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authorAndrew Lee <alee14498@protonmail.com>2025-08-03 14:44:16 -0400
committerAndrew Lee <alee14498@protonmail.com>2025-08-03 14:44:16 -0400
commit84b6cb604310399529a695a421a85af700bbb796 (patch)
treec9a140ea82511515d812165c7eb6f9d439ac4d58 /Assets/BodyGuards
parent4d0cfd3641c3a5cb7c4bccfbad0476e366324524 (diff)
downloadprototype-a-84b6cb604310399529a695a421a85af700bbb796.tar.gz
prototype-a-84b6cb604310399529a695a421a85af700bbb796.tar.bz2
prototype-a-84b6cb604310399529a695a421a85af700bbb796.zip
Added unfinished stuffHEADmaster
Diffstat (limited to 'Assets/BodyGuards')
-rw-r--r--Assets/BodyGuards/BodyGuardsScene.unity1255
-rw-r--r--Assets/BodyGuards/BodyGuardsScene.unity.meta8
-rw-r--r--Assets/BodyGuards/BodyGuardsSceneSettings.lighting63
-rw-r--r--Assets/BodyGuards/BodyGuardsSceneSettings.lighting.meta8
-rw-r--r--Assets/BodyGuards/Meshes.meta8
-rw-r--r--Assets/BodyGuards/Meshes/Materials.meta8
-rw-r--r--Assets/BodyGuards/Meshes/Materials/Boduguard_01_D.mat128
-rw-r--r--Assets/BodyGuards/Meshes/Materials/Boduguard_01_D.mat.meta8
-rw-r--r--Assets/BodyGuards/Meshes/Materials/Boduguard_02_D.mat129
-rw-r--r--Assets/BodyGuards/Meshes/Materials/Boduguard_02_D.mat.meta8
-rw-r--r--Assets/BodyGuards/Meshes/Materials/Boduguard_03_D.mat129
-rw-r--r--Assets/BodyGuards/Meshes/Materials/Boduguard_03_D.mat.meta8
-rw-r--r--Assets/BodyGuards/Meshes/Materials/Screen.mat128
-rw-r--r--Assets/BodyGuards/Meshes/Materials/Screen.mat.meta8
-rw-r--r--Assets/BodyGuards/Meshes/SkelMesh_Bodyguard_01.fbxbin0 -> 579520 bytes
-rw-r--r--Assets/BodyGuards/Meshes/SkelMesh_Bodyguard_01.fbx.meta1051
-rw-r--r--Assets/BodyGuards/Meshes/SkelMesh_Bodyguard_02.fbxbin0 -> 605856 bytes
-rw-r--r--Assets/BodyGuards/Meshes/SkelMesh_Bodyguard_02.fbx.meta1051
-rw-r--r--Assets/BodyGuards/Meshes/SkelMesh_Bodyguard_03.fbxbin0 -> 614656 bytes
-rw-r--r--Assets/BodyGuards/Meshes/SkelMesh_Bodyguard_03.fbx.meta1050
-rw-r--r--Assets/BodyGuards/Meshes/SkelMesh_Bodyguard_04.fbxbin0 -> 611056 bytes
-rw-r--r--Assets/BodyGuards/Meshes/SkelMesh_Bodyguard_04.fbx.meta1050
-rw-r--r--Assets/BodyGuards/Meshes/screen.fbxbin0 -> 18976 bytes
-rw-r--r--Assets/BodyGuards/Meshes/screen.fbx.meta71
-rw-r--r--Assets/BodyGuards/ReadMe.txt.txt6
-rw-r--r--Assets/BodyGuards/ReadMe.txt.txt.meta8
-rw-r--r--Assets/BodyGuards/Textures.meta8
-rw-r--r--Assets/BodyGuards/Textures/Boduguard_01_Ao.tgabin0 -> 12582956 bytes
-rw-r--r--Assets/BodyGuards/Textures/Boduguard_01_Ao.tga.meta55
-rw-r--r--Assets/BodyGuards/Textures/Boduguard_01_D.tgabin0 -> 12582956 bytes
-rw-r--r--Assets/BodyGuards/Textures/Boduguard_01_D.tga.meta55
-rw-r--r--Assets/BodyGuards/Textures/Boduguard_01_N.tgabin0 -> 12582956 bytes
-rw-r--r--Assets/BodyGuards/Textures/Boduguard_01_N.tga.meta55
-rw-r--r--Assets/BodyGuards/Textures/Boduguard_01_S.tgabin0 -> 16777260 bytes
-rw-r--r--Assets/BodyGuards/Textures/Boduguard_01_S.tga.meta55
-rw-r--r--Assets/BodyGuards/Textures/Boduguard_02_Ao.tgabin0 -> 12582956 bytes
-rw-r--r--Assets/BodyGuards/Textures/Boduguard_02_Ao.tga.meta55
-rw-r--r--Assets/BodyGuards/Textures/Boduguard_02_D.tgabin0 -> 12582956 bytes
-rw-r--r--Assets/BodyGuards/Textures/Boduguard_02_D.tga.meta55
-rw-r--r--Assets/BodyGuards/Textures/Boduguard_02_N.tgabin0 -> 12582956 bytes
-rw-r--r--Assets/BodyGuards/Textures/Boduguard_02_N.tga.meta55
-rw-r--r--Assets/BodyGuards/Textures/Boduguard_02_S.tgabin0 -> 16777260 bytes
-rw-r--r--Assets/BodyGuards/Textures/Boduguard_02_S.tga.meta55
-rw-r--r--Assets/BodyGuards/Textures/Boduguard_03_Ao.tgabin0 -> 12582956 bytes
-rw-r--r--Assets/BodyGuards/Textures/Boduguard_03_Ao.tga.meta55
-rw-r--r--Assets/BodyGuards/Textures/Boduguard_03_D.tgabin0 -> 12582956 bytes
-rw-r--r--Assets/BodyGuards/Textures/Boduguard_03_D.tga.meta55
-rw-r--r--Assets/BodyGuards/Textures/Boduguard_03_N.tgabin0 -> 12582956 bytes
-rw-r--r--Assets/BodyGuards/Textures/Boduguard_03_N.tga.meta55
-rw-r--r--Assets/BodyGuards/Textures/Boduguard_03_S.tgabin0 -> 16777260 bytes
-rw-r--r--Assets/BodyGuards/Textures/Boduguard_03_S.tga.meta55
51 files changed, 6851 insertions, 0 deletions
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+Bodyguards 1.0
+
+Package contains three unique characters, fourth is added as a bonus. These are skined, game ready characters. You can use them as agents, bodyguards, policemans, mafiosos etc. Each character have 2k diffuse, normal, specular,Ao maps connected to PBS material. It is perfect for any type of game and for prototyping games. Polycount for characters is: 7970, 8508, 9043 and 7792 triangles.
+
+-Release 1.2
+Characters are now skined to a new rig. The same rig that user "Kubold" is using in his animations packages. These characters are now fully compatible with Kubold's animations, without any retargeting and adjusting guns.
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