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| author | Alee <Alee14498@gmail.com> | 2019-05-31 18:26:09 -0400 |
|---|---|---|
| committer | Alee <Alee14498@gmail.com> | 2019-05-31 18:26:09 -0400 |
| commit | a65596aab8f89a2921574c216a27e57152ab1a2b (patch) | |
| tree | 690975325b2fd1b046e713110dee23feba877370 /Assets/Scripts/PlayerMovement.cs | |
| parent | 4f02503b1a119b65abf8a849801262fa801e3e11 (diff) | |
| download | Unicity-a65596aab8f89a2921574c216a27e57152ab1a2b.tar.gz Unicity-a65596aab8f89a2921574c216a27e57152ab1a2b.tar.bz2 Unicity-a65596aab8f89a2921574c216a27e57152ab1a2b.zip | |
Woo! Movement is done!
Diffstat (limited to 'Assets/Scripts/PlayerMovement.cs')
| -rw-r--r-- | Assets/Scripts/PlayerMovement.cs | 39 |
1 files changed, 0 insertions, 39 deletions
diff --git a/Assets/Scripts/PlayerMovement.cs b/Assets/Scripts/PlayerMovement.cs deleted file mode 100644 index 6b2346a..0000000 --- a/Assets/Scripts/PlayerMovement.cs +++ /dev/null @@ -1,39 +0,0 @@ -/******************************************************************************* -* -* Project SimLife: A Sims clone written in Unity C# -* Copyright (C) 2019 AleeCorp + Software Elevated -* -* This program is free software: you can redistribute it and/or modify -* it under the terms of the GNU General Public License as published by -* the Free Software Foundation, either version 3 of the License, or -* (at your option) any later version. -* -* This program is distributed in the hope that it will be useful, -* but WITHOUT ANY WARRANTY; without even the implied warranty of -* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -* GNU General Public License for more details. -* -* You should have received a copy of the GNU General Public License -* along with this program. If not, see <https://www.gnu.org/licenses/>. -* -*********************************************************************************/ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using UnityEngine.AI; - -public class PlayerMovement : MonoBehaviour -{ - void Update() - { - if (Input.GetButtonDown("Fire1")) - { - Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); - RaycastHit hitInfo; - if (Physics.Raycast(ray, out hitInfo)) - { - GetComponent<NavMeshAgent>().SetDestination(hitInfo.point); - } - } - } -} |
