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| author | Andrew Lee <alee14498@protonmail.com> | 2020-04-19 17:19:32 -0400 |
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| committer | Andrew Lee <alee14498@protonmail.com> | 2020-04-19 17:19:32 -0400 |
| commit | c55fba8ab2a1c9d3df65eda4a5a1e957f4aa1f78 (patch) | |
| tree | ee4d51c7c1d633e11f46453ef1edd3c77c4ef9f7 /Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Activation/ActivationPlayableAsset.cs | |
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Inital commit
Diffstat (limited to 'Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Activation/ActivationPlayableAsset.cs')
| -rw-r--r-- | Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Activation/ActivationPlayableAsset.cs | 29 |
1 files changed, 29 insertions, 0 deletions
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Activation/ActivationPlayableAsset.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Activation/ActivationPlayableAsset.cs new file mode 100644 index 0000000..7304741 --- /dev/null +++ b/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Activation/ActivationPlayableAsset.cs @@ -0,0 +1,29 @@ +#if UNITY_EDITOR +using System.ComponentModel; +#endif +using UnityEngine.Playables; + +namespace UnityEngine.Timeline +{ + /// <summary> + /// Playable Asset class for Activation Tracks + /// </summary> +#if UNITY_EDITOR + [DisplayName("Activation Clip")] +#endif + class ActivationPlayableAsset : PlayableAsset, ITimelineClipAsset + { + /// <summary> + /// Returns a description of the features supported by activation clips + /// </summary> + public ClipCaps clipCaps { get { return ClipCaps.None; } } + + /// <summary> + /// Overrides PlayableAsset.CreatePlayable() to inject needed Playables for an activation asset + /// </summary> + public override Playable CreatePlayable(PlayableGraph graph, GameObject go) + { + return Playable.Create(graph); + } + } +} |
