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/*******************************************************************************
*
* Unicity (Project SimLife): A Sims clone written in Unity C#
* Copyright (C) 2019 Unicity Development Team
*
* This software is protected by the copyright and licensing rights held
* by the Unicity Development Team. (2019)
*
*********************************************************************************/
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class LoadScene : MonoBehaviour {
bool doMenuRotate;
int _SceneIndex;
GameObject MainPanel;
public void MainMenuPlayButton(int SceneIndex) {
doMenuRotate = true;
_SceneIndex = SceneIndex;
}
public void SceneLoader(int SceneIndex) {
SceneManager.LoadScene(SceneIndex);
}
public void Start() {
doMenuRotate = false;
MainPanel = GameObject.Find("MainPanel");
}
public void Update() {
if (doMenuRotate) {
if (MainPanel.transform.eulerAngles.z < 90) {
MainPanel.transform.Rotate(0, 0, MainPanel.transform.rotation.eulerAngles.z + 0.01f);
} else {
doMenuRotate = false;
}
}
if (MainPanel.transform.eulerAngles.z > 90) {
SceneLoader(_SceneIndex);
}
}
}
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