Nahuel Rocchetti
3d8db221bc
refactor terrain types
2023-08-02 16:45:20 -03:00
Nahuel Rocchetti
ec9c97040c
Clean up temperate terrain shader
2023-08-02 16:07:01 -03:00
Nahuel Rocchetti
b8b032b758
Merge branch 'master' of https://github.com/LazyDuchess/OpenTS2
2023-08-02 15:39:03 -03:00
Nahuel Rocchetti
456cb6d5ff
Implement desert terrain shader
2023-08-02 15:38:51 -03:00
Ammar Askar
d31cda97ad
Add texture to particle effects
2023-08-02 13:24:33 -04:00
Ammar Askar
8cd32935be
Start trying to render effects
2023-08-02 12:50:01 -04:00
Ammar Askar
e3137704c2
Parse VisualEffects and read effect name to id map
2023-08-02 11:11:05 -04:00
Ammar Askar
5013177875
Parse water effects, refactor particle types into their own folder
2023-08-02 09:47:29 -04:00
Nahuel Rocchetti
368dda80d2
start prep terrain for new shaders
2023-08-02 03:54:12 -03:00
Ammar Askar
d2a8a78f85
Parse camera, model and screen effects
2023-08-02 00:28:55 -04:00
Ammar Askar
7c26ee3774
Parse sequence and sound effects
2023-08-01 23:53:35 -04:00
Ammar Askar
d55f2c1bd2
Parse decal effects
2023-08-01 23:30:31 -04:00
Ammar Askar
2bbda81f43
Parse meta-particle effects
2023-08-01 22:39:23 -04:00
Ammar Askar
6163150d6e
Refactor to prepare for meta particles
2023-08-01 21:26:51 -04:00
Ammar Askar
7f32393fd2
Read the first section of swarm effects files.
...
This adds the first set of parsing code for particle effects in
swarm. We currently deserialize into a giant data structure like
the game but once we do meta-particles this should be refactored
with the common types to make it less ugly.
2023-08-01 18:39:52 -04:00
Nahuel Rocchetti
f58e8f216c
Update Batching.cs
2023-08-01 19:38:49 -03:00
Ammar Askar
d6c79c6bf3
Fix capitalization in test file name
2023-08-01 15:43:06 -04:00
Ammar Askar
7f879a3116
Start adding code to read effects
2023-08-01 15:32:06 -04:00
Ammar Askar
27a9231d96
Store data from cDataListExtensions scenegraph blocks
2023-08-01 10:43:47 -04:00
Nahuel Rocchetti
2ec6920943
another batching refactor
2023-08-01 04:13:50 -03:00
Nahuel Rocchetti
cca1ae128b
Batching rework and optimization
2023-08-01 03:42:47 -03:00
Nahuel Rocchetti
1c7589027c
streamline batcher
2023-08-01 03:25:07 -03:00
Nahuel Rocchetti
c14cb74e51
Update Batching.cs
2023-08-01 02:54:06 -03:00
Nahuel Rocchetti
bbb56bbbb1
improve batching a little
2023-08-01 02:07:44 -03:00
Nahuel Rocchetti
46d1e658cd
fix artifacts on road textures
2023-07-31 23:14:21 -03:00
Ammar Askar
ad19747dcc
Whoops, fix wrong sign in imposter rotation
2023-07-31 21:42:57 -04:00
Nahuel Rocchetti
3fa7713514
Merge branch 'master' of https://github.com/LazyDuchess/OpenTS2
2023-07-31 22:39:45 -03:00
Ammar Askar
a32bed95ee
Don't null pointer when scenegraph look ups fail
2023-07-31 21:32:10 -04:00
Nahuel Rocchetti
2ad821afbb
Merge branch 'master' of https://github.com/LazyDuchess/OpenTS2
2023-07-31 22:26:25 -03:00
Nahuel Rocchetti
c674d91d21
batch lots
2023-07-31 22:24:04 -03:00
Ammar Askar
a7812ef513
Fix imposter positioning/rotation
2023-07-31 21:16:40 -04:00
Ammar Askar
f2fc1bd63d
Store more lot info in LotInfoAsset
2023-07-31 21:16:40 -04:00
Nahuel Rocchetti
091259caa5
dummy out json on build
2023-07-31 16:45:06 -03:00
Nahuel Rocchetti
12ddd6e691
Batch roads
2023-07-31 16:39:13 -03:00
Nahuel Rocchetti
465024f9ef
Batching works!
2023-07-31 16:27:39 -03:00
Nahuel Rocchetti
941b9281f7
batching poc
2023-07-31 13:44:57 -03:00
Nahuel Rocchetti
516f94805d
Fix lot imposter terrain colors
2023-07-31 02:25:30 -03:00
Nahuel Rocchetti
530f6eda43
Use Stencil Buffer to render imposter terrain
2023-07-31 01:50:55 -03:00
Ammar Askar
16547d704d
Handle stdMatDiffCoef in StandardMaterial
2023-07-30 22:50:44 -04:00
Ammar Askar
ed0db98e7e
Don't render gmdc groups not listed in the shpe
2023-07-30 22:05:36 -04:00
Nahuel Rocchetti
1d4589a408
Disable z write on alpha blend shaders
2023-07-30 21:44:40 -03:00
Nahuel Rocchetti
4d724abc86
Match TS2 terrain triangulation, remove imposter depth bias for now
2023-07-30 21:29:40 -03:00
Ammar Askar
c2db4dca31
half-fix imposter rotation
2023-07-30 16:43:26 -04:00
Nahuel Rocchetti
14a0617a14
Merge pull request #43 from ammaraskar/full_scenegraph_render
...
Start rendering full scenegraph graphs with all objects
2023-07-30 15:41:44 -03:00
Ammar Askar
074d7773ca
Start rendering full scenegraph graphs with all objects
2023-07-30 14:31:51 -04:00
Nahuel Rocchetti
f36ceeda8a
remove terrain type log
2023-07-30 14:07:22 -03:00
Ammar Askar
9fb3468998
Store other scenegraph info needed to render full scenes
2023-07-30 12:59:12 -04:00
Ammar Askar
8fd0c1d0e0
Add a Scenegraph json dumper to make debugging easier
2023-07-30 12:59:12 -04:00
Nahuel Rocchetti
8ea2c05f6d
Adjust imposter depth offset
2023-07-30 13:33:22 -03:00
Nahuel Rocchetti
52978b6960
terrain roughness
2023-07-30 04:36:20 -03:00
Nahuel Rocchetti
2a7c08829a
Fix road triangles, shadows on road
2023-07-30 04:00:14 -03:00
Nahuel Rocchetti
f04c9d692f
Rotate road pieces
2023-07-30 03:00:17 -03:00
Nahuel Rocchetti
eb966f07cd
Start road work
2023-07-30 01:26:50 -03:00
Nahuel Rocchetti
c049130ca2
some comments
2023-07-30 00:47:38 -03:00
Nahuel Rocchetti
23d0931fbf
Fix memory leaks in roads
2023-07-30 00:42:45 -03:00
Nahuel Rocchetti
0c2094fa53
fix imposter clipping, add consts for lots n hood sizes.
2023-07-30 00:33:10 -03:00
Ammar Askar
18bfa25ebe
Fix tests
2023-07-29 21:25:50 -04:00
Ammar Askar
98e25ff34d
Start rendering lot imposters in neighborhood view
2023-07-29 21:19:07 -04:00
Nahuel Rocchetti
42f97f4a51
adjust terrain tools
2023-07-29 21:58:51 -03:00
Nahuel Rocchetti
d165470021
Implement Unlit shaders for imposters
2023-07-29 21:15:59 -03:00
Nahuel Rocchetti
ca164af41f
point filter some imposter textures
2023-07-29 20:54:10 -03:00
Nahuel Rocchetti
ce19152467
Refactor material system
2023-07-29 20:24:07 -03:00
Nahuel Rocchetti
d148117d15
dummy out compression. lot imposter test scene
2023-07-29 19:21:46 -03:00
Nahuel Rocchetti
13127b1137
Merge pull request #41 from ammaraskar/imposter_try
...
Start loading lot imposters
2023-07-29 18:12:35 -03:00
Ammar Askar
4a0b5b9cc2
Add codec to read lot info
2023-07-29 16:53:20 -04:00
Ammar Askar
c32541ba12
Remove more useless debug lines, fix 32 bit texture loading
2023-07-29 16:26:37 -04:00
Ammar Askar
2435117d96
Handle imposter materials and GMDC portions
2023-07-29 15:10:37 -04:00
Ammar Askar
06061f1d41
Remove old useless debug prints
2023-07-28 21:24:41 -04:00
Ammar Askar
a49242c413
Fix issues with scenegraph file names having wrong ResourceKeys
2023-07-28 21:07:57 -04:00
Ammar Askar
973679a5ab
Start trying to load lot imposters
2023-07-28 15:31:50 -04:00
Nahuel Rocchetti
be6851464e
replace scenegraph group id with variable where appropriate
2023-07-28 14:18:47 -03:00
Nahuel Rocchetti
6387334cf8
Merge branch 'master' of https://github.com/LazyDuchess/OpenTS2
2023-07-28 14:04:19 -03:00
Nahuel Rocchetti
9a5db9ea1c
make hood rendering more accurate
2023-07-28 14:04:17 -03:00
Ammar Askar
8c05df8a6c
Temporary ugly roads
2023-07-28 11:23:05 -04:00
Nahuel Rocchetti
7c9b8cac3c
f2 smooth terrain tool
2023-07-28 04:29:04 -03:00
Nahuel Rocchetti
a9b19dc6e9
Fix mesh to floatarray conversion
2023-07-28 02:27:14 -03:00
Nahuel Rocchetti
bf76ce1c32
Update DBPFCompression.cs
2023-07-28 02:06:48 -03:00
Nahuel Rocchetti
4676f94211
revert compression changes
2023-07-28 02:05:06 -03:00
Nahuel Rocchetti
6bc5f9c37f
revert compression changes
2023-07-28 01:57:28 -03:00
Nahuel Rocchetti
fb5a3361e9
Debug terrain editing
2023-07-28 01:14:05 -03:00
Nahuel Rocchetti
f74645bb30
Fix underwater fog in standardmaterial
2023-07-27 21:14:34 -03:00
Nahuel Rocchetti
159df4d1ac
Adjust shores
2023-07-27 20:43:58 -03:00
Nahuel Rocchetti
28951e769b
Water Reflections
2023-07-27 20:25:32 -03:00
Nahuel Rocchetti
e05d85a3c7
Cache terrain gameobject and textures
2023-07-27 17:29:41 -03:00
Nahuel Rocchetti
316b6ca209
shore adjustments
2023-07-27 17:23:59 -03:00
Nahuel Rocchetti
61b578cd4f
Merge branch 'master' of https://github.com/LazyDuchess/OpenTS2
2023-07-27 16:58:37 -03:00
Nahuel Rocchetti
af89b84bed
Pure shores
2023-07-27 16:58:34 -03:00
Nahuel Rocchetti
4c2f223765
Merge pull request #40 from ammaraskar/coord_fix
...
Add gameobject to transform from sims2 space to unity
2023-07-27 15:28:03 -03:00
Nahuel Rocchetti
ba96d61f60
Water placeholder
2023-07-27 15:27:32 -03:00
Ammar Askar
7e40192a3c
Merge branch 'master' into coord_fix
2023-07-27 14:21:40 -04:00
Ammar Askar
c9010e20ff
Add gameobject to transform from sims2 space to unity
...
Previously we were using an ad-hoc system where we were rotating
meshes to -90 on the x-axis and applying a -1 scale to them. This
worked to show them properly but meant that because our coordinate
system was flipped all rotations from the game had to be inverted
from a right-hand system to a left-hand system.
This change introduces a simRotations object that all the meshes
sit under that takes raw rotations from the game. The parent game
object then converts these all at once into the unity space.
All rotations from the game should now be applied to this simRotations
object, we should likely move this ScenegraphResourceAsset generated
game object into a helper MonoBehavior to make this easier to use.
2023-07-27 14:17:30 -04:00
Nahuel Rocchetti
5b27d12282
TerrainType system
2023-07-27 15:11:54 -03:00
Nahuel Rocchetti
b3875625b8
use quaternion for rotation workaround
2023-07-27 12:14:45 -03:00
Ammar Askar
af8f67a56d
Temporary fix for bridge orientation
2023-07-27 00:48:40 -04:00
Nahuel Rocchetti
b2995b769b
Merge pull request #39 from ammaraskar/scenegraph_txmt
...
Render bridges in neighborhood decorations
2023-07-26 23:29:05 -03:00
Ammar Askar
15b82057ad
Render bridges used as neighborhood decorations
2023-07-26 22:00:52 -04:00
Nahuel Rocchetti
303a786589
i'm kinda dumb
2023-07-26 22:01:53 -03:00
Ammar Askar
8347e94fb3
Refactor some neighborhood decoration code
2023-07-26 20:56:46 -04:00
Nahuel Rocchetti
0acd2f6227
Delete lightmaps as needed
2023-07-26 21:51:22 -03:00
Nahuel Rocchetti
c1f53204f8
Height map shadows
2023-07-26 21:44:11 -03:00
Nahuel Rocchetti
c5eb3a1d7f
Basic lightmap setup
2023-07-26 21:33:10 -03:00
Nahuel Rocchetti
d1785758f4
Merge pull request #38 from ammaraskar/scenegraph_txmt
...
Read cTransformNode blocks as part of Scenegraph collections.
2023-07-26 20:44:08 -03:00
Nahuel Rocchetti
d282ecf4c5
Fix typo, hood deco rotation
2023-07-26 20:19:19 -03:00
Ammar Askar
4e335f5db4
Read cTransformNode blocks as part of Scenegraph collections.
...
I assumed these cTransformNodes only existed as part of cResourceNode
but it looks like they can come up by themselves. Adding this now
allows all neighborhood decoration resources to be loaded.
2023-07-26 19:00:15 -04:00
Ammar Askar
b1702db774
Change vec2 to vec3 in neighborhood decoration deserialization.
...
Whoops, this was causing an error with deserialization. Also
finished up the TODO and added a neighborhood that actually
use this type of decoration.
2023-07-26 18:29:51 -04:00
Nahuel Rocchetti
9116713f60
Merge pull request #36 from ammaraskar/scenegraph_txmt
...
Start showing neighborhood prop decorations
2023-07-26 18:50:20 -03:00
Ammar Askar
e204d8475c
Start showing neighborhood prop decorations
2023-07-26 17:08:56 -04:00
Ammar Askar
9cda67d427
Fix index out of bounds in DXT3 conversion when width goes below 4
2023-07-26 17:03:59 -04:00
Nahuel Rocchetti
0590372988
update terrain shader epsilon
2023-07-26 14:33:01 -03:00
Nahuel Rocchetti
f850022951
Refactor resource management a little
2023-07-26 08:44:01 -03:00
Nahuel Rocchetti
a091cc8e61
Fix Scenegraph GC, Neighborhood Codec Test and GC Meshes
2023-07-26 08:07:48 -03:00
Ammar Askar
f9c1b104dc
Start rendering flora decorations in the neighborhood
2023-07-25 23:44:51 -04:00
Ammar Askar
d7d20efaa2
Add code to render a scenegraph CRES object.
...
This adds utility functions to fully render out a CRES scenegraph
hierarchy from its model to its materials.
2023-07-25 22:42:03 -04:00
Ammar Askar
878e796b64
Start reading GMND, SHPE and RES scenegraph files.
...
This finishes out the basic structure needed to read all the
different file formats involved in models in scenegraph. While
we don't support animations/bones yet, all the pieces to go from
a RES file to having it be rendered in unity with materials is
now structured out.
Almost all the fields in the internal Scenegraph datastructures
have been reverse engineered, so this codebase is likely now the
best resource when it comes to parsing Scenegraph files.
2023-07-25 13:59:02 -04:00
Ammar Askar
2d439d9552
Add loading of neighborhood object XML files.
...
These are the files that assosciate the neighborhood GUIDs to the
models. This also adds a class to handle cGZPropertySetString
files since we will likely need to parse those more in the future.
2023-07-19 22:50:35 -04:00
Ammar Askar
fcb7484d80
Start loading neighborhood decorations
2023-07-19 00:55:55 -04:00
Nahuel Rocchetti
afa6d31e7b
Merge pull request #29 from ammaraskar/scenegraph_txmt
...
Make unity materials from TXMT files.
2023-07-18 18:58:56 -03:00
Ammar Askar
4a9baa86bd
Add generated material to GetUnmanagedResources
2023-07-18 15:56:01 -04:00
Ammar Askar
c70d2cfb9a
Fix bug with loading non-square textures.
...
We had a case where loading textures of sizes like 32x16 could lead
to one of the dimensions width becoming 0 in the mip-loading loop.
Fix this by making sure the resolution is at least 1.
2023-07-18 12:00:51 -04:00
Ammar Askar
838a642854
Make unity materials from TXMT files.
...
This adds the StandardMaterial TXMT from the game. We use a simple
Lambert surface shader to handle its rendering. Unfortunately since
there's no easy way in unity to make a surface shader with different
alpha modes based on the shader feature this means we need a shader
per each type of alpha mode: Opaque, CutOut and Blend.
This does lead to some duplicated code in the shaders in terms of the
properties but the body of the shader is stored in a common .cginc
file that gets pulled in with a #include
2023-07-18 11:22:15 -04:00
Nahuel Rocchetti
4dd3c17be3
Merge pull request #28 from ammaraskar/scenegraph_txmt
...
Add parsing for scenegraph material definitions.
2023-07-15 17:55:01 -03:00
Ammar Askar
80acfe832b
Add parsing for scenegraph material definitions.
...
This does not yet convert the material definitions to unity
materials. That will be done in a follow up as there are a
bunch of different properties that will need to be handled.
2023-07-15 11:34:48 -04:00
Ammar Askar
d61c666797
Start loading other groups from GMDC models
2023-07-14 23:15:29 -04:00
Ammar Askar
e9931a40db
Start reading elements section of GMDC
2023-07-14 20:44:34 -04:00
Nahuel Rocchetti
ea8a311f42
remove unused shader
2023-06-28 12:28:24 -03:00
Nahuel Rocchetti
1894d7cbee
don't enter hood when it's the current one
2023-06-27 12:55:58 -03:00
Nahuel Rocchetti
59d8456a83
Grass texture variations
2023-06-26 23:04:32 -03:00
Nahuel Rocchetti
2d4e07485b
terrain experiments
2023-06-26 15:23:10 -03:00
Nahuel Rocchetti
5b8ee0aad7
neighborhood textures
2023-06-25 18:59:34 -03:00
Nahuel Rocchetti
5827a5d87a
more work on neighborhood shading
2023-06-25 14:12:04 -03:00
Nahuel Rocchetti
fa072d3688
Fix main menu ordering
2023-06-24 20:34:21 -03:00
Nahuel Rocchetti
46c6210764
Add in-game main menu.
2023-06-24 20:09:30 -03:00
Nahuel Rocchetti
fc0e857470
Basic Neighborhood Lighting
2023-06-24 19:54:16 -03:00
Nahuel Rocchetti
d558950971
Debug camera for neighborhood view
2023-06-24 03:26:27 -03:00
Nahuel Rocchetti
942c19536d
load all packages for a neighborhood on enter
2023-06-23 13:35:54 -03:00
Nahuel Rocchetti
c612df08f2
UI magic numbers to consts
2023-06-08 03:27:39 -03:00
Nahuel Rocchetti
d85d49a11f
Refactor Neighborhood renaming
2023-06-05 02:36:29 -03:00
Nahuel Rocchetti
6415f25db4
Clean up nhood chooser
2023-06-05 00:25:24 -03:00
Nahuel Rocchetti
3964359b3d
Refactor neighborhoods to use NID file
2023-06-05 00:16:45 -03:00
Nahuel Rocchetti
9a2ebdba92
Add startup scene to build
2023-06-03 03:18:00 -03:00
Nahuel Rocchetti
42e8a751d0
workaround for text highlighting on select
2023-06-02 19:26:37 -03:00
Nahuel Rocchetti
0662760cab
Fix Text Caret
2023-06-02 12:50:44 -03:00
Nahuel Rocchetti
5ce1b623e9
Fix DBPF Compression
2023-06-02 04:55:17 -03:00
Nahuel Rocchetti
8373eaec70
Fix main menu page count
2023-06-02 04:07:30 -03:00
Nahuel Rocchetti
91a7b92205
Fix DBPF writing, add neighborhood name/desc edit
2023-06-02 03:55:12 -03:00
Nahuel Rocchetti
7d6437e394
Refactor UI a little, clean up code.
2023-06-02 00:16:08 -03:00
Nahuel Rocchetti
504a613313
enable garbage collection for runtime UI textures
2023-06-01 22:13:46 -03:00
Nahuel Rocchetti
e20c418da6
Improve GC of unused assets
2023-06-01 18:51:08 -03:00
Nahuel Rocchetti
95a4bd67d4
Update MainMenu.cs
2023-06-01 18:43:00 -03:00
Nahuel Rocchetti
ea54b4f6d9
Make quit button work
2023-06-01 18:32:20 -03:00
Nahuel Rocchetti
63b71d1c79
Improve button click behavior
2023-06-01 17:33:10 -03:00
Nahuel Rocchetti
4740cbfbd4
Neighborhoods in main menu.
2023-06-01 04:15:18 -03:00
Nahuel Rocchetti
0b7133d406
enable reia
2023-06-01 00:51:49 -03:00
Nahuel Rocchetti
7c7e5cbd70
Fixes, mem management, ui refactors
2023-06-01 00:47:49 -03:00
Nahuel Rocchetti
9f2933bcea
Memory management
2023-05-31 18:31:36 -03:00
Nahuel Rocchetti
e20852b226
Display Sims in main menu.
2023-05-31 12:54:46 -03:00
Nahuel Rocchetti
30a53fe113
fix reiaplayer dispose error
2023-05-31 11:58:13 -03:00
Nahuel Rocchetti
e9390fd2e1
Update StartupController.cs
2023-05-31 10:41:08 -03:00
Nahuel Rocchetti
dccffa1da7
Initial button support
2023-05-31 03:55:39 -03:00
Nahuel Rocchetti
e560fb62da
Fix UI issues, anchor, main menu
2023-05-31 03:03:38 -03:00
Nahuel Rocchetti
dec3e50584
Update Filesystem.cs
2023-05-31 00:46:01 -03:00
Nahuel Rocchetti
61bcda1f67
Rename Filesystem method for clarity
2023-05-31 00:19:19 -03:00
Nahuel Rocchetti
12c532f77e
Add cursor tests to UILayoutTest, fix cursor file search.
2023-05-31 00:16:37 -03:00
Nahuel Rocchetti
e58bc23597
Update IMGCodec.cs
2023-05-30 18:14:17 -03:00
Nahuel Rocchetti
95d0e24225
Update IMGCodec.cs
2023-05-30 18:07:31 -03:00
Nahuel Rocchetti
599f6f5e94
Fix UI Filtering
2023-05-30 15:16:50 -03:00
Nahuel Rocchetti
e66d1f2761
Update CursorController.cs
2023-05-30 09:51:14 -03:00
Nahuel Rocchetti
de746da2e4
Add sledgehammer cursor special case
2023-05-30 09:49:37 -03:00
Nahuel Rocchetti
86fdd1e04d
Texture names
2023-05-30 09:24:14 -03:00
Nahuel Rocchetti
000a2a81d9
Set CursorController execution order
2023-05-29 23:47:55 -03:00
Nahuel Rocchetti
2b761841cb
Add hourglass cursor
2023-05-29 23:46:53 -03:00
Nahuel Rocchetti
84cd70835c
Implement Cursor Support
2023-05-29 23:40:42 -03:00
Nahuel Rocchetti
9f89df09bc
Rename AssetController prefab
2023-05-29 19:23:31 -03:00
Nahuel Rocchetti
625e1a9e53
some comments
2023-05-29 19:21:23 -03:00
Nahuel Rocchetti
34bb967416
[UI] WIP Implement edge images
2023-05-29 13:54:03 -03:00
Nahuel Rocchetti
c6c89b4282
Text alignment
2023-05-28 23:37:31 -03:00
Nahuel Rocchetti
e253199b74
Improve UI parsing, fix some bugs
2023-05-28 23:05:26 -03:00
Nahuel Rocchetti
c55f1ff326
Localize Captions
2023-05-28 19:07:10 -03:00
Nahuel Rocchetti
595fce013b
improve ui layout test
2023-05-28 18:09:56 -03:00
Nahuel Rocchetti
adef77d1ae
remove setnativesize calls
2023-05-28 17:27:21 -03:00
Nahuel Rocchetti
0b8c7ec93b
Add text and visibility properties
2023-05-28 16:57:51 -03:00
Nahuel Rocchetti
2e828e0b61
Text and animation UI elements
2023-05-28 16:09:20 -03:00
Nahuel Rocchetti
bb797ad81c
Load all UI packages in UILayoutTest
2023-05-28 14:52:39 -03:00
Nahuel Rocchetti
3037c33c7e
Implement UI Buttons
2023-05-28 14:08:48 -03:00
Nahuel Rocchetti
6d62b16daa
Fix UI Rect incorrect width and height
2023-05-28 13:01:37 -03:00
Nahuel Rocchetti
6cf88d7fa0
add ui element factory, create elements with props
2023-05-28 10:30:19 -03:00
Nahuel Rocchetti
e3da360a0e
UI Instantiation
2023-05-27 22:35:09 -03:00
Nahuel Rocchetti
84bd101cc4
Start work on UI Layout parsing
2023-05-27 18:28:24 -03:00
Nahuel Rocchetti
97354719ce
Just move test scenes to tests folder
2023-05-27 08:57:50 -03:00
Nahuel Rocchetti
c4177bd72d
clean up - comment
2023-04-05 20:07:01 -03:00
Nahuel Rocchetti
4165f558f4
[WIP] Use a Mesh for neighborhood terrain geometry.
2023-04-05 16:26:36 -03:00
Nahuel Rocchetti
19ef603b90
Merge branch 'master' into terrain
2023-03-02 19:54:50 -03:00
Ammar Askar
1caece4538
Add loading of GMDC static/bone bounding meshes
...
This only loads the last 2 sections of a GMDC file, where the
bounding meshes are stored as these are the simplest to import.
This lays out the basic framework for GMDC loading and adds a
little test file in the form of the utah teapot so we have a
copyright free asset to test against.
2023-02-28 17:19:14 -05:00
Ammar Askar
9b4dd0eeb0
Add loading of terrain geometry
2023-02-15 19:27:10 -05:00
Ammar Askar
45794fbb6f
Add support for deserializing Scenegraph LIFO blocks.
...
This adds the ability for ScenegraphTextureAsset to start pulling in
data from these LIFO blocks for larger images. ScenegraphTextureAsset
calls the provided ContentProvider to resolve the LIFO asset and then
uses the loaded data.
2023-02-13 22:39:51 -05:00
Ammar Askar
dc9ad7c755
Add deserialization of Scenegraph texture blocks.
...
This adds a few CC0 textures to the TestAssets folder to help test
the one format unity can't load natively, DXT3. Aside from that,
this is the first Scenegraph-codec and doesn't handle loading the
cLevelInfo/LIFO files that contain higher resolution textures.
2023-02-11 00:02:35 -05:00
LazyDuchess
808150f2df
Fix typo (Perist -> Persist)
2023-02-04 18:18:40 -03:00
Nahuel Rocchetti
c78587ee99
Merge pull request #22 from ammaraskar/scenegraph_base
...
Implement Scenegraph parsing
2023-02-02 22:12:59 -03:00
Ammar Askar
7f3072ce19
Implement Scenegraph parsing
2023-02-02 20:05:02 -05:00
LazyDuchess
3e0abd9f48
Skip over unused fields in OBJD
2023-02-01 19:46:19 -03:00
LazyDuchess
1482af268f
Clean up field iteration in OBJCodec.
2023-02-01 15:21:14 -03:00
LazyDuchess
c105d206a9
Fix properties
2023-02-01 15:05:08 -03:00
LazyDuchess
fff60b388b
Make uint properties for GUIDs in OBJD.
2023-02-01 14:51:11 -03:00
LazyDuchess
3fc725a53e
Make ResourceKey into a struct
2023-02-01 00:22:07 -03:00
berylliumquestion
f38ea4fe1e
Removed unused using
2023-01-30 19:39:11 -05:00
berylliumquestion
e73031bccf
Changed SortedList to string[] array
2023-01-30 19:29:55 -05:00
berylliumquestion
b093833116
Added the rest of variables as per OBJD specification. Made all of the ushort to make deserialization loop cleaner.
2023-01-30 18:03:30 -05:00
LazyDuchess
d91572c204
Added OpenTS2/Resource Key/From Filename menu item to Editor, to allow browsing for Instance IDs
2023-01-30 17:15:14 -03:00
LazyDuchess
845260b3dd
Replace WavUtility with custom solution.
2023-01-27 03:34:11 -03:00
LazyDuchess
ade0f8f124
Workaround WavUtility being unable to parse EP8 splash music.
2023-01-27 01:40:02 -03:00
berylliumquestion
f7d0ff3ffc
Removed deprecated and commented out code
2023-01-25 22:49:32 -05:00
berylliumquestion
d04cd31d35
Removed underlying cs file and associated meta file for deprecated StringSetTest scene
2023-01-25 19:04:07 -05:00
berylliumquestion
bb032eac48
Deprecated test removed
2023-01-24 18:46:10 -05:00
LazyDuchess
c5531b9e6e
Implement test for saving compressed entries.
2023-01-20 18:45:55 -03:00
LazyDuchess
a0350dbe37
Refactor DBPFFile Changes system.
2023-01-20 18:00:39 -03:00
LazyDuchess
534f5153b2
Test asset editing and deletion.
2022-12-24 13:15:45 -03:00
LazyDuchess
293b1f7003
Don't clear cache for package when writing to file.
2022-12-24 12:21:22 -03:00
LazyDuchess
acacea9daa
Refactor content system.
...
ContentManager -> ContentLoading
ContentProvider is now a Singleton.
2022-12-24 03:07:38 -03:00
LazyDuchess
8ceb48b0ec
Test contentmanager.
2022-12-23 11:12:11 -03:00
LazyDuchess
e9170f9041
Remove unnecessary line of code.
2022-12-23 09:45:05 -03:00
LazyDuchess
e0bb4d61e3
Link Global TGIs to Internal TGI
2022-12-22 10:55:50 -03:00
LazyDuchess
1fd5df251c
Fix comparison in DBPFFileSaveLoadTest
2022-12-22 10:24:55 -03:00
LazyDuchess
01a0891f75
Rename DBPFFile methods for clarity.
2022-12-22 09:36:22 -03:00
LazyDuchess
9fdaab0297
Add comments to DBPFFileTest
2022-12-22 09:33:45 -03:00
LazyDuchess
c7c04c5aed
Clean up filesystem class, fix file changes in DBPFFile, Add DBPFFileTest
2022-12-22 09:16:51 -03:00
LazyDuchess
7af13d86e4
De-partialize AudioAsset.
2022-12-20 21:05:05 -03:00
LazyDuchess
51b9c14245
De-abstract Texture loading.
2022-12-20 21:02:06 -03:00
LazyDuchess
5bdf7ecb3e
De-abstract Reia playback
2022-12-20 20:40:37 -03:00
LazyDuchess
ba8766d6dc
Remove Logger and Color classes
2022-12-20 20:34:31 -03:00
LazyDuchess
0e66fbca39
Remove Playstation 2 code
2022-12-20 20:03:03 -03:00
LazyDuchess
1e7d10fce1
Remove using UnityEngine from ReiaFrame
2022-12-15 18:19:39 -03:00
LazyDuchess
a9879f8f6d
Add a localization test.
2022-12-15 05:30:07 -03:00
LazyDuchess
d4b113f3ab
ContentProvider: Comment GetEntry.
2022-12-15 04:32:31 -03:00
LazyDuchess
c359d7e7bc
ContentProvider: GetFromResourceMap -> GetEntry
2022-12-15 04:29:04 -03:00
LazyDuchess
c44b8139cf
Abstract Unity Reia frame reading.
2022-12-15 04:26:42 -03:00
LazyDuchess
5eba4383cc
Make Logger.Assert public static and conditional.
2022-12-14 03:30:13 -03:00
LazyDuchess
25e539ee0b
Abstract Debug.Assert to remove UnityEngine dependencies outside of OpenTS2.Engine.
...
OpenTS2.Engine.Core -> OpenTS2.Engine.
Small code style changes.
2022-12-14 02:59:14 -03:00
Ammar Askar
f8ea146b65
Add unit tests through unity test runner
...
As per the unity guide, this requires creating an assembly that
depends on the `nunit.framework.dll` reference. In order to
allow this testing assembly to access the code under the OpenTS2
folder, we create a `ScriptsAssembly` assembly that the `Tests`
assembly can depend on.
Unfortunately these tests can only be run through unity or the
Rider IDE but unless we want to do a clean separation of all the
Unity bits from the C# code this will likely be the easiest
option.
2022-12-07 18:20:25 -05:00
LazyDuchess
d0ded7444d
Reia: Benchmark, minor optimization, Release build error fix
2022-12-06 03:30:36 -03:00
LazyDuchess
178a91e6b4
Reia: Support non-divisible by 32x32 resolutions. Add non-streamed mode.
...
DBPF: Fix exception when making changes to a DBPFFile with raw bytes and null Codec.
2022-12-05 23:14:01 -03:00
LazyDuchess
431ceee57d
Reia: Add streamed playback, clean up unused Texture2Ds
2022-12-05 14:46:24 -03:00
LazyDuchess
85a281e56f
Fix up Reia rendering, use stopwatch to calculate current frame
2022-12-05 03:16:48 -03:00
LazyDuchess
276dde2bcd
[WIP] Implement Reia video playback
2022-12-04 21:39:41 -03:00
LazyDuchess
51915a9b03
Delete obsolete alfatest component and scene
2022-12-04 15:29:22 -03:00
Nahuel Rocchetti
0154328de2
Merge pull request #5 from ammaraskar/master
...
Read and use ALFA channels when present. Fixes #4
2022-12-03 10:27:37 -03:00
Ammar Askar
48bc001574
Read and use ALFA channels when present. Fixes #4
2022-12-03 00:56:17 -05:00
LazyDuchess
be1268d0d4
Code style, add CTSS type and link STRCodec to it, add checks to avoid errors on missing assets and strings.
2022-12-02 18:48:06 -03:00
LazyDuchess
01bb5deae5
get rid of Main Component as it's not used no more
2022-11-19 00:50:21 -03:00
LazyDuchess
122334b4ec
Initialize all loaded assemblies on Main(), not just the game one.
2022-11-16 21:08:40 -03:00
LazyDuchess
e5553748a8
more style changes, remove unused code
2022-11-15 02:34:00 -03:00