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-rw-r--r--Assets/Scripts/LoadScene.cs47
-rw-r--r--Assets/Scripts/LoadScene.cs.meta11
-rw-r--r--Assets/Scripts/Quit.cs4
3 files changed, 62 insertions, 0 deletions
diff --git a/Assets/Scripts/LoadScene.cs b/Assets/Scripts/LoadScene.cs
new file mode 100644
index 0000000..3fbb91e
--- /dev/null
+++ b/Assets/Scripts/LoadScene.cs
@@ -0,0 +1,47 @@
+/*******************************************************************************
+*
+* Unicity (Project SimLife): A Sims clone written in Unity C#
+* Copyright (C) 2019 Unicity Development Team
+*
+* This software is protected by the copyright and licensing rights held
+* by the Unicity Development Team. (2019)
+*
+*********************************************************************************/
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.SceneManagement;
+
+public class LoadScene : MonoBehaviour {
+ bool doMenuRotate;
+ int _SceneIndex;
+ GameObject MainPanel;
+
+ public void MainMenuPlayButton(int SceneIndex) {
+ doMenuRotate = true;
+ _SceneIndex = SceneIndex;
+ }
+
+ public void SceneLoader(int SceneIndex) {
+ SceneManager.LoadScene(SceneIndex);
+ }
+
+ public void Start() {
+ doMenuRotate = false;
+ MainPanel = GameObject.Find("MainPanel");
+ }
+
+ public void Update() {
+ if (doMenuRotate) {
+ if (MainPanel.transform.eulerAngles.z < 90) {
+ MainPanel.transform.Rotate(0, 0, MainPanel.transform.rotation.eulerAngles.z + 0.01f);
+ } else {
+ doMenuRotate = false;
+ }
+ }
+
+ if (MainPanel.transform.eulerAngles.z > 90) {
+ SceneLoader(_SceneIndex);
+ }
+ }
+}
diff --git a/Assets/Scripts/LoadScene.cs.meta b/Assets/Scripts/LoadScene.cs.meta
new file mode 100644
index 0000000..8469acd
--- /dev/null
+++ b/Assets/Scripts/LoadScene.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 202c899680dfb0891aa21787ff876860
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Quit.cs b/Assets/Scripts/Quit.cs
index d53343e..40cfc85 100644
--- a/Assets/Scripts/Quit.cs
+++ b/Assets/Scripts/Quit.cs
@@ -2,6 +2,10 @@
public class Quit : MonoBehaviour
{
+ public void ExitGame() {
+ Debug.Log("Game has closed.");
+ Application.Quit();
+ }
// Update is called once per frame
void Update()
{