Thaddeus Crews
7c69fbd292
Merge pull request #101803 from mihe/jolt/kinematic-sync
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Fix kinematic bodies not synchronizing state when using Jolt Physics
2025-01-20 10:05:31 -06:00
Thaddeus Crews
7d8e0790d6
Merge pull request #101809 from Hilderin/fix-embedded-game-window-title
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Fix Floating Game Window Title
2025-01-20 10:05:30 -06:00
Thaddeus Crews
e062cd254d
Merge pull request #101819 from Riteo/wl-embarassingly-easy
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Wayland: Release pressed events on application focus out
2025-01-20 10:05:29 -06:00
Thaddeus Crews
a0633ff581
Merge pull request #101631 from Syntaxxor/voxel-gi-shadow-fix
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Ensure Voxelizer SDF generation uses the correct cell level
2025-01-20 10:05:28 -06:00
Thaddeus Crews
1f2dec77c8
Merge pull request #101698 from DinkeyKing/rest-info-doc-fix
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Fix collision normal being referred to as surface normal in PhysicsDirectSpaceState doc
2025-01-20 10:05:27 -06:00
Thaddeus Crews
dcf4996276
Merge pull request #101159 from brandon515/compatibility_particle_shader_fix
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Fix inverted `GPUParticlesCollisionHeightField3D` in compatibility renderer.
2025-01-20 10:05:24 -06:00
Thaddeus Crews
916d068e40
Merge pull request #101780 from jkirsteins/janiskirsteins/fix-typo-visbility-mode
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Typo fix: rename SortableVisbilityMode
2025-01-20 10:05:23 -06:00
Thaddeus Crews
e547ff010c
Merge pull request #101650 from KoBeWi/duality_of_uid_caches
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Create .uid files in EditorFileSystem
2025-01-20 10:05:07 -06:00
Silc Lizard (Tokage) Renew
27e23280c5
Fix Quaternion arc constructor to check dot & Add test for same vec3s
2025-01-20 18:16:53 +09:00
Riteo Siuga
bed2a1927f
Wayland: Check selection devices before using them
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Looks like we never actually stopped the code from using bad pointers.
I even forgot the check in the primary selection code 🤦
2025-01-20 02:13:45 +01:00
Riteo Siuga
368a59e6f9
Wayland: Release pressed events on application focus out
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Looks like I always assumed wrongly that the compositor would send us
key release events when unfocusing... It did not.
2025-01-20 01:38:25 +01:00
Hilderin
05fcfede1e
Fix Floating Game Window Title
2025-01-19 15:45:59 -05:00
Mikael Hermansson
f4288fb349
Fix kinematic bodies not synchronizing state when using Jolt Physics
2025-01-19 16:18:14 +01:00
Mounir Tohami
2f87b7aae0
Fix BottomPanel
excessive width.
2025-01-19 14:21:43 +02:00
Chaosus
8a7c9aa452
Fix visual shader error when opening a Fresnel node preview
2025-01-19 14:47:22 +03:00
Ricardo Buring
4aba15eec3
Fixed Timestep Interpolation (3D): Fix warning spam
2025-01-19 11:42:47 +01:00
Janis Kirsteins
815e905972
Typo fix: rename SortableVisbilityMode
2025-01-19 00:33:39 +01:00
kobewi
8aa3ee6a35
Create .uid files in EditorFileSystem
2025-01-18 21:01:39 +01:00
Brandon Haley
990612040a
Implemented fix from #91219 in compatibility renderer by reversing the z
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axis in the particle shader.
2025-01-18 13:32:10 -05:00
Fabio Alessandrelli
81181c5941
[WS] Fix peer stuck in CLOSING state
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This was due by the buffer being cleared on close (including in closing
state) preventing further reads.
This commit changes the close logic to only clear the buffer when the
peer connection has been fully closed (acknowledged by the other end, or
closed due to a "broken" connection).
2025-01-18 16:01:40 +01:00
DinkeyKing
386b1e04c8
Fix collision normal being referred to as surface
2025-01-18 13:53:41 +01:00
Mika Viskari
dedae63617
Add property guards to shape 2D's
2025-01-18 13:37:46 +02:00
aryan-11825114
2e4eb59e56
Fix camera override when there is no camera in scene tree
2025-01-18 14:38:05 +05:30
Hilderin
f216efdd6d
Fix Embedded Game Window with user arguments
2025-01-18 00:36:07 -05:00
clayjohn
441fc1cba3
Baked UV2 emission using half float in the compatibility backend
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The Lightmapper expects a half float image anyway, so this is both more efficient and correct
2025-01-17 16:46:31 -08:00
Silc Lizard (Tokage) Renew
ad636b7133
Fix failure to load joints with indivisual config in SpringBone
2025-01-18 09:36:21 +09:00
smix8
c734f90282
Fix NavigationObstacle3D debug clear regression
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Clears NavigationObstacle3D on tree exit.
2025-01-18 01:35:58 +01:00
Thaddeus Crews
7b1ed520bd
Merge pull request #101592 from Ivorforce/float-constant-defs-translate-macos
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Fix float constant descriptions not translating on macOS.
2025-01-17 17:09:26 -06:00
Thaddeus Crews
503a20dc88
Merge pull request #101709 from clayjohn/GLES3-ninepatch-leak
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Avoid leaking ninepatch state to other draw commands in GLES backend
2025-01-17 17:09:25 -06:00
Thaddeus Crews
1351d3098e
Merge pull request #101565 from Hilderin/laspencer91/add-lookup-symbol-shortcut
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Added shortcut for Lookup Symbol action
2025-01-17 17:09:24 -06:00
Thaddeus Crews
aee6f86376
Merge pull request #101713 from twrightsman/fix-copyright
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Make `COPYRIGHT.txt` compliant with `debian/copyright` specification
2025-01-17 17:09:23 -06:00
Thaddeus Crews
2aa2234e64
Merge pull request #101712 from Repiteo/ci/timeout
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CI: Tighten timeout period for all jobs
2025-01-17 17:09:22 -06:00
Travis Wrightsman
72856f304f
Make COPYRIGHT.txt compliant with specification
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Also fix license header generation by skipping over the new Comment
field in the COPYRIGHT.txt header stanza.
2025-01-17 13:35:15 -08:00
Thaddeus Crews
32563011e1
CI: Tighten timeout period for all jobs
2025-01-17 14:36:10 -06:00
clayjohn
b8252196df
Avoid leaking ninepatch state to other draw commands in GLES backend
2025-01-17 10:13:04 -08:00
Thaddeus Crews
9630d4e2fc
Merge pull request #101632 from bruvzg/gds_tween_property_crash
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Fix GDScript editor crash on invalid `tween_property` arguments.
2025-01-17 10:16:55 -06:00
Thaddeus Crews
041cb204c3
Merge pull request #101645 from m4gr3d/disable_xr_mode_for_regular_launch
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Clean up the XR editor logic
2025-01-17 10:16:53 -06:00
Thaddeus Crews
02ea1f84ae
Merge pull request #101623 from tom-schultz/patch-1
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Clarify the impact of "Normal Map (RG Channels)" on texture imports.
2025-01-17 10:16:51 -06:00
Thaddeus Crews
4425ce03d0
Merge pull request #101651 from TokageItLab/fix-flip-springbone
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Fix glitch in `SpringBoneSimulator3D` by storing the previous frame's rotation instead of using no rotation when the axis is flipped
2025-01-17 10:16:50 -06:00
Thaddeus Crews
9875cb6c95
Merge pull request #101652 from TokageItLab/gravity-doc-springbone
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Clarify `SpringBoneSimulator3D`'s gravity units and improve documentation
2025-01-17 10:16:49 -06:00
Thaddeus Crews
923eb44c6f
Merge pull request #101617 from paddy-exe/processmaterial-vs-shadermaterial
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Fix `emission_shape_changed` signal error when using ShaderMaterial with GPUParticles3D
2025-01-17 10:16:48 -06:00
Thaddeus Crews
97daaca274
Merge pull request #101685 from bruvzg/ts_data_ld
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[TextServer] Fix ICU data incorrectly marked as loaded even if file was not found.
2025-01-17 10:16:47 -06:00
Thaddeus Crews
d6f688b9fc
Merge pull request #101684 from bruvzg/wl_ime_upd
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[Wayland] Fix excessive IME updates.
2025-01-17 10:16:45 -06:00
Thaddeus Crews
49481c12bc
Merge pull request #98792 from MJacred/fix_remove_joy_mapping
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Fix `Input::remove_joy_mapping`
2025-01-17 10:16:44 -06:00
WhalesState
6caadd57a9
ColorPicker
remove unused children and fix sample bugs.
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Remove an unused `VBoxContainer`.
Remove 3 unused children from grid (Label, Slider, SpinBox).
Ignore sample input when old color is not displayed.
Fix current color overbright position.
2025-01-17 18:12:36 +02:00
bruvzg
7c50a7822e
[Windows] Make native dialogs non-cancelable and stay on top of parent.
2025-01-17 17:44:34 +02:00
Anish Mishra
401310d74d
Make dialogs non-cancelable on Android.
2025-01-17 19:45:34 +05:30
Patrick Exner
484d6d4aa1
Fix emission_shape_changed signal error when using ShaderMaterial with 3DGPUParticles
2025-01-17 15:07:28 +01:00
Pāvels Nadtočajevs
14093fdacf
[TextServer] Fix ICU data incorrectly marked as loaded even if file was not found.
2025-01-17 15:46:04 +02:00
Pāvels Nadtočajevs
133ea4f17a
[Wayland] Fix excessive IME updates.
2025-01-17 15:29:06 +02:00