KirbyKidJ
d1d36a1fa2
Fixed MacOS Resource Path Location ( #617 )
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* Fixed MacOS resource path
I'm not very good at C coding.
* Fixed formatting and ensured safe return
2025-01-07 16:27:11 -05:00
Agent X
29a8a76586
Fix [CS] auto category
2025-01-06 18:58:47 -05:00
Agent X
f163de224d
Update Japanese.ini
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Co-Authored-By: 3UPPER <83761368+3upper@users.noreply.github.com>
2025-01-06 18:28:30 -05:00
Isaac0-dev
6abf4695cf
run autogen
2025-01-07 09:08:25 +10:00
Isaac0-dev
547e22530c
fix dynos warps castle grounds bug
2025-01-07 09:04:37 +10:00
Isaac0-dev
54d5a5a6f7
fix this
2025-01-07 08:55:58 +10:00
Isaac0-dev
9ddc7311f1
cleaner fix for headPos bug nametags
2025-01-07 07:56:19 +10:00
Isaac0-dev
3c0e14f9ef
just in case
2025-01-06 23:15:38 +10:00
Isaac0-dev
83002e06e4
fix paused anywhere
2025-01-06 23:13:07 +10:00
Isaac0-dev
68debf9d54
fix paginated on public lobbies properly
2025-01-06 22:59:53 +10:00
Agent X
a997fe0a2e
More fixes
2025-01-06 01:07:40 -05:00
Isaac0-dev
404614cfea
fix makefile
2025-01-06 13:46:27 +10:00
Sunk
a1746ab9cf
Fix pvp bugs ( #612 )
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Fixed:
Dives dealing 0 knockback
Breakdances not dealing damage
Rollout invincibility bleeding into classic
2025-01-06 12:23:07 +10:00
Agent X
8caeeade67
Bug fixes
2025-01-05 21:09:15 -05:00
Isaac0-dev
939218dcf9
smlua improvements ( #607 )
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* smlua improvements
* fix non dev compile error
* fixes
2025-01-05 18:07:16 -05:00
Isaac0-dev
dff6634117
remove some more forced settings
2025-01-06 08:55:34 +10:00
PeachyPeach
85b51fd02a
Autogen documentation for vec types ( #609 )
2025-01-06 08:40:36 +10:00
PeachyPeach
adcd730d5d
Autogen: remove some hardcoded stuff ( #610 )
2025-01-06 08:30:52 +10:00
Isaac0-dev
16a483c68b
just removing this
2025-01-05 12:39:25 +10:00
Isaac0-dev
dd27099b32
fix mat4 optional fields
2025-01-05 08:48:38 +10:00
Isaac0-dev
25166483a6
optional mat4 fields
2025-01-04 23:32:04 +10:00
Isaac0-dev
348ee3d614
forgot this
2025-01-04 21:48:28 +10:00
Isaac0-dev
dc4895d0c9
fix mod incompatibility with mat4
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yes people use mat4 in mods
2025-01-04 21:46:51 +10:00
PeachyPeach
5314144e77
Fix smlua memory leaks ( #606 )
2025-01-03 18:50:35 -05:00
PeachyPeach
49c9a2d57e
Fix typo in gfx command (DynOS) ( #605 )
2025-01-02 18:47:12 -05:00
PeachyPeach
c2ec761608
Fix autogen for sound functions ( #602 )
2025-01-01 10:58:17 -05:00
John S
be0e47a4c2
Documentation of mario.h, mario_actions_airborne.c, mario_actions_automatic.c, mario_actions_cutscene.c, and mario_actions_moving.c ( #601 )
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* WIP mario.h - mario_actions_moving.c
* Fix improper list formatting
bulleted lists are broken due to whitespace stripping, i may fix this later.
* Fix some issues in formatting and missing descriptions
* Accidental struct syntax fix
* Fix repeating descriptions
* Fix repeating descriptions final
2024-12-31 21:00:54 -05:00
Agent X
b49de46236
Revert "Synchronize instructions in network_init (NT_SERVER) with network_receive_join (NT_CLIENT) ( #597 )"
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This reverts commit 0ef9ae742e
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2024-12-31 20:12:13 -05:00
Agent X
66fbbc819d
Revert "Fix gLevelValues.entryLevel"
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This reverts commit 12bf74eb32
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2024-12-31 20:12:03 -05:00
Agent X
bc55b1c654
Add easter egg (thanks @kingthememer)
2024-12-31 19:39:57 -05:00
Agent X
f880e6c569
Document level_update.h and add new instant warp function (70.1%)
2024-12-31 19:39:36 -05:00
Agent X
54b2ba17e5
Update CS
2024-12-31 17:10:55 -05:00
Agent X
0a7060ac17
Fix compilation error
2024-12-31 17:10:44 -05:00
Agent X
12bf74eb32
Fix gLevelValues.entryLevel
2024-12-31 13:34:08 -05:00
PeachyPeach
447e2f1121
Fix FPS yet again ( #598 )
2024-12-31 12:46:27 -05:00
Agent X
37079a6fc0
Small adjustments
2024-12-31 10:54:49 -05:00
Agent X
e04248d7e8
Merge branch 'main' into dev
2024-12-31 10:36:17 -05:00
Michael
735a7ec7a7
Japanese Support ( #574 )
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* server console with commands
* better unicode support and japanese translation
* Update README.md
* restore unneeded changes
* missed this
* extra
* restore
* remove extra line
* spacing
* japanese aliased
* language display names
* Update .gitignore
* japanese language support
* more common kanji
* merging new images
* fix line conflicts
* again
* redefinition removal
* Update djui_font.c
* Update djui_font.c
* Update djui_font.c
* separated japanese glyphs and images
* Update .gitignore
* Update djui_font.c
* Revert "Update djui_font.c"
This reverts commit ab2ad8c189
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* Revert "separated japanese glyphs and images"
This reverts commit c3d0fd40e3
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* recombined sheets
* Update djui_font.c
* Update djui_font.c
* Update djui_font.c
* separated japanese glyphs and images
* Update Japanese.ini
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Co-authored-by: Isaac0-dev <62234577+Isaac0-dev@users.noreply.github.com>
2024-12-31 10:32:31 -05:00
Radek Krzyśków
0ef9ae742e
Synchronize instructions in network_init (NT_SERVER) with network_receive_join (NT_CLIENT) ( #597 )
2024-12-31 10:28:52 -05:00
Radek Krzyśków
ab300a1844
Stop the gameplay from advancing a single frame on the pause screen in singleplayer ( #596 )
2024-12-31 08:01:49 -05:00
Amy54Desu
1f1683815e
HOOK_MARIO_OVERRIDE_GEOMETRY_INPUTS ( #591 )
2024-12-31 10:38:52 +10:00
PeachyPeach
96932f5bf1
Custom geo function and switch nodes with Lua callback ( #593 )
2024-12-31 10:23:13 +10:00
Agent X
c17b82a7a3
Mod Storage: SUPERCHARGED
2024-12-30 18:18:14 -05:00
PeachyPeach
1c950ba57c
Autogen vector types ( #594 )
2024-12-30 18:14:51 -05:00
Agent X
bc27f126cc
comment out new problematic ifeq in Makefile
2024-12-30 18:00:44 -05:00
Agent X
ade98b3c6f
Hopefully fix Makefile bug
2024-12-29 16:08:44 -05:00
Agent X
8c8b7e91a3
Update some things
2024-12-29 14:38:45 -05:00
Radek Krzyśków
0627d6ab48
[Experimental] Reduce the size of Windows builds by cleaning the MinGW debug info ( #585 )
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* Reduce the size of Windows builds by cleaning the debug info
* Update IS_DEV_OR_DEBUG in Makefile
2024-12-29 14:29:26 -05:00
PeachyPeach
f695f988a2
Functions autogen update + matrix fields naming ( #590 )
2024-12-29 13:49:37 -05:00
PeachyPeach
62ced7973b
Fix FPS again ( #592 )
2024-12-29 13:41:59 -05:00