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authorAlee <Alee14498@gmail.com>2019-05-31 15:25:28 -0400
committerAlee <Alee14498@gmail.com>2019-05-31 15:25:28 -0400
commit14b961253ede0e3a84d449149ac623b8f380c27b (patch)
tree49ab95429fa02d6f029381cae232eb0f9eec5b10 /Assets
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-rw-r--r--Assets/Scenes.meta8
-rw-r--r--Assets/Scenes/Ground.mat77
-rw-r--r--Assets/Scenes/Ground.mat.meta8
-rw-r--r--Assets/Scenes/TestSimulation.meta8
-rw-r--r--Assets/Scenes/TestSimulation.unity641
-rw-r--r--Assets/Scenes/TestSimulation.unity.meta7
-rw-r--r--Assets/Scenes/TestSimulation/NavMesh.assetbin0 -> 6752 bytes
-rw-r--r--Assets/Scenes/TestSimulation/NavMesh.asset.meta8
-rw-r--r--Assets/Scripts.meta8
-rw-r--r--Assets/Scripts/PlayerMovement.cs30
-rw-r--r--Assets/Scripts/PlayerMovement.cs.meta11
11 files changed, 806 insertions, 0 deletions
diff --git a/Assets/Scenes.meta b/Assets/Scenes.meta
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diff --git a/Assets/Scenes/Ground.mat b/Assets/Scenes/Ground.mat
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diff --git a/Assets/Scenes/TestSimulation.unity.meta b/Assets/Scenes/TestSimulation.unity.meta
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diff --git a/Assets/Scenes/TestSimulation/NavMesh.asset b/Assets/Scenes/TestSimulation/NavMesh.asset
new file mode 100644
index 0000000..b1b6f58
--- /dev/null
+++ b/Assets/Scenes/TestSimulation/NavMesh.asset
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diff --git a/Assets/Scenes/TestSimulation/NavMesh.asset.meta b/Assets/Scenes/TestSimulation/NavMesh.asset.meta
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index 0000000..c8d393b
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+++ b/Assets/Scenes/TestSimulation/NavMesh.asset.meta
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diff --git a/Assets/Scripts.meta b/Assets/Scripts.meta
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diff --git a/Assets/Scripts/PlayerMovement.cs b/Assets/Scripts/PlayerMovement.cs
new file mode 100644
index 0000000..c55b7a8
--- /dev/null
+++ b/Assets/Scripts/PlayerMovement.cs
@@ -0,0 +1,30 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.AI;
+
+public class PlayerMovement : MonoBehaviour
+{
+ public LayerMask whatCanBeClickedOn;
+
+ private UnityEngine.AI.NavMeshAgent myAgent;
+
+ // Start is called before the first frame update
+ void Start()
+ {
+ myAgent = GetComponent <UnityEngine.AI.NavMeshAgent> ();
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+ if (Input.GetMouseButtonDown(0)) {
+ Ray myRay = Camera.main.ScreenPointToRay (Input.mousePosition);
+ RaycastHit hitInfo;
+
+ if(Physics.Raycast (myRay, out hitInfo, 100, whatCanBeClickedOn)) {
+ myAgent.SetDestination (hitInfo.point);
+ }
+ }
+ }
+}
diff --git a/Assets/Scripts/PlayerMovement.cs.meta b/Assets/Scripts/PlayerMovement.cs.meta
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