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authorAndrew Lee <alee14498@gmail.com>2019-11-03 18:31:04 -0500
committerAndrew Lee <alee14498@gmail.com>2019-11-03 18:31:04 -0500
commite8dd5d4fd406e6e6b710cbe85309f6870bccc37a (patch)
treedb0e99cfdbefb1625d66d07631f43565ae8ff41f /Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_ExtensionMethods.cs
parent20b14c9a89821e6592bf25bed9329a5abe20495c (diff)
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Remove everything
Diffstat (limited to 'Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_ExtensionMethods.cs')
-rw-r--r--Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_ExtensionMethods.cs67
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diff --git a/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_ExtensionMethods.cs b/Assets/Packages/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Util/G_ExtensionMethods.cs
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-/* ---------------------------------------
- * Author: Martin Pane (martintayx@gmail.com) (@tayx94)
- * Collaborators: Lars Aalbertsen (@Rockylars)
- * Project: Graphy - Ultimate Stats Monitor
- * Date: 04-Jan-18
- * Studio: Tayx
- *
- * This project is released under the MIT license.
- * Attribution is not required, but it is always welcomed!
- * -------------------------------------*/
-
-using UnityEngine;
-using System.Collections.Generic;
-using UnityEngine.UI;
-
-namespace Tayx.Graphy.Utils
-{
- public static class G_ExtensionMethods
- {
- /* ----- TODO: ----------------------------
- * Add summaries to the functions.
- * --------------------------------------*/
-
- #region Methods -> Extension Methods
-
- /// <summary>
- /// Functions as the SetActive function in the GameObject class, but for a list of them.
- /// </summary>
- /// <param name="gameObjects">
- /// List of GameObjects.
- /// </param>
- /// <param name="active">
- /// Wether to turn them on or off.
- /// </param>
- public static List<GameObject> SetAllActive(this List<GameObject> gameObjects, bool active)
- {
- foreach (var gameObj in gameObjects)
- {
- gameObj.SetActive(active);
- }
-
- return gameObjects;
- }
-
- public static List<Image> SetOneActive(this List<Image> images, int active)
- {
- for (int i = 0; i < images.Count; i++)
- {
- images[i].gameObject.SetActive(i == active);
- }
-
- return images;
- }
-
- public static List<Image> SetAllActive(this List<Image> images, bool active)
- {
- foreach (var image in images)
- {
- image.gameObject.SetActive(active);
- }
-
- return images;
- }
-
- #endregion
- }
-}