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authorAndrew Lee <alee14498@protonmail.com>2020-08-23 18:00:57 -0400
committerAndrew Lee <alee14498@protonmail.com>2020-08-23 18:00:57 -0400
commit4c192cebf7af6c271b8a8a9b10616c85ab2856dd (patch)
tree58c30cf2b9c17172e7de535b6bd41f3e4899b176 /Assets/Scripts/LoadScene.cs
parent9a3434cce0e148b8cd86eb471cf92b5dbe425575 (diff)
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Upgraded project; Main menu
Diffstat (limited to 'Assets/Scripts/LoadScene.cs')
-rw-r--r--Assets/Scripts/LoadScene.cs47
1 files changed, 47 insertions, 0 deletions
diff --git a/Assets/Scripts/LoadScene.cs b/Assets/Scripts/LoadScene.cs
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+/*******************************************************************************
+*
+* Unicity (Project SimLife): A Sims clone written in Unity C#
+* Copyright (C) 2019 Unicity Development Team
+*
+* This software is protected by the copyright and licensing rights held
+* by the Unicity Development Team. (2019)
+*
+*********************************************************************************/
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.SceneManagement;
+
+public class LoadScene : MonoBehaviour {
+ bool doMenuRotate;
+ int _SceneIndex;
+ GameObject MainPanel;
+
+ public void MainMenuPlayButton(int SceneIndex) {
+ doMenuRotate = true;
+ _SceneIndex = SceneIndex;
+ }
+
+ public void SceneLoader(int SceneIndex) {
+ SceneManager.LoadScene(SceneIndex);
+ }
+
+ public void Start() {
+ doMenuRotate = false;
+ MainPanel = GameObject.Find("MainPanel");
+ }
+
+ public void Update() {
+ if (doMenuRotate) {
+ if (MainPanel.transform.eulerAngles.z < 90) {
+ MainPanel.transform.Rotate(0, 0, MainPanel.transform.rotation.eulerAngles.z + 0.01f);
+ } else {
+ doMenuRotate = false;
+ }
+ }
+
+ if (MainPanel.transform.eulerAngles.z > 90) {
+ SceneLoader(_SceneIndex);
+ }
+ }
+}