summaryrefslogtreecommitdiff
path: root/Assets/Scripts/LoadScene.cs
diff options
context:
space:
mode:
Diffstat (limited to 'Assets/Scripts/LoadScene.cs')
-rw-r--r--Assets/Scripts/LoadScene.cs47
1 files changed, 47 insertions, 0 deletions
diff --git a/Assets/Scripts/LoadScene.cs b/Assets/Scripts/LoadScene.cs
new file mode 100644
index 0000000..3fbb91e
--- /dev/null
+++ b/Assets/Scripts/LoadScene.cs
@@ -0,0 +1,47 @@
+/*******************************************************************************
+*
+* Unicity (Project SimLife): A Sims clone written in Unity C#
+* Copyright (C) 2019 Unicity Development Team
+*
+* This software is protected by the copyright and licensing rights held
+* by the Unicity Development Team. (2019)
+*
+*********************************************************************************/
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.SceneManagement;
+
+public class LoadScene : MonoBehaviour {
+ bool doMenuRotate;
+ int _SceneIndex;
+ GameObject MainPanel;
+
+ public void MainMenuPlayButton(int SceneIndex) {
+ doMenuRotate = true;
+ _SceneIndex = SceneIndex;
+ }
+
+ public void SceneLoader(int SceneIndex) {
+ SceneManager.LoadScene(SceneIndex);
+ }
+
+ public void Start() {
+ doMenuRotate = false;
+ MainPanel = GameObject.Find("MainPanel");
+ }
+
+ public void Update() {
+ if (doMenuRotate) {
+ if (MainPanel.transform.eulerAngles.z < 90) {
+ MainPanel.transform.Rotate(0, 0, MainPanel.transform.rotation.eulerAngles.z + 0.01f);
+ } else {
+ doMenuRotate = false;
+ }
+ }
+
+ if (MainPanel.transform.eulerAngles.z > 90) {
+ SceneLoader(_SceneIndex);
+ }
+ }
+}