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authorAndrew Lee <alee14498@protonmail.com>2020-12-05 14:38:27 -0500
committerAndrew Lee <alee14498@protonmail.com>2020-12-05 14:38:27 -0500
commit130b3e793173aa90db8463a4f0a794319aa47b76 (patch)
treefe4713f2eab201d68a1f6165ccfec2d0a6d22642
parent8eeb75a44b8d49894afe54baf4464321a652018b (diff)
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Fixed some naming
-rw-r--r--Assets/Scenes/SampleScene.unity10
-rw-r--r--Assets/Scripts/DiscordController.cs31
2 files changed, 21 insertions, 20 deletions
diff --git a/Assets/Scenes/SampleScene.unity b/Assets/Scenes/SampleScene.unity
index f89684b..6707dfb 100644
--- a/Assets/Scenes/SampleScene.unity
+++ b/Assets/Scenes/SampleScene.unity
@@ -2285,11 +2285,11 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 4cb25a675054556c4b6a193453e179c1, type: 3}
m_Name:
m_EditorClassIdentifier:
- ApplicationID: 784835227338932244
- RpcStatus: In Development...
- RpcDetails: An upcoming Unity game by Alee!
- RpcLargeImage: wip
- RpcLargeImageText: Work in Progress!
+ applicationID: 784835227338932244
+ rpcStatus: In Development...
+ rpcDetails: An upcoming Unity game by Alee!
+ rpcLargeImage: wip
+ rpcLargeImageText: Work in Progress!
--- !u!4 &2140247659
Transform:
m_ObjectHideFlags: 0
diff --git a/Assets/Scripts/DiscordController.cs b/Assets/Scripts/DiscordController.cs
index 1df32b7..8086e15 100644
--- a/Assets/Scripts/DiscordController.cs
+++ b/Assets/Scripts/DiscordController.cs
@@ -1,33 +1,34 @@
using UnityEngine;
+using UnityEngine.Serialization;
public class DiscordController : MonoBehaviour
{
- public Discord.Discord discord;
- public long ApplicationID;
- public string RpcStatus;
- public string RpcDetails;
- public string RpcLargeImage;
- public string RpcLargeImageText;
+ public Discord.Discord Discord;
+ public long applicationID;
+ public string rpcStatus;
+ public string rpcDetails;
+ public string rpcLargeImage;
+ public string rpcLargeImageText;
// Use this for initialization
void Start () {
System.Environment.SetEnvironmentVariable("DISCORD_INSTANCE_ID", "0");
- discord = new Discord.Discord(ApplicationID, (System.UInt64)Discord.CreateFlags.Default);
- var activityManager = discord.GetActivityManager();
+ Discord = new Discord.Discord(applicationID, (System.UInt64)global::Discord.CreateFlags.Default);
+ var activityManager = Discord.GetActivityManager();
var activity = new Discord.Activity
{
- State = RpcStatus,
- Details = RpcDetails,
+ State = rpcStatus,
+ Details = rpcDetails,
Assets =
{
- LargeImage = RpcLargeImage,
- LargeText = RpcLargeImageText
+ LargeImage = rpcLargeImage,
+ LargeText = rpcLargeImageText
}
};
activityManager.UpdateActivity(activity, (res) =>
{
- if (res == Discord.Result.Ok)
+ if (res == global::Discord.Result.Ok)
{
Debug.LogWarning("Everything is fine!");
}
@@ -35,7 +36,7 @@ public class DiscordController : MonoBehaviour
activityManager.ClearActivity((result) =>
{
- if (result == Discord.Result.Ok)
+ if (result == global::Discord.Result.Ok)
{
Debug.Log("Success!");
}
@@ -48,6 +49,6 @@ public class DiscordController : MonoBehaviour
// Update is called once per frame
void Update () {
- discord.RunCallbacks();
+ Discord.RunCallbacks();
}
}