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authorAndrew Lee <alee14498@protonmail.com>2020-04-19 17:19:32 -0400
committerAndrew Lee <alee14498@protonmail.com>2020-04-19 17:19:32 -0400
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+#if UNITY_EDITOR
+using System.ComponentModel;
+#endif
+using UnityEngine.Playables;
+
+namespace UnityEngine.Timeline
+{
+ /// <summary>
+ /// Playable Asset class for Activation Tracks
+ /// </summary>
+#if UNITY_EDITOR
+ [DisplayName("Activation Clip")]
+#endif
+ class ActivationPlayableAsset : PlayableAsset, ITimelineClipAsset
+ {
+ /// <summary>
+ /// Returns a description of the features supported by activation clips
+ /// </summary>
+ public ClipCaps clipCaps { get { return ClipCaps.None; } }
+
+ /// <summary>
+ /// Overrides PlayableAsset.CreatePlayable() to inject needed Playables for an activation asset
+ /// </summary>
+ public override Playable CreatePlayable(PlayableGraph graph, GameObject go)
+ {
+ return Playable.Create(graph);
+ }
+ }
+}