
+asm["__GLOBAL__sub_I_Modules_PerformanceReporting_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_PerformanceReporting_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_Physics2D_0_cpp = asm["__GLOBAL__sub_I_Modules_Physics2D_0_cpp"];
+asm["__GLOBAL__sub_I_Modules_Physics2D_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_Physics2D_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_Physics2D_Public_0_cpp = asm["__GLOBAL__sub_I_Modules_Physics2D_Public_0_cpp"];
+asm["__GLOBAL__sub_I_Modules_Physics2D_Public_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_Physics2D_Public_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_Physics2D_Public_1_cpp = asm["__GLOBAL__sub_I_Modules_Physics2D_Public_1_cpp"];
+asm["__GLOBAL__sub_I_Modules_Physics2D_Public_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_Physics2D_Public_1_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_Physics_0_cpp = asm["__GLOBAL__sub_I_Modules_Physics_0_cpp"];
+asm["__GLOBAL__sub_I_Modules_Physics_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_Physics_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_Physics_1_cpp = asm["__GLOBAL__sub_I_Modules_Physics_1_cpp"];
+asm["__GLOBAL__sub_I_Modules_Physics_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_Physics_1_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_Physics_3_cpp = asm["__GLOBAL__sub_I_Modules_Physics_3_cpp"];
+asm["__GLOBAL__sub_I_Modules_Physics_3_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_Physics_3_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_Physics_BatchCommands_0_cpp = asm["__GLOBAL__sub_I_Modules_Physics_BatchCommands_0_cpp"];
+asm["__GLOBAL__sub_I_Modules_Physics_BatchCommands_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_Physics_BatchCommands_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_Profiler_Dispatch_0_cpp = asm["__GLOBAL__sub_I_Modules_Profiler_Dispatch_0_cpp"];
+asm["__GLOBAL__sub_I_Modules_Profiler_Dispatch_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_Profiler_Dispatch_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_Profiler_Public_0_cpp = asm["__GLOBAL__sub_I_Modules_Profiler_Public_0_cpp"];
+asm["__GLOBAL__sub_I_Modules_Profiler_Public_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_Profiler_Public_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_Profiler_Runtime_0_cpp = asm["__GLOBAL__sub_I_Modules_Profiler_Runtime_0_cpp"];
+asm["__GLOBAL__sub_I_Modules_Profiler_Runtime_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_Profiler_Runtime_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_Profiler_Runtime_1_cpp = asm["__GLOBAL__sub_I_Modules_Profiler_Runtime_1_cpp"];
+asm["__GLOBAL__sub_I_Modules_Profiler_Runtime_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_Profiler_Runtime_1_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_Profiler_Runtime_2_cpp = asm["__GLOBAL__sub_I_Modules_Profiler_Runtime_2_cpp"];
+asm["__GLOBAL__sub_I_Modules_Profiler_Runtime_2_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_Profiler_Runtime_2_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_SpriteMask_Private_0_cpp = asm["__GLOBAL__sub_I_Modules_SpriteMask_Private_0_cpp"];
+asm["__GLOBAL__sub_I_Modules_SpriteMask_Private_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_SpriteMask_Private_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_SpriteShape_Private_0_cpp = asm["__GLOBAL__sub_I_Modules_SpriteShape_Private_0_cpp"];
+asm["__GLOBAL__sub_I_Modules_SpriteShape_Private_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_SpriteShape_Private_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_Subsystems_0_cpp = asm["__GLOBAL__sub_I_Modules_Subsystems_0_cpp"];
+asm["__GLOBAL__sub_I_Modules_Subsystems_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_Subsystems_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_TerrainPhysics_0_cpp = asm["__GLOBAL__sub_I_Modules_TerrainPhysics_0_cpp"];
+asm["__GLOBAL__sub_I_Modules_TerrainPhysics_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_TerrainPhysics_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_Terrain_Public_0_cpp = asm["__GLOBAL__sub_I_Modules_Terrain_Public_0_cpp"];
+asm["__GLOBAL__sub_I_Modules_Terrain_Public_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_Terrain_Public_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_Terrain_Public_1_cpp = asm["__GLOBAL__sub_I_Modules_Terrain_Public_1_cpp"];
+asm["__GLOBAL__sub_I_Modules_Terrain_Public_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_Terrain_Public_1_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_Terrain_Public_2_cpp = asm["__GLOBAL__sub_I_Modules_Terrain_Public_2_cpp"];
+asm["__GLOBAL__sub_I_Modules_Terrain_Public_2_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_Terrain_Public_2_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_Terrain_Public_3_cpp = asm["__GLOBAL__sub_I_Modules_Terrain_Public_3_cpp"];
+asm["__GLOBAL__sub_I_Modules_Terrain_Public_3_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_Terrain_Public_3_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_Terrain_VR_0_cpp = asm["__GLOBAL__sub_I_Modules_Terrain_VR_0_cpp"];
+asm["__GLOBAL__sub_I_Modules_Terrain_VR_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_Terrain_VR_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_TextCore_Native_FontEngine_0_cpp = asm["__GLOBAL__sub_I_Modules_TextCore_Native_FontEngine_0_cpp"];
+asm["__GLOBAL__sub_I_Modules_TextCore_Native_FontEngine_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_TextCore_Native_FontEngine_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_TextRendering_Public_0_cpp = asm["__GLOBAL__sub_I_Modules_TextRendering_Public_0_cpp"];
+asm["__GLOBAL__sub_I_Modules_TextRendering_Public_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_TextRendering_Public_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_Tilemap_0_cpp = asm["__GLOBAL__sub_I_Modules_Tilemap_0_cpp"];
+asm["__GLOBAL__sub_I_Modules_Tilemap_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_Tilemap_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_Tilemap_Public_0_cpp = asm["__GLOBAL__sub_I_Modules_Tilemap_Public_0_cpp"];
+asm["__GLOBAL__sub_I_Modules_Tilemap_Public_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_Tilemap_Public_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_UIElements_0_cpp = asm["__GLOBAL__sub_I_Modules_UIElements_0_cpp"];
+asm["__GLOBAL__sub_I_Modules_UIElements_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_UIElements_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_UI_0_cpp = asm["__GLOBAL__sub_I_Modules_UI_0_cpp"];
+asm["__GLOBAL__sub_I_Modules_UI_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_UI_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_UI_1_cpp = asm["__GLOBAL__sub_I_Modules_UI_1_cpp"];
+asm["__GLOBAL__sub_I_Modules_UI_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_UI_1_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_UI_2_cpp = asm["__GLOBAL__sub_I_Modules_UI_2_cpp"];
+asm["__GLOBAL__sub_I_Modules_UI_2_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_UI_2_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_UnityAnalytics_CoreStats_0_cpp = asm["__GLOBAL__sub_I_Modules_UnityAnalytics_CoreStats_0_cpp"];
+asm["__GLOBAL__sub_I_Modules_UnityAnalytics_CoreStats_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_UnityAnalytics_CoreStats_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_UnityAnalytics_Dispatcher_0_cpp = asm["__GLOBAL__sub_I_Modules_UnityAnalytics_Dispatcher_0_cpp"];
+asm["__GLOBAL__sub_I_Modules_UnityAnalytics_Dispatcher_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_UnityAnalytics_Dispatcher_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_UnityWebRequest_Public_0_cpp = asm["__GLOBAL__sub_I_Modules_UnityWebRequest_Public_0_cpp"];
+asm["__GLOBAL__sub_I_Modules_UnityWebRequest_Public_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_UnityWebRequest_Public_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_UnityWebRequest_Public_DownloadHandler_0_cpp = asm["__GLOBAL__sub_I_Modules_UnityWebRequest_Public_DownloadHandler_0_cpp"];
+asm["__GLOBAL__sub_I_Modules_UnityWebRequest_Public_DownloadHandler_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_UnityWebRequest_Public_DownloadHandler_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_VFX_Public_0_cpp = asm["__GLOBAL__sub_I_Modules_VFX_Public_0_cpp"];
+asm["__GLOBAL__sub_I_Modules_VFX_Public_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_VFX_Public_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_VFX_Public_1_cpp = asm["__GLOBAL__sub_I_Modules_VFX_Public_1_cpp"];
+asm["__GLOBAL__sub_I_Modules_VFX_Public_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_VFX_Public_1_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_VFX_Public_2_cpp = asm["__GLOBAL__sub_I_Modules_VFX_Public_2_cpp"];
+asm["__GLOBAL__sub_I_Modules_VFX_Public_2_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_VFX_Public_2_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_VFX_Public_Systems_0_cpp = asm["__GLOBAL__sub_I_Modules_VFX_Public_Systems_0_cpp"];
+asm["__GLOBAL__sub_I_Modules_VFX_Public_Systems_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_VFX_Public_Systems_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_VR_0_cpp = asm["__GLOBAL__sub_I_Modules_VR_0_cpp"];
+asm["__GLOBAL__sub_I_Modules_VR_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_VR_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_VR_2_cpp = asm["__GLOBAL__sub_I_Modules_VR_2_cpp"];
+asm["__GLOBAL__sub_I_Modules_VR_2_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_VR_2_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_VR_3_cpp = asm["__GLOBAL__sub_I_Modules_VR_3_cpp"];
+asm["__GLOBAL__sub_I_Modules_VR_3_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_VR_3_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_VR_PluginInterface_0_cpp = asm["__GLOBAL__sub_I_Modules_VR_PluginInterface_0_cpp"];
+asm["__GLOBAL__sub_I_Modules_VR_PluginInterface_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_VR_PluginInterface_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_Vehicles_0_cpp = asm["__GLOBAL__sub_I_Modules_Vehicles_0_cpp"];
+asm["__GLOBAL__sub_I_Modules_Vehicles_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_Vehicles_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_Video_Public_0_cpp = asm["__GLOBAL__sub_I_Modules_Video_Public_0_cpp"];
+asm["__GLOBAL__sub_I_Modules_Video_Public_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_Video_Public_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_Video_Public_Base_0_cpp = asm["__GLOBAL__sub_I_Modules_Video_Public_Base_0_cpp"];
+asm["__GLOBAL__sub_I_Modules_Video_Public_Base_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_Video_Public_Base_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Modules_XR_Subsystems_Input_Public_1_cpp = asm["__GLOBAL__sub_I_Modules_XR_Subsystems_Input_Public_1_cpp"];
+asm["__GLOBAL__sub_I_Modules_XR_Subsystems_Input_Public_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Modules_XR_Subsystems_Input_Public_1_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_ParticleSystemGeometryJob_cpp = asm["__GLOBAL__sub_I_ParticleSystemGeometryJob_cpp"];
+asm["__GLOBAL__sub_I_ParticleSystemGeometryJob_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_ParticleSystemGeometryJob_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_ParticleSystemRenderer_cpp = asm["__GLOBAL__sub_I_ParticleSystemRenderer_cpp"];
+asm["__GLOBAL__sub_I_ParticleSystemRenderer_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_ParticleSystemRenderer_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_ParticleSystemScriptingClasses_cpp = asm["__GLOBAL__sub_I_ParticleSystemScriptingClasses_cpp"];
+asm["__GLOBAL__sub_I_ParticleSystemScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_ParticleSystemScriptingClasses_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Physics2DScriptingClasses_cpp = asm["__GLOBAL__sub_I_Physics2DScriptingClasses_cpp"];
+asm["__GLOBAL__sub_I_Physics2DScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Physics2DScriptingClasses_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_PhysicsQuery_cpp = asm["__GLOBAL__sub_I_PhysicsQuery_cpp"];
+asm["__GLOBAL__sub_I_PhysicsQuery_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_PhysicsQuery_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_PhysicsScene_cpp = asm["__GLOBAL__sub_I_PhysicsScene_cpp"];
+asm["__GLOBAL__sub_I_PhysicsScene_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_PhysicsScene_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_PhysicsScriptingClasses_cpp = asm["__GLOBAL__sub_I_PhysicsScriptingClasses_cpp"];
+asm["__GLOBAL__sub_I_PhysicsScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_PhysicsScriptingClasses_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_PlatformDependent_WebGL_External_baselib_builds_Source_0_cpp = asm["__GLOBAL__sub_I_PlatformDependent_WebGL_External_baselib_builds_Source_0_cpp"];
+asm["__GLOBAL__sub_I_PlatformDependent_WebGL_External_baselib_builds_Source_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_PlatformDependent_WebGL_External_baselib_builds_Source_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_PlatformDependent_WebGL_Source_0_cpp = asm["__GLOBAL__sub_I_PlatformDependent_WebGL_Source_0_cpp"];
+asm["__GLOBAL__sub_I_PlatformDependent_WebGL_Source_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_PlatformDependent_WebGL_Source_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_PlatformDependent_WebGL_Source_2_cpp = asm["__GLOBAL__sub_I_PlatformDependent_WebGL_Source_2_cpp"];
+asm["__GLOBAL__sub_I_PlatformDependent_WebGL_Source_2_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_PlatformDependent_WebGL_Source_2_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_2D_Renderer_0_cpp = asm["__GLOBAL__sub_I_Runtime_2D_Renderer_0_cpp"];
+asm["__GLOBAL__sub_I_Runtime_2D_Renderer_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_2D_Renderer_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_2D_Sorting_0_cpp = asm["__GLOBAL__sub_I_Runtime_2D_Sorting_0_cpp"];
+asm["__GLOBAL__sub_I_Runtime_2D_Sorting_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_2D_Sorting_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_2D_SpriteAtlas_0_cpp = asm["__GLOBAL__sub_I_Runtime_2D_SpriteAtlas_0_cpp"];
+asm["__GLOBAL__sub_I_Runtime_2D_SpriteAtlas_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_2D_SpriteAtlas_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_2D_SpriteTiling_0_cpp = asm["__GLOBAL__sub_I_Runtime_2D_SpriteTiling_0_cpp"];
+asm["__GLOBAL__sub_I_Runtime_2D_SpriteTiling_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_2D_SpriteTiling_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Allocator_0_cpp = asm["__GLOBAL__sub_I_Runtime_Allocator_0_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Allocator_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Allocator_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Allocator_2_cpp = asm["__GLOBAL__sub_I_Runtime_Allocator_2_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Allocator_2_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Allocator_2_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Allocator_3_cpp = asm["__GLOBAL__sub_I_Runtime_Allocator_3_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Allocator_3_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Allocator_3_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Application_0_cpp = asm["__GLOBAL__sub_I_Runtime_Application_0_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Application_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Application_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_BaseClasses_0_cpp = asm["__GLOBAL__sub_I_Runtime_BaseClasses_0_cpp"];
+asm["__GLOBAL__sub_I_Runtime_BaseClasses_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_BaseClasses_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_BaseClasses_1_cpp = asm["__GLOBAL__sub_I_Runtime_BaseClasses_1_cpp"];
+asm["__GLOBAL__sub_I_Runtime_BaseClasses_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_BaseClasses_1_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_BaseClasses_2_cpp = asm["__GLOBAL__sub_I_Runtime_BaseClasses_2_cpp"];
+asm["__GLOBAL__sub_I_Runtime_BaseClasses_2_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_BaseClasses_2_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_BaseClasses_3_cpp = asm["__GLOBAL__sub_I_Runtime_BaseClasses_3_cpp"];
+asm["__GLOBAL__sub_I_Runtime_BaseClasses_3_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_BaseClasses_3_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Burst_0_cpp = asm["__GLOBAL__sub_I_Runtime_Burst_0_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Burst_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Burst_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Camera_0_cpp = asm["__GLOBAL__sub_I_Runtime_Camera_0_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Camera_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Camera_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Camera_1_cpp = asm["__GLOBAL__sub_I_Runtime_Camera_1_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Camera_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Camera_1_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Camera_2_cpp = asm["__GLOBAL__sub_I_Runtime_Camera_2_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Camera_2_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Camera_2_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Camera_3_cpp = asm["__GLOBAL__sub_I_Runtime_Camera_3_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Camera_3_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Camera_3_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Camera_4_cpp = asm["__GLOBAL__sub_I_Runtime_Camera_4_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Camera_4_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Camera_4_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Camera_5_cpp = asm["__GLOBAL__sub_I_Runtime_Camera_5_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Camera_5_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Camera_5_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Camera_6_cpp = asm["__GLOBAL__sub_I_Runtime_Camera_6_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Camera_6_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Camera_6_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Camera_7_cpp = asm["__GLOBAL__sub_I_Runtime_Camera_7_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Camera_7_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Camera_7_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Camera_Culling_0_cpp = asm["__GLOBAL__sub_I_Runtime_Camera_Culling_0_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Camera_Culling_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Camera_Culling_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Camera_RenderLoops_0_cpp = asm["__GLOBAL__sub_I_Runtime_Camera_RenderLoops_0_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Camera_RenderLoops_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Camera_RenderLoops_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Camera_RenderLoops_2_cpp = asm["__GLOBAL__sub_I_Runtime_Camera_RenderLoops_2_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Camera_RenderLoops_2_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Camera_RenderLoops_2_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Containers_0_cpp = asm["__GLOBAL__sub_I_Runtime_Containers_0_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Containers_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Containers_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Core_Callbacks_0_cpp = asm["__GLOBAL__sub_I_Runtime_Core_Callbacks_0_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Core_Callbacks_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Core_Callbacks_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Director_Core_1_cpp = asm["__GLOBAL__sub_I_Runtime_Director_Core_1_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Director_Core_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Director_Core_1_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_File_0_cpp = asm["__GLOBAL__sub_I_Runtime_File_0_cpp"];
+asm["__GLOBAL__sub_I_Runtime_File_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_File_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_GameCode_0_cpp = asm["__GLOBAL__sub_I_Runtime_GameCode_0_cpp"];
+asm["__GLOBAL__sub_I_Runtime_GameCode_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_GameCode_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Geometry_1_cpp = asm["__GLOBAL__sub_I_Runtime_Geometry_1_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Geometry_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Geometry_1_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Geometry_2_cpp = asm["__GLOBAL__sub_I_Runtime_Geometry_2_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Geometry_2_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Geometry_2_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_GfxDevice_1_cpp = asm["__GLOBAL__sub_I_Runtime_GfxDevice_1_cpp"];
+asm["__GLOBAL__sub_I_Runtime_GfxDevice_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_GfxDevice_1_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_GfxDevice_2_cpp = asm["__GLOBAL__sub_I_Runtime_GfxDevice_2_cpp"];
+asm["__GLOBAL__sub_I_Runtime_GfxDevice_2_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_GfxDevice_2_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_GfxDevice_3_cpp = asm["__GLOBAL__sub_I_Runtime_GfxDevice_3_cpp"];
+asm["__GLOBAL__sub_I_Runtime_GfxDevice_3_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_GfxDevice_3_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_GfxDevice_4_cpp = asm["__GLOBAL__sub_I_Runtime_GfxDevice_4_cpp"];
+asm["__GLOBAL__sub_I_Runtime_GfxDevice_4_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_GfxDevice_4_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_GfxDevice_5_cpp = asm["__GLOBAL__sub_I_Runtime_GfxDevice_5_cpp"];
+asm["__GLOBAL__sub_I_Runtime_GfxDevice_5_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_GfxDevice_5_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_GfxDevice_opengles_0_cpp = asm["__GLOBAL__sub_I_Runtime_GfxDevice_opengles_0_cpp"];
+asm["__GLOBAL__sub_I_Runtime_GfxDevice_opengles_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_GfxDevice_opengles_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_GfxDevice_opengles_2_cpp = asm["__GLOBAL__sub_I_Runtime_GfxDevice_opengles_2_cpp"];
+asm["__GLOBAL__sub_I_Runtime_GfxDevice_opengles_2_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_GfxDevice_opengles_2_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Graphics_0_cpp = asm["__GLOBAL__sub_I_Runtime_Graphics_0_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Graphics_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Graphics_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Graphics_10_cpp = asm["__GLOBAL__sub_I_Runtime_Graphics_10_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Graphics_10_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Graphics_10_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Graphics_11_cpp = asm["__GLOBAL__sub_I_Runtime_Graphics_11_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Graphics_11_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Graphics_11_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Graphics_12_cpp = asm["__GLOBAL__sub_I_Runtime_Graphics_12_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Graphics_12_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Graphics_12_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Graphics_1_cpp = asm["__GLOBAL__sub_I_Runtime_Graphics_1_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Graphics_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Graphics_1_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Graphics_2_cpp = asm["__GLOBAL__sub_I_Runtime_Graphics_2_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Graphics_2_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Graphics_2_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Graphics_4_cpp = asm["__GLOBAL__sub_I_Runtime_Graphics_4_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Graphics_4_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Graphics_4_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Graphics_5_cpp = asm["__GLOBAL__sub_I_Runtime_Graphics_5_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Graphics_5_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Graphics_5_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Graphics_6_cpp = asm["__GLOBAL__sub_I_Runtime_Graphics_6_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Graphics_6_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Graphics_6_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Graphics_8_cpp = asm["__GLOBAL__sub_I_Runtime_Graphics_8_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Graphics_8_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Graphics_8_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Graphics_9_cpp = asm["__GLOBAL__sub_I_Runtime_Graphics_9_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Graphics_9_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Graphics_9_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Graphics_Billboard_0_cpp = asm["__GLOBAL__sub_I_Runtime_Graphics_Billboard_0_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Graphics_Billboard_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Graphics_Billboard_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Graphics_CommandBuffer_0_cpp = asm["__GLOBAL__sub_I_Runtime_Graphics_CommandBuffer_0_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Graphics_CommandBuffer_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Graphics_CommandBuffer_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Graphics_LOD_0_cpp = asm["__GLOBAL__sub_I_Runtime_Graphics_LOD_0_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Graphics_LOD_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Graphics_LOD_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Graphics_Mesh_0_cpp = asm["__GLOBAL__sub_I_Runtime_Graphics_Mesh_0_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Graphics_Mesh_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Graphics_Mesh_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Graphics_Mesh_1_cpp = asm["__GLOBAL__sub_I_Runtime_Graphics_Mesh_1_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Graphics_Mesh_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Graphics_Mesh_1_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Graphics_Mesh_2_cpp = asm["__GLOBAL__sub_I_Runtime_Graphics_Mesh_2_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Graphics_Mesh_2_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Graphics_Mesh_2_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Graphics_Mesh_3_cpp = asm["__GLOBAL__sub_I_Runtime_Graphics_Mesh_3_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Graphics_Mesh_3_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Graphics_Mesh_3_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Graphics_Mesh_4_cpp = asm["__GLOBAL__sub_I_Runtime_Graphics_Mesh_4_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Graphics_Mesh_4_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Graphics_Mesh_4_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Graphics_Mesh_5_cpp = asm["__GLOBAL__sub_I_Runtime_Graphics_Mesh_5_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Graphics_Mesh_5_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Graphics_Mesh_5_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Graphics_Mesh_6_cpp = asm["__GLOBAL__sub_I_Runtime_Graphics_Mesh_6_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Graphics_Mesh_6_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Graphics_Mesh_6_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Graphics_ScriptableRenderLoop_0_cpp = asm["__GLOBAL__sub_I_Runtime_Graphics_ScriptableRenderLoop_0_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Graphics_ScriptableRenderLoop_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Graphics_ScriptableRenderLoop_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Graphics_ScriptableRenderLoop_1_cpp = asm["__GLOBAL__sub_I_Runtime_Graphics_ScriptableRenderLoop_1_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Graphics_ScriptableRenderLoop_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Graphics_ScriptableRenderLoop_1_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Input_0_cpp = asm["__GLOBAL__sub_I_Runtime_Input_0_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Input_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Input_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Interfaces_0_cpp = asm["__GLOBAL__sub_I_Runtime_Interfaces_0_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Interfaces_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Interfaces_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Interfaces_1_cpp = asm["__GLOBAL__sub_I_Runtime_Interfaces_1_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Interfaces_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Interfaces_1_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Interfaces_2_cpp = asm["__GLOBAL__sub_I_Runtime_Interfaces_2_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Interfaces_2_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Interfaces_2_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Jobs_0_cpp = asm["__GLOBAL__sub_I_Runtime_Jobs_0_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Jobs_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Jobs_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Jobs_1_cpp = asm["__GLOBAL__sub_I_Runtime_Jobs_1_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Jobs_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Jobs_1_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Jobs_2_cpp = asm["__GLOBAL__sub_I_Runtime_Jobs_2_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Jobs_2_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Jobs_2_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Jobs_Internal_1_cpp = asm["__GLOBAL__sub_I_Runtime_Jobs_Internal_1_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Jobs_Internal_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Jobs_Internal_1_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Jobs_ScriptBindings_0_cpp = asm["__GLOBAL__sub_I_Runtime_Jobs_ScriptBindings_0_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Jobs_ScriptBindings_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Jobs_ScriptBindings_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Math_2_cpp = asm["__GLOBAL__sub_I_Runtime_Math_2_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Math_2_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Math_2_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Math_Random_0_cpp = asm["__GLOBAL__sub_I_Runtime_Math_Random_0_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Math_Random_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Math_Random_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Misc_0_cpp = asm["__GLOBAL__sub_I_Runtime_Misc_0_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Misc_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Misc_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Misc_1_cpp = asm["__GLOBAL__sub_I_Runtime_Misc_1_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Misc_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Misc_1_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Misc_2_cpp = asm["__GLOBAL__sub_I_Runtime_Misc_2_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Misc_2_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Misc_2_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Misc_3_cpp = asm["__GLOBAL__sub_I_Runtime_Misc_3_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Misc_3_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Misc_3_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Misc_4_cpp = asm["__GLOBAL__sub_I_Runtime_Misc_4_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Misc_4_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Misc_4_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Misc_5_cpp = asm["__GLOBAL__sub_I_Runtime_Misc_5_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Misc_5_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Misc_5_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Modules_0_cpp = asm["__GLOBAL__sub_I_Runtime_Modules_0_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Modules_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Modules_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Mono_0_cpp = asm["__GLOBAL__sub_I_Runtime_Mono_0_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Mono_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Mono_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Mono_SerializationBackend_DirectMemoryAccess_0_cpp = asm["__GLOBAL__sub_I_Runtime_Mono_SerializationBackend_DirectMemoryAccess_0_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Mono_SerializationBackend_DirectMemoryAccess_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Mono_SerializationBackend_DirectMemoryAccess_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Mono_SerializationBackend_DirectMemoryAccess_1_cpp = asm["__GLOBAL__sub_I_Runtime_Mono_SerializationBackend_DirectMemoryAccess_1_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Mono_SerializationBackend_DirectMemoryAccess_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Mono_SerializationBackend_DirectMemoryAccess_1_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Network_0_cpp = asm["__GLOBAL__sub_I_Runtime_Network_0_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Network_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Network_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Network_PlayerCommunicator_0_cpp = asm["__GLOBAL__sub_I_Runtime_Network_PlayerCommunicator_0_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Network_PlayerCommunicator_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Network_PlayerCommunicator_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_PluginInterface_0_cpp = asm["__GLOBAL__sub_I_Runtime_PluginInterface_0_cpp"];
+asm["__GLOBAL__sub_I_Runtime_PluginInterface_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_PluginInterface_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_PreloadManager_0_cpp = asm["__GLOBAL__sub_I_Runtime_PreloadManager_0_cpp"];
+asm["__GLOBAL__sub_I_Runtime_PreloadManager_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_PreloadManager_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Profiler_0_cpp = asm["__GLOBAL__sub_I_Runtime_Profiler_0_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Profiler_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Profiler_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Profiler_1_cpp = asm["__GLOBAL__sub_I_Runtime_Profiler_1_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Profiler_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Profiler_1_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Profiler_2_cpp = asm["__GLOBAL__sub_I_Runtime_Profiler_2_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Profiler_2_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Profiler_2_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Profiler_ScriptBindings_0_cpp = asm["__GLOBAL__sub_I_Runtime_Profiler_ScriptBindings_0_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Profiler_ScriptBindings_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Profiler_ScriptBindings_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_SceneManager_0_cpp = asm["__GLOBAL__sub_I_Runtime_SceneManager_0_cpp"];
+asm["__GLOBAL__sub_I_Runtime_SceneManager_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_SceneManager_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_ScriptingBackend_Il2Cpp_0_cpp = asm["__GLOBAL__sub_I_Runtime_ScriptingBackend_Il2Cpp_0_cpp"];
+asm["__GLOBAL__sub_I_Runtime_ScriptingBackend_Il2Cpp_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_ScriptingBackend_Il2Cpp_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Scripting_0_cpp = asm["__GLOBAL__sub_I_Runtime_Scripting_0_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Scripting_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Scripting_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Scripting_2_cpp = asm["__GLOBAL__sub_I_Runtime_Scripting_2_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Scripting_2_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Scripting_2_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Scripting_3_cpp = asm["__GLOBAL__sub_I_Runtime_Scripting_3_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Scripting_3_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Scripting_3_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Scripting_APIUpdating_0_cpp = asm["__GLOBAL__sub_I_Runtime_Scripting_APIUpdating_0_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Scripting_APIUpdating_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Scripting_APIUpdating_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Scripting_ManagedReference_0_cpp = asm["__GLOBAL__sub_I_Runtime_Scripting_ManagedReference_0_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Scripting_ManagedReference_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Scripting_ManagedReference_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Serialize_0_cpp = asm["__GLOBAL__sub_I_Runtime_Serialize_0_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Serialize_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Serialize_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Serialize_1_cpp = asm["__GLOBAL__sub_I_Runtime_Serialize_1_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Serialize_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Serialize_1_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Serialize_2_cpp = asm["__GLOBAL__sub_I_Runtime_Serialize_2_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Serialize_2_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Serialize_2_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Serialize_TransferFunctions_0_cpp = asm["__GLOBAL__sub_I_Runtime_Serialize_TransferFunctions_0_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Serialize_TransferFunctions_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Serialize_TransferFunctions_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Serialize_TransferFunctions_1_cpp = asm["__GLOBAL__sub_I_Runtime_Serialize_TransferFunctions_1_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Serialize_TransferFunctions_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Serialize_TransferFunctions_1_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Shaders_0_cpp = asm["__GLOBAL__sub_I_Runtime_Shaders_0_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Shaders_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Shaders_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Shaders_1_cpp = asm["__GLOBAL__sub_I_Runtime_Shaders_1_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Shaders_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Shaders_1_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Shaders_2_cpp = asm["__GLOBAL__sub_I_Runtime_Shaders_2_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Shaders_2_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Shaders_2_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Shaders_3_cpp = asm["__GLOBAL__sub_I_Runtime_Shaders_3_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Shaders_3_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Shaders_3_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Shaders_GpuPrograms_0_cpp = asm["__GLOBAL__sub_I_Runtime_Shaders_GpuPrograms_0_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Shaders_GpuPrograms_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Shaders_GpuPrograms_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Shaders_ShaderImpl_1_cpp = asm["__GLOBAL__sub_I_Runtime_Shaders_ShaderImpl_1_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Shaders_ShaderImpl_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Shaders_ShaderImpl_1_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Shaders_ShaderImpl_2_cpp = asm["__GLOBAL__sub_I_Runtime_Shaders_ShaderImpl_2_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Shaders_ShaderImpl_2_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Shaders_ShaderImpl_2_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Streaming_0_cpp = asm["__GLOBAL__sub_I_Runtime_Streaming_0_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Streaming_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Streaming_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Streaming_1_cpp = asm["__GLOBAL__sub_I_Runtime_Streaming_1_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Streaming_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Streaming_1_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Transform_0_cpp = asm["__GLOBAL__sub_I_Runtime_Transform_0_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Transform_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Transform_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Transform_1_cpp = asm["__GLOBAL__sub_I_Runtime_Transform_1_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Transform_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Transform_1_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Utilities_2_cpp = asm["__GLOBAL__sub_I_Runtime_Utilities_2_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Utilities_2_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Utilities_2_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Utilities_5_cpp = asm["__GLOBAL__sub_I_Runtime_Utilities_5_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Utilities_5_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Utilities_5_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Utilities_6_cpp = asm["__GLOBAL__sub_I_Runtime_Utilities_6_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Utilities_6_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Utilities_6_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Utilities_7_cpp = asm["__GLOBAL__sub_I_Runtime_Utilities_7_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Utilities_7_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Utilities_7_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Utilities_8_cpp = asm["__GLOBAL__sub_I_Runtime_Utilities_8_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Utilities_8_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Utilities_8_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Utilities_9_cpp = asm["__GLOBAL__sub_I_Runtime_Utilities_9_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Utilities_9_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Utilities_9_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_Video_0_cpp = asm["__GLOBAL__sub_I_Runtime_Video_0_cpp"];
+asm["__GLOBAL__sub_I_Runtime_Video_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_Video_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_VirtualFileSystem_0_cpp = asm["__GLOBAL__sub_I_Runtime_VirtualFileSystem_0_cpp"];
+asm["__GLOBAL__sub_I_Runtime_VirtualFileSystem_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_VirtualFileSystem_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_VirtualFileSystem_1_cpp = asm["__GLOBAL__sub_I_Runtime_VirtualFileSystem_1_cpp"];
+asm["__GLOBAL__sub_I_Runtime_VirtualFileSystem_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_VirtualFileSystem_1_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_VirtualFileSystem_ArchiveFileSystem_0_cpp = asm["__GLOBAL__sub_I_Runtime_VirtualFileSystem_ArchiveFileSystem_0_cpp"];
+asm["__GLOBAL__sub_I_Runtime_VirtualFileSystem_ArchiveFileSystem_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_VirtualFileSystem_ArchiveFileSystem_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Runtime_VirtualFileSystem_MemoryFileSystem_0_cpp = asm["__GLOBAL__sub_I_Runtime_VirtualFileSystem_MemoryFileSystem_0_cpp"];
+asm["__GLOBAL__sub_I_Runtime_VirtualFileSystem_MemoryFileSystem_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Runtime_VirtualFileSystem_MemoryFileSystem_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Shader_cpp = asm["__GLOBAL__sub_I_Shader_cpp"];
+asm["__GLOBAL__sub_I_Shader_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Shader_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Shadows_cpp = asm["__GLOBAL__sub_I_Shadows_cpp"];
+asm["__GLOBAL__sub_I_Shadows_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Shadows_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_ShapeModule_cpp = asm["__GLOBAL__sub_I_ShapeModule_cpp"];
+asm["__GLOBAL__sub_I_ShapeModule_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_ShapeModule_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_SkinnedMeshRendererManager_cpp = asm["__GLOBAL__sub_I_SkinnedMeshRendererManager_cpp"];
+asm["__GLOBAL__sub_I_SkinnedMeshRendererManager_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_SkinnedMeshRendererManager_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_SubsystemsScriptingClasses_cpp = asm["__GLOBAL__sub_I_SubsystemsScriptingClasses_cpp"];
+asm["__GLOBAL__sub_I_SubsystemsScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_SubsystemsScriptingClasses_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_SwInterCollision_cpp = asm["__GLOBAL__sub_I_SwInterCollision_cpp"];
+asm["__GLOBAL__sub_I_SwInterCollision_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_SwInterCollision_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_SwSolverKernel_cpp = asm["__GLOBAL__sub_I_SwSolverKernel_cpp"];
+asm["__GLOBAL__sub_I_SwSolverKernel_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_SwSolverKernel_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_TemplateInstantiations_cpp = asm["__GLOBAL__sub_I_TemplateInstantiations_cpp"];
+asm["__GLOBAL__sub_I_TemplateInstantiations_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_TemplateInstantiations_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_TerrainScriptingClasses_cpp = asm["__GLOBAL__sub_I_TerrainScriptingClasses_cpp"];
+asm["__GLOBAL__sub_I_TerrainScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_TerrainScriptingClasses_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_TextCoreScriptingClasses_cpp = asm["__GLOBAL__sub_I_TextCoreScriptingClasses_cpp"];
+asm["__GLOBAL__sub_I_TextCoreScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_TextCoreScriptingClasses_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_TextRenderingScriptingClasses_cpp = asm["__GLOBAL__sub_I_TextRenderingScriptingClasses_cpp"];
+asm["__GLOBAL__sub_I_TextRenderingScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_TextRenderingScriptingClasses_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_TilemapScriptingClasses_cpp = asm["__GLOBAL__sub_I_TilemapScriptingClasses_cpp"];
+asm["__GLOBAL__sub_I_TilemapScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_TilemapScriptingClasses_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_TrailRenderer_cpp = asm["__GLOBAL__sub_I_TrailRenderer_cpp"];
+asm["__GLOBAL__sub_I_TrailRenderer_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_TrailRenderer_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Transform_cpp = asm["__GLOBAL__sub_I_Transform_cpp"];
+asm["__GLOBAL__sub_I_Transform_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Transform_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_UIElementsScriptingClasses_cpp = asm["__GLOBAL__sub_I_UIElementsScriptingClasses_cpp"];
+asm["__GLOBAL__sub_I_UIElementsScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_UIElementsScriptingClasses_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_UIScriptingClasses_cpp = asm["__GLOBAL__sub_I_UIScriptingClasses_cpp"];
+asm["__GLOBAL__sub_I_UIScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_UIScriptingClasses_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_UnityAdsSettings_cpp = asm["__GLOBAL__sub_I_UnityAdsSettings_cpp"];
+asm["__GLOBAL__sub_I_UnityAdsSettings_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_UnityAdsSettings_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_UnityAnalyticsScriptingClasses_cpp = asm["__GLOBAL__sub_I_UnityAnalyticsScriptingClasses_cpp"];
+asm["__GLOBAL__sub_I_UnityAnalyticsScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_UnityAnalyticsScriptingClasses_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_UnityWebRequestScriptingClasses_cpp = asm["__GLOBAL__sub_I_UnityWebRequestScriptingClasses_cpp"];
+asm["__GLOBAL__sub_I_UnityWebRequestScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_UnityWebRequestScriptingClasses_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_UnsafeUtility_bindings_cpp = asm["__GLOBAL__sub_I_UnsafeUtility_bindings_cpp"];
+asm["__GLOBAL__sub_I_UnsafeUtility_bindings_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_UnsafeUtility_bindings_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_VFXScriptingClasses_cpp = asm["__GLOBAL__sub_I_VFXScriptingClasses_cpp"];
+asm["__GLOBAL__sub_I_VFXScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_VFXScriptingClasses_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_VRScriptingClasses_cpp = asm["__GLOBAL__sub_I_VRScriptingClasses_cpp"];
+asm["__GLOBAL__sub_I_VRScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_VRScriptingClasses_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_VideoScriptingClasses_cpp = asm["__GLOBAL__sub_I_VideoScriptingClasses_cpp"];
+asm["__GLOBAL__sub_I_VideoScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_VideoScriptingClasses_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_Wind_cpp = asm["__GLOBAL__sub_I_Wind_cpp"];
+asm["__GLOBAL__sub_I_Wind_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_Wind_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_XRScriptingClasses_cpp = asm["__GLOBAL__sub_I_XRScriptingClasses_cpp"];
+asm["__GLOBAL__sub_I_XRScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_XRScriptingClasses_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_artifacts_WebGL_codegenerator_0_cpp = asm["__GLOBAL__sub_I_artifacts_WebGL_codegenerator_0_cpp"];
+asm["__GLOBAL__sub_I_artifacts_WebGL_codegenerator_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_artifacts_WebGL_codegenerator_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_clipmuscle_cpp = asm["__GLOBAL__sub_I_clipmuscle_cpp"];
+asm["__GLOBAL__sub_I_clipmuscle_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_clipmuscle_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_nvcloth_src_0_cpp = asm["__GLOBAL__sub_I_nvcloth_src_0_cpp"];
+asm["__GLOBAL__sub_I_nvcloth_src_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_nvcloth_src_0_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_nvcloth_src_1_cpp = asm["__GLOBAL__sub_I_nvcloth_src_1_cpp"];
+asm["__GLOBAL__sub_I_nvcloth_src_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_nvcloth_src_1_cpp.apply(null, arguments);
+});
+var real___GLOBAL__sub_I_umbra_cpp = asm["__GLOBAL__sub_I_umbra_cpp"];
+asm["__GLOBAL__sub_I_umbra_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___GLOBAL__sub_I_umbra_cpp.apply(null, arguments);
+});
+var real____cxa_can_catch = asm["___cxa_can_catch"];
+asm["___cxa_can_catch"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxa_can_catch.apply(null, arguments);
+});
+var real____cxa_demangle = asm["___cxa_demangle"];
+asm["___cxa_demangle"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxa_demangle.apply(null, arguments);
+});
+var real____cxa_is_pointer_type = asm["___cxa_is_pointer_type"];
+asm["___cxa_is_pointer_type"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxa_is_pointer_type.apply(null, arguments);
+});
+var real____cxx_global_var_init = asm["___cxx_global_var_init"];
+asm["___cxx_global_var_init"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init.apply(null, arguments);
+});
+var real____cxx_global_var_init_10_7605 = asm["___cxx_global_var_init_10_7605"];
+asm["___cxx_global_var_init_10_7605"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_10_7605.apply(null, arguments);
+});
+var real____cxx_global_var_init_11 = asm["___cxx_global_var_init_11"];
+asm["___cxx_global_var_init_11"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_11.apply(null, arguments);
+});
+var real____cxx_global_var_init_111 = asm["___cxx_global_var_init_111"];
+asm["___cxx_global_var_init_111"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_111.apply(null, arguments);
+});
+var real____cxx_global_var_init_112 = asm["___cxx_global_var_init_112"];
+asm["___cxx_global_var_init_112"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_112.apply(null, arguments);
+});
+var real____cxx_global_var_init_114 = asm["___cxx_global_var_init_114"];
+asm["___cxx_global_var_init_114"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_114.apply(null, arguments);
+});
+var real____cxx_global_var_init_115 = asm["___cxx_global_var_init_115"];
+asm["___cxx_global_var_init_115"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_115.apply(null, arguments);
+});
+var real____cxx_global_var_init_122 = asm["___cxx_global_var_init_122"];
+asm["___cxx_global_var_init_122"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_122.apply(null, arguments);
+});
+var real____cxx_global_var_init_123 = asm["___cxx_global_var_init_123"];
+asm["___cxx_global_var_init_123"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_123.apply(null, arguments);
+});
+var real____cxx_global_var_init_123_6885 = asm["___cxx_global_var_init_123_6885"];
+asm["___cxx_global_var_init_123_6885"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_123_6885.apply(null, arguments);
+});
+var real____cxx_global_var_init_124 = asm["___cxx_global_var_init_124"];
+asm["___cxx_global_var_init_124"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_124.apply(null, arguments);
+});
+var real____cxx_global_var_init_132 = asm["___cxx_global_var_init_132"];
+asm["___cxx_global_var_init_132"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_132.apply(null, arguments);
+});
+var real____cxx_global_var_init_133 = asm["___cxx_global_var_init_133"];
+asm["___cxx_global_var_init_133"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_133.apply(null, arguments);
+});
+var real____cxx_global_var_init_14 = asm["___cxx_global_var_init_14"];
+asm["___cxx_global_var_init_14"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_14.apply(null, arguments);
+});
+var real____cxx_global_var_init_144 = asm["___cxx_global_var_init_144"];
+asm["___cxx_global_var_init_144"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_144.apply(null, arguments);
+});
+var real____cxx_global_var_init_151 = asm["___cxx_global_var_init_151"];
+asm["___cxx_global_var_init_151"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_151.apply(null, arguments);
+});
+var real____cxx_global_var_init_151_1159 = asm["___cxx_global_var_init_151_1159"];
+asm["___cxx_global_var_init_151_1159"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_151_1159.apply(null, arguments);
+});
+var real____cxx_global_var_init_16 = asm["___cxx_global_var_init_16"];
+asm["___cxx_global_var_init_16"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_16.apply(null, arguments);
+});
+var real____cxx_global_var_init_160 = asm["___cxx_global_var_init_160"];
+asm["___cxx_global_var_init_160"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_160.apply(null, arguments);
+});
+var real____cxx_global_var_init_165 = asm["___cxx_global_var_init_165"];
+asm["___cxx_global_var_init_165"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_165.apply(null, arguments);
+});
+var real____cxx_global_var_init_166 = asm["___cxx_global_var_init_166"];
+asm["___cxx_global_var_init_166"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_166.apply(null, arguments);
+});
+var real____cxx_global_var_init_167 = asm["___cxx_global_var_init_167"];
+asm["___cxx_global_var_init_167"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_167.apply(null, arguments);
+});
+var real____cxx_global_var_init_168 = asm["___cxx_global_var_init_168"];
+asm["___cxx_global_var_init_168"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_168.apply(null, arguments);
+});
+var real____cxx_global_var_init_169 = asm["___cxx_global_var_init_169"];
+asm["___cxx_global_var_init_169"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_169.apply(null, arguments);
+});
+var real____cxx_global_var_init_16_8858 = asm["___cxx_global_var_init_16_8858"];
+asm["___cxx_global_var_init_16_8858"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_16_8858.apply(null, arguments);
+});
+var real____cxx_global_var_init_17 = asm["___cxx_global_var_init_17"];
+asm["___cxx_global_var_init_17"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_17.apply(null, arguments);
+});
+var real____cxx_global_var_init_170 = asm["___cxx_global_var_init_170"];
+asm["___cxx_global_var_init_170"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_170.apply(null, arguments);
+});
+var real____cxx_global_var_init_171 = asm["___cxx_global_var_init_171"];
+asm["___cxx_global_var_init_171"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_171.apply(null, arguments);
+});
+var real____cxx_global_var_init_172 = asm["___cxx_global_var_init_172"];
+asm["___cxx_global_var_init_172"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_172.apply(null, arguments);
+});
+var real____cxx_global_var_init_173 = asm["___cxx_global_var_init_173"];
+asm["___cxx_global_var_init_173"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_173.apply(null, arguments);
+});
+var real____cxx_global_var_init_174 = asm["___cxx_global_var_init_174"];
+asm["___cxx_global_var_init_174"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_174.apply(null, arguments);
+});
+var real____cxx_global_var_init_175 = asm["___cxx_global_var_init_175"];
+asm["___cxx_global_var_init_175"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_175.apply(null, arguments);
+});
+var real____cxx_global_var_init_176 = asm["___cxx_global_var_init_176"];
+asm["___cxx_global_var_init_176"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_176.apply(null, arguments);
+});
+var real____cxx_global_var_init_177 = asm["___cxx_global_var_init_177"];
+asm["___cxx_global_var_init_177"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_177.apply(null, arguments);
+});
+var real____cxx_global_var_init_178 = asm["___cxx_global_var_init_178"];
+asm["___cxx_global_var_init_178"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_178.apply(null, arguments);
+});
+var real____cxx_global_var_init_179 = asm["___cxx_global_var_init_179"];
+asm["___cxx_global_var_init_179"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_179.apply(null, arguments);
+});
+var real____cxx_global_var_init_18 = asm["___cxx_global_var_init_18"];
+asm["___cxx_global_var_init_18"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_18.apply(null, arguments);
+});
+var real____cxx_global_var_init_180 = asm["___cxx_global_var_init_180"];
+asm["___cxx_global_var_init_180"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_180.apply(null, arguments);
+});
+var real____cxx_global_var_init_181 = asm["___cxx_global_var_init_181"];
+asm["___cxx_global_var_init_181"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_181.apply(null, arguments);
+});
+var real____cxx_global_var_init_182 = asm["___cxx_global_var_init_182"];
+asm["___cxx_global_var_init_182"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_182.apply(null, arguments);
+});
+var real____cxx_global_var_init_182_8754 = asm["___cxx_global_var_init_182_8754"];
+asm["___cxx_global_var_init_182_8754"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_182_8754.apply(null, arguments);
+});
+var real____cxx_global_var_init_183 = asm["___cxx_global_var_init_183"];
+asm["___cxx_global_var_init_183"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_183.apply(null, arguments);
+});
+var real____cxx_global_var_init_183_8755 = asm["___cxx_global_var_init_183_8755"];
+asm["___cxx_global_var_init_183_8755"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_183_8755.apply(null, arguments);
+});
+var real____cxx_global_var_init_184 = asm["___cxx_global_var_init_184"];
+asm["___cxx_global_var_init_184"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_184.apply(null, arguments);
+});
+var real____cxx_global_var_init_184_8756 = asm["___cxx_global_var_init_184_8756"];
+asm["___cxx_global_var_init_184_8756"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_184_8756.apply(null, arguments);
+});
+var real____cxx_global_var_init_185 = asm["___cxx_global_var_init_185"];
+asm["___cxx_global_var_init_185"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_185.apply(null, arguments);
+});
+var real____cxx_global_var_init_185_8757 = asm["___cxx_global_var_init_185_8757"];
+asm["___cxx_global_var_init_185_8757"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_185_8757.apply(null, arguments);
+});
+var real____cxx_global_var_init_186 = asm["___cxx_global_var_init_186"];
+asm["___cxx_global_var_init_186"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_186.apply(null, arguments);
+});
+var real____cxx_global_var_init_186_8758 = asm["___cxx_global_var_init_186_8758"];
+asm["___cxx_global_var_init_186_8758"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_186_8758.apply(null, arguments);
+});
+var real____cxx_global_var_init_187 = asm["___cxx_global_var_init_187"];
+asm["___cxx_global_var_init_187"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_187.apply(null, arguments);
+});
+var real____cxx_global_var_init_187_8759 = asm["___cxx_global_var_init_187_8759"];
+asm["___cxx_global_var_init_187_8759"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_187_8759.apply(null, arguments);
+});
+var real____cxx_global_var_init_188 = asm["___cxx_global_var_init_188"];
+asm["___cxx_global_var_init_188"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_188.apply(null, arguments);
+});
+var real____cxx_global_var_init_188_8760 = asm["___cxx_global_var_init_188_8760"];
+asm["___cxx_global_var_init_188_8760"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_188_8760.apply(null, arguments);
+});
+var real____cxx_global_var_init_189 = asm["___cxx_global_var_init_189"];
+asm["___cxx_global_var_init_189"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_189.apply(null, arguments);
+});
+var real____cxx_global_var_init_18_8859 = asm["___cxx_global_var_init_18_8859"];
+asm["___cxx_global_var_init_18_8859"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_18_8859.apply(null, arguments);
+});
+var real____cxx_global_var_init_19 = asm["___cxx_global_var_init_19"];
+asm["___cxx_global_var_init_19"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_19.apply(null, arguments);
+});
+var real____cxx_global_var_init_190 = asm["___cxx_global_var_init_190"];
+asm["___cxx_global_var_init_190"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_190.apply(null, arguments);
+});
+var real____cxx_global_var_init_191 = asm["___cxx_global_var_init_191"];
+asm["___cxx_global_var_init_191"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_191.apply(null, arguments);
+});
+var real____cxx_global_var_init_192 = asm["___cxx_global_var_init_192"];
+asm["___cxx_global_var_init_192"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_192.apply(null, arguments);
+});
+var real____cxx_global_var_init_193 = asm["___cxx_global_var_init_193"];
+asm["___cxx_global_var_init_193"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_193.apply(null, arguments);
+});
+var real____cxx_global_var_init_194 = asm["___cxx_global_var_init_194"];
+asm["___cxx_global_var_init_194"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_194.apply(null, arguments);
+});
+var real____cxx_global_var_init_195 = asm["___cxx_global_var_init_195"];
+asm["___cxx_global_var_init_195"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_195.apply(null, arguments);
+});
+var real____cxx_global_var_init_196 = asm["___cxx_global_var_init_196"];
+asm["___cxx_global_var_init_196"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_196.apply(null, arguments);
+});
+var real____cxx_global_var_init_197 = asm["___cxx_global_var_init_197"];
+asm["___cxx_global_var_init_197"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_197.apply(null, arguments);
+});
+var real____cxx_global_var_init_198 = asm["___cxx_global_var_init_198"];
+asm["___cxx_global_var_init_198"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_198.apply(null, arguments);
+});
+var real____cxx_global_var_init_199 = asm["___cxx_global_var_init_199"];
+asm["___cxx_global_var_init_199"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_199.apply(null, arguments);
+});
+var real____cxx_global_var_init_19_8860 = asm["___cxx_global_var_init_19_8860"];
+asm["___cxx_global_var_init_19_8860"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_19_8860.apply(null, arguments);
+});
+var real____cxx_global_var_init_1_6765 = asm["___cxx_global_var_init_1_6765"];
+asm["___cxx_global_var_init_1_6765"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_1_6765.apply(null, arguments);
+});
+var real____cxx_global_var_init_1_9123 = asm["___cxx_global_var_init_1_9123"];
+asm["___cxx_global_var_init_1_9123"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_1_9123.apply(null, arguments);
+});
+var real____cxx_global_var_init_200 = asm["___cxx_global_var_init_200"];
+asm["___cxx_global_var_init_200"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_200.apply(null, arguments);
+});
+var real____cxx_global_var_init_201 = asm["___cxx_global_var_init_201"];
+asm["___cxx_global_var_init_201"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_201.apply(null, arguments);
+});
+var real____cxx_global_var_init_202 = asm["___cxx_global_var_init_202"];
+asm["___cxx_global_var_init_202"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_202.apply(null, arguments);
+});
+var real____cxx_global_var_init_203 = asm["___cxx_global_var_init_203"];
+asm["___cxx_global_var_init_203"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_203.apply(null, arguments);
+});
+var real____cxx_global_var_init_204 = asm["___cxx_global_var_init_204"];
+asm["___cxx_global_var_init_204"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_204.apply(null, arguments);
+});
+var real____cxx_global_var_init_205 = asm["___cxx_global_var_init_205"];
+asm["___cxx_global_var_init_205"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_205.apply(null, arguments);
+});
+var real____cxx_global_var_init_206 = asm["___cxx_global_var_init_206"];
+asm["___cxx_global_var_init_206"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_206.apply(null, arguments);
+});
+var real____cxx_global_var_init_207 = asm["___cxx_global_var_init_207"];
+asm["___cxx_global_var_init_207"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_207.apply(null, arguments);
+});
+var real____cxx_global_var_init_208 = asm["___cxx_global_var_init_208"];
+asm["___cxx_global_var_init_208"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_208.apply(null, arguments);
+});
+var real____cxx_global_var_init_209 = asm["___cxx_global_var_init_209"];
+asm["___cxx_global_var_init_209"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_209.apply(null, arguments);
+});
+var real____cxx_global_var_init_20_8861 = asm["___cxx_global_var_init_20_8861"];
+asm["___cxx_global_var_init_20_8861"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_20_8861.apply(null, arguments);
+});
+var real____cxx_global_var_init_21 = asm["___cxx_global_var_init_21"];
+asm["___cxx_global_var_init_21"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_21.apply(null, arguments);
+});
+var real____cxx_global_var_init_210 = asm["___cxx_global_var_init_210"];
+asm["___cxx_global_var_init_210"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_210.apply(null, arguments);
+});
+var real____cxx_global_var_init_211 = asm["___cxx_global_var_init_211"];
+asm["___cxx_global_var_init_211"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_211.apply(null, arguments);
+});
+var real____cxx_global_var_init_212 = asm["___cxx_global_var_init_212"];
+asm["___cxx_global_var_init_212"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_212.apply(null, arguments);
+});
+var real____cxx_global_var_init_213 = asm["___cxx_global_var_init_213"];
+asm["___cxx_global_var_init_213"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_213.apply(null, arguments);
+});
+var real____cxx_global_var_init_214 = asm["___cxx_global_var_init_214"];
+asm["___cxx_global_var_init_214"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_214.apply(null, arguments);
+});
+var real____cxx_global_var_init_215 = asm["___cxx_global_var_init_215"];
+asm["___cxx_global_var_init_215"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_215.apply(null, arguments);
+});
+var real____cxx_global_var_init_21_8862 = asm["___cxx_global_var_init_21_8862"];
+asm["___cxx_global_var_init_21_8862"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_21_8862.apply(null, arguments);
+});
+var real____cxx_global_var_init_22_8863 = asm["___cxx_global_var_init_22_8863"];
+asm["___cxx_global_var_init_22_8863"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_22_8863.apply(null, arguments);
+});
+var real____cxx_global_var_init_22_9358 = asm["___cxx_global_var_init_22_9358"];
+asm["___cxx_global_var_init_22_9358"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_22_9358.apply(null, arguments);
+});
+var real____cxx_global_var_init_23 = asm["___cxx_global_var_init_23"];
+asm["___cxx_global_var_init_23"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_23.apply(null, arguments);
+});
+var real____cxx_global_var_init_23_8864 = asm["___cxx_global_var_init_23_8864"];
+asm["___cxx_global_var_init_23_8864"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_23_8864.apply(null, arguments);
+});
+var real____cxx_global_var_init_24 = asm["___cxx_global_var_init_24"];
+asm["___cxx_global_var_init_24"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_24.apply(null, arguments);
+});
+var real____cxx_global_var_init_24_8865 = asm["___cxx_global_var_init_24_8865"];
+asm["___cxx_global_var_init_24_8865"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_24_8865.apply(null, arguments);
+});
+var real____cxx_global_var_init_24_9359 = asm["___cxx_global_var_init_24_9359"];
+asm["___cxx_global_var_init_24_9359"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_24_9359.apply(null, arguments);
+});
+var real____cxx_global_var_init_25 = asm["___cxx_global_var_init_25"];
+asm["___cxx_global_var_init_25"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_25.apply(null, arguments);
+});
+var real____cxx_global_var_init_25_1156 = asm["___cxx_global_var_init_25_1156"];
+asm["___cxx_global_var_init_25_1156"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_25_1156.apply(null, arguments);
+});
+var real____cxx_global_var_init_26 = asm["___cxx_global_var_init_26"];
+asm["___cxx_global_var_init_26"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_26.apply(null, arguments);
+});
+var real____cxx_global_var_init_26_5295 = asm["___cxx_global_var_init_26_5295"];
+asm["___cxx_global_var_init_26_5295"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_26_5295.apply(null, arguments);
+});
+var real____cxx_global_var_init_26_9360 = asm["___cxx_global_var_init_26_9360"];
+asm["___cxx_global_var_init_26_9360"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_26_9360.apply(null, arguments);
+});
+var real____cxx_global_var_init_28_4486 = asm["___cxx_global_var_init_28_4486"];
+asm["___cxx_global_var_init_28_4486"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_28_4486.apply(null, arguments);
+});
+var real____cxx_global_var_init_28_6804 = asm["___cxx_global_var_init_28_6804"];
+asm["___cxx_global_var_init_28_6804"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_28_6804.apply(null, arguments);
+});
+var real____cxx_global_var_init_29 = asm["___cxx_global_var_init_29"];
+asm["___cxx_global_var_init_29"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_29.apply(null, arguments);
+});
+var real____cxx_global_var_init_29_6805 = asm["___cxx_global_var_init_29_6805"];
+asm["___cxx_global_var_init_29_6805"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_29_6805.apply(null, arguments);
+});
+var real____cxx_global_var_init_2_10986 = asm["___cxx_global_var_init_2_10986"];
+asm["___cxx_global_var_init_2_10986"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_2_10986.apply(null, arguments);
+});
+var real____cxx_global_var_init_30_3734 = asm["___cxx_global_var_init_30_3734"];
+asm["___cxx_global_var_init_30_3734"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_30_3734.apply(null, arguments);
+});
+var real____cxx_global_var_init_30_9144 = asm["___cxx_global_var_init_30_9144"];
+asm["___cxx_global_var_init_30_9144"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_30_9144.apply(null, arguments);
+});
+var real____cxx_global_var_init_31 = asm["___cxx_global_var_init_31"];
+asm["___cxx_global_var_init_31"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_31.apply(null, arguments);
+});
+var real____cxx_global_var_init_31_3735 = asm["___cxx_global_var_init_31_3735"];
+asm["___cxx_global_var_init_31_3735"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_31_3735.apply(null, arguments);
+});
+var real____cxx_global_var_init_32_9145 = asm["___cxx_global_var_init_32_9145"];
+asm["___cxx_global_var_init_32_9145"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_32_9145.apply(null, arguments);
+});
+var real____cxx_global_var_init_33 = asm["___cxx_global_var_init_33"];
+asm["___cxx_global_var_init_33"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_33.apply(null, arguments);
+});
+var real____cxx_global_var_init_33_9957 = asm["___cxx_global_var_init_33_9957"];
+asm["___cxx_global_var_init_33_9957"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_33_9957.apply(null, arguments);
+});
+var real____cxx_global_var_init_34_9146 = asm["___cxx_global_var_init_34_9146"];
+asm["___cxx_global_var_init_34_9146"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_34_9146.apply(null, arguments);
+});
+var real____cxx_global_var_init_35 = asm["___cxx_global_var_init_35"];
+asm["___cxx_global_var_init_35"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_35.apply(null, arguments);
+});
+var real____cxx_global_var_init_35_7292 = asm["___cxx_global_var_init_35_7292"];
+asm["___cxx_global_var_init_35_7292"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_35_7292.apply(null, arguments);
+});
+var real____cxx_global_var_init_36 = asm["___cxx_global_var_init_36"];
+asm["___cxx_global_var_init_36"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_36.apply(null, arguments);
+});
+var real____cxx_global_var_init_36_12764 = asm["___cxx_global_var_init_36_12764"];
+asm["___cxx_global_var_init_36_12764"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_36_12764.apply(null, arguments);
+});
+var real____cxx_global_var_init_37 = asm["___cxx_global_var_init_37"];
+asm["___cxx_global_var_init_37"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_37.apply(null, arguments);
+});
+var real____cxx_global_var_init_37_12765 = asm["___cxx_global_var_init_37_12765"];
+asm["___cxx_global_var_init_37_12765"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_37_12765.apply(null, arguments);
+});
+var real____cxx_global_var_init_38 = asm["___cxx_global_var_init_38"];
+asm["___cxx_global_var_init_38"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_38.apply(null, arguments);
+});
+var real____cxx_global_var_init_38_12766 = asm["___cxx_global_var_init_38_12766"];
+asm["___cxx_global_var_init_38_12766"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_38_12766.apply(null, arguments);
+});
+var real____cxx_global_var_init_39 = asm["___cxx_global_var_init_39"];
+asm["___cxx_global_var_init_39"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_39.apply(null, arguments);
+});
+var real____cxx_global_var_init_3_4140 = asm["___cxx_global_var_init_3_4140"];
+asm["___cxx_global_var_init_3_4140"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_3_4140.apply(null, arguments);
+});
+var real____cxx_global_var_init_40 = asm["___cxx_global_var_init_40"];
+asm["___cxx_global_var_init_40"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_40.apply(null, arguments);
+});
+var real____cxx_global_var_init_4043 = asm["___cxx_global_var_init_4043"];
+asm["___cxx_global_var_init_4043"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_4043.apply(null, arguments);
+});
+var real____cxx_global_var_init_40_13456 = asm["___cxx_global_var_init_40_13456"];
+asm["___cxx_global_var_init_40_13456"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_40_13456.apply(null, arguments);
+});
+var real____cxx_global_var_init_40_8853 = asm["___cxx_global_var_init_40_8853"];
+asm["___cxx_global_var_init_40_8853"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_40_8853.apply(null, arguments);
+});
+var real____cxx_global_var_init_41 = asm["___cxx_global_var_init_41"];
+asm["___cxx_global_var_init_41"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_41.apply(null, arguments);
+});
+var real____cxx_global_var_init_41_8854 = asm["___cxx_global_var_init_41_8854"];
+asm["___cxx_global_var_init_41_8854"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_41_8854.apply(null, arguments);
+});
+var real____cxx_global_var_init_42 = asm["___cxx_global_var_init_42"];
+asm["___cxx_global_var_init_42"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_42.apply(null, arguments);
+});
+var real____cxx_global_var_init_42_8855 = asm["___cxx_global_var_init_42_8855"];
+asm["___cxx_global_var_init_42_8855"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_42_8855.apply(null, arguments);
+});
+var real____cxx_global_var_init_43 = asm["___cxx_global_var_init_43"];
+asm["___cxx_global_var_init_43"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_43.apply(null, arguments);
+});
+var real____cxx_global_var_init_43_7763 = asm["___cxx_global_var_init_43_7763"];
+asm["___cxx_global_var_init_43_7763"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_43_7763.apply(null, arguments);
+});
+var real____cxx_global_var_init_43_8856 = asm["___cxx_global_var_init_43_8856"];
+asm["___cxx_global_var_init_43_8856"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_43_8856.apply(null, arguments);
+});
+var real____cxx_global_var_init_44 = asm["___cxx_global_var_init_44"];
+asm["___cxx_global_var_init_44"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_44.apply(null, arguments);
+});
+var real____cxx_global_var_init_44_4483 = asm["___cxx_global_var_init_44_4483"];
+asm["___cxx_global_var_init_44_4483"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_44_4483.apply(null, arguments);
+});
+var real____cxx_global_var_init_44_7474 = asm["___cxx_global_var_init_44_7474"];
+asm["___cxx_global_var_init_44_7474"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_44_7474.apply(null, arguments);
+});
+var real____cxx_global_var_init_44_7764 = asm["___cxx_global_var_init_44_7764"];
+asm["___cxx_global_var_init_44_7764"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_44_7764.apply(null, arguments);
+});
+var real____cxx_global_var_init_44_8857 = asm["___cxx_global_var_init_44_8857"];
+asm["___cxx_global_var_init_44_8857"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_44_8857.apply(null, arguments);
+});
+var real____cxx_global_var_init_45 = asm["___cxx_global_var_init_45"];
+asm["___cxx_global_var_init_45"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_45.apply(null, arguments);
+});
+var real____cxx_global_var_init_45_4484 = asm["___cxx_global_var_init_45_4484"];
+asm["___cxx_global_var_init_45_4484"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_45_4484.apply(null, arguments);
+});
+var real____cxx_global_var_init_45_7765 = asm["___cxx_global_var_init_45_7765"];
+asm["___cxx_global_var_init_45_7765"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_45_7765.apply(null, arguments);
+});
+var real____cxx_global_var_init_46 = asm["___cxx_global_var_init_46"];
+asm["___cxx_global_var_init_46"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_46.apply(null, arguments);
+});
+var real____cxx_global_var_init_46_4485 = asm["___cxx_global_var_init_46_4485"];
+asm["___cxx_global_var_init_46_4485"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_46_4485.apply(null, arguments);
+});
+var real____cxx_global_var_init_46_7766 = asm["___cxx_global_var_init_46_7766"];
+asm["___cxx_global_var_init_46_7766"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_46_7766.apply(null, arguments);
+});
+var real____cxx_global_var_init_47 = asm["___cxx_global_var_init_47"];
+asm["___cxx_global_var_init_47"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_47.apply(null, arguments);
+});
+var real____cxx_global_var_init_47_1157 = asm["___cxx_global_var_init_47_1157"];
+asm["___cxx_global_var_init_47_1157"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_47_1157.apply(null, arguments);
+});
+var real____cxx_global_var_init_47_7767 = asm["___cxx_global_var_init_47_7767"];
+asm["___cxx_global_var_init_47_7767"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_47_7767.apply(null, arguments);
+});
+var real____cxx_global_var_init_48 = asm["___cxx_global_var_init_48"];
+asm["___cxx_global_var_init_48"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_48.apply(null, arguments);
+});
+var real____cxx_global_var_init_48_1158 = asm["___cxx_global_var_init_48_1158"];
+asm["___cxx_global_var_init_48_1158"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_48_1158.apply(null, arguments);
+});
+var real____cxx_global_var_init_48_7768 = asm["___cxx_global_var_init_48_7768"];
+asm["___cxx_global_var_init_48_7768"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_48_7768.apply(null, arguments);
+});
+var real____cxx_global_var_init_49 = asm["___cxx_global_var_init_49"];
+asm["___cxx_global_var_init_49"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_49.apply(null, arguments);
+});
+var real____cxx_global_var_init_4_670 = asm["___cxx_global_var_init_4_670"];
+asm["___cxx_global_var_init_4_670"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_4_670.apply(null, arguments);
+});
+var real____cxx_global_var_init_4_6711 = asm["___cxx_global_var_init_4_6711"];
+asm["___cxx_global_var_init_4_6711"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_4_6711.apply(null, arguments);
+});
+var real____cxx_global_var_init_5 = asm["___cxx_global_var_init_5"];
+asm["___cxx_global_var_init_5"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_5.apply(null, arguments);
+});
+var real____cxx_global_var_init_53 = asm["___cxx_global_var_init_53"];
+asm["___cxx_global_var_init_53"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_53.apply(null, arguments);
+});
+var real____cxx_global_var_init_55 = asm["___cxx_global_var_init_55"];
+asm["___cxx_global_var_init_55"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_55.apply(null, arguments);
+});
+var real____cxx_global_var_init_59 = asm["___cxx_global_var_init_59"];
+asm["___cxx_global_var_init_59"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_59.apply(null, arguments);
+});
+var real____cxx_global_var_init_60 = asm["___cxx_global_var_init_60"];
+asm["___cxx_global_var_init_60"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_60.apply(null, arguments);
+});
+var real____cxx_global_var_init_61 = asm["___cxx_global_var_init_61"];
+asm["___cxx_global_var_init_61"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_61.apply(null, arguments);
+});
+var real____cxx_global_var_init_64 = asm["___cxx_global_var_init_64"];
+asm["___cxx_global_var_init_64"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_64.apply(null, arguments);
+});
+var real____cxx_global_var_init_67 = asm["___cxx_global_var_init_67"];
+asm["___cxx_global_var_init_67"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_67.apply(null, arguments);
+});
+var real____cxx_global_var_init_68 = asm["___cxx_global_var_init_68"];
+asm["___cxx_global_var_init_68"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_68.apply(null, arguments);
+});
+var real____cxx_global_var_init_69 = asm["___cxx_global_var_init_69"];
+asm["___cxx_global_var_init_69"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_69.apply(null, arguments);
+});
+var real____cxx_global_var_init_6_4228 = asm["___cxx_global_var_init_6_4228"];
+asm["___cxx_global_var_init_6_4228"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_6_4228.apply(null, arguments);
+});
+var real____cxx_global_var_init_7 = asm["___cxx_global_var_init_7"];
+asm["___cxx_global_var_init_7"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_7.apply(null, arguments);
+});
+var real____cxx_global_var_init_7291 = asm["___cxx_global_var_init_7291"];
+asm["___cxx_global_var_init_7291"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_7291.apply(null, arguments);
+});
+var real____cxx_global_var_init_75 = asm["___cxx_global_var_init_75"];
+asm["___cxx_global_var_init_75"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_75.apply(null, arguments);
+});
+var real____cxx_global_var_init_75_8094 = asm["___cxx_global_var_init_75_8094"];
+asm["___cxx_global_var_init_75_8094"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_75_8094.apply(null, arguments);
+});
+var real____cxx_global_var_init_75_8681 = asm["___cxx_global_var_init_75_8681"];
+asm["___cxx_global_var_init_75_8681"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_75_8681.apply(null, arguments);
+});
+var real____cxx_global_var_init_77 = asm["___cxx_global_var_init_77"];
+asm["___cxx_global_var_init_77"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_77.apply(null, arguments);
+});
+var real____cxx_global_var_init_77_1155 = asm["___cxx_global_var_init_77_1155"];
+asm["___cxx_global_var_init_77_1155"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_77_1155.apply(null, arguments);
+});
+var real____cxx_global_var_init_77_5899 = asm["___cxx_global_var_init_77_5899"];
+asm["___cxx_global_var_init_77_5899"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_77_5899.apply(null, arguments);
+});
+var real____cxx_global_var_init_78 = asm["___cxx_global_var_init_78"];
+asm["___cxx_global_var_init_78"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_78.apply(null, arguments);
+});
+var real____cxx_global_var_init_79 = asm["___cxx_global_var_init_79"];
+asm["___cxx_global_var_init_79"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_79.apply(null, arguments);
+});
+var real____cxx_global_var_init_7980 = asm["___cxx_global_var_init_7980"];
+asm["___cxx_global_var_init_7980"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_7980.apply(null, arguments);
+});
+var real____cxx_global_var_init_7_4229 = asm["___cxx_global_var_init_7_4229"];
+asm["___cxx_global_var_init_7_4229"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_7_4229.apply(null, arguments);
+});
+var real____cxx_global_var_init_7_6649 = asm["___cxx_global_var_init_7_6649"];
+asm["___cxx_global_var_init_7_6649"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_7_6649.apply(null, arguments);
+});
+var real____cxx_global_var_init_80 = asm["___cxx_global_var_init_80"];
+asm["___cxx_global_var_init_80"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_80.apply(null, arguments);
+});
+var real____cxx_global_var_init_81 = asm["___cxx_global_var_init_81"];
+asm["___cxx_global_var_init_81"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_81.apply(null, arguments);
+});
+var real____cxx_global_var_init_81_5900 = asm["___cxx_global_var_init_81_5900"];
+asm["___cxx_global_var_init_81_5900"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_81_5900.apply(null, arguments);
+});
+var real____cxx_global_var_init_88 = asm["___cxx_global_var_init_88"];
+asm["___cxx_global_var_init_88"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_88.apply(null, arguments);
+});
+var real____cxx_global_var_init_8_4230 = asm["___cxx_global_var_init_8_4230"];
+asm["___cxx_global_var_init_8_4230"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_8_4230.apply(null, arguments);
+});
+var real____cxx_global_var_init_9 = asm["___cxx_global_var_init_9"];
+asm["___cxx_global_var_init_9"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_9.apply(null, arguments);
+});
+var real____cxx_global_var_init_9122 = asm["___cxx_global_var_init_9122"];
+asm["___cxx_global_var_init_9122"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____cxx_global_var_init_9122.apply(null, arguments);
+});
+var real____emscripten_environ_constructor = asm["___emscripten_environ_constructor"];
+asm["___emscripten_environ_constructor"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____emscripten_environ_constructor.apply(null, arguments);
+});
+var real____errno_location = asm["___errno_location"];
+asm["___errno_location"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real____errno_location.apply(null, arguments);
+});
+var real___get_daylight = asm["__get_daylight"];
+asm["__get_daylight"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___get_daylight.apply(null, arguments);
+});
+var real___get_environ = asm["__get_environ"];
+asm["__get_environ"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___get_environ.apply(null, arguments);
+});
+var real___get_timezone = asm["__get_timezone"];
+asm["__get_timezone"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___get_timezone.apply(null, arguments);
+});
+var real___get_tzname = asm["__get_tzname"];
+asm["__get_tzname"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real___get_tzname.apply(null, arguments);
+});
+var real__fflush = asm["_fflush"];
+asm["_fflush"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real__fflush.apply(null, arguments);
+});
+var real__free = asm["_free"];
+asm["_free"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real__free.apply(null, arguments);
+});
+var real__htonl = asm["_htonl"];
+asm["_htonl"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real__htonl.apply(null, arguments);
+});
+var real__htons = asm["_htons"];
+asm["_htons"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real__htons.apply(null, arguments);
+});
+var real__i64Add = asm["_i64Add"];
+asm["_i64Add"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real__i64Add.apply(null, arguments);
+});
+var real__llvm_bswap_i16 = asm["_llvm_bswap_i16"];
+asm["_llvm_bswap_i16"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real__llvm_bswap_i16.apply(null, arguments);
+});
+var real__llvm_bswap_i32 = asm["_llvm_bswap_i32"];
+asm["_llvm_bswap_i32"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real__llvm_bswap_i32.apply(null, arguments);
+});
+var real__llvm_ctpop_i32 = asm["_llvm_ctpop_i32"];
+asm["_llvm_ctpop_i32"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real__llvm_ctpop_i32.apply(null, arguments);
+});
+var real__llvm_maxnum_f32 = asm["_llvm_maxnum_f32"];
+asm["_llvm_maxnum_f32"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real__llvm_maxnum_f32.apply(null, arguments);
+});
+var real__llvm_maxnum_f64 = asm["_llvm_maxnum_f64"];
+asm["_llvm_maxnum_f64"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real__llvm_maxnum_f64.apply(null, arguments);
+});
+var real__llvm_minnum_f32 = asm["_llvm_minnum_f32"];
+asm["_llvm_minnum_f32"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real__llvm_minnum_f32.apply(null, arguments);
+});
+var real__llvm_round_f32 = asm["_llvm_round_f32"];
+asm["_llvm_round_f32"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real__llvm_round_f32.apply(null, arguments);
+});
+var real__main = asm["_main"];
+asm["_main"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real__main.apply(null, arguments);
+});
+var real__malloc = asm["_malloc"];
+asm["_malloc"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real__malloc.apply(null, arguments);
+});
+var real__memalign = asm["_memalign"];
+asm["_memalign"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real__memalign.apply(null, arguments);
+});
+var real__memmove = asm["_memmove"];
+asm["_memmove"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real__memmove.apply(null, arguments);
+});
+var real__ntohs = asm["_ntohs"];
+asm["_ntohs"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real__ntohs.apply(null, arguments);
+});
+var real__pthread_cond_broadcast = asm["_pthread_cond_broadcast"];
+asm["_pthread_cond_broadcast"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real__pthread_cond_broadcast.apply(null, arguments);
+});
+var real__pthread_mutex_lock = asm["_pthread_mutex_lock"];
+asm["_pthread_mutex_lock"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real__pthread_mutex_lock.apply(null, arguments);
+});
+var real__pthread_mutex_unlock = asm["_pthread_mutex_unlock"];
+asm["_pthread_mutex_unlock"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real__pthread_mutex_unlock.apply(null, arguments);
+});
+var real__realloc = asm["_realloc"];
+asm["_realloc"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real__realloc.apply(null, arguments);
+});
+var real__saveSetjmp = asm["_saveSetjmp"];
+asm["_saveSetjmp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real__saveSetjmp.apply(null, arguments);
+});
+var real__sbrk = asm["_sbrk"];
+asm["_sbrk"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real__sbrk.apply(null, arguments);
+});
+var real__strlen = asm["_strlen"];
+asm["_strlen"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real__strlen.apply(null, arguments);
+});
+var real__testSetjmp = asm["_testSetjmp"];
+asm["_testSetjmp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real__testSetjmp.apply(null, arguments);
+});
+var real_establishStackSpace = asm["establishStackSpace"];
+asm["establishStackSpace"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real_establishStackSpace.apply(null, arguments);
+});
+var real_getTempRet0 = asm["getTempRet0"];
+asm["getTempRet0"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real_getTempRet0.apply(null, arguments);
+});
+var real_setTempRet0 = asm["setTempRet0"];
+asm["setTempRet0"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real_setTempRet0.apply(null, arguments);
+});
+var real_setThrew = asm["setThrew"];
+asm["setThrew"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real_setThrew.apply(null, arguments);
+});
+var real_stackAlloc = asm["stackAlloc"];
+asm["stackAlloc"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real_stackAlloc.apply(null, arguments);
+});
+var real_stackRestore = asm["stackRestore"];
+asm["stackRestore"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real_stackRestore.apply(null, arguments);
+});
+var real_stackSave = asm["stackSave"];
+asm["stackSave"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return real_stackSave.apply(null, arguments);
+});
+Module["asm"] = asm;
+var _InjectProfilerSample = Module["_InjectProfilerSample"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["_InjectProfilerSample"].apply(null, arguments);
+});
+var _SendMessage = Module["_SendMessage"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["_SendMessage"].apply(null, arguments);
+});
+var _SendMessageFloat = Module["_SendMessageFloat"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["_SendMessageFloat"].apply(null, arguments);
+});
+var _SendMessageString = Module["_SendMessageString"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["_SendMessageString"].apply(null, arguments);
+});
+var _SetFullscreen = Module["_SetFullscreen"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["_SetFullscreen"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_AIScriptingClasses_cpp = Module["__GLOBAL__sub_I_AIScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_AIScriptingClasses_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_AccessibilityScriptingClasses_cpp = Module["__GLOBAL__sub_I_AccessibilityScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_AccessibilityScriptingClasses_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_AndroidJNIScriptingClasses_cpp = Module["__GLOBAL__sub_I_AndroidJNIScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_AndroidJNIScriptingClasses_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_AnimationClip_cpp = Module["__GLOBAL__sub_I_AnimationClip_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_AnimationClip_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_AnimationScriptingClasses_cpp = Module["__GLOBAL__sub_I_AnimationScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_AnimationScriptingClasses_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_AssetBundleFileSystem_cpp = Module["__GLOBAL__sub_I_AssetBundleFileSystem_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_AssetBundleFileSystem_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_AssetBundleScriptingClasses_cpp = Module["__GLOBAL__sub_I_AssetBundleScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_AssetBundleScriptingClasses_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_AudioScriptingClasses_cpp = Module["__GLOBAL__sub_I_AudioScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_AudioScriptingClasses_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Avatar_cpp = Module["__GLOBAL__sub_I_Avatar_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Avatar_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_ClothScriptingClasses_cpp = Module["__GLOBAL__sub_I_ClothScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_ClothScriptingClasses_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_ConstraintJob_cpp = Module["__GLOBAL__sub_I_ConstraintJob_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_ConstraintJob_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_ConstraintManager_cpp = Module["__GLOBAL__sub_I_ConstraintManager_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_ConstraintManager_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_DirectorScriptingClasses_cpp = Module["__GLOBAL__sub_I_DirectorScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_DirectorScriptingClasses_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_External_Box2D_Box2D_Dynamics_0_cpp = Module["__GLOBAL__sub_I_External_Box2D_Box2D_Dynamics_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_External_Box2D_Box2D_Dynamics_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_External_Box2D_Box2D_Jobs_0_cpp = Module["__GLOBAL__sub_I_External_Box2D_Box2D_Jobs_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_External_Box2D_Box2D_Jobs_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_External_Box2D_Box2D_Jobs_1_cpp = Module["__GLOBAL__sub_I_External_Box2D_Box2D_Jobs_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_External_Box2D_Box2D_Jobs_1_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_External_Box2D_Box2D_Jobs_2_cpp = Module["__GLOBAL__sub_I_External_Box2D_Box2D_Jobs_2_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_External_Box2D_Box2D_Jobs_2_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_External_Box2D_Box2D_Jobs_3_cpp = Module["__GLOBAL__sub_I_External_Box2D_Box2D_Jobs_3_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_External_Box2D_Box2D_Jobs_3_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_External_ProphecySDK_BlitOperations_1_cpp = Module["__GLOBAL__sub_I_External_ProphecySDK_BlitOperations_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_External_ProphecySDK_BlitOperations_1_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_External_Yoga_Yoga_0_cpp = Module["__GLOBAL__sub_I_External_Yoga_Yoga_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_External_Yoga_Yoga_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_GUITexture_cpp = Module["__GLOBAL__sub_I_GUITexture_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_GUITexture_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_GfxDeviceNull_cpp = Module["__GLOBAL__sub_I_GfxDeviceNull_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_GfxDeviceNull_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_GridScriptingClasses_cpp = Module["__GLOBAL__sub_I_GridScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_GridScriptingClasses_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_IMGUIScriptingClasses_cpp = Module["__GLOBAL__sub_I_IMGUIScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_IMGUIScriptingClasses_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Il2CppCodeRegistration_cpp = Module["__GLOBAL__sub_I_Il2CppCodeRegistration_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Il2CppCodeRegistration_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_InputLegacyModuleRegistration_cpp = Module["__GLOBAL__sub_I_InputLegacyModuleRegistration_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_InputLegacyModuleRegistration_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_InputLegacyScriptingClasses_cpp = Module["__GLOBAL__sub_I_InputLegacyScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_InputLegacyScriptingClasses_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_InputScriptingClasses_cpp = Module["__GLOBAL__sub_I_InputScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_InputScriptingClasses_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_LineRenderer_cpp = Module["__GLOBAL__sub_I_LineRenderer_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_LineRenderer_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_LogAssert_cpp = Module["__GLOBAL__sub_I_LogAssert_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_LogAssert_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Lump_libil2cpp_gc_cpp = Module["__GLOBAL__sub_I_Lump_libil2cpp_gc_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Lump_libil2cpp_gc_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Lump_libil2cpp_metadata_cpp = Module["__GLOBAL__sub_I_Lump_libil2cpp_metadata_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Lump_libil2cpp_metadata_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Lump_libil2cpp_os_cpp = Module["__GLOBAL__sub_I_Lump_libil2cpp_os_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Lump_libil2cpp_os_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Lump_libil2cpp_utils_cpp = Module["__GLOBAL__sub_I_Lump_libil2cpp_utils_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Lump_libil2cpp_utils_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Lump_libil2cpp_vm_cpp = Module["__GLOBAL__sub_I_Lump_libil2cpp_vm_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Lump_libil2cpp_vm_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_AI_1_cpp = Module["__GLOBAL__sub_I_Modules_AI_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_AI_1_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_AI_Builder_0_cpp = Module["__GLOBAL__sub_I_Modules_AI_Builder_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_AI_Builder_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_AI_Crowd_0_cpp = Module["__GLOBAL__sub_I_Modules_AI_Crowd_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_AI_Crowd_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_AI_NavMesh_0_cpp = Module["__GLOBAL__sub_I_Modules_AI_NavMesh_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_AI_NavMesh_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_AI_Obstacles_0_cpp = Module["__GLOBAL__sub_I_Modules_AI_Obstacles_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_AI_Obstacles_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_Animation_0_cpp = Module["__GLOBAL__sub_I_Modules_Animation_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_Animation_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_Animation_1_cpp = Module["__GLOBAL__sub_I_Modules_Animation_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_Animation_1_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_Animation_2_cpp = Module["__GLOBAL__sub_I_Modules_Animation_2_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_Animation_2_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_Animation_3_cpp = Module["__GLOBAL__sub_I_Modules_Animation_3_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_Animation_3_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_Animation_5_cpp = Module["__GLOBAL__sub_I_Modules_Animation_5_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_Animation_5_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_Animation_6_cpp = Module["__GLOBAL__sub_I_Modules_Animation_6_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_Animation_6_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_Animation_Director_0_cpp = Module["__GLOBAL__sub_I_Modules_Animation_Director_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_Animation_Director_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_Animation_Director_1_cpp = Module["__GLOBAL__sub_I_Modules_Animation_Director_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_Animation_Director_1_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_AssetBundle_Public_0_cpp = Module["__GLOBAL__sub_I_Modules_AssetBundle_Public_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_AssetBundle_Public_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_AssetBundle_Public_1_cpp = Module["__GLOBAL__sub_I_Modules_AssetBundle_Public_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_AssetBundle_Public_1_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_AssetBundle_Public_2_cpp = Module["__GLOBAL__sub_I_Modules_AssetBundle_Public_2_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_AssetBundle_Public_2_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_Audio_Public_0_cpp = Module["__GLOBAL__sub_I_Modules_Audio_Public_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_Audio_Public_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_Audio_Public_1_cpp = Module["__GLOBAL__sub_I_Modules_Audio_Public_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_Audio_Public_1_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_Audio_Public_3_cpp = Module["__GLOBAL__sub_I_Modules_Audio_Public_3_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_Audio_Public_3_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_Audio_Public_ScriptBindings_1_cpp = Module["__GLOBAL__sub_I_Modules_Audio_Public_ScriptBindings_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_Audio_Public_ScriptBindings_1_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_Audio_Public_sound_0_cpp = Module["__GLOBAL__sub_I_Modules_Audio_Public_sound_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_Audio_Public_sound_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_Cloth_0_cpp = Module["__GLOBAL__sub_I_Modules_Cloth_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_Cloth_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_CrashReporting_Public_0_cpp = Module["__GLOBAL__sub_I_Modules_CrashReporting_Public_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_CrashReporting_Public_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_DSPGraph_Public_0_cpp = Module["__GLOBAL__sub_I_Modules_DSPGraph_Public_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_DSPGraph_Public_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_DSPGraph_Public_1_cpp = Module["__GLOBAL__sub_I_Modules_DSPGraph_Public_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_DSPGraph_Public_1_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_DSPGraph_Public_3_cpp = Module["__GLOBAL__sub_I_Modules_DSPGraph_Public_3_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_DSPGraph_Public_3_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_Grid_Public_0_cpp = Module["__GLOBAL__sub_I_Modules_Grid_Public_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_Grid_Public_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_IMGUI_0_cpp = Module["__GLOBAL__sub_I_Modules_IMGUI_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_IMGUI_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_IMGUI_1_cpp = Module["__GLOBAL__sub_I_Modules_IMGUI_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_IMGUI_1_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_Input_Private_0_cpp = Module["__GLOBAL__sub_I_Modules_Input_Private_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_Input_Private_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_ParticleSystem_0_cpp = Module["__GLOBAL__sub_I_Modules_ParticleSystem_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_ParticleSystem_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_ParticleSystem_1_cpp = Module["__GLOBAL__sub_I_Modules_ParticleSystem_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_ParticleSystem_1_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_ParticleSystem_Modules_0_cpp = Module["__GLOBAL__sub_I_Modules_ParticleSystem_Modules_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_ParticleSystem_Modules_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_ParticleSystem_Modules_1_cpp = Module["__GLOBAL__sub_I_Modules_ParticleSystem_Modules_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_ParticleSystem_Modules_1_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_ParticleSystem_Modules_2_cpp = Module["__GLOBAL__sub_I_Modules_ParticleSystem_Modules_2_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_ParticleSystem_Modules_2_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_ParticleSystem_Modules_3_cpp = Module["__GLOBAL__sub_I_Modules_ParticleSystem_Modules_3_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_ParticleSystem_Modules_3_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_ParticleSystem_Modules_4_cpp = Module["__GLOBAL__sub_I_Modules_ParticleSystem_Modules_4_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_ParticleSystem_Modules_4_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_ParticleSystem_Modules_5_cpp = Module["__GLOBAL__sub_I_Modules_ParticleSystem_Modules_5_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_ParticleSystem_Modules_5_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_PerformanceReporting_0_cpp = Module["__GLOBAL__sub_I_Modules_PerformanceReporting_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_PerformanceReporting_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_Physics2D_0_cpp = Module["__GLOBAL__sub_I_Modules_Physics2D_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_Physics2D_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_Physics2D_Public_0_cpp = Module["__GLOBAL__sub_I_Modules_Physics2D_Public_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_Physics2D_Public_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_Physics2D_Public_1_cpp = Module["__GLOBAL__sub_I_Modules_Physics2D_Public_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_Physics2D_Public_1_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_Physics_0_cpp = Module["__GLOBAL__sub_I_Modules_Physics_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_Physics_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_Physics_1_cpp = Module["__GLOBAL__sub_I_Modules_Physics_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_Physics_1_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_Physics_3_cpp = Module["__GLOBAL__sub_I_Modules_Physics_3_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_Physics_3_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_Physics_BatchCommands_0_cpp = Module["__GLOBAL__sub_I_Modules_Physics_BatchCommands_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_Physics_BatchCommands_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_Profiler_Dispatch_0_cpp = Module["__GLOBAL__sub_I_Modules_Profiler_Dispatch_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_Profiler_Dispatch_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_Profiler_Public_0_cpp = Module["__GLOBAL__sub_I_Modules_Profiler_Public_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_Profiler_Public_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_Profiler_Runtime_0_cpp = Module["__GLOBAL__sub_I_Modules_Profiler_Runtime_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_Profiler_Runtime_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_Profiler_Runtime_1_cpp = Module["__GLOBAL__sub_I_Modules_Profiler_Runtime_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_Profiler_Runtime_1_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_Profiler_Runtime_2_cpp = Module["__GLOBAL__sub_I_Modules_Profiler_Runtime_2_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_Profiler_Runtime_2_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_SpriteMask_Private_0_cpp = Module["__GLOBAL__sub_I_Modules_SpriteMask_Private_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_SpriteMask_Private_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_SpriteShape_Private_0_cpp = Module["__GLOBAL__sub_I_Modules_SpriteShape_Private_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_SpriteShape_Private_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_Subsystems_0_cpp = Module["__GLOBAL__sub_I_Modules_Subsystems_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_Subsystems_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_TerrainPhysics_0_cpp = Module["__GLOBAL__sub_I_Modules_TerrainPhysics_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_TerrainPhysics_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_Terrain_Public_0_cpp = Module["__GLOBAL__sub_I_Modules_Terrain_Public_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_Terrain_Public_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_Terrain_Public_1_cpp = Module["__GLOBAL__sub_I_Modules_Terrain_Public_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_Terrain_Public_1_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_Terrain_Public_2_cpp = Module["__GLOBAL__sub_I_Modules_Terrain_Public_2_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_Terrain_Public_2_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_Terrain_Public_3_cpp = Module["__GLOBAL__sub_I_Modules_Terrain_Public_3_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_Terrain_Public_3_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_Terrain_VR_0_cpp = Module["__GLOBAL__sub_I_Modules_Terrain_VR_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_Terrain_VR_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_TextCore_Native_FontEngine_0_cpp = Module["__GLOBAL__sub_I_Modules_TextCore_Native_FontEngine_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_TextCore_Native_FontEngine_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_TextRendering_Public_0_cpp = Module["__GLOBAL__sub_I_Modules_TextRendering_Public_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_TextRendering_Public_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_Tilemap_0_cpp = Module["__GLOBAL__sub_I_Modules_Tilemap_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_Tilemap_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_Tilemap_Public_0_cpp = Module["__GLOBAL__sub_I_Modules_Tilemap_Public_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_Tilemap_Public_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_UIElements_0_cpp = Module["__GLOBAL__sub_I_Modules_UIElements_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_UIElements_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_UI_0_cpp = Module["__GLOBAL__sub_I_Modules_UI_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_UI_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_UI_1_cpp = Module["__GLOBAL__sub_I_Modules_UI_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_UI_1_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_UI_2_cpp = Module["__GLOBAL__sub_I_Modules_UI_2_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_UI_2_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_UnityAnalytics_CoreStats_0_cpp = Module["__GLOBAL__sub_I_Modules_UnityAnalytics_CoreStats_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_UnityAnalytics_CoreStats_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_UnityAnalytics_Dispatcher_0_cpp = Module["__GLOBAL__sub_I_Modules_UnityAnalytics_Dispatcher_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_UnityAnalytics_Dispatcher_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_UnityWebRequest_Public_0_cpp = Module["__GLOBAL__sub_I_Modules_UnityWebRequest_Public_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_UnityWebRequest_Public_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_UnityWebRequest_Public_DownloadHandler_0_cpp = Module["__GLOBAL__sub_I_Modules_UnityWebRequest_Public_DownloadHandler_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_UnityWebRequest_Public_DownloadHandler_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_VFX_Public_0_cpp = Module["__GLOBAL__sub_I_Modules_VFX_Public_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_VFX_Public_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_VFX_Public_1_cpp = Module["__GLOBAL__sub_I_Modules_VFX_Public_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_VFX_Public_1_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_VFX_Public_2_cpp = Module["__GLOBAL__sub_I_Modules_VFX_Public_2_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_VFX_Public_2_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_VFX_Public_Systems_0_cpp = Module["__GLOBAL__sub_I_Modules_VFX_Public_Systems_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_VFX_Public_Systems_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_VR_0_cpp = Module["__GLOBAL__sub_I_Modules_VR_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_VR_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_VR_2_cpp = Module["__GLOBAL__sub_I_Modules_VR_2_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_VR_2_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_VR_3_cpp = Module["__GLOBAL__sub_I_Modules_VR_3_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_VR_3_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_VR_PluginInterface_0_cpp = Module["__GLOBAL__sub_I_Modules_VR_PluginInterface_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_VR_PluginInterface_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_Vehicles_0_cpp = Module["__GLOBAL__sub_I_Modules_Vehicles_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_Vehicles_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_Video_Public_0_cpp = Module["__GLOBAL__sub_I_Modules_Video_Public_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_Video_Public_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_Video_Public_Base_0_cpp = Module["__GLOBAL__sub_I_Modules_Video_Public_Base_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_Video_Public_Base_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Modules_XR_Subsystems_Input_Public_1_cpp = Module["__GLOBAL__sub_I_Modules_XR_Subsystems_Input_Public_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Modules_XR_Subsystems_Input_Public_1_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_ParticleSystemGeometryJob_cpp = Module["__GLOBAL__sub_I_ParticleSystemGeometryJob_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_ParticleSystemGeometryJob_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_ParticleSystemRenderer_cpp = Module["__GLOBAL__sub_I_ParticleSystemRenderer_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_ParticleSystemRenderer_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_ParticleSystemScriptingClasses_cpp = Module["__GLOBAL__sub_I_ParticleSystemScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_ParticleSystemScriptingClasses_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Physics2DScriptingClasses_cpp = Module["__GLOBAL__sub_I_Physics2DScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Physics2DScriptingClasses_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_PhysicsQuery_cpp = Module["__GLOBAL__sub_I_PhysicsQuery_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_PhysicsQuery_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_PhysicsScene_cpp = Module["__GLOBAL__sub_I_PhysicsScene_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_PhysicsScene_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_PhysicsScriptingClasses_cpp = Module["__GLOBAL__sub_I_PhysicsScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_PhysicsScriptingClasses_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_PlatformDependent_WebGL_External_baselib_builds_Source_0_cpp = Module["__GLOBAL__sub_I_PlatformDependent_WebGL_External_baselib_builds_Source_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_PlatformDependent_WebGL_External_baselib_builds_Source_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_PlatformDependent_WebGL_Source_0_cpp = Module["__GLOBAL__sub_I_PlatformDependent_WebGL_Source_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_PlatformDependent_WebGL_Source_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_PlatformDependent_WebGL_Source_2_cpp = Module["__GLOBAL__sub_I_PlatformDependent_WebGL_Source_2_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_PlatformDependent_WebGL_Source_2_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_2D_Renderer_0_cpp = Module["__GLOBAL__sub_I_Runtime_2D_Renderer_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_2D_Renderer_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_2D_Sorting_0_cpp = Module["__GLOBAL__sub_I_Runtime_2D_Sorting_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_2D_Sorting_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_2D_SpriteAtlas_0_cpp = Module["__GLOBAL__sub_I_Runtime_2D_SpriteAtlas_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_2D_SpriteAtlas_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_2D_SpriteTiling_0_cpp = Module["__GLOBAL__sub_I_Runtime_2D_SpriteTiling_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_2D_SpriteTiling_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Allocator_0_cpp = Module["__GLOBAL__sub_I_Runtime_Allocator_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Allocator_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Allocator_2_cpp = Module["__GLOBAL__sub_I_Runtime_Allocator_2_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Allocator_2_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Allocator_3_cpp = Module["__GLOBAL__sub_I_Runtime_Allocator_3_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Allocator_3_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Application_0_cpp = Module["__GLOBAL__sub_I_Runtime_Application_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Application_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_BaseClasses_0_cpp = Module["__GLOBAL__sub_I_Runtime_BaseClasses_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_BaseClasses_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_BaseClasses_1_cpp = Module["__GLOBAL__sub_I_Runtime_BaseClasses_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_BaseClasses_1_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_BaseClasses_2_cpp = Module["__GLOBAL__sub_I_Runtime_BaseClasses_2_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_BaseClasses_2_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_BaseClasses_3_cpp = Module["__GLOBAL__sub_I_Runtime_BaseClasses_3_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_BaseClasses_3_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Burst_0_cpp = Module["__GLOBAL__sub_I_Runtime_Burst_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Burst_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Camera_0_cpp = Module["__GLOBAL__sub_I_Runtime_Camera_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Camera_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Camera_1_cpp = Module["__GLOBAL__sub_I_Runtime_Camera_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Camera_1_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Camera_2_cpp = Module["__GLOBAL__sub_I_Runtime_Camera_2_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Camera_2_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Camera_3_cpp = Module["__GLOBAL__sub_I_Runtime_Camera_3_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Camera_3_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Camera_4_cpp = Module["__GLOBAL__sub_I_Runtime_Camera_4_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Camera_4_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Camera_5_cpp = Module["__GLOBAL__sub_I_Runtime_Camera_5_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Camera_5_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Camera_6_cpp = Module["__GLOBAL__sub_I_Runtime_Camera_6_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Camera_6_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Camera_7_cpp = Module["__GLOBAL__sub_I_Runtime_Camera_7_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Camera_7_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Camera_Culling_0_cpp = Module["__GLOBAL__sub_I_Runtime_Camera_Culling_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Camera_Culling_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Camera_RenderLoops_0_cpp = Module["__GLOBAL__sub_I_Runtime_Camera_RenderLoops_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Camera_RenderLoops_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Camera_RenderLoops_2_cpp = Module["__GLOBAL__sub_I_Runtime_Camera_RenderLoops_2_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Camera_RenderLoops_2_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Containers_0_cpp = Module["__GLOBAL__sub_I_Runtime_Containers_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Containers_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Core_Callbacks_0_cpp = Module["__GLOBAL__sub_I_Runtime_Core_Callbacks_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Core_Callbacks_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Director_Core_1_cpp = Module["__GLOBAL__sub_I_Runtime_Director_Core_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Director_Core_1_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_File_0_cpp = Module["__GLOBAL__sub_I_Runtime_File_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_File_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_GameCode_0_cpp = Module["__GLOBAL__sub_I_Runtime_GameCode_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_GameCode_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Geometry_1_cpp = Module["__GLOBAL__sub_I_Runtime_Geometry_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Geometry_1_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Geometry_2_cpp = Module["__GLOBAL__sub_I_Runtime_Geometry_2_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Geometry_2_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_GfxDevice_1_cpp = Module["__GLOBAL__sub_I_Runtime_GfxDevice_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_GfxDevice_1_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_GfxDevice_2_cpp = Module["__GLOBAL__sub_I_Runtime_GfxDevice_2_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_GfxDevice_2_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_GfxDevice_3_cpp = Module["__GLOBAL__sub_I_Runtime_GfxDevice_3_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_GfxDevice_3_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_GfxDevice_4_cpp = Module["__GLOBAL__sub_I_Runtime_GfxDevice_4_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_GfxDevice_4_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_GfxDevice_5_cpp = Module["__GLOBAL__sub_I_Runtime_GfxDevice_5_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_GfxDevice_5_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_GfxDevice_opengles_0_cpp = Module["__GLOBAL__sub_I_Runtime_GfxDevice_opengles_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_GfxDevice_opengles_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_GfxDevice_opengles_2_cpp = Module["__GLOBAL__sub_I_Runtime_GfxDevice_opengles_2_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_GfxDevice_opengles_2_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Graphics_0_cpp = Module["__GLOBAL__sub_I_Runtime_Graphics_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Graphics_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Graphics_10_cpp = Module["__GLOBAL__sub_I_Runtime_Graphics_10_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Graphics_10_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Graphics_11_cpp = Module["__GLOBAL__sub_I_Runtime_Graphics_11_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Graphics_11_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Graphics_12_cpp = Module["__GLOBAL__sub_I_Runtime_Graphics_12_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Graphics_12_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Graphics_1_cpp = Module["__GLOBAL__sub_I_Runtime_Graphics_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Graphics_1_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Graphics_2_cpp = Module["__GLOBAL__sub_I_Runtime_Graphics_2_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Graphics_2_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Graphics_4_cpp = Module["__GLOBAL__sub_I_Runtime_Graphics_4_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Graphics_4_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Graphics_5_cpp = Module["__GLOBAL__sub_I_Runtime_Graphics_5_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Graphics_5_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Graphics_6_cpp = Module["__GLOBAL__sub_I_Runtime_Graphics_6_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Graphics_6_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Graphics_8_cpp = Module["__GLOBAL__sub_I_Runtime_Graphics_8_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Graphics_8_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Graphics_9_cpp = Module["__GLOBAL__sub_I_Runtime_Graphics_9_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Graphics_9_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Graphics_Billboard_0_cpp = Module["__GLOBAL__sub_I_Runtime_Graphics_Billboard_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Graphics_Billboard_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Graphics_CommandBuffer_0_cpp = Module["__GLOBAL__sub_I_Runtime_Graphics_CommandBuffer_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Graphics_CommandBuffer_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Graphics_LOD_0_cpp = Module["__GLOBAL__sub_I_Runtime_Graphics_LOD_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Graphics_LOD_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Graphics_Mesh_0_cpp = Module["__GLOBAL__sub_I_Runtime_Graphics_Mesh_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Graphics_Mesh_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Graphics_Mesh_1_cpp = Module["__GLOBAL__sub_I_Runtime_Graphics_Mesh_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Graphics_Mesh_1_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Graphics_Mesh_2_cpp = Module["__GLOBAL__sub_I_Runtime_Graphics_Mesh_2_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Graphics_Mesh_2_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Graphics_Mesh_3_cpp = Module["__GLOBAL__sub_I_Runtime_Graphics_Mesh_3_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Graphics_Mesh_3_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Graphics_Mesh_4_cpp = Module["__GLOBAL__sub_I_Runtime_Graphics_Mesh_4_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Graphics_Mesh_4_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Graphics_Mesh_5_cpp = Module["__GLOBAL__sub_I_Runtime_Graphics_Mesh_5_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Graphics_Mesh_5_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Graphics_Mesh_6_cpp = Module["__GLOBAL__sub_I_Runtime_Graphics_Mesh_6_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Graphics_Mesh_6_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Graphics_ScriptableRenderLoop_0_cpp = Module["__GLOBAL__sub_I_Runtime_Graphics_ScriptableRenderLoop_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Graphics_ScriptableRenderLoop_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Graphics_ScriptableRenderLoop_1_cpp = Module["__GLOBAL__sub_I_Runtime_Graphics_ScriptableRenderLoop_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Graphics_ScriptableRenderLoop_1_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Input_0_cpp = Module["__GLOBAL__sub_I_Runtime_Input_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Input_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Interfaces_0_cpp = Module["__GLOBAL__sub_I_Runtime_Interfaces_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Interfaces_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Interfaces_1_cpp = Module["__GLOBAL__sub_I_Runtime_Interfaces_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Interfaces_1_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Interfaces_2_cpp = Module["__GLOBAL__sub_I_Runtime_Interfaces_2_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Interfaces_2_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Jobs_0_cpp = Module["__GLOBAL__sub_I_Runtime_Jobs_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Jobs_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Jobs_1_cpp = Module["__GLOBAL__sub_I_Runtime_Jobs_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Jobs_1_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Jobs_2_cpp = Module["__GLOBAL__sub_I_Runtime_Jobs_2_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Jobs_2_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Jobs_Internal_1_cpp = Module["__GLOBAL__sub_I_Runtime_Jobs_Internal_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Jobs_Internal_1_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Jobs_ScriptBindings_0_cpp = Module["__GLOBAL__sub_I_Runtime_Jobs_ScriptBindings_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Jobs_ScriptBindings_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Math_2_cpp = Module["__GLOBAL__sub_I_Runtime_Math_2_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Math_2_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Math_Random_0_cpp = Module["__GLOBAL__sub_I_Runtime_Math_Random_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Math_Random_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Misc_0_cpp = Module["__GLOBAL__sub_I_Runtime_Misc_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Misc_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Misc_1_cpp = Module["__GLOBAL__sub_I_Runtime_Misc_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Misc_1_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Misc_2_cpp = Module["__GLOBAL__sub_I_Runtime_Misc_2_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Misc_2_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Misc_3_cpp = Module["__GLOBAL__sub_I_Runtime_Misc_3_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Misc_3_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Misc_4_cpp = Module["__GLOBAL__sub_I_Runtime_Misc_4_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Misc_4_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Misc_5_cpp = Module["__GLOBAL__sub_I_Runtime_Misc_5_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Misc_5_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Modules_0_cpp = Module["__GLOBAL__sub_I_Runtime_Modules_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Modules_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Mono_0_cpp = Module["__GLOBAL__sub_I_Runtime_Mono_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Mono_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Mono_SerializationBackend_DirectMemoryAccess_0_cpp = Module["__GLOBAL__sub_I_Runtime_Mono_SerializationBackend_DirectMemoryAccess_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Mono_SerializationBackend_DirectMemoryAccess_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Mono_SerializationBackend_DirectMemoryAccess_1_cpp = Module["__GLOBAL__sub_I_Runtime_Mono_SerializationBackend_DirectMemoryAccess_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Mono_SerializationBackend_DirectMemoryAccess_1_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Network_0_cpp = Module["__GLOBAL__sub_I_Runtime_Network_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Network_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Network_PlayerCommunicator_0_cpp = Module["__GLOBAL__sub_I_Runtime_Network_PlayerCommunicator_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Network_PlayerCommunicator_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_PluginInterface_0_cpp = Module["__GLOBAL__sub_I_Runtime_PluginInterface_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_PluginInterface_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_PreloadManager_0_cpp = Module["__GLOBAL__sub_I_Runtime_PreloadManager_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_PreloadManager_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Profiler_0_cpp = Module["__GLOBAL__sub_I_Runtime_Profiler_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Profiler_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Profiler_1_cpp = Module["__GLOBAL__sub_I_Runtime_Profiler_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Profiler_1_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Profiler_2_cpp = Module["__GLOBAL__sub_I_Runtime_Profiler_2_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Profiler_2_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Profiler_ScriptBindings_0_cpp = Module["__GLOBAL__sub_I_Runtime_Profiler_ScriptBindings_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Profiler_ScriptBindings_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_SceneManager_0_cpp = Module["__GLOBAL__sub_I_Runtime_SceneManager_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_SceneManager_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_ScriptingBackend_Il2Cpp_0_cpp = Module["__GLOBAL__sub_I_Runtime_ScriptingBackend_Il2Cpp_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_ScriptingBackend_Il2Cpp_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Scripting_0_cpp = Module["__GLOBAL__sub_I_Runtime_Scripting_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Scripting_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Scripting_2_cpp = Module["__GLOBAL__sub_I_Runtime_Scripting_2_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Scripting_2_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Scripting_3_cpp = Module["__GLOBAL__sub_I_Runtime_Scripting_3_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Scripting_3_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Scripting_APIUpdating_0_cpp = Module["__GLOBAL__sub_I_Runtime_Scripting_APIUpdating_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Scripting_APIUpdating_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Scripting_ManagedReference_0_cpp = Module["__GLOBAL__sub_I_Runtime_Scripting_ManagedReference_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Scripting_ManagedReference_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Serialize_0_cpp = Module["__GLOBAL__sub_I_Runtime_Serialize_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Serialize_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Serialize_1_cpp = Module["__GLOBAL__sub_I_Runtime_Serialize_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Serialize_1_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Serialize_2_cpp = Module["__GLOBAL__sub_I_Runtime_Serialize_2_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Serialize_2_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Serialize_TransferFunctions_0_cpp = Module["__GLOBAL__sub_I_Runtime_Serialize_TransferFunctions_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Serialize_TransferFunctions_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Serialize_TransferFunctions_1_cpp = Module["__GLOBAL__sub_I_Runtime_Serialize_TransferFunctions_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Serialize_TransferFunctions_1_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Shaders_0_cpp = Module["__GLOBAL__sub_I_Runtime_Shaders_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Shaders_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Shaders_1_cpp = Module["__GLOBAL__sub_I_Runtime_Shaders_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Shaders_1_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Shaders_2_cpp = Module["__GLOBAL__sub_I_Runtime_Shaders_2_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Shaders_2_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Shaders_3_cpp = Module["__GLOBAL__sub_I_Runtime_Shaders_3_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Shaders_3_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Shaders_GpuPrograms_0_cpp = Module["__GLOBAL__sub_I_Runtime_Shaders_GpuPrograms_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Shaders_GpuPrograms_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Shaders_ShaderImpl_1_cpp = Module["__GLOBAL__sub_I_Runtime_Shaders_ShaderImpl_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Shaders_ShaderImpl_1_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Shaders_ShaderImpl_2_cpp = Module["__GLOBAL__sub_I_Runtime_Shaders_ShaderImpl_2_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Shaders_ShaderImpl_2_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Streaming_0_cpp = Module["__GLOBAL__sub_I_Runtime_Streaming_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Streaming_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Streaming_1_cpp = Module["__GLOBAL__sub_I_Runtime_Streaming_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Streaming_1_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Transform_0_cpp = Module["__GLOBAL__sub_I_Runtime_Transform_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Transform_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Transform_1_cpp = Module["__GLOBAL__sub_I_Runtime_Transform_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Transform_1_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Utilities_2_cpp = Module["__GLOBAL__sub_I_Runtime_Utilities_2_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Utilities_2_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Utilities_5_cpp = Module["__GLOBAL__sub_I_Runtime_Utilities_5_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Utilities_5_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Utilities_6_cpp = Module["__GLOBAL__sub_I_Runtime_Utilities_6_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Utilities_6_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Utilities_7_cpp = Module["__GLOBAL__sub_I_Runtime_Utilities_7_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Utilities_7_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Utilities_8_cpp = Module["__GLOBAL__sub_I_Runtime_Utilities_8_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Utilities_8_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Utilities_9_cpp = Module["__GLOBAL__sub_I_Runtime_Utilities_9_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Utilities_9_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_Video_0_cpp = Module["__GLOBAL__sub_I_Runtime_Video_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_Video_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_VirtualFileSystem_0_cpp = Module["__GLOBAL__sub_I_Runtime_VirtualFileSystem_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_VirtualFileSystem_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_VirtualFileSystem_1_cpp = Module["__GLOBAL__sub_I_Runtime_VirtualFileSystem_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_VirtualFileSystem_1_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_VirtualFileSystem_ArchiveFileSystem_0_cpp = Module["__GLOBAL__sub_I_Runtime_VirtualFileSystem_ArchiveFileSystem_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_VirtualFileSystem_ArchiveFileSystem_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Runtime_VirtualFileSystem_MemoryFileSystem_0_cpp = Module["__GLOBAL__sub_I_Runtime_VirtualFileSystem_MemoryFileSystem_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Runtime_VirtualFileSystem_MemoryFileSystem_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Shader_cpp = Module["__GLOBAL__sub_I_Shader_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Shader_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Shadows_cpp = Module["__GLOBAL__sub_I_Shadows_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Shadows_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_ShapeModule_cpp = Module["__GLOBAL__sub_I_ShapeModule_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_ShapeModule_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_SkinnedMeshRendererManager_cpp = Module["__GLOBAL__sub_I_SkinnedMeshRendererManager_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_SkinnedMeshRendererManager_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_SubsystemsScriptingClasses_cpp = Module["__GLOBAL__sub_I_SubsystemsScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_SubsystemsScriptingClasses_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_SwInterCollision_cpp = Module["__GLOBAL__sub_I_SwInterCollision_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_SwInterCollision_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_SwSolverKernel_cpp = Module["__GLOBAL__sub_I_SwSolverKernel_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_SwSolverKernel_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_TemplateInstantiations_cpp = Module["__GLOBAL__sub_I_TemplateInstantiations_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_TemplateInstantiations_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_TerrainScriptingClasses_cpp = Module["__GLOBAL__sub_I_TerrainScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_TerrainScriptingClasses_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_TextCoreScriptingClasses_cpp = Module["__GLOBAL__sub_I_TextCoreScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_TextCoreScriptingClasses_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_TextRenderingScriptingClasses_cpp = Module["__GLOBAL__sub_I_TextRenderingScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_TextRenderingScriptingClasses_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_TilemapScriptingClasses_cpp = Module["__GLOBAL__sub_I_TilemapScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_TilemapScriptingClasses_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_TrailRenderer_cpp = Module["__GLOBAL__sub_I_TrailRenderer_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_TrailRenderer_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Transform_cpp = Module["__GLOBAL__sub_I_Transform_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Transform_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_UIElementsScriptingClasses_cpp = Module["__GLOBAL__sub_I_UIElementsScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_UIElementsScriptingClasses_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_UIScriptingClasses_cpp = Module["__GLOBAL__sub_I_UIScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_UIScriptingClasses_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_UnityAdsSettings_cpp = Module["__GLOBAL__sub_I_UnityAdsSettings_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_UnityAdsSettings_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_UnityAnalyticsScriptingClasses_cpp = Module["__GLOBAL__sub_I_UnityAnalyticsScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_UnityAnalyticsScriptingClasses_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_UnityWebRequestScriptingClasses_cpp = Module["__GLOBAL__sub_I_UnityWebRequestScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_UnityWebRequestScriptingClasses_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_UnsafeUtility_bindings_cpp = Module["__GLOBAL__sub_I_UnsafeUtility_bindings_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_UnsafeUtility_bindings_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_VFXScriptingClasses_cpp = Module["__GLOBAL__sub_I_VFXScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_VFXScriptingClasses_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_VRScriptingClasses_cpp = Module["__GLOBAL__sub_I_VRScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_VRScriptingClasses_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_VideoScriptingClasses_cpp = Module["__GLOBAL__sub_I_VideoScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_VideoScriptingClasses_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_Wind_cpp = Module["__GLOBAL__sub_I_Wind_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_Wind_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_XRScriptingClasses_cpp = Module["__GLOBAL__sub_I_XRScriptingClasses_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_XRScriptingClasses_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_artifacts_WebGL_codegenerator_0_cpp = Module["__GLOBAL__sub_I_artifacts_WebGL_codegenerator_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_artifacts_WebGL_codegenerator_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_clipmuscle_cpp = Module["__GLOBAL__sub_I_clipmuscle_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_clipmuscle_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_nvcloth_src_0_cpp = Module["__GLOBAL__sub_I_nvcloth_src_0_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_nvcloth_src_0_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_nvcloth_src_1_cpp = Module["__GLOBAL__sub_I_nvcloth_src_1_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_nvcloth_src_1_cpp"].apply(null, arguments);
+});
+var __GLOBAL__sub_I_umbra_cpp = Module["__GLOBAL__sub_I_umbra_cpp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__GLOBAL__sub_I_umbra_cpp"].apply(null, arguments);
+});
+var ___cxa_can_catch = Module["___cxa_can_catch"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxa_can_catch"].apply(null, arguments);
+});
+var ___cxa_demangle = Module["___cxa_demangle"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxa_demangle"].apply(null, arguments);
+});
+var ___cxa_is_pointer_type = Module["___cxa_is_pointer_type"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxa_is_pointer_type"].apply(null, arguments);
+});
+var ___cxx_global_var_init = Module["___cxx_global_var_init"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init"].apply(null, arguments);
+});
+var ___cxx_global_var_init_10_7605 = Module["___cxx_global_var_init_10_7605"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_10_7605"].apply(null, arguments);
+});
+var ___cxx_global_var_init_11 = Module["___cxx_global_var_init_11"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_11"].apply(null, arguments);
+});
+var ___cxx_global_var_init_111 = Module["___cxx_global_var_init_111"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_111"].apply(null, arguments);
+});
+var ___cxx_global_var_init_112 = Module["___cxx_global_var_init_112"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_112"].apply(null, arguments);
+});
+var ___cxx_global_var_init_114 = Module["___cxx_global_var_init_114"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_114"].apply(null, arguments);
+});
+var ___cxx_global_var_init_115 = Module["___cxx_global_var_init_115"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_115"].apply(null, arguments);
+});
+var ___cxx_global_var_init_122 = Module["___cxx_global_var_init_122"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_122"].apply(null, arguments);
+});
+var ___cxx_global_var_init_123 = Module["___cxx_global_var_init_123"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_123"].apply(null, arguments);
+});
+var ___cxx_global_var_init_123_6885 = Module["___cxx_global_var_init_123_6885"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_123_6885"].apply(null, arguments);
+});
+var ___cxx_global_var_init_124 = Module["___cxx_global_var_init_124"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_124"].apply(null, arguments);
+});
+var ___cxx_global_var_init_132 = Module["___cxx_global_var_init_132"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_132"].apply(null, arguments);
+});
+var ___cxx_global_var_init_133 = Module["___cxx_global_var_init_133"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_133"].apply(null, arguments);
+});
+var ___cxx_global_var_init_14 = Module["___cxx_global_var_init_14"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_14"].apply(null, arguments);
+});
+var ___cxx_global_var_init_144 = Module["___cxx_global_var_init_144"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_144"].apply(null, arguments);
+});
+var ___cxx_global_var_init_151 = Module["___cxx_global_var_init_151"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_151"].apply(null, arguments);
+});
+var ___cxx_global_var_init_151_1159 = Module["___cxx_global_var_init_151_1159"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_151_1159"].apply(null, arguments);
+});
+var ___cxx_global_var_init_16 = Module["___cxx_global_var_init_16"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_16"].apply(null, arguments);
+});
+var ___cxx_global_var_init_160 = Module["___cxx_global_var_init_160"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_160"].apply(null, arguments);
+});
+var ___cxx_global_var_init_165 = Module["___cxx_global_var_init_165"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_165"].apply(null, arguments);
+});
+var ___cxx_global_var_init_166 = Module["___cxx_global_var_init_166"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_166"].apply(null, arguments);
+});
+var ___cxx_global_var_init_167 = Module["___cxx_global_var_init_167"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_167"].apply(null, arguments);
+});
+var ___cxx_global_var_init_168 = Module["___cxx_global_var_init_168"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_168"].apply(null, arguments);
+});
+var ___cxx_global_var_init_169 = Module["___cxx_global_var_init_169"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_169"].apply(null, arguments);
+});
+var ___cxx_global_var_init_16_8858 = Module["___cxx_global_var_init_16_8858"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_16_8858"].apply(null, arguments);
+});
+var ___cxx_global_var_init_17 = Module["___cxx_global_var_init_17"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_17"].apply(null, arguments);
+});
+var ___cxx_global_var_init_170 = Module["___cxx_global_var_init_170"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_170"].apply(null, arguments);
+});
+var ___cxx_global_var_init_171 = Module["___cxx_global_var_init_171"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_171"].apply(null, arguments);
+});
+var ___cxx_global_var_init_172 = Module["___cxx_global_var_init_172"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_172"].apply(null, arguments);
+});
+var ___cxx_global_var_init_173 = Module["___cxx_global_var_init_173"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_173"].apply(null, arguments);
+});
+var ___cxx_global_var_init_174 = Module["___cxx_global_var_init_174"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_174"].apply(null, arguments);
+});
+var ___cxx_global_var_init_175 = Module["___cxx_global_var_init_175"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_175"].apply(null, arguments);
+});
+var ___cxx_global_var_init_176 = Module["___cxx_global_var_init_176"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_176"].apply(null, arguments);
+});
+var ___cxx_global_var_init_177 = Module["___cxx_global_var_init_177"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_177"].apply(null, arguments);
+});
+var ___cxx_global_var_init_178 = Module["___cxx_global_var_init_178"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_178"].apply(null, arguments);
+});
+var ___cxx_global_var_init_179 = Module["___cxx_global_var_init_179"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_179"].apply(null, arguments);
+});
+var ___cxx_global_var_init_18 = Module["___cxx_global_var_init_18"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_18"].apply(null, arguments);
+});
+var ___cxx_global_var_init_180 = Module["___cxx_global_var_init_180"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_180"].apply(null, arguments);
+});
+var ___cxx_global_var_init_181 = Module["___cxx_global_var_init_181"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_181"].apply(null, arguments);
+});
+var ___cxx_global_var_init_182 = Module["___cxx_global_var_init_182"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_182"].apply(null, arguments);
+});
+var ___cxx_global_var_init_182_8754 = Module["___cxx_global_var_init_182_8754"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_182_8754"].apply(null, arguments);
+});
+var ___cxx_global_var_init_183 = Module["___cxx_global_var_init_183"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_183"].apply(null, arguments);
+});
+var ___cxx_global_var_init_183_8755 = Module["___cxx_global_var_init_183_8755"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_183_8755"].apply(null, arguments);
+});
+var ___cxx_global_var_init_184 = Module["___cxx_global_var_init_184"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_184"].apply(null, arguments);
+});
+var ___cxx_global_var_init_184_8756 = Module["___cxx_global_var_init_184_8756"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_184_8756"].apply(null, arguments);
+});
+var ___cxx_global_var_init_185 = Module["___cxx_global_var_init_185"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_185"].apply(null, arguments);
+});
+var ___cxx_global_var_init_185_8757 = Module["___cxx_global_var_init_185_8757"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_185_8757"].apply(null, arguments);
+});
+var ___cxx_global_var_init_186 = Module["___cxx_global_var_init_186"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_186"].apply(null, arguments);
+});
+var ___cxx_global_var_init_186_8758 = Module["___cxx_global_var_init_186_8758"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_186_8758"].apply(null, arguments);
+});
+var ___cxx_global_var_init_187 = Module["___cxx_global_var_init_187"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_187"].apply(null, arguments);
+});
+var ___cxx_global_var_init_187_8759 = Module["___cxx_global_var_init_187_8759"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_187_8759"].apply(null, arguments);
+});
+var ___cxx_global_var_init_188 = Module["___cxx_global_var_init_188"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_188"].apply(null, arguments);
+});
+var ___cxx_global_var_init_188_8760 = Module["___cxx_global_var_init_188_8760"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_188_8760"].apply(null, arguments);
+});
+var ___cxx_global_var_init_189 = Module["___cxx_global_var_init_189"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_189"].apply(null, arguments);
+});
+var ___cxx_global_var_init_18_8859 = Module["___cxx_global_var_init_18_8859"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_18_8859"].apply(null, arguments);
+});
+var ___cxx_global_var_init_19 = Module["___cxx_global_var_init_19"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_19"].apply(null, arguments);
+});
+var ___cxx_global_var_init_190 = Module["___cxx_global_var_init_190"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_190"].apply(null, arguments);
+});
+var ___cxx_global_var_init_191 = Module["___cxx_global_var_init_191"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_191"].apply(null, arguments);
+});
+var ___cxx_global_var_init_192 = Module["___cxx_global_var_init_192"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_192"].apply(null, arguments);
+});
+var ___cxx_global_var_init_193 = Module["___cxx_global_var_init_193"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_193"].apply(null, arguments);
+});
+var ___cxx_global_var_init_194 = Module["___cxx_global_var_init_194"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_194"].apply(null, arguments);
+});
+var ___cxx_global_var_init_195 = Module["___cxx_global_var_init_195"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_195"].apply(null, arguments);
+});
+var ___cxx_global_var_init_196 = Module["___cxx_global_var_init_196"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_196"].apply(null, arguments);
+});
+var ___cxx_global_var_init_197 = Module["___cxx_global_var_init_197"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_197"].apply(null, arguments);
+});
+var ___cxx_global_var_init_198 = Module["___cxx_global_var_init_198"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_198"].apply(null, arguments);
+});
+var ___cxx_global_var_init_199 = Module["___cxx_global_var_init_199"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_199"].apply(null, arguments);
+});
+var ___cxx_global_var_init_19_8860 = Module["___cxx_global_var_init_19_8860"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_19_8860"].apply(null, arguments);
+});
+var ___cxx_global_var_init_1_6765 = Module["___cxx_global_var_init_1_6765"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_1_6765"].apply(null, arguments);
+});
+var ___cxx_global_var_init_1_9123 = Module["___cxx_global_var_init_1_9123"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_1_9123"].apply(null, arguments);
+});
+var ___cxx_global_var_init_200 = Module["___cxx_global_var_init_200"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_200"].apply(null, arguments);
+});
+var ___cxx_global_var_init_201 = Module["___cxx_global_var_init_201"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_201"].apply(null, arguments);
+});
+var ___cxx_global_var_init_202 = Module["___cxx_global_var_init_202"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_202"].apply(null, arguments);
+});
+var ___cxx_global_var_init_203 = Module["___cxx_global_var_init_203"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_203"].apply(null, arguments);
+});
+var ___cxx_global_var_init_204 = Module["___cxx_global_var_init_204"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_204"].apply(null, arguments);
+});
+var ___cxx_global_var_init_205 = Module["___cxx_global_var_init_205"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_205"].apply(null, arguments);
+});
+var ___cxx_global_var_init_206 = Module["___cxx_global_var_init_206"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_206"].apply(null, arguments);
+});
+var ___cxx_global_var_init_207 = Module["___cxx_global_var_init_207"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_207"].apply(null, arguments);
+});
+var ___cxx_global_var_init_208 = Module["___cxx_global_var_init_208"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_208"].apply(null, arguments);
+});
+var ___cxx_global_var_init_209 = Module["___cxx_global_var_init_209"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_209"].apply(null, arguments);
+});
+var ___cxx_global_var_init_20_8861 = Module["___cxx_global_var_init_20_8861"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_20_8861"].apply(null, arguments);
+});
+var ___cxx_global_var_init_21 = Module["___cxx_global_var_init_21"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_21"].apply(null, arguments);
+});
+var ___cxx_global_var_init_210 = Module["___cxx_global_var_init_210"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_210"].apply(null, arguments);
+});
+var ___cxx_global_var_init_211 = Module["___cxx_global_var_init_211"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_211"].apply(null, arguments);
+});
+var ___cxx_global_var_init_212 = Module["___cxx_global_var_init_212"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_212"].apply(null, arguments);
+});
+var ___cxx_global_var_init_213 = Module["___cxx_global_var_init_213"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_213"].apply(null, arguments);
+});
+var ___cxx_global_var_init_214 = Module["___cxx_global_var_init_214"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_214"].apply(null, arguments);
+});
+var ___cxx_global_var_init_215 = Module["___cxx_global_var_init_215"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_215"].apply(null, arguments);
+});
+var ___cxx_global_var_init_21_8862 = Module["___cxx_global_var_init_21_8862"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_21_8862"].apply(null, arguments);
+});
+var ___cxx_global_var_init_22_8863 = Module["___cxx_global_var_init_22_8863"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_22_8863"].apply(null, arguments);
+});
+var ___cxx_global_var_init_22_9358 = Module["___cxx_global_var_init_22_9358"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_22_9358"].apply(null, arguments);
+});
+var ___cxx_global_var_init_23 = Module["___cxx_global_var_init_23"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_23"].apply(null, arguments);
+});
+var ___cxx_global_var_init_23_8864 = Module["___cxx_global_var_init_23_8864"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_23_8864"].apply(null, arguments);
+});
+var ___cxx_global_var_init_24 = Module["___cxx_global_var_init_24"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_24"].apply(null, arguments);
+});
+var ___cxx_global_var_init_24_8865 = Module["___cxx_global_var_init_24_8865"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_24_8865"].apply(null, arguments);
+});
+var ___cxx_global_var_init_24_9359 = Module["___cxx_global_var_init_24_9359"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_24_9359"].apply(null, arguments);
+});
+var ___cxx_global_var_init_25 = Module["___cxx_global_var_init_25"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_25"].apply(null, arguments);
+});
+var ___cxx_global_var_init_25_1156 = Module["___cxx_global_var_init_25_1156"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_25_1156"].apply(null, arguments);
+});
+var ___cxx_global_var_init_26 = Module["___cxx_global_var_init_26"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_26"].apply(null, arguments);
+});
+var ___cxx_global_var_init_26_5295 = Module["___cxx_global_var_init_26_5295"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_26_5295"].apply(null, arguments);
+});
+var ___cxx_global_var_init_26_9360 = Module["___cxx_global_var_init_26_9360"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_26_9360"].apply(null, arguments);
+});
+var ___cxx_global_var_init_28_4486 = Module["___cxx_global_var_init_28_4486"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_28_4486"].apply(null, arguments);
+});
+var ___cxx_global_var_init_28_6804 = Module["___cxx_global_var_init_28_6804"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_28_6804"].apply(null, arguments);
+});
+var ___cxx_global_var_init_29 = Module["___cxx_global_var_init_29"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_29"].apply(null, arguments);
+});
+var ___cxx_global_var_init_29_6805 = Module["___cxx_global_var_init_29_6805"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_29_6805"].apply(null, arguments);
+});
+var ___cxx_global_var_init_2_10986 = Module["___cxx_global_var_init_2_10986"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_2_10986"].apply(null, arguments);
+});
+var ___cxx_global_var_init_30_3734 = Module["___cxx_global_var_init_30_3734"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_30_3734"].apply(null, arguments);
+});
+var ___cxx_global_var_init_30_9144 = Module["___cxx_global_var_init_30_9144"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_30_9144"].apply(null, arguments);
+});
+var ___cxx_global_var_init_31 = Module["___cxx_global_var_init_31"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_31"].apply(null, arguments);
+});
+var ___cxx_global_var_init_31_3735 = Module["___cxx_global_var_init_31_3735"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_31_3735"].apply(null, arguments);
+});
+var ___cxx_global_var_init_32_9145 = Module["___cxx_global_var_init_32_9145"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_32_9145"].apply(null, arguments);
+});
+var ___cxx_global_var_init_33 = Module["___cxx_global_var_init_33"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_33"].apply(null, arguments);
+});
+var ___cxx_global_var_init_33_9957 = Module["___cxx_global_var_init_33_9957"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_33_9957"].apply(null, arguments);
+});
+var ___cxx_global_var_init_34_9146 = Module["___cxx_global_var_init_34_9146"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_34_9146"].apply(null, arguments);
+});
+var ___cxx_global_var_init_35 = Module["___cxx_global_var_init_35"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_35"].apply(null, arguments);
+});
+var ___cxx_global_var_init_35_7292 = Module["___cxx_global_var_init_35_7292"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_35_7292"].apply(null, arguments);
+});
+var ___cxx_global_var_init_36 = Module["___cxx_global_var_init_36"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_36"].apply(null, arguments);
+});
+var ___cxx_global_var_init_36_12764 = Module["___cxx_global_var_init_36_12764"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_36_12764"].apply(null, arguments);
+});
+var ___cxx_global_var_init_37 = Module["___cxx_global_var_init_37"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_37"].apply(null, arguments);
+});
+var ___cxx_global_var_init_37_12765 = Module["___cxx_global_var_init_37_12765"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_37_12765"].apply(null, arguments);
+});
+var ___cxx_global_var_init_38 = Module["___cxx_global_var_init_38"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_38"].apply(null, arguments);
+});
+var ___cxx_global_var_init_38_12766 = Module["___cxx_global_var_init_38_12766"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_38_12766"].apply(null, arguments);
+});
+var ___cxx_global_var_init_39 = Module["___cxx_global_var_init_39"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_39"].apply(null, arguments);
+});
+var ___cxx_global_var_init_3_4140 = Module["___cxx_global_var_init_3_4140"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_3_4140"].apply(null, arguments);
+});
+var ___cxx_global_var_init_40 = Module["___cxx_global_var_init_40"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_40"].apply(null, arguments);
+});
+var ___cxx_global_var_init_4043 = Module["___cxx_global_var_init_4043"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_4043"].apply(null, arguments);
+});
+var ___cxx_global_var_init_40_13456 = Module["___cxx_global_var_init_40_13456"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_40_13456"].apply(null, arguments);
+});
+var ___cxx_global_var_init_40_8853 = Module["___cxx_global_var_init_40_8853"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_40_8853"].apply(null, arguments);
+});
+var ___cxx_global_var_init_41 = Module["___cxx_global_var_init_41"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_41"].apply(null, arguments);
+});
+var ___cxx_global_var_init_41_8854 = Module["___cxx_global_var_init_41_8854"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_41_8854"].apply(null, arguments);
+});
+var ___cxx_global_var_init_42 = Module["___cxx_global_var_init_42"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_42"].apply(null, arguments);
+});
+var ___cxx_global_var_init_42_8855 = Module["___cxx_global_var_init_42_8855"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_42_8855"].apply(null, arguments);
+});
+var ___cxx_global_var_init_43 = Module["___cxx_global_var_init_43"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_43"].apply(null, arguments);
+});
+var ___cxx_global_var_init_43_7763 = Module["___cxx_global_var_init_43_7763"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_43_7763"].apply(null, arguments);
+});
+var ___cxx_global_var_init_43_8856 = Module["___cxx_global_var_init_43_8856"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_43_8856"].apply(null, arguments);
+});
+var ___cxx_global_var_init_44 = Module["___cxx_global_var_init_44"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_44"].apply(null, arguments);
+});
+var ___cxx_global_var_init_44_4483 = Module["___cxx_global_var_init_44_4483"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_44_4483"].apply(null, arguments);
+});
+var ___cxx_global_var_init_44_7474 = Module["___cxx_global_var_init_44_7474"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_44_7474"].apply(null, arguments);
+});
+var ___cxx_global_var_init_44_7764 = Module["___cxx_global_var_init_44_7764"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_44_7764"].apply(null, arguments);
+});
+var ___cxx_global_var_init_44_8857 = Module["___cxx_global_var_init_44_8857"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_44_8857"].apply(null, arguments);
+});
+var ___cxx_global_var_init_45 = Module["___cxx_global_var_init_45"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_45"].apply(null, arguments);
+});
+var ___cxx_global_var_init_45_4484 = Module["___cxx_global_var_init_45_4484"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_45_4484"].apply(null, arguments);
+});
+var ___cxx_global_var_init_45_7765 = Module["___cxx_global_var_init_45_7765"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_45_7765"].apply(null, arguments);
+});
+var ___cxx_global_var_init_46 = Module["___cxx_global_var_init_46"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_46"].apply(null, arguments);
+});
+var ___cxx_global_var_init_46_4485 = Module["___cxx_global_var_init_46_4485"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_46_4485"].apply(null, arguments);
+});
+var ___cxx_global_var_init_46_7766 = Module["___cxx_global_var_init_46_7766"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_46_7766"].apply(null, arguments);
+});
+var ___cxx_global_var_init_47 = Module["___cxx_global_var_init_47"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_47"].apply(null, arguments);
+});
+var ___cxx_global_var_init_47_1157 = Module["___cxx_global_var_init_47_1157"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_47_1157"].apply(null, arguments);
+});
+var ___cxx_global_var_init_47_7767 = Module["___cxx_global_var_init_47_7767"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_47_7767"].apply(null, arguments);
+});
+var ___cxx_global_var_init_48 = Module["___cxx_global_var_init_48"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_48"].apply(null, arguments);
+});
+var ___cxx_global_var_init_48_1158 = Module["___cxx_global_var_init_48_1158"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_48_1158"].apply(null, arguments);
+});
+var ___cxx_global_var_init_48_7768 = Module["___cxx_global_var_init_48_7768"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_48_7768"].apply(null, arguments);
+});
+var ___cxx_global_var_init_49 = Module["___cxx_global_var_init_49"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_49"].apply(null, arguments);
+});
+var ___cxx_global_var_init_4_670 = Module["___cxx_global_var_init_4_670"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_4_670"].apply(null, arguments);
+});
+var ___cxx_global_var_init_4_6711 = Module["___cxx_global_var_init_4_6711"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_4_6711"].apply(null, arguments);
+});
+var ___cxx_global_var_init_5 = Module["___cxx_global_var_init_5"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_5"].apply(null, arguments);
+});
+var ___cxx_global_var_init_53 = Module["___cxx_global_var_init_53"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_53"].apply(null, arguments);
+});
+var ___cxx_global_var_init_55 = Module["___cxx_global_var_init_55"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_55"].apply(null, arguments);
+});
+var ___cxx_global_var_init_59 = Module["___cxx_global_var_init_59"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_59"].apply(null, arguments);
+});
+var ___cxx_global_var_init_60 = Module["___cxx_global_var_init_60"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_60"].apply(null, arguments);
+});
+var ___cxx_global_var_init_61 = Module["___cxx_global_var_init_61"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_61"].apply(null, arguments);
+});
+var ___cxx_global_var_init_64 = Module["___cxx_global_var_init_64"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_64"].apply(null, arguments);
+});
+var ___cxx_global_var_init_67 = Module["___cxx_global_var_init_67"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_67"].apply(null, arguments);
+});
+var ___cxx_global_var_init_68 = Module["___cxx_global_var_init_68"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_68"].apply(null, arguments);
+});
+var ___cxx_global_var_init_69 = Module["___cxx_global_var_init_69"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_69"].apply(null, arguments);
+});
+var ___cxx_global_var_init_6_4228 = Module["___cxx_global_var_init_6_4228"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_6_4228"].apply(null, arguments);
+});
+var ___cxx_global_var_init_7 = Module["___cxx_global_var_init_7"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_7"].apply(null, arguments);
+});
+var ___cxx_global_var_init_7291 = Module["___cxx_global_var_init_7291"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_7291"].apply(null, arguments);
+});
+var ___cxx_global_var_init_75 = Module["___cxx_global_var_init_75"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_75"].apply(null, arguments);
+});
+var ___cxx_global_var_init_75_8094 = Module["___cxx_global_var_init_75_8094"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_75_8094"].apply(null, arguments);
+});
+var ___cxx_global_var_init_75_8681 = Module["___cxx_global_var_init_75_8681"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_75_8681"].apply(null, arguments);
+});
+var ___cxx_global_var_init_77 = Module["___cxx_global_var_init_77"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_77"].apply(null, arguments);
+});
+var ___cxx_global_var_init_77_1155 = Module["___cxx_global_var_init_77_1155"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_77_1155"].apply(null, arguments);
+});
+var ___cxx_global_var_init_77_5899 = Module["___cxx_global_var_init_77_5899"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_77_5899"].apply(null, arguments);
+});
+var ___cxx_global_var_init_78 = Module["___cxx_global_var_init_78"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_78"].apply(null, arguments);
+});
+var ___cxx_global_var_init_79 = Module["___cxx_global_var_init_79"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_79"].apply(null, arguments);
+});
+var ___cxx_global_var_init_7980 = Module["___cxx_global_var_init_7980"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_7980"].apply(null, arguments);
+});
+var ___cxx_global_var_init_7_4229 = Module["___cxx_global_var_init_7_4229"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_7_4229"].apply(null, arguments);
+});
+var ___cxx_global_var_init_7_6649 = Module["___cxx_global_var_init_7_6649"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_7_6649"].apply(null, arguments);
+});
+var ___cxx_global_var_init_80 = Module["___cxx_global_var_init_80"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_80"].apply(null, arguments);
+});
+var ___cxx_global_var_init_81 = Module["___cxx_global_var_init_81"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_81"].apply(null, arguments);
+});
+var ___cxx_global_var_init_81_5900 = Module["___cxx_global_var_init_81_5900"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_81_5900"].apply(null, arguments);
+});
+var ___cxx_global_var_init_88 = Module["___cxx_global_var_init_88"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_88"].apply(null, arguments);
+});
+var ___cxx_global_var_init_8_4230 = Module["___cxx_global_var_init_8_4230"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_8_4230"].apply(null, arguments);
+});
+var ___cxx_global_var_init_9 = Module["___cxx_global_var_init_9"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_9"].apply(null, arguments);
+});
+var ___cxx_global_var_init_9122 = Module["___cxx_global_var_init_9122"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___cxx_global_var_init_9122"].apply(null, arguments);
+});
+var ___emscripten_environ_constructor = Module["___emscripten_environ_constructor"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___emscripten_environ_constructor"].apply(null, arguments);
+});
+var ___errno_location = Module["___errno_location"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["___errno_location"].apply(null, arguments);
+});
+var __get_daylight = Module["__get_daylight"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__get_daylight"].apply(null, arguments);
+});
+var __get_environ = Module["__get_environ"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__get_environ"].apply(null, arguments);
+});
+var __get_timezone = Module["__get_timezone"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__get_timezone"].apply(null, arguments);
+});
+var __get_tzname = Module["__get_tzname"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["__get_tzname"].apply(null, arguments);
+});
+var _emscripten_replace_memory = Module["_emscripten_replace_memory"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["_emscripten_replace_memory"].apply(null, arguments);
+});
+var _fflush = Module["_fflush"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["_fflush"].apply(null, arguments);
+});
+var _free = Module["_free"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["_free"].apply(null, arguments);
+});
+var _htonl = Module["_htonl"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["_htonl"].apply(null, arguments);
+});
+var _htons = Module["_htons"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["_htons"].apply(null, arguments);
+});
+var _i64Add = Module["_i64Add"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["_i64Add"].apply(null, arguments);
+});
+var _llvm_bswap_i16 = Module["_llvm_bswap_i16"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["_llvm_bswap_i16"].apply(null, arguments);
+});
+var _llvm_bswap_i32 = Module["_llvm_bswap_i32"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["_llvm_bswap_i32"].apply(null, arguments);
+});
+var _llvm_ctpop_i32 = Module["_llvm_ctpop_i32"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["_llvm_ctpop_i32"].apply(null, arguments);
+});
+var _llvm_maxnum_f32 = Module["_llvm_maxnum_f32"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["_llvm_maxnum_f32"].apply(null, arguments);
+});
+var _llvm_maxnum_f64 = Module["_llvm_maxnum_f64"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["_llvm_maxnum_f64"].apply(null, arguments);
+});
+var _llvm_minnum_f32 = Module["_llvm_minnum_f32"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["_llvm_minnum_f32"].apply(null, arguments);
+});
+var _llvm_round_f32 = Module["_llvm_round_f32"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["_llvm_round_f32"].apply(null, arguments);
+});
+var _main = Module["_main"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["_main"].apply(null, arguments);
+});
+var _malloc = Module["_malloc"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["_malloc"].apply(null, arguments);
+});
+var _memalign = Module["_memalign"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["_memalign"].apply(null, arguments);
+});
+var _memcpy = Module["_memcpy"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["_memcpy"].apply(null, arguments);
+});
+var _memmove = Module["_memmove"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["_memmove"].apply(null, arguments);
+});
+var _memset = Module["_memset"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["_memset"].apply(null, arguments);
+});
+var _ntohs = Module["_ntohs"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["_ntohs"].apply(null, arguments);
+});
+var _pthread_cond_broadcast = Module["_pthread_cond_broadcast"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["_pthread_cond_broadcast"].apply(null, arguments);
+});
+var _pthread_mutex_lock = Module["_pthread_mutex_lock"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["_pthread_mutex_lock"].apply(null, arguments);
+});
+var _pthread_mutex_unlock = Module["_pthread_mutex_unlock"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["_pthread_mutex_unlock"].apply(null, arguments);
+});
+var _realloc = Module["_realloc"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["_realloc"].apply(null, arguments);
+});
+var _saveSetjmp = Module["_saveSetjmp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["_saveSetjmp"].apply(null, arguments);
+});
+var _sbrk = Module["_sbrk"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["_sbrk"].apply(null, arguments);
+});
+var _strlen = Module["_strlen"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["_strlen"].apply(null, arguments);
+});
+var _testSetjmp = Module["_testSetjmp"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["_testSetjmp"].apply(null, arguments);
+});
+var establishStackSpace = Module["establishStackSpace"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["establishStackSpace"].apply(null, arguments);
+});
+var getTempRet0 = Module["getTempRet0"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["getTempRet0"].apply(null, arguments);
+});
+var runPostSets = Module["runPostSets"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["runPostSets"].apply(null, arguments);
+});
+var setTempRet0 = Module["setTempRet0"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["setTempRet0"].apply(null, arguments);
+});
+var setThrew = Module["setThrew"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["setThrew"].apply(null, arguments);
+});
+var stackAlloc = Module["stackAlloc"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["stackAlloc"].apply(null, arguments);
+});
+var stackRestore = Module["stackRestore"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["stackRestore"].apply(null, arguments);
+});
+var stackSave = Module["stackSave"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["stackSave"].apply(null, arguments);
+});
+var dynCall_dddi = Module["dynCall_dddi"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_dddi"].apply(null, arguments);
+});
+var dynCall_ddi = Module["dynCall_ddi"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_ddi"].apply(null, arguments);
+});
+var dynCall_dfi = Module["dynCall_dfi"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_dfi"].apply(null, arguments);
+});
+var dynCall_di = Module["dynCall_di"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_di"].apply(null, arguments);
+});
+var dynCall_diddi = Module["dynCall_diddi"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_diddi"].apply(null, arguments);
+});
+var dynCall_didi = Module["dynCall_didi"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_didi"].apply(null, arguments);
+});
+var dynCall_dii = Module["dynCall_dii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_dii"].apply(null, arguments);
+});
+var dynCall_diii = Module["dynCall_diii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_diii"].apply(null, arguments);
+});
+var dynCall_diiii = Module["dynCall_diiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_diiii"].apply(null, arguments);
+});
+var dynCall_dji = Module["dynCall_dji"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_dji"].apply(null, arguments);
+});
+var dynCall_f = Module["dynCall_f"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_f"].apply(null, arguments);
+});
+var dynCall_fdi = Module["dynCall_fdi"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_fdi"].apply(null, arguments);
+});
+var dynCall_ff = Module["dynCall_ff"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_ff"].apply(null, arguments);
+});
+var dynCall_fff = Module["dynCall_fff"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_fff"].apply(null, arguments);
+});
+var dynCall_ffffi = Module["dynCall_ffffi"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_ffffi"].apply(null, arguments);
+});
+var dynCall_fffi = Module["dynCall_fffi"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_fffi"].apply(null, arguments);
+});
+var dynCall_fffifffi = Module["dynCall_fffifffi"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_fffifffi"].apply(null, arguments);
+});
+var dynCall_ffi = Module["dynCall_ffi"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_ffi"].apply(null, arguments);
+});
+var dynCall_fi = Module["dynCall_fi"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_fi"].apply(null, arguments);
+});
+var dynCall_fif = Module["dynCall_fif"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_fif"].apply(null, arguments);
+});
+var dynCall_fiff = Module["dynCall_fiff"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_fiff"].apply(null, arguments);
+});
+var dynCall_fiffi = Module["dynCall_fiffi"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_fiffi"].apply(null, arguments);
+});
+var dynCall_fifi = Module["dynCall_fifi"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_fifi"].apply(null, arguments);
+});
+var dynCall_fifii = Module["dynCall_fifii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_fifii"].apply(null, arguments);
+});
+var dynCall_fii = Module["dynCall_fii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_fii"].apply(null, arguments);
+});
+var dynCall_fiifi = Module["dynCall_fiifi"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_fiifi"].apply(null, arguments);
+});
+var dynCall_fiifii = Module["dynCall_fiifii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_fiifii"].apply(null, arguments);
+});
+var dynCall_fiii = Module["dynCall_fiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_fiii"].apply(null, arguments);
+});
+var dynCall_fiiii = Module["dynCall_fiiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_fiiii"].apply(null, arguments);
+});
+var dynCall_fiiiiiifiifif = Module["dynCall_fiiiiiifiifif"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_fiiiiiifiifif"].apply(null, arguments);
+});
+var dynCall_fiiiiiifiiiif = Module["dynCall_fiiiiiifiiiif"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_fiiiiiifiiiif"].apply(null, arguments);
+});
+var dynCall_fji = Module["dynCall_fji"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_fji"].apply(null, arguments);
+});
+var dynCall_i = Module["dynCall_i"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_i"].apply(null, arguments);
+});
+var dynCall_idi = Module["dynCall_idi"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_idi"].apply(null, arguments);
+});
+var dynCall_idiii = Module["dynCall_idiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_idiii"].apply(null, arguments);
+});
+var dynCall_ifffi = Module["dynCall_ifffi"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_ifffi"].apply(null, arguments);
+});
+var dynCall_iffi = Module["dynCall_iffi"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iffi"].apply(null, arguments);
+});
+var dynCall_ifi = Module["dynCall_ifi"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_ifi"].apply(null, arguments);
+});
+var dynCall_ifii = Module["dynCall_ifii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_ifii"].apply(null, arguments);
+});
+var dynCall_ifiii = Module["dynCall_ifiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_ifiii"].apply(null, arguments);
+});
+var dynCall_ii = Module["dynCall_ii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_ii"].apply(null, arguments);
+});
+var dynCall_iidi = Module["dynCall_iidi"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iidi"].apply(null, arguments);
+});
+var dynCall_iidii = Module["dynCall_iidii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iidii"].apply(null, arguments);
+});
+var dynCall_iif = Module["dynCall_iif"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iif"].apply(null, arguments);
+});
+var dynCall_iifff = Module["dynCall_iifff"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iifff"].apply(null, arguments);
+});
+var dynCall_iifffi = Module["dynCall_iifffi"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iifffi"].apply(null, arguments);
+});
+var dynCall_iiffi = Module["dynCall_iiffi"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iiffi"].apply(null, arguments);
+});
+var dynCall_iifi = Module["dynCall_iifi"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iifi"].apply(null, arguments);
+});
+var dynCall_iifii = Module["dynCall_iifii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iifii"].apply(null, arguments);
+});
+var dynCall_iifiii = Module["dynCall_iifiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iifiii"].apply(null, arguments);
+});
+var dynCall_iii = Module["dynCall_iii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iii"].apply(null, arguments);
+});
+var dynCall_iiif = Module["dynCall_iiif"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iiif"].apply(null, arguments);
+});
+var dynCall_iiifi = Module["dynCall_iiifi"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iiifi"].apply(null, arguments);
+});
+var dynCall_iiifii = Module["dynCall_iiifii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iiifii"].apply(null, arguments);
+});
+var dynCall_iiifiii = Module["dynCall_iiifiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iiifiii"].apply(null, arguments);
+});
+var dynCall_iiifiiii = Module["dynCall_iiifiiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iiifiiii"].apply(null, arguments);
+});
+var dynCall_iiii = Module["dynCall_iiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iiii"].apply(null, arguments);
+});
+var dynCall_iiiifffffi = Module["dynCall_iiiifffffi"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iiiifffffi"].apply(null, arguments);
+});
+var dynCall_iiiifffffii = Module["dynCall_iiiifffffii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iiiifffffii"].apply(null, arguments);
+});
+var dynCall_iiiifi = Module["dynCall_iiiifi"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iiiifi"].apply(null, arguments);
+});
+var dynCall_iiiifii = Module["dynCall_iiiifii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iiiifii"].apply(null, arguments);
+});
+var dynCall_iiiifiii = Module["dynCall_iiiifiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iiiifiii"].apply(null, arguments);
+});
+var dynCall_iiiifiiii = Module["dynCall_iiiifiiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iiiifiiii"].apply(null, arguments);
+});
+var dynCall_iiiifiiiii = Module["dynCall_iiiifiiiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iiiifiiiii"].apply(null, arguments);
+});
+var dynCall_iiiii = Module["dynCall_iiiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iiiii"].apply(null, arguments);
+});
+var dynCall_iiiiifiii = Module["dynCall_iiiiifiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iiiiifiii"].apply(null, arguments);
+});
+var dynCall_iiiiifiiiiif = Module["dynCall_iiiiifiiiiif"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iiiiifiiiiif"].apply(null, arguments);
+});
+var dynCall_iiiiii = Module["dynCall_iiiiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iiiiii"].apply(null, arguments);
+});
+var dynCall_iiiiiifff = Module["dynCall_iiiiiifff"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iiiiiifff"].apply(null, arguments);
+});
+var dynCall_iiiiiifffiiifiii = Module["dynCall_iiiiiifffiiifiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iiiiiifffiiifiii"].apply(null, arguments);
+});
+var dynCall_iiiiiiffiiiiiiiiiffffiii = Module["dynCall_iiiiiiffiiiiiiiiiffffiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iiiiiiffiiiiiiiiiffffiii"].apply(null, arguments);
+});
+var dynCall_iiiiiiffiiiiiiiiiffffiiii = Module["dynCall_iiiiiiffiiiiiiiiiffffiiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iiiiiiffiiiiiiiiiffffiiii"].apply(null, arguments);
+});
+var dynCall_iiiiiiffiiiiiiiiiiiiiii = Module["dynCall_iiiiiiffiiiiiiiiiiiiiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iiiiiiffiiiiiiiiiiiiiii"].apply(null, arguments);
+});
+var dynCall_iiiiiifiif = Module["dynCall_iiiiiifiif"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iiiiiifiif"].apply(null, arguments);
+});
+var dynCall_iiiiiifiii = Module["dynCall_iiiiiifiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iiiiiifiii"].apply(null, arguments);
+});
+var dynCall_iiiiiii = Module["dynCall_iiiiiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iiiiiii"].apply(null, arguments);
+});
+var dynCall_iiiiiiifiif = Module["dynCall_iiiiiiifiif"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iiiiiiifiif"].apply(null, arguments);
+});
+var dynCall_iiiiiiii = Module["dynCall_iiiiiiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iiiiiiii"].apply(null, arguments);
+});
+var dynCall_iiiiiiiii = Module["dynCall_iiiiiiiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iiiiiiiii"].apply(null, arguments);
+});
+var dynCall_iiiiiiiiii = Module["dynCall_iiiiiiiiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iiiiiiiiii"].apply(null, arguments);
+});
+var dynCall_iiiiiiiiiii = Module["dynCall_iiiiiiiiiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iiiiiiiiiii"].apply(null, arguments);
+});
+var dynCall_iiiiiiiiiiii = Module["dynCall_iiiiiiiiiiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iiiiiiiiiiii"].apply(null, arguments);
+});
+var dynCall_iiiiiiiiiiiii = Module["dynCall_iiiiiiiiiiiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iiiiiiiiiiiii"].apply(null, arguments);
+});
+var dynCall_iiiiiiiiiiiiii = Module["dynCall_iiiiiiiiiiiiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iiiiiiiiiiiiii"].apply(null, arguments);
+});
+var dynCall_iiiiiji = Module["dynCall_iiiiiji"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iiiiiji"].apply(null, arguments);
+});
+var dynCall_iiiij = Module["dynCall_iiiij"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iiiij"].apply(null, arguments);
+});
+var dynCall_iiiiji = Module["dynCall_iiiiji"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iiiiji"].apply(null, arguments);
+});
+var dynCall_iiiijii = Module["dynCall_iiiijii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iiiijii"].apply(null, arguments);
+});
+var dynCall_iiij = Module["dynCall_iiij"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iiij"].apply(null, arguments);
+});
+var dynCall_iiiji = Module["dynCall_iiiji"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iiiji"].apply(null, arguments);
+});
+var dynCall_iiijii = Module["dynCall_iiijii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iiijii"].apply(null, arguments);
+});
+var dynCall_iiijiii = Module["dynCall_iiijiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iiijiii"].apply(null, arguments);
+});
+var dynCall_iiijjii = Module["dynCall_iiijjii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iiijjii"].apply(null, arguments);
+});
+var dynCall_iij = Module["dynCall_iij"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iij"].apply(null, arguments);
+});
+var dynCall_iiji = Module["dynCall_iiji"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iiji"].apply(null, arguments);
+});
+var dynCall_iijii = Module["dynCall_iijii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iijii"].apply(null, arguments);
+});
+var dynCall_iijiii = Module["dynCall_iijiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iijiii"].apply(null, arguments);
+});
+var dynCall_iijji = Module["dynCall_iijji"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iijji"].apply(null, arguments);
+});
+var dynCall_iijjii = Module["dynCall_iijjii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iijjii"].apply(null, arguments);
+});
+var dynCall_iijjiii = Module["dynCall_iijjiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iijjiii"].apply(null, arguments);
+});
+var dynCall_iijjji = Module["dynCall_iijjji"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iijjji"].apply(null, arguments);
+});
+var dynCall_iji = Module["dynCall_iji"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_iji"].apply(null, arguments);
+});
+var dynCall_ijiii = Module["dynCall_ijiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_ijiii"].apply(null, arguments);
+});
+var dynCall_ijj = Module["dynCall_ijj"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_ijj"].apply(null, arguments);
+});
+var dynCall_ijji = Module["dynCall_ijji"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_ijji"].apply(null, arguments);
+});
+var dynCall_j = Module["dynCall_j"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_j"].apply(null, arguments);
+});
+var dynCall_jdi = Module["dynCall_jdi"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_jdi"].apply(null, arguments);
+});
+var dynCall_jdii = Module["dynCall_jdii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_jdii"].apply(null, arguments);
+});
+var dynCall_jfi = Module["dynCall_jfi"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_jfi"].apply(null, arguments);
+});
+var dynCall_ji = Module["dynCall_ji"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_ji"].apply(null, arguments);
+});
+var dynCall_jidi = Module["dynCall_jidi"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_jidi"].apply(null, arguments);
+});
+var dynCall_jidii = Module["dynCall_jidii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_jidii"].apply(null, arguments);
+});
+var dynCall_jii = Module["dynCall_jii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_jii"].apply(null, arguments);
+});
+var dynCall_jiii = Module["dynCall_jiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_jiii"].apply(null, arguments);
+});
+var dynCall_jiiii = Module["dynCall_jiiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_jiiii"].apply(null, arguments);
+});
+var dynCall_jiiiii = Module["dynCall_jiiiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_jiiiii"].apply(null, arguments);
+});
+var dynCall_jiiiiii = Module["dynCall_jiiiiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_jiiiiii"].apply(null, arguments);
+});
+var dynCall_jiiiiiiiiii = Module["dynCall_jiiiiiiiiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_jiiiiiiiiii"].apply(null, arguments);
+});
+var dynCall_jiiji = Module["dynCall_jiiji"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_jiiji"].apply(null, arguments);
+});
+var dynCall_jiji = Module["dynCall_jiji"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_jiji"].apply(null, arguments);
+});
+var dynCall_jijii = Module["dynCall_jijii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_jijii"].apply(null, arguments);
+});
+var dynCall_jijiii = Module["dynCall_jijiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_jijiii"].apply(null, arguments);
+});
+var dynCall_jijj = Module["dynCall_jijj"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_jijj"].apply(null, arguments);
+});
+var dynCall_jijji = Module["dynCall_jijji"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_jijji"].apply(null, arguments);
+});
+var dynCall_jji = Module["dynCall_jji"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_jji"].apply(null, arguments);
+});
+var dynCall_v = Module["dynCall_v"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_v"].apply(null, arguments);
+});
+var dynCall_vd = Module["dynCall_vd"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_vd"].apply(null, arguments);
+});
+var dynCall_vf = Module["dynCall_vf"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_vf"].apply(null, arguments);
+});
+var dynCall_vff = Module["dynCall_vff"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_vff"].apply(null, arguments);
+});
+var dynCall_vffff = Module["dynCall_vffff"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_vffff"].apply(null, arguments);
+});
+var dynCall_vffii = Module["dynCall_vffii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_vffii"].apply(null, arguments);
+});
+var dynCall_vfi = Module["dynCall_vfi"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_vfi"].apply(null, arguments);
+});
+var dynCall_vfii = Module["dynCall_vfii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_vfii"].apply(null, arguments);
+});
+var dynCall_vfiii = Module["dynCall_vfiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_vfiii"].apply(null, arguments);
+});
+var dynCall_vi = Module["dynCall_vi"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_vi"].apply(null, arguments);
+});
+var dynCall_vid = Module["dynCall_vid"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_vid"].apply(null, arguments);
+});
+var dynCall_vidi = Module["dynCall_vidi"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_vidi"].apply(null, arguments);
+});
+var dynCall_vif = Module["dynCall_vif"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_vif"].apply(null, arguments);
+});
+var dynCall_viff = Module["dynCall_viff"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viff"].apply(null, arguments);
+});
+var dynCall_vifff = Module["dynCall_vifff"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_vifff"].apply(null, arguments);
+});
+var dynCall_viffff = Module["dynCall_viffff"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viffff"].apply(null, arguments);
+});
+var dynCall_viffffi = Module["dynCall_viffffi"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viffffi"].apply(null, arguments);
+});
+var dynCall_viffffii = Module["dynCall_viffffii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viffffii"].apply(null, arguments);
+});
+var dynCall_viffffiifffiiiiif = Module["dynCall_viffffiifffiiiiif"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viffffiifffiiiiif"].apply(null, arguments);
+});
+var dynCall_vifffi = Module["dynCall_vifffi"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_vifffi"].apply(null, arguments);
+});
+var dynCall_vifffii = Module["dynCall_vifffii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_vifffii"].apply(null, arguments);
+});
+var dynCall_viffi = Module["dynCall_viffi"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viffi"].apply(null, arguments);
+});
+var dynCall_viffii = Module["dynCall_viffii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viffii"].apply(null, arguments);
+});
+var dynCall_viffiifffffiii = Module["dynCall_viffiifffffiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viffiifffffiii"].apply(null, arguments);
+});
+var dynCall_viffiii = Module["dynCall_viffiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viffiii"].apply(null, arguments);
+});
+var dynCall_viffiiiif = Module["dynCall_viffiiiif"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viffiiiif"].apply(null, arguments);
+});
+var dynCall_vifi = Module["dynCall_vifi"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_vifi"].apply(null, arguments);
+});
+var dynCall_vifii = Module["dynCall_vifii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_vifii"].apply(null, arguments);
+});
+var dynCall_vifiiii = Module["dynCall_vifiiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_vifiiii"].apply(null, arguments);
+});
+var dynCall_vii = Module["dynCall_vii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_vii"].apply(null, arguments);
+});
+var dynCall_viid = Module["dynCall_viid"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viid"].apply(null, arguments);
+});
+var dynCall_viidi = Module["dynCall_viidi"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viidi"].apply(null, arguments);
+});
+var dynCall_viidii = Module["dynCall_viidii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viidii"].apply(null, arguments);
+});
+var dynCall_viif = Module["dynCall_viif"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viif"].apply(null, arguments);
+});
+var dynCall_viiff = Module["dynCall_viiff"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viiff"].apply(null, arguments);
+});
+var dynCall_viifff = Module["dynCall_viifff"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viifff"].apply(null, arguments);
+});
+var dynCall_viifffi = Module["dynCall_viifffi"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viifffi"].apply(null, arguments);
+});
+var dynCall_viiffi = Module["dynCall_viiffi"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viiffi"].apply(null, arguments);
+});
+var dynCall_viiffii = Module["dynCall_viiffii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viiffii"].apply(null, arguments);
+});
+var dynCall_viifi = Module["dynCall_viifi"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viifi"].apply(null, arguments);
+});
+var dynCall_viifii = Module["dynCall_viifii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viifii"].apply(null, arguments);
+});
+var dynCall_viifiii = Module["dynCall_viifiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viifiii"].apply(null, arguments);
+});
+var dynCall_viifiiii = Module["dynCall_viifiiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viifiiii"].apply(null, arguments);
+});
+var dynCall_viii = Module["dynCall_viii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viii"].apply(null, arguments);
+});
+var dynCall_viiidi = Module["dynCall_viiidi"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viiidi"].apply(null, arguments);
+});
+var dynCall_viiifffi = Module["dynCall_viiifffi"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viiifffi"].apply(null, arguments);
+});
+var dynCall_viiiffi = Module["dynCall_viiiffi"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viiiffi"].apply(null, arguments);
+});
+var dynCall_viiiffii = Module["dynCall_viiiffii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viiiffii"].apply(null, arguments);
+});
+var dynCall_viiifi = Module["dynCall_viiifi"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viiifi"].apply(null, arguments);
+});
+var dynCall_viiifii = Module["dynCall_viiifii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viiifii"].apply(null, arguments);
+});
+var dynCall_viiifiii = Module["dynCall_viiifiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viiifiii"].apply(null, arguments);
+});
+var dynCall_viiifiiiii = Module["dynCall_viiifiiiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viiifiiiii"].apply(null, arguments);
+});
+var dynCall_viiii = Module["dynCall_viiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viiii"].apply(null, arguments);
+});
+var dynCall_viiiif = Module["dynCall_viiiif"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viiiif"].apply(null, arguments);
+});
+var dynCall_viiiifii = Module["dynCall_viiiifii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viiiifii"].apply(null, arguments);
+});
+var dynCall_viiiifiiiiif = Module["dynCall_viiiifiiiiif"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viiiifiiiiif"].apply(null, arguments);
+});
+var dynCall_viiiii = Module["dynCall_viiiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viiiii"].apply(null, arguments);
+});
+var dynCall_viiiiif = Module["dynCall_viiiiif"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viiiiif"].apply(null, arguments);
+});
+var dynCall_viiiiiffi = Module["dynCall_viiiiiffi"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viiiiiffi"].apply(null, arguments);
+});
+var dynCall_viiiiiffii = Module["dynCall_viiiiiffii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viiiiiffii"].apply(null, arguments);
+});
+var dynCall_viiiiii = Module["dynCall_viiiiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viiiiii"].apply(null, arguments);
+});
+var dynCall_viiiiiif = Module["dynCall_viiiiiif"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viiiiiif"].apply(null, arguments);
+});
+var dynCall_viiiiiii = Module["dynCall_viiiiiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viiiiiii"].apply(null, arguments);
+});
+var dynCall_viiiiiiii = Module["dynCall_viiiiiiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viiiiiiii"].apply(null, arguments);
+});
+var dynCall_viiiiiiiii = Module["dynCall_viiiiiiiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viiiiiiiii"].apply(null, arguments);
+});
+var dynCall_viiiiiiiiii = Module["dynCall_viiiiiiiiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viiiiiiiiii"].apply(null, arguments);
+});
+var dynCall_viiiiiiiiiii = Module["dynCall_viiiiiiiiiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viiiiiiiiiii"].apply(null, arguments);
+});
+var dynCall_viiiiiiiiiiifii = Module["dynCall_viiiiiiiiiiifii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viiiiiiiiiiifii"].apply(null, arguments);
+});
+var dynCall_viiiiiiiiiiii = Module["dynCall_viiiiiiiiiiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viiiiiiiiiiii"].apply(null, arguments);
+});
+var dynCall_viiiiiiiiiiiiii = Module["dynCall_viiiiiiiiiiiiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viiiiiiiiiiiiii"].apply(null, arguments);
+});
+var dynCall_viiiiiiiiiiiiiii = Module["dynCall_viiiiiiiiiiiiiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viiiiiiiiiiiiiii"].apply(null, arguments);
+});
+var dynCall_viiiiiiiiiiiiiiiiii = Module["dynCall_viiiiiiiiiiiiiiiiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viiiiiiiiiiiiiiiiii"].apply(null, arguments);
+});
+var dynCall_viiiiiji = Module["dynCall_viiiiiji"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viiiiiji"].apply(null, arguments);
+});
+var dynCall_viiiij = Module["dynCall_viiiij"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viiiij"].apply(null, arguments);
+});
+var dynCall_viiiijiiii = Module["dynCall_viiiijiiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viiiijiiii"].apply(null, arguments);
+});
+var dynCall_viiiji = Module["dynCall_viiiji"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viiiji"].apply(null, arguments);
+});
+var dynCall_viiijji = Module["dynCall_viiijji"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viiijji"].apply(null, arguments);
+});
+var dynCall_viij = Module["dynCall_viij"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viij"].apply(null, arguments);
+});
+var dynCall_viiji = Module["dynCall_viiji"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viiji"].apply(null, arguments);
+});
+var dynCall_viijii = Module["dynCall_viijii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viijii"].apply(null, arguments);
+});
+var dynCall_viijiijiii = Module["dynCall_viijiijiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viijiijiii"].apply(null, arguments);
+});
+var dynCall_viijijii = Module["dynCall_viijijii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viijijii"].apply(null, arguments);
+});
+var dynCall_viijijiii = Module["dynCall_viijijiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viijijiii"].apply(null, arguments);
+});
+var dynCall_viijijj = Module["dynCall_viijijj"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viijijj"].apply(null, arguments);
+});
+var dynCall_viijj = Module["dynCall_viijj"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viijj"].apply(null, arguments);
+});
+var dynCall_viijji = Module["dynCall_viijji"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viijji"].apply(null, arguments);
+});
+var dynCall_viijjiii = Module["dynCall_viijjiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viijjiii"].apply(null, arguments);
+});
+var dynCall_viijjji = Module["dynCall_viijjji"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viijjji"].apply(null, arguments);
+});
+var dynCall_vij = Module["dynCall_vij"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_vij"].apply(null, arguments);
+});
+var dynCall_viji = Module["dynCall_viji"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_viji"].apply(null, arguments);
+});
+var dynCall_vijii = Module["dynCall_vijii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_vijii"].apply(null, arguments);
+});
+var dynCall_vijiii = Module["dynCall_vijiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_vijiii"].apply(null, arguments);
+});
+var dynCall_vijiji = Module["dynCall_vijiji"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_vijiji"].apply(null, arguments);
+});
+var dynCall_vijijji = Module["dynCall_vijijji"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_vijijji"].apply(null, arguments);
+});
+var dynCall_vijji = Module["dynCall_vijji"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_vijji"].apply(null, arguments);
+});
+var dynCall_vijjii = Module["dynCall_vijjii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_vijjii"].apply(null, arguments);
+});
+var dynCall_vjiiii = Module["dynCall_vjiiii"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_vjiiii"].apply(null, arguments);
+});
+var dynCall_vjji = Module["dynCall_vjji"] = (function() {
+ assert(runtimeInitialized, "you need to wait for the runtime to be ready (e.g. wait for main() to be called)");
+ assert(!runtimeExited, "the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)");
+ return Module["asm"]["dynCall_vjji"].apply(null, arguments);
+});
+Module["asm"] = asm;
+if (!Module["intArrayFromString"]) Module["intArrayFromString"] = (function() {
+ abort("'intArrayFromString' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+});
+if (!Module["intArrayToString"]) Module["intArrayToString"] = (function() {
+ abort("'intArrayToString' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+});
+Module["ccall"] = ccall;
+Module["cwrap"] = cwrap;
+if (!Module["setValue"]) Module["setValue"] = (function() {
+ abort("'setValue' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+});
+if (!Module["getValue"]) Module["getValue"] = (function() {
+ abort("'getValue' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+});
+if (!Module["allocate"]) Module["allocate"] = (function() {
+ abort("'allocate' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+});
+if (!Module["getMemory"]) Module["getMemory"] = (function() {
+ abort("'getMemory' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ). Alternatively, forcing filesystem support (-s FORCE_FILESYSTEM=1) can export this for you");
+});
+if (!Module["Pointer_stringify"]) Module["Pointer_stringify"] = (function() {
+ abort("'Pointer_stringify' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+});
+if (!Module["AsciiToString"]) Module["AsciiToString"] = (function() {
+ abort("'AsciiToString' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+});
+if (!Module["stringToAscii"]) Module["stringToAscii"] = (function() {
+ abort("'stringToAscii' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+});
+if (!Module["UTF8ArrayToString"]) Module["UTF8ArrayToString"] = (function() {
+ abort("'UTF8ArrayToString' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+});
+if (!Module["UTF8ToString"]) Module["UTF8ToString"] = (function() {
+ abort("'UTF8ToString' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+});
+if (!Module["stringToUTF8Array"]) Module["stringToUTF8Array"] = (function() {
+ abort("'stringToUTF8Array' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+});
+if (!Module["stringToUTF8"]) Module["stringToUTF8"] = (function() {
+ abort("'stringToUTF8' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+});
+if (!Module["lengthBytesUTF8"]) Module["lengthBytesUTF8"] = (function() {
+ abort("'lengthBytesUTF8' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+});
+if (!Module["UTF16ToString"]) Module["UTF16ToString"] = (function() {
+ abort("'UTF16ToString' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+});
+if (!Module["stringToUTF16"]) Module["stringToUTF16"] = (function() {
+ abort("'stringToUTF16' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+});
+if (!Module["lengthBytesUTF16"]) Module["lengthBytesUTF16"] = (function() {
+ abort("'lengthBytesUTF16' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+});
+if (!Module["UTF32ToString"]) Module["UTF32ToString"] = (function() {
+ abort("'UTF32ToString' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+});
+if (!Module["stringToUTF32"]) Module["stringToUTF32"] = (function() {
+ abort("'stringToUTF32' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+});
+if (!Module["lengthBytesUTF32"]) Module["lengthBytesUTF32"] = (function() {
+ abort("'lengthBytesUTF32' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+});
+if (!Module["allocateUTF8"]) Module["allocateUTF8"] = (function() {
+ abort("'allocateUTF8' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+});
+Module["stackTrace"] = stackTrace;
+if (!Module["addOnPreRun"]) Module["addOnPreRun"] = (function() {
+ abort("'addOnPreRun' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+});
+if (!Module["addOnInit"]) Module["addOnInit"] = (function() {
+ abort("'addOnInit' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+});
+if (!Module["addOnPreMain"]) Module["addOnPreMain"] = (function() {
+ abort("'addOnPreMain' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+});
+if (!Module["addOnExit"]) Module["addOnExit"] = (function() {
+ abort("'addOnExit' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+});
+if (!Module["addOnPostRun"]) Module["addOnPostRun"] = (function() {
+ abort("'addOnPostRun' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+});
+if (!Module["writeStringToMemory"]) Module["writeStringToMemory"] = (function() {
+ abort("'writeStringToMemory' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+});
+if (!Module["writeArrayToMemory"]) Module["writeArrayToMemory"] = (function() {
+ abort("'writeArrayToMemory' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+});
+if (!Module["writeAsciiToMemory"]) Module["writeAsciiToMemory"] = (function() {
+ abort("'writeAsciiToMemory' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+});
+Module["addRunDependency"] = addRunDependency;
+Module["removeRunDependency"] = removeRunDependency;
+if (!Module["ENV"]) Module["ENV"] = (function() {
+ abort("'ENV' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+});
+if (!Module["FS"]) Module["FS"] = (function() {
+ abort("'FS' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+});
+if (!Module["FS_createFolder"]) Module["FS_createFolder"] = (function() {
+ abort("'FS_createFolder' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ). Alternatively, forcing filesystem support (-s FORCE_FILESYSTEM=1) can export this for you");
+});
+Module["FS_createPath"] = FS.createPath;
+Module["FS_createDataFile"] = FS.createDataFile;
+if (!Module["FS_createPreloadedFile"]) Module["FS_createPreloadedFile"] = (function() {
+ abort("'FS_createPreloadedFile' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ). Alternatively, forcing filesystem support (-s FORCE_FILESYSTEM=1) can export this for you");
+});
+if (!Module["FS_createLazyFile"]) Module["FS_createLazyFile"] = (function() {
+ abort("'FS_createLazyFile' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ). Alternatively, forcing filesystem support (-s FORCE_FILESYSTEM=1) can export this for you");
+});
+if (!Module["FS_createLink"]) Module["FS_createLink"] = (function() {
+ abort("'FS_createLink' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ). Alternatively, forcing filesystem support (-s FORCE_FILESYSTEM=1) can export this for you");
+});
+if (!Module["FS_createDevice"]) Module["FS_createDevice"] = (function() {
+ abort("'FS_createDevice' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ). Alternatively, forcing filesystem support (-s FORCE_FILESYSTEM=1) can export this for you");
+});
+if (!Module["FS_unlink"]) Module["FS_unlink"] = (function() {
+ abort("'FS_unlink' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ). Alternatively, forcing filesystem support (-s FORCE_FILESYSTEM=1) can export this for you");
+});
+if (!Module["GL"]) Module["GL"] = (function() {
+ abort("'GL' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+});
+if (!Module["staticAlloc"]) Module["staticAlloc"] = (function() {
+ abort("'staticAlloc' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+});
+if (!Module["dynamicAlloc"]) Module["dynamicAlloc"] = (function() {
+ abort("'dynamicAlloc' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+});
+if (!Module["warnOnce"]) Module["warnOnce"] = (function() {
+ abort("'warnOnce' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+});
+if (!Module["loadDynamicLibrary"]) Module["loadDynamicLibrary"] = (function() {
+ abort("'loadDynamicLibrary' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+});
+if (!Module["loadWebAssemblyModule"]) Module["loadWebAssemblyModule"] = (function() {
+ abort("'loadWebAssemblyModule' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+});
+if (!Module["getLEB"]) Module["getLEB"] = (function() {
+ abort("'getLEB' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+});
+if (!Module["getFunctionTables"]) Module["getFunctionTables"] = (function() {
+ abort("'getFunctionTables' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+});
+if (!Module["alignFunctionTables"]) Module["alignFunctionTables"] = (function() {
+ abort("'alignFunctionTables' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+});
+if (!Module["registerFunctions"]) Module["registerFunctions"] = (function() {
+ abort("'registerFunctions' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+});
+if (!Module["addFunction"]) Module["addFunction"] = (function() {
+ abort("'addFunction' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+});
+if (!Module["removeFunction"]) Module["removeFunction"] = (function() {
+ abort("'removeFunction' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+});
+if (!Module["getFuncWrapper"]) Module["getFuncWrapper"] = (function() {
+ abort("'getFuncWrapper' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+});
+if (!Module["prettyPrint"]) Module["prettyPrint"] = (function() {
+ abort("'prettyPrint' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+});
+if (!Module["makeBigInt"]) Module["makeBigInt"] = (function() {
+ abort("'makeBigInt' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+});
+if (!Module["dynCall"]) Module["dynCall"] = (function() {
+ abort("'dynCall' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+});
+if (!Module["getCompilerSetting"]) Module["getCompilerSetting"] = (function() {
+ abort("'getCompilerSetting' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+});
+if (!Module["stackSave"]) Module["stackSave"] = (function() {
+ abort("'stackSave' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+});
+if (!Module["stackRestore"]) Module["stackRestore"] = (function() {
+ abort("'stackRestore' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+});
+if (!Module["stackAlloc"]) Module["stackAlloc"] = (function() {
+ abort("'stackAlloc' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+});
+if (!Module["establishStackSpace"]) Module["establishStackSpace"] = (function() {
+ abort("'establishStackSpace' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+});
+if (!Module["print"]) Module["print"] = (function() {
+ abort("'print' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+});
+if (!Module["printErr"]) Module["printErr"] = (function() {
+ abort("'printErr' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+});
+Module["writeStackCookie"] = writeStackCookie;
+Module["checkStackCookie"] = checkStackCookie;
+if (!Module["abortStackOverflow"]) Module["abortStackOverflow"] = (function() {
+ abort("'abortStackOverflow' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+});
+if (!Module["ALLOC_NORMAL"]) Object.defineProperty(Module, "ALLOC_NORMAL", {
+ get: (function() {
+ abort("'ALLOC_NORMAL' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+ })
+});
+if (!Module["ALLOC_STACK"]) Object.defineProperty(Module, "ALLOC_STACK", {
+ get: (function() {
+ abort("'ALLOC_STACK' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+ })
+});
+if (!Module["ALLOC_STATIC"]) Object.defineProperty(Module, "ALLOC_STATIC", {
+ get: (function() {
+ abort("'ALLOC_STATIC' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+ })
+});
+if (!Module["ALLOC_DYNAMIC"]) Object.defineProperty(Module, "ALLOC_DYNAMIC", {
+ get: (function() {
+ abort("'ALLOC_DYNAMIC' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+ })
+});
+if (!Module["ALLOC_NONE"]) Object.defineProperty(Module, "ALLOC_NONE", {
+ get: (function() {
+ abort("'ALLOC_NONE' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)");
+ })
+});
+Module["then"] = (function(func) {
+ if (Module["calledRun"]) {
+ func(Module);
+ } else {
+ var old = Module["onRuntimeInitialized"];
+ Module["onRuntimeInitialized"] = (function() {
+ if (old) old();
+ func(Module);
+ });
+ }
+ return Module;
+});
+function ExitStatus(status) {
+ this.name = "ExitStatus";
+ this.message = "Program terminated with exit(" + status + ")";
+ this.status = status;
+}
+ExitStatus.prototype = new Error;
+ExitStatus.prototype.constructor = ExitStatus;
+var initialStackTop;
+var calledMain = false;
+dependenciesFulfilled = function runCaller() {
+ if (!Module["calledRun"]) run();
+ if (!Module["calledRun"]) dependenciesFulfilled = runCaller;
+};
+Module["callMain"] = function callMain(args) {
+ assert(runDependencies == 0, "cannot call main when async dependencies remain! (listen on __ATMAIN__)");
+ assert(__ATPRERUN__.length == 0, "cannot call main when preRun functions remain to be called");
+ args = args || [];
+ ensureInitRuntime();
+ var argc = args.length + 1;
+ var argv = stackAlloc((argc + 1) * 4);
+ HEAP32[argv >> 2] = allocateUTF8OnStack(Module["thisProgram"]);
+ for (var i = 1; i < argc; i++) {
+ HEAP32[(argv >> 2) + i] = allocateUTF8OnStack(args[i - 1]);
+ }
+ HEAP32[(argv >> 2) + argc] = 0;
+ try {
+ var ret = Module["_main"](argc, argv, 0);
+ exit(ret, true);
+ } catch (e) {
+ if (e instanceof ExitStatus) {
+ return;
+ } else if (e == "SimulateInfiniteLoop") {
+ Module["noExitRuntime"] = true;
+ return;
+ } else {
+ var toLog = e;
+ if (e && typeof e === "object" && e.stack) {
+ toLog = [ e, e.stack ];
+ }
+ err("exception thrown: " + toLog);
+ Module["quit"](1, e);
+ }
+ } finally {
+ calledMain = true;
+ }
+};
+function run(args) {
+ args = args || Module["arguments"];
+ if (runDependencies > 0) {
+ return;
+ }
+ writeStackCookie();
+ preRun();
+ if (runDependencies > 0) return;
+ if (Module["calledRun"]) return;
+ function doRun() {
+ if (Module["calledRun"]) return;
+ Module["calledRun"] = true;
+ if (ABORT) return;
+ ensureInitRuntime();
+ preMain();
+ if (Module["onRuntimeInitialized"]) Module["onRuntimeInitialized"]();
+ if (Module["_main"] && shouldRunNow) Module["callMain"](args);
+ postRun();
+ }
+ if (Module["setStatus"]) {
+ Module["setStatus"]("Running...");
+ setTimeout((function() {
+ setTimeout((function() {
+ Module["setStatus"]("");
+ }), 1);
+ doRun();
+ }), 1);
+ } else {
+ doRun();
+ }
+ checkStackCookie();
+}
+Module["run"] = run;
+function checkUnflushedContent() {
+ var print = out;
+ var printErr = err;
+ var has = false;
+ out = err = (function(x) {
+ has = true;
+ });
+ try {
+ var flush = Module["_fflush"];
+ if (flush) flush(0);
+ var hasFS = true;
+ if (hasFS) {
+ [ "stdout", "stderr" ].forEach((function(name) {
+ var info = FS.analyzePath("/dev/" + name);
+ if (!info) return;
+ var stream = info.object;
+ var rdev = stream.rdev;
+ var tty = TTY.ttys[rdev];
+ if (tty && tty.output && tty.output.length) {
+ has = true;
+ }
+ }));
+ }
+ } catch (e) {}
+ out = print;
+ err = printErr;
+ if (has) {
+ warnOnce("stdio streams had content in them that was not flushed. you should set NO_EXIT_RUNTIME to 0 (see the FAQ), or make sure to emit a newline when you printf etc.");
+ }
+}
+function exit(status, implicit) {
+ checkUnflushedContent();
+ if (implicit && Module["noExitRuntime"] && status === 0) {
+ return;
+ }
+ if (Module["noExitRuntime"]) {
+ if (!implicit) {
+ err("exit(" + status + ") called, but NO_EXIT_RUNTIME is set, so halting execution but not exiting the runtime or preventing further async execution (build with NO_EXIT_RUNTIME=0, if you want a true shutdown)");
+ }
+ } else {
+ ABORT = true;
+ EXITSTATUS = status;
+ STACKTOP = initialStackTop;
+ exitRuntime();
+ if (Module["onExit"]) Module["onExit"](status);
+ }
+ Module["quit"](status, new ExitStatus(status));
+}
+var abortDecorators = [];
+function abort(what) {
+ if (Module["onAbort"]) {
+ Module["onAbort"](what);
+ }
+ if (what !== undefined) {
+ out(what);
+ err(what);
+ what = JSON.stringify(what);
+ } else {
+ what = "";
+ }
+ ABORT = true;
+ EXITSTATUS = 1;
+ var extra = "";
+ var output = "abort(" + what + ") at " + stackTrace() + extra;
+ if (abortDecorators) {
+ abortDecorators.forEach((function(decorator) {
+ output = decorator(output, what);
+ }));
+ }
+ throw output;
+}
+Module["abort"] = abort;
+if (Module["preInit"]) {
+ if (typeof Module["preInit"] == "function") Module["preInit"] = [ Module["preInit"] ];
+ while (Module["preInit"].length > 0) {
+ Module["preInit"].pop()();
+ }
+}
+var shouldRunNow = true;
+if (Module["noInitialRun"]) {
+ shouldRunNow = false;
+}
+Module["noExitRuntime"] = true;
+run();
+
+
+
+
+
+ return UnityModule;
+}
+);
+})();
+if (typeof exports === 'object' && typeof module === 'object')
+ module.exports = UnityModule;
+ else if (typeof define === 'function' && define['amd'])
+ define([], function() { return UnityModule; });
+ else if (typeof exports === 'object')
+ exports["UnityModule"] = UnityModule;
+ \ No newline at end of file