Commit graph

508 commits

Author SHA1 Message Date
Ammar Askar
cb5391f89b Fix up and document morph animations 2023-08-08 20:13:11 -04:00
Ammar Askar
570dc65407 Preserve order when storing morph/blend targets 2023-08-08 12:27:55 -04:00
Ammar Askar
ce57824e63 Add basic support for loading clothing meshes 2023-08-08 12:12:48 -04:00
Ammar Askar
96345c3186 Load blend shapes into meshes 2023-08-08 10:22:03 -04:00
Ammar Askar
4d4fc08724 Store morph targets read from GMDC 2023-08-07 22:55:39 -04:00
Ammar Askar
9d28ba09c0 Add cBoneDataExtension scenegraph reader 2023-08-07 22:08:42 -04:00
Ammar Askar
26312de18c Add WIP structure for new material types 2023-08-07 18:30:05 -04:00
Ammar Askar
d000ab5ea7 Start loading animation geometry elements from GMDC 2023-08-07 15:16:14 -04:00
Ammar Askar
acfd5d1ac0 Fix missing version check in cObject 2023-08-07 00:11:13 -04:00
Ammar Askar
61ec8a9d38 Fix bug with cShapeRefNode handling on versions 21 and below 2023-08-07 00:05:42 -04:00
Ammar Askar
36782c0953 Load cLightRefNode blocks in scenegraph 2023-08-06 23:38:41 -04:00
Ammar Askar
244263324f Add support for cAnimatable lot objects 2023-08-06 20:08:45 -04:00
Ammar Askar
c03363a57d Fix some scenegraph bugs found by lot rendering 2023-08-06 18:20:10 -04:00
Ammar Askar
8b8b12b22e Add a LotLoadingTest scene 2023-08-06 18:05:38 -04:00
Ammar Askar
43239e4392 Add basic support for loading OBJT/Lot Object assets 2023-08-06 17:37:07 -04:00
Ammar Askar
8f975d7260 Fix color retrieval when alpha and color curve don't match 2023-08-04 13:12:59 -04:00
Ammar Askar
0f41b666ab Extrapolate to 8 alpha/color values for unity 2023-08-04 12:35:21 -04:00
Ammar Askar
46fce52e82 Support particles as meta-particle base effects 2023-08-04 12:11:36 -04:00
Ammar Askar
29c84afc32 Set meta-particle parameters on particle system 2023-08-04 12:02:21 -04:00
Ammar Askar
7971682266 Refactor particles system to make meta-particles easier 2023-08-04 11:47:46 -04:00
Ammar Askar
3dab52b445 WIP implementation for meta-particle effects 2023-08-04 11:29:32 -04:00
Nahuel Rocchetti
7a8b2ba80d add cheat to enable/disable decals 2023-08-04 04:27:31 -03:00
Nahuel Rocchetti
db6affef14 placeholder decal implementation 2023-08-04 04:16:46 -03:00
Nahuel Rocchetti
195ba9296f add more info to traversing graph error catch 2023-08-04 01:14:09 -03:00
Ammar Askar
8e9e617030 Start rendering swarm effects in scenegraph 2023-08-03 21:02:05 -04:00
Ammar Askar
8120f2db12 Refactor EffectsManager to a singleton class like MaterialManager 2023-08-03 20:12:45 -04:00
Ammar Askar
bc9052dfc5 Add component for a running particle system 2023-08-03 19:58:09 -04:00
Ammar Askar
5d0a2f3ff2 Refactor effects manager to make placement easier 2023-08-03 19:22:35 -04:00
Ammar Askar
4bf9ceba85 Add code to start rendering meta particle and models 2023-08-03 19:07:38 -04:00
Nahuel Rocchetti
3ca271f7ec fix console alignment 2023-08-03 19:18:46 -03:00
Nahuel Rocchetti
6a972b5949 Merge branch 'master' of https://github.com/LazyDuchess/OpenTS2 2023-08-03 19:16:43 -03:00
Nahuel Rocchetti
b27665b52b improve cheat console a lot 2023-08-03 19:12:40 -03:00
Ammar Askar
c6f18fb069 Implement particle direction and draw type 2023-08-03 17:47:08 -04:00
Nahuel Rocchetti
37473a9791 bump mapping for standardmaterial 2023-08-03 16:49:53 -03:00
Ammar Askar
b0ba05570c Change particle size over time 2023-08-03 12:23:50 -04:00
Ammar Askar
756ecc9cb1 Use emitter shape from particle system 2023-08-03 12:19:13 -04:00
Ammar Askar
4e53fafb0a Fix how we handle vary values in effects system 2023-08-03 11:52:16 -04:00
Nahuel Rocchetti
898b343a93 Update StartupController.cs 2023-08-03 06:04:00 -03:00
Nahuel Rocchetti
b02e7dc81c test cheats 2023-08-03 05:57:43 -03:00
Nahuel Rocchetti
b69392376f very basic cheats 2023-08-03 05:36:18 -03:00
Nahuel Rocchetti
47148364db console properties first draft 2023-08-03 03:45:57 -03:00
Nahuel Rocchetti
13515c0d5a Implement basic cheat system 2023-08-03 02:59:03 -03:00
Nahuel Rocchetti
c2cfae6d47 Improve dirt and desert terrain shaders 2023-08-03 00:54:08 -03:00
Nahuel Rocchetti
e91f81382d Render imposter terrain behind other blend materials 2023-08-02 21:28:29 -03:00
Nahuel Rocchetti
26efd8281b Merge branch 'master' of https://github.com/LazyDuchess/OpenTS2 2023-08-02 21:21:43 -03:00
Nahuel Rocchetti
db807558dd Implement Null Material, try catch composition tree rendering errors, comment out debug code. 2023-08-02 21:21:21 -03:00
Ammar Askar
c4d7c7b5ae Add color over time for particles 2023-08-02 19:39:51 -04:00
Ammar Askar
c232ec2408 Implement size, speed, color and rate for particles 2023-08-02 18:59:15 -04:00
Ammar Askar
34d66cbc44 Document some particle fields 2023-08-02 18:10:03 -04:00
Nahuel Rocchetti
394881f367 Implement road textures for terrain types, use sharedMesh and sharedMaterial when possible 2023-08-02 18:34:22 -03:00
Nahuel Rocchetti
3d8db221bc refactor terrain types 2023-08-02 16:45:20 -03:00
Nahuel Rocchetti
ec9c97040c Clean up temperate terrain shader 2023-08-02 16:07:01 -03:00
Nahuel Rocchetti
b8b032b758 Merge branch 'master' of https://github.com/LazyDuchess/OpenTS2 2023-08-02 15:39:03 -03:00
Nahuel Rocchetti
456cb6d5ff Implement desert terrain shader 2023-08-02 15:38:51 -03:00
Ammar Askar
d31cda97ad Add texture to particle effects 2023-08-02 13:24:33 -04:00
Ammar Askar
8cd32935be Start trying to render effects 2023-08-02 12:50:01 -04:00
Ammar Askar
e3137704c2 Parse VisualEffects and read effect name to id map 2023-08-02 11:11:05 -04:00
Ammar Askar
5013177875 Parse water effects, refactor particle types into their own folder 2023-08-02 09:47:29 -04:00
Nahuel Rocchetti
368dda80d2 start prep terrain for new shaders 2023-08-02 03:54:12 -03:00
Ammar Askar
d2a8a78f85 Parse camera, model and screen effects 2023-08-02 00:28:55 -04:00
Ammar Askar
7c26ee3774 Parse sequence and sound effects 2023-08-01 23:53:35 -04:00
Ammar Askar
d55f2c1bd2 Parse decal effects 2023-08-01 23:30:31 -04:00
Ammar Askar
2bbda81f43 Parse meta-particle effects 2023-08-01 22:39:23 -04:00
Ammar Askar
6163150d6e Refactor to prepare for meta particles 2023-08-01 21:26:51 -04:00
Ammar Askar
7f32393fd2 Read the first section of swarm effects files.
This adds the first set of parsing code for particle effects in
swarm. We currently deserialize into a giant data structure like
the game but once we do meta-particles this should be refactored
with the common types to make it less ugly.
2023-08-01 18:39:52 -04:00
Nahuel Rocchetti
f58e8f216c Update Batching.cs 2023-08-01 19:38:49 -03:00
Ammar Askar
d6c79c6bf3 Fix capitalization in test file name 2023-08-01 15:43:06 -04:00
Ammar Askar
7f879a3116 Start adding code to read effects 2023-08-01 15:32:06 -04:00
Ammar Askar
27a9231d96 Store data from cDataListExtensions scenegraph blocks 2023-08-01 10:43:47 -04:00
Nahuel Rocchetti
2ec6920943 another batching refactor 2023-08-01 04:13:50 -03:00
Nahuel Rocchetti
cca1ae128b Batching rework and optimization 2023-08-01 03:42:47 -03:00
Nahuel Rocchetti
1c7589027c streamline batcher 2023-08-01 03:25:07 -03:00
Nahuel Rocchetti
c14cb74e51 Update Batching.cs 2023-08-01 02:54:06 -03:00
Nahuel Rocchetti
bbb56bbbb1 improve batching a little 2023-08-01 02:07:44 -03:00
Nahuel Rocchetti
46d1e658cd fix artifacts on road textures 2023-07-31 23:14:21 -03:00
Ammar Askar
ad19747dcc Whoops, fix wrong sign in imposter rotation 2023-07-31 21:42:57 -04:00
Nahuel Rocchetti
3fa7713514 Merge branch 'master' of https://github.com/LazyDuchess/OpenTS2 2023-07-31 22:39:45 -03:00
Ammar Askar
a32bed95ee Don't null pointer when scenegraph look ups fail 2023-07-31 21:32:10 -04:00
Nahuel Rocchetti
2ad821afbb Merge branch 'master' of https://github.com/LazyDuchess/OpenTS2 2023-07-31 22:26:25 -03:00
Nahuel Rocchetti
c674d91d21 batch lots 2023-07-31 22:24:04 -03:00
Ammar Askar
a7812ef513 Fix imposter positioning/rotation 2023-07-31 21:16:40 -04:00
Ammar Askar
f2fc1bd63d Store more lot info in LotInfoAsset 2023-07-31 21:16:40 -04:00
Nahuel Rocchetti
091259caa5 dummy out json on build 2023-07-31 16:45:06 -03:00
Nahuel Rocchetti
12ddd6e691 Batch roads 2023-07-31 16:39:13 -03:00
Nahuel Rocchetti
465024f9ef Batching works! 2023-07-31 16:27:39 -03:00
Nahuel Rocchetti
941b9281f7 batching poc 2023-07-31 13:44:57 -03:00
Nahuel Rocchetti
516f94805d Fix lot imposter terrain colors 2023-07-31 02:25:30 -03:00
Nahuel Rocchetti
530f6eda43 Use Stencil Buffer to render imposter terrain 2023-07-31 01:50:55 -03:00
Ammar Askar
16547d704d Handle stdMatDiffCoef in StandardMaterial 2023-07-30 22:50:44 -04:00
Ammar Askar
ed0db98e7e Don't render gmdc groups not listed in the shpe 2023-07-30 22:05:36 -04:00
Nahuel Rocchetti
1d4589a408 Disable z write on alpha blend shaders 2023-07-30 21:44:40 -03:00
Nahuel Rocchetti
4d724abc86 Match TS2 terrain triangulation, remove imposter depth bias for now 2023-07-30 21:29:40 -03:00
Ammar Askar
c2db4dca31 half-fix imposter rotation 2023-07-30 16:43:26 -04:00
Nahuel Rocchetti
14a0617a14
Merge pull request #43 from ammaraskar/full_scenegraph_render
Start rendering full scenegraph graphs with all objects
2023-07-30 15:41:44 -03:00
Ammar Askar
074d7773ca Start rendering full scenegraph graphs with all objects 2023-07-30 14:31:51 -04:00
Nahuel Rocchetti
f36ceeda8a remove terrain type log 2023-07-30 14:07:22 -03:00
Ammar Askar
9fb3468998 Store other scenegraph info needed to render full scenes 2023-07-30 12:59:12 -04:00
Ammar Askar
8fd0c1d0e0 Add a Scenegraph json dumper to make debugging easier 2023-07-30 12:59:12 -04:00
Nahuel Rocchetti
8ea2c05f6d Adjust imposter depth offset 2023-07-30 13:33:22 -03:00
Nahuel Rocchetti
52978b6960 terrain roughness 2023-07-30 04:36:20 -03:00
Nahuel Rocchetti
2a7c08829a Fix road triangles, shadows on road 2023-07-30 04:00:14 -03:00
Nahuel Rocchetti
f04c9d692f Rotate road pieces 2023-07-30 03:00:17 -03:00
Nahuel Rocchetti
eb966f07cd Start road work 2023-07-30 01:26:50 -03:00
Nahuel Rocchetti
c049130ca2 some comments 2023-07-30 00:47:38 -03:00
Nahuel Rocchetti
23d0931fbf Fix memory leaks in roads 2023-07-30 00:42:45 -03:00
Nahuel Rocchetti
0c2094fa53 fix imposter clipping, add consts for lots n hood sizes. 2023-07-30 00:33:10 -03:00
Ammar Askar
18bfa25ebe Fix tests 2023-07-29 21:25:50 -04:00
Ammar Askar
98e25ff34d Start rendering lot imposters in neighborhood view 2023-07-29 21:19:07 -04:00
Nahuel Rocchetti
42f97f4a51 adjust terrain tools 2023-07-29 21:58:51 -03:00
Nahuel Rocchetti
d165470021 Implement Unlit shaders for imposters 2023-07-29 21:15:59 -03:00
Nahuel Rocchetti
ca164af41f point filter some imposter textures 2023-07-29 20:54:10 -03:00
Nahuel Rocchetti
ce19152467 Refactor material system 2023-07-29 20:24:07 -03:00
Nahuel Rocchetti
d148117d15 dummy out compression. lot imposter test scene 2023-07-29 19:21:46 -03:00
Nahuel Rocchetti
13127b1137
Merge pull request #41 from ammaraskar/imposter_try
Start loading lot imposters
2023-07-29 18:12:35 -03:00
Ammar Askar
4a0b5b9cc2 Add codec to read lot info 2023-07-29 16:53:20 -04:00
Ammar Askar
c32541ba12 Remove more useless debug lines, fix 32 bit texture loading 2023-07-29 16:26:37 -04:00
Ammar Askar
2435117d96 Handle imposter materials and GMDC portions 2023-07-29 15:10:37 -04:00
Ammar Askar
06061f1d41 Remove old useless debug prints 2023-07-28 21:24:41 -04:00
Ammar Askar
a49242c413 Fix issues with scenegraph file names having wrong ResourceKeys 2023-07-28 21:07:57 -04:00
Ammar Askar
973679a5ab Start trying to load lot imposters 2023-07-28 15:31:50 -04:00
Nahuel Rocchetti
be6851464e replace scenegraph group id with variable where appropriate 2023-07-28 14:18:47 -03:00
Nahuel Rocchetti
6387334cf8 Merge branch 'master' of https://github.com/LazyDuchess/OpenTS2 2023-07-28 14:04:19 -03:00
Nahuel Rocchetti
9a5db9ea1c make hood rendering more accurate 2023-07-28 14:04:17 -03:00
Ammar Askar
8c05df8a6c Temporary ugly roads 2023-07-28 11:23:05 -04:00
Nahuel Rocchetti
7c9b8cac3c f2 smooth terrain tool 2023-07-28 04:29:04 -03:00
Nahuel Rocchetti
a9b19dc6e9 Fix mesh to floatarray conversion 2023-07-28 02:27:14 -03:00
Nahuel Rocchetti
bf76ce1c32 Update DBPFCompression.cs 2023-07-28 02:06:48 -03:00
Nahuel Rocchetti
4676f94211 revert compression changes 2023-07-28 02:05:06 -03:00
Nahuel Rocchetti
6bc5f9c37f revert compression changes 2023-07-28 01:57:28 -03:00
Nahuel Rocchetti
fb5a3361e9 Debug terrain editing 2023-07-28 01:14:05 -03:00
Nahuel Rocchetti
f74645bb30 Fix underwater fog in standardmaterial 2023-07-27 21:14:34 -03:00
Nahuel Rocchetti
159df4d1ac Adjust shores 2023-07-27 20:43:58 -03:00
Nahuel Rocchetti
28951e769b Water Reflections 2023-07-27 20:25:32 -03:00
Nahuel Rocchetti
e05d85a3c7 Cache terrain gameobject and textures 2023-07-27 17:29:41 -03:00
Nahuel Rocchetti
316b6ca209 shore adjustments 2023-07-27 17:23:59 -03:00
Nahuel Rocchetti
61b578cd4f Merge branch 'master' of https://github.com/LazyDuchess/OpenTS2 2023-07-27 16:58:37 -03:00
Nahuel Rocchetti
af89b84bed Pure shores 2023-07-27 16:58:34 -03:00
Nahuel Rocchetti
4c2f223765
Merge pull request #40 from ammaraskar/coord_fix
Add gameobject to transform from sims2 space to unity
2023-07-27 15:28:03 -03:00
Nahuel Rocchetti
ba96d61f60 Water placeholder 2023-07-27 15:27:32 -03:00
Ammar Askar
7e40192a3c
Merge branch 'master' into coord_fix 2023-07-27 14:21:40 -04:00
Ammar Askar
c9010e20ff Add gameobject to transform from sims2 space to unity
Previously we were using an ad-hoc system where we were rotating
meshes to -90 on the x-axis and applying a -1 scale to them. This
worked to show them properly but meant that because our coordinate
system was flipped all rotations from the game had to be inverted
from a right-hand system to a left-hand system.

This change introduces a simRotations object that all the meshes
sit under that takes raw rotations from the game. The parent game
object then converts these all at once into the unity space.

All rotations from the game should now be applied to this simRotations
object, we should likely move this ScenegraphResourceAsset generated
game object into a helper MonoBehavior to make this easier to use.
2023-07-27 14:17:30 -04:00
Nahuel Rocchetti
5b27d12282 TerrainType system 2023-07-27 15:11:54 -03:00
Nahuel Rocchetti
b3875625b8 use quaternion for rotation workaround 2023-07-27 12:14:45 -03:00
Ammar Askar
af8f67a56d Temporary fix for bridge orientation 2023-07-27 00:48:40 -04:00
Nahuel Rocchetti
b2995b769b
Merge pull request #39 from ammaraskar/scenegraph_txmt
Render bridges in neighborhood decorations
2023-07-26 23:29:05 -03:00
Ammar Askar
15b82057ad Render bridges used as neighborhood decorations 2023-07-26 22:00:52 -04:00
Nahuel Rocchetti
303a786589 i'm kinda dumb 2023-07-26 22:01:53 -03:00
Ammar Askar
8347e94fb3 Refactor some neighborhood decoration code 2023-07-26 20:56:46 -04:00
Nahuel Rocchetti
0acd2f6227 Delete lightmaps as needed 2023-07-26 21:51:22 -03:00
Nahuel Rocchetti
c1f53204f8 Height map shadows 2023-07-26 21:44:11 -03:00
Nahuel Rocchetti
c5eb3a1d7f Basic lightmap setup 2023-07-26 21:33:10 -03:00
Nahuel Rocchetti
d1785758f4
Merge pull request #38 from ammaraskar/scenegraph_txmt
Read cTransformNode blocks as part of Scenegraph collections.
2023-07-26 20:44:08 -03:00
Nahuel Rocchetti
d282ecf4c5 Fix typo, hood deco rotation 2023-07-26 20:19:19 -03:00
Ammar Askar
4e335f5db4 Read cTransformNode blocks as part of Scenegraph collections.
I assumed these cTransformNodes only existed as part of cResourceNode
but it looks like they can come up by themselves. Adding this now
allows all neighborhood decoration resources to be loaded.
2023-07-26 19:00:15 -04:00
Ammar Askar
b1702db774 Change vec2 to vec3 in neighborhood decoration deserialization.
Whoops, this was causing an error with deserialization. Also
finished up the TODO and added a neighborhood that actually
use this type of decoration.
2023-07-26 18:29:51 -04:00
Nahuel Rocchetti
9116713f60
Merge pull request #36 from ammaraskar/scenegraph_txmt
Start showing neighborhood prop decorations
2023-07-26 18:50:20 -03:00
Ammar Askar
e204d8475c Start showing neighborhood prop decorations 2023-07-26 17:08:56 -04:00
Ammar Askar
9cda67d427 Fix index out of bounds in DXT3 conversion when width goes below 4 2023-07-26 17:03:59 -04:00
Nahuel Rocchetti
0590372988 update terrain shader epsilon 2023-07-26 14:33:01 -03:00
Nahuel Rocchetti
f850022951 Refactor resource management a little 2023-07-26 08:44:01 -03:00
Nahuel Rocchetti
a091cc8e61 Fix Scenegraph GC, Neighborhood Codec Test and GC Meshes 2023-07-26 08:07:48 -03:00
Ammar Askar
f9c1b104dc Start rendering flora decorations in the neighborhood 2023-07-25 23:44:51 -04:00
Ammar Askar
d7d20efaa2 Add code to render a scenegraph CRES object.
This adds utility functions to fully render out a CRES scenegraph
hierarchy from its model to its materials.
2023-07-25 22:42:03 -04:00
Ammar Askar
878e796b64 Start reading GMND, SHPE and RES scenegraph files.
This finishes out the basic structure needed to read all the
different file formats involved in models in scenegraph. While
we don't support animations/bones yet, all the pieces to go from
a RES file to having it be rendered in unity with materials is
now structured out.

Almost all the fields in the internal Scenegraph datastructures
have been reverse engineered, so this codebase is likely now the
best resource when it comes to parsing Scenegraph files.
2023-07-25 13:59:02 -04:00
Ammar Askar
2d439d9552 Add loading of neighborhood object XML files.
These are the files that assosciate the neighborhood GUIDs to the
models. This also adds a class to handle cGZPropertySetString
files since we will likely need to parse those more in the future.
2023-07-19 22:50:35 -04:00
Ammar Askar
fcb7484d80 Start loading neighborhood decorations 2023-07-19 00:55:55 -04:00
Nahuel Rocchetti
afa6d31e7b
Merge pull request #29 from ammaraskar/scenegraph_txmt
Make unity materials from TXMT files.
2023-07-18 18:58:56 -03:00
Ammar Askar
4a9baa86bd Add generated material to GetUnmanagedResources 2023-07-18 15:56:01 -04:00
Ammar Askar
c70d2cfb9a Fix bug with loading non-square textures.
We had a case where loading textures of sizes like 32x16 could lead
to one of the dimensions width becoming 0 in the mip-loading loop.
Fix this by making sure the resolution is at least 1.
2023-07-18 12:00:51 -04:00
Ammar Askar
838a642854 Make unity materials from TXMT files.
This adds the StandardMaterial TXMT from the game. We use a simple
Lambert surface shader to handle its rendering. Unfortunately since
there's no easy way in unity to make a surface shader with different
alpha modes based on the shader feature this means we need a shader
per each type of alpha mode: Opaque, CutOut and Blend.

This does lead to some duplicated code in the shaders in terms of the
properties but the body of the shader is stored in a common .cginc
file that gets pulled in with a #include
2023-07-18 11:22:15 -04:00
Nahuel Rocchetti
4dd3c17be3
Merge pull request #28 from ammaraskar/scenegraph_txmt
Add parsing for scenegraph material definitions.
2023-07-15 17:55:01 -03:00
Ammar Askar
80acfe832b Add parsing for scenegraph material definitions.
This does not yet convert the material definitions to unity
materials. That will be done in a follow up as there are a
bunch of different properties that will need to be handled.
2023-07-15 11:34:48 -04:00
Ammar Askar
d61c666797 Start loading other groups from GMDC models 2023-07-14 23:15:29 -04:00
Ammar Askar
e9931a40db Start reading elements section of GMDC 2023-07-14 20:44:34 -04:00
Nahuel Rocchetti
ea8a311f42 remove unused shader 2023-06-28 12:28:24 -03:00
Nahuel Rocchetti
1894d7cbee don't enter hood when it's the current one 2023-06-27 12:55:58 -03:00
Nahuel Rocchetti
59d8456a83 Grass texture variations 2023-06-26 23:04:32 -03:00
Nahuel Rocchetti
2d4e07485b terrain experiments 2023-06-26 15:23:10 -03:00
Nahuel Rocchetti
5b8ee0aad7 neighborhood textures 2023-06-25 18:59:34 -03:00
Nahuel Rocchetti
5827a5d87a more work on neighborhood shading 2023-06-25 14:12:04 -03:00
Nahuel Rocchetti
fa072d3688 Fix main menu ordering 2023-06-24 20:34:21 -03:00
Nahuel Rocchetti
46c6210764 Add in-game main menu. 2023-06-24 20:09:30 -03:00
Nahuel Rocchetti
fc0e857470 Basic Neighborhood Lighting 2023-06-24 19:54:16 -03:00
Nahuel Rocchetti
d558950971 Debug camera for neighborhood view 2023-06-24 03:26:27 -03:00
Nahuel Rocchetti
942c19536d load all packages for a neighborhood on enter 2023-06-23 13:35:54 -03:00
Nahuel Rocchetti
c612df08f2 UI magic numbers to consts 2023-06-08 03:27:39 -03:00
Nahuel Rocchetti
d85d49a11f Refactor Neighborhood renaming 2023-06-05 02:36:29 -03:00
Nahuel Rocchetti
6415f25db4 Clean up nhood chooser 2023-06-05 00:25:24 -03:00
Nahuel Rocchetti
3964359b3d Refactor neighborhoods to use NID file 2023-06-05 00:16:45 -03:00
Nahuel Rocchetti
9a2ebdba92 Add startup scene to build 2023-06-03 03:18:00 -03:00
Nahuel Rocchetti
42e8a751d0 workaround for text highlighting on select 2023-06-02 19:26:37 -03:00
Nahuel Rocchetti
0662760cab Fix Text Caret 2023-06-02 12:50:44 -03:00
Nahuel Rocchetti
5ce1b623e9 Fix DBPF Compression 2023-06-02 04:55:17 -03:00
Nahuel Rocchetti
8373eaec70 Fix main menu page count 2023-06-02 04:07:30 -03:00
Nahuel Rocchetti
91a7b92205 Fix DBPF writing, add neighborhood name/desc edit 2023-06-02 03:55:12 -03:00
Nahuel Rocchetti
7d6437e394 Refactor UI a little, clean up code. 2023-06-02 00:16:08 -03:00
Nahuel Rocchetti
504a613313 enable garbage collection for runtime UI textures 2023-06-01 22:13:46 -03:00
Nahuel Rocchetti
e20c418da6 Improve GC of unused assets 2023-06-01 18:51:08 -03:00
Nahuel Rocchetti
95a4bd67d4 Update MainMenu.cs 2023-06-01 18:43:00 -03:00
Nahuel Rocchetti
ea54b4f6d9 Make quit button work 2023-06-01 18:32:20 -03:00