UnknownShadow200
76f98d30f0
Saturn/32x: Avoid TINYSTACK, fixes normal world generation not working on Saturn
2025-01-22 20:11:17 +11:00
UnknownShadow200
df49656b25
PS1: Implement more accurate thread sleeping
2025-01-16 20:01:11 +11:00
UnknownShadow200
591e31bea6
PS1: Manually implement transferring launcher framebuffer to VRAM
2025-01-15 22:59:25 +11:00
UnknownShadow200
e93c9336dd
Windows: Change OpenGL build to not rely on linking to opengl32 dll, and instead load all the functions dynamically
2025-01-15 19:57:58 +11:00
UnknownShadow200
5092b5ac7f
Show better error messages for when required symbols aren't found
2025-01-11 06:53:21 +11:00
man-of-eel
eb73db48f3
spec.rsf: set SystemMode to 80MB
2025-01-02 16:24:08 +00:00
UnknownShadow200
7de040abf9
oops
2025-01-02 08:06:15 +11:00
UnknownShadow200
68fd12f52c
Mac classic: Add 68040 optimised build
2025-01-02 07:56:40 +11:00
UnknownShadow200
36a1fbbd49
32x: Add to main makefile
2024-12-28 12:58:14 +11:00
UnknownShadow200
2dc30e8859
N64: Try to fix not compiling anymore
2024-12-25 10:55:13 +11:00
UnknownShadow200
361f7e3dcc
VITA: Auto detect whether to use circle or cross as primary button
2024-12-14 09:46:53 +11:00
UnknownShadow200
3abe11b093
D3D11: Fix recent commits introducing some bluriness into UI textures (thanks 123DMWM)
2024-11-03 07:44:57 +11:00
UnknownShadow200
292c847777
UWP: Really fix launcher rendering
2024-11-02 18:21:11 +11:00
UnknownShadow200
33266d8fe1
UWP: Progress on rendering launcher
2024-11-02 08:35:27 +11:00
UnknownShadow200
22e8d52ed6
SoftGPU: Very minor performance increase
2024-10-23 07:19:46 +11:00
UnknownShadow200
1853ef1a3a
More WIP on Amiga, better crash handler on NDS
2024-10-22 08:08:20 +11:00
UnknownShadow200
9a514e3ade
Move process crash handler and forced termination out of Logger.c
2024-10-21 19:58:08 +11:00
UnknownShadow200
c1eea9b09f
Amiga: Separate makefile
2024-10-20 16:20:51 +11:00
UnknownShadow200
c26fb7b162
UWP: 3D rendering works sort of
2024-10-17 08:07:45 +11:00
UnknownShadow200
705106e324
And make it compile
2024-10-16 22:05:53 +11:00
UnknownShadow200
ec2993933c
Switch from C++/CX to standard C++ for WinRT
2024-10-16 21:56:53 +11:00
UnknownShadow200
9ad3f97efb
UWP changes
2024-10-16 21:38:24 +11:00
UnknownShadow200
a970aea405
Dreamcast: Make TnL slightly more efficient
2024-10-16 07:10:23 +11:00
UnknownShadow200
01182aeb0e
extremely preliminary UWP code
2024-10-10 20:23:27 +11:00
UnknownShadow200
1bfc86b9c3
Dreamcast: Fix not compiling
2024-10-04 19:16:50 +10:00
UnknownShadow200
fb5d022a76
Merge pull request #1268 from sungsphinx/flatpak-time
...
Flatpak time (again)
2024-09-30 07:29:17 +10:00
UnknownShadow200
2cc17f04c1
360: Try to fix crash from I/O
2024-09-26 17:05:59 +10:00
Dexter Reed
efc52ab1ea
Use Zenity GTK4 on GNOME in Flatpak
...
This switches the runtime to org.gnome.Platform/Sdk 47, there is a wrapper script which will show a GTK4 dialog on GNOME only (unless the env CC_DIALOG_FORCE_ZENITY_GTK4 is set), and GTK3 on other DEs.
2024-09-25 20:14:38 +01:00
Dexter Reed
1f8d946de4
Install ClassiCube texpack and audio in Flatpak by default
2024-09-25 20:14:38 +01:00
Dexter Reed
1829014bc8
Upgrade Flatpak runtime to 24.08
2024-09-25 20:14:38 +01:00
Dexter Reed
319516126b
Move misc/linux/flatpak to misc/flatpak
...
Otherwise GNOME Builder doesn't detect the Flatpak manifests
2024-09-25 20:14:33 +01:00
UnknownShadow200
39ff1db4ff
Readd iOS gitignored files
2024-09-25 21:22:44 +10:00
UnknownShadow200
ba00d2767a
move iOS into misc folder
2024-09-25 20:43:20 +10:00
UnknownShadow200
9e4f9f8ac4
PS2: Generate elf file without debug info
2024-09-21 08:37:01 +10:00
Jochen Schfer
bce034185b
Merge
2024-09-11 16:26:50 +02:00
Jochen Schfer
ce120c56de
Merge
2024-09-11 15:21:42 +02:00
UnknownShadow200
b777cdf2c9
DSI: Work on wifi support
2024-09-11 07:36:51 +10:00
UnknownShadow200
f77b5897fa
32x: Launcher displays better now
2024-09-10 18:39:20 +10:00
UnknownShadow200
12d127248c
Add 32x support code
2024-09-10 18:00:31 +10:00
UnknownShadow200
c7ad4a580b
X11: Try to fix crashing when XCreateIC fails and you try to press a keyboard button
2024-09-08 09:43:06 +10:00
UnknownShadow200
688afa067c
DS: work on dsi wifi support
2024-09-05 23:10:10 +10:00
UnknownShadow200
b380a0a305
DS: Use better icon, build arm7 main file
2024-09-05 22:23:12 +10:00
UnknownShadow200
a74392dbb1
NDS: Launcher renders on bottom screen now
2024-09-05 19:48:57 +10:00
UnknownShadow200
f5b7e1b891
DS: Show message if can't mount filesystem
2024-08-30 18:06:44 +10:00
UnknownShadow200
485098d4fc
Dreamcast: Use aliases for registers in VertexTransform.S, only load fr0 once
2024-08-25 10:00:36 +10:00
UnknownShadow200
7e656d278e
Dreamcast: Avoid pushing/popping r10 in vertex transform, also don't forget to set size for assembly symbols
2024-08-25 07:36:05 +10:00
UnknownShadow200
8a23c73511
One less step compiling with TCC
2024-08-24 09:16:32 +10:00
UnknownShadow200
8c36fad786
Better old win SDK compatibility
2024-08-23 20:45:45 +10:00
UnknownShadow200
4bd531808e
Add more comments to Graphics.h
2024-08-23 19:48:29 +10:00
UnknownShadow200
3c65a4fc28
Dynamically load all imagehlp functions
2024-08-21 17:44:42 +10:00