Commit graph

377 commits

Author SHA1 Message Date
UnknownShadow200
ce7d07944a Saturn: Black screen that doesn't work 2024-04-18 19:18:05 +10:00
UnknownShadow200
cc2a8f4cb7 Xbox 360: Maybe in-game works, completely untested 2024-04-16 18:27:58 +10:00
josch1710
56c88cab57
Merge branch 'ClassiCube:master' into master 2024-04-14 09:46:39 +02:00
UnknownShadow200
873899d676 DS: Boost idle FPS from 40 to 60 in melonDS at least by disabling texture animations
Also boots FPS from 0.5 to 10 in PS1 build
2024-04-13 22:32:12 +10:00
Jochen Sch„fer
aa6643370a Added support for opening URLs 2024-04-11 09:17:26 +02:00
UnknownShadow200
c147500fc6 WiiU: Rendering mostly works 2024-04-09 22:59:00 +10:00
UnknownShadow200
8149621985 WiiU: Something renders now 2024-04-09 21:11:27 +10:00
UnknownShadow200
d43693f3dd WiiU: WIP graphics stuff, doesn't actually work though 2024-04-09 20:34:58 +10:00
UnknownShadow200
4c21c1c072 Non-working Wii u shader test 2024-04-09 19:29:11 +10:00
UnknownShadow200
781103feda DS: Fix crashing in DS mode with last commit 2024-04-07 18:09:11 +10:00
UnknownShadow200
d8e24b0f21 DS: Try to fix not running in DSi mode when an SD card is readable, also fix network requests taking 15 seconds when can't connect to wifi 2024-04-07 17:55:18 +10:00
UnknownShadow200
bde97e4076 Makefile compiled builds have the icon now
Also fix flatpak .xml file, inventory shouldn't be closed when B is pressed in classic mode
2024-04-07 16:57:06 +10:00
UnknownShadow200
b27f86384f Classic mode should preserve selected block in inventory across inventory menu opens
Also remove older versions from flatpak yml that caused problems for me when trying to build it
2024-04-07 16:45:44 +10:00
UnknownShadow200
efa38fe4f4 3DS: Embed citro3d source directly into the graphics backend 2024-04-07 09:06:34 +10:00
UnknownShadow200
a03a5a9b78 3DS: Fix movement being stuck, crash when going into texture pack, extra logged line in citra logs 2024-04-05 22:26:33 +11:00
UnknownShadow200
2e902da2c8
Merge pull request #1168 from josch1710/master
Initial OS/2 support
2024-04-05 20:20:43 +11:00
UnknownShadow200
5dc6976d93 Try to fix CIA file generation 2024-04-05 18:46:07 +11:00
UnknownShadow200
84fb814a35 3DS: Try to generate CIA file, swap cstick behaviour, double command buffer size 2024-04-05 18:30:32 +11:00
Jochen Sch„fer
69d4a3f0ff Added OS/2 icon 2024-04-04 08:03:04 +02:00
Jochen Sch„fer
f88700e84c Merged upstream. Added File Dialogs for OS/2 2024-04-03 22:28:21 +02:00
Jochen Sch„fer
a8142fc624 OS2 port 2024-04-03 19:41:15 +02:00
Jochen Sch„fer
7ca1219356 Initial OS/2 support. 2024-04-01 19:23:30 +02:00
Dexter Reed
13c8e223b1
misc/linux: Upstream Flatpak files from https://github.com/sungsphinx/ClassiCubeFlatpak 2024-04-01 12:35:15 +01:00
UnknownShadow200
0ff916fbfc SDL3: Try to centre window and fix compiling error 2024-04-01 14:39:34 +11:00
UnknownShadow200
a7488f2a0b PS1: WIP on texture support
PSP: Fix faces not being culled
2024-03-30 21:43:28 +11:00
UnknownShadow200
eff5ddabd2 Broken PS1 port 2024-03-27 16:31:01 +11:00
headshot2017
910ade826f add audio backend for GC/Wii 2024-03-26 02:53:43 -04:00
UnknownShadow200
6d8a0fb933 DS: World rendering sort of works better now 2024-03-22 23:36:30 +11:00
UnknownShadow200
5c4b85abf9 macOS: Fix app icon code only working on 10.6 and later 2024-03-21 08:57:36 +11:00
UnknownShadow200
0991c0707e Xbox: Fix stack overflow when downloading resources, fix textures not being deleted, try to increase deadzone 2024-03-17 17:19:16 +11:00
UnknownShadow200
329d927dac OpenGL ES: Enable proper mipmaps when device supports 3.2 or later 2024-03-17 11:30:43 +11:00
headshot2017
bd1d7c674f replace pthread with libnx threads 2024-03-14 19:32:47 -04:00
headshot2017
7ee08a5c16 add -lpthread just in case 2024-03-14 19:32:46 -04:00
headshot2017
9fd89c3073 add Switch port 2024-03-14 19:32:24 -04:00
UnknownShadow200
e41833dd26 Unfinished wii U stuff 2024-03-15 08:44:05 +11:00
UnknownShadow200
89725e4676 Transfer repository to ClassiCube organization
Dreamcast: Also fix loading messages being trimmed
2024-02-20 11:52:31 +11:00
UnknownShadow200
acd4edb0b0 Dreamcast: SD card support, maybe 2024-02-06 18:58:16 +11:00
UnknownShadow200
13a7f49658 Fix not building prx and fix errors logged about closing files (based on issues raised in #1145, thanks Zekiu) 2024-02-06 08:39:29 +11:00
UnknownShadow200
2955330e49 Simplify launcher title drawing 2024-02-03 13:49:42 +11:00
UnknownShadow200
e5eafc25a0 Nintendo 64 github actions build 2024-02-01 23:38:41 +11:00
UnknownShadow200
fff5887126 Dreamcast: Try to simplify some things, doesn't fix issues though 2024-01-27 23:01:21 +11:00
UnknownShadow200
57bba753f6 Dreamcast: Not really working audio and modem support 2024-01-26 15:15:39 +11:00
UnknownShadow200
cc35e79766 N64: Change controls, default to flatgrass, add more blocks in default textures
Also switch to dynamically allocating memory for vorbis decoder when converting .ogg sounds to .wav
2024-01-21 18:41:13 +11:00
UnknownShadow200
85d0a980ec Webclient: Make it easier to change where default texture pack is downloaded from, and use ccall a little bit less
Also update buildbot scripts
2024-01-09 20:21:24 +11:00
UnknownShadow200
d9b01a0a11 Generate Wii homebrew zip 2024-01-07 12:34:58 +11:00
UnknownShadow200
78080bc9fc Windows: Use custom http client instead of WinINet for http backend, hopefully this doesn't break anything 2023-12-26 12:26:17 +11:00
UnknownShadow200
f5d8b44b8f Change X/Y/Z to lowercase in structs 2023-12-18 20:33:13 +11:00
UnknownShadow200
893e6612c0 PS3: Fix can't connect to multiplayer servers, fix crashing when trying to extract a texture pack zip on real hardware 2023-12-17 15:46:04 +11:00
UnknownShadow200
740c2416d7 Vita: Add proper left/right circle pad support and fix 'some resources missing' menu always appearing 2023-12-09 12:42:07 +11:00
UnknownShadow200
0532bef3b3 Consoles: Add icon for Vita, try to fix blocking network sockets for PS3 build, try to fix crash with Xbox build on actual hardware 2023-12-07 19:54:35 +11:00
UnknownShadow200
fba5faa5ee PS3: WIP on keyboard support 2023-12-06 23:39:44 +11:00
UnknownShadow200
b4c30b7122 Vita: Try to fix insta crash on real hardware 2023-12-06 21:17:30 +11:00
UnknownShadow200
247561db66 PS3: Generate .pkg with icon 2023-12-05 18:12:14 +11:00
UnknownShadow200
ce6a8d2516 PS3: Fix to compile again 2023-11-30 19:12:21 +11:00
UnknownShadow200
bc9b97aeba PS2: Maybe working USB mass storage device support 2023-11-25 14:32:17 +11:00
UnknownShadow200
410fcf438f PS2: Some progress on filesystem support 2023-11-25 11:53:32 +11:00
UnknownShadow200
ae52ab9761 PS2: Not really working networking 2023-11-25 10:37:23 +11:00
UnknownShadow200
2f58a44e31 PS2: Clearing screen to a colour each frame sorta works 2023-11-22 19:22:26 +11:00
UnknownShadow200
7bbfd61f63 Make Xbox 360 port compile at least 2023-11-19 16:15:34 +11:00
UnknownShadow200
b437554fa7 PS2: Launcher drawing somewhat works 2023-11-18 10:56:31 +11:00
UnknownShadow200
07d2438d5a Majorly unfinished PS2 port 2023-11-17 21:36:21 +11:00
UnknownShadow200
87d4d84107 Nintendo 64 port somewhat works 2023-11-17 08:52:58 +11:00
UnknownShadow200
8a20397b6e
Merge pull request #1090 from UnknownShadow200/GfxRewrite
Graphics rendering backend related changes
2023-11-03 21:47:54 +11:00
UnknownShadow200
70410bfff3 Non working nintendo 64 test port 2023-10-28 22:07:22 +11:00
UnknownShadow200
4bb4f89781 Move weather rendering to LockDynamicVB/UnlockDynamicVB too 2023-10-27 18:25:51 +11:00
UnknownShadow200
edab3d2ec0 Dreamcast: Fix not compiling 2023-10-21 15:02:59 +11:00
UnknownShadow200
2d8067ea2d Consoles: Always use Goodly's font for classicube texture pack as the system font 2023-10-09 20:26:11 +11:00
UnknownShadow200
5a094d1a70 Get it to compile with tcc again 2023-10-07 23:40:57 +11:00
UnknownShadow200
76c175e61d Make it compile in MSVC again 2023-10-07 22:20:30 +11:00
UnknownShadow200
4c60ceda46 PS3: Rendering mostly works now 2023-10-06 22:07:20 +11:00
UnknownShadow200
57c05867d6 PS3: Rendering sort of works now 2023-10-06 20:45:44 +11:00
UnknownShadow200
4f6d3850f0 PS3: Make texture animations work 2023-10-06 20:00:48 +11:00
UnknownShadow200
031da68c8e Dreamcast: Fix build not working, also add classicube textures for default textures since Dreamcast build currently can't write any files 2023-09-30 15:22:23 +10:00
UnknownShadow200
b07f6575ba WIP on very basic platform independent system font backend 2023-09-30 09:11:21 +10:00
UnknownShadow200
9b1d9ced16 WIP for 3DS, Wii/GameCube, Dreamcast 2023-09-29 13:51:03 +10:00
UnknownShadow200
000a74932b Windows: Try to fix backtraces in crash handling always only showing one entry on Windows 9x 2023-09-28 22:15:08 +10:00
UnknownShadow200
e01ab2878d 3DS: Try to fix encrypted options not being remembered
Also expand dreamcast instructions to include generating IP.BIN
Also minorly optimise entity rendering by avoiding unnecessary matrix multiplications
Change block model rendering to avoid using Gfx_SetDynamicVbData
2023-09-26 20:03:23 +10:00
UnknownShadow200
fd612bd95a Add gamepad controller bindings for left stick and right stick press to Web, Android and Xbox builds 2023-09-25 18:18:18 +10:00
UnknownShadow200
2c2f5d14fb WIP dreamcast build using github actions 2023-09-23 19:19:57 +10:00
UnknownShadow200
163c6d6493 Vita: Add missing files 2023-09-18 21:16:34 +10:00
UnknownShadow200
4ed73bb708 Fix held block not rendering properly on some consoles when not in classic mode (3DS,PSP,Vita, probably more)
Also most common errors with BearSSL (certificate date failed to validate, certificate authority wasn't trusted) now show a description message to the user instead of just the error number
Also fix Xbox build not compiling (nor notifying on actions build failure)
2023-09-17 12:32:53 +10:00
UnknownShadow200
e555fdc21f PSP/Vita: Switch to using BearSSL for SSL support 2023-09-15 08:41:09 +10:00
UnknownShadow200
2f2d6aadbb Wii/GameCube: Switch to using BearSSL for SSL support 2023-09-14 23:19:55 +10:00
UnknownShadow200
734330823d 3DS: Switch to using BearSSL for SSL support 2023-09-14 20:57:54 +10:00
UnknownShadow200
e538100409 Add root certificates for most important websites for BearSSL 2023-09-14 19:20:36 +10:00
UnknownShadow200
467d8acee5 PS3: Implement joystick support 2023-09-10 11:43:12 +10:00
UnknownShadow200
e6d1f593d2 Open source unfinished 360 stuff, fix some depth issues with xbox build 2023-09-08 21:39:37 +10:00
UnknownShadow200
63aa34d2c2 Xbox: Fix coloured only vertices not being rendered 2023-09-05 19:39:39 +10:00
UnknownShadow200
64148764f5 Xbox: Texture animations work 2023-09-04 23:27:51 +10:00
UnknownShadow200
577ba9bf82 3DS: Clouds move now 2023-08-31 19:44:17 +10:00
UnknownShadow200
922f860a7d Xbox: Get resource downloading to work at least
Also tidyup misc folder
2023-08-28 21:53:34 +10:00
UnknownShadow200
8aa4ee0096 Xbox: At least something actually renders in 3D now 2023-08-27 14:58:49 +10:00
UnknownShadow200
8a84095ee8 Wii: Try to fix classicube.net SSL certificate failing to validate, also fix keyboard character input wrongly being added twice 2023-08-17 19:12:52 +10:00
UnknownShadow200
c3596effcb Win 9x build: Stop relying on Internet Explorer for http requests 2023-08-14 20:29:47 +10:00
Seth Price
0a218d66c1
Use idiomatic here-doc for .desktop file 2023-08-03 11:16:37 -04:00
UnknownShadow200
fd6301a840 Update buildbot.sh with more recent changes, and minorly tidy up readme 2023-06-09 23:25:21 +10:00
UnknownShadow200
cc18e0a449 Direct3D11: Use reverse depth buffer for better range precision (Thanks 123DMWM)
This should reduce Z-fighting with very far away objects, e.g. the water/bedrock outside level with a view distance of 4096
2023-04-23 21:23:40 +10:00
UnknownShadow200
58fefbe466 3DS: Set root directory to ClassiCube directory on sdmc device, add makefile for 3DS 2023-04-20 21:52:49 +10:00
UnknownShadow200
57713d5c5d Still use file:// urls for devices earlier than android 6.0 2022-11-20 14:53:13 +11:00
UnknownShadow200
273d2901a5 BSD: Add register defines for ARM/PPC/MIPS in Logger.c, completely untested though
Also add register defines for SPARC for Solaris
2022-11-07 20:28:28 +11:00
UnknownShadow200
6743b3574f Simplify compiling with icon for macOS and Linux
Technically would also benefit BSD too
2022-11-06 13:51:51 +11:00
UnknownShadow200
3112d607dc iOS: Attempt to add app icons 2022-10-23 21:52:05 +11:00
UnknownShadow200
46ccf99c67 iOS: Add app icons 2022-10-15 16:42:54 +11:00
UnknownShadow200
a05aea21ca more minor documentation/example fixes, and remove some unnecessary code 2022-09-12 23:26:55 +10:00
UnknownShadow200
dcbd7d8b94 Simplify mingw compiling instructions 2022-08-21 20:58:12 +10:00
Fam0r
c9778de792 Fix .desktop file using $HOME as working directory 2022-07-24 12:32:13 +03:00
UnknownShadow200
7d793da679 iOS: WIP on app display name and icon 2022-06-30 18:37:53 +10:00
UnknownShadow200
17740f8664 Fix window showing garbage when resizing on 64 bit macOS (Thanks popdymc, fixes #957). Also change .vcxproj so that you show no longer need to change SDK version/platform toolset when compiling on a platform that isn't Windows 7 + VS 2015
The issue happened because
a) when resizing the window, cocoa runs in the blocking resizing window event loop (i.e. effectively pauses/suspends the launcher's event loop)
b) due to recent changes to the launcher content drawing until absolutely necessary, the contents would only get redrawn when LBackend_Tick was called

However because of a), this meant that although resize events were delivered to the game which hence reallocated the framebuffer, the framebuffer did not actually get drawn to because LBackend_Tick never got called - hence why garbage appeared on screen
2022-06-30 17:14:45 +10:00
UnknownShadow200
d3d31a874c iOS: Add xcode project and WIP CoreText text rendering backend 2022-06-24 08:12:55 +10:00
UnknownShadow200
bf6a3d83cd Fix install-desktop-entry requiring root to run 2022-06-16 22:21:30 +10:00
UnknownShadow200
726a75c0a0 Add desktop entry generator for Linux 2022-06-13 00:15:32 +10:00
UnknownShadow200
68c198f933 iOS: Add/Remove views when menu changes, instead of caching the views forever 2022-05-19 18:39:23 +10:00
UnknownShadow200
5a0f83c650 Add 64 bit raspberry pi build 2022-05-17 20:41:12 +10:00
UnknownShadow200
1ff3f481c4 Launcher: Change yellow to red for invalid field value errors 2022-05-14 15:07:45 +10:00
UnknownShadow200
f0583c32ca WIP moving more drawing/dirty tracking into LBackend 2022-04-23 19:35:39 +10:00
UnknownShadow200
9dcc41f4f1 Move more stuff to launcher backend
Also fix progress bar colour on ios, and fix checkbox not actually toggling
2022-04-23 13:53:43 +10:00
UnknownShadow200
7812483682 ios: Fix buttons appearing corrupted, screenshot saving crashing app, passwords not saving to storage 2022-04-05 20:21:32 +10:00
UnknownShadow200
626a46d592 Improve crash dialogs when can't start game due to system being unable to support the current graphics backend 2022-03-19 11:07:05 +11:00
UnknownShadow200
6146393906 Prepare for opengl modern linux/macOS builds 2021-11-23 21:59:12 +11:00
SpiralP
2e70d1e6e7 fix typo in buildbot.sh 2021-11-06 17:38:09 -07:00
UnknownShadow200
637a56e90e Direct3D11: Fix fog with assistance from RenderDoc graphics debugger
The Direct3D11 hlsl pixel shaders were ported from the OpenGL2 glsl fragment shaders.
In the documentation for OpenGL glsl, the W component of gl_FragCoord is specified as being 1/w. However in Direct3D11 hlsl, the W component of SV_POSITION is just w - hence why fog appeared to not work.
The solution to this is simple - when calculating depth, multiply by w instead of dividing by w.
2021-11-02 19:33:00 +11:00
UnknownShadow200
f03f434c4e Direct3D11: Add fog that doesn't work 2021-10-24 16:44:31 +11:00
UnknownShadow200
fbb2252608 Direct3D11: Implement alpha testing and /client gpuinfo 2021-10-23 22:26:10 +11:00
UnknownShadow200
5ebffdc351 Open source D3D11 shader gen 2021-10-23 20:53:25 +11:00
UnknownShadow200
7338f69361 Direct3D11: Implement backface culling 2021-10-23 16:11:32 +11:00
UnknownShadow200
cc587cae56 Improve buildbot error reporting
Writes messages to cc_erorrs.txt and just reads contents of that for notify script (notify script previous generated error messages from whether expected output files existed or not

The previous behaviour did not work correctly with the Android build, because the .apk was still being generated even when individual parts of the compilation process (e.g. java, 64 bit ARM) failed to compile.

Unfortunately this meant the notify script wrongly assumed no error had occurred when compiling the Android build, as the output .apk file existed
2021-10-02 20:31:02 +10:00
UnknownShadow200
4515316c90 Android: Make http methods of Activity class static 2021-09-29 11:58:50 +10:00
UnknownShadow200
78cc5b708c don't forget to update VS project 2021-07-16 23:08:52 +10:00
UnknownShadow200
30ff69952d Fix browsers not supporting IndexedDB crashing when saving map, also slightly reduce size of .js file by specifying only web environment is supported 2021-06-08 11:48:45 +10:00
UnknownShadow200
d3a811cd1e Fix build script not working with non-bash 2021-05-30 19:52:01 +10:00
UnknownShadow200
5d93db81d2 Fix multiplayer not working at all with old emscripten 2021-05-28 17:54:57 +10:00
UnknownShadow200
72e031d50c buildbot: log how long compiling takes 2021-05-10 07:29:21 +10:00
UnknownShadow200
ab867fa6fc tidy and fix up plugin build script 2021-04-08 23:20:45 +10:00
UnknownShadow200
6cc0b5d80f Android: Enable -funwind-tables when compiling, although it uses a little bit more space, I've had enough of tearing my hair out trying to debug android client crashes without a backtrace. 2021-03-16 23:53:31 +11:00
UnknownShadow200
f53014c567 Android: Include commit SHA when compiling with buildbot 2021-03-15 23:44:45 +11:00
UnknownShadow200
de71be97bd Android: Use device UUID for key so passwords are remembered 2021-02-22 21:56:46 +11:00
UnknownShadow200
8a3216cb99 less warnings compiling android build 2021-02-20 08:46:36 +11:00
UnknownShadow200
aa59c205ac Fix buildbot script for rpi 2021-02-14 10:49:20 +11:00
UnknownShadow200
9f5cdf5ff6 Fix newlines in .sh files 2021-02-13 19:37:37 +11:00
UnknownShadow200
3c25686757 Improve buildbot script, integrate android buildbot into it 2021-02-07 14:05:57 +11:00
UnknownShadow200
08232da712 Merge changes 2021-02-05 07:15:14 +11:00
UnknownShadow200
ebc4d9f753 Fix http requests always failing on old android 2021-01-30 12:53:36 +11:00
UnknownShadow200
198932aa93 Get it partially working on Android 3.0 2021-01-30 08:57:41 +11:00
UnknownShadow200
1869964be4 Opensource build server script, add android to build server script, improve notify script a bit 2021-01-28 22:06:35 +11:00
UnknownShadow200
9a2b624874 Fix dying with SIGFPE on older versions when using .apk compiled by buildbot 2021-01-26 13:51:52 +11:00
UnknownShadow200
75afb8c6e5 Fix apk compiled by buildbot not installing on older android devices 2021-01-26 10:48:20 +11:00
UnknownShadow200
a8555a0e0c Webclient: Try fix backspace not working on ios safari (Thanks aleksb385) 2021-01-26 08:37:51 +11:00
UnknownShadow200
12e675f754 Add buildbot script for android (still got a few things to fix though) 2021-01-25 23:42:31 +11:00
UnknownShadow200
2a8f104228 Fully port cocoa backend to ObjC 2021-01-23 11:39:45 +11:00
UnknownShadow200
7f0a23674c Start moving objc code into actual .m file, starting with OpenGL context 2021-01-23 09:38:26 +11:00
UnknownShadow200
3ad1f1f169 Mac: Implement session caching too 2021-01-10 18:52:44 +11:00
UnknownShadow200
4d9c975b1f fix buildbot script for real 2020-12-29 17:04:54 +11:00
UnknownShadow200
587867a087 update buildbot script for new machine 2020-12-29 14:27:43 +11:00
UnknownShadow200
f8c3b2cff8 Fix ze buildbot 2020-12-16 07:36:07 +11:00
UnknownShadow200
fdf92e047b Launcher input widget DPI scales properly 2020-07-30 13:20:33 +10:00
UnknownShadow200
5bf63e79a3 Use single Event_Register_ macro instead of Event_Register_XYZ macros
The Event_Register_XYZ were all just defined to Event_Register_Macro anyway, completely ignoring the type of the arguments given. Therefore it's better to just give a single type unsafe Event_Register_ macro, rather than misleading the user into thinking they were using type safe macros
2020-07-29 17:45:59 +10:00
UnknownShadow200
4deba8e0d4 Fix index buffer leaking if direct3d9 device creation initially failed
Still crashes, but progress at least
2020-07-28 18:59:53 +10:00
UnknownShadow200
386ce44cc8 Fix android makefile to compile, add readme for doc/misc folder 2020-07-27 22:09:37 +10:00
UnknownShadow200
cfd606317f Open source release packaging part of buildbot 2020-07-21 14:46:03 +10:00
UnknownShadow200
3ea64a61d0 Generate a 64 bit mac icon file and fixup Window.m
64 mac build doesn't show icon quite yet, still WIP
2020-06-11 23:38:33 +10:00
UnknownShadow200
bbfcfba18a Tidy up readme somewhat 2020-06-08 21:14:49 +10:00
UnknownShadow200
d89d3045c0 Add an icon to 32 bit mac build 2020-05-29 23:40:27 +10:00
UnknownShadow200
3ce5b1145a Split up misc folder into misc and doc folder 2020-05-29 22:43:10 +10:00
UnknownShadow200
918b86dc18 Fix OpenBSD build and update various build files to remove -lcurl 2020-05-26 22:06:03 +10:00
UnknownShadow200
89541ef72b Remove -lopenal from compilation flags 2020-05-19 21:01:09 +10:00
UnknownShadow200
b6b200d118 Add missing compile instructions for dragonfly bsd to main readme
Also rename macos app bundle identifier from 'com.classicube.game' to 'com.classicube.mac'
2020-05-06 16:36:55 +10:00
UnknownShadow200
f34c7e7ec8 Mention you need to use 'extern C' when compiling C++ plugins. (Thanks Tree) 2020-04-25 11:34:23 +10:00
UnknownShadow200
b9a0729694 Init XInput2 and register for RawMotion event.
Still working on actually using the event though
2020-04-22 16:10:02 +10:00
UnknownShadow200
209a4046fb Change String_IndexOfString to just String_IndexOfConst, because that's all we ever use it for anyways 2020-04-04 14:50:14 +11:00
UnknownShadow200
04cc22f3dc
Add full example of simple flask website that hosts the web client 2020-04-02 23:00:37 +11:00
UnknownShadow200
41666d939b
Update hosting-webclient.md 2020-04-02 20:17:52 +11:00
UnknownShadow200
02efe1fa00
Update hosting-webclient.md 2020-04-02 19:57:36 +11:00
UnknownShadow200
d869360ca8
Start work on documenting how to host web client independently 2020-04-02 10:29:00 +11:00
UnknownShadow200
511da3e542 Check IndexedDB error and log in chat, instead of crashing game 2020-03-13 19:04:16 +11:00
UnknownShadow200
977fd97dbc For web client, don't crash game if can't allocate more memory from browser (usually because exceeding 2GB) 2020-03-12 15:04:24 +11:00
UnknownShadow200
e4e04e75a0 Considering that the mac build expects plugins to have .dylib extension, it is probably a good idea to make the plugin buildbot do that 2020-03-11 21:38:18 +11:00
UnknownShadow200
d87378a36c Add -Qn flag to buildbot so 'GCC version' isn't included in output executable.
Because of the ancient mingw version the buildbot uses, string constant merging doesn't work. As such for the windows executable, this string appeared 81 times and added 1-2 kb to executable.
2020-03-10 21:00:30 +11:00
UnknownShadow200
e15aa886e0 Fix some plugins not building for windows, also build plugins for raspberry pi 2020-03-08 13:04:11 +11:00
UnknownShadow200
a13ddad39d Default to c99 for plugin buildbot 2020-03-08 11:59:08 +11:00
UnknownShadow200
b9aa8a7544 Open source plugin building part of buildbot 2020-03-07 17:50:39 +11:00
UnknownShadow200
f1a8364b71 open source the discord buildbot notify thingy 2020-02-18 18:10:35 +11:00
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c8bc76dcbe Don't include Options.h in Game.h 2020-02-17 17:00:58 +11:00
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75c2e21c69 make fields lowercase for structs in Audio.c 2020-02-17 16:46:23 +11:00
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255770ee69 Fix rpi build in buildbot again, this time for sure. Also fix osx64 build deleting wrong file. 2020-01-23 00:26:38 +11:00
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fb7f29eea4 Fix icon not being included 2020-01-22 23:55:56 +11:00
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0790ac405b Add rpi to buildbot script, fix crashing when rpi system only supports 32 but not 24 bit depth 2020-01-22 23:43:35 +11:00
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b923754c86 Add simpler CC_BUILD_RPI define, add compiled icon obj file for arm architecture 2020-01-22 22:24:37 +11:00
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b164d3c8d6 Move compiling instructions higher up in the readme 2019-12-05 07:39:35 +11:00
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b26ab73a5e
Remove some junk from style.md and add general guidelines 2019-11-29 20:35:39 +11:00
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e0fb7e571b don't disable warnings when compiling with makefile.
Also add reactos/haikuos to platforms the game has technically compiled and run on. Few less usage of magic numbers.
2019-11-15 23:15:03 +11:00
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f0fc77351b Cleanup portability.md to only include cross-platform backends, add CC_BUILD_NOAUDIO instead of hardcoding no audio only to web client 2019-11-05 10:59:57 +11:00
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cef3db9fe7 Add an icon for linux and use it 2019-10-29 20:26:38 +11:00
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d7040b5327 add original icon png 2019-10-21 06:56:32 +11:00
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cd08e91473 Build the web client with LEGACY_VM_SUPPORT so it works in IE11 2019-10-12 12:11:49 +11:00
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0053d2245d
add much more detail about supported platforms 2019-10-07 13:23:07 +11:00
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bdf9482fa5 print less debugging info 2019-09-29 17:55:58 +10:00
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07c4a4795c Add documentation for building 64 bit cocoa backend
Also show 'alpha' instead of 'beta' for coca backend in titlebar
2019-09-29 17:51:27 +10:00
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c5d7873808 Work on handling resize/move/focus/minimise/close with cocoa
Mostly work but resize still crashes and close doesn't properly work
2019-09-18 22:10:22 +10:00
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d616cf060c Remove WINDOW_STATE_MAXIMISED and related code because it's not needed anymore. 2019-09-18 20:29:09 +10:00
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a60a502154 Get the actual game rendering on cocoa backend 2019-09-17 21:33:06 +10:00