Commit graph

4415 commits

Author SHA1 Message Date
KirbyKidJ
d1d36a1fa2
Fixed MacOS Resource Path Location (#617)
* Fixed MacOS resource path

I'm not very good at C coding.

* Fixed formatting and ensured safe return
2025-01-07 16:27:11 -05:00
Agent X
29a8a76586 Fix [CS] auto category 2025-01-06 18:58:47 -05:00
Agent X
f163de224d Update Japanese.ini
Co-Authored-By: 3UPPER <83761368+3upper@users.noreply.github.com>
2025-01-06 18:28:30 -05:00
Isaac0-dev
6abf4695cf run autogen 2025-01-07 09:08:25 +10:00
Isaac0-dev
547e22530c fix dynos warps castle grounds bug 2025-01-07 09:04:37 +10:00
Isaac0-dev
54d5a5a6f7 fix this 2025-01-07 08:55:58 +10:00
Isaac0-dev
9ddc7311f1 cleaner fix for headPos bug nametags 2025-01-07 07:56:19 +10:00
Isaac0-dev
3c0e14f9ef just in case 2025-01-06 23:15:38 +10:00
Isaac0-dev
83002e06e4 fix paused anywhere 2025-01-06 23:13:07 +10:00
Isaac0-dev
68debf9d54 fix paginated on public lobbies properly 2025-01-06 22:59:53 +10:00
Agent X
a997fe0a2e More fixes 2025-01-06 01:07:40 -05:00
Isaac0-dev
404614cfea fix makefile 2025-01-06 13:46:27 +10:00
Sunk
a1746ab9cf
Fix pvp bugs (#612)
Fixed:
Dives dealing 0 knockback
Breakdances not dealing damage
Rollout invincibility bleeding into classic
2025-01-06 12:23:07 +10:00
Agent X
8caeeade67 Bug fixes 2025-01-05 21:09:15 -05:00
Isaac0-dev
939218dcf9
smlua improvements (#607)
* smlua improvements

* fix non dev compile error

* fixes
2025-01-05 18:07:16 -05:00
Isaac0-dev
dff6634117 remove some more forced settings 2025-01-06 08:55:34 +10:00
PeachyPeach
85b51fd02a
Autogen documentation for vec types (#609) 2025-01-06 08:40:36 +10:00
PeachyPeach
adcd730d5d
Autogen: remove some hardcoded stuff (#610) 2025-01-06 08:30:52 +10:00
Isaac0-dev
16a483c68b just removing this 2025-01-05 12:39:25 +10:00
Isaac0-dev
dd27099b32 fix mat4 optional fields 2025-01-05 08:48:38 +10:00
Isaac0-dev
25166483a6 optional mat4 fields 2025-01-04 23:32:04 +10:00
Isaac0-dev
348ee3d614 forgot this 2025-01-04 21:48:28 +10:00
Isaac0-dev
dc4895d0c9 fix mod incompatibility with mat4
yes people use mat4 in mods
2025-01-04 21:46:51 +10:00
PeachyPeach
5314144e77
Fix smlua memory leaks (#606) 2025-01-03 18:50:35 -05:00
PeachyPeach
49c9a2d57e
Fix typo in gfx command (DynOS) (#605) 2025-01-02 18:47:12 -05:00
PeachyPeach
c2ec761608
Fix autogen for sound functions (#602) 2025-01-01 10:58:17 -05:00
John S
be0e47a4c2
Documentation of mario.h, mario_actions_airborne.c, mario_actions_automatic.c, mario_actions_cutscene.c, and mario_actions_moving.c (#601)
* WIP mario.h - mario_actions_moving.c

* Fix improper list formatting

bulleted lists are broken due to whitespace stripping, i may fix this later.

* Fix some issues in formatting and missing descriptions

* Accidental struct syntax fix

* Fix repeating descriptions

* Fix repeating descriptions final
2024-12-31 21:00:54 -05:00
Agent X
b49de46236 Revert "Synchronize instructions in network_init (NT_SERVER) with network_receive_join (NT_CLIENT) (#597)"
This reverts commit 0ef9ae742e.
2024-12-31 20:12:13 -05:00
Agent X
66fbbc819d Revert "Fix gLevelValues.entryLevel"
This reverts commit 12bf74eb32.
2024-12-31 20:12:03 -05:00
Agent X
bc55b1c654 Add easter egg (thanks @kingthememer) 2024-12-31 19:39:57 -05:00
Agent X
f880e6c569 Document level_update.h and add new instant warp function (70.1%) 2024-12-31 19:39:36 -05:00
Agent X
54b2ba17e5 Update CS 2024-12-31 17:10:55 -05:00
Agent X
0a7060ac17 Fix compilation error 2024-12-31 17:10:44 -05:00
Agent X
12bf74eb32 Fix gLevelValues.entryLevel 2024-12-31 13:34:08 -05:00
PeachyPeach
447e2f1121
Fix FPS yet again (#598) 2024-12-31 12:46:27 -05:00
Agent X
37079a6fc0 Small adjustments 2024-12-31 10:54:49 -05:00
Agent X
e04248d7e8 Merge branch 'main' into dev 2024-12-31 10:36:17 -05:00
Michael
735a7ec7a7
Japanese Support (#574)
* server console with commands

* better unicode support and japanese translation

* Update README.md

* restore unneeded changes

* missed this

* extra

* restore

* remove extra line

* spacing

* japanese aliased

* language display names

* Update .gitignore

* japanese language support

* more common kanji

* merging new images

* fix line conflicts

* again

* redefinition removal

* Update djui_font.c

* Update djui_font.c

* Update djui_font.c

* separated japanese glyphs and images

* Update .gitignore

* Update djui_font.c

* Revert "Update djui_font.c"

This reverts commit ab2ad8c189.

* Revert "separated japanese glyphs and images"

This reverts commit c3d0fd40e3.

* recombined sheets

* Update djui_font.c

* Update djui_font.c

* Update djui_font.c

* separated japanese glyphs and images

* Update Japanese.ini

---------

Co-authored-by: Isaac0-dev <62234577+Isaac0-dev@users.noreply.github.com>
2024-12-31 10:32:31 -05:00
Radek Krzyśków
0ef9ae742e
Synchronize instructions in network_init (NT_SERVER) with network_receive_join (NT_CLIENT) (#597) 2024-12-31 10:28:52 -05:00
Radek Krzyśków
ab300a1844
Stop the gameplay from advancing a single frame on the pause screen in singleplayer (#596) 2024-12-31 08:01:49 -05:00
Amy54Desu
1f1683815e
HOOK_MARIO_OVERRIDE_GEOMETRY_INPUTS (#591) 2024-12-31 10:38:52 +10:00
PeachyPeach
96932f5bf1
Custom geo function and switch nodes with Lua callback (#593) 2024-12-31 10:23:13 +10:00
Agent X
c17b82a7a3 Mod Storage: SUPERCHARGED 2024-12-30 18:18:14 -05:00
PeachyPeach
1c950ba57c
Autogen vector types (#594) 2024-12-30 18:14:51 -05:00
Agent X
bc27f126cc comment out new problematic ifeq in Makefile 2024-12-30 18:00:44 -05:00
Agent X
ade98b3c6f Hopefully fix Makefile bug 2024-12-29 16:08:44 -05:00
Agent X
8c8b7e91a3 Update some things 2024-12-29 14:38:45 -05:00
Radek Krzyśków
0627d6ab48
[Experimental] Reduce the size of Windows builds by cleaning the MinGW debug info (#585)
* Reduce the size of Windows builds by cleaning the debug info

* Update IS_DEV_OR_DEBUG in Makefile
2024-12-29 14:29:26 -05:00
PeachyPeach
f695f988a2
Functions autogen update + matrix fields naming (#590) 2024-12-29 13:49:37 -05:00
PeachyPeach
62ced7973b
Fix FPS again (#592) 2024-12-29 13:41:59 -05:00