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authorAndrew Lee <alee14498@protonmail.com>2020-04-19 17:19:32 -0400
committerAndrew Lee <alee14498@protonmail.com>2020-04-19 17:19:32 -0400
commitc55fba8ab2a1c9d3df65eda4a5a1e957f4aa1f78 (patch)
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diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/SignalAssetInspector.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/SignalAssetInspector.cs
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+using JetBrains.Annotations;
+using UnityEngine;
+using UnityEngine.Timeline;
+
+namespace UnityEditor.Timeline.Signals
+{
+ [CustomEditor(typeof(SignalAsset))]
+ class SignalAssetInspector : Editor
+ {
+ [MenuItem("Assets/Create/Signal", false, 451)]
+ [UsedImplicitly]
+ public static void CreateNewSignal()
+ {
+ var icon = EditorGUIUtility.IconContent("SignalAsset Icon").image as Texture2D;
+ ProjectWindowUtil.StartNameEditingIfProjectWindowExists(0, CreateInstance<DoCreateSignalAsset>(), "New Signal.signal", icon, null);
+ }
+
+ class DoCreateSignalAsset : ProjectWindowCallback.EndNameEditAction
+ {
+ public override void Action(int instanceId, string pathName, string resourceFile)
+ {
+ var signalAsset = CreateInstance<SignalAsset>();
+ AssetDatabase.CreateAsset(signalAsset, pathName);
+ ProjectWindowUtil.ShowCreatedAsset(signalAsset);
+ }
+ }
+ }
+}