Commit graph

384 commits

Author SHA1 Message Date
Ammar Askar
8120f2db12 Refactor EffectsManager to a singleton class like MaterialManager 2023-08-03 20:12:45 -04:00
Ammar Askar
bc9052dfc5 Add component for a running particle system 2023-08-03 19:58:09 -04:00
Ammar Askar
5d0a2f3ff2 Refactor effects manager to make placement easier 2023-08-03 19:22:35 -04:00
Ammar Askar
4bf9ceba85 Add code to start rendering meta particle and models 2023-08-03 19:07:38 -04:00
Nahuel Rocchetti
3ca271f7ec fix console alignment 2023-08-03 19:18:46 -03:00
Nahuel Rocchetti
6a972b5949 Merge branch 'master' of https://github.com/LazyDuchess/OpenTS2 2023-08-03 19:16:43 -03:00
Nahuel Rocchetti
b27665b52b improve cheat console a lot 2023-08-03 19:12:40 -03:00
Ammar Askar
c6f18fb069 Implement particle direction and draw type 2023-08-03 17:47:08 -04:00
Nahuel Rocchetti
37473a9791 bump mapping for standardmaterial 2023-08-03 16:49:53 -03:00
Ammar Askar
b0ba05570c Change particle size over time 2023-08-03 12:23:50 -04:00
Ammar Askar
756ecc9cb1 Use emitter shape from particle system 2023-08-03 12:19:13 -04:00
Ammar Askar
4e53fafb0a Fix how we handle vary values in effects system 2023-08-03 11:52:16 -04:00
Nahuel Rocchetti
898b343a93 Update StartupController.cs 2023-08-03 06:04:00 -03:00
Nahuel Rocchetti
b02e7dc81c test cheats 2023-08-03 05:57:43 -03:00
Nahuel Rocchetti
b69392376f very basic cheats 2023-08-03 05:36:18 -03:00
Nahuel Rocchetti
47148364db console properties first draft 2023-08-03 03:45:57 -03:00
Nahuel Rocchetti
13515c0d5a Implement basic cheat system 2023-08-03 02:59:03 -03:00
Nahuel Rocchetti
de98cf195d Add dirt terrain shader to included shaders 2023-08-03 01:13:19 -03:00
Nahuel Rocchetti
c2cfae6d47 Improve dirt and desert terrain shaders 2023-08-03 00:54:08 -03:00
Nahuel Rocchetti
e91f81382d Render imposter terrain behind other blend materials 2023-08-02 21:28:29 -03:00
Nahuel Rocchetti
26efd8281b Merge branch 'master' of https://github.com/LazyDuchess/OpenTS2 2023-08-02 21:21:43 -03:00
Nahuel Rocchetti
db807558dd Implement Null Material, try catch composition tree rendering errors, comment out debug code. 2023-08-02 21:21:21 -03:00
Ammar Askar
c4d7c7b5ae Add color over time for particles 2023-08-02 19:39:51 -04:00
Ammar Askar
c232ec2408 Implement size, speed, color and rate for particles 2023-08-02 18:59:15 -04:00
Ammar Askar
34d66cbc44 Document some particle fields 2023-08-02 18:10:03 -04:00
Nahuel Rocchetti
394881f367 Implement road textures for terrain types, use sharedMesh and sharedMaterial when possible 2023-08-02 18:34:22 -03:00
Nahuel Rocchetti
3d8db221bc refactor terrain types 2023-08-02 16:45:20 -03:00
Nahuel Rocchetti
ec9c97040c Clean up temperate terrain shader 2023-08-02 16:07:01 -03:00
Nahuel Rocchetti
b8b032b758 Merge branch 'master' of https://github.com/LazyDuchess/OpenTS2 2023-08-02 15:39:03 -03:00
Nahuel Rocchetti
456cb6d5ff Implement desert terrain shader 2023-08-02 15:38:51 -03:00
Ammar Askar
d31cda97ad Add texture to particle effects 2023-08-02 13:24:33 -04:00
Ammar Askar
8cd32935be Start trying to render effects 2023-08-02 12:50:01 -04:00
Ammar Askar
e3137704c2 Parse VisualEffects and read effect name to id map 2023-08-02 11:11:05 -04:00
Ammar Askar
5013177875 Parse water effects, refactor particle types into their own folder 2023-08-02 09:47:29 -04:00
Nahuel Rocchetti
368dda80d2 start prep terrain for new shaders 2023-08-02 03:54:12 -03:00
Ammar Askar
d2a8a78f85 Parse camera, model and screen effects 2023-08-02 00:28:55 -04:00
Ammar Askar
7c26ee3774 Parse sequence and sound effects 2023-08-01 23:53:35 -04:00
Ammar Askar
d55f2c1bd2 Parse decal effects 2023-08-01 23:30:31 -04:00
Ammar Askar
2bbda81f43 Parse meta-particle effects 2023-08-01 22:39:23 -04:00
Ammar Askar
6163150d6e Refactor to prepare for meta particles 2023-08-01 21:26:51 -04:00
Ammar Askar
7f32393fd2 Read the first section of swarm effects files.
This adds the first set of parsing code for particle effects in
swarm. We currently deserialize into a giant data structure like
the game but once we do meta-particles this should be refactored
with the common types to make it less ugly.
2023-08-01 18:39:52 -04:00
Nahuel Rocchetti
f58e8f216c Update Batching.cs 2023-08-01 19:38:49 -03:00
Ammar Askar
d6c79c6bf3 Fix capitalization in test file name 2023-08-01 15:43:06 -04:00
Ammar Askar
7f879a3116 Start adding code to read effects 2023-08-01 15:32:06 -04:00
Ammar Askar
27a9231d96 Store data from cDataListExtensions scenegraph blocks 2023-08-01 10:43:47 -04:00
Nahuel Rocchetti
2ec6920943 another batching refactor 2023-08-01 04:13:50 -03:00
Nahuel Rocchetti
cca1ae128b Batching rework and optimization 2023-08-01 03:42:47 -03:00
Nahuel Rocchetti
1c7589027c streamline batcher 2023-08-01 03:25:07 -03:00
Nahuel Rocchetti
c14cb74e51 Update Batching.cs 2023-08-01 02:54:06 -03:00
Nahuel Rocchetti
bbb56bbbb1 improve batching a little 2023-08-01 02:07:44 -03:00